History VideoGame / ChronoTrigger

3rd Feb '16 11:20:07 AM Ohio9
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* EasilyForgiven: Although Magus is the main antagonist for most of the game, he can join your party if the players chooses to let him. If he joins, none of his past misdeeds are brought up by the other characters for the rest of the game.
22nd Jan '16 4:43:07 AM BrendanRizzo
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* AWinnerIsYou: {{Averted}} in all endings save one-- beat Lavos immediately after arriving in the End of Time, and all that will happen is the screen will fade to black while a Nu, a Kilwala, and a frog play around while the credits roll. That's it: no character interactions, no ramifications to the timeline, nothing. And because of the ending's placement, it's the one that a player is most likely to get on their first NewGamePlus run.
14th Jan '16 4:42:32 PM kraas
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* ArtEvolution: There are some subtle differences in Creator/AkiraToriyama's character designs for the SNES and FMV & DS releases. For example, compare Marle's [[http://vignette2.wikia.nocookie.net/chrono/images/d/d8/Marle_default.jpg original artwork]] with [[https://s-media-cache-ak0.pinimg.com/736x/b6/8f/9d/b68f9d9f35ad141133442e20f94f1c28.jpg the DS artwork]].
14th Jan '16 3:45:30 PM nombretomado
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Square followed up ''Chrono Trigger'' with two sequels. The first, ''VisualNovel/RadicalDreamers'' for the SNES, [[NoExportForYou has not seen the light of day outside of Japan]] (though a translated ROM is available online). The second, ''VideoGame/ChronoCross'' for the {{PlayStation}} One, incorporates parts of ''Radical Dreamers''. ''Chrono Trigger'' itself has a {{PlayStation}} port that added a number of brief anime cutscenes and a few plot modifications to get it in sync with the then-still-in-development ''Chrono Cross''--but this port also had [[PortingDisaster massive technical problems]] that generally make it a waste of time. SquareEnix published a long-awaited UpdatedRerelease in late 2008 for the Nintendo DS; this re-release retained the good parts of the [=PS1=] port, re-translated the script to overcome the hurdles of both censorship and memory limitations present in the mid-1990s, and threw in some bonus dungeons and a new ending for good measure. (This port also saw a European release in 2009.)
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Square followed up ''Chrono Trigger'' with two sequels. The first, ''VisualNovel/RadicalDreamers'' for the SNES, [[NoExportForYou has not seen the light of day outside of Japan]] (though a translated ROM is available online). The second, ''VideoGame/ChronoCross'' for the {{PlayStation}} One, incorporates parts of ''Radical Dreamers''. ''Chrono Trigger'' itself has a {{PlayStation}} port that added a number of brief anime cutscenes and a few plot modifications to get it in sync with the then-still-in-development ''Chrono Cross''--but this port also had [[PortingDisaster massive technical problems]] that generally make it a waste of time. SquareEnix Creator/SquareEnix published a long-awaited UpdatedRerelease in late 2008 for the Nintendo DS; this re-release retained the good parts of the [=PS1=] port, re-translated the script to overcome the hurdles of both censorship and memory limitations present in the mid-1990s, and threw in some bonus dungeons and a new ending for good measure. (This port also saw a European release in 2009.)
24th Dec '15 5:02:29 AM Idran
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More info on Robo-Roll
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*** According to Mitsuda, though, this one is [[http://kotaku.com/5102689/chrono-trigger-composer-never-heard-of-rick-astley-robos-theme-completely-original just a coincidence]].
22nd Dec '15 8:07:42 PM urutapu
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* HopelessBossFight: Lavos in its first appearance, unless you've somehow managed to max out your level or are in NewGamePlus -- Lavos is actually much more difficult in this encounter than any other, specifically because they wanted to make sure it killed you in a standard game. If defeated, you earn the game's hardest ending, the DevelopersRoom. (This ending can also happen if you beat Lavos before you ever go back in time, thus being a DuelBoss between Crono and Lavos, it requires you to be on NewGamePlus to even try though, much less win.)
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* HopelessBossFight: Lavos in its first appearance, unless you've somehow managed to max out appearance--but it's technically not a ''hopeless'' fight, just incredibly difficult. The story dictates that you lose this fight, [[OffTheRails but if your level or stats are in NewGamePlus -- Lavos is high enough, you can actually much more difficult in this encounter than any other, specifically because they wanted to make sure it killed you in a standard game. If defeated, you win]], which will earn you the game's hardest ending, ending--a visit to the DevelopersRoom. (This ending can also happen if you beat Lavos before you ever go back in time, thus being a DuelBoss between Crono and Lavos, Lavos; it requires you to be on NewGamePlus to even try though, much less win.)
21st Dec '15 7:44:44 PM Cloudmonkey98
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* HopelessBossFight: Lavos in its first appearance, unless you've somehow managed to max out your level or are in NewGamePlus -- Lavos is actually much more difficult in this encounter than any other, specifically because they wanted to make sure it killed you in a standard game. If defeated, you earn the game's hardest ending, the DevelopersRoom. (This ending can also happen if you beat Lavos before first fighting Yakra.)
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* HopelessBossFight: Lavos in its first appearance, unless you've somehow managed to max out your level or are in NewGamePlus -- Lavos is actually much more difficult in this encounter than any other, specifically because they wanted to make sure it killed you in a standard game. If defeated, you earn the game's hardest ending, the DevelopersRoom. (This ending can also happen if you beat Lavos before first fighting Yakra.you ever go back in time, thus being a DuelBoss between Crono and Lavos, it requires you to be on NewGamePlus to even try though, much less win.)
21st Dec '15 6:18:09 PM Cloudmonkey98
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''Chrono Trigger'' was the last hurrah for the golden age of epic [[RolePlayingGame JRPGs]] on the SNES, and the crown jewel in a hit series of Squaresoft games that included ''VideoGame/FinalFantasyVI'', ''VideoGame/{{Secret of Mana}}'', ''VideoGame/SuperMarioRPG'', and [[VideoGame/LiveALive several]] [[VideoGame/BahamutLagoon others]] [[VideoGame/TreasureOfTheRudra that]] no one bothered to outside [[NoExportForYou Japan]].
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''Chrono Trigger'' was the last hurrah for the golden age of epic [[RolePlayingGame JRPGs]] on the SNES, and the crown jewel in a hit series of Squaresoft games that included ''VideoGame/FinalFantasyVI'', ''VideoGame/{{Secret of Mana}}'', ''VideoGame/SuperMarioRPG'', and [[VideoGame/LiveALive several]] [[VideoGame/BahamutLagoon others]] [[VideoGame/TreasureOfTheRudra that]] no one bothered to release outside [[NoExportForYou Japan]].
21st Dec '15 6:17:33 PM Cloudmonkey98
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''Chrono Trigger'' was the last hurrah for the golden age of epic [[RolePlayingGame JRPGs]] on the SNES, and the crown jewel in a hit series of Squaresoft games that included ''VideoGame/FinalFantasyVI'', ''VideoGame/{{Secret of Mana}}'', ''VideoGame/SuperMarioRPG'', and [[VideoGame/LiveALive several]] [[VideoGame/BahamutLagoon others]] [[VideoGame/TreasureOfTheRudra that]] no one bothered to market for [[NoExportForYou Europe]] at the time.
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''Chrono Trigger'' was the last hurrah for the golden age of epic [[RolePlayingGame JRPGs]] on the SNES, and the crown jewel in a hit series of Squaresoft games that included ''VideoGame/FinalFantasyVI'', ''VideoGame/{{Secret of Mana}}'', ''VideoGame/SuperMarioRPG'', and [[VideoGame/LiveALive several]] [[VideoGame/BahamutLagoon others]] [[VideoGame/TreasureOfTheRudra that]] no one bothered to market for outside [[NoExportForYou Europe]] at the time. Japan]].
8th Dec '15 11:36:24 AM Morgenthaler
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->''"''Chrono Trigger'' basically began as a jam session -- a couple of [[DreamTeam star designers and a manga artist]] getting together to brainstorm and seeing what they might produce. No pressure. No cynicism. No [[ExecutiveMeddling stockholders wringing their hands]] over whether having so-and-so as a hero instead of such-and-such might have a negative impact on profitability, or insisting the graphics and story be changed midway through development to [[DolledUpInstallment fit into an already-existing series]] rather than taking a chance on a new franchise."''
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->''"''Chrono Trigger'' basically began as a jam session -- a couple of [[DreamTeam star designers and a manga artist]] artist getting together to brainstorm and seeing what they might produce. No pressure. No cynicism. No [[ExecutiveMeddling stockholders wringing their hands]] hands over whether having so-and-so as a hero instead of such-and-such might have a negative impact on profitability, or insisting the graphics and story be changed midway through development to [[DolledUpInstallment fit into an already-existing series]] series rather than taking a chance on a new franchise."''
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