History VideoGame / ChipsChallenge

8th Dec '16 9:36:22 AM MyFinalEdits
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* TheAlcatraz: Level 124 (''The Prisoner'') uses this as the main concept. Chip is traped within a prison-like chamber and has to use the surrounding elements to lure the patrolling monsters into the buttons that will free him. But that's only the beginning, as he then has to evade the monsters guarding the external area of the level so he can reach the exit safely. This level has inspired the creation of similar, fan-mase levels that were eventually included in the {{Fan Sequel}}s, such as ''Escape from Chipkatraz'' and ''[[SdrawkcabName Zartacla]]'' in [=CCLP2=].


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* HardModeFiller: ''Totally Unfair'' (level 131) is nearly identical in layout to ''Totally Fair'' (level 122), but it's no longer possible to enter the teeth's area to carefully lure it to the button that disables a trap guarding the required chips. Therefore, the only option is to lure it ''blindly'' from the distance (which requires full knowledge of the layout by playing level 122 first).
25th Sep '16 12:08:38 AM LucaEarlgrey
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* {{Unwinnable}}: Many levels become unwinnable if you make even the slightest misstep.

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* {{Unwinnable}}: UnwinnableByDesign: Many levels become unwinnable if you make even the slightest misstep.misstep. ''Cellblocked'' is not only one of the first levels where it will happen a lot, but the hint you get even tells you how to restart the level.
13th Sep '16 10:14:24 PM FordPrefect
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* KaizoTrap: In levels 46 and 66, the chip socket (which only open when all chips are collected), forks its route into three, only in one of which the exit is; in the other two, you'll fall into a trap [[FakeLongevity that forces you to repeat the current level]].

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* KaizoTrap: In levels 46 and 66, the chip socket (which only open when all chips are collected), collected) forks its route into three, only in one of which contains the exit is; exit; in the other two, you'll fall into a trap [[FakeLongevity that forces you to repeat the current level]].
9th Sep '16 4:43:59 AM LucaEarlgrey
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* HaveANiceDeath: "Bummer!"
10th Jul '16 12:57:23 PM Vilui
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* MarathonLevel: On The Rocks, Cityblock, Pain, Writer's Block, Chipmine...and they're all nightmarish to play.

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* MarathonLevel: On The Rocks, Cityblock, Pain, Writer's Block, Chipmine... and they're all nightmarish to play.



* MoreTeethThanTheOsmondFamily: The aptly-named teeth monster, which happens to be the only one that actively chases Chip to eat him.

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* MoreTeethThanTheOsmondFamily: The aptly-named aptly named teeth monster, which happens to be the only one that actively chases Chip to eat him.



* OnlyTheKnowledgableMayPass: "Trail and Error?" in ''Chip's Challenge 2'' requires the player to figure out three missing numbers among the first 11 numbers in the [[https://en.wikipedia.org/wiki/Fibonacci_number Fibonnachi sequence]] in order to beat the level. However, the level also subverts the trope because, as the title suggests, it's also possible to just brute force your way through the puzzle through trial-and-error.

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* OnlyTheKnowledgableMayPass: "Trail and Error?" in ''Chip's Challenge 2'' requires the player to figure out three missing numbers among the first 11 numbers in the [[https://en.wikipedia.org/wiki/Fibonacci_number Fibonnachi Fibonacci sequence]] in order to beat the level. However, the level also subverts the trope because, as the title suggests, it's also possible to just brute force your way through the puzzle through trial-and-error.



* {{Retraux}}: ''Chip's Challenge 2'' was released in almost the exact same state than it would've been released in if it was released within the intended timeframe of the early 1990's, thus resulting in this trope as the game heavily shows its age.

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* {{Retraux}}: ''Chip's Challenge 2'' was released in almost the exact same state than it would've been released in if it was released within the intended timeframe of the early 1990's, 1990s, thus resulting in this trope as the game heavily shows its age.



%%* TheEponymousShow
4th Mar '16 8:48:38 PM MisterVercetti
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** In the Lynx version, monsters can erase blue keys if they move on top of them (with the exception of the original PC version.

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** In the Lynx version, a somewhat more literal example, monsters can erase blue keys if they move on top of them (with the exception of the original PC version.version).
4th Mar '16 8:21:51 PM MyFinalEdits
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* MooksAteMyEquipment: The Thief/Spy panel steals all your footwear and equipment when you walk over it. The sequel introduces a second variant steals your keys instead, as well as a special pickup you can "bribe" both panels with so they don't take all your other stuff when you walk over them.
** In a more literal example, monsters can erase blue keys if they move on top of them (with the exception of the original PC version.

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* MooksAteMyEquipment: MooksAteMyEquipment:
**
The Thief/Spy panel steals all your footwear and equipment when you walk over it. The sequel introduces a second variant steals your keys instead, as well as a special pickup you can "bribe" both panels with so they don't take all your other stuff when you walk over them.
** In a more literal example, the Lynx version, monsters can erase blue keys if they move on top of them (with the exception of the original PC version.
4th Mar '16 8:18:10 PM MisterVercetti
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* MooksAteMyEquipment: The Thief/Spy panel steals all your footwear and equipment when you walk over it. The sequel introduces a second variant steals your keys instead, as well as a special pickup you can "bribe" both panels with so they don't take all your other stuff when you walk over them. The sequel also makes regular mooks able to steal blue keys by moving over them.

to:

* MooksAteMyEquipment: The Thief/Spy panel steals all your footwear and equipment when you walk over it. The sequel introduces a second variant steals your keys instead, as well as a special pickup you can "bribe" both panels with so they don't take all your other stuff when you walk over them. The sequel also makes regular mooks able to steal them.
** In a more literal example, monsters can erase
blue keys by moving over them.if they move on top of them (with the exception of the original PC version.
4th Mar '16 8:14:00 PM MisterVercetti
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* SecretLevel: Levels 146 through 149, accessible only when you crack a code in level 34.

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* SecretLevel: Levels 146 through 149, accessible only when you crack a code in level 34. [[AvertedTrope Averted]] in the remake, where these levels can be accessed normally.
* SequelDifficultySpike: ''And how!'' Whereas the first game was nice enough to start you off with some simple levels in order to ease you into the [[NintendoHard intense difficulty]] that later levels would offer, ''Chip's Challenge 2'' starts throwing nasty tricks at you before the level count even reaches double digits, and it's only uphill from there thanks to all the new puzzle elements to contend with.
13th Nov '15 10:17:06 PM tropette
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* DoggedNiceGuy: Chip's portrayal in the ExcusePlot, of the "spectacular displays" variety.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ChipsChallenge