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* TheManyDeathsOfYou: Oh, too many to list.
* PointOfNoReturn: Once you enter the cave, you need to use perfume and a robe to pass a guard dog. The perfume wears off after you're past him, and there's only one bottle -- your ending is set and you can only advance.



* TheManyDeathsOfYou: Oh, too many to list.

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* TheManyDeathsOfYou: Oh, too many SanityMeter: We have a panic meter, in the form of Jennifer's portrait. It didn't do much except make her more likely to list.be killed by traps, cause her to trip more often, and flash when you should be mashing the panic button.


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* TooDumbToLive: Playing the piano will most likely attract unwanted attention from you-know-who.
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''Clock Tower'' is the first entry in the [[VideoGame/ClockTower Clock Tower]] series of SurvivalHorror video games. The plot features [[HeartWarmingOrphan Jennifer Simpson]], a teenager living in the fictional Granite Orphanage in Romsdalen, Norway. She and her friends (also orphans), Laura, Ann, and Lotte, are adopted by a wealthy recluse named Mr. Barrows, who lives in a mansion known as the ''Clock Tower'', named after its most predominant feature.

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''Clock Tower'' is the first entry in the [[VideoGame/ClockTower Clock Tower]] ''VideoGame/ClockTower'' series of SurvivalHorror video games. The plot features [[HeartWarmingOrphan Jennifer Simpson]], a teenager living in the fictional Granite Orphanage in Romsdalen, Norway. She and her friends (also orphans), Laura, Ann, and Lotte, are adopted by a wealthy recluse named Mr. Barrows, who lives in a mansion known as the ''Clock Tower'', named after its most predominant feature.
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* ScrewThisImOuttaHere: The player can have Jennifer escape the Barrows Mansion almost immediately by using the car in the garage. Jennifer will at first hesitate to drive away, being worried about her friends who are still in the house, but the player can prompt to her to just leave there and then. Needless to say, the endings that result from this aren't the happiest ones: [[spoiler: In the first, Bobby is in the backseat. In the second (which happens after a friend is found horribly dead)...Bobby kills Jennifer a few days later.]]

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* ScrewThisImOuttaHere: The player can have Jennifer escape the Barrows Mansion almost immediately by using the car in the garage. Jennifer will at first hesitate to drive away, being worried about her friends who are still in the house, but the player can prompt to her to just leave there and then. Needless to say, the endings that result from this aren't the happiest ones: [[spoiler: In the first, Bobby is in the backseat. In the second (which happens after a friend is found horribly dead)... Bobby kills Jennifer a few days later.]]

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* DownerEnding: The two endings where [[spoiler: Jennifer reaches the top and dies,]] and the two where [[spoiler: she takes the car back to the orphanage]]

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* DownerEnding: The two endings where [[spoiler: Jennifer reaches the top and dies,]] and the two where [[spoiler: she takes the car back to the orphanage]]orphanage.]]


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* InterfaceScrew: When Jennifer's panic meter is blue, she's normal and can probably take a hit from most traps (not counting instant kill ones, or any member of the Burroughs family). As her panic meter changes color (from blue to yellow to orange to red), she becomes weaker. Once it's red, not only is she likely to die instantly from the different traps in the mansion, she also starts tripping when she runs. If Bobby is near when this happens...

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* ScrewThisImOuttaHere: [[spoiler:The player can have Jennifer escape the Barrows Mansion almost immediately by using the car in the garage. Jennifer will at first hesitate to drive away, being worried about her friends who are still in the house, but the player can prompt to her to just leave there and then. Needless to say, the endings that result from this aren't the happiest ones. In the first, Bobby is in the backseat. In the second (which happens after a friend is found horribly dead)...Bobby kills Jennifer a few days later.]]

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* ScrewThisImOuttaHere: [[spoiler:The The player can have Jennifer escape the Barrows Mansion almost immediately by using the car in the garage. Jennifer will at first hesitate to drive away, being worried about her friends who are still in the house, but the player can prompt to her to just leave there and then. Needless to say, the endings that result from this aren't the happiest ones. ones: [[spoiler: In the first, Bobby is in the backseat. In the second (which happens after a friend is found horribly dead)...Bobby kills Jennifer a few days later.]]]]
** There is a third outcome to this scenario: [[spoiler: Should Jennifer head for the car through the courtyard before Anne's death triggers and then leave the mansion with it, the credits will roll and no epilogue appears like in the previous two car endings implying that without ever coming face-to-face with Bobby, she managed to escape and left her friends behind to die]]. The game marks this as Ending D, though it far differs from the actual Ending D.
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* ScrewThisImOuttaHere: [[spoiler:The player can have Jennifer escape the Barrows Mansion almost immediately by using the car in the garage. Jennifer will at first hesitate to drive away, being worried about her friends who are still in the house, but the player can prompt to her to just leave there and then. Needless to say, the endings that result from this aren't the happiest ones. In the first, Bobby is in the backseat. In the second (Which happens after a friend is found horribly dead)...Bobby kills Jennifer a few days later.]]

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* ScrewThisImOuttaHere: [[spoiler:The player can have Jennifer escape the Barrows Mansion almost immediately by using the car in the garage. Jennifer will at first hesitate to drive away, being worried about her friends who are still in the house, but the player can prompt to her to just leave there and then. Needless to say, the endings that result from this aren't the happiest ones. In the first, Bobby is in the backseat. In the second (Which (which happens after a friend is found horribly dead)...Bobby kills Jennifer a few days later.]]
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* ScrewThisImOuttaHere: [[spoiler:The player can have Jennifer escape the Barrows Mansion almost immediately by using the car in the garage. Jennifer will at first hesitate to drive away, being worried about her friends who are still in the house, but the player can prompt to her to just leave there and then. Needless to say, the endings that result from this aren't the happiest ones.]]

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* ScrewThisImOuttaHere: [[spoiler:The player can have Jennifer escape the Barrows Mansion almost immediately by using the car in the garage. Jennifer will at first hesitate to drive away, being worried about her friends who are still in the house, but the player can prompt to her to just leave there and then. Needless to say, the endings that result from this aren't the happiest ones. In the first, Bobby is in the backseat. In the second (Which happens after a friend is found horribly dead)...Bobby kills Jennifer a few days later.]]
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* ImplacableMan: Bobby stalks Jennifer through the mansion and randomly appears every now and then to attempt to murder her. He can only be defeated near the ending of the game.

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* ImplacableMan: Bobby stalks Jennifer through the mansion and randomly appears every now and then to attempt to murder her. He cannot be defeated until near the end of the game; until then he can only be defeated near the ending of the game.hindered at best.
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* ImplacableMan: Bobby stalks Jennifer through the mansion and randomly appears every now and then to attempt to murder her. He can only be defeated near the ending of the game.
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The game is well-known for its effective [[JumpScare jump scares]]; every time you enter a room, there is a random chance you are either assaulted by Bobby or are faced with some environmental hazard. Sometimes, however, these events does not trigger straight away, [[NothingIsScarier or they might even not happen at all]], which serves to very effectively to build up the tension.

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The game is well-known for its effective [[JumpScare jump scares]]; every time you enter a room, there is a random chance you are either assaulted by Bobby or are faced with some environmental hazard. Sometimes, however, these events does do not trigger straight away, [[NothingIsScarier or they might even not happen at all]], which serves to very effectively to build up the tension.



* RecurringBoss: After a certain point Bobby have a chance of randomly appearing in every room, and he can be quite hard to get away from again.

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* RecurringBoss: After a certain point Bobby have has a chance of randomly appearing in every room, and he can be quite hard to get away from again.



* ScrewThisImOuttaHere: [[spoiler:The player can have Jennifer escape the Barrows Mansion almost immediately by using the car in the garage. Jennifer will at first hesitate to drive away, being worried about her friends who are still in the house, but the player can prompt to her to just leave there and then. Needless to say, the end that results from this isn't the happiest one.]]

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* ScrewThisImOuttaHere: [[spoiler:The player can have Jennifer escape the Barrows Mansion almost immediately by using the car in the garage. Jennifer will at first hesitate to drive away, being worried about her friends who are still in the house, but the player can prompt to her to just leave there and then. Needless to say, the end endings that results result from this isn't aren't the happiest one.ones.]]
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.


* TheDevTeamThinksOfEverything: During the credits, the minute hand on the clock moves slightly.

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The game immediately begins with Ms. Mary, an employee of Mr. Barrows, leading the four girls up towards the Barrows mansion. She leaves them in the main foyer to go her employer that his new adoptive daughters have arrived and takes an oddly long time of it. After the girls begin to worry, Jennifer offers to go see what's taking them. However, no sooner does she leave the main foyer does one of the girls scream. Jennifer returns to find the room dark and abandoned. She begins explore the mansion in search of her friends, but soon finds herself hunted by a deformed, murderous little boy who wields a huge pair of scissors. The boy is Bobby Barrows, aka The Scissorman, who will be Jennifer's main stalker and tormentor for the rest of the game.

to:

The game immediately begins with Ms. Mary, an employee of Mr. Barrows, leading the four girls up towards the Barrows mansion.Mansion. She leaves them in the main foyer to go her employer that his new adoptive daughters have arrived and takes an oddly long time of it. After the girls begin to worry, Jennifer offers to go see what's taking them. However, no sooner does she leave the main foyer does one of the girls scream. Jennifer returns to find the room dark and abandoned. She begins explore the mansion in search of her friends, but soon finds herself hunted by a deformed, murderous little boy who wields a huge pair of scissors. The boy is Bobby Barrows, aka The Scissorman, who will be Jennifer's main stalker and tormentor for the rest of the game.



The game is well-known for its effective [[JumpScare jump scares]]; every time you enter a room, there is a random chance you are either assaulted by Bobby or are faced with some environmental hazard. Sometimes, however, these events does not trigger straight away, [[NothingIsScarier or they might even not happen at all]], which serves to very effectively up the tension.

to:

The game is well-known for its effective [[JumpScare jump scares]]; every time you enter a room, there is a random chance you are either assaulted by Bobby or are faced with some environmental hazard. Sometimes, however, these events does not trigger straight away, [[NothingIsScarier or they might even not happen at all]], which serves to very effectively to build up the tension.


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* ScrewThisImOuttaHere: [[spoiler:The player can have Jennifer escape the Barrows Mansion almost immediately by using the car in the garage. Jennifer will at first hesitate to drive away, being worried about her friends who are still in the house, but the player can prompt to her to just leave there and then. Needless to say, the end that results from this isn't the happiest one.]]
Is there an issue? Send a MessageReason:
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* RandomEvents: A core part of the gameplay and what serves to make the game so nerve-racking.

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* RandomEvents: RandomEvent: A core part of the gameplay and what serves to make the game so nerve-racking.

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The game immediately begins with Ms. Mary, an employee of Mr. Barrows, leading the four girls up towards the Barrows mansion. She leaves them in the main foyer to go her employer that his new adoptive daughters have arrived and takes an oddly long time of it. After the girls begin to worry, Jennifer offers to go see what's taking them. However, no sooner does she leave the main foyer does one of the girls scream. Jennifer returns to find the room dark and abandoned. She begins searching the house for, but soon finds herself hunted by a deformed, murderous little boy who wields a huge pair of scissors. The boy is the Scissorman and your main enemy throughout most of the game.

While exploring the mansion, Jennifer will need to discover of her and her friends' circumstances [[spoiler: by either discovering Simon Barrows trapped in a jail cell inside the courtyard, or by discovering her father's corpse in a hidden room. If the former happens, Jennifer will need to give him a piece of ham as food. If the latter happens, Jennifer will find his death letter that tells of his account about Mary Barrows and her twins, Bobby and Dan. It says that he was trapped there for three days, until his death on November 10, 1986. The truth being that "Ms. Mary" Barrows adopted the children so her son, Bobby, the true name of the Scissorman, could have some "playmates".]]

The game is well-reknowned for its [[JumpScare jump scares]] and MultipleEndings. You play as fourteen-year-old Jennifer Simpson, trying to survive long enough to escape the mansion with her friends.

to:

The game immediately begins with Ms. Mary, an employee of Mr. Barrows, leading the four girls up towards the Barrows mansion. She leaves them in the main foyer to go her employer that his new adoptive daughters have arrived and takes an oddly long time of it. After the girls begin to worry, Jennifer offers to go see what's taking them. However, no sooner does she leave the main foyer does one of the girls scream. Jennifer returns to find the room dark and abandoned. She begins searching explore the house for, mansion in search of her friends, but soon finds herself hunted by a deformed, murderous little boy who wields a huge pair of scissors. The boy is the Scissorman and your main enemy throughout most of the game.

While exploring the mansion, Jennifer will need to discover of her and her friends' circumstances [[spoiler: by either discovering Simon Barrows trapped in a jail cell inside the courtyard, or by discovering her father's corpse in a hidden room. If the former happens, Jennifer will need to give him a piece of ham as food. If the latter happens, Jennifer will find his death letter that tells of his account about Mary Barrows and her twins,
Bobby and Dan. It says that he was trapped there for three days, until his death on November 10, 1986. Barrows, aka The truth being that "Ms. Mary" Barrows adopted the children so her son, Bobby, the true name of the Scissorman, could have some "playmates".]]

who will be Jennifer's main stalker and tormentor for the rest of the game.

The game is well-reknowned well-known for its effective [[JumpScare jump scares]] and MultipleEndings. You play as fourteen-year-old Jennifer Simpson, trying to survive long enough to escape the mansion scares]]; every time you enter a room, there is a random chance you are either assaulted by Bobby or are faced with her friends.
some environmental hazard. Sometimes, however, these events does not trigger straight away, [[NothingIsScarier or they might even not happen at all]], which serves to very effectively up the tension.


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* RandomEvents: A core part of the gameplay and what serves to make the game so nerve-racking.


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* WeaponOfChoice: Bobby's scissors.

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* DropInNemesis: After a certain point Bobby have a chance of randomly appearing in every room, and he can be quite hard to get away from again.
* FeatheredFiend: The parrot in the cage you come across. Stay away from it if know what's good for you.
-->I'll kill you!


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* FeatheredFiend: The parrot in the cage you come across. Stay away from it if know what's good for you.
-->I'll kill you!
* RecurringBoss: After a certain point Bobby have a chance of randomly appearing in every room, and he can be quite hard to get away from again.
Is there an issue? Send a MessageReason:
None

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* DropInNemesis: After a certain point Bobby have a chance of randomly appearing in every room, and he can be quite hard to get away from again.
Is there an issue? Send a MessageReason:
None


* FeatheredFiend: The parrot in the cage you come across. Stay away from it if know what's good for you.
-->I'll kill you!



* TheManyDeathsOfYou: Oh, too many to list.

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* TheManyDeathsOfYou: Oh, too many to list.list.
----
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* TheDevTeamThinksOfEverything: During the credits, the minute hand on the clock moves slightly.
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* DownerEnding: The two endings where [[spoiler: Jennifer reaches the top and dies,]] and the two where [[spoiler: takes the car back to the orphanage]]

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* DownerEnding: The two endings where [[spoiler: Jennifer reaches the top and dies,]] and the two where [[spoiler: she takes the car back to the orphanage]]

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CreepyChild: Bobby the Scissorman, and Dan, his broken. Not that their mother was any better.

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* ChekhovsGun: See AndroclesLion above.
*
CreepyChild: Bobby the Scissorman, and Dan, his broken.brother. Not that their mother was any better.



TheManyDeathsOfYou: Oh, too many to list.

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* TheManyDeathsOfYou: Oh, too many to list.
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* AxCrazy: A whole family of 'em!

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* AxCrazy: A whole family of 'em!'em!
* BittersweetEnding: Every ending where [[spoiler: Jennifer lives through the ordeal.]]
CreepyChild: Bobby the Scissorman, and Dan, his broken. Not that their mother was any better.
* ChooseYourOwnAdventure: Depending on whether or not you make Jennifer figure out the malicious intent of Mary, discover Laura or Anne dead, among others, you'll get one of 8 endings.
* DownerEnding: The two endings where [[spoiler: Jennifer reaches the top and dies,]] and the two where [[spoiler: takes the car back to the orphanage]]
TheManyDeathsOfYou: Oh, too many to list.
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* AnyoneCanDie: Duh.

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* AnyoneCanDie: Duh. [[spoiler:In the S Ending, Jennifer can escape with either Laura or Anne, depending on her actions; Lotte, unfortunately, can't be saved.]]
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''Clock Tower'' is the first game in the [[VideoGame/ClockTower Clock Tower]] series of SurvivalHorror video games. The plot features [[HeartWarmingOrphan Jennifer Simpson]], a teenager living in the fictional Granite Orphanage in Romsdalen, Norway. She and her friends (also orphans), Laura, Ann, and Lotte, are adopted by a wealthy recluse named Mr. Barrows, who lives in a mansion known as the ''Clock Tower'', named after its most predominant feature.

to:

''Clock Tower'' is the first game entry in the [[VideoGame/ClockTower Clock Tower]] series of SurvivalHorror video games. The plot features [[HeartWarmingOrphan Jennifer Simpson]], a teenager living in the fictional Granite Orphanage in Romsdalen, Norway. She and her friends (also orphans), Laura, Ann, and Lotte, are adopted by a wealthy recluse named Mr. Barrows, who lives in a mansion known as the ''Clock Tower'', named after its most predominant feature.
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''Clock Tower'' is the first game in is [[VideoGame/ClockTower series]] of in a SurvivalHorror franchise of video games. The plot features [[HeartWarmingOrphan Jennifer Simpson]], a teenager living in the fictional Granite Orphanage in Romsdalen, Norway. She and her friends (also orphans), Laura, Ann, and Lotte, are adopted by a wealthy recluse named Mr. Barrows, who lives in a mansion known as the ''Clock Tower'', named after its most predominant feature.

to:

''Clock Tower'' is the first game in is the [[VideoGame/ClockTower series]] Clock Tower]] series of in a SurvivalHorror franchise of video games. The plot features [[HeartWarmingOrphan Jennifer Simpson]], a teenager living in the fictional Granite Orphanage in Romsdalen, Norway. She and her friends (also orphans), Laura, Ann, and Lotte, are adopted by a wealthy recluse named Mr. Barrows, who lives in a mansion known as the ''Clock Tower'', named after its most predominant feature.
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* AnyoneCanDie: Duh.

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* AnyoneCanDie: Duh.Duh.
* AxCrazy: A whole family of 'em!
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None


* AndroclesLion: If Jennifer frees a crow she encounters while wandering the manor, then one of the endings will involve a whole murder of them coming to her rescue.

to:

* AndroclesLion: If Jennifer frees a crow she encounters while wandering the manor, then one of the endings will involve a whole murder of them coming to her rescue.rescue.
* AnyoneCanDie: Duh.
Is there an issue? Send a MessageReason:
None


While exploring the mansion, Jennifer will need to discover of her and her friends' circumstances [spoiler:] by either discovering Simon Barrows trapped in a jail cell inside the courtyard, or by discovering her father's corpse in a hidden room. If the former happens, Jennifer will need to give him a piece of ham as food. If the latter happens, Jennifer will find his death letter that tells of his account about Mary Barrows and her twins, Bobby and Dan. It says that he was trapped there for three days, until his death on November 10, 1986. The truth being that "Ms. Mary" Barrows adopted the children so her son, Bobby, the true name of the Scissorman, could have some "playmates".[spoiler]

to:

While exploring the mansion, Jennifer will need to discover of her and her friends' circumstances [spoiler:] [[spoiler: by either discovering Simon Barrows trapped in a jail cell inside the courtyard, or by discovering her father's corpse in a hidden room. If the former happens, Jennifer will need to give him a piece of ham as food. If the latter happens, Jennifer will find his death letter that tells of his account about Mary Barrows and her twins, Bobby and Dan. It says that he was trapped there for three days, until his death on November 10, 1986. The truth being that "Ms. Mary" Barrows adopted the children so her son, Bobby, the true name of the Scissorman, could have some "playmates".[spoiler]]]
Is there an issue? Send a MessageReason:
None


While exploring the mansion, Jennifer will need to discover of her and her friends' circumstances [[spoiler: by either discovering Simon Barrows trapped in a jail cell inside the courtyard, or by discovering her father's corpse in a hidden room. If the former happens, Jennifer will need to give him a piece of ham as food. If the latter happens, Jennifer will find his death letter that tells of his account about Mary Barrows and her twins, Bobby and Dan. It says that he was trapped there for three days, until his death on November 10, 1986. The truth being that "Ms. Mary" Barrows adopted the children so her son, Bobby, the true name of the Scissorman, could have some "playmates".[spoiler]

to:

While exploring the mansion, Jennifer will need to discover of her and her friends' circumstances [[spoiler: [spoiler:] by either discovering Simon Barrows trapped in a jail cell inside the courtyard, or by discovering her father's corpse in a hidden room. If the former happens, Jennifer will need to give him a piece of ham as food. If the latter happens, Jennifer will find his death letter that tells of his account about Mary Barrows and her twins, Bobby and Dan. It says that he was trapped there for three days, until his death on November 10, 1986. The truth being that "Ms. Mary" Barrows adopted the children so her son, Bobby, the true name of the Scissorman, could have some "playmates".[spoiler]



---

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While exploring the mansion, Jennifer will need to discover of her and her friends' circumstances [[spoiler: by either discovering Simon Barrows trapped in a jail cell inside the courtyard, or by discovering her father's corpse in a hidden room. If the former happens, Jennifer will need to give him a piece of ham as food. If the latter happens, Jennifer will find his death letter that tells of his account about Mary Barrows and her twins, Bobby and Dan. It says that he was trapped there for three days, until his death on November 10, 1986. The truth being that "Ms. Mary" Barrows adopted the children so her son, Bobby, the true name of the Scissorman, could have some "playmates".[/spoiler]

to:

While exploring the mansion, Jennifer will need to discover of her and her friends' circumstances [[spoiler: by either discovering Simon Barrows trapped in a jail cell inside the courtyard, or by discovering her father's corpse in a hidden room. If the former happens, Jennifer will need to give him a piece of ham as food. If the latter happens, Jennifer will find his death letter that tells of his account about Mary Barrows and her twins, Bobby and Dan. It says that he was trapped there for three days, until his death on November 10, 1986. The truth being that "Ms. Mary" Barrows adopted the children so her son, Bobby, the true name of the Scissorman, could have some "playmates".[/spoiler][spoiler]



The game is well-reknowned for its [[JumpScare jump scares]] and MultipleEndings. You play as fourteen-year-old Jennifer Simpson, trying to survive long enough to escape the mansion with her friends.

to:

The game is well-reknowned for its [[JumpScare jump scares]] and MultipleEndings. You play as fourteen-year-old Jennifer Simpson, trying to survive long enough to escape the mansion with her friends.friends.

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!! This game has examples of:

* ActionCommands: The Panic button. If an enemy catches up to you, the button has to be pressed rapidly to escape death.
* AndroclesLion: If Jennifer frees a crow she encounters while wandering the manor, then one of the endings will involve a whole murder of them coming to her rescue.
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-> ''Don't cry, Jennifer.''

''Clock Tower'' is the first game in is [[VideoGame/ClockTower series]] of in a SurvivalHorror franchise of video games. The plot features [[HeartWarmingOrphan Jennifer Simpson]], a teenager living in the fictional Granite Orphanage in Romsdalen, Norway. She and her friends (also orphans), Laura, Ann, and Lotte, are adopted by a wealthy recluse named Mr. Barrows, who lives in a mansion known as the ''Clock Tower'', named after its most predominant feature.

The game immediately begins with Ms. Mary, an employee of Mr. Barrows, leading the four girls up towards the Barrows mansion. She leaves them in the main foyer to go her employer that his new adoptive daughters have arrived and takes an oddly long time of it. After the girls begin to worry, Jennifer offers to go see what's taking them. However, no sooner does she leave the main foyer does one of the girls scream. Jennifer returns to find the room dark and abandoned. She begins searching the house for, but soon finds herself hunted by a deformed, murderous little boy who wields a huge pair of scissors. The boy is the Scissorman and your main enemy throughout most of the game.

While exploring the mansion, Jennifer will need to discover of her and her friends' circumstances [[spoiler: by either discovering Simon Barrows trapped in a jail cell inside the courtyard, or by discovering her father's corpse in a hidden room. If the former happens, Jennifer will need to give him a piece of ham as food. If the latter happens, Jennifer will find his death letter that tells of his account about Mary Barrows and her twins, Bobby and Dan. It says that he was trapped there for three days, until his death on November 10, 1986. The truth being that "Ms. Mary" Barrows adopted the children so her son, Bobby, the true name of the Scissorman, could have some "playmates".[/spoiler]

The game is well-reknowned for its [[JumpScare jump scares]] and MultipleEndings. You play as fourteen-year-old Jennifer Simpson, trying to survive long enough to escape the mansion with her friends.

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