History VideoGame / Cossacks

28th Jan '18 8:12:14 AM Saveelich
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* BaselessMission: Some of the hardest missions in the campaigns give the player a limited number of units to manage without any base to bring reinforcements.

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* BaselessMission: Some of the hardest missions in the campaigns give the player a limited number of units to manage without any base to bring reinforcements.reinforcements or farm resources.
25th Jan '18 8:45:39 AM Saveelich
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''Cossacks'' (''Козаки'' in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later made ''VideoGame/{{STALKER}}''). The series covers the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:

to:

''Cossacks'' (''Козаки'' in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later made ''VideoGame/{{STALKER}}''). The series covers the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars UsefulNotes/TheNapoleonicWars and, so far, consists of:
8th Jun '17 12:58:48 AM Saveelich
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* CallThatAFormation: Troops begin without being in a formation, although they can form basic shapes. Sufficient numbers can forma regiment, that can assume a formation. Not all units can form regiments even if they have the numbers and a officer, and are usually easily killed by units that ''are'' in formation, as formations provide strong offensive and defensive bonus.

to:

* CallThatAFormation: Troops begin without being in a formation, although they can form basic shapes. Sufficient numbers can forma form a regiment, that can assume a formation. Not all units can form regiments even if they have the numbers and a officer, and are usually easily killed by units that ''are'' in formation, as formations provide strong offensive and defensive bonus.
21st Apr '17 5:20:03 PM Saveelich
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** Gold: Used to pay upgrades, or hire merceneries. Merceneries use gold like normal troops use food, and if you run out of gold they will rebel against you. Artillery also uses gold to fire.

to:

** Gold: Used to pay upgrades, or hire merceneries. Merceneries Mercenaries use gold like normal troops use food, and if you run out of gold they will rebel against you. Artillery also uses gold to fire.
21st Apr '17 5:19:56 PM Saveelich
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** Wood and Stone: Used to build buildings. Fortifications, whether they're made of wood or stone, constantly consume wood and stone too, a strong production of both is needed.

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** Wood and Stone: Used to build buildings. Fortifications, whether they're made of wood or stone, constantly consume wood and stone too, and a strong production of both is needed.needed as a result.
17th Mar '17 12:27:15 PM Saveelich
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** Wood and Stone: Used to build buildings.

to:

** Wood and Stone: Used to build buildings. Fortifications, whether they're made of wood or stone, constantly consume wood and stone too, a strong production of both is needed.
28th Feb '17 8:30:17 AM Saveelich
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''Cossacks'' (''Козаки'' in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later created ''VideoGame/{{STALKER}}''). The series covers the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:

to:

''Cossacks'' (''Козаки'' in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later created made ''VideoGame/{{STALKER}}''). The series covers the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:
20th Feb '17 6:26:42 AM Saveelich
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* ArrowsOnFire: Archers switch to these when ordered to attack a building.
20th Feb '17 6:26:32 AM Saveelich
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* ArrowsOnFire: Archers have this by fault. In ''3'', they switch to these when ordered to attack a building.

to:


* ArrowsOnFire: Archers have this by fault. In ''3'', they switch to these when ordered to attack a building.
20th Feb '17 6:25:57 AM Saveelich
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* CallThatAFormation: Troops begin without being in a formation, although they can form basic shapes. Sufficient numbers can forma regiment, that can assume a formation. Not all units can form regiments even if they have the numbers and a officer, and are usually easily killed by units that ''are'' in formation.

to:

* CallThatAFormation: Troops begin without being in a formation, although they can form basic shapes. Sufficient numbers can forma regiment, that can assume a formation. Not all units can form regiments even if they have the numbers and a officer, and are usually easily killed by units that ''are'' in formation.formation, as formations provide strong offensive and defensive bonus.
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