History VideoGame / CastlevaniaIIIDraculasCurse

10th Jan '17 6:43:31 AM LarryMullen
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* CompletelyDifferentTitle: The Japanese title, ''Akumajō Densetsu'', means "Legend of the Devil's Castle".
20th Dec '16 1:05:24 AM Sabrewing
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* BrokenBridge: The first path split offers a direct route to the castle by way of the clock tower. Taking it and reaching the top causes the bridge to plunge into the lake surrounding Castlevania, forcing you to turn back and take a (thankfully truncated) version of the other route.
16th Dec '16 3:33:29 AM Morgenthaler
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* GodzillaThreshold: The [[BadassFamily Belmont Clan]] was banished from Wallachia long ago [[AllOfTheOtherReindeer out of fear of their "superhuman" strength]]. Who better to take on ol' Drac than a {{badass}} Belmont?

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* GodzillaThreshold: The [[BadassFamily Belmont Clan]] was banished from Wallachia long ago [[AllOfTheOtherReindeer out of fear of their "superhuman" strength]]. Who better to take on ol' Drac than a {{badass}} badass Belmont?
27th Nov '16 3:36:13 PM thatother1dude
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[[caption-width-right:300:''[[PutOnABus Guess which one of these four has never appeared in a canon sequel. Hint: you can barely see him at first glance]].'']]

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[[caption-width-right:300:''[[PutOnABus Guess which one of these four has never appeared in a canon sequel. Hint: you can barely see him at first glance]].'']]
7th Nov '16 4:00:18 PM Garo1o8
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* DifficultyByRegion: In the Famicom version, the strength of enemy attacks remain constant throughout the entire game and each enemy does varying damage, unlike the NES version where enemy damage output increases after you pass certain points in the game, and all enemies and bosses deal the same damage. This difference is especially apparent in the last few stages of the game, where every enemy and boss will deal 4 bars of damage in the NES version (and thus you die in 4 hits), while in the Famicon version very few enemies deal that much damage (with even Dracula dealing only 3 bars of damage in all his forms). Additionally, Grant is considerably more powerful in the Famicom version, as instead of a short range stabbing attack, his primary attack is ''throwing'' his knife, similar to his knife sub-weapon in the NES release, but without the need for hearts. Some other changes were made to the NES version to make it harder, such as Medusa Heads spawning in the final screen of the Clock Tower escape level, the bandages from Mummies being shot in a wavy trajectory instead of travelling straight, Axe Armors requiring a few more hits to kill, dying in the final section against Dracula sending you back to the beginning of the prior level section instead of at Dracula's stairway, a Boomerang inside a candle in the hallway to Dracula being replaced with a Knife, and the lasers fired by Dracula's final form being about 4 times as long, making his lasers a lot harder to avoid (which when combined with the fact he deals 4 bars of damage here unlike the Famicon version, makes him murderously difficult, especially if you don't have an Axe to hit him without the aid of the rising platforms).

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* DifficultyByRegion: In the Famicom version, the strength of enemy attacks remain constant throughout the entire game and each enemy does varying damage, unlike the NES version where enemy damage output increases after you pass certain points in the game, and all enemies and bosses deal the same damage. This difference is especially apparent in the last few stages of the game, where every enemy and boss will deal 4 bars of damage in the NES version (and thus you die in 4 hits), while in the Famicon version very few enemies deal that much damage (with even Dracula dealing only 3 bars of damage in all his forms). Additionally, Grant is considerably more powerful in the Famicom version, as instead of a short range stabbing attack, his primary attack is ''throwing'' his knife, similar to his knife sub-weapon in the NES release, but without the need for hearts. Some Several other changes were made to the NES version to make it harder, such as Medusa Heads enemies spawning in certain rooms that weren't there in the final screen of the Clock Tower escape level, Famicom version, the bandages from Mummies being shot in a wavy trajectory instead of travelling straight, Axe Armors and Bone Pillars requiring a few more hits to kill, kill while the former's shield gained the ability to block the Boomerang and the latter firing faster, many bosses being made more difficult (the aforementioned Mummy change applies to their boss version, all the rooms you fight the Spirit in were adjusted so you no longer have a safe spot from the Mummies and Cyclops, the Bone Dragon King requires hitting its head to harm, and the Leviathan fires 3 much larger fireballs), dying in the final section against Dracula sending you back to the beginning of the prior level section instead of at Dracula's stairway, a Boomerang inside a candle in the hallway to Dracula being replaced with a Knife, and the lasers fired by Dracula's final form being about 4 times as long, long while gaining the ability to be aimed anywhere, making his lasers a lot harder to avoid (which when combined with the fact he deals 4 bars of damage here unlike the Famicon version, makes him murderously difficult, especially if you don't have an Axe to hit him without the aid of the rising platforms).platforms).
** If that wasn't enough, the HarderThanHard SecondQuest amps the difficulty up even more in the NES version, with you taking four bars of damage from every enemy right from the beginning of the game, and replacing a few of the enemies with more dangerous versions, most notoriously replacing the already infamously annoying Medusa Heads with the [[DemonicSpider Skull Heads]].
4th Nov '16 12:56:36 AM Garo1o8
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* ContractualBossImmunity: While Death's second form is considered a step down in difficulty from his first form, he has a unique trait no other enemy nor boss in the game has, in being completely immune to the Boomerang; the Boomerang will simply harmlessly bounce off him with a clinking noise. The other subweapons still work fine on him though, making them more ideal to take into the Death fight with you.
3rd Nov '16 5:12:31 AM Garo1o8
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* DifficultyByRegion: In the Famicom version, the strength of enemy attacks remain constant throughout the entire game, unlike the NES version (where damage increases with each successive stage), but each enemy does varying damage. Additionally, Grant is considerably more powerful in the Famicom version, as instead of a short range stabbing attack, his primary attack is ''throwing'' his knife, similar to his knife sub-weapon in the NES release, but without the need for hearts.

to:

* DifficultyByRegion: In the Famicom version, the strength of enemy attacks remain constant throughout the entire game, unlike the NES version (where damage increases with each successive stage), but game and each enemy does varying damage.damage, unlike the NES version where enemy damage output increases after you pass certain points in the game, and all enemies and bosses deal the same damage. This difference is especially apparent in the last few stages of the game, where every enemy and boss will deal 4 bars of damage in the NES version (and thus you die in 4 hits), while in the Famicon version very few enemies deal that much damage (with even Dracula dealing only 3 bars of damage in all his forms). Additionally, Grant is considerably more powerful in the Famicom version, as instead of a short range stabbing attack, his primary attack is ''throwing'' his knife, similar to his knife sub-weapon in the NES release, but without the need for hearts. Some other changes were made to the NES version to make it harder, such as Medusa Heads spawning in the final screen of the Clock Tower escape level, the bandages from Mummies being shot in a wavy trajectory instead of travelling straight, Axe Armors requiring a few more hits to kill, dying in the final section against Dracula sending you back to the beginning of the prior level section instead of at Dracula's stairway, a Boomerang inside a candle in the hallway to Dracula being replaced with a Knife, and the lasers fired by Dracula's final form being about 4 times as long, making his lasers a lot harder to avoid (which when combined with the fact he deals 4 bars of damage here unlike the Famicon version, makes him murderously difficult, especially if you don't have an Axe to hit him without the aid of the rising platforms).



* MightyGlacier: The Leviathan you fight at the end of stage 7. It has by far the most HP of any boss in the game, requiring 32 whip hits to kill (while every other boss requires 12 or 16), and in the Famicon version it's one of the few enemies in the game that deals 4 bars of damage, while in the NES version it marks the point where all enemies start dealing 4 bars of damage. However it's a huge target and only moves by slow periodic jumps.



* OneWingedAngel: Dracula has ''two'' such forms in the final battle; after you defeat his first form he turns into a floating five-headed monstrosity that vomits acid on you. Then, after you defeat that, he turns into a huge gargoyle-like creature.

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* OneWingedAngel: Dracula has ''two'' such forms in the final battle; after you defeat his first form he turns into a floating five-headed monstrosity that vomits acid on you. Then, after you defeat that, he turns into a huge gargoyle-like creature.creature that fires lasers at you, while you have to maneuver on floating circling platforms that rise from the ground over BottomlessPits.
24th Oct '16 10:16:13 AM OlfinBedwere
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* BlindIdiotTranslation: The game's English translation is clunky, to say the least. In particular, the opening scroll tells us that Dracula's goal was to "create a bad world filled with evil," and can't seem to decide whether Dracula was able to conquer just one city or ''all of Europe'' before anyone thought to ask Trevor for help.
18th Oct '16 2:42:08 AM OlfinBedwere
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* OneWingedAngel: Dracula has ''two'' such forms in the final battle; after you defeat his first form he turns into a floating five-headed monstrosity that vomits acid on you. Then, after you defeat that, he turns into a huge gargoyle-like creature.
7th Oct '16 1:50:21 PM contrafanxxx
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* EvilLaugh: Present in the theme [[https://www.youtube.com/watch?v=Xu7JweAVvbY "Epigraph"]]. Death also lets out a few of these in his second form.

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* EvilLaugh: Present in the theme [[https://www.youtube.com/watch?v=Xu7JweAVvbY "Epigraph"]]."Epitaph"]]. Death also lets out a few of these in his second form.
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