History VideoGame / Cossacks

21st Apr '17 5:20:03 PM Saveelich
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** Gold: Used to pay upgrades, or hire merceneries. Merceneries use gold like normal troops use food, and if you run out of gold they will rebel against you. Artillery also uses gold to fire.

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** Gold: Used to pay upgrades, or hire merceneries. Merceneries Mercenaries use gold like normal troops use food, and if you run out of gold they will rebel against you. Artillery also uses gold to fire.
21st Apr '17 5:19:56 PM Saveelich
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** Wood and Stone: Used to build buildings. Fortifications, whether they're made of wood or stone, constantly consume wood and stone too, a strong production of both is needed.

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** Wood and Stone: Used to build buildings. Fortifications, whether they're made of wood or stone, constantly consume wood and stone too, and a strong production of both is needed.needed as a result.
17th Mar '17 12:27:15 PM Saveelich
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** Wood and Stone: Used to build buildings.

to:

** Wood and Stone: Used to build buildings. Fortifications, whether they're made of wood or stone, constantly consume wood and stone too, a strong production of both is needed.
28th Feb '17 8:30:17 AM Saveelich
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''Cossacks'' (''Козаки'' in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later created ''VideoGame/{{STALKER}}''). The series covers the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:

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''Cossacks'' (''Козаки'' in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later created made ''VideoGame/{{STALKER}}''). The series covers the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:
20th Feb '17 6:26:42 AM Saveelich
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* ArrowsOnFire: Archers switch to these when ordered to attack a building.
20th Feb '17 6:26:32 AM Saveelich
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* ArrowsOnFire: Archers have this by fault. In ''3'', they switch to these when ordered to attack a building.

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* ArrowsOnFire: Archers have this by fault. In ''3'', they switch to these when ordered to attack a building.
20th Feb '17 6:25:57 AM Saveelich
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* CallThatAFormation: Troops begin without being in a formation, although they can form basic shapes. Sufficient numbers can forma regiment, that can assume a formation. Not all units can form regiments even if they have the numbers and a officer, and are usually easily killed by units that ''are'' in formation.

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* CallThatAFormation: Troops begin without being in a formation, although they can form basic shapes. Sufficient numbers can forma regiment, that can assume a formation. Not all units can form regiments even if they have the numbers and a officer, and are usually easily killed by units that ''are'' in formation.formation, as formations provide strong offensive and defensive bonus.
20th Feb '17 6:24:55 AM Saveelich
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* CripplingOverspecialization: Most ranged units can not fight in melee (save for 18th century musketeers and grenadiers, who have bayonets) and try to escape when the enemy is too close.

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* CripplingOverspecialization: Most ranged units can not fight in melee (save for 18th century musketeers and grenadiers, who have bayonets) [[BayonetYa bayonets]]) and try to escape when the enemy is too close.
31st Jan '17 3:45:42 PM Saveelich
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* CripplingOverspecialization: Ranged units can not fight in melee, at all. If enemy gets too close, ranged units try to escape.

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* CripplingOverspecialization: Ranged Most ranged units can not fight in melee, at all. If enemy gets too close, ranged units melee (save for 18th century musketeers and grenadiers, who have bayonets) and try to escape.escape when the enemy is too close.



18th Jan '17 12:26:40 PM SantosLHalper
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* RapePillageAndBurn: Implied: when your units capture enemy buildings, they automatically catch fire.

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* RapePillageAndBurn: Implied: when your units capture enemy buildings, they have a chance of automatically catch fire.catching fire. It's not unusual for entire settlements to be destroyed this way.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Cossacks