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** Spain has a Flamenco-like guitar and trumpet motif.

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** Spain has a Flamenco-like guitar and guitar, trumpet and castanet motif.
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* {{Leitmotif}}: Like in ''VideoGame/AmericanConquest'', in ''II'', every nation contributes one piece of music to the soundtrack:
** France has a military fife motif, reminiscent of revolutionary French music.
** Britain has a Scottish drums and pipes motif.
** Austria has a waltz music motif.
** Prussia has a dark, drum and strings-heavy march-of-doom motif.
** Spain has a Flamenco-like guitar and trumpet motif.
** Egypt has a drum-heavy ''Saidi'' motif.
** Russia has a motif inspired by Russian dances and folk music, featuring snippets from the ''Song of the Volga Boatmen''.
** The Confederation of the Rhine has a generic motif incorporating bells and trumpets.
** Poland has a heroic drum and strings-heavy motif faintly reminiscent of ''Polonaise'' music.
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* SpitefulAI: The CPU makes extensive use of it's frame-prefect reflexes to suicide every capturable unit it can before they fall into enemy hands.

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* SpitefulAI: The CPU makes extensive use of it's its frame-prefect reflexes to suicide every capturable unit it can before they fall into enemy hands.
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* VideoGameRemake: ''Cossacks 3'' is not a sequel or a remaster. ''Cossacks 3'' [[CompilationRerelease IS]] ''Cossacks: European Wars'', right down to the game mechanics, just with some graphical overhaul.

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* VideoGameRemake: ''Cossacks 3'' is not a sequel or a remaster. ''Cossacks 3'' [[CompilationRerelease IS]] ''Cossacks: European Wars'', right down to the game mechanics, just with some graphical overhaul.overhaul. There are new campaigns, however.
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''Cossacks'' (''Козаки'' in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later made ''VideoGame/{{STALKER}}''). The series covers the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to UsefulNotes/TheNapoleonicWars (including conflicts in Eastern Europe involving, [[ExactlyWhatItSaysOnTheTin well]], UsefulNotes/{{Cossacks}}) and, so far, consists of:

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''Cossacks'' (''Козаки'' in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later made ''VideoGame/{{STALKER}}'').the ''VideoGame/{{STALKER}}'' series). The series covers the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to UsefulNotes/TheNapoleonicWars (including conflicts in Eastern Europe involving, [[ExactlyWhatItSaysOnTheTin well]], UsefulNotes/{{Cossacks}}) and, so far, consists of:
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GSC Game World also released ''VideoGame/AmericanConquest'' in 2003, which is basically ''[[SpiritualSuccessor Cossacks]] [[RecycledInSpace in the Americas]]''.

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GSC Game World also released ''VideoGame/AmericanConquest'' in 2003, which is basically ''[[SpiritualSuccessor Cossacks]] [[RecycledInSpace [[JustForFun/RecycledInSpace in the Americas]]''.
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* ''Cossacks 3'' (2016). DownloadableContent:

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* ''Cossacks 3'' (2016). Has some DownloadableContent:
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* ''Cossacks 3'' (2016)
** DownloadableContent: ''Days of Brilliance'' (2016), ''Rise to Glory'' (2017), ''Guardians of the Highlands'' (2017), ''Path to Grandeur'' (2017), ''The Golden Age'' (2017)

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* ''Cossacks 3'' (2016)
(2016). DownloadableContent:
** DownloadableContent: ''Days of Brilliance'' (2016), ''Rise to Glory'' (2017), ''Guardians of the Highlands'' (2017), ''Path to Grandeur'' (2017), ''The Golden Age'' (2017)
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** DownloadableContent: ''Days of Brilliance'' (2016), ''Rise to Glory'' (2017), ''Guardians of the Highlands'' (2017), ''Path to Grandeur'' (2017), ''The Golden Age'' (2017)
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Not related to the [[ComicBook/{{Cossacks}} comic book]] of the same name, though it covers the same era and area as the Ukrainian and Polish campaigns of ''European Wars'' and ''The Art of War''.
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Not related to the [[ComicBook/{{Cossacks}} comic book]] of the same name, though it covers the same era and area as ''European Wars''.

to:

Not related to the [[ComicBook/{{Cossacks}} comic book]] of the same name, though it covers the same era and area as the Ukrainian and Polish campaigns of ''European Wars''.Wars'' and ''The Art of War''.
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Not related to the [[ComicBook/{{Cossacks}} comic book]] of the same name, though it covers the same era and area as ''European Wars''.
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''Cossacks'' (''Козаки'' in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later made ''VideoGame/{{STALKER}}''). The series covers the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to UsefulNotes/TheNapoleonicWars and, so far, consists of:

to:

''Cossacks'' (''Козаки'' in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later made ''VideoGame/{{STALKER}}''). The series covers the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to UsefulNotes/TheNapoleonicWars (including conflicts in Eastern Europe involving, [[ExactlyWhatItSaysOnTheTin well]], UsefulNotes/{{Cossacks}}) and, so far, consists of:
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** ''Cossacks: Back to War'' (stand-alone, 2002)

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** ''Cossacks: Back to War'' (stand-alone, (standalone, 2002)
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I keep making grammar mistakes...


* SpitefulAI: The CPU makes extensive use of it's frame-prefect reflexes to suicide every capturable it can before they fall into enemy hands.

to:

* SpitefulAI: The CPU makes extensive use of it's frame-prefect reflexes to suicide every capturable unit it can before they fall into enemy hands.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpitefulAI: The CPU makes extensive use of it's frame-prefect reflexes to suicide every capturable it can before they fall into enemy hands.
Is there an issue? Send a MessageReason:
None


GSC Game World also released ''American Conquest'' in 2003, which is basically ''[[SpiritualSuccessor Cossacks]] [[RecycledInSpace in the Americas]]''.

to:

GSC Game World also released ''American Conquest'' ''VideoGame/AmericanConquest'' in 2003, which is basically ''[[SpiritualSuccessor Cossacks]] [[RecycledInSpace in the Americas]]''.
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* BaselessMission: Some of the hardest missions in the campaigns give the player a limited number of units to manage without any base to bring reinforcements.

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* BaselessMission: Some of the hardest missions in the campaigns give the player a limited number of units to manage without any base to bring reinforcements.reinforcements or farm resources.
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''Cossacks'' (''Козаки'' in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later made ''VideoGame/{{STALKER}}''). The series covers the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:

to:

''Cossacks'' (''Козаки'' in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later made ''VideoGame/{{STALKER}}''). The series covers the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars UsefulNotes/TheNapoleonicWars and, so far, consists of:
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* CallThatAFormation: Troops begin without being in a formation, although they can form basic shapes. Sufficient numbers can forma regiment, that can assume a formation. Not all units can form regiments even if they have the numbers and a officer, and are usually easily killed by units that ''are'' in formation, as formations provide strong offensive and defensive bonus.

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* CallThatAFormation: Troops begin without being in a formation, although they can form basic shapes. Sufficient numbers can forma form a regiment, that can assume a formation. Not all units can form regiments even if they have the numbers and a officer, and are usually easily killed by units that ''are'' in formation, as formations provide strong offensive and defensive bonus.
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** Gold: Used to pay upgrades, or hire merceneries. Merceneries use gold like normal troops use food, and if you run out of gold they will rebel against you. Artillery also uses gold to fire.

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** Gold: Used to pay upgrades, or hire merceneries. Merceneries Mercenaries use gold like normal troops use food, and if you run out of gold they will rebel against you. Artillery also uses gold to fire.
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** Wood and Stone: Used to build buildings. Fortifications, whether they're made of wood or stone, constantly consume wood and stone too, a strong production of both is needed.

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** Wood and Stone: Used to build buildings. Fortifications, whether they're made of wood or stone, constantly consume wood and stone too, and a strong production of both is needed.needed as a result.
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** Wood and Stone: Used to build buildings.

to:

** Wood and Stone: Used to build buildings. Fortifications, whether they're made of wood or stone, constantly consume wood and stone too, a strong production of both is needed.

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