Follow TV Tropes

Following

History VideoGame / Chivalry2

Go To

OR

Changed: 9

Removed: 370

Is there an issue? Send a MessageReason:
Removing Lady Looks Like A Dude as this is mostly not true. The armors and heads can be freely mixed. Although you can still make female characters look real burly from the neck-down (or male characters who are unusually slim), it's too much armor to tell what their bodies look like.


* LadyLooksLikeADude: Players may choose female faces and voice sets, but it doesn't automatically change what the rest of the body looks like. While it makes sense that bulky armor would mask some differences, it still means that the women look quite burly from the neck down. There are armor sets that can only be used alongside the female faces, but this is optional.



** In general combat-capable [=VIPs=] like the Malric's Heir or Argon II are like this, often with much higher HPs than the norm, but with the consequence that if they die, the match is lost.

to:

** In general combat-capable [=VIPs=] like the Malric's Heir or Argon II are like this, often with much higher HPs health than the norm, but with the consequence that if they die, the match is lost.
Is there an issue? Send a MessageReason:
None


** In general combat-capable VIPs like the Malric's Heir or Argon II are like this, often with much higher HPs than the norm, but with the consequence that if they die, the match is lost.

to:

** In general combat-capable VIPs [=VIPs=] like the Malric's Heir or Argon II are like this, often with much higher HPs than the norm, but with the consequence that if they die, the match is lost.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CatapultToGlory: Being launched by a catapult will cancel any fall damage you otherwise should have taken, saving you some time compared to moving on foot. It's not realistic, but it is crazy awesome.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AscendedExtra; The Tenosians were previously known as a foreign realm and peoples who Agatha (which at the time included the Masons) launched a war against, only to lose to the Tenosian defenders badly due to (among other things) the Tenosians using pragmatic "unchivalrous" tactics that helped contribute to Malric being even more broken. Now midway through Chivalry 2, and they appear In Person, still livid at the invasion and hauling a military that is the equal of any of the other warring powers, along with gunpowder.


Added DiffLines:

** In general combat-capable VIPs like the Malric's Heir or Argon II are like this, often with much higher HPs than the norm, but with the consequence that if they die, the match is lost.

Added: 285

Removed: 260

Is there an issue? Send a MessageReason:
None


* DoNotDropYourWeapon: Averted -- running out of stamina while blocking an incoming strike will cause the weapon to be knocked from your hands. This means falling back to a secondary weapon or bare fists, or else scrambling to find another weapon lying around.


Added DiffLines:

* MeleeDisarming: Attempting to parry an attack while out of stamina will result in your weapon being disarmed and a brief period of vulnerability. This makes the choice of secondary (and/or tertiary) weapons important, as you may be forced into using them if caught in this situation.

Added: 243

Changed: 573

Is there an issue? Send a MessageReason:
None


* CriticalExistenceFailure: It doesn't matter on how many battle axe overheads the player can receive or the occasional thrown dane-axe to the face, as long as they have a sliver of health remaining, they can still fight efficiently.

to:

* CriticalExistenceFailure: It doesn't No matter on how many battle axe Battle Axe overheads the player can receive received or the occasional thrown dane-axe to the Dane Axes caught with one's face, as long as they have you can still fight and move perfectly fine with a sliver of health remaining, they can still fight efficiently.remaining. Any health damage is just one bandage or trumpet away from being completely healed (although no-one is reattaching any arms that have been lopped off).



** While all manner of items can be held in the offhand, the only thing that improves your jab attack is a ''flaming chicken''. While kind of a joke weapon, it does allow the tactical flexibility of using a right-handed normal attack or a left-handed jab that lights the opponent on fire.

to:

** While all manner of items can be held Medium and Small Shields offer a slight increase in jab damage.
** Another improvement to
the offhand, the only thing that improves your jab attack is comes from holding a ''flaming chicken''. While kind of a joke weapon, it does allow the tactical flexibility of using a right-handed normal attack or a left-handed jab that lights the opponent on fire.
Is there an issue? Send a MessageReason:
None


* KillerRabbit: The Raid on Aberfell map has an area slightly off the main path that includes bones strewn outside a dark cave mouth. Approaching the cave may result in a rabbit flying out and instantly killing your avatar in a ShoutOut to the original killer rabbit.

to:

* KillerRabbit: The Raid on Aberfell map has an area slightly off the main path that includes bones strewn outside a dark cave mouth. Approaching the cave may result in a rabbit flying out and instantly killing your avatar in a ShoutOut to [[Film/MontyPythonAndTheHolyGrail the original killer rabbit.Killer Rabbit of Caerbannog]].

Changed: 71

Is there an issue? Send a MessageReason:
Apparently the abnormally low damage was patched at some point.


** Weapons can be used in ways they're not meant to be, such as thrusting with a blunt weapon like a cudgel or hammer, although it can sometimes do much more damage than it realistically should. Bows can be swung as a melee attack, but this is meant as a desperation move rather than something practical. Bows and crossbows can also be thrown for less damage than even a jab.

to:

** Weapons can be used in ways they're not meant to be, such as thrusting with a blunt weapon like a cudgel or hammer, although it can sometimes do much more damage than it realistically should. Bows can be swung as a melee attack, but this is meant as a desperation move rather than something practical. Bows and crossbows can also be thrown for less damage than even a jab.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArmorIsUseless: It's not ''useless'' useless, but the knights clad in full plate take a highly unrealistic amount of damage from the light swords and goofy improvised weapons. The rapier, in particular, has no business being part of the battlefield at all, yet can pierce a knight's armor every time or even whittle him down with slashes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Also applies in the last phase of "Slaughter of Coxwell", where the Agathians mount a [[LastStand last stand]] in the garrison, it doesn't matter if the last Agathian soldier is killed after the countdown, as long as there is a single Agathian that is living before the time runs out, the Masons will receive a match defeat. Savy Agathian players can take advantage of this by hiding or playing dead.

Added: 233

Changed: 307

Is there an issue? Send a MessageReason:
None


* CriticalExistenceFailure: It doesn't matter on how many battle axe overheads the player can receive or the occasional thrown dane-axe to the face, as long as they have a sliver of health remaining, they can still fight efficiently.



* FantasyCounterpartCulture: The Tenosians, a new faction introduced in the Tenosian Invasion update, are roughly analogous to both Crusade-era Saracens and the Ottoman Empire. Their armor and weapons notably have distinct Arab and Turkic influences.

to:

* FantasyCounterpartCulture: The Tenosians, a new faction introduced in the Tenosian Invasion update, are roughly analogous to both Crusade-era Saracens and the Ottoman Empire. Their armor and weapons notably have distinct Arab and Turkic influences. They also happen to bring cannons into the field to bring down large objectives as the Masons find out in Baudwyn.



* GreyAndGrayMorality: Regardless of which side you sympathize with more, the Agathians and Masons have good and bad traits in nearly equal measure. Agatha supports loyalty and honor (good), but their hereditary monarchy lends itself to power abuse (bad). The Masons support self-determination and meritocracy (good), but their policy is to kill everyone who doesn't agree with them, including defenseless peasants (bad).

to:

* GreyAndGrayMorality: Regardless of which side you sympathize with more, the Agathians and Masons have good and bad traits in nearly equal measure. Agatha supports loyalty and honor (good), but their hereditary monarchy lends itself to power abuse (bad). The Masons support self-determination and meritocracy (good), but their policy is to kill everyone who doesn't agree with them, including defenseless peasants (bad). Little is still known about the Tenosians, however, they are vengeful after being invaded by Agatha during King Argon's reign and are not above raiding and pillaging the Agathian countryside.

Added: 1163

Changed: 183

Removed: 392

Is there an issue? Send a MessageReason:
None


* AnArmAndALeg: Rarely, a player dealt a near-lethal blow may lose one or both arms and continue fighting for a while in "[[Film/MontyPythonAndTheHolyGrail only a flesh wound]]" mode. This starts a bleed out timer, but doing enough damage quickly will give the player a second wind and let them continue minus the arm(s) indefinitely

to:

* AnArmAndALeg: Rarely, a player dealt a near-lethal blow may lose one or both arms and continue fighting for a while in "[[Film/MontyPythonAndTheHolyGrail only a flesh wound]]" mode. This starts a bleed out timer, but doing enough damage quickly will give the player a second wind and let them continue minus the arm(s) indefinitelyindefinitely.



* AuthorityGrantsAsskicking: In addition to the other usual benefits of [=VIPs=] (increased health and stamina, immune to interruptions), King Argon II has a special sword with an incredibly fast swing and high damage against any armor class. Anyone who is good enough to earn the right to play as him will likely cut down many Masons in record time, regardless of ultimate victory or defeat.



* DestinationDefenestration: In "The Sacking of Bridgetown", the Tenosians' final objective is to "toss" the Agathian nobles in order to kill them. Many of the nobles happen to be nearby windows leading to a long plummet below; you're not ''required'' to defenestrate them, but the map heavily encourages it.



* EscortMission: In the "Escape from Falmire" map, the Agathians must escort another player in the role of war hero Thawne to a docked boat, while the Masons try to kill Thawne or exhaust the clock.

to:

* EscortMission: EscortMission:
**
In the "Escape from Falmire" map, the Agathians must escort another player in the role of war hero Thawne to a docked boat, while the Masons try to kill Thawne or exhaust the clock. clock.
** In "The Assault on Thayic Stronghold", if the Agathians are pushed back to the brink, one player is selected to control King Argon II. The Agathians must escort Argon to make a counterattack by raising two banners, while the Masons again try to kill Argon or exhaust the clock.


Added DiffLines:

* RankScalesWithAsskicking: In addition to the other usual benefits of [=VIPs=] (increased health and stamina, immune to interruptions), King Argon II has a special sword with an incredibly fast swing and high damage against any armor class. Anyone who is good enough to earn the right to play as him will likely cut down many Masons in record time, regardless of ultimate victory or defeat.

Added: 330

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JoustingLance: Spawning in as cavalry will grant you a jousting lance with special properties, and spare lances can be found on certain maps. While on horseback, the lance enables a powerful charge attack. On foot, it acts as a two-handed spear with long range. In any case, the lance breaks after delivering damage three times.

Added: 352

Changed: 145

Is there an issue? Send a MessageReason:
None


* BlownAcrossTheRoom: Crossbow kills at short range have quite a tendency to send the target flying and spinning head over heels. Being close to a bomb when it explodes on an objective also tends to send everyone nearby hurtling through the air like cannonballs.

to:

* BlownAcrossTheRoom: Crossbow kills at short range have quite a tendency to send the target flying and spinning head over heels. Being close to a bomb when it explodes on an objective objective, or being hit by a rock flung by a catapult also tends to send everyone nearby hurtling through the air like cannonballs.cannonballs. A person hit by a ballista bolt will be carried along with the bolt to wherever it eventually lands.


Added DiffLines:

* UnusableEnemyEquipment: Completely averted. The battlefield will be littered with weapons from both sides that can be picked up. If you're particularly desperate for a weapon, you can pick up the claymore that enemy Knight just threw at you. In fact, the usability of equipment extends to the head that was so recently separated from their shoulders.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FragileSpeedster: The Archers main melee advantage once enemies are too close. Their sidearms are faster than the Vanguards large two handed weapons, and being unarmoured, the Archers is lighter on their feet than the Footman and Knight. A quick Archer who keeps close to and attacks as fast as they can can easily survive to shoot arrows another day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WorthyOpponent: Upon being killed, a button prompt allows players to 'commend' their killer if they feel it was a particularly skillful kill, awarding the enemy player in question 50 experience points.

Added: 305

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SimpleRescueMechanic: In the "Escape from Falmire" map, the Agathians only need to break open the prisoner cages in order to accomplish their objectives. The safety of the escaping captives is completely irrelevant. Only the final prisoner (controlled by a player) needs to be escorted to safety intact.

Changed: 23

Is there an issue? Send a MessageReason:
None


* AuthorityEqualsAsskicking: In addition to the other usual benefits of [=VIPs=] (increased health and stamina, immune to interruptions), Argon II has a special sword with an incredibly fast swing and high damage against any armor class. Anyone who is good enough to earn the right to play as him will probably cut down many Masons in record time, regardless of ultimate victory or defeat.

to:

* AuthorityEqualsAsskicking: AuthorityGrantsAsskicking: In addition to the other usual benefits of [=VIPs=] (increased health and stamina, immune to interruptions), King Argon II has a special sword with an incredibly fast swing and high damage against any armor class. Anyone who is good enough to earn the right to play as him will probably likely cut down many Masons in record time, regardless of ultimate victory or defeat.
Is there an issue? Send a MessageReason:
None


* LowFantasy: Although billed as involving ''medieval'' warfare (1300-1500 for the late medieval period), there are a number of things distinctly ''Renaissance'', such as moiron helmets (~1550), petards (1579), and rapiers (1600). However, the setting is also openly based on the [[HollywoodHistory Middle Ages as seen in Hollywood movies]] rather than a 100% realistic setting, so it's plausible the Agathians and Masons invented these things early in this alternate history.

to:

* LowFantasy: Although billed as involving ''medieval'' warfare (1300-1500 for the late medieval period), there are a number of things distinctly ''Renaissance'', such as moiron morion helmets (~1550), petards (1579), and rapiers (1600). However, the setting is also openly based on the [[HollywoodHistory Middle Ages as seen in Hollywood movies]] rather than a 100% realistic setting, so it's plausible the Agathians and Masons invented these things early in this alternate history.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LowFantasy: Although billed as involving ''medieval'' warfare (1300-1500 for the late medieval period), there are a number of things distinctly ''Renaissance'', such as moiron helmets (~1550), petards (1579), and rapiers (1600). However, the setting is also openly based on the [[HollywoodHistory Middle Ages as seen in Hollywood movies]] rather than a 100% realistic setting, so it's plausible the Agathians and Masons invented these things early in this alternate history.

Added: 528

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HammerHilt:
** Jabbing with any two-handed weapon will strike with the hilt or haft.
** The longsword's special attack is a haymaker-like mordhau swung with wild force, dealing more damage than any of the longsword's other possible strikes if it lands.
** Stabbing attacks with the greatsword or highlander sword are performed with half-swording due to the blades' extreme size. If the Footman class performs a sprint attack with the longsword, kriegsmesser, greatsword, or highlander sword, he will half-sword it for the sprint.

Added: 389

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorityEqualsAsskicking: In addition to the other usual benefits of [=VIPs=] (increased health and stamina, immune to interruptions), Argon II has a special sword with an incredibly fast swing and high damage against any armor class. Anyone who is good enough to earn the right to play as him will probably cut down many Masons in record time, regardless of ultimate victory or defeat.
Is there an issue? Send a MessageReason:
None


* FamtasyCounterpartCulture: The Tenosians, a new faction introduced in the Tenosian Invasion update, are roughly analogous to both Crusade-era Saracens and the Ottoman Empire. Their armor and weapons notably have distinct Arab and Turkic influences.

to:

* FamtasyCounterpartCulture: FantasyCounterpartCulture: The Tenosians, a new faction introduced in the Tenosian Invasion update, are roughly analogous to both Crusade-era Saracens and the Ottoman Empire. Their armor and weapons notably have distinct Arab and Turkic influences.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FamtasyCounterpartCulture: The Tenosians, a new faction introduced in the Tenosian Invasion update, are roughly analogous to both Crusade-era Saracens and the Ottoman Empire. Their armor and weapons notably have distinct Arab and Turkic influences.

Added: 828

Changed: 336

Is there an issue? Send a MessageReason:
None


* DualWielding:
** Katars are always wielded in pairs, mechanically counting as a two-handed weapon.
** While all manner of items can be held in the offhand, the only thing that improves your jab attack is a ''flaming chicken''. While kind of a joke weapon, it does allow the tactical flexibility of using a right-handed normal attack or a left-handed jab that lights the opponent on fire.



* GrievousHarmWithABody: Anyone's decapitated head can be picked up and used as a thrown weapon. Some maps feature baskets of severed arms that can act as a bludgeoning melee weapon (about on par with a cudgel). The Aberfell map features peasants and pigs that are intended to be carried to a boat, but they can be thrown at opposing players for damage as well.

to:

* GrievousHarmWithABody: GrievousHarmWithABody:
**
Anyone's decapitated head can be picked up and used as a thrown weapon. weapon.
**
Some maps feature baskets of severed arms that can act as a bludgeoning melee weapon (about on par with a cudgel). cudgel).
**
The Aberfell map features peasants and pigs that are intended to be carried to a boat, but they can be thrown at opposing players for damage as well.well.
** Live chickens can be picked up and thrown, or lit on fire to act as incendiary brass knuckles.

Added: 4

Changed: 12

Is there an issue? Send a MessageReason:
None


''Chivalry 2'' is a medieval warfare game developed by Torn Banner Studios, and is sequel to ''VideoGame/ChivalryMedievalWarfare''. The Mason Order was victorious in the last civil war and has ruled the land for 20 years. The Agathians are now launching a new offensive under the leadership of King Argon II, while the Masons counterattack anyone and everyone the least bit sympathetic to Argon. Or you can [[ExcusePlot not worry about that]] and just focus on hacking to bits anyone who isn't wearing your team's colors.

to:

''Chivalry 2'' is a medieval warfare game developed by Torn Banner Studios, and is the sequel to ''VideoGame/ChivalryMedievalWarfare''. The Mason Order was victorious in the last civil war and has ruled the land for 20 years. The Agathians are now launching a new offensive under the leadership of King Argon II, while the Masons counterattack anyone and everyone the least bit sympathetic to Argon. Or you can [[ExcusePlot not worry about that]] and just focus on hacking to bits anyone who isn't wearing your team's colors.



* DeathOrGloryAttack: Special attacks on most weapons have a big stamina cost, long windup, and restricted aiming. The risk is that you might be left exhausted, interrupted, or with an outright miss. But if it lands on-target, it cannot be counter-attacked and has massive damage potential.

to:

* DeathOrGloryAttack: Special attacks on most weapons have a big stamina cost, long windup, and restricted aiming. The risk is that you might be left exhausted, interrupted, or with an outright miss. But if it lands on-target, on target, it cannot be counter-attacked and has massive damage potential.



* HealThyself: Everyone starts with a single-use bandage for healing themselves, and a replacement can be grabbed from any supply box. Certain subclasses can throw down a bandage box that is consumed on pickup, or sound a horn that restores health to multiple nearby allies.

to:

* HealThyself: Everyone starts with a single-use bandage for healing themselves, and a replacement can be grabbed from any supply box. Certain subclasses can throw down a bandage box that is consumed on pickup, pickup or sound a horn that restores health to multiple nearby allies.



** The amount of armor worn by each class still reflects the amount of punishment they can endure, and the system has been simplified from the prior installment. Archers are essentially unarmored. Vanguards wear a few bits of piecemeal metal, with their relatively low health making them most vulnerable to arrows and cutting weapons. Footmen wear some plate and chainmail, with decent all-round durability but some vulnerability to chopping and blunt weapons. Knights wear full plate, making them very resistant to arrows and cutting weapons, but take a lot of extra damage from chopping and blunt weapons.

to:

** The amount of armor worn by each class still reflects the amount of punishment they can endure, and the system has been simplified from the prior installment. Archers are essentially unarmored. Vanguards wear a few bits of piecemeal metal, with their relatively low health making them most vulnerable to arrows and cutting weapons. Footmen wear some plate and chainmail, with decent all-round all-around durability but some vulnerability to chopping and blunt weapons. Knights wear full plate, making them very resistant to arrows and cutting weapons, but take a lot of extra damage from chopping and blunt weapons.



* SlobsVersusSnobs: In addition to the OrderVersusChaos dynamic, the Mason and Agatha conflict has shades of this. Levels owned by The Masons have an aesthetic that leans towards TheDungAges, small villages filled with mud and filthy peasants or large military citadels filled with blood and torture devices, and their soldiers often have a more haphazard style of dress. Meanwhile Agatha live in cities that are practically CrystalSpiresAndTogas levels of beautiful, their farming villages look like {{Arcadia}}, and they dress in neat and polished armor sets.
* SuperDrowningSkills: While a lot of water hazards are quite deep with no easy way out (not to mention all the steel that everyone is weighed down with), the player characters will instantly die if water even touches above waist-height.

to:

* SlobsVersusSnobs: In addition to the OrderVersusChaos dynamic, the Mason and Agatha conflict has shades of this. Levels owned by The Masons have an aesthetic that leans towards TheDungAges, small villages filled with mud and filthy peasants or large military citadels filled with blood and torture devices, and their soldiers often have a more haphazard style of dress. Meanwhile Meanwhile, Agatha live in cities that are practically CrystalSpiresAndTogas levels of beautiful, their farming villages look like {{Arcadia}}, and they dress in neat and polished armor sets.
* SuperDrowningSkills: While a lot of water hazards are quite deep with no easy way out (not to mention all the steel that everyone is weighed down with), the player characters will instantly die if water even touches above waist-height.waist height.



** The Dane Axe is a potent melee weapon, but is specifically suited for throwing as well. It has a quick release, flies quite far, and does a lot of damage. Axes in general throw better than swords do, which throw better than polearms do.

to:

** The Dane Axe is a potent melee weapon, weapon but is specifically suited for throwing as well. It has a quick release, flies quite far, and does a lot of damage. Axes in general throw better than swords do, which throw better than polearms do.



* WarriorMonk: During the last phase of the Galencourt map, several Agathian players are given the option to respawn as warrior monks. The monks are physically imposing, carry two-handed clubs, and their attacks cannot be interrupted.

to:

* WarriorMonk: During the last phase of the Galencourt map, several Agathian players are given the option to respawn as warrior monks. The monks are physically imposing, carry two-handed clubs, and their attacks cannot be interrupted.interrupted.
----
Is there an issue? Send a MessageReason:
None


** There's a subtle change in the posture of player avatars as health decreases. During certain animations, such as when standing idle or walking slowly, the avatar will become increasingly hunched over in proportion to the amount of missing health.

to:

** There's a subtle change in the posture of player avatars as health decreases. During certain animations, such as when standing idle or walking slowly, the avatar will become increasingly hunched over in proportion to the amount of missing health. This is a good indicator to allies as to who needs help and healing, and to enemies as to who is easiest to finish off.
Is there an issue? Send a MessageReason:
None


* BlownAcrossTheRoom: Crossbow kills at short range have quite a tendency to send the target flying and spinning head over heels.

to:

* BlownAcrossTheRoom: Crossbow kills at short range have quite a tendency to send the target flying and spinning head over heels. Being close to a bomb when it explodes on an objective also tends to send everyone nearby hurtling through the air like cannonballs.

Top