History VideoGame / ChipsChallenge

4th Mar '16 8:48:38 PM MisterVercetti
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** In the Lynx version, monsters can erase blue keys if they move on top of them (with the exception of the original PC version.

to:

** In the Lynx version, a somewhat more literal example, monsters can erase blue keys if they move on top of them (with the exception of the original PC version.version).
4th Mar '16 8:21:51 PM MyFinalEdits
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* MooksAteMyEquipment: The Thief/Spy panel steals all your footwear and equipment when you walk over it. The sequel introduces a second variant steals your keys instead, as well as a special pickup you can "bribe" both panels with so they don't take all your other stuff when you walk over them.
** In a more literal example, monsters can erase blue keys if they move on top of them (with the exception of the original PC version.

to:

* MooksAteMyEquipment: MooksAteMyEquipment:
**
The Thief/Spy panel steals all your footwear and equipment when you walk over it. The sequel introduces a second variant steals your keys instead, as well as a special pickup you can "bribe" both panels with so they don't take all your other stuff when you walk over them.
** In a more literal example, the Lynx version, monsters can erase blue keys if they move on top of them (with the exception of the original PC version.
4th Mar '16 8:18:10 PM MisterVercetti
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* MooksAteMyEquipment: The Thief/Spy panel steals all your footwear and equipment when you walk over it. The sequel introduces a second variant steals your keys instead, as well as a special pickup you can "bribe" both panels with so they don't take all your other stuff when you walk over them. The sequel also makes regular mooks able to steal blue keys by moving over them.

to:

* MooksAteMyEquipment: The Thief/Spy panel steals all your footwear and equipment when you walk over it. The sequel introduces a second variant steals your keys instead, as well as a special pickup you can "bribe" both panels with so they don't take all your other stuff when you walk over them. The sequel also makes regular mooks able to steal them.
** In a more literal example, monsters can erase
blue keys by moving over them.if they move on top of them (with the exception of the original PC version.
4th Mar '16 8:14:00 PM MisterVercetti
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* SecretLevel: Levels 146 through 149, accessible only when you crack a code in level 34.

to:

* SecretLevel: Levels 146 through 149, accessible only when you crack a code in level 34. [[AvertedTrope Averted]] in the remake, where these levels can be accessed normally.
* SequelDifficultySpike: ''And how!'' Whereas the first game was nice enough to start you off with some simple levels in order to ease you into the [[NintendoHard intense difficulty]] that later levels would offer, ''Chip's Challenge 2'' starts throwing nasty tricks at you before the level count even reaches double digits, and it's only uphill from there thanks to all the new puzzle elements to contend with.
13th Nov '15 10:17:06 PM tropette
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Added DiffLines:

* DoggedNiceGuy: Chip's portrayal in the ExcusePlot, of the "spectacular displays" variety.
4th Nov '15 2:55:46 AM SetsunasaNiWa
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** ''Oorto Geld''. It's an anagram of "Tog(g)le Door". The level is about [[CaptainObvious toggling doors]].

to:

** ''Oorto Geld''. It's an anagram of "Tog(g)le Door". The level is about [[CaptainObvious toggling doors]].doors.
5th Sep '15 1:57:53 AM SuperLlama
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* InterchangeableAntimatterKeys: Locks vanish when opened, and so does the key - unless it's green.

to:

* InterchangeableAntimatterKeys: Locks vanish when opened, and so does the key - unless it's green.key, with the exception of the green keys (yellow if you're playing as Melinda in the sequel.)
5th Sep '15 1:57:15 AM SuperLlama
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* MooksAteMyEquipment: The Thief/Spy panel steals all your footwear when you walk over it. But not your keys, for some reason (the sequel has a second variant that does, but lets you keep your footwear).

to:

* MooksAteMyEquipment: The Thief/Spy panel steals all your footwear and equipment when you walk over it. But not your keys, for some reason (the The sequel has introduces a second variant that does, but lets you keep steals your footwear).keys instead, as well as a special pickup you can "bribe" both panels with so they don't take all your other stuff when you walk over them. The sequel also makes regular mooks able to steal blue keys by moving over them.
5th Sep '15 1:03:36 AM SuperLlama
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* OnlyKnowledgablePeopleMayPass: "Trail and Error?" in ''Chip's Challenge 2'' requires the player to figure out three missing numbers among the first 11 numbers in the [[https://en.wikipedia.org/wiki/Fibonacci_number Fibonnachi sequence]] in order to beat the level. However, the level also subverts the trope because, as the title suggests, it's also possible to just brute force your way through the puzzle through trial-and-error.

to:

* OnlyKnowledgablePeopleMayPass: OnlyTheKnowledgableMayPass: "Trail and Error?" in ''Chip's Challenge 2'' requires the player to figure out three missing numbers among the first 11 numbers in the [[https://en.wikipedia.org/wiki/Fibonacci_number Fibonnachi sequence]] in order to beat the level. However, the level also subverts the trope because, as the title suggests, it's also possible to just brute force your way through the puzzle through trial-and-error.
5th Sep '15 1:03:17 AM SuperLlama
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* OnlySmartPeopleMayPass: "Trail and Error?" in ''Chip's Challenge 2'' requires the player to figure out three missing numbers among the first 11 numbers in the [[https://en.wikipedia.org/wiki/Fibonacci_number Fibonnachi sequence]] in order to beat the level. However, the level also subverts the trope because, as the title suggests, it's also possible to just brute force your way through the puzzle through trial-and-error.
** Later puzzles in ''2'' also introduce logic gates into the mix of puzzle elements.

to:

* OnlySmartPeopleMayPass: OnlyKnowledgablePeopleMayPass: "Trail and Error?" in ''Chip's Challenge 2'' requires the player to figure out three missing numbers among the first 11 numbers in the [[https://en.wikipedia.org/wiki/Fibonacci_number Fibonnachi sequence]] in order to beat the level. However, the level also subverts the trope because, as the title suggests, it's also possible to just brute force your way through the puzzle through trial-and-error.
** Later puzzles in ''2'' also introduce logic gates into the mix of puzzle elements.
trial-and-error.
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