History VideoGame / CastlevaniaIIIDraculasCurse

4th Aug '16 2:43:23 PM Saurubiker
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''Castlevania III: Dracula's Curse'' (''Legend of Demon Castle: Akumajou Densetsu'' in Japan) is the third NES entry of the epically long Franchise/{{Castlevania}} series, and a prequel to the original. This game chronicles the exploits of Trevor C. Belmont (Ralph Belmond in Japan), grandfather of the original game's Simon Belmont. In 1476, Trevor, who has "a long history of fighting the forces of evil", is called forth by the citizens of Wallachia to defeat Dracula. The game chronicles his journey across the land to the titular Castlevania, and his subsequent infiltration of the castle and battle with Dracula.

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''Castlevania III: Dracula's Curse'' (''Legend of Demon Castle: Akumajou (''Akumajō Densetsu'' or "Legend of the Devil's Castle" in Japan) is the third NES entry of the epically long Franchise/{{Castlevania}} series, and a prequel to the original. This game chronicles the exploits of Trevor C. Belmont (Ralph Belmond in Japan), grandfather of the original game's Simon Belmont. In 1476, Trevor, who has "a long history of fighting the forces of evil", is called forth by the citizens of Wallachia to defeat Dracula. The game chronicles his journey across the land to the titular Castlevania, and his subsequent infiltration of the castle and battle with Dracula.
11th Apr '16 8:13:52 AM LucaEarlgrey
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''Castlevania III: Dracula's Curse'' (''Legend of Demon Castle: Akumajyou Densetsu'' in Japan) is the third NES entry of the epically long Franchise/{{Castlevania}} series, and a prequel to the original. This game chronicles the exploits of Trevor C. Belmont (Ralph Belmond in Japan), grandfather of the original game's Simon Belmont. In 1476, Trevor, who has "a long history of fighting the forces of evil", is called forth by the citizens of Wallachia to defeat Dracula. The game chronicles his journey across the land to the titular Castlevania, and his subsequent infiltration of the castle and battle with Dracula.

to:

''Castlevania III: Dracula's Curse'' (''Legend of Demon Castle: Akumajyou Akumajou Densetsu'' in Japan) is the third NES entry of the epically long Franchise/{{Castlevania}} series, and a prequel to the original. This game chronicles the exploits of Trevor C. Belmont (Ralph Belmond in Japan), grandfather of the original game's Simon Belmont. In 1476, Trevor, who has "a long history of fighting the forces of evil", is called forth by the citizens of Wallachia to defeat Dracula. The game chronicles his journey across the land to the titular Castlevania, and his subsequent infiltration of the castle and battle with Dracula.
9th Mar '16 7:56:37 AM Prfnoff
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''Castlevania III: Dracula's Curse'' (''Legend of Demon Castle Akumajyou Densetsu'' in Japan) is the third NES entry of the epically long Franchise/{{Castlevania}} series, and a prequel to the original. This game chronicles the exploits of Trevor C. Belmont (Ralph Belmond in Japan), grandfather of the original game's Simon Belmont. In 1476, Trevor, who has "a long history of fighting the forces of evil", is called forth by the citizens of Wallachia to defeat Dracula. The game chronicles his journey across the land to the titular Castlevania, and his subsequent infiltration of the castle and battle with Dracula.

to:

''Castlevania III: Dracula's Curse'' (''Legend of Demon Castle Castle: Akumajyou Densetsu'' in Japan) is the third NES entry of the epically long Franchise/{{Castlevania}} series, and a prequel to the original. This game chronicles the exploits of Trevor C. Belmont (Ralph Belmond in Japan), grandfather of the original game's Simon Belmont. In 1476, Trevor, who has "a long history of fighting the forces of evil", is called forth by the citizens of Wallachia to defeat Dracula. The game chronicles his journey across the land to the titular Castlevania, and his subsequent infiltration of the castle and battle with Dracula.
9th Mar '16 7:56:25 AM Prfnoff
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The third NES entry of the epically long Franchise/{{Castlevania}} series, and a prequel to the original. This game chronicles the exploits of Trevor C. Belmont (Ralph Belmond in Japan), grandfather of the original game's Simon Belmont. In 1476, Trevor, who has "a long history of fighting the forces of evil", is called forth by the citizens of Wallachia to defeat Dracula. The game chronicles his journey across the land to the titular Castlevania, and his subsequent infiltration of the castle and battle with Dracula.

to:

The ''Castlevania III: Dracula's Curse'' (''Legend of Demon Castle Akumajyou Densetsu'' in Japan) is the third NES entry of the epically long Franchise/{{Castlevania}} series, and a prequel to the original. This game chronicles the exploits of Trevor C. Belmont (Ralph Belmond in Japan), grandfather of the original game's Simon Belmont. In 1476, Trevor, who has "a long history of fighting the forces of evil", is called forth by the citizens of Wallachia to defeat Dracula. The game chronicles his journey across the land to the titular Castlevania, and his subsequent infiltration of the castle and battle with Dracula.
18th Dec '15 1:41:19 PM xxbiasonxxx
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* EvilLaugh: Present in the theme [[https://www.youtube.com/watch?v=Xu7JweAVvbY "Epigraph"]]. Death also lets out a few of these in his second form.
15th Dec '15 1:55:13 PM Arbitrarily
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* GangplankGalleon: Stage 4 on the Sypha route.



* GhostShip: Stage 4 on the Sypha route.
15th Dec '15 1:54:08 PM Arbitrarily
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* AllTheWorldsAreAStage: It's subtle, but the second to last level is like this, of the Final Exam variety. It's an insanely hard gauntlet of many of the challenges from throughout the game on both paths, including a stream full of mermen, Harpies dropping Hunchbacks, spiked crushers, a tower that scolls upwards in jolts, and THE STAIRS.


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* ClockworksArea: This game has two of them. The first is the optional Stage 2, which is required if you want to rescue Grant. The second is the final stage, being a hybrid of the Clock Tower and Castle Keep areas of Dracula's castle similarly to the first game. It was also this game that associated the Clock Tower areas with the infamous [[GoddamnBats Medusa Heads]], which became a staple of the series.


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* DeathMountain: The Stage 7 you get on the Alucard route. It's [[MarathonLevel notoriously long]].


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* FragileSpeedster: Grant. He can climb up walls and along ceilings, allowing him to avoid enemies and skip a few level segments. He also moves the fastest, jumps the highest, and is the only character to actually have control of his jump in mid-air. However, he doesn't take hits well, and his default attack doesn't do much damage to enemies or bosses.


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* GhostShip: Stage 4 on the Sypha route.


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* SequelDifficultySpike: Oh yes. See NintendoHard above.


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* UndergroundLevel: Most of the Alucard routes. Half of Stage 4, all of Stage 5, all of Stage 6 (one of them, anyway, considering you could opt to play the Sunken Ruins instead), and several sections of Stage 7.
7th Nov '15 9:14:45 PM azul120
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* NinjaPirateZombieRobot: Grant is all of these sans the Robot part.

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* NinjaPirateZombieRobot: Grant is all of these sans the Robot part.The first two apply to Grant.
2nd Oct '15 8:21:55 PM mlsmithca
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* LetsPlay: One for the Famicom version of the game can be seen [[http://www.nicovideo.jp/watch/sm10136646 here]] with [[http://mmcafe.com/nico.html this]]. While they talk in Japanese, it's easy to relate to them by their emotions as [[ClassicVideoGameScrewYous holes, crows, bats, medusa heads and stairs screw with them]].



* NintendoHard: It's a NES Castlevania game. Anything else that needs to be said?
** Actually, a few things. The stairs are worse than the first game. You used to be able to hold right/left plus up/down to walk smoothly onto stairs. Here, you have to stop and hold up/down. DamnYouMuscleMemory makes this EVIL if you played the first game. It's also harder to use powerups on the stairs, being almost random whether pressing B while holding up (to go up the stairs) will use your subweapon. Also, lurching screen vertical [[AutoScrollingLevel Auto-Scrolling Levels]] where enemies appear out of thin air after part of the space necessary to see them is already visible, levels where you have to go upstairs with a dozen turrets and [[GoddamnedBats Gargoyles]], not starting on the stairs before Dracula when you die (you go back to BLK A-02) like in most other Castlevania games, at least one ridiculously stretched jump, etc. Oh, and there's two levels where you must fight 2 and 3 bosses in a row, respectively, and that's not counting Dracula, who has 3 forms. Did I mention you have to beat BLK A-02 and '''three forms''' of Dracula ''on the same health bar and time limit?'' It's much harder than the [[VideoGame/CastlevaniaI first game]] in many ways.

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* NintendoHard: It's a NES Castlevania game. Anything else that needs to be said?
** Actually, a few things.
The stairs are worse than the first game. You used to be able to hold right/left plus up/down to walk smoothly onto stairs. Here, you have to stop and hold up/down. DamnYouMuscleMemory makes this EVIL if you played the first game. It's also harder to use powerups on the stairs, being almost random whether pressing B while holding up (to go up the stairs) will use your subweapon. Also, lurching screen vertical [[AutoScrollingLevel Auto-Scrolling Levels]] where enemies appear out of thin air after part of the space necessary to see them is already visible, levels where you have to go upstairs with a dozen turrets and [[GoddamnedBats Gargoyles]], not starting on the stairs before Dracula when you die (you go back to BLK A-02) like in most other Castlevania games, at least one ridiculously stretched jump, etc. Oh, and there's two levels where you must fight 2 and 3 bosses in a row, respectively, and that's not counting Dracula, who has 3 forms. Did I mention you You have to beat BLK A-02 and '''three forms''' of Dracula ''on the same health bar and time limit?'' limit.'' It's much harder than the [[VideoGame/CastlevaniaI first game]] in many ways.



* SleevesAreForWimps: Grant, at least in-game (see WalkingShirtlessScene below . . .)

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* SleevesAreForWimps: Grant, at least in-game (see WalkingShirtlessScene below . . .below...)



* WallCrawl: Grant can climb walls and ceilings, making him useful for grabbing out of reach [[OneUp 1-Ups]] or effortlessly outrunning [[AdvancingWallOfDoom advancing walls of doom]]

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* WallCrawl: Grant can climb walls and ceilings, making him useful for grabbing out of reach [[OneUp 1-Ups]] or effortlessly outrunning [[AdvancingWallOfDoom advancing walls of doom]]doom.]]



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30th Sep '15 1:52:14 AM Saurubiker
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** The European version is based on the U.S. version but made slightly easier: enemies do less damage in early levels and the Stopwatch lasts longer.

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** The European version is based on the U.S. version but made slightly easier: easier than the American version, but still harder than the Japanese ones: enemies do less damage in early levels and the Stopwatch stopwatch lasts longer.
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