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* BulletTime: On by default, as most projectiles and attacks move far too fast for any concievable reaction.

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* BulletTime: On by default, as most projectiles and attacks move far too fast for any concievable conceivable reaction.


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* TheComputerIsACheatingBastard: Bots with more advanced AI, mostly Metalfaces, tend to make liberal use BulletTime, a feature normally only usable by players. In addition, they can react to things players would never be able to react to, even with BulletTime.
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''...and more rolling!''
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* MagnetHands: You can ''roll and shoot at the same time.''

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* MagnetHands: You can ''roll roll and shoot at the same time.''time, climb walls and shoot, run and shoot, etc.
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*MagnetHands: You can ''roll and shoot at the same time.''
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*ElaborateEqualsEffective: Most gun upgrades are visible once applied.
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*CameraScrew: Quite often when playing with more than one person; the screen tries and fails to compensate when they stray too far from one another.
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* GameMod: A few being developed by the community, mostly using the Assets Editor in the [[DebugRoom Developer's Console]], such as ones that upgrade Metalface, allowing him faster movement speed, attacks and flying, to name a few.

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* GameMod: A few being developed by the community, mostly using the Assets Editor in the [[DebugRoom Developer's Console]], such as ones that upgrade Metalface, allowing him faster movement speed, more powerful attacks and flying, to name a few.
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*DebugRoom: Accessible during any part of the game, via the F2 key.
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* GameMod: A few being developed by the community, mostly using the Assets Editor in the [[ DebugRoom Developer's Console]], such as ones that upgrade Metalface, allowing him faster movement speed, attacks and flying, to name a few.

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* GameMod: A few being developed by the community, mostly using the Assets Editor in the [[ DebugRoom [[DebugRoom Developer's Console]], such as ones that upgrade Metalface, allowing him faster movement speed, attacks and flying, to name a few.
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*GameMod: A few being developed by the community, mostly using the Assets Editor in the [[ DebugRoom Developer's Console]], such as ones that upgrade Metalface, allowing him faster movement speed, attacks and flying, to name a few.
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* DeflectorShields: Available as an upgrade to the Shield Belt from the vendor on survival maps. The Sheild Belt itself requires [[PowerSource Sheild Batteries]] to activate, and it has a cooldown whenever it is depleted. The upgrade is capable of deflecting rockets, although this causes the shield to shut down and recharge.

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* DeflectorShields: Available as an upgrade to the Shield Belt from the vendor Upgrade Table on survival maps. The Sheild Belt itself requires [[PowerSource Sheild Batteries]] to activate, and it has a cooldown whenever it is depleted. The upgrade is capable of deflecting rockets, although this causes the shield to shut down and recharge.
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*DeflectorShields: Available as an upgrade to the Shield Belt from the vendor on survival maps. The Sheild Belt itself requires [[PowerSource Sheild Batteries]] to activate, and it has a cooldown whenever it is depleted. The upgrade is capable of deflecting rockets, although this causes the shield to shut down and recharge.
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* BFG: Too many to count, but the RPG, Assault Weapons and Blasters are pretty obvious.

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* BFG: {{BFG}}: Too many to count, but the RPG, Assault Weapons and Blasters are pretty obvious.



* FlawedProtoype: The Matter Prototype. Cheaper than the Army or Police versions, but is not upgradeable and has a very small clip size.

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* FlawedProtoype: FlawedPrototype: The Matter Prototype. Cheaper than the Army or Police versions, but is not upgradeable and has a very small clip size.
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* BFG: Too many to count, but the RPG, Assault Weapons and Blasters are pretty obvious.


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* ExplosiveOverclocking: Some Plasma weapons heat up after several shots, rendering them unusable for several seconds. Upgrades can fix this, but it will never go away entirely.
* FlawedProtoype: The Matter Prototype. Cheaper than the Army or Police versions, but is not upgradeable and has a very small clip size.
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* ElementalRockPaperScissors: The interaction of invincibility from rolling and shield belts plays like this with Slugger, Matter and Energy weapons.
* EnergyWeapons
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* BrainInAJar: All Metalfaces are supposedly this, as they have had their human brains transplanted into a robot body.

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* BrainInAJar: All Metalfaces are supposedly outright said to be this, as they have had their human brains transplanted into a robot body.
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* BrainInAJar: All Metalfaces are supposedly this, as they have had their human brains transplanted into a robot body.
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Cobalt is a [[PlatformGame Platform]] [[HorizontalScrollingShooter Shooter]] by Oxeye Game Studio in collaboration with [[{{Minecraft}} Mojang]] and music by Anosou Music. The game is currently is in [[PerpetualBeta open alpha]], but has a surprisingly high quality for such. You play Cobalt, a kind of cyborg called a Metalface, running and rolling around a map shooting things.

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Cobalt is a [[PlatformGame Platform]] [[HorizontalScrollingShooter Shooter]] by Oxeye Game Studio in collaboration with [[{{Minecraft}} Mojang]] and music by Anosou Music. The game is currently is in [[PerpetualBeta open alpha]], but has a surprisingly high quality for such. You play Cobalt, a kind of cyborg called a Metalface, running and rolling around a map shooting things.
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* BulletTime: On by default, as most projectiles and attacks move far too fast for any concievable reaction.
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* GlassCannon: Your character is fairly fast, but lacking in health. Can become a [[Lightning Bruiser]] once a Shield Belt is obtained.

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* GlassCannon: Your character is fairly fast, but lacking in health. Can become a [[Lightning [[LightningBruiser Lightning Bruiser]] once a Shield Belt is obtained.
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* GlassCannon: Your character is fairly fast, but lacking in health. Can become a [[LightningBruiser]] once a Shield Belt is obtained.

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* GlassCannon: Your character is fairly fast, but lacking in health. Can become a [[LightningBruiser]] [[Lightning Bruiser]] once a Shield Belt is obtained.



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* GlassCannon: Your character is fairly fast

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* GlassCannon: Your character is fairly fast fast, but lacking in health. Can become a [[LightningBruiser]] once a Shield Belt is obtained.


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* DepartmentOfRedundancyDepartmant: The quote mentions rolling several times. [[ExactlyWhatItSaysOnTheTin There might be a reason for this.]]

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* DepartmentOfRedundancyDepartmant: DepartmentOfRedundancyDepartment: The quote mentions rolling several times. [[ExactlyWhatItSaysOnTheTin There might be a reason for this.]]



* TheGoomba: Shrooms
* HaperspaceArsenal: Played with. You can hold unlimited ammo of every type and and as many throwables as you can buy, but only three guns. It doesn't matter if it is three handguns or BFGs, you can only carry three.

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* TheGoomba: Shrooms
Shrooms and Birds.
* HaperspaceArsenal: HeavilyArmoredMook: Guards in later waves can come equipped with an extra layer of armor. [[ArmorIsUseless It usually doesn't help.]]
* HyperspaceArsenal:
Played with. You can hold unlimited ammo of every type and and as many throwables as you can buy, but only three guns. It doesn't matter if it is three handguns or BFGs, three [[BFG rocket launchers]], you can only carry three.

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* Survival: You and [[CoOpMultiplayer another player]]fight off escalating waves [[MechaMooks robots]] and local wildlife.

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* Survival: You and [[CoOpMultiplayer another player]]fight player]] fight off escalating waves [[MechaMooks robots]] and local wildlife.


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* HaperspaceArsenal: Played with. You can hold unlimited ammo of every type and and as many throwables as you can buy, but only three guns. It doesn't matter if it is three handguns or BFGs, you can only carry three.


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* SortingAlgorithmOfWeaponEffectiveness: Played straight, but some early weapons retain their effectiveness because of some features and upgrades their super powered bigger brothers may lack.

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* Survival: You and [[CoOpMultiplayer another player]]fight off escalating waves [[MechaMooks robots]] and local wildlife.



* CouchGag: Scrolling on the bottom of the main menu are quotes and blurbs making fun of many things, from [[ElderScrolls Skyrim]] to workplace lawsuits.



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Cobalt is a [[PlatformGame Platform]] [[HorizontalScrollingShooter Shooter]] by Oxeye Game Studio in collaboration with [[{{Minecraft}} Mojang]] and music by Anosou Music. The game is currently is in [[PerpetualBeta open alpha]], but has a surprisingly high quality for such. You play Cobalt, a kind of cyborg called a Metalface, running and rolling around a map shooting [[Mecha-Mooks robots]] and

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Cobalt is a [[PlatformGame Platform]] [[HorizontalScrollingShooter Shooter]] by Oxeye Game Studio in collaboration with [[{{Minecraft}} Mojang]] and music by Anosou Music. The game is currently is in [[PerpetualBeta open alpha]], but has a surprisingly high quality for such. You play Cobalt, a kind of cyborg called a Metalface, running and rolling around a map shooting [[Mecha-Mooks robots]] and
things.

Currently has three game modes, with more planned.
* Deathmatch: Sorted into teams, you and an assortment of other players and bots try to rake in the most kills.
* [[CaptureTheFlag Capture The Plug]]: Two teams square off trying to get the plug back to your own plug.



* [[CaptureTheFlag Capture The Plug]]

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* [[CaptureTheFlag Capture The Plug]]

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Cobalt is a [[PlatformGame Platform]] [[HorizontalScrollingShooter Shooter]] by Oxeye Game Studio in collaboration with [[{{Minecraft}} Mojang]] and music by Anosou Music. The game is currently is in [[PerpetualBeta open alpha]], but has a surprisingly high quality for such. You play Cobalt, a kind of cyborg called a Metalface, running and rolling around a map shooting other robots and

to:

Cobalt is a [[PlatformGame Platform]] [[HorizontalScrollingShooter Shooter]] by Oxeye Game Studio in collaboration with [[{{Minecraft}} Mojang]] and music by Anosou Music. The game is currently is in [[PerpetualBeta open alpha]], but has a surprisingly high quality for such. You play Cobalt, a kind of cyborg called a Metalface, running and rolling around a map shooting other robots [[Mecha-Mooks robots]] and



* [[CaptureTheFlag Capture The Plug]]



* LevelEditor: Largely incomplete, but the community is already making their own levels and distributing them.




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* WhenTreesAttack: They haven't been introduced to the game officially yet, but the [[ExactlyWhatItSaysOnTheTin Trunkan resemble walking tree trunks]] with leaves or nests on their heads.

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Cobalt is a [[PlatformGame Platform]] [[HorizontalScrollingShooter Shooter]] by Oxeye Game Studio in collaboration with [[{{Minecraft}} Mojang]] and music by Anosou Music. The game is currently in an [[PerpetualBeta open alpha]]

to:

Cobalt is a [[PlatformGame Platform]] [[HorizontalScrollingShooter Shooter]] by Oxeye Game Studio in collaboration with [[{{Minecraft}} Mojang]] and music by Anosou Music. The game is currently is in an [[PerpetualBeta open alpha]]
alpha]], but has a surprisingly high quality for such. You play Cobalt, a kind of cyborg called a Metalface, running and rolling around a map shooting other robots and



* CherryTapping: Punching to death anything but Shrooms or Birds can be this. Especially true against Hamsters and Predators.
* DepartmentOfRedundancyDepartmant: The quote mentions rolling several times. [[ExactlyWhatItSaysOnTheTin There might be a reason for this.]]
* GlassCannon: Your character is fairly fast
* TheGoomba: Shrooms
* MoreDakka: Any of the Assault weapons, but the Slugger Assault takes the cake by emptying the 100 round clip in 8 seconds.



* MoreDakka: Any of the Assault weapons, but the Slugger Assault takes the cake with X rounds in X time.

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* MoreDakka: Any of RocketJump: It is possible, but very dangerous]] to use explosives to move around the Assault weapons, but map. More common is using the Slugger Assault takes the cake with X rounds in X time.[[{{Knockback}} Phaser's unique properties]] to move very fast and very far.
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->''Cobalt is an action game of running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, pinata-ing, passing, scoring... and even more rolling! ''
-->-- '''Official description of Cobalt'''

Cobalt is a [[PlatformGame Platform]] [[HorizontalScrollingShooter Shooter]] by Oxeye Game Studio in collaboration with [[{{Minecraft}} Mojang]] and music by Anosou Music. The game is currently in an [[PerpetualBeta open alpha]]

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!!'''Cobalt provides examples of:'''
* [[UnnecessaryCombatRoll Necessary Combat Roll]]: Rolling provides [[MercyInvincibility temporary protection from many attacks]], long jumps and many other nifty moves. Mastering rolling is key to mastering the game.
* MoreDakka: Any of the Assault weapons, but the Slugger Assault takes the cake with X rounds in X time.

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