History VideoGame / ChipsChallenge

22nd Apr '18 12:15:32 PM kablammin45
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* AshFace: Chip after stepping on a fire in the original Windows version.
13th Apr '18 4:16:01 PM iwantedtoaddsomething
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* NoAntagonist: In both games. The challenges are cruel, but the creator of them is never blamed.

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* NoAntagonist: In both games. The challenges are cruel, but the creator creators of them is are never blamed.
13th Apr '18 4:15:36 PM iwantedtoaddsomething
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* HollywoodNerd: Chip. In case the glasses and spiky hair didn't clue anyone off, Level 30's decade message in the first game hints that he was wearing a pocket calculator for the entirety of the challenge.



* NoAntagonist: In both games.

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* NoAntagonist: In both games. The challenges are cruel, but the creator of them is never blamed.
7th Apr '18 12:52:53 PM iwantedtoaddsomething
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* NoAntagonist: In both games.
29th Mar '18 5:26:59 PM iwantedtoaddsomething
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* GenderRestrictedAbility: Chip can use green keys as many times as he wants, and blue teeth run away from him, but red teeth chase him, and he needs the Cleats if he wants to walk on ice without sliding. Melinda can use yellow keys as many times as she wants, and red teeth run away from her, but blue teeth chase her, and she needs the Wellies if she wants to walk on dirt or gravel (excluding gravel found on railroads). There are also female restroom signs which Chip can never pass through, and male restroom signs which Melinda can never pass through.



* LimitedLoadout: You can only hold four non-key items at a time. This never comes up in the first Chip's Challenge, because there's only four non-key items that Chip can pick up, and walking over an item he already has just causes that item to be erased.



* SprintShoes: The Speed Boots in Chip's Challenge 2. They work like any other items, meaning they can be used by Chip, Melinda, ghosts, or rovers.

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* SprintShoes: The Speed Boots in Chip's Challenge 2. They work like any other items, meaning they can be used by Chip, Melinda, ghosts, or rovers.any entity with an inventory of its own.
* StuckItems: The second game gives you the ability to drop items, but only those in the right slot. Keys, in the left slot, can never be dropped.
9th Feb '18 3:33:26 PM iwantedtoaddsomething
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* SprintShoes: The Speed Boots in Chip's Challenge 2. They work like any other items, meaning they can be used by Chip, Melinda, ghosts, or rovers.
13th Jan '18 12:26:52 PM OnGreenDolphinStreet
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''Chip's Challenge'' is a game originally created by Chuck Sommerville of Creator/{{Epyx}} for the UsefulNotes/AtariLynx but was later ported to various computers bundled with the Best of Windows Entertainment Package. It involves the eponymous hero, Chip [=McCallahan=], who has met Melinda The Mental Marvel in the school science laboratory and must navigate through Melinda's "Clubhouse" (a series of 149 increasingly difficult puzzles) in order to prove himself and gain membership to the very exclusive Bit Buster Club.

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''Chip's Challenge'' is a game originally created by Chuck Sommerville of Creator/{{Epyx}} for the UsefulNotes/AtariLynx but was later ported to various computers bundled with the Best of Windows platforms, most notably UsefulNotes/MicrosoftWindows via ''Microsoft Entertainment Package.Pack 4'' and ''Best of Microsoft Entertainment Pack''. It involves the eponymous hero, Chip [=McCallahan=], who has met Melinda The Mental Marvel in the school science laboratory and must navigate through Melinda's "Clubhouse" (a series of 149 increasingly difficult puzzles) in order to prove himself and gain membership to the very exclusive Bit Buster Club.
13th Dec '17 2:32:15 PM KingLyger
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* AntiFrustrationFeatures: If you fail a level enough times, Melinda offers to let you just skip to the next one.

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* AntiFrustrationFeatures: If you fail a level enough times, Melinda offers to let you just skip to the next one. However, you have to spend at least thirty seconds in any level first, so you can't just kill Chip over and over to skip a level.
28th Sep '17 5:43:33 AM pgj1997
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* {{Retraux}}: ''Chip's Challenge 2'' was released in almost the exact same state that it would've been released in if it were released within the intended timeframe of the late 1990s, thus resulting in this trope as the game heavily shows its age.

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* {{Retraux}}: ''Chip's Challenge 2'' was released in almost the exact same state that it would've been released in if it were released within the intended timeframe of the late 1990s, thus resulting in this trope as the game heavily shows its age. Even going so far as to showing the achievements you unlock in a Dialogue Box instead of using the Steam UI.
1st Sep '17 9:43:19 PM MyFinalEdits
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Fans have created several {{Level Editor}}s for the game, with which thousands of additional levels have been created. Some of the most well received of these were assembled into the {{Fan Sequel}}s [=CCLP1=], [=CCLP2=] and [=CCLP3=] (CCLP short for "Chip's Challenge Level Pack").

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Fans have created several {{Level Editor}}s for the game, with which thousands of additional levels have been created. Some of the most well received of these were assembled into the {{Fan Sequel}}s [=CCLP1=], [=CCLP2=] and [=CCLP2=], [=CCLP3=] and [=CCLP4=] (CCLP short for "Chip's Challenge Level Pack").



* DevelopersRoom: level 145, ''Thanks To''.

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* DevelopersRoom: level Level 145, ''Thanks To''.To'' (exclusive to the Windows version; the Lynx version has a fractal generator in its place).



* ExactlyWhatItSaysOnTheTin: The level ''Totally Unfair''.

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* ExactlyWhatItSaysOnTheTin: The level ''Totally Unfair''. The premise of the level is the same as that of ''Totally Fair'', but it has to be completed ''blindly'', as Chip is no longer able to see through the inner parts of the level.



* FanSequel: [=CCLP1=], [=CCLP2=] and [=CCLP3=].

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* FanSequel: [=CCLP1=], [=CCLP2=] [=CCLP2=], [=CCLP3=] and [=CCLP3=].[=CCLP4=].



* MooksButNoBosses: A large portion of the game is spent dodging, killing or even ''creating'' mooks (through [[MookMaker Clone Machines]]), but there's no boss in any of the 149 levels of the game.

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* MooksButNoBosses: A large portion of the game is spent dodging, killing or even ''creating'' mooks (through [[MookMaker Clone Machines]]), but there's no boss in any of the 149 levels of the game.game, or any of the fan sequels. This also applies to the official sequel.



* TimeKeepsOnTicking: when reading the hints located on the question mark circle tiles. Although it doesn't really matter, since you can pause the game while you're reading them. (When the game is paused, the action window is covered, but the info window, where the hints show up, is not).

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* TimeKeepsOnTicking: when reading the hints located on the question mark circle tiles. Although it doesn't really matter, since you can pause the game while you're reading them. (When [[note]]When the game is paused, the action window is covered, but the info window, where the hints show up, is not).not.[[/note]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ChipsChallenge