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It is [[SimilarlyNamedWorks not directly related]] to Creator/{{HBO}} series ''Series/{{Chernobyl}}'': however, it '''was''' created in response to that series, or rather the controversy it arose within [[UsefulNotes/TheNewRussia Russia]]. It is definitely not related to another 2019 game set in and around Chernobyl, ''VideoGame/{{Chernobylite}}''.

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It is [[SimilarlyNamedWorks not directly related]] to Creator/{{HBO}} series ''Series/{{Chernobyl}}'': however, it '''was''' created in response to that series, or rather the controversy it arose within [[UsefulNotes/TheNewRussia Russia]]. It is definitely not related to another 2019 game other games set in and around Chernobyl, such as the ''VideoGame/{{STALKER}}'' series or ''VideoGame/{{Chernobylite}}''.

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Up To Eleven is a defunct trope


* UpToEleven: The game mocks the [[https://culturacolectiva.com/movies/8-historical-inaccuracies-in-hbo-chernobyl blatant]] [[ArtisticLicense/{{Chernobyl}} artistic license]] in HBO's Chernobyl by exaggerating its own narrative to the point it clearly comes off as a parody. Hence, the main thing the player does as a "liquidator" (the official term given to all the people sent to clean up the disaster) is to shoot dozens of Pripyat citizens reduced to ravenous zombie-like hordes, which very obviously did not happen in real life. It also uses full quotes from various anti-Soviet blogs as its environmental description for similar reasons.
* VeryLooselyBasedOnATrueStory: Intentional; see UpToEleven above. Whenever the game refers to an event and lists any numbers, it's also safe to assume they are made up.

to:

* UpToEleven: The game mocks the [[https://culturacolectiva.com/movies/8-historical-inaccuracies-in-hbo-chernobyl blatant]] [[ArtisticLicense/{{Chernobyl}} artistic license]] in HBO's Chernobyl by exaggerating its own narrative to the point it clearly comes off as a parody. Hence, the main thing the player does as a "liquidator" (the official term given to all the people sent to clean up the disaster) is to shoot dozens of Pripyat citizens reduced to ravenous zombie-like hordes, which very obviously did not happen in real life. It also uses full quotes from various anti-Soviet blogs as its environmental description for similar reasons.
* VeryLooselyBasedOnATrueStory: Intentional; see UpToEleven above.Intentional. Whenever the game refers to an event and lists any numbers, it's also safe to assume they are made up.

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* DestructibleProjectiles: Some of the enemies will throw grenades at the player, but you can shoot them in mid-air.



* GrenadeHotPotato: Some of the enemies will throw grenades at the player, but you are allowed to shoot them in mid-air.

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* GrenadeHotPotato: Some HatePlague: The residents of Pripyat have apparently devolved into murderous berserkers as a result of the enemies will throw grenades at the player, but you are allowed to shoot them in mid-air.radiation.


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* TechnicallyLivingZombie: All of the enemies are humans who have gone feral from radiation. Some are still able to use guns and grenades, while others simply rush the player and try to claw them to death.
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* FinalBoss: You fight a transport helicopter on the roof of the [=NPP=] for some reason. It's pretty challenging since the weak points are moving targets.


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* PoisonMushroom: There are "trick" power-ups that damage you, slow down your cursor to a crawl, or cause your weapon to randomly jam. Recognizing them and not picking them up becomes very important, especially in the later levels.
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The game is a peculiar AdventureGame[=/=]RailShooter hybrid, where the player first wanders around the Pripyat exclusion zone as a [[VeryLooselyBasedOnATrueStory supposed]] liquidator in 2D isometric view while discovering collectables and reading the narration about daily life in the USSR (quoted directly from various anti-Soviet blogs in Russia). They begin the game with a list of places of interests like the school or the swimming pool, and once they get there, the game shifts to a FirstPersonShooter mode (with faux-3D graphics much like in the Build engines shooters such as the original ''VideoGame/{{Doom}}'') and they have to shoot the people who lost their sanity as the result of radiation exposure and now attack the player in waves.

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The game is a peculiar AdventureGame[=/=]RailShooter hybrid, where the player first wanders around the [[UsefulNotes/{{Chernobyl}} Pripyat exclusion zone zone]] as a [[VeryLooselyBasedOnATrueStory supposed]] liquidator in 2D isometric view while discovering collectables and reading the narration about daily life in the USSR (quoted directly from various anti-Soviet blogs in Russia). They begin the game with a list of places of interests like the school or the swimming pool, and once they get there, the game shifts to a FirstPersonShooter mode (with faux-3D graphics much like in the Build engines shooters such as the original ''VideoGame/{{Doom}}'') and they have to shoot the people who lost their sanity as the result of radiation exposure and now attack the player in waves.
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''CHERNOBYL: The Untold Story'' is the third game by Mehsoft, the indie development team led by the Russian LetsPlay personality Maddison. It was released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on September 24th, 2019.

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''CHERNOBYL: The Untold Story'' is the third game by Mehsoft, the indie development team led by the Russian UsefulNotes/{{Russia}}n LetsPlay personality Maddison. It was released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on September 24th, 2019.



It is [[SimilarlyNamedWorks not directly related]] to Creator/{{HBO}} series ''Series/{{Chernobyl}}'': however, it '''was''' created in response to that series, or rather the controversy it arose within Russia. It is definitely not related to another 2019 game set in and around Chernobyl, ''VideoGame/{{Chernobylite}}''.

to:

It is [[SimilarlyNamedWorks not directly related]] to Creator/{{HBO}} series ''Series/{{Chernobyl}}'': however, it '''was''' created in response to that series, or rather the controversy it arose within Russia.[[UsefulNotes/TheNewRussia Russia]]. It is definitely not related to another 2019 game set in and around Chernobyl, ''VideoGame/{{Chernobylite}}''.
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* UpToEleven: The game mocks the [[https://culturacolectiva.com/movies/8-historical-inaccuracies-in-hbo-chernobyl blatant]] [[https://tvtropes.org/pmwiki/pmwiki.php/ArtisticLicense/Chernobyl artistic license]] in HBO's Chernobyl by exaggerating its own narrative to the point it clearly comes off as a parody. Hence, the main thing the player does as a "liquidator" (the official term given to all the people sent to clean up the disaster) is to shoot dozens of Pripyat citizens reduced to ravenous zombie-like hordes, which very obviously did not happen in real life. It also uses full quotes from various anti-Soviet blogs as its environmental description for similar reasons.

to:

* UpToEleven: The game mocks the [[https://culturacolectiva.com/movies/8-historical-inaccuracies-in-hbo-chernobyl blatant]] [[https://tvtropes.org/pmwiki/pmwiki.php/ArtisticLicense/Chernobyl [[ArtisticLicense/{{Chernobyl}} artistic license]] in HBO's Chernobyl by exaggerating its own narrative to the point it clearly comes off as a parody. Hence, the main thing the player does as a "liquidator" (the official term given to all the people sent to clean up the disaster) is to shoot dozens of Pripyat citizens reduced to ravenous zombie-like hordes, which very obviously did not happen in real life. It also uses full quotes from various anti-Soviet blogs as its environmental description for similar reasons.
Is there an issue? Send a MessageReason:
None


* UpToEleven: The game mocks the [[https://culturacolectiva.com/movies/8-historical-inaccuracies-in-hbo-chernobyl blatant]] https://tvtropes.org/pmwiki/pmwiki.php/ArtisticLicense/Chernobyl Artistic License]] in HBO's Chernobyl by exaggerating its own narrative to the point it clearly comes off as a parody. Hence, the main thing the player does as a "liquidator" (the official term given to all the people sent to clean up the disaster) is to shoot dozens of Pripyat citizens reduced to ravenous zombie-like hordes, which very obviously did not happen in real life. It also uses full quotes from various anti-Soviet blogs as its environmental description for similar reasons.

to:

* UpToEleven: The game mocks the [[https://culturacolectiva.com/movies/8-historical-inaccuracies-in-hbo-chernobyl blatant]] https://tvtropes.[[https://tvtropes.org/pmwiki/pmwiki.php/ArtisticLicense/Chernobyl Artistic License]] artistic license]] in HBO's Chernobyl by exaggerating its own narrative to the point it clearly comes off as a parody. Hence, the main thing the player does as a "liquidator" (the official term given to all the people sent to clean up the disaster) is to shoot dozens of Pripyat citizens reduced to ravenous zombie-like hordes, which very obviously did not happen in real life. It also uses full quotes from various anti-Soviet blogs as its environmental description for similar reasons.
Is there an issue? Send a MessageReason:
None


* UpToEleven: The game mocks the [[https://culturacolectiva.com/movies/8-historical-inaccuracies-in-hbo-chernobyl blatant inaccuracies]] in HBO's Chernobyl by exaggerating its own narrative to the point it clearly comes off as a parody. Hence, the main thing the player does as a "liquidator" (the official term given to all the people sent to clean up the disaster) is to shoot dozens of Pripyat citizens reduced to ravenous zombie-like hordes, which very obviously did not happen in real life. It also uses full quotes from various anti-Soviet blogs as its environmental description for similar reasons.

to:

* UpToEleven: The game mocks the [[https://culturacolectiva.com/movies/8-historical-inaccuracies-in-hbo-chernobyl blatant inaccuracies]] blatant]] https://tvtropes.org/pmwiki/pmwiki.php/ArtisticLicense/Chernobyl Artistic License]] in HBO's Chernobyl by exaggerating its own narrative to the point it clearly comes off as a parody. Hence, the main thing the player does as a "liquidator" (the official term given to all the people sent to clean up the disaster) is to shoot dozens of Pripyat citizens reduced to ravenous zombie-like hordes, which very obviously did not happen in real life. It also uses full quotes from various anti-Soviet blogs as its environmental description for similar reasons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chetus.png]]
''CHERNOBYL: The Untold Story'' is the third game by Mehsoft, the indie development team led by the Russian LetsPlay personality Maddison. It was released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on September 24th, 2019.

The game is a peculiar AdventureGame[=/=]RailShooter hybrid, where the player first wanders around the Pripyat exclusion zone as a [[VeryLooselyBasedOnATrueStory supposed]] liquidator in 2D isometric view while discovering collectables and reading the narration about daily life in the USSR (quoted directly from various anti-Soviet blogs in Russia). They begin the game with a list of places of interests like the school or the swimming pool, and once they get there, the game shifts to a FirstPersonShooter mode (with faux-3D graphics much like in the Build engines shooters such as the original ''VideoGame/{{Doom}}'') and they have to shoot the people who lost their sanity as the result of radiation exposure and now attack the player in waves.

It is [[SimilarlyNamedWorks not directly related]] to Creator/{{HBO}} series ''Series/{{Chernobyl}}'': however, it '''was''' created in response to that series, or rather the controversy it arose within Russia. It is definitely not related to another 2019 game set in and around Chernobyl, ''VideoGame/{{Chernobylite}}''.

!!Tropes present in this game:
* AllJustADream: The game invokes that trope in ''the very opening'', to tell the players not to take it too seriously.
-->''The story you'll see in this game resembles a feverish dream of a man exhausted by radiation. However, you decide whether this is a fever dream or just the nightmarish Soviet reality.''
* BloodlessCarnage: The people you shoot in the RailShooter mode do not actually bleed, even though they all have an animation where they recoil in pain from your bullets.
* BottomlessMagazines: Your character has a limited number of bullets in a magazine and needs to reload when they run out, but they'll never run out of spare mags.
* EasterEgg: You can collect references to Mehsoft's previous game, ''VideoGame/TheMercuryMan'', as early as the first location of the game.
* ForgottenFallenFriend: Played for laughs in the mission where you talk to the firefighter liquidators who were tasked by the military to round up the irradiated vehicles around Chernobyl. "We have finished the mission, but the boys [who actually drove them] aren't quite the same now. They don't want to leave that scrap, and they'll attack if you try to approach them. We want to go home now, so can you deal with that?"
* GrenadeHotPotato: Some of the enemies will throw grenades at the player, but you are allowed to shoot them in mid-air.
* HeroicMime: The player character never speaks, and the only "dialogue" choices are to accept the missions from the other liquidators he encounters immediately, or do them later in the game.
* StylisticSuck: The game was made in a month, and it is ultimately played for laughs, so many elements are done with little effort: from the main character's sprite being much less detailed than most of the surroundings, to the minimal variety during the FirstPersonShooter segments.
* UpToEleven: The game mocks the [[https://culturacolectiva.com/movies/8-historical-inaccuracies-in-hbo-chernobyl blatant inaccuracies]] in HBO's Chernobyl by exaggerating its own narrative to the point it clearly comes off as a parody. Hence, the main thing the player does as a "liquidator" (the official term given to all the people sent to clean up the disaster) is to shoot dozens of Pripyat citizens reduced to ravenous zombie-like hordes, which very obviously did not happen in real life. It also uses full quotes from various anti-Soviet blogs as its environmental description for similar reasons.
* VeryLooselyBasedOnATrueStory: Intentional; see UpToEleven above. Whenever the game refers to an event and lists any numbers, it's also safe to assume they are made up.
* ViolenceIsTheOnlyOption: Every time you are asked to "check out" some point of interest, the end result always consists of shooting dozens of crazed people (often with guns and grenades) until there is no-one left.
* WelcomeToCorneria: Some [=NPCs=] will say something themselves, others will instead trigger several paragraphs worth of narration. Either way, those lines will be cycled endlessly.
* YouAllLookFamiliar: There are very few enemy sprites in the RailShooter sections, and so they are recycled dozens of times.
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