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Nintendo Hard is now YMMV


* NintendoHard: ''Extremely''. This is an old-school, hardcore PC shooter. No regenerating health. Health and armor pickups are relatively uncommon. Enemies can kill you in just four or five assault rifle shots (seven or eight shots if you're fully armored). Snipers can kill you in one or two shots. Adrenaline Mode gives you a slight edge, but doesn't make you a God Among Men like in most other shooters that feature it. The game is also often rather unclear as to what you're supposed to do to progress in the level; this isn't a simple matter of no objective markers but a much more core problem of doors, vents, and other progression triggers not being clearly displayed by the level design.
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* NoNameGiven: The bartender/resistance operative who [[spoiler: secretly serves as Castor's contact on the outside]] is never given a name.
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** As shown [[https://www.youtube.com/watch?v=a__lH8pW2gI here]], the enemies have a really bad understanding of doors.
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* BreakOutTheMuseumPiece: The game is set in 2044, yet the vast majority of the guns are models that were in use by military and police forces in 2003. This could be explained by the fact that most of the enemies you fight are operating outside the law and probably don't have access to "modern" weapons.

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* BreakOutTheMuseumPiece: The game is set in 2044, yet the vast majority of the guns are models that were in use by military and police forces in 2003.2003, some of which would be upwards of 50 years old at the time the game takes place. This could be explained by the fact that most of the enemies you fight are operating outside the law and probably don't have access to "modern" weapons.
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* ATasteOfPower: As you escape from the space station at the start of the game you get to use the G11 as your primary weapon, which is one of the best assault rifles in the entire game. You lose your inventory after being captured by the Mafia one level after crashing down on Earth, and that weapon only appears again much, much later.

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* ATasteOfPower: As you escape from the space station at the start of the game you get to use the G11 as your primary weapon, which is one of the best assault rifles in the entire game. You lose your inventory after being captured by the Mafia one level after crashing down on Earth, and that weapon only appears again much, much later.
* ATasteOfPower: As you escape from the space station at the start of the game you get to use the G11 as your primary weapon, which is one of the best assault rifles in the entire game. You lose your inventory after being captured by the Mafia one level after crashing down on Earth, and that weapon only appears again much, much later.



* BreakOutTheMuseumPiece: The game is set in 2044, yet the vast majority of the guns are models that were in use by military and police forces in 2003. This could be explained by the fact that most of the enemies you fight are operating outside the law and probably don't have access to "modern" weapons.



* Padding: Easily the biggest common criticism of the game, the game often repeats hallways/rooms to pad out it's run time, even though the game would already be a decent length without them, a particular absurd one is the underwater level, where after making your way through one confusing flooded ship, you make your way through another one, which is completely identical aside from what paths are blocked off.



* TasteOfPower: As you escape from the space station at the start of the game you get to use the G11 as your primary weapon, which is one of the best assault rifles in the entire game. You lose your inventory after being captured by the Mafia one level after crashing down on Earth, and that weapon only appears again much, much later.

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Gomez shows up to kill the Siberian guy who helps Chaser, since Gomez is the only character with a coat like that.


* Padding: Easily the biggest common criticism of the game, the game often repeats hallways/rooms to pad out it's run time, even though the game would already be a decent length without them, a particular absurd one is the underwater level, where after making your way through one confusing flooded ship, you make your way through another one, which is completely identical aside from what paths are blocked off.



* WhatHappenedToTheMouse: That "man in black" who saved Chaser's life in Russia is never found. Or seen. Or even given a name. Or a reason to do what he did. Or... absolutely anything. [[spoiler: Though that man might have been Gomez who was sent by Longwood, since he needed Chaser alive to proceed with his plan.]]

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* WhatHappenedToTheMouse: That "man in black" who saved Chaser's life in Russia is never found. Or seen. Or even given a name. Or a reason to do what he did. Or... absolutely anything. [[spoiler: Though that man might have been is almost certainly Gomez who was sent by Longwood, since he needed Chaser alive to proceed with his plan.]]

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