Follow TV Tropes

Following

History VideoGame / CommandAndConquerGeneralsShockwave

Go To

OR

Is there an issue? Send a MessageReason:
Tested in game, there's no driver rushing out


** When in trouble, a Devastator can be set to self-destruct. The driver will dash out of the vehicle and take cover, and after about 5 seconds, or if it is destroyed beforehand, the Devastator will detonate in a huge explosion.

to:

** When in trouble, a Devastator can be set to self-destruct. The driver will dash out of the vehicle and take cover, and after After about 5 seconds, or if it is destroyed beforehand, the Devastator will detonate in a huge explosion.
Is there an issue? Send a MessageReason:
None


** GLA's Salvage General is a weird case of ''Brute Force'', ''Ranger'' and ''Gimmick.'' His troops aren't terribly powerful on their own, and lack special upgrades like the other GLA Generals' troops, but he has a lot of raw power improvements and can upgrade his units with salvage stolen from enemy vehicle kills, dramatically improving their firepower. A fully-upgraded column of the Salvage Generals' units have some of the most terrifying offensive capabilities in the game, but they're wholly dependent on slow research and getting those vehicle kills to snowball. However, while he does use "outdated vehicles and assets", one would be an absolute idiot to underestimate him when he utilizes them properly. He has access to a V1 rocket strike that, while unguided, leaves widespread destruction and toxic clouds that make most infantry die in seconds of being exposed inside the clouds left behind from the detonated V1 rockets, and while his Super Heavy "Basilisk" tank can't rotate its barrel (it's based on the [[https://en.wikipedia.org/wiki/T28_Super_Heavy_Tank T28 Super Heavy Tank]]), it is a '''truly''' horrific metal monster in that, while its non-heroic status reload is long, it puts a non-Tank Hunter-filled Bunker variant of the Overlord Tank to utter shame with its '''VERY''' heavy-hitting main barrel, which is also supplemented by a machine gun turret on top of it that is fairly decent against infantry, and then there's his dreaded oldie-but-goodie '''[[https://en.wikipedia.org/wiki/Katyusha_rocket_launcher Katyusha]]''' launcher units...!

to:

** GLA's Salvage General is a weird case of ''Brute Force'', ''Ranger'' and ''Gimmick.'' His troops aren't terribly powerful on their own, and lack special upgrades like the other GLA Generals' troops, but he has a lot of raw power improvements and can upgrade his units with salvage stolen from enemy vehicle kills, dramatically improving their firepower. A fully-upgraded column of the Salvage Generals' units have some of the most terrifying offensive capabilities in the game, but they're wholly dependent on slow research and getting those vehicle kills to snowball. However, while he does use "outdated vehicles and assets", one would be an absolute idiot to underestimate him when he utilizes them properly. He has access to a V1 rocket [[https://en.wikipedia.org/wiki/V-1_flying_bomb V-1 rocket]] strike that, while unguided, leaves widespread destruction and toxic clouds that make most infantry die in seconds of being exposed inside the clouds left behind from the detonated V1 V-1 rockets, and while his Super Heavy "Basilisk" tank can't rotate its barrel (it's based on the [[https://en.wikipedia.org/wiki/T28_Super_Heavy_Tank T28 Super Heavy Tank]]), it is a '''truly''' horrific metal monster in that, while its non-heroic status reload is long, it puts a non-Tank Hunter-filled Bunker variant of the Overlord Tank to utter shame with its '''VERY''' heavy-hitting main barrel, which is also supplemented by a machine gun turret on top of it that is fairly decent against infantry, and then there's his dreaded oldie-but-goodie '''[[https://en.wikipedia.org/wiki/Katyusha_rocket_launcher Katyusha]]''' launcher units...!
Is there an issue? Send a MessageReason:


** China's Nuke General is a pure ''Brute Force'' commander; all of his units utilize ILoveNuclearPower in some way, resulting in ''extreme'', but often [[UnfriendlyFire indiscriminate]], destruction. Nearly all of his units are also MadeOfExplodium, so losses can result in devastating chain reactions.

to:

** China's Nuke General is a pure ''Brute Force'' commander; all of his units utilize ILoveNuclearPower nuclear power in some way, resulting in ''extreme'', but often [[UnfriendlyFire indiscriminate]], destruction. Nearly all of his units are also MadeOfExplodium, so losses can result in devastating chain reactions.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


''C&C: Generals [=ShockWave=]'' is a GameMod of ''VideoGame/CommandAndConquerGenerals: Zero Hour'' ExpansionPack. The mod aims to improve the depth and variety of Generals by taking its [[ACommanderIsYou Generals]] mechanic and essentially turning it UpToEleven; whereas in ''Zero Hour'', each general is a specialist who primarily follows the faction template with a handful of unique weapons and upgrades, ''[=ShockWave=]'' functionally turns every single general into ''its own faction,'' with wildly-different unit types, tech trees, and special abilities.

to:

''C&C: Generals [=ShockWave=]'' is a GameMod of ''VideoGame/CommandAndConquerGenerals: Zero Hour'' ExpansionPack. The mod aims to improve the depth and variety of Generals by taking its [[ACommanderIsYou Generals]] mechanic and essentially turning it UpToEleven; up to eleven; whereas in ''Zero Hour'', each general is a specialist who primarily follows the faction template with a handful of unique weapons and upgrades, ''[=ShockWave=]'' functionally turns every single general into ''its own faction,'' with wildly-different unit types, tech trees, and special abilities.



* ImprovisedWeapon: The Technical and Toxin Tractor are little more than civilian vehicles given a gun. Moreover, every GLA unit, even non-combatant vehicles, slap some armor and extra barrels whenever they touch a "salvage crate" which emerges from destroyed hostile vehicles. This is the GLA Salvage General's hat: his own Marauder tanks (not requiring a Promotion Point) can have [[UpToEleven three gun barrels]].

to:

* ImprovisedWeapon: The Technical and Toxin Tractor are little more than civilian vehicles given a gun. Moreover, every GLA unit, even non-combatant vehicles, slap some armor and extra barrels whenever they touch a "salvage crate" which emerges from destroyed hostile vehicles. This is the GLA Salvage General's hat: his own Marauder tanks (not requiring a Promotion Point) can have [[UpToEleven three gun barrels]].barrels.



* NukeEm: Taken UpToEleven by the Nuclear General. Every warhead, *every last one* is laced with radioactive materials. Infantry are armed with depleted uranium warheads, the Dragon Tank is replaced by the RAD Tank which uses gamma radiation like a flamethrower, and the Siege Cannon fires Self-Sustaining Nuclear Reaction ammunition, which can create a self-sustaining nuclear reaction in sufficient numbers.

to:

* NukeEm: Taken UpToEleven Exaggerated by the Nuclear General. Every warhead, *every last one* is laced with radioactive materials. Infantry are armed with depleted uranium warheads, the Dragon Tank is replaced by the RAD Tank which uses gamma radiation like a flamethrower, and the Siege Cannon fires Self-Sustaining Nuclear Reaction ammunition, which can create a self-sustaining nuclear reaction in sufficient numbers.

Top