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History VideoGame / CastlevaniaSymphonyoftheNight

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* LeaningOnTheFourthWall: In certain corridors in the castle, the player will see an ornate crest on the wall with the initials "CD". This is a reference to the fact that these are [[DynamicLoading loading corridors]], where the game is reading the next area from the [[UsefulNotes/CompactDisc disc]]. However, the initials could also stand for "Castle Dracula" or simply "Count Dracula", avoiding an outright [[BreakingTheFourthWall fourth wall break]], as long as one ignores the circle with a tiny hole in the center, in the middle of the crest right under the letters.

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* LeaningOnTheFourthWall: In certain corridors in the castle, the player will see an ornate crest on the wall with the initials "CD". This is a reference to the fact that these are [[DynamicLoading loading corridors]], where the game is reading the next area from the [[UsefulNotes/CompactDisc [[Platform/CompactDisc disc]]. However, the initials could also stand for "Castle Dracula" or simply "Count Dracula", avoiding an outright [[BreakingTheFourthWall fourth wall break]], as long as one ignores the circle with a tiny hole in the center, in the middle of the crest right under the letters.
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** The Shield Rod in the Colosseum (which can cast unique spells depending on which shield is equipped alongside it) is pretty useful for most of the game, but it becomes an example of this after getting the late-game Alucard Shield. With the Alucard Shield's spell, you can shield bash enemies for a ludicrous amount of damage while healing yourself and turning invincible. You can literally walk through any boss if its weakpoint is exposed. The one downside is that the Shield Rod itself is somewhat weak, but later in the game it can be replaced with a random-dropped Mablung Sword that is stronger while still being able to cast shield spells.
** The Muramasa starts off weak, but becomes more powerful every time you hit an enemy and draw blood with it equipped. Through grinding, [[MagikarpPower it can become obscenely powerful]].

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** The Shield Rod in the Colosseum (which can cast unique spells depending on which shield is equipped alongside it) is pretty useful for most of the game, but it becomes an example of this after getting the late-game Alucard Shield. With the Alucard Shield's spell, you can shield bash enemies for a ludicrous amount of damage while healing yourself and turning invincible. You can literally walk through any boss if its weakpoint is exposed. The one downside is that the Shield Rod itself is somewhat weak, but later in the game it can be replaced with a random-dropped Mablung Sword that is stronger while still being able to cast shield spells.
spells. Also, you only get 1 exp from killing enemies with the Alucard Shield as a trade off for essentially being a walking death machine.
** The Muramasa starts off weak, but becomes more powerful every time you hit an enemy and draw blood with it equipped. Through grinding, [[MagikarpPower it can become obscenely powerful]]. That said, the amount of time needed to actually make it that strong makes it rather impractical.



* MaleFrontalNudity: There are nude statues for both sexes.

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* MaleFrontalNudity: There are nude statues for ** The Muramasa initially seems like a JokeWeapon. It initially ''lowers'' your damage and defense. And, like the Red Rust, if Alucard's total attack is less than 10, it can occasionally "jam" when trying to attack. Also, [[MurderArsonAndJaywalking it takes both sexes.hand slots]]. Seemingly the only benefit it has is that it has the Soul Steal effect permanently in effect. However, the Muramasa actually grows stronger from absorbing blood from enemies. For increasing amounts of blood absorbed, it's attack will go up (it operates on the formula of ATT×2 +11 for each point of strength added). And as it powers up, it gains more and more effects for each swing of the sword. And due to the fact it has a maximum strength of 999, MUCH higher than any other weapon in the game, it can ultimately become THE InfinityPlusOneSword. That said, it takes a fair amount of grinding before it outpaces the other best weapons in the game, and takes over 1 million blood sprays absorbed to reach maximum strength.
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* AHeadAtEachEnd: Diplocephalus is a crocodile-like beast with the upper body of a fireball-slinging human woman attached to its tail.

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* AHeadAtEachEnd: Diplocephalus is a crocodile-like beast with the upper body of a fireball-slinging human woman attached to its tail. The "real" head that must be damaged belongs the larger beast.
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** In both the Final Stage and the normal campaign, the Castle Keep has a hidden switch which drops an extendable staircase to a hidden attic, a call-back to the hidden room in ''Rondo of Blood'' that you could use to farm points and hearts. In ''Symphony'', Alucard finds some elemental resistance and the Platinum Mail.

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** In both the Final Stage and the normal campaign, the Castle Keep has a hidden switch which drops an extendable staircase to a hidden attic, a call-back to the hidden room in ''Rondo of Blood'' that you could use to farm points and hearts. In ''Symphony'', Alucard finds some elemental resistance and the Platinum Mail.Mail, while Richter in the prologue finds some sweet late-game equipment... for Alucard, [[{{Troll}} which Richter can't use and doesn't carry over to Alucard's inventory]].
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''Franchise/{{Castlevania}}: Symphony of the Night'' (''Devil Castle Dracula X: Nocturne in the Moonlight'' in Japan), a Platform/PlayStation game released in 1997 (and later re-released in Japan with extra content on the UsefulNotes/SegaSaturn), has since become regarded by critics and fans alike as one of, if not the absolute best game in the ''Castlevania'' series. ''Symphony'' helped coin the term "{{Metroidvania}}", provided the earliest known entry in the series to avert the ExcusePlot trope (well, first [[NoExportForYou released outside of Japan]]), and contained a number of [[MemeticMutation oft-repeated lines]] about the [[NarmCharm nature of mankind]] that helped seal its place in gaming history.

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''Franchise/{{Castlevania}}: Symphony of the Night'' (''Devil Castle Dracula X: Nocturne in the Moonlight'' in Japan), a Platform/PlayStation game released in 1997 (and later re-released in Japan with extra content on the UsefulNotes/SegaSaturn), Platform/SegaSaturn), has since become regarded by critics and fans alike as one of, if not the absolute best game in the ''Castlevania'' series. ''Symphony'' helped coin the term "{{Metroidvania}}", provided the earliest known entry in the series to avert the ExcusePlot trope (well, first [[NoExportForYou released outside of Japan]]), and contained a number of [[MemeticMutation oft-repeated lines]] about the [[NarmCharm nature of mankind]] that helped seal its place in gaming history.



* The [[Platform/PlayStationPortable PSP]] game ''VideoGame/CastlevaniaTheDraculaXChronicles'' [[EmbeddedPrecursor included]] ''Symphony'' to round out the ''[[VideoGame/CastlevaniaRondoOfBlood Rondo]]'' saga. The ''Chronicles'' version included its own additions such as a new SecretCharacter, and redone script and voice acting. This updated version of ''Symphony'' and the original version of ''Rondo'' were re-released for the Platform/{{PlayStation 4}} as ''Castlevania Requiem: Symphony of the Night & Rondo of Blood'', featuring HD and 4K support, added vibration feedback, optional background borders, and full trophies support. The PSP version of ''Symphony'' was also released for [[UsefulNotes/IOSGames iOS]] and [[Platform/AndroidGames Android]] devices on March 4, 2020, one day prior to [[WesternAnimation/Castlevania2017 the Netflix animated series]][='=] Season 3 premiere. In addition to the PSP's changes, the mobile port introduces onscreen virtual controls and a "continue" feature which allows players to quickly load the last room they entered.

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* The [[Platform/PlayStationPortable PSP]] game ''VideoGame/CastlevaniaTheDraculaXChronicles'' [[EmbeddedPrecursor included]] ''Symphony'' to round out the ''[[VideoGame/CastlevaniaRondoOfBlood Rondo]]'' saga. The ''Chronicles'' version included its own additions such as a new SecretCharacter, and redone script and voice acting. This updated version of ''Symphony'' and the original version of ''Rondo'' were re-released for the Platform/{{PlayStation 4}} as ''Castlevania Requiem: Symphony of the Night & Rondo of Blood'', featuring HD and 4K support, added vibration feedback, optional background borders, and full trophies support. The PSP version of ''Symphony'' was also released for [[UsefulNotes/IOSGames iOS]] Platform/{{iOS}} and [[Platform/AndroidGames Android]] Platform/{{Android}} devices on March 4, 2020, one day prior to [[WesternAnimation/Castlevania2017 the Netflix animated series]][='=] Season 3 premiere. In addition to the PSP's changes, the mobile port introduces onscreen virtual controls and a "continue" feature which allows players to quickly load the last room they entered.



** The prologue is called "Final Stage: Bloodlines", (incorrectly) referring to the UsefulNotes/SegaGenesis game, ''VideoGame/CastlevaniaBloodlines''. However, instead of fixing it in later releases, the final stage of ''VideoGame/CastlevaniaRondoOfBlood'' was changed to "Bloodlines" once the game was released in English, even though it was "Rondo of Blood" in the original Japanese, thus making the Bloodlines name retroactively correct.

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** The prologue is called "Final Stage: Bloodlines", (incorrectly) referring to the UsefulNotes/SegaGenesis Platform/SegaGenesis game, ''VideoGame/CastlevaniaBloodlines''. However, instead of fixing it in later releases, the final stage of ''VideoGame/CastlevaniaRondoOfBlood'' was changed to "Bloodlines" once the game was released in English, even though it was "Rondo of Blood" in the original Japanese, thus making the Bloodlines name retroactively correct.



* ShearMenace: The Underground Garden area in the UsefulNotes/SegaSaturn version of the game has gardeners wielding huge shears as enemies.

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* ShearMenace: The Underground Garden area in the UsefulNotes/SegaSaturn Platform/SegaSaturn version of the game has gardeners wielding huge shears as enemies.



* VideoGameSliding: Although Alucard lacks this ability, Richter Belmont has an extremely fast sliding maneuver. Maria Renard also has a slide, although she's only playable in the UsefulNotes/SegaSaturn version, and the ''VideoGame/CastlevaniaTheDraculaXChronicles'' version on the UsefulNotes/PlaystationPortable.

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* VideoGameSliding: Although Alucard lacks this ability, Richter Belmont has an extremely fast sliding maneuver. Maria Renard also has a slide, although she's only playable in the UsefulNotes/SegaSaturn Platform/SegaSaturn version, and the ''VideoGame/CastlevaniaTheDraculaXChronicles'' version on the UsefulNotes/PlaystationPortable.Platform/PlaystationPortable.

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