History VideoGame / ChipsChallenge

1st Sep '17 9:43:19 PM MyFinalEdits
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Fans have created several {{Level Editor}}s for the game, with which thousands of additional levels have been created. Some of the most well received of these were assembled into the {{Fan Sequel}}s [=CCLP1=], [=CCLP2=] and [=CCLP3=] (CCLP short for "Chip's Challenge Level Pack").

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Fans have created several {{Level Editor}}s for the game, with which thousands of additional levels have been created. Some of the most well received of these were assembled into the {{Fan Sequel}}s [=CCLP1=], [=CCLP2=] and [=CCLP2=], [=CCLP3=] and [=CCLP4=] (CCLP short for "Chip's Challenge Level Pack").



* DevelopersRoom: level 145, ''Thanks To''.

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* DevelopersRoom: level Level 145, ''Thanks To''.To'' (exclusive to the Windows version; the Lynx version has a fractal generator in its place).



* ExactlyWhatItSaysOnTheTin: The level ''Totally Unfair''.

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* ExactlyWhatItSaysOnTheTin: The level ''Totally Unfair''. The premise of the level is the same as that of ''Totally Fair'', but it has to be completed ''blindly'', as Chip is no longer able to see through the inner parts of the level.



* FanSequel: [=CCLP1=], [=CCLP2=] and [=CCLP3=].

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* FanSequel: [=CCLP1=], [=CCLP2=] [=CCLP2=], [=CCLP3=] and [=CCLP3=].[=CCLP4=].



* MooksButNoBosses: A large portion of the game is spent dodging, killing or even ''creating'' mooks (through [[MookMaker Clone Machines]]), but there's no boss in any of the 149 levels of the game.

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* MooksButNoBosses: A large portion of the game is spent dodging, killing or even ''creating'' mooks (through [[MookMaker Clone Machines]]), but there's no boss in any of the 149 levels of the game.game, or any of the fan sequels. This also applies to the official sequel.



* TimeKeepsOnTicking: when reading the hints located on the question mark circle tiles. Although it doesn't really matter, since you can pause the game while you're reading them. (When the game is paused, the action window is covered, but the info window, where the hints show up, is not).

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* TimeKeepsOnTicking: when reading the hints located on the question mark circle tiles. Although it doesn't really matter, since you can pause the game while you're reading them. (When [[note]]When the game is paused, the action window is covered, but the info window, where the hints show up, is not).not.[[/note]]
14th Jul '17 10:41:59 AM xcountryguy
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* VictoryPose: At the end of the game [[spoiler: the camera zooms in on Chip as he waves his arms up and down in a kind of victory dance.]]

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* VictoryPose: At the end of the game [[spoiler: the [[spoiler:the camera zooms in on Chip as he waves his arms up and down in a kind of victory dance.]]
16th Jun '17 10:44:04 AM MisterVercetti
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* GeniusBonus: The "[=eProm=]", at first glance, sounds like a typical attempt to make something sound digital by adding the letter "e" to the front. However, it gains a new level of hilarity once you know that there's a certain type of memory chip called "EEPROM".
16th Jun '17 10:43:49 AM MisterVercetti
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Added DiffLines:

* GeniusBonus: The "[=eProm=]", at first glance, sounds like a typical attempt to make something sound digital by adding the letter "e" to the front. However, it gains a new level of hilarity once you know that there's a certain type of memory chip called "EEPROM".
11th Jun '17 10:58:34 AM Zowayix
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** In a somewhat more literal example, monsters can erase blue keys if they move on top of them (with the exception of the original PC version).

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** In a somewhat more literal example, monsters can erase blue keys if they move on top of them (with the exception of the original PC Microsoft version).



* NeedleInAStackOfNeedles: In level 135, ''Trust Me'', you need a yellow key to exit. There are plenty of them scattered throughout the level, but most are impossible to collect (or you can't escape if you do), at least in the original version. A glitch in the Windows version allows you to a grab a key very near your starting location and beat the level in less than ten seconds.

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* NeedleInAStackOfNeedles: In level 135, ''Trust Me'', you need a yellow key to exit. There are plenty of them scattered throughout the level, but most are impossible to collect (or you can't escape if you do), at least in the original version. A glitch in the Windows Microsoft version allows you to a grab a key very near your starting location (the glitch is that the 'inescapable' setup doesn't work) and beat the level in less than ten seconds. seconds.



* OnlyTheKnowledgableMayPass: "Trail and Error?" in ''Chip's Challenge 2'' requires the player to figure out three missing numbers among the first 11 numbers in the [[https://en.wikipedia.org/wiki/Fibonacci_number Fibonacci sequence]] in order to beat the level. However, the level also subverts the trope because, as the title suggests, it's also possible to just brute force your way through the puzzle through trial-and-error.

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* OnlyTheKnowledgableMayPass: "Trail "Trial and Error?" in ''Chip's Challenge 2'' requires the player to figure out three missing numbers among the first 11 numbers in the [[https://en.wikipedia.org/wiki/Fibonacci_number Fibonacci sequence]] in order to beat the level. However, the level also subverts the trope because, as the title suggests, it's also possible to just brute force your way through the puzzle through trial-and-error.



* VictoryPose: At the end of the game [[spoiler: Chip becomes [[AttackOfThe50FootWhatever gigantic]] and waves his arms up and down in a kind of victory dance.]]

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* VictoryPose: At the end of the game [[spoiler: the camera zooms in on Chip becomes [[AttackOfThe50FootWhatever gigantic]] and as he waves his arms up and down in a kind of victory dance.]]
11th Jun '17 10:47:18 AM Zowayix
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** In level 53, "Traffic Cop", you're supposed to guide a series of Walkers to a door button that would leave Chip stranded if he were to trigger it himself. However, thanks to the way the area around said button is designed, you can just use two blocks to fill in the nearby water and hit the switch yourself, making an otherwise frustrating LuckBasedMission laughably easy.
** The Microsoft version has a few bugs making many levels significantly easier. One of them makes it possible to pass through Force (one-way) Floors in the wrong direction if you are sliding on ice. This makes several puzzles trivial.

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** In level 53, "Traffic Cop", you're supposed to use blocks to guide a series of Walkers to a door button that would leave Chip stranded if he were to trigger it himself. However, thanks to the way the area around said button is designed, you can just use two blocks to fill in the nearby water and hit the switch yourself, making an otherwise frustrating LuckBasedMission laughably easy.
** The Microsoft version has a few bugs making many levels significantly easier. One of them makes it possible to pass through Force (one-way) Floors (one-way floors) in the wrong direction if you are have a speed boost from sliding on ice. This makes several puzzles trivial.trivial (for example, in the aforementioned level 53 which was already broken, it becomes possible to win with ''zero'' blocks).
11th Jun '17 10:39:55 AM Zowayix
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While the true sequel to the game languished in copyright limbo (until it ''finally'' it made it onto Steam alongside the original game in 2015,) a SpiritualSuccessor supervised by the creator of the original ''Chip's Challenge'' was released called ''Chuck's Challenge'' for iOS, which eventually received a 3D [[VideoGameRemake remake]] called ''Chuck's Challenge 3D'' also released for iOS in addition to PC, Mac and Android. The game is basically the same as ''Chip's Challenge'' with the addition of some new game elements and a new ExcusePlot. (Another attempt at a sequel is called [[http://puzzlestudio.org/ Puzzle Studio]].)

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While the true sequel to the game languished in copyright limbo (until it ''finally'' it made it onto Steam alongside the original game in 2015,) 2015), a SpiritualSuccessor supervised by the creator of the original ''Chip's Challenge'' was released called ''Chuck's Challenge'' for iOS, which eventually received a 3D [[VideoGameRemake remake]] called ''Chuck's Challenge 3D'' also released for iOS in addition to PC, Mac and Android. The game is basically the same as ''Chip's Challenge'' with the addition of some new game elements and a new ExcusePlot. (Another attempt at a sequel is called [[http://puzzlestudio.org/ Puzzle Studio]].)
19th May '17 7:29:24 PM MyFinalEdits
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* TheAlcatraz: Level 124 (''The Prisoner'') uses this as the main concept. Chip is trapped within a prison-like chamber and has to use the surrounding elements to lure the patrolling monsters into the buttons that will free him. But that's only the beginning, as he then has to evade the monsters guarding the external area of the level so he can reach the exit safely. This level has inspired the creation of similar, fan-mase levels that were eventually included in the {{Fan Sequel}}s, such as ''Escape from Chipkatraz'' and ''[[SdrawkcabName Zartacla]]'' in [=CCLP2=].

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* TheAlcatraz: Level 124 (''The Prisoner'') uses this as the main concept. Chip is trapped within a prison-like chamber and has to use the surrounding elements to lure the patrolling monsters into the buttons that will free him. But that's only the beginning, as he then has to evade the monsters guarding the external area of the level so he can reach the exit safely. This level has inspired the creation of similar, fan-mase fan-made levels that were eventually included in the {{Fan Sequel}}s, such as ''Escape from Chipkatraz'' and ''[[SdrawkcabName Zartacla]]'' in [=CCLP2=].
19th May '17 1:03:25 PM Eric119
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* {{Retraux}}: ''Chip's Challenge 2'' was released in almost the exact same state than it would've been released in if it was released within the intended timeframe of the early 1990s, thus resulting in this trope as the game heavily shows its age.

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* {{Retraux}}: ''Chip's Challenge 2'' was released in almost the exact same state than that it would've been released in if it was were released within the intended timeframe of the early late 1990s, thus resulting in this trope as the game heavily shows its age.
18th May '17 5:04:10 PM Odacon_Spy
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* TheAlcatraz: Level 124 (''The Prisoner'') uses this as the main concept. Chip is traped within a prison-like chamber and has to use the surrounding elements to lure the patrolling monsters into the buttons that will free him. But that's only the beginning, as he then has to evade the monsters guarding the external area of the level so he can reach the exit safely. This level has inspired the creation of similar, fan-mase levels that were eventually included in the {{Fan Sequel}}s, such as ''Escape from Chipkatraz'' and ''[[SdrawkcabName Zartacla]]'' in [=CCLP2=].

to:

* TheAlcatraz: Level 124 (''The Prisoner'') uses this as the main concept. Chip is traped trapped within a prison-like chamber and has to use the surrounding elements to lure the patrolling monsters into the buttons that will free him. But that's only the beginning, as he then has to evade the monsters guarding the external area of the level so he can reach the exit safely. This level has inspired the creation of similar, fan-mase levels that were eventually included in the {{Fan Sequel}}s, such as ''Escape from Chipkatraz'' and ''[[SdrawkcabName Zartacla]]'' in [=CCLP2=].
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