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* NintendoHard: It is a traditional Mystery Dungeon roguelite game that heavily evokes ContinuingIsPainful with tough bonus dungeons after all...
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* ''[[VideoGame/FinalFantasyFablesChocobosDungeon Final Fantasy Fables: Chocobo's Dungeon]]'' (''Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyu''[[note]]"Chocobo's Mystery Dungeon: The Labyrinth of Forgotten Time"[[/note]] in Japan; Platform/{{Wii}}, 2008; [[NoExportForYou rereleased in Japan only]] for the UsefulNotes/NintendoDS)

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* ''[[VideoGame/FinalFantasyFablesChocobosDungeon Final Fantasy Fables: Chocobo's Dungeon]]'' (''Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyu''[[note]]"Chocobo's Mystery Dungeon: The Labyrinth of Forgotten Time"[[/note]] in Japan; Platform/{{Wii}}, 2008; [[NoExportForYou rereleased in Japan only]] for the UsefulNotes/NintendoDS)Platform/NintendoDS)
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* ''Chocobo no Fushigi na Dungeon''[[note]]"Chocobo's Mystery Dungeon"[[/note]] ([[NoExportForYou released in Japan only]], UsefulNotes/PlayStation, 1997)
* ''Chocobo's Dungeon 2'' (''Chocobo no Fushigi na Dungeon 2''[[note]]"Chocobo's Mystery Dungeon 2"[[/note]] in Japan; UsefulNotes/PlayStation, 1999)
* ''[[VideoGame/FinalFantasyFablesChocobosDungeon Final Fantasy Fables: Chocobo's Dungeon]]'' (''Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyu''[[note]]"Chocobo's Mystery Dungeon: The Labyrinth of Forgotten Time"[[/note]] in Japan; UsefulNotes/{{Wii}}, 2008; [[NoExportForYou rereleased in Japan only]] for the UsefulNotes/NintendoDS)
** ''Chocobo's Mystery Dungeon: Every Buddy!'' (UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4, 2019; an UpdatedRerelease of the 2008 Wii installment)

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* ''Chocobo no Fushigi na Dungeon''[[note]]"Chocobo's Mystery Dungeon"[[/note]] ([[NoExportForYou released in Japan only]], UsefulNotes/PlayStation, Platform/PlayStation, 1997)
* ''Chocobo's Dungeon 2'' (''Chocobo no Fushigi na Dungeon 2''[[note]]"Chocobo's Mystery Dungeon 2"[[/note]] in Japan; UsefulNotes/PlayStation, Platform/PlayStation, 1999)
* ''[[VideoGame/FinalFantasyFablesChocobosDungeon Final Fantasy Fables: Chocobo's Dungeon]]'' (''Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyu''[[note]]"Chocobo's Mystery Dungeon: The Labyrinth of Forgotten Time"[[/note]] in Japan; UsefulNotes/{{Wii}}, Platform/{{Wii}}, 2008; [[NoExportForYou rereleased in Japan only]] for the UsefulNotes/NintendoDS)
** ''Chocobo's Mystery Dungeon: Every Buddy!'' (UsefulNotes/NintendoSwitch (Platform/NintendoSwitch and UsefulNotes/PlayStation4, Platform/PlayStation4, 2019; an UpdatedRerelease of the 2008 Wii installment)



* ''VideoGame/ChocoboRacing'', a MascotRacer. (UsefulNotes/PlayStation, 1999)
** ''Chocobo GP'', a sequel to ''Chocobo Racing'' (2022, UsefulNotes/NintendoSwitch)
* ''Final Fantasy Fables: Chocobo Tales'', a minigame collection. (''Chocobo to Mahou no Ehon''[[note]]"Chocobo and the Magic Picture Book"[[/note]] in Japan; UsefulNotes/NintendoDS, 2007)
* ''Chocobo to Mahou no Ehon: Majo to Shoujo to Gonin no Yuusha'',[[note]]"Chocobo and the Magic Picture Book: The Witch, the Girl, and the Five Heroes"[[/note]] sequel to ''Chocobo Tales''. ([[NoExportForYou released in Japan only]], UsefulNotes/NintendoDS, 2008)

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* ''VideoGame/ChocoboRacing'', a MascotRacer. (UsefulNotes/PlayStation, (Platform/PlayStation, 1999)
** ''Chocobo GP'', a sequel to ''Chocobo Racing'' (2022, UsefulNotes/NintendoSwitch)
Platform/NintendoSwitch)
* ''Final Fantasy Fables: Chocobo Tales'', a minigame collection. (''Chocobo to Mahou no Ehon''[[note]]"Chocobo and the Magic Picture Book"[[/note]] in Japan; UsefulNotes/NintendoDS, Platform/NintendoDS, 2007)
* ''Chocobo to Mahou no Ehon: Majo to Shoujo to Gonin no Yuusha'',[[note]]"Chocobo and the Magic Picture Book: The Witch, the Girl, and the Five Heroes"[[/note]] sequel to ''Chocobo Tales''. ([[NoExportForYou released in Japan only]], UsefulNotes/NintendoDS, Platform/NintendoDS, 2008)
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* AdaptationalWimp: The Tonberry is a dangerous enemy in most Final Fantasy games due to being capable of inflicting a OneHitKO. In ''Chocobo's Dungeon 2'', they do not have that ability and are actually one of the easier enemies to deal with in the game.
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A single folder for just general tropes is unnecessary.


[[foldercontrol]]

[[folder:General series tropes]]



* WizardNeedsFoodBadly: A food meter requires you to keep Chocobo fed with Gysahl Greens. Different jobs get hungrier at different rates, and some equipment effects can further alter this. ''Fables'' has a dungeon with a special rule of "permanently at 0% food", so it's like battling a persistent Poison effect.
[[/folder]]

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* WizardNeedsFoodBadly: A food meter requires you to keep Chocobo fed with Gysahl Greens. Different jobs get hungrier at different rates, and some equipment effects can further alter this. ''Fables'' has a dungeon with a special rule of "permanently at 0% food", so it's like battling a persistent Poison effect.
[[/folder]]
effect.

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* BonusBoss: Leviathan in ''Chocobo's Dungeon 2''.


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%%* OptionalBoss: Leviathan in ''Chocobo's Dungeon 2''.
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* PerpetualMolt: [[spoiler:Raffaello]].
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''Chocobo's Dungeon'' is a series of three {{roguelike}} games [[GaidenGame spun off]] from the [[RunningGag ankle-sprainingly popular]] ''Franchise/FinalFantasy'' series as part of [[Creator/SpikeChunsoft Chunsoft's]] ''Mystery Dungeon'' (''Fushigi no Dungeon'') franchise. The main character is a Chocobo with only a player-given name, if any. Chocobo adventures through randomly generated dungeons, collecting treasure and saving the world. Just like the mainline games, these take place in seperate continuities: Chocobo meets the same people (including ''Final Fantasy'' staples Cid and Mog and a white mage named Shir[o]ma) while living out different stories.

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''Chocobo's Dungeon'' is a series of three {{roguelike}} games [[GaidenGame spun off]] from the [[RunningGag ankle-sprainingly popular]] ''Franchise/FinalFantasy'' series as part of [[Creator/SpikeChunsoft Chunsoft's]] ''Mystery Dungeon'' ''VideoGame/MysteryDungeon'' (''Fushigi no Dungeon'') franchise. The main character is a Chocobo with only a player-given name, if any. Chocobo adventures through randomly generated dungeons, collecting treasure and saving the world. Just like the mainline games, these take place in seperate continuities: Chocobo meets the same people (including ''Final Fantasy'' staples Cid and Mog and a white mage named Shir[o]ma) while living out different stories.
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Baleful Polymorph was renamed per TRS. As is typical with dewicking projects, zero-context examples were deleted, as it is impossible to tell if they are misuse.


* BalefulPolymorph: The frog ailment in ''Chocobo's Dungeon 2''.

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[[/folder]]

[[folder:Tropes specific to Fables/Everybuddy]]
* AllTheWorldsAreAStage: The Wii game has this in the BonusDungeon. Justified as the theme is memories and the BonusDungeon is about ''Chocobo's'' memories — including the dungeons he explored during the game.
* AntiFrustrationFeatures: ''Every Buddy'' adds some touch-ups to the initial Wii game.
** Polishing Cream, a new item found in dungeons, allows you to hone talons and saddles without directly going to the Forge.
** The Knight job can be gotten in Mayor Gale's memory dungeon at the very beginning, compared to when it was in Freja's memories.
** The Buddy Registry shows which elements your monster partners (and by extension their enemy counterparts) are resistant or vulnerable to.
* AsskickingEqualsAuthority: The Phoenix summon fully understands the importance and virtue of your quest, but she ain't gonna risk her neck by fighting alongside a weakling. Cue boss battle.
* BadassBookworm: The Scholar class in ''Fables''. His low-end powers (among them are the ability to fill out the map for a dungeon floor, heal Chocobo a little and restore some Food, or identify every item in his pack) are indispensable for safe exploration in the random dungeons, and his high-end powers (one that doubles the power of potions, and one that doubles the power of spellbooks) can ''wreck'' bosses.
* BadassNormal: Compared to the other jobs in ''Fables'', the Natural Chocobo can be considered this. Whilst other jobs depend on power from various lost memories, the Natural Chocobo can be used throughout the entire game, and does exactly what you expect a large, yellow bird to do- it runs fast, digs, and kicks things to death, [[spoiler:which, again, [[DidYouJustPunchOutCthulhu includes the Destroyer]]]]. And it '''works''' if you've been leveling said job properly.
* BatmanGambit: The Destroyer needs Chocobo to try to save Memoria in order to free himself [[spoiler:from Raffaello's body]].
* BigEater: In ''Fables,'' the bankers are both rather hefty, but the one for item storage is even more so. In order to increase his storage capacity, Chocobo can bring him different fish.
* BoringYetPractical: The default, "Freelancer" job isn't as fancy as the others, but the ability it grants- to attack everything around you- is useful in a game where getting surrounded is usually a death sentence.
* BreakTheCutie:
** In ''Fables'', pretty much anyone in Lostime that can be considered a 'cutie' qualifies, considering what the town witnessed: [[spoiler:the Destroyer obliterating Lostime overnight.]]
** Shirma gets this big time in ''Fables''. [[spoiler:Croma is revealed to be her sister, then apparently gets killed by the Destroyer, just like what happened to their parents. However, Croma is kept safe by Raffaello inside the Destroyer.]]
* BrutalBonusLevel: The Interdimensional Rift in ''Every Buddy'', which is level capped at 70 and forces you to start with an empty bag. It's only six-floors long, but that has the side effect of limiting potential items you could find. What's at the boss floor? [[spoiler:Enigmatic Entity, Omega. Unlike the Omega waiting in the 50-floor Mystery Dungeon, this one is the one from ''VideoGame/FinalFantasyXIV''.]] And your reward for clearing this dungeon? [[spoiler:The 'Alpha' job. Just like the boss, it's a reference to ''Final Fantasy XIV''; this case being a reference to the namesake chocobo.]]
* ButNowIMustGo: Raffaello in the epilogue of ''Fables''. [[spoiler:Specifically to atone for his sins as the Destroyer.]]
* CharacterLevel: In ''Fables'', not only does Chocobo himself have an experience level for his base stats, but each of his job classes (including Natural, the "job-less" one) has to be leveled up separately, gaining a different set of abilities for each. A few special dungeons limit his base level, but don't affect the jobs.
* CheckPoint: Every 10 levels of a main dungeon.
* ChurchOfSaintGenericus: Dedicated to "the gods". Presumably the gods like mirrors and stained glass windows, because there isn't anything else notable in there.
* DarkIsNotEvil: Played with. [[spoiler:It is stated that the Destroyer was created when Pastor Roche was afraid that, as the oracle of darkness, darkness would consume him. So, he and Cid's grandfather separated the evil from the darkness. Unfortunately, he realized too late that darkness was not inherently evil, and his actions had in fact created a new dark being that was inherently evil and set the plot of the game in motion. Oops.]]
* EarlyGameHell: The first few plot-required dungeons of ''Fables'' are the most challenging because you won't have had the chance to level up jobs or craft equipment. Once you make it past the first guardian's dungeon, the difficulty curve evens out.
* ElementalTiers: In ''Fables'', the elemental talons and saddles (weapons and armor, respectively) feature a gradual progression of values for base strength and upgrade limit. The sequence is Fire < Water < Thunder < Ice < Earth.
** The elements are expanded upon in ''Every Buddy'', adding enemy resistances and weaknesses. This also applies to Talons and Saddles. The effectiveness order is Fire > Ice > Wind > Earth > Thunder > Water > Fire. Light and Dark are effective against each other akin to ''VideoGame/GranblueFantasy''.
* EmbeddedPrecursor: Pop-up duels in ''Final Fantasy Fables'', which previously appeared in ''Chocobo Tales'' on the UsefulNotes/NintendoDS.
* EmissaryFromTheDivine: The Oracles, despite their titles, do not do much oracle-ing. In practice their job is more like this trope; keeping the elemental spirits happy and telling them when a visitor is coming.
* EmotionEater: The Destroyer's M.O. Specifically, he feeds off fear and suffering to gain power, which is why he attacked Lostime.
* FishingMinigame: In ''Fables'', the fish you catch can be used to feed the Fat Chocobos at the bank to allow more storage space.
* FlashbackNightmare: Raffaello reveals he has these while sleeping in the cocoon. [[spoiler: They're memories of his past life as the Destroyer.]]
%%* FriendlyRivalry:
* ForDoomTheBellTolls: In ''Final Fantasy Fables: Chocobo's Dungeon'', the tolling of the Bell of Oblivion signifies that one person within earshot will [[LaserGuidedAmnesia lose very important memories.]] [[spoiler: Its true purpose is to keep the townspeople from remembering the Destroyer so that the seal on him won't be undone. The "Raffaello" persona exists to break the seal and Chocobo unknowingly helps him accomplish this.]]
* GodzillaThreshold: In-universe for Lostime's residents. [[spoiler: Croma mentions that it's useless to fight a beast that feeds on human fear as he keeps coming back, so the mayor decided to round up the oracles, call their guardians, and seal all their memories away, keeping the Destroyer powerless. Given what happened during the course of the game, it's safe to say that failed spectacularly. The Guardians themselves openly tell the people before sealing the town that all they're doing is giving themselves a momentary respite, a superficial peace, by running away from the problem, and that it inevitably ''will'' come back to haunt them.]]
* GoodWingsEvilWings: Happens in the turning point of ''Fables''. [[spoiler:Raffaello]] changes from white angel wings to black "fallen" angel wings.
* HaveANiceDeath: ''Fables'', when [[PlayerNudge not giving you suggestions on how to avoid dying next time]], has some of the most encouraging Game Over messages this side of ''VideoGame/{{Undertale}}'', mainly reassuring Chocobo to keep going.
* HeroicSacrifice: Happens in ''Fables''. [[spoiler:Croma takes the bullet for Shirma, something that the Destroyer counted on happening as he absorbed her essence. She gets better at the end thanks to Raffaello.]]
* ImprobableInfantSurvival: In ''Final Fantasy Fables'', you follow an infant into a monster-infested dungeon, and he's always fine when you reach the last level. [[spoiler:This is justified because Raffaello may well be a demigod]].
* IntellectualAnimal: All chocobos are intelligent, even though they can't speak. There are a pair of chocobos in Lostime who run a ''bank'', and no character finds it odd that the protagonist Chocobo is wandering around alone and buying stuff.
* ItsUpToYou: For some reason, all of the various warriors, Oracles, and clerics around instinctively rely on you, ''an animal'', to get things done. (They will help, but you have to explicitly ask them to go into dungeons with you.) It's vaguely handwaved by non-humans being immune to the sound of the bell.
* LaserGuidedAmnesia: Well, bell-guided.
* MemoryGambit: The entire town of Lostime in ''Final Fantasy Fables.''
* MetalSlime: The Mini Cactuar in ''Fables'' and ''Every Buddy'', drops a tremendous amount of Job Points, provided you kill it before it successfully casts Escape.
* MindRape: The bell only represses memories, but...some of those memories are pretty fucking important to their holders' psyches, resulting in this trope. Shirma forgot she had a sister. The priest forgot he overcame his clinical depression. Charlotte forgot she was married.
* NoGearLevel: In ''Final Fantasy Fables'', all of the special dungeons prevent you from bringing in items including gear from outside; upon entering, your inventory is put into your storage (if there isn't enough room in storage, you can't enter). Upon leaving the dungeon you get to keep everything you found inside and can go to storage to retrieve your former gear as well.
** The above remains true in ''Chocobuddy'', except for the part about bringing items out. Only XP and Job Points carry over.
* OneHitPointWonder: Certain dungeons in ''Final Fantasy Fables'' reduce you to 1 HP.
* PeninsulaOfPowerLeveling: If you do Camilla's, Atla's, and the Scarecrow's respective dungeons, you get access to the dungeon "Insatiable Hunger". Even going a few floors in gives you access to post-game level equipment, making the rest of the game much easier. This can be done around the midway point of the game, though the recommended levels for the dungeons required to unlock it are likely higher than what you are at that point, not to mention the fact that Insatiable Hunger itself, as a post-game level dungeon, will KO you very easily if you are not careful.
* ReverseCerebusSyndrome: The early game is quite bleak: every single [=NPC=] is broken in the head, the town is both creepy and unfamiliar, Chocobo's only companion has lost so much memories he's ''bedridden'' from the mental dissonance, [[ArsonMurderAndJaywalking and you can't go fishing]]. Mere hours of gameplay later, all those characters will be healed, they will happily sell and forge things to help you out, and Chocobo will have plenty of cute recreational things to do in between fighting for everybody's souls.
* SceneryPorn: The main story's dungeons go well beyond the generic vomit-colored ruins you started fighting in.
** The Fire Dungeon rests atop lava and inexplicably well-maintained floor tiles.
** The Water Dungeon, reached by going inside a massive dragon statue's jaws, is constructed out of hard underwater corals, around which various plant-covered ledges float.
** The Light Dungeon's first levels are built almost entirely of glass and cogs, with the gigantic workings of Lostime's clock tower around them. Its lowest floors are solid rainbow, surrounded by a moving projection of the countryside.
* ShoutOut: Cid is not ''quite'' [[Creator/MarcelProust in search of lost time]], but Lostime is close.
* SiblingYinYang: Shirma, [[spoiler:the Oracle of Light]], is the first to help you. Her sister- [[spoiler:Croma, the Oracle of Dark]]- is the last [[HeelFaceTurn to switch sides]].
* SlasherSmile: [[spoiler:Raffaello]] begins sporting these all the time once his true nature is revealed.
* SurpriseCreepy: ''Chocobuddy'' starts off with cool [[TrappedInAnotherWorld isekai]] and treasure-hunting adventures...and then suddenly a town of docile, incurious Stepfords is gaslighting a little girl and telling her how ''wonderful'' it would be to forget her own identity.
* TrialAndErrorGameplay: One of the side dungeons in ''Fables'', [[spoiler:Volg's Memories]], is a series of boss fights with breaks to switch jobs and restore your HP/SP. However, you don't know what the bosses are the first time around, and you can't bring along any inventory items, so you just guess which job to use and retry when you get it wrong. The character dialog between the first few floors seems to lampshade the scenario.
-->Everyone makes mistakes.
* JackOfAllStats: Chocobos are the all-rounders of the monster world, which is likely why so many humans domesticated them. They can't inflict any fancy status effects or elemental attacks...but they're tough, kick hard, can carry lots of loot, and can assume any Job class imaginable.
* WhatKindOfLamePowerIsHeartAnyway: If loot drops are any indication, most monsters can only carry one item at a time. A chocobo such as yourself can carry ''fifteen'', giving you far more options in battle than 'rely on your natural abilities'.
* WhiteMagic: Shirma specializes in it.
* YearOutsideHourInside: An example in ''Fables''. [[spoiler:It's revealed that fifty years have passed since the Destroyer originally attacked Lostime and the town disappeared from the world. All the residents haven't aged a bit and are completely unaware of the outside. To drive the point home, the Destroyer mentions that he knew Cid's grandfather and didn't expect his grandson to take the bait fifty years later.]]
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* ''Final Fantasy Fables: Chocobo's Dungeon'' (''Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyu''[[note]]"Chocobo's Mystery Dungeon: The Labyrinth of Forgotten Time"[[/note]] in Japan; UsefulNotes/{{Wii}}, 2008; [[NoExportForYou rereleased in Japan only]] for the UsefulNotes/NintendoDS)

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* ''Final ''[[VideoGame/FinalFantasyFablesChocobosDungeon Final Fantasy Fables: Chocobo's Dungeon'' Dungeon]]'' (''Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyu''[[note]]"Chocobo's Mystery Dungeon: The Labyrinth of Forgotten Time"[[/note]] in Japan; UsefulNotes/{{Wii}}, 2008; [[NoExportForYou rereleased in Japan only]] for the UsefulNotes/NintendoDS)
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* NintendoHard: It is a traditional Mystery Dungeon roguelite game that heavily evokes ContinuinIsPainful and tough bonus dungeons after all...

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* NintendoHard: It is a traditional Mystery Dungeon roguelite game that heavily evokes ContinuinIsPainful and ContinuingIsPainful with tough bonus dungeons after all...

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%%* NintendoHard

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%%* NintendoHard* NintendoHard: It is a traditional Mystery Dungeon roguelite game that heavily evokes ContinuinIsPainful and tough bonus dungeons after all...
*NoContinuity: Every single Chocobo game[[note]]Except Every Buddy!, which was a rerelease[[/note]] takes place in their own completely different worlds and settings. With the only thing common between the games being Chocobo, Cid, Mog, and Shirma but with different backstories every game.
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* ''Chocobo Racing'', a MascotRacer. (UsefulNotes/PlayStation, 1999)

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* ''Chocobo Racing'', ''VideoGame/ChocoboRacing'', a MascotRacer. (UsefulNotes/PlayStation, 1999)
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%%* StandardStatusEffects

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%%* StandardStatusEffectsStatusEffects
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Crosswicking

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* AllTheWorldsAreAStage: The Wii game has this in the BonusDungeon. Justified as the theme is memories and the BonusDungeon is about ''Chocobo's'' memories — including the dungeons he explored during the game.

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** ''Chocobo GP'', a sequel to ''Chocobo Racing'' (2022, UsefulNotes/NintendoSwitch)



* ''Chocobo GP'', a sequel to ''Chocobo Racing'' (2022, UsefulNotes/NintendoSwitch)

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* ''Chocobo GP'', a sequel to ''Chocobo Racing'' (2022, UsefulNotes/NintendoSwitch)


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* ''Chocobo GP'', a sequel to ''Chocobo Racing'' (2022, UsefulNotes/NintendoSwitch)
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* InfantImmortality: In ''Final Fantasy Fables'', you follow an infant into a monster-infested dungeon, and he's always fine when you reach the last level. [[spoiler:This is justified because Raffaello may well be a demigod]].

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* InfantImmortality: ImprobableInfantSurvival: In ''Final Fantasy Fables'', you follow an infant into a monster-infested dungeon, and he's always fine when you reach the last level. [[spoiler:This is justified because Raffaello may well be a demigod]].
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* PeninsulaOfPowerLeveling: If you do Camilla's, Atla's, and the Scarecrow's respective dungeons, you get access to the dungeon "Insatiable Hunger". Even going a few floors in gives you access to post-game level equipment, making the rest of the game much easier. This can be done around the midway point of the game, though the recommended levels for the dungeons required to unlock it are likely higher than what you are at that point, not to mention the fact that Insatiable Hunger itself, as a post-game level dungeon, will KO you very easily if you are not careful.
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* DarkIsNotEvil: Played with. [[spoiler:It is stated that the Destroyer was created when Pastor Roche was afraid that, as the oracle of darkness, darkness would consume him. So, he and Cid's grandfather separated the evil from the darkness. Unfortunately, he realized too late that darkness was not inherently evil, and his actions had in fact created a new dark being that was inherently evil and set the plot of the game in motion. Oops.]]
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* BrutalBonusLevel: The Interdimensional Rift in ''Every Buddy'', which is level capped at 70 and forces you to start with an empty bag. It's only six-floors long, but that has the side effect of limiting potential items you could find. What's at the boss floor? [[spoiler:Enigmatic Entity, Omega. Unlike the Omega waiting in the 50-floor Mystery Dungeon, this one is the one from ''VideoGame/FinalFantasyXIV''.]] And your reward for clearing this dungeon? [[spoiler:The 'Alpha' job. Just like the boss, it's a reference to ''Final Fantasy XIV''; this case being a reference to the namesake chocobo.]]

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