History VideoGame / CastlevaniaIIIDraculasCurse

20th Aug '17 7:11:58 PM Garo1o8
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** While bosses can be affected by Sypha's Ice spell, they will only be frozen for a split second, and hitting them while frozen will not do anymore damage, when it would be an instant kill on any regular enemy.

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** While bosses can be affected by Sypha's Ice spell, they will only be frozen for a split second, and hitting them while frozen will not do anymore damage, any more damage than usual, when it would be an instant kill on any regular enemy.



* FragileSpeedster: Grant. He can climb up walls and along ceilings, allowing him to avoid enemies and skip a few level segments. He also moves the fastest, jumps the highest, and is the only character to actually have control of his jump in mid-air. However, he takes an additional bar of damage when hit, and his basic attack, while faster than Trevor's Whip, is significantly weaker.

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* FragileSpeedster: Grant. He can climb up walls and along ceilings, allowing him to avoid enemies and skip a few level segments. He also moves the fastest, jumps the highest, and is the only character to actually have control of his jump in mid-air. However, he takes an additional bar of damage when hit, and his basic attack, attack in the NES version, while a lot faster than Trevor's Whip, is significantly weaker.weaker with almost no reach to it; Grant has to be nearly touching enemies to hit them with his stab and thus often get hit himself in the process.
16th Aug '17 10:01:33 PM Garo1o8
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* ContractualBossImmunity: While Death's second form is considered a step down in difficulty from his first form, he has a unique trait no other enemy nor boss in the game has, in being completely immune to the Boomerang; the Boomerang will simply harmlessly bounce off him with a clinking noise. The other subweapons still work fine on him though, making them more ideal to take into the Death fight with you.

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* ContractualBossImmunity: While Death's second form is considered a step down in difficulty from his first form, he has a unique trait no other enemy nor boss in the game has, in being completely immune to the Boomerang; Cross; the Boomerang Cross will simply harmlessly bounce off him with a clinking noise. The other subweapons still work fine on him though, making them more ideal to take into the Death fight with you.



** While bosses can be affected by Sypha's Ice spell, they will only be frozen for a split second, and hitting them while frozen will not do anymore damage, when it would be an instant kill on any regular enemy.



* DifficultyByRegion: In the Famicom version, the strength of enemy attacks remain constant throughout the entire game and each enemy does varying damage, unlike the NES version where enemy damage output increases after you pass certain points in the game, and all enemies and bosses deal the same damage. This difference is especially apparent in the last few stages of the game, where every enemy and boss will deal 4 bars of damage in the NES version (and thus you die in 4 hits), while in the Famicon version very few enemies deal that much damage (with even Dracula dealing only 3 bars of damage in all his forms). Additionally, Grant is considerably more powerful in the Famicom version, as instead of a short range stabbing attack, his primary attack is ''throwing'' his knife, similar to his knife sub-weapon in the NES release, but without the need for hearts. Several other changes were made to the NES version to make it harder, such as enemies spawning in certain rooms that weren't there in the Famicom version, the bandages from Mummies being shot in a wavy trajectory instead of travelling straight, Axe Armors and Bone Pillars requiring a few more hits to kill while the former's shield gained the ability to block the Boomerang and the latter firing faster, many bosses being made more difficult (the aforementioned Mummy change applies to their boss version, all the rooms you fight the Spirit in were adjusted so you no longer have a safe spot from the Mummies and Cyclops, the Bone Dragon King requires hitting its head to harm, and the Leviathan fires 3 much larger fireballs), dying in the final section against Dracula sending you back to the beginning of the prior level section instead of at Dracula's stairway, a Boomerang inside a candle in the hallway to Dracula being replaced with a Knife, and the lasers fired by Dracula's final form being about 4 times as long while gaining the ability to be aimed anywhere, making his lasers a lot harder to avoid (which when combined with the fact he deals 4 bars of damage here unlike the Famicon version, makes him murderously difficult, especially if you don't have an Axe to hit him without the aid of the rising platforms).

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* DifficultyByRegion: In the Famicom version, the strength of enemy attacks remain constant throughout the entire game and each enemy does varying damage, unlike the NES version where enemy damage output increases after you pass certain points in the game, and all enemies and bosses deal the same damage. This difference is especially apparent in the last few stages of the game, where every enemy and boss will deal 4 bars of damage in the NES version (and thus you die in 4 hits), while in the Famicon version very few enemies deal that much damage (with even Dracula dealing only 3 bars of damage in all his forms). Additionally, Grant is considerably more powerful in the Famicom version, as instead of a short range stabbing attack, his primary attack is ''throwing'' his knife, similar to his knife sub-weapon in the NES release, but without the need for hearts. Several other changes were made to the NES version to make it harder, such as enemies spawning in certain rooms that weren't there in the Famicom version, the bandages from Mummies being shot in a wavy trajectory instead of travelling straight, Axe Armors and Bone Pillars requiring a few more hits to kill while the former's shield gained the ability to block the Boomerang Cross and the latter firing faster, many bosses being made more difficult (the aforementioned Mummy change applies to their boss version, all the rooms you fight the Spirit in were adjusted so you no longer have a safe spot from the Mummies and Cyclops, the Bone Dragon King requires hitting its head to harm, and the Leviathan fires 3 much larger fireballs), dying in the final section against Dracula sending you back to the beginning of the prior level section instead of at Dracula's stairway, a Boomerang Cross inside a candle in the hallway to Dracula being replaced with a Knife, and the lasers fired by Dracula's final form being about 4 times as long while gaining the ability to be aimed anywhere, making his lasers a lot harder to avoid (which when combined with the fact he deals 4 bars of damage here unlike the Famicon version, makes him murderously difficult, especially if you don't have an Axe to hit him without the aid of the rising platforms).



** Death's first form is the same as his boss fight in the first Castlevania. This time though you fight him in a room where you have more maneuverability, Death requires 10 whip hits to defeat instead of 16, and he has a new second form you must fight upon defeating his first form.

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** Death's first form is the same as his boss fight in the first Castlevania. This time though you fight him in a room where you have more maneuverability, Death requires 10 11 whip hits to defeat instead of 16, and he has a new second form you must fight upon defeating his first form.
19th Jul '17 3:16:38 PM Garo1o8
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** All bosses in the game are immune to the Stopwatch's effect, a part of why it's considered a PowerupLetdown.



* EarlyInstallmentWeirdness: Alucard in this game looks like a middle-aged man and has a traditional vampire look, unlike in future games where he is a bishonen. Additionally his only means of attack is shooting fireballs while using no weapons at all, who fares poorly in combat in general. Fans from Symphony of the Night onward playing this game for the first time will find Alucard off-putting and probably wouldn't even recognise him.



* PowerUpLetdown: Alucard's fireballs do about as much damage as a throwing dagger. Granted, they can go diagonally, and getting all three in on an enemy does 50% more damage than a swing of Trevor's whip, but you need to be close to an enemy to do that and the attack is pretty slow, meaning you're sure to take a hit in the process.

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* PowerUpLetdown: Alucard's fireballs do about as much even less damage as than a throwing dagger.dagger, while they're laggy to shoot and only cover about half a screen worth of range. Granted, they can go diagonally, and getting all three in on an enemy does 50% more damage than a swing of Trevor's whip, but you need to be close to an enemy to do that and the attack is pretty slow, meaning you're sure to take a hit in the process.
** The Stopwatch, due to it costing 5 hearts instead of 1 per usage unlike other subweapons, its complete inability to affect bosses, and other subweapons being able to easily handle regular enemies without costing you so much hearts.
** The Knife; while it does give Trevor a projectile that goes across the screen pretty fast, each Knife deals about 2/3rds as much damage as Trevor's full power whip, which has far reach as it is. Additionally the Knife can only hit a single target, so it can't go through multiple enemies nor projectiles like other subweapons, and it can't be used to hit enemies above or below Trevor that he would really need coverage for. Having the Knife is better than nothing, but players will almost always opt for other subweapons, especially for bosses, and avoid the Knife like the plague when they have another subweapon.
** The Invisibility Potion; it's an InvincibilityPowerUp that makes you temporally invulnerable, but its effect is very brief in a game where you move slowly, so when you get it you'll barely get to utilise it. Additionally there's only a single instance in the game where it can be found (near the beginning of the Pirate Ship), in an easy level section you won't need it for at all, while it'll never appear as a random drop from destroyed enemies to potentially help you elsewhere. It's a wonder why the developers even bothered to include it in the game when its use is so limited and it's practically DummiedOut.


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* ThisLooksLikeaJobForAquaman: The Stopwatch is usually considered a PowerupLetdown, but is very helpful for helping you get past level sections that combine difficult platforming with infinitely spawning flying enemies; it's absolutely vital if you're playing the NES version's hard mode to get past level sections with the [[DemonicSpiders Skull Heads]] without tearing your hair out.
19th Jul '17 2:19:03 PM Garo1o8
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* KaizoTrap: When you defeat Dracula's final form, the platforms floating around must complete their cycle before the orb appears for you to touch and finally claim victory. During the wait for the platforms to land, you can still fall into the BottomlessPits that formed from the platforms flying around, thus dying and having to fight Dracula all over again. And it can take a few seconds for the platforms to land too, meaning time could run out if you have little time left before you can even touch the orb.

to:

* KaizoTrap: When you defeat Dracula's final form, the platforms floating around must complete their cycle before the orb appears for you to touch and finally claim victory. During the wait for the platforms to land, you can still fall into the BottomlessPits that formed from the platforms flying around, thus dying and having to fight Dracula all over again. And it can take a few seconds for the platforms to land too, meaning time could run out if you have little time left before you can even touch the orb.orb if you have little time left.
19th Jul '17 2:15:03 PM Garo1o8
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Added DiffLines:

* KaizoTrap: When you defeat Dracula's final form, the platforms floating around must complete their cycle before the orb appears for you to touch and finally claim victory. During the wait for the platforms to land, you can still fall into the BottomlessPits that formed from the platforms flying around, thus dying and having to fight Dracula all over again. And it can take a few seconds for the platforms to land too, meaning time could run out if you have little time left before you can even touch the orb.
17th Jul '17 2:12:26 PM DracoKanji
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* ContractualBossImmunity: While Death's second form is considered a step down in difficulty from his first form, he has a unique trait no other enemy nor boss in the game has, in being completely immune to the Boomerang; the Boomerang will simply harmlessly bounce off him with a clinking noise. The other s

to:

* ContractualBossImmunity: While Death's second form is considered a step down in difficulty from his first form, he has a unique trait no other enemy nor boss in the game has, in being completely immune to the Boomerang; the Boomerang will simply harmlessly bounce off him with a clinking noise. The other ssubweapons still work fine on him though, making them more ideal to take into the Death fight with you.
* DamageSpongeBoss: The Leviathan/Lesser Demon you fight at the end of the SequentialBoss on Stage 7 on either path. It has by far the most HP of any boss in the game, requiring 32 full-power whip hits to kill (while every other boss besides Dracula's second form requires 10 or 16), and in the Famicon version it's one of the few enemies in the game that deals 4 bars of damage, while in the NES version it marks the point where all enemies start dealing 4 bars of damage. However it's a huge target that can be struck anywhere to harm and only moves by slow periodic jumps, while doing a fireball attack after every 3 jumps.
* DeathMountain: The Stage 7 you get on the Alucard route. It's [[MarathonLevel notoriously long]].
* DefeatMeansFriendship: Alucard. Grant is this to an extent, though he was turned into a monster before the events of this game.
* DemotedToExtra: ''VideoGame/CastlevaniaDawnOfSorrow'' has an unlockable game mode where you control Alucard and descendants of Sypha and Trevor who play like their ancestors. Grant is nowhere to be seen, and nobody fills his gameplay role.
** According to a script buried within the game data, Hammer was originally intended to be playable. Though Hammer and Grant [=DaNasty=] look similar, there is little to no indication Hammer would have played like him or is even related to him.
--> '''Julius''': ''You. Why are you here?''
--> '''Hammer''': ''Why? I'm here for Soma! My man's in trouble, I tell ya!''
--> '''Julius''': ''But it's of no concern to you.''
--> '''Hammer''': ''Heck yeah, it is! Soma's my pal, after all. Laying his life on the line for a pal... That's what a man does.''
--> '''Julius''': ''Wrong. An ordinary human is no match for a foe like this. Being a man has nothing to do with it.''
--> '''Hammer''': ''Hey, bud, I served in the military! I know weapons a whole lot better than you! And I'd like to think I've got enough sense to retreat if it gets too crazy.''
--> '''Julius''': ''Fine, then. But if you ever fear for your life, get out immediately, understood?''
--> '''Hammer''': ''Loud and clear. You have my word.''
* DifficultyByRegion: In the Famicom version, the strength of enemy attacks remain constant throughout the entire game and each enemy does varying damage, unlike the NES version where enemy damage output increases after you pass certain points in the game, and all enemies and bosses deal the same damage. This difference is especially apparent in the last few stages of the game, where every enemy and boss will deal 4 bars of damage in the NES version (and thus you die in 4 hits), while in the Famicon version very few enemies deal that much damage (with even Dracula dealing only 3 bars of damage in all his forms). Additionally, Grant is considerably more powerful in the Famicom version, as instead of a short range stabbing attack, his primary attack is ''throwing'' his knife, similar to his knife sub-weapon in the NES release, but without the need for hearts. Several other changes were made to the NES version to make it harder, such as enemies spawning in certain rooms that weren't there in the Famicom version, the bandages from Mummies being shot in a wavy trajectory instead of travelling straight, Axe Armors and Bone Pillars requiring a few more hits to kill while the former's shield gained the ability to block the Boomerang and the latter firing faster, many bosses being made more difficult (the aforementioned Mummy change applies to their boss version, all the rooms you fight the Spirit in were adjusted so you no longer have a safe spot from the Mummies and Cyclops, the Bone Dragon King requires hitting its head to harm, and the Leviathan fires 3 much larger fireballs), dying in the final section against Dracula sending you back to the beginning of the prior level section instead of at Dracula's stairway, a Boomerang inside a candle in the hallway to Dracula being replaced with a Knife, and the lasers fired by Dracula's final form being about 4 times as long while gaining the ability to be aimed anywhere, making his lasers a lot harder to avoid (which when combined with the fact he deals 4 bars of damage here unlike the Famicon version, makes him murderously difficult, especially if you don't have an Axe to hit him without the aid of the rising platforms).
** If that wasn't enough, the HarderThanHard SecondQuest amps the difficulty up even more in the NES version, with you taking four bars of damage from every enemy right from the beginning of the game, and replacing a few of the enemies with more dangerous versions, most notoriously replacing the already infamously annoying Medusa Heads with the [[DemonicSpider Skull Heads]].
** The European version is slightly easier than the American version, but still harder than the Japanese ones: enemies do less damage in early levels and the stopwatch lasts longer.
* DrowningPit: The second half of the Sunken City level on the Alucard route becomes this. Once you get the Bone Dragon King's health below half, it'll flee and break through the cave wall, causing water to start pouring into the city. When you catch up to the Bone Dragon King again at the very end of the level, it'll still have whatever HP you left it with, but the water will still be rising, effectively turning the second part of the fight into a TimeLimitBoss.
* DualBoss: As in [[VideoGame/CastlevaniaI the first game]], two mummies. As part of a SequentialBoss, no less.
* DubNameChange: Ralph [[SpellMyNameWithAnS Belmond]] to Trevor C. Belmont.
* EveryTenThousandPoints: The extend system from the original game returns. Your first extra life is given at 20,000 points, which is 10,000 points earlier than in the original. However, the game is less generous with bonus points than the original, giving the player less opportunities to milk his score.
* EvilLaugh: Present in the theme [[https://www.youtube.com/watch?v=Xu7JweAVvbY "Epitaph"]]. Death also lets out a few of these in his second form.
* FragileSpeedster: Grant. He can climb up walls and along ceilings, allowing him to avoid enemies and skip a few level segments. He also moves the fastest, jumps the highest, and is the only character to actually have control of his jump in mid-air. However, he takes an additional bar of damage when hit, and his basic attack, while faster than Trevor's Whip, is significantly weaker.
* GangplankGalleon: Stage 4 on the Sypha route.
* GlassCannon: Sypha. Her spells can dish out tremendous damage, and much faster than Trevor can, depending on the situation. However, she also takes more damage than Trevor.
* GodzillaThreshold: The [[BadassFamily Belmont Clan]] was banished from Wallachia long ago [[AllOfTheOtherReindeer out of fear of their "superhuman" strength]]. Who better to take on ol' Drac than a badass Belmont?
* IHateYouVampireDad: Alucard.
* JackOfAllStats: Trevor. He has the same abilities as Simon Belmont in the original game.
* JumpPhysics: Grant is the only character that can control his jump.
* KillItWithIce: One of Sypha's subweapon freeze the opponent which then allow you [[LiterallyShatteredLives to defeat them in a single hit while they are in this state]].
* MutuallyExclusivePartyMembers: Besides the limit of only taking one at a time, you have to choose between Sypha and Alucard's routes.
* NinjaPirateZombieRobot: The first two apply to Grant.
* NintendoHard: The stairs are worse than the first game. You used to be able to hold right/left plus up/down to walk smoothly onto stairs. Here, you have to stop and hold up/down. DamnYouMuscleMemory makes this EVIL if you played the first game. It's also harder to use powerups on the stairs, being almost random whether pressing B while holding up (to go up the stairs) will use your subweapon. Also, lurching screen vertical [[AutoScrollingLevel Auto-Scrolling Levels]] where enemies appear out of thin air after part of the space necessary to see them is already visible, levels where you have to go upstairs with a dozen turrets and [[GoddamnedBats Gargoyles]], not starting on the stairs before Dracula when you die (you go back to BLK A-02) like in most other Castlevania games, at least one ridiculously stretched jump, etc. Oh, and there's two levels where you must fight 2 and 3 bosses in a row, respectively, and that's not counting Dracula, who has 3 forms. You have to beat BLK A-02 and '''three forms''' of Dracula ''on the same health bar and time limit.'' It's much harder than the [[VideoGame/CastlevaniaI first game]] in many ways.
* NostalgiaLevel: The entrance to Dracula's castle is very similar to the first stage from the first game, complete with an updated version of [[SugarWiki/AwesomeMusic Vampire Killer]], titled "Deja Vu".
* OneWingedAngel: Dracula has ''two'' such forms in the final battle; after you defeat his first form he turns into a floating five-headed monstrosity that vomits acid on you. Then, after you defeat that, he turns into a huge gargoyle-like creature that fires lasers at you, while you have to maneuver on floating circling platforms that rise from the ground over BottomlessPits.
* PowerUpLetdown: Alucard's fireballs do about as much damage as a throwing dagger. Granted, they can go diagonally, and getting all three in on an enemy does 50% more damage than a swing of Trevor's whip, but you need to be close to an enemy to do that and the attack is pretty slow, meaning you're sure to take a hit in the process.
* ProgressivelyPrettier: This is the ''only'' game where Alucard isn't a {{Bishonen}}.
* PutOnABus: Grant and the [=DaNasty=] family, besides brief mentions and doppelgangers and his drastically (unneeded and unexplained) redesigned appearance in ''Judgment''. The [=DaNasty=] family has never appeared in the proper games since Dracula's Curse. Hell, even ''Dawn of Sorrow'' has a mode where you can play Alucard and descendants of Trevor and Sypha.
** Since Grant's motivation is that Dracula killed his family, not being mentioned ever again [[FridgeHorror might be a sign that there isn't a [=DaNasty=] family anymore]].
** There is an obscure novel that took place after ''Dawn of Sorrow'' which features a girl coming from the [=DaNasty=] clan, thus Grant managed to settle down and have descendants.
* RecurringBossTemplate:
** Alucard's boss battle is the same as the boss fight against Dracula's first form in the original Castlevania, but significantly easier; Alucard's fireballs can all be destroyed by a whip swing the instant Alucard fires them, Alucard transforms into slow moving bats to move around the field that gives the player a lot more time to react instead of disappearing and suddenly reappearing, Alucard deals less damage, and Alucard requires 10 whip hits to defeat as opposed to Dracula's 16.
** The Leviathan/Lesser Demon is pretty much the same boss fight as Dracula's second form in the original Castlevania; he even deals 4 bars of damage regardless of the version you're on like Dracula did and like Dracula's second form is the only boss in the game with a double health bar that requires 32 whip hits to deplete. Unlike Dracula he doesn't require being struck in the head to harm without Holy Water, and in the NES version, he only does high jumps but gets compensated by shooting out much larger fireballs than Dracula did.
** The Mummies from the first game reappear as bosses in the first phase of the SequentialBoss fights against the Spirit, being the exact same in the NES version except with less health, but were made a lot easier in the Famicon version as their bandages fire in a straight line instead of in an awkward wavy pattern.
** Death's first form is the same as his boss fight in the first Castlevania. This time though you fight him in a room where you have more maneuverability, Death requires 10 whip hits to defeat instead of 16, and he has a new second form you must fight upon defeating his first form.
** While Frankenstein's Monster returns as a boss in this game, this is averted as it's a completely different boss battle from the fight against him in the first Castlevania. This time he's a slow lumbering monster who fights by stomping the ground to make blocks from the ceiling collapse on you while periodically throwing a block at you, instead of just moving around while being accompanied by an InvincibleMinorMinion that assaults you. Dracula also averts this, as his first form functions differently from his first form in the original Castlevania, while his second and third forms are completely new.
* SamusIsAGirl / SweetPollyOliver: Sypha.
* SequelDifficultySpike: Oh yes. See NintendoHard above.
* SequenceBreaking: Grant and Alucard provide opportunities for this.
* SequentialBoss: You fight an evil spirit that can bring to life up to three monsters: A cyclops, a pair of mummies and a Leviathan.
* SharedLifeMeter: Both Trevor and whoever he's traveling share a life bar.
* SleevesAreForWimps: Grant, at least in-game (see WalkingShirtlessScene below...)
* SpellMyNameWithAnS
** Grant's last name is spelled different depending on the source ([=DaNasty=] in the manual and [=DaNusty=] in the ending)[[note]]Apparently based on the historical Dănești family, distant relatives of the historical Dracula. (The singular of the name is "Danescu").[[/note]]
** Sypha Belnades' full name is spelled "Syfa Velnumdes" in-game.[[note]]Later games would call her clan "Fernandez."[[/note]])
** Wallachia is also misspelled "Warakiya" in the manual[[note]]Which is actually a literal transliteration of the Japanese pronunciation.[[/note]]
** In the Famicom version, the name of the Belmont clan is spelled "Belmond" instead of the standardized spelling of "Belmondo" used in the more recent Japanese games.
* SquishyWizard: Sypha Belnades. She has equal, if not lower, constitution than Grant, but her spells are damn powerful!
* TakenForGranite: Sypha before you rescue her. In the backstory for the Famicom version, [[AndIMustScream she was aware of being petrified this whole time.]] How long she's been stuck there is anyone's guess.
* UndergroundLevel: Most of the Alucard routes. Half of Stage 4, all of Stage 5, all of Stage 6 (one of them, anyway, considering you could opt to play the Sunken Ruins instead), and several sections of Stage 7.
* WallCrawl: Grant can climb walls and ceilings, making him useful for grabbing out of reach [[OneUp 1-Ups]] or effortlessly outrunning [[AdvancingWallOfDoom advancing walls of doom.]]
* WalkingShirtlessScene: Grant is usually [[http://images1.wikia.nocookie.net/__cb20090621171438/castlevania/images/1/1e/Grant_Japan_CV3_Manual_Clip.JPG depicted]] [[http://images3.wikia.nocookie.net/__cb20090321074912/castlevania/images/3/3f/CV3_Ad_Grant.JPG as]] [[http://images2.wikia.nocookie.net/__cb20060422222139/castlevania/images/c/ca/Cv3_grant.jpg one]] [[http://images2.wikia.nocookie.net/__cb20090221053524/castlevania/images/3/36/Grant_Dracula%27s_Curse_Cover.JPG in]] [[http://images1.wikia.nocookie.net/__cb20090221053525/castlevania/images/f/fd/Grant_Dracula%27s_Curse_Japanese.JPG artwork]] (both Japanese and American), even though he's clearly wearing a vest and/or undershirt in-game (more accurate artwork [[http://images3.wikia.nocookie.net/__cb20090321074808/castlevania/images/0/00/CV3_Guide_Grant.JPG here]]).

----
15th Jul '17 4:24:08 PM Sestren_NK
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The series serves as the basis for Creator/{{Netflix}}'s ''WesternAnimation/{{Castlevania}}'' show, with the first and second seasons revolving around the plot shown in this game.

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The series serves as the basis for Creator/{{Netflix}}'s ''WesternAnimation/{{Castlevania}}'' ''WesternAnimation/Castlevania2017'' show, with the first and second seasons revolving around the plot shown in this game.



* ContractualBossImmunity: While Death's second form is considered a step down in difficulty from his first form, he has a unique trait no other enemy nor boss in the game has, in being completely immune to the Boomerang; the Boomerang will simply harmlessly bounce off him with a clinking noise. The other subweapons still work fine on him though, making them more ideal to take into the Death fight with you.
* DamageSpongeBoss: The Leviathan/Lesser Demon you fight at the end of the SequentialBoss on Stage 7 on either path. It has by far the most HP of any boss in the game, requiring 32 full-power whip hits to kill (while every other boss besides Dracula's second form requires 10 or 16), and in the Famicon version it's one of the few enemies in the game that deals 4 bars of damage, while in the NES version it marks the point where all enemies start dealing 4 bars of damage. However it's a huge target that can be struck anywhere to harm and only moves by slow periodic jumps, while doing a fireball attack after every 3 jumps.
* DeathMountain: The Stage 7 you get on the Alucard route. It's [[MarathonLevel notoriously long]].
* DefeatMeansFriendship: Alucard. Grant is this to an extent, though he was turned into a monster before the events of this game.
* DemotedToExtra: ''VideoGame/CastlevaniaDawnOfSorrow'' has an unlockable game mode where you control Alucard and descendants of Sypha and Trevor who play like their ancestors. Grant is nowhere to be seen, and nobody fills his gameplay role.
** According to a script buried within the game data, Hammer was originally intended to be playable. Though Hammer and Grant [=DaNasty=] look similar, there is little to no indication Hammer would have played like him or is even related to him.
--> '''Julius''': ''You. Why are you here?''
--> '''Hammer''': ''Why? I'm here for Soma! My man's in trouble, I tell ya!''
--> '''Julius''': ''But it's of no concern to you.''
--> '''Hammer''': ''Heck yeah, it is! Soma's my pal, after all. Laying his life on the line for a pal... That's what a man does.''
--> '''Julius''': ''Wrong. An ordinary human is no match for a foe like this. Being a man has nothing to do with it.''
--> '''Hammer''': ''Hey, bud, I served in the military! I know weapons a whole lot better than you! And I'd like to think I've got enough sense to retreat if it gets too crazy.''
--> '''Julius''': ''Fine, then. But if you ever fear for your life, get out immediately, understood?''
--> '''Hammer''': ''Loud and clear. You have my word.''
* DifficultyByRegion: In the Famicom version, the strength of enemy attacks remain constant throughout the entire game and each enemy does varying damage, unlike the NES version where enemy damage output increases after you pass certain points in the game, and all enemies and bosses deal the same damage. This difference is especially apparent in the last few stages of the game, where every enemy and boss will deal 4 bars of damage in the NES version (and thus you die in 4 hits), while in the Famicon version very few enemies deal that much damage (with even Dracula dealing only 3 bars of damage in all his forms). Additionally, Grant is considerably more powerful in the Famicom version, as instead of a short range stabbing attack, his primary attack is ''throwing'' his knife, similar to his knife sub-weapon in the NES release, but without the need for hearts. Several other changes were made to the NES version to make it harder, such as enemies spawning in certain rooms that weren't there in the Famicom version, the bandages from Mummies being shot in a wavy trajectory instead of travelling straight, Axe Armors and Bone Pillars requiring a few more hits to kill while the former's shield gained the ability to block the Boomerang and the latter firing faster, many bosses being made more difficult (the aforementioned Mummy change applies to their boss version, all the rooms you fight the Spirit in were adjusted so you no longer have a safe spot from the Mummies and Cyclops, the Bone Dragon King requires hitting its head to harm, and the Leviathan fires 3 much larger fireballs), dying in the final section against Dracula sending you back to the beginning of the prior level section instead of at Dracula's stairway, a Boomerang inside a candle in the hallway to Dracula being replaced with a Knife, and the lasers fired by Dracula's final form being about 4 times as long while gaining the ability to be aimed anywhere, making his lasers a lot harder to avoid (which when combined with the fact he deals 4 bars of damage here unlike the Famicon version, makes him murderously difficult, especially if you don't have an Axe to hit him without the aid of the rising platforms).
** If that wasn't enough, the HarderThanHard SecondQuest amps the difficulty up even more in the NES version, with you taking four bars of damage from every enemy right from the beginning of the game, and replacing a few of the enemies with more dangerous versions, most notoriously replacing the already infamously annoying Medusa Heads with the [[DemonicSpider Skull Heads]].
** The European version is slightly easier than the American version, but still harder than the Japanese ones: enemies do less damage in early levels and the stopwatch lasts longer.
* DrowningPit: The second half of the Sunken City level on the Alucard route becomes this. Once you get the Bone Dragon King's health below half, it'll flee and break through the cave wall, causing water to start pouring into the city. When you catch up to the Bone Dragon King again at the very end of the level, it'll still have whatever HP you left it with, but the water will still be rising, effectively turning the second part of the fight into a TimeLimitBoss.
* DualBoss: As in [[VideoGame/CastlevaniaI the first game]], two mummies. As part of a SequentialBoss, no less.
* DubNameChange: Ralph [[SpellMyNameWithAnS Belmond]] to Trevor C. Belmont.
* EveryTenThousandPoints: The extend system from the original game returns. Your first extra life is given at 20,000 points, which is 10,000 points earlier than in the original. However, the game is less generous with bonus points than the original, giving the player less opportunities to milk his score.
* EvilLaugh: Present in the theme [[https://www.youtube.com/watch?v=Xu7JweAVvbY "Epitaph"]]. Death also lets out a few of these in his second form.
* FragileSpeedster: Grant. He can climb up walls and along ceilings, allowing him to avoid enemies and skip a few level segments. He also moves the fastest, jumps the highest, and is the only character to actually have control of his jump in mid-air. However, he takes an additional bar of damage when hit, and his basic attack, while faster than Trevor's Whip, is significantly weaker.
* GangplankGalleon: Stage 4 on the Sypha route.
* GlassCannon: Sypha. Her spells can dish out tremendous damage, and much faster than Trevor can, depending on the situation. However, she also takes more damage than Trevor.
* GodzillaThreshold: The [[BadassFamily Belmont Clan]] was banished from Wallachia long ago [[AllOfTheOtherReindeer out of fear of their "superhuman" strength]]. Who better to take on ol' Drac than a badass Belmont?
* IHateYouVampireDad: Alucard.
* JackOfAllStats: Trevor. He has the same abilities as Simon Belmont in the original game.
* JumpPhysics: Grant is the only character that can control his jump.
* KillItWithIce: One of Sypha's subweapon freeze the opponent which then allow you [[LiterallyShatteredLives to defeat them in a single hit while they are in this state]].
* MutuallyExclusivePartyMembers: Besides the limit of only taking one at a time, you have to choose between Sypha and Alucard's routes.
* NinjaPirateZombieRobot: The first two apply to Grant.
* NintendoHard: The stairs are worse than the first game. You used to be able to hold right/left plus up/down to walk smoothly onto stairs. Here, you have to stop and hold up/down. DamnYouMuscleMemory makes this EVIL if you played the first game. It's also harder to use powerups on the stairs, being almost random whether pressing B while holding up (to go up the stairs) will use your subweapon. Also, lurching screen vertical [[AutoScrollingLevel Auto-Scrolling Levels]] where enemies appear out of thin air after part of the space necessary to see them is already visible, levels where you have to go upstairs with a dozen turrets and [[GoddamnedBats Gargoyles]], not starting on the stairs before Dracula when you die (you go back to BLK A-02) like in most other Castlevania games, at least one ridiculously stretched jump, etc. Oh, and there's two levels where you must fight 2 and 3 bosses in a row, respectively, and that's not counting Dracula, who has 3 forms. You have to beat BLK A-02 and '''three forms''' of Dracula ''on the same health bar and time limit.'' It's much harder than the [[VideoGame/CastlevaniaI first game]] in many ways.
* NostalgiaLevel: The entrance to Dracula's castle is very similar to the first stage from the first game, complete with an updated version of [[SugarWiki/AwesomeMusic Vampire Killer]], titled "Deja Vu".
* OneWingedAngel: Dracula has ''two'' such forms in the final battle; after you defeat his first form he turns into a floating five-headed monstrosity that vomits acid on you. Then, after you defeat that, he turns into a huge gargoyle-like creature that fires lasers at you, while you have to maneuver on floating circling platforms that rise from the ground over BottomlessPits.
* PowerUpLetdown: Alucard's fireballs do about as much damage as a throwing dagger. Granted, they can go diagonally, and getting all three in on an enemy does 50% more damage than a swing of Trevor's whip, but you need to be close to an enemy to do that and the attack is pretty slow, meaning you're sure to take a hit in the process.
* ProgressivelyPrettier: This is the ''only'' game where Alucard isn't a {{Bishonen}}.
* PutOnABus: Grant and the [=DaNasty=] family, besides brief mentions and doppelgangers and his drastically (unneeded and unexplained) redesigned appearance in ''Judgment''. The [=DaNasty=] family has never appeared in the proper games since Dracula's Curse. Hell, even ''Dawn of Sorrow'' has a mode where you can play Alucard and descendants of Trevor and Sypha.
** Since Grant's motivation is that Dracula killed his family, not being mentioned ever again [[FridgeHorror might be a sign that there isn't a [=DaNasty=] family anymore]].
** There is an obscure novel that took place after ''Dawn of Sorrow'' which features a girl coming from the [=DaNasty=] clan, thus Grant managed to settle down and have descendants.
* RecurringBossTemplate:
** Alucard's boss battle is the same as the boss fight against Dracula's first form in the original Castlevania, but significantly easier; Alucard's fireballs can all be destroyed by a whip swing the instant Alucard fires them, Alucard transforms into slow moving bats to move around the field that gives the player a lot more time to react instead of disappearing and suddenly reappearing, Alucard deals less damage, and Alucard requires 10 whip hits to defeat as opposed to Dracula's 16.
** The Leviathan/Lesser Demon is pretty much the same boss fight as Dracula's second form in the original Castlevania; he even deals 4 bars of damage regardless of the version you're on like Dracula did and like Dracula's second form is the only boss in the game with a double health bar that requires 32 whip hits to deplete. Unlike Dracula he doesn't require being struck in the head to harm without Holy Water, and in the NES version, he only does high jumps but gets compensated by shooting out much larger fireballs than Dracula did.
** The Mummies from the first game reappear as bosses in the first phase of the SequentialBoss fights against the Spirit, being the exact same in the NES version except with less health, but were made a lot easier in the Famicon version as their bandages fire in a straight line instead of in an awkward wavy pattern.
** Death's first form is the same as his boss fight in the first Castlevania. This time though you fight him in a room where you have more maneuverability, Death requires 10 whip hits to defeat instead of 16, and he has a new second form you must fight upon defeating his first form.
** While Frankenstein's Monster returns as a boss in this game, this is averted as it's a completely different boss battle from the fight against him in the first Castlevania. This time he's a slow lumbering monster who fights by stomping the ground to make blocks from the ceiling collapse on you while periodically throwing a block at you, instead of just moving around while being accompanied by an InvincibleMinorMinion that assaults you. Dracula also averts this, as his first form functions differently from his first form in the original Castlevania, while his second and third forms are completely new.
* SamusIsAGirl / SweetPollyOliver: Sypha.
* SequelDifficultySpike: Oh yes. See NintendoHard above.
* SequenceBreaking: Grant and Alucard provide opportunities for this.
* SequentialBoss: You fight an evil spirit that can bring to life up to three monsters: A cyclops, a pair of mummies and a Leviathan.
* SharedLifeMeter: Both Trevor and whoever he's traveling share a life bar.
* SleevesAreForWimps: Grant, at least in-game (see WalkingShirtlessScene below...)
* SpellMyNameWithAnS
** Grant's last name is spelled different depending on the source ([=DaNasty=] in the manual and [=DaNusty=] in the ending)[[note]]Apparently based on the historical Dănești family, distant relatives of the historical Dracula. (The singular of the name is "Danescu").[[/note]]
** Sypha Belnades' full name is spelled "Syfa Velnumdes" in-game.[[note]]Later games would call her clan "Fernandez."[[/note]])
** Wallachia is also misspelled "Warakiya" in the manual[[note]]Which is actually a literal transliteration of the Japanese pronunciation.[[/note]]
** In the Famicom version, the name of the Belmont clan is spelled "Belmond" instead of the standardized spelling of "Belmondo" used in the more recent Japanese games.
* SquishyWizard: Sypha Belnades. She has equal, if not lower, constitution than Grant, but her spells are damn powerful!
* TakenForGranite: Sypha before you rescue her. In the backstory for the Famicom version, [[AndIMustScream she was aware of being petrified this whole time.]] How long she's been stuck there is anyone's guess.
* UndergroundLevel: Most of the Alucard routes. Half of Stage 4, all of Stage 5, all of Stage 6 (one of them, anyway, considering you could opt to play the Sunken Ruins instead), and several sections of Stage 7.
* WallCrawl: Grant can climb walls and ceilings, making him useful for grabbing out of reach [[OneUp 1-Ups]] or effortlessly outrunning [[AdvancingWallOfDoom advancing walls of doom.]]
* WalkingShirtlessScene: Grant is usually [[http://images1.wikia.nocookie.net/__cb20090621171438/castlevania/images/1/1e/Grant_Japan_CV3_Manual_Clip.JPG depicted]] [[http://images3.wikia.nocookie.net/__cb20090321074912/castlevania/images/3/3f/CV3_Ad_Grant.JPG as]] [[http://images2.wikia.nocookie.net/__cb20060422222139/castlevania/images/c/ca/Cv3_grant.jpg one]] [[http://images2.wikia.nocookie.net/__cb20090221053524/castlevania/images/3/36/Grant_Dracula%27s_Curse_Cover.JPG in]] [[http://images1.wikia.nocookie.net/__cb20090221053525/castlevania/images/f/fd/Grant_Dracula%27s_Curse_Japanese.JPG artwork]] (both Japanese and American), even though he's clearly wearing a vest and/or undershirt in-game (more accurate artwork [[http://images3.wikia.nocookie.net/__cb20090321074808/castlevania/images/0/00/CV3_Guide_Grant.JPG here]]).

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* ContractualBossImmunity: While Death's second form is considered a step down in difficulty from his first form, he has a unique trait no other enemy nor boss in the game has, in being completely immune to the Boomerang; the Boomerang will simply harmlessly bounce off him with a clinking noise. The other subweapons still work fine on him though, making them more ideal to take into the Death fight with you.
* DamageSpongeBoss: The Leviathan/Lesser Demon you fight at the end of the SequentialBoss on Stage 7 on either path. It has by far the most HP of any boss in the game, requiring 32 full-power whip hits to kill (while every other boss besides Dracula's second form requires 10 or 16), and in the Famicon version it's one of the few enemies in the game that deals 4 bars of damage, while in the NES version it marks the point where all enemies start dealing 4 bars of damage. However it's a huge target that can be struck anywhere to harm and only moves by slow periodic jumps, while doing a fireball attack after every 3 jumps.
* DeathMountain: The Stage 7 you get on the Alucard route. It's [[MarathonLevel notoriously long]].
* DefeatMeansFriendship: Alucard. Grant is this to an extent, though he was turned into a monster before the events of this game.
* DemotedToExtra: ''VideoGame/CastlevaniaDawnOfSorrow'' has an unlockable game mode where you control Alucard and descendants of Sypha and Trevor who play like their ancestors. Grant is nowhere to be seen, and nobody fills his gameplay role.
** According to a script buried within the game data, Hammer was originally intended to be playable. Though Hammer and Grant [=DaNasty=] look similar, there is little to no indication Hammer would have played like him or is even related to him.
--> '''Julius''': ''You. Why are you here?''
--> '''Hammer''': ''Why? I'm here for Soma! My man's in trouble, I tell ya!''
--> '''Julius''': ''But it's of no concern to you.''
--> '''Hammer''': ''Heck yeah, it is! Soma's my pal, after all. Laying his life on the line for a pal... That's what a man does.''
--> '''Julius''': ''Wrong. An ordinary human is no match for a foe like this. Being a man has nothing to do with it.''
--> '''Hammer''': ''Hey, bud, I served in the military! I know weapons a whole lot better than you! And I'd like to think I've got enough sense to retreat if it gets too crazy.''
--> '''Julius''': ''Fine, then. But if you ever fear for your life, get out immediately, understood?''
--> '''Hammer''': ''Loud and clear. You have my word.''
* DifficultyByRegion: In the Famicom version, the strength of enemy attacks remain constant throughout the entire game and each enemy does varying damage, unlike the NES version where enemy damage output increases after you pass certain points in the game, and all enemies and bosses deal the same damage. This difference is especially apparent in the last few stages of the game, where every enemy and boss will deal 4 bars of damage in the NES version (and thus you die in 4 hits), while in the Famicon version very few enemies deal that much damage (with even Dracula dealing only 3 bars of damage in all his forms). Additionally, Grant is considerably more powerful in the Famicom version, as instead of a short range stabbing attack, his primary attack is ''throwing'' his knife, similar to his knife sub-weapon in the NES release, but without the need for hearts. Several other changes were made to the NES version to make it harder, such as enemies spawning in certain rooms that weren't there in the Famicom version, the bandages from Mummies being shot in a wavy trajectory instead of travelling straight, Axe Armors and Bone Pillars requiring a few more hits to kill while the former's shield gained the ability to block the Boomerang and the latter firing faster, many bosses being made more difficult (the aforementioned Mummy change applies to their boss version, all the rooms you fight the Spirit in were adjusted so you no longer have a safe spot from the Mummies and Cyclops, the Bone Dragon King requires hitting its head to harm, and the Leviathan fires 3 much larger fireballs), dying in the final section against Dracula sending you back to the beginning of the prior level section instead of at Dracula's stairway, a Boomerang inside a candle in the hallway to Dracula being replaced with a Knife, and the lasers fired by Dracula's final form being about 4 times as long while gaining the ability to be aimed anywhere, making his lasers a lot harder to avoid (which when combined with the fact he deals 4 bars of damage here unlike the Famicon version, makes him murderously difficult, especially if you don't have an Axe to hit him without the aid of the rising platforms).
** If that wasn't enough, the HarderThanHard SecondQuest amps the difficulty up even more in the NES version, with you taking four bars of damage from every enemy right from the beginning of the game, and replacing a few of the enemies with more dangerous versions, most notoriously replacing the already infamously annoying Medusa Heads with the [[DemonicSpider Skull Heads]].
** The European version is slightly easier than the American version, but still harder than the Japanese ones: enemies do less damage in early levels and the stopwatch lasts longer.
* DrowningPit: The second half of the Sunken City level on the Alucard route becomes this. Once you get the Bone Dragon King's health below half, it'll flee and break through the cave wall, causing water to start pouring into the city. When you catch up to the Bone Dragon King again at the very end of the level, it'll still have whatever HP you left it with, but the water will still be rising, effectively turning the second part of the fight into a TimeLimitBoss.
* DualBoss: As in [[VideoGame/CastlevaniaI the first game]], two mummies. As part of a SequentialBoss, no less.
* DubNameChange: Ralph [[SpellMyNameWithAnS Belmond]] to Trevor C. Belmont.
* EveryTenThousandPoints: The extend system from the original game returns. Your first extra life is given at 20,000 points, which is 10,000 points earlier than in the original. However, the game is less generous with bonus points than the original, giving the player less opportunities to milk his score.
* EvilLaugh: Present in the theme [[https://www.youtube.com/watch?v=Xu7JweAVvbY "Epitaph"]]. Death also lets out a few of these in his second form.
* FragileSpeedster: Grant. He can climb up walls and along ceilings, allowing him to avoid enemies and skip a few level segments. He also moves the fastest, jumps the highest, and is the only character to actually have control of his jump in mid-air. However, he takes an additional bar of damage when hit, and his basic attack, while faster than Trevor's Whip, is significantly weaker.
* GangplankGalleon: Stage 4 on the Sypha route.
* GlassCannon: Sypha. Her spells can dish out tremendous damage, and much faster than Trevor can, depending on the situation. However, she also takes more damage than Trevor.
* GodzillaThreshold: The [[BadassFamily Belmont Clan]] was banished from Wallachia long ago [[AllOfTheOtherReindeer out of fear of their "superhuman" strength]]. Who better to take on ol' Drac than a badass Belmont?
* IHateYouVampireDad: Alucard.
* JackOfAllStats: Trevor. He has the same abilities as Simon Belmont in the original game.
* JumpPhysics: Grant is the only character that can control his jump.
* KillItWithIce: One of Sypha's subweapon freeze the opponent which then allow you [[LiterallyShatteredLives to defeat them in a single hit while they are in this state]].
* MutuallyExclusivePartyMembers: Besides the limit of only taking one at a time, you have to choose between Sypha and Alucard's routes.
* NinjaPirateZombieRobot: The first two apply to Grant.
* NintendoHard: The stairs are worse than the first game. You used to be able to hold right/left plus up/down to walk smoothly onto stairs. Here, you have to stop and hold up/down. DamnYouMuscleMemory makes this EVIL if you played the first game. It's also harder to use powerups on the stairs, being almost random whether pressing B while holding up (to go up the stairs) will use your subweapon. Also, lurching screen vertical [[AutoScrollingLevel Auto-Scrolling Levels]] where enemies appear out of thin air after part of the space necessary to see them is already visible, levels where you have to go upstairs with a dozen turrets and [[GoddamnedBats Gargoyles]], not starting on the stairs before Dracula when you die (you go back to BLK A-02) like in most other Castlevania games, at least one ridiculously stretched jump, etc. Oh, and there's two levels where you must fight 2 and 3 bosses in a row, respectively, and that's not counting Dracula, who has 3 forms. You have to beat BLK A-02 and '''three forms''' of Dracula ''on the same health bar and time limit.'' It's much harder than the [[VideoGame/CastlevaniaI first game]] in many ways.
* NostalgiaLevel: The entrance to Dracula's castle is very similar to the first stage from the first game, complete with an updated version of [[SugarWiki/AwesomeMusic Vampire Killer]], titled "Deja Vu".
* OneWingedAngel: Dracula has ''two'' such forms in the final battle; after you defeat his first form he turns into a floating five-headed monstrosity that vomits acid on you. Then, after you defeat that, he turns into a huge gargoyle-like creature that fires lasers at you, while you have to maneuver on floating circling platforms that rise from the ground over BottomlessPits.
* PowerUpLetdown: Alucard's fireballs do about as much damage as a throwing dagger. Granted, they can go diagonally, and getting all three in on an enemy does 50% more damage than a swing of Trevor's whip, but you need to be close to an enemy to do that and the attack is pretty slow, meaning you're sure to take a hit in the process.
* ProgressivelyPrettier: This is the ''only'' game where Alucard isn't a {{Bishonen}}.
* PutOnABus: Grant and the [=DaNasty=] family, besides brief mentions and doppelgangers and his drastically (unneeded and unexplained) redesigned appearance in ''Judgment''. The [=DaNasty=] family has never appeared in the proper games since Dracula's Curse. Hell, even ''Dawn of Sorrow'' has a mode where you can play Alucard and descendants of Trevor and Sypha.
** Since Grant's motivation is that Dracula killed his family, not being mentioned ever again [[FridgeHorror might be a sign that there isn't a [=DaNasty=] family anymore]].
** There is an obscure novel that took place after ''Dawn of Sorrow'' which features a girl coming from the [=DaNasty=] clan, thus Grant managed to settle down and have descendants.
* RecurringBossTemplate:
** Alucard's boss battle is the same as the boss fight against Dracula's first form in the original Castlevania, but significantly easier; Alucard's fireballs can all be destroyed by a whip swing the instant Alucard fires them, Alucard transforms into slow moving bats to move around the field that gives the player a lot more time to react instead of disappearing and suddenly reappearing, Alucard deals less damage, and Alucard requires 10 whip hits to defeat as opposed to Dracula's 16.
** The Leviathan/Lesser Demon is pretty much the same boss fight as Dracula's second form in the original Castlevania; he even deals 4 bars of damage regardless of the version you're on like Dracula did and like Dracula's second form is the only boss in the game with a double health bar that requires 32 whip hits to deplete. Unlike Dracula he doesn't require being struck in the head to harm without Holy Water, and in the NES version, he only does high jumps but gets compensated by shooting out much larger fireballs than Dracula did.
** The Mummies from the first game reappear as bosses in the first phase of the SequentialBoss fights against the Spirit, being the exact same in the NES version except with less health, but were made a lot easier in the Famicon version as their bandages fire in a straight line instead of in an awkward wavy pattern.
** Death's first form is the same as his boss fight in the first Castlevania. This time though you fight him in a room where you have more maneuverability, Death requires 10 whip hits to defeat instead of 16, and he has a new second form you must fight upon defeating his first form.
** While Frankenstein's Monster returns as a boss in this game, this is averted as it's a completely different boss battle from the fight against him in the first Castlevania. This time he's a slow lumbering monster who fights by stomping the ground to make blocks from the ceiling collapse on you while periodically throwing a block at you, instead of just moving around while being accompanied by an InvincibleMinorMinion that assaults you. Dracula also averts this, as his first form functions differently from his first form in the original Castlevania, while his second and third forms are completely new.
* SamusIsAGirl / SweetPollyOliver: Sypha.
* SequelDifficultySpike: Oh yes. See NintendoHard above.
* SequenceBreaking: Grant and Alucard provide opportunities for this.
* SequentialBoss: You fight an evil spirit that can bring to life up to three monsters: A cyclops, a pair of mummies and a Leviathan.
* SharedLifeMeter: Both Trevor and whoever he's traveling share a life bar.
* SleevesAreForWimps: Grant, at least in-game (see WalkingShirtlessScene below...)
* SpellMyNameWithAnS
** Grant's last name is spelled different depending on the source ([=DaNasty=] in the manual and [=DaNusty=] in the ending)[[note]]Apparently based on the historical Dănești family, distant relatives of the historical Dracula. (The singular of the name is "Danescu").[[/note]]
** Sypha Belnades' full name is spelled "Syfa Velnumdes" in-game.[[note]]Later games would call her clan "Fernandez."[[/note]])
** Wallachia is also misspelled "Warakiya" in the manual[[note]]Which is actually a literal transliteration of the Japanese pronunciation.[[/note]]
** In the Famicom version, the name of the Belmont clan is spelled "Belmond" instead of the standardized spelling of "Belmondo" used in the more recent Japanese games.
* SquishyWizard: Sypha Belnades. She has equal, if not lower, constitution than Grant, but her spells are damn powerful!
* TakenForGranite: Sypha before you rescue her. In the backstory for the Famicom version, [[AndIMustScream she was aware of being petrified this whole time.]] How long she's been stuck there is anyone's guess.
* UndergroundLevel: Most of the Alucard routes. Half of Stage 4, all of Stage 5, all of Stage 6 (one of them, anyway, considering you could opt to play the Sunken Ruins instead), and several sections of Stage 7.
* WallCrawl: Grant can climb walls and ceilings, making him useful for grabbing out of reach [[OneUp 1-Ups]] or effortlessly outrunning [[AdvancingWallOfDoom advancing walls of doom.]]
* WalkingShirtlessScene: Grant is usually [[http://images1.wikia.nocookie.net/__cb20090621171438/castlevania/images/1/1e/Grant_Japan_CV3_Manual_Clip.JPG depicted]] [[http://images3.wikia.nocookie.net/__cb20090321074912/castlevania/images/3/3f/CV3_Ad_Grant.JPG as]] [[http://images2.wikia.nocookie.net/__cb20060422222139/castlevania/images/c/ca/Cv3_grant.jpg one]] [[http://images2.wikia.nocookie.net/__cb20090221053524/castlevania/images/3/36/Grant_Dracula%27s_Curse_Cover.JPG in]] [[http://images1.wikia.nocookie.net/__cb20090221053525/castlevania/images/f/fd/Grant_Dracula%27s_Curse_Japanese.JPG artwork]] (both Japanese and American), even though he's clearly wearing a vest and/or undershirt in-game (more accurate artwork [[http://images3.wikia.nocookie.net/__cb20090321074808/castlevania/images/0/00/CV3_Guide_Grant.JPG here]]).

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14th Jul '17 5:06:29 PM Garo1o8
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* CripplingOverspecialization: Alucard can turn into a bat. He also lacks strength or speed, is the largest target of all the playable characters, has no subweapons, and ''can't attack while on stairs.''

to:

* CripplingOverspecialization: Alucard can turn into a bat. He also lacks strength or speed, bat, which allows you to completely bypass what would be arduous platforming segments (such as the infamous Block 7-5 on Alucard's path), and allows you to save yourself from falling into a bottomless pit if you're fast enough to transform in time, even if you were hit by an enemy into one. However his basic attack is very weak and laggy, he doesn't move nor jump any better than Trevor, is the largest target of all the playable characters, has no subweapons, subweapons besides the Stopwatch, and ''can't attack while on stairs.''stairs''.



* DamageSpongeBoss: The Leviathan/Lesser Demon you fight at the end of the SequentialBoss on Stage 7 on either path. It has by far the most HP of any boss in the game, requiring 32 full-power whip hits to kill (while every other boss besides Dracula's second form requires 10 or 16), and in the Famicon version it's one of the few enemies in the game that deals 4 bars of damage, while in the NES version it marks the point where all enemies start dealing 4 bars of damage. However it's a huge target that can be struck anywhere to harm and only moves by slow periodic jumps, while doing a fireball attack after every 3 jumps.



* FragileSpeedster: Grant. He can climb up walls and along ceilings, allowing him to avoid enemies and skip a few level segments. He also moves the fastest, jumps the highest, and is the only character to actually have control of his jump in mid-air. However, he doesn't take hits well, and his default attack doesn't do much damage to enemies or bosses.

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* FragileSpeedster: Grant. He can climb up walls and along ceilings, allowing him to avoid enemies and skip a few level segments. He also moves the fastest, jumps the highest, and is the only character to actually have control of his jump in mid-air. However, he doesn't take hits well, takes an additional bar of damage when hit, and his default attack doesn't do much damage to enemies or bosses.basic attack, while faster than Trevor's Whip, is significantly weaker.



* MightyGlacier: The Leviathan you fight at the end of stage 7. It has by far the most HP of any boss in the game, requiring 32 whip hits to kill (while every other boss requires 12 or 16), and in the Famicon version it's one of the few enemies in the game that deals 4 bars of damage, while in the NES version it marks the point where all enemies start dealing 4 bars of damage. However it's a huge target and only moves by slow periodic jumps.
11th Jul '17 2:23:19 AM Garo1o8
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Added DiffLines:

*RecurringBossTemplate:
** Alucard's boss battle is the same as the boss fight against Dracula's first form in the original Castlevania, but significantly easier; Alucard's fireballs can all be destroyed by a whip swing the instant Alucard fires them, Alucard transforms into slow moving bats to move around the field that gives the player a lot more time to react instead of disappearing and suddenly reappearing, Alucard deals less damage, and Alucard requires 10 whip hits to defeat as opposed to Dracula's 16.
** The Leviathan/Lesser Demon is pretty much the same boss fight as Dracula's second form in the original Castlevania; he even deals 4 bars of damage regardless of the version you're on like Dracula did and like Dracula's second form is the only boss in the game with a double health bar that requires 32 whip hits to deplete. Unlike Dracula he doesn't require being struck in the head to harm without Holy Water, and in the NES version, he only does high jumps but gets compensated by shooting out much larger fireballs than Dracula did.
** The Mummies from the first game reappear as bosses in the first phase of the SequentialBoss fights against the Spirit, being the exact same in the NES version except with less health, but were made a lot easier in the Famicon version as their bandages fire in a straight line instead of in an awkward wavy pattern.
**Death's first form is the same as his boss fight in the first Castlevania. This time though you fight him in a room where you have more maneuverability, Death requires 10 whip hits to defeat instead of 16, and he has a new second form you must fight upon defeating his first form.
**While Frankenstein's Monster returns as a boss in this game, this is averted as it's a completely different boss battle from the fight against him in the first Castlevania. This time he's a slow lumbering monster who fights by stomping the ground to make blocks from the ceiling collapse on you while periodically throwing a block at you, instead of just moving around while being accompanied by an InvincibleMinorMinion that assaults you. Dracula also averts this, as his first form functions differently from his first form in the original Castlevania, while his second and third forms are completely new.
9th Jul '17 11:35:21 PM KingClark
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* BadassNormal: Grant

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* BadassNormal: GrantGrant.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CastlevaniaIIIDraculasCurse