History VideoGame / CastlevaniaHarmonyOfDespair

27th Nov '15 5:26:41 PM Josef5678
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.
* TheDevTeamThinksOfEverything: ** In Chapter 9, after getting across the drawbridge, there is a platform next to the Dullahan. If you attack it, it reveals a secret area with a green chest. This area is the entrance to the Underground Prison in the Saturn version of ''VideoGame/CastlevaniaSymphonyOfTheNight''. ** They also remembered the Sword Brothers glitch where you can get out of the castle and go beyond the boundaries, letting you get over 400% map completion. Now you can do what you always dreamed: jump on the entrance walls and take a shortcut to the boss! ** A lot of things many people will do on Normal to give themselves an upper hand might not work on Hard. Most notably, a blind spot in Legion's boss arena is removed on Hard, and Dracula and R. The Count will attack characters outside of the boss room if they're camping. ** R. The Count can drop Dracula's soul as well, since they're the same person. ** There is a very, very, ''VERY'' [[EasterEgg rare unique voice clip]] for when Soma is the first one to initiate the fight against Dracula on Stage 6. It's somewhere along the lies of "Huh, never thought I'd be fighting myself." *** His dialogue is also different if Alucard is the one to initiate the fight.

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* TheDevTeamThinksOfEverything: EasterEgg: ** In Chapter 9, after getting across the drawbridge, there is a platform next to the Dullahan. If you attack it, it reveals a secret area with a green chest. This area is the entrance to the Underground Prison in the Saturn version of ''VideoGame/CastlevaniaSymphonyOfTheNight''. ** They also remembered the Sword Brothers glitch where you can get out of the castle and go beyond the boundaries, letting you get over 400% map completion. Now you can do what you always dreamed: jump on the entrance walls and take a shortcut to the boss! ** A lot of things many people will do on Normal to give themselves an upper hand might not work on Hard. Most notably, a blind spot in Legion's boss arena is removed on Hard, and Dracula and R. The Count will attack characters outside of the boss room if they're camping. ** R. The Count can drop Dracula's soul as well, since they're the same person. ** There is a very, very, ''VERY'' [[EasterEgg rare unique voice clip]] clip for when Soma is the first one to initiate the fight against Dracula on Stage 6. It's somewhere along the lies of "Huh, never thought I'd be fighting myself." *** His dialogue is also different if Alucard is the one to initiate the fight."
16th May '15 7:10:28 PM AzureSeas
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** Dracula's final form has a special heart attack which can brainwash female characters if it hits them: against males, it just does large amounts of damage. Charmed females can hit other players and be hit by other players, and killing a charmed player counts as an achievement, but it isn't particularly smart to do it otherwise, since revive items are scarce and it wears off on its own. In single-player, being charmed just renders you unable to do anything for a fairly long time, thoguh given Dracula and the below mentioned Astarte can deal large amounts of damage either way it is a serious problem.
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** Dracula's final form has a special heart attack which can brainwash female characters if it hits them: against males, it just does large amounts of damage. Charmed females can hit other players and be hit by other players, and killing a charmed player counts as an achievement, but it isn't particularly smart to do it otherwise, since revive items are scarce and it wears off on its own. In single-player, being charmed just renders you unable to do anything for a fairly long time, thoguh given Dracula and the below mentioned Astarte can deal large amounts of damage either way it is a serious problem.

* EquipmentBasedProgression: As stated below, characters don't gain levels in the traditional way and most of their stats come from better gear, although characters with fixed main weapons still gain more attack for them via mastery of their subweapons, which can and will take a good while.
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* EquipmentBasedProgression: As stated below, characters Characters don't gain levels in the traditional way and most of their stats come from better gear, although characters with fixed main weapons still gain more attack for them via mastery of their subweapons, which can and will take a good while.

* MenuTimeLockout: Oh so painfully averted. Once that 30-minute timer starts, there is ''[[TimeKeepsOnTicking absolutely no way to stop it]]''. Whether it's pausing, fiddling with your inventory at the Grimoire, everything keeps going in real time. Yes, that means the gameplay keeps going, so if you're pausing, you'd best make sure no enemies are nearby.
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* MenuTimeLockout: Oh so painfully averted.Averted. Once that 30-minute timer starts, there is ''[[TimeKeepsOnTicking absolutely no way to stop it]]''. Whether it's pausing, fiddling with your inventory at the Grimoire, everything keeps going in real time. Yes, that means the gameplay keeps going, so if you're pausing, you'd best make sure no enemies are nearby.
23rd Mar '15 2:24:41 PM dotchan
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* CherryTapping: [[http://www.youtube.com/watch?v=fmZsXlqy9Oc Whoever managed to beat Menace with Paper airplanes has too much time on their hands.]]
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* CherryTapping: CherryTapping[=/=]DeathOfAThousandCuts: [[http://www.youtube.com/watch?v=fmZsXlqy9Oc Whoever managed to beat Menace with Paper airplanes has too much time on their hands.]]
27th Dec '14 11:12:28 AM Adbot
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Initial reactions were mixed, between SoCoolItsAwesome and SoOkayItsAverage. However, it has gained a larger amount of appeal due to the DLC characters, stages, and even music. Info about the characters and stages is below. [[folder: Characters]]
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Initial reactions were mixed, between SoCoolItsAwesome and SoOkayItsAverage. However, it has gained a larger amount of appeal due to the DLC characters, stages, and even music. Info about the stages is below, and info in regards to the characters and stages is below. has been moved to the [[Characters/CastlevaniaHarmonyOfDespair characters page]]. [[folder: Characters]] Stages]]

* Alucard: From ''VideoGame/CastlevaniaSymphonyOfTheNight''. Wields several different kinds of weapons, but mainly swords and is the only character who can use shields (although their use is questionable in the long run). Can use Dark Magic by finding spell scrolls, although he no longer has subweapons or familiars. The only remnants of his alternative forms are a temporary Mist form and his Wolf Charge, which has been reduced to a mere slide. His Dark Magic gets stronger the more you collect. His theme music is "Pitiful Scion", better known as "The Tragic Prince" from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', and is available as DLC in the first Music Pack. * Soma Cruz: From ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow''. Like Alucard, he wields several kinds of weapons but mainly swords. Unlike Alucard, his weapon catalog is more diverse, ranging from axes to cudgels and even guns. Can use the [[MegaManning Power of Dominance]] [[YourSoulIsMine to absorb enemy souls]] and gain more attacks. Souls become enhanced the more they are collected. His theme music is "Pitch-Black Intrusion" from ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn of Sorrow]]'', and is available as DLC in the first Music Pack. * Jonathan Morris: From ''VideoGame/CastlevaniaPortraitOfRuin''. Wields the Vampire Killer only, losing his extensive library of weapons from his debut game. Also has access to various Martial Arts and Subweapons. Most of these subweapons are shared between him and the DLC whip users (see below), but he does have some exclusive ones that make him more versatile in his own right. His Vampire Killer becomes stronger when his subweapons increase in level, and increasing all of them to 9 unlocks the full powered Vampire Killer, which deals Holy damage. In addition, the subweapons themselves have noticeable changes as they level up, such as different graphics, higher damage, and larger hitboxes. His theme music is "Invitation of a Crazed Moon" from ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'', and is available as DLC in the first Music Pack. * Charlotte Aulin: From ''VideoGame/CastlevaniaPortraitOfRuin''. Wields the Book of Binding. She can use the book to [[{{Megamanning}} bind monsters attacks]] and use them as spells. Her main attack will produce more weapons out of the tome the more spells are collected. Her theme music is "The Hidden Curse" from ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'', and is available as DLC in the first Music Pack. * Shanoa: From ''VideoGame/CastlevaniaOrderOfEcclesia''. Wields weapons and magic from Glyphs. She can find more weapon Glyphs through boss chests, and more magic Glyphs [[MegaManning by absorbing attacks from enemy monsters.]] She also has Magnes, a key Glyph for exploring. Spells can be leveled up, but otherwise there are no aesthetic or notable changes. Her theme music is "An Empty Tome" from ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'', and is available as DLC in the first Music Pack. DLC Characters: * Julius Belmont (DLC for 360 version only; available at the start in the PS3 version): From ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow''. Wields the Vampire Killer whip much like Simon Belmont did in ''VideoGame/SuperCastlevaniaIV'', with eight-directional whipping and the ability to grab on Magnes points. Unlike Jonathan, he only has access to the traditional Belmont subweapons and only has 2 Martial Arts: Omnia Vanitas, his teleport dash from ''[[VideoGame/CastlevaniaAriaOfSorrow Aria of Sorrow]]'', and the [[{{Shoryuken}} Uppercut]]. In addition, his Vampire Killer has the longest range of all the whip users. His theme music is "Can't Wait Until Night ~Heart of Fire~" from ''[[VideoGame/CastlevaniaAriaOfSorrow Aria of Sorrow]]'', and is available as DLC in the second Music Pack. * Yoko Belnades (DLC for 360 version only; available at the start in the PS3 version): From ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow''. Wields the Belnades Staff, which no longer gives a life bonus when hitting enemies. Uses her three spells from ''[[VideoGame/DawnOfSorrow Dawn of Sorrow]]'': Blue Splash, Holy Flames, and Holy Lightning. She has the strongest spells and the fastest [[RegeneratingMana MP regeneration rate]] of all the magic users, but is one of only two characters who cannot perform jump kicks (the other being Charlotte), the least spells out of any character and the worst physical attacks. Her theme music is "Aquarius" from ''VideoGame/CastlevaniaIIIDraculasCurse'' and ''VideoGame/CastlevaniaCircleOfTheMoon'', and is available as DLC in the second Music Pack. * Richter Belmont: From ''VideoGame/CastlevaniaRondoOfBlood'' and ''VideoGame/CastlevaniaSymphonyOfTheNight'', playing more like the latter. Like Julius he can only use traditional Belmont subweapons. He can only whip forward, but to compensate he can use a vast array of Martial Arts, which include his Sliding Kick, Tackle, and Backflip and which he can chain together to perform highly damaging combos. Has the strongest physical attack power of the Belmonts. His theme music is "Divine Bloodlines" from ''VideoGame/CastlevaniaRondoOfBlood'', with elements from "The Outcasts" / "Strange Bloodlines" from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' and "Bloodlines Bequeathed" from ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]''. It is available as DLC in the second Music Pack. * Maria Renard: From ''VideoGame/CastlevaniaRondoOfBlood'' and ''VideoGame/CastlevaniaSymphonyOfTheNight'', playing more like the former. Fights with the mortal incarnations of TheFourGods of the Chinese Zodiac. She can also use the music book, here known as the Hymn. Instead of singing a dissonant tune, however, she sings "Bloody Tears". One of the smallest characters, her small hitbox allows her to fit inside areas which cannot normally be entered, and sometimes she can avoid attacks entirely. She is considered the most versatile of the magic users, though her damage and defenses are slightly below average. Her theme music is "Slash" from ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' with elements from the ''VideoGame/CastlevaniaJudgment'' version, and is available as DLC in the second Music Pack. * Simon Belmont: From the 1986 ''VideoGame/{{Castlevania|I}}'', fighting much like his original form in 8-bit glory with the addition of a double jump, jump kick and slide. Wields the Vampire Killer. He also has access to the traditional Belmont subweapons. Upgrading his subweapons turns the Vampire Killer into a metal bladed whip instead of his normal one, and upgrading all of them makes it flash and deal the highest damage of all the whip users. Can throw a fireball out of the whip using a [[Franchise/StreetFighter Hadoken]] motion. His whip has the fastest recovery time of the whip users. His theme music is, obviously, "Simon's Theme" from ''VideoGame/SuperCastlevaniaIV'' and ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'', and is available as DLC in the second Music Pack. * Getsu Fuma: From ''VideoGame/GetsuFumaDen''. Wields the Pulse Blade, which is a katana that shoots waves of energy that increase in number when he levels up his subweapons, which are War Drums, Throwing Stars, and Hexplosives (curse bombs). His double jump can also damage enemies he comes in contact with, as can the pose each character makes when you hold Up. [[/folder]] [[folder: Stages]] Starting:
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* Alucard: From ''VideoGame/CastlevaniaSymphonyOfTheNight''. Wields several different kinds of weapons, but mainly swords and is the only character who can use shields (although their use is questionable in the long run). Can use Dark Magic by finding spell scrolls, although he no longer has subweapons or familiars. The only remnants of his alternative forms are a temporary Mist form and his Wolf Charge, which has been reduced to a mere slide. His Dark Magic gets stronger the more you collect. His theme music is "Pitiful Scion", better known as "The Tragic Prince" from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', and is available as DLC in the first Music Pack. * Soma Cruz: From ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow''. Like Alucard, he wields several kinds of weapons but mainly swords. Unlike Alucard, his weapon catalog is more diverse, ranging from axes to cudgels and even guns. Can use the [[MegaManning Power of Dominance]] [[YourSoulIsMine to absorb enemy souls]] and gain more attacks. Souls become enhanced the more they are collected. His theme music is "Pitch-Black Intrusion" from ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn of Sorrow]]'', and is available as DLC in the first Music Pack. * Jonathan Morris: From ''VideoGame/CastlevaniaPortraitOfRuin''. Wields the Vampire Killer only, losing his extensive library of weapons from his debut game. Also has access to various Martial Arts and Subweapons. Most of these subweapons are shared between him and the DLC whip users (see below), but he does have some exclusive ones that make him more versatile in his own right. His Vampire Killer becomes stronger when his subweapons increase in level, and increasing all of them to 9 unlocks the full powered Vampire Killer, which deals Holy damage. In addition, the subweapons themselves have noticeable changes as they level up, such as different graphics, higher damage, and larger hitboxes. His theme music is "Invitation of a Crazed Moon" from ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'', and is available as DLC in the first Music Pack. * Charlotte Aulin: From ''VideoGame/CastlevaniaPortraitOfRuin''. Wields the Book of Binding. She can use the book to [[{{Megamanning}} bind monsters attacks]] and use them as spells. Her main attack will produce more weapons out of the tome the more spells are collected. Her theme music is "The Hidden Curse" from ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'', and is available as DLC in the first Music Pack. * Shanoa: From ''VideoGame/CastlevaniaOrderOfEcclesia''. Wields weapons and magic from Glyphs. She can find more weapon Glyphs through boss chests, and more magic Glyphs [[MegaManning by absorbing attacks from enemy monsters.]] She also has Magnes, a key Glyph for exploring. Spells can be leveled up, but otherwise there are no aesthetic or notable changes. Her theme music is "An Empty Tome" from ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'', and is available as DLC in the first Music Pack. DLC Characters: * Julius Belmont (DLC for 360 version only; available at the start in the PS3 version): From ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow''. Wields the Vampire Killer whip much like Simon Belmont did in ''VideoGame/SuperCastlevaniaIV'', with eight-directional whipping and the ability to grab on Magnes points. Unlike Jonathan, he only has access to the traditional Belmont subweapons and only has 2 Martial Arts: Omnia Vanitas, his teleport dash from ''[[VideoGame/CastlevaniaAriaOfSorrow Aria of Sorrow]]'', and the [[{{Shoryuken}} Uppercut]]. In addition, his Vampire Killer has the longest range of all the whip users. His theme music is "Can't Wait Until Night ~Heart of Fire~" from ''[[VideoGame/CastlevaniaAriaOfSorrow Aria of Sorrow]]'', and is available as DLC in the second Music Pack. * Yoko Belnades (DLC for 360 version only; available at the start in the PS3 version): From ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow''. Wields the Belnades Staff, which no longer gives a life bonus when hitting enemies. Uses her three spells from ''[[VideoGame/DawnOfSorrow Dawn of Sorrow]]'': Blue Splash, Holy Flames, and Holy Lightning. She has the strongest spells and the fastest [[RegeneratingMana MP regeneration rate]] of all the magic users, but is one of only two characters who cannot perform jump kicks (the other being Charlotte), the least spells out of any character and the worst physical attacks. Her theme music is "Aquarius" from ''VideoGame/CastlevaniaIIIDraculasCurse'' and ''VideoGame/CastlevaniaCircleOfTheMoon'', and is available as DLC in the second Music Pack. * Richter Belmont: From ''VideoGame/CastlevaniaRondoOfBlood'' and ''VideoGame/CastlevaniaSymphonyOfTheNight'', playing more like the latter. Like Julius he can only use traditional Belmont subweapons. He can only whip forward, but to compensate he can use a vast array of Martial Arts, which include his Sliding Kick, Tackle, and Backflip and which he can chain together to perform highly damaging combos. Has the strongest physical attack power of the Belmonts. His theme music is "Divine Bloodlines" from ''VideoGame/CastlevaniaRondoOfBlood'', with elements from "The Outcasts" / "Strange Bloodlines" from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' and "Bloodlines Bequeathed" from ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]''. It is available as DLC in the second Music Pack. * Maria Renard: From ''VideoGame/CastlevaniaRondoOfBlood'' and ''VideoGame/CastlevaniaSymphonyOfTheNight'', playing more like the former. Fights with the mortal incarnations of TheFourGods of the Chinese Zodiac. She can also use the music book, here known as the Hymn. Instead of singing a dissonant tune, however, she sings "Bloody Tears". One of the smallest characters, her small hitbox allows her to fit inside areas which cannot normally be entered, and sometimes she can avoid attacks entirely. She is considered the most versatile of the magic users, though her damage and defenses are slightly below average. Her theme music is "Slash" from ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' with elements from the ''VideoGame/CastlevaniaJudgment'' version, and is available as DLC in the second Music Pack. * Simon Belmont: From the 1986 ''VideoGame/{{Castlevania|I}}'', fighting much like his original form in 8-bit glory with the addition of a double jump, jump kick and slide. Wields the Vampire Killer. He also has access to the traditional Belmont subweapons. Upgrading his subweapons turns the Vampire Killer into a metal bladed whip instead of his normal one, and upgrading all of them makes it flash and deal the highest damage of all the whip users. Can throw a fireball out of the whip using a [[Franchise/StreetFighter Hadoken]] motion. His whip has the fastest recovery time of the whip users. His theme music is, obviously, "Simon's Theme" from ''VideoGame/SuperCastlevaniaIV'' and ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'', and is available as DLC in the second Music Pack. * Getsu Fuma: From ''VideoGame/GetsuFumaDen''. Wields the Pulse Blade, which is a katana that shoots waves of energy that increase in number when he levels up his subweapons, which are War Drums, Throwing Stars, and Hexplosives (curse bombs). His double jump can also damage enemies he comes in contact with, as can the pose each character makes when you hold Up. [[/folder]] [[folder: Stages]] Starting:
8th Sep '14 4:23:12 AM NoxSky12599
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*** His dialogue is also different if Alucard is the one to initiate the fight.
8th Sep '14 4:12:07 AM NoxSky12599
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8th Sep '14 4:12:06 AM NoxSky12599
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* BribingYourWayToVictory: DLC character Getsu Fuma comes equipped with the Samurai Plate, a piece of (male only) armor that normally can't be found until halfway through Hard Mode. DLC Chapters 7-11 are also available immediately, rather than having to be unlocked sequentially like Chapters 2-6. And since you keep any treasures you find even if you die, it's possible to go into one of the DLC levels and make a mad dash to the first few chests before you're killed, scoring some excellent gear before even playing Chapter 1.
8th Sep '14 3:40:29 AM NoxSky12599
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* LethalJokeItem: Soma's Fish Head soul. "Throwing fish skulls? What a stupid abilit- Wait, that just did ''how much'' damage?!"
23rd Jul '14 6:10:42 AM AnotherGamer
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** Played straight with the shop, as the stuff there hardly matters once yiou start finding all the really good items in the field.
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** Played straight with the shop, as the stuff there hardly matters once yiou you start finding all the really good items in the field.

** Hard Chapter 11 has topped Chapter 10 in terms of difficulty. First, you have to beat all 3 minibosses before fighting the actual boss, which takes quite a while and will cost you a lot of health (and Super Potions) and each one you defeat powers up the other 2 and makes their attacks harder to avoid. Then, when you get to the boss and kill his first and second forms, he turns into a giant dragon skeleton...vthing that suddenly starts [[BulletHell filling the screen with fireballs]] that can either curse, poison, or petrify you. Oh, and you can't hit him multiple times, either. You have to wait until his heart is exposed, and even then you only have a limited window of time to attack. ''Ridiculous''.
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** Hard Chapter 11 has topped Chapter 10 in terms of difficulty. First, you have to beat all 3 minibosses before fighting the actual boss, which takes quite a while and will cost you a lot of health (and Super Potions) and each one you defeat powers up the other 2 and makes their attacks harder to avoid. Then, when you get to the boss and kill his first and second forms, he turns into a giant dragon skeleton...vthing thing that suddenly starts [[BulletHell filling the screen with fireballs]] that can either curse, poison, or petrify you. Oh, and you can't hit him multiple times, either. You have to wait until his heart is exposed, and even then you only have a limited window of time to attack. ''Ridiculous''.

** Charlotte's spells are both acquired and upgraded through a random-drop based system, with the random element shifted from whether you get the spell you're looking for or something else entirely to whether the enemy you get the spell from feels like using the attack in question, and whether you need to absorb 1 or 1000 of their projectiles in question to ultimately learn or upgrade the spell. Like Jonathan, she doesn't improve unless she gets more spells, but it tends to just rely on persistence with her. At least its easier to actually get spells with her than it is to get certain abilities for other characters. [[note]]His first form has two moves you can learn as Charlotte, and you can only learn one in each fight. His second form also has a learnable ability, but it can be learnt from a regular enemy[[/note]]
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** Charlotte's spells are both acquired and upgraded through a random-drop based system, with the random element shifted from whether you get the spell you're looking for or something else entirely to whether the enemy you get the spell from feels like using the attack in question, and whether you need to absorb 1 or 1000 of their projectiles in question to ultimately learn or upgrade the spell. Like Jonathan, she doesn't improve unless she gets more spells, but it tends to just rely on persistence with her. At least its easier to actually get spells with her than it is to get certain abilities for other characters. [[note]]His [[note]]Dracula's first form has two moves you can learn as Charlotte, and you can only learn one in each fight. His second form also has a learnable ability, but it can be learnt from a regular enemy[[/note]]
19th Jul '14 5:21:01 PM erforce
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* '''Chapter Six: Come, Sweet Hour of Death''': Based on Ecclesia, Castle Entrance, Library, and Final Approach from ''VideoGame/CastlevaniaOrderOfEcclesia''. Music is "The Colossus" from the same game, and the hidden item is Konami Man. The boss is Dracula, using all three of his forms from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', and he has two themes for his first two phases and his last one: "Order of the Demon" from ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'', and a reprise of "Dance of Illusions" taken from ''[[VideoGame/CastlevaniaRondoOfBlood The Dracula X Chronicles]]''. Notable items you can obtain here include Dracula's Tunic, Simon's Plate, Winged Boots, the Claimh Solais, and the Valmanway (formerly known as the Crissaegrim).
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* '''Chapter Six: Come, Sweet Hour of Death''': Based on Ecclesia, Castle Entrance, Library, and Final Approach from ''VideoGame/CastlevaniaOrderOfEcclesia''. Music is "The Colossus" from the same game, and the hidden item is Konami Man. The boss is Dracula, using all three of his forms from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', and he has two themes for his first two phases and his last one: "Order of the Demon" from ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'', and a reprise of "Dance of Illusions" taken from ''[[VideoGame/CastlevaniaRondoOfBlood ''[[VideoGame/CastlevaniaTheDraculaXChronicles The Dracula X Chronicles]]''. Notable items you can obtain here include Dracula's Tunic, Simon's Plate, Winged Boots, the Claimh Solais, and the Valmanway (formerly known as the Crissaegrim).
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