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''[[http://serio.piiym.net/cvbla/ Castlevania Fighter]]'' is a homebrewed ''Franchise/{{Castlevania}}'' game, developed by Serio using {{VideoGame/MUGEN}} as the game engine. While the plot -- [[ExcusePlot such as it is]] -- involves characters coming together from several [[AlternateUniverse alternate universes]] and [[AlternateTimeline timelines]] (a bit like the cast of ''VideoGame/CastlevaniaJudgment'' coming from several points in the timeline -- and ironically, we are speaking of the ''official'' Castlevania FightingGame), the game itself plays like a very long [[BossRush boss rush]] styled after the platformers of the series, with graphics borrowed from ''VideoGame/CastlevaniaSymphonyOfTheNight'' and the [[UsefulNotes/NintendoDS DS]] games along with new sprites drawn in the same style.

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''[[http://serio.piiym.net/cvbla/ Castlevania Fighter]]'' ''Castlevania Fighter'' is a homebrewed ''Franchise/{{Castlevania}}'' game, developed by Serio using {{VideoGame/MUGEN}} as the game engine. While the plot -- [[ExcusePlot such as it is]] -- involves characters coming together from several [[AlternateUniverse alternate universes]] and [[AlternateTimeline timelines]] (a bit like the cast of ''VideoGame/CastlevaniaJudgment'' coming from several points in the timeline -- and ironically, we are speaking of the ''official'' Castlevania FightingGame), the game itself plays like a very long [[BossRush boss rush]] styled after the platformers of the series, with graphics borrowed from ''VideoGame/CastlevaniaSymphonyOfTheNight'' and the [[UsefulNotes/NintendoDS DS]] games along with new sprites drawn in the same style.

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* ChargedAttack: Many characters, like Hugh, Charlotte, Axe Armor, and Master Skeleton, have special moves you can charge up. Whatever character it is, you can see an aura around them which builds up, and starts flashing when it's fully charged. Charlotte has to charge up a moment to use her magic spell subweapons, but you can also keep charging to use a stronger version of them.

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* ChargedAttack: Many characters, like Hugh, Charlotte, Axe Armor, and Master Skeleton, have special moves you can charge up. Whatever character it is, you can see an aura around a bar above them which builds up, and starts flashing when it's fully charged.that fills up to full. Charlotte has to charge up a moment to use her magic spell subweapons, but you can also keep charging to use a stronger version of them.



** SpringJump: Also possessed by all playable characters.



* GlassCannon: Maria Renard's animal helpers make for very effective subweapons, but she's noticeably fragile. By the same token, Charlotte has some extremely useful spells (especially Raging Fire), but she can't take physical hits well.
** There's also Hanz Belmont, who is accessible as an alternate mode of Richter and has the lowest starting HP to date (950).

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* GlassCannon: Maria Renard's animal helpers make for very effective subweapons, but she's noticeably fragile. By the same token, Charlotte has some extremely useful spells (especially Raging Fire), but she can't take physical hits well.
** There's also
Hanz Belmont, who is accessible as an alternate mode of Richter and Richter, starts off with large boosts to strength, but has the lowest starting HP to date (950).(950) and some of the worst defenses to both physical and magical.



** LifeDrain: Alucard, Maria, Nathan, Persephone, and Yoko have moves that can drain HP as they attack the enemy.
** On the opposing side, Brauner, Remilia, and Dracula all have attacks to grab you and drain your health.



* LifeDrain: Alucard, Maria, Persephone, and Yoko have moves that can drain HP as they attack the enemy. On the opposing side, Brauner, Remilia, and Dracula all have attacks to grab you and drain your health.



* TimeStandsStill: True to the original, Zephyr also stops time to throw daggers from above, or to slash the player if he was hit beforehand.
** Shout-Out: Less of a shout-out than a clear reference, once Zephyr's at low health, he'll charge up an attack. If not defeated quickly enough, he will unleash ZA WARUDO, [[FlechetteStorm throwing a large amount of knives at the player]], before resuming time. This will almost all the time [[OneHitKill instantly kill the player]], unless said character is in an [[MercyInvincibility invincible state]] [[InvulnerableAttack through whatever]] [[VideogameDashing means.]]




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* VideogameDashing: Every character has the ability to backdash like in recent titles (with some being able to do a forward dash). In this game it grants invincibility, except when in contact with bosses.
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* GlassCannon: Maria Renard's animal helpers make for very effective subweapons, but she's noticeably fragile. By the same token, Charlotte has some extremely useful spells (especially Ice Needle charged up), but she can't take physical hits well.

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* GlassCannon: Maria Renard's animal helpers make for very effective subweapons, but she's noticeably fragile. By the same token, Charlotte has some extremely useful spells (especially Ice Needle charged up), Raging Fire), but she can't take physical hits well.
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* HealThyself: Yoko, Charlotte, Maxim, Maria, and Simon are innately able to heal themselves (and nearby partners in co-op) in the middle of battle. Anyone can do it with healing potions from the item shop.

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* HealThyself: Yoko, Charlotte, Maxim, Maria, Sonia, and Simon are innately able to heal themselves (and nearby partners in co-op) in the middle of battle. Anyone can do it with healing potions from the item shop.

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* {{Combos}}: In a frightening inversion, the ''bosses'' can do these, because you flinch from their attacks and not vice versa. Lots of them have at least one possible method of juggling you, and you get MercyInvincibility only when you touch the ground.

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* {{Combos}}: In a frightening inversion, the ''bosses'' can do these, because you flinch from their attacks and not vice versa. Lots of them have at least one possible method of juggling you, and you get MercyInvincibility only when you touch the ground. Richter Belmont is an infamous example for this.


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* FromNobodyToNightmare: Compare this game's Lesser Demon and Cerberus with their ''VideoGame/CastlevaniaSymphonyOfTheNight'' counterparts.

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* EasyModeMockery: Beating the game on Easy gets you a cutesy pic of Flandre Scarlet and a sarcastic comment "congratulating" you for beating Easy mode.

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* EasyModeMockery: Beating the game on Easy gets you your character thrown off the cliff in the ending scene and afterwards a cutesy pic of Flandre Scarlet and a sarcastic comment "congratulating" you for beating Easy mode.



* GatlingGood: One of Hammer's special moves involves charging up and firing a gatling gun, and while actually firing it he's invincible. Time it right and you'll be dodging attacks you probably didn't think you could avoid as Hammer.

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* GatlingGood: One of Hammer's special moves involves charging up and firing a gatling gun, and while actually firing it he's invincible. Time it right and you'll be dodging attacks you probably didn't think you could avoid as Hammer. The same applies for Duke.



* HealThyself: Yoko, Charlotte, Maxim, and Simon are innately able to heal themselves (and nearby partners in co-op) in the middle of battle. Anyone can do it with healing potions from the item shop.

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* HealThyself: Yoko, Charlotte, Maxim, Maria, and Simon are innately able to heal themselves (and nearby partners in co-op) in the middle of battle. Anyone can do it with healing potions from the item shop.



* LimitBreak: Every playable character (except for Yoko, Persephone, Albus, and Ronald [=McDonald=]) has at least one super powerful move that runs off of hearts instead of the usual MP. Everyone who uses the classic ''Castlevania'' subweapons (Dagger, Axe, Cross, etc.) is able to perform their corresponding Item Crushes, except for Simon, who instead uses a Rosary for a full-screen attack. [[VideoGame/CastlevaniaCircleOfTheMoon Nathan and Hugh]] have to activate [=DSS=] Mode first. [[VideoGame/KoumajouDensetsu Sakuya]] has a unique Item Crash for the Stopwatch, but shares the Dagger Item Crash with the Belmonts. [[spoiler:Jonathan has to be in serious mode in order to use Item Crashes.]] Most of the characters who don't use the classic subweapons have unique super moves instead.

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* LimitBreak: Every playable character (except for Yoko, Persephone, Albus, and Ronald [=McDonald=]) has at least one super powerful move that runs off of hearts instead of the usual MP. Everyone who uses the classic ''Castlevania'' subweapons (Dagger, Axe, Cross, etc.) is able to perform their corresponding Item Crushes, except for Simon, who instead uses a Rosary for a full-screen attack. [[VideoGame/CastlevaniaCircleOfTheMoon Nathan and Hugh]] have to activate [=DSS=] Mode first. [[VideoGame/KoumajouDensetsu Sakuya]] has a unique Item Crash for the Stopwatch, but shares the Dagger Item Crash with the Belmonts. [[spoiler:Jonathan has to be in serious mode in order to use Item Crashes.]] Most of the characters who don't use the classic subweapons have unique super moves instead.


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** ATasteOfTheirOwnMedicine: Using Stopwatch against Zephyr, however, will make him reverse its effects, instead causing the player to move and attack in slow-motion.

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* AlternateTimeline: In the universe where this game takes place, in 1476 [[VideoGame/CastlevaniaIIIDraculasCurse Trevor Belmont]] [[ForWantOfANail lost against Dracula]], whose power then extended over the whole of Europe. 400 years later, said power has grown so much it starts to affect even timelines where Trevor won. [[FridgeBrilliance This may explain]] why there are some baddies, even a version of Death, among the selectable cast -- they may not be good doubles from some MirrorUniverse, but rather just interested in not having a Dracula from another reality influence their own.

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* AlternateTimeline: In the universe where this game takes place, Alucard got killed along with Lisa, then Sypha Belnades got killed, and to top it all off, in 1476 [[VideoGame/CastlevaniaIIIDraculasCurse Trevor Belmont]] [[ForWantOfANail lost against Dracula]], whose power then extended over the whole of Europe. 400 years later, said power has grown so much it starts to affect even timelines where Trevor won. [[FridgeBrilliance This may explain]] why there are some baddies, even a version of Death, among the selectable cast -- they may not be good doubles from some MirrorUniverse, but rather just interested in not having a Dracula from another reality influence their own.



* BonusBoss: [[VideoGame/KoumajouDensetsu Remilia Scarlet]], two bosses from ''Demon Hunter Legend'', and The Creature (the ''SOTN'' version) in Survival Mode.

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* BonusBoss: [[VideoGame/KoumajouDensetsu Remilia Scarlet]], two bosses from ''Demon Hunter Legend'', and The Creature (the ''SOTN'' ''[=SotN=]'' version) in Survival Mode.



* ChargedAttack: Many characters like Hugh, Charlotte, Axe Armor, and Master Skeleton have special moves you can charge up. Whatever character it is, you can see an aura around them which builds up, and starts flashing when it's fully charged. Charlotte has to charge up a moment to use her magic spell subweapons, but you can also keep charging to use a stronger version of them.

to:

* ChargedAttack: Many characters characters, like Hugh, Charlotte, Axe Armor, and Master Skeleton Skeleton, have special moves you can charge up. Whatever character it is, you can see an aura around them which builds up, and starts flashing when it's fully charged. Charlotte has to charge up a moment to use her magic spell subweapons, but you can also keep charging to use a stronger version of them.



* [[ContinuingIsPainful Continuing is VERY Painful]][=/=]UnstableEquilibrium: If you die and use a continue, you lose all the stat boosts you got from special orb catches. Ergo, the best (perhaps only?) way to beat the game is to "one-credit clear" it. Technically averted as of the latest update, as you now keep all stats, points, and items when continuing. However, continues are now limited unless you use a secret cheat.

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* [[ContinuingIsPainful Continuing is VERY Painful]][=/=]UnstableEquilibrium: If you die and use a continue, you lose all the stat boosts you got from special orb catches. Ergo, the best (perhaps only?) way to beat the game is to "one-credit clear" it. Technically averted as of the latest update, as you now keep all stats, points, and items when continuing. However, continues are now limited unless you use a secret cheat.cheat, and using said cheat both cuts your score in half and reduces all points you earn by 25% from that point on, so you can forget about getting a high score.



* HarderThanHard[=/=]NintendoHard: Just about every boss has new attacks, and even on Normal mode, things can get pretty hectic. Past Normal, there's Hard mode and Nightmare mode, the latter of which isn't visible until you highlight it on the difficulty select screen.

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* HarderThanHard[=/=]NintendoHard: Just about every boss has new attacks, several having outright TookALevelInBadass, and even on Normal mode, things can get pretty hectic. Past Normal, there's Hard mode and Nightmare mode, the latter of which isn't visible until you highlight it on the difficulty select screen.



* JokeCharacter[=/=]LethalJokeCharacter: Since Serio doesn't like [[VideoGame/CastlevaniaPortraitOfRuin Jonathan Morris]] that much, he's in the roster as a joke character, with the Terror Bear from ''Harmony Of Despair'' instead of the whip, a set of silly subweapons, and special moves that can backfire. However, if used wisely, he can still hold his own against the bosses. The joke turns a little more mean-spirited if you play Survival Mode and end up against an AI-controlled Jonathan, since he'll use proper versions of his armaments from ''Portrait of Ruin'', including the Vampire Killer whip and a Holy Claymore for his main weapons. As icing on the cake, the in-game files refer to Jonathan as ''Jonafag''.
** Using the KonamiCode in-game, however (the B and A buttons corresponding to Stonewall and backdash) [[spoiler:turns Jonathan into his serious self, allowing one to use him, although use of the whip drains his health]].

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* JokeCharacter[=/=]LethalJokeCharacter: Since Serio doesn't like [[VideoGame/CastlevaniaPortraitOfRuin Jonathan Morris]] that much, he's in the roster as a joke character, with the Terror Bear from ''Harmony Of Despair'' instead of the whip, a set of silly subweapons, and special moves that can backfire.backfire or are limited-use. However, if used wisely, he can still hold his own against the bosses. The joke turns a little more mean-spirited if you play Survival Mode and end up against an AI-controlled Jonathan, since he'll use proper versions of his armaments from ''Portrait of Ruin'', including the Vampire Killer whip and a Holy Claymore for his main weapons. As icing on the cake, the in-game files refer to Jonathan as ''Jonafag''.
** Using the KonamiCode in-game, however (the B and A buttons corresponding to Stonewall and backdash) [[spoiler:turns Jonathan into his serious self, completely changing his moveset and essentially allowing one to use him, his boss moveset, although [[CastFromHitPoints use of the whip drains his health]].health]]]].



* LastDitchMove: Dario, Lesser Demon, Dullahan, and Flying Armor all have some method of hurting you as they die, but most of the bosses have another form of this -- if you strike the killing blow while they're doing an attack, they won't die until the attack is finished.
** Dracula has one last trick under his cape after defeating his third phase. During this fourth and final phase, he'll begin to charge up a final attack, summoning two swarms of bats to protect him. If the players can't deal enough damage in time to force him to teleport away and reset his charge time, he'll unleash the Demonic Meggido, a full-screen instant kill.

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* LastDitchMove: Dario, Lesser Demon, Dogether, Dullahan, and Flying Armor all have some method of hurting you as they die, but most of the bosses have another form of this -- if you strike the killing blow while they're doing an attack, they won't die until the attack is finished.
** Dracula has one last trick under his cape after defeating his third phase. During this fourth and final phase, he'll begin to charge up a final attack, summoning two swarms of bats to protect him. If the players can't deal enough damage in time to force him to teleport away and reset his charge time, he'll unleash the Demonic Meggido, a full-screen [[OneHitKill instant kill.kill]].


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* RageQuit: Dracula's fourth and final phase amounts to this -- he completely gives up on fighting you conventionally and instead conjures a swarm of bats to protect him while he charges up his Demonic Meggido to absurd levels in order to utterly obliterate you.
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** Richter by default uses a custom sprite based on artwork for [=SotN=]; his alternate colors change him into his ''Rondo'' appearance, "Hans Belmont" from the cancelled 32X game, or his attire from the ''Dracula X Chronicles''. Hans isn't so much a new color, as he has a few moves to himself.

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** Richter by default uses a custom sprite based on artwork for [=SotN=]; ''[=SotN=]''; his alternate colors change him into his ''Rondo'' appearance, "Hans Belmont" from the cancelled 32X game, or his attire from the ''Dracula X Chronicles''. Hans isn't so much a new color, as he has a few moves to himself.



** Simon by default uses his ''Chronicles'' design. Four of his alternate colors change him to his ''Super Castlevania IV'' design, with a few new moves including an upwards whip attack. Two turn him into his original [[LethalJokeCharacter 8-bit]] [[FirstInstallmentWins sprite.]] ''SCV4'' Simon even changes the music during the final battle to "Dracula's Theme" during the first two phases (yes, even during the fight with Ultimate Dracula) and [[ThemeTunePowerUp "Simon's Theme"]] during the last two. Even the stage clear fanfare changes.

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** Simon by default uses his ''Chronicles'' design. Four of his alternate colors change him to his ''Super Castlevania IV'' design, with a few new moves including an upwards whip attack. Two turn him into his original [[LethalJokeCharacter 8-bit]] [[FirstInstallmentWins sprite.]] ''SCV4'' ''[=SCV4=]'' Simon even changes the music during the final battle to "Dracula's Theme" during the first two phases (yes, even during the fight with Ultimate Dracula) and [[ThemeTunePowerUp "Simon's Theme"]] during the last two. Even the stage clear fanfare changes.



** Death and Shaft have two forms as well.

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** Death and Shaft have two forms as well. Death turns this into TurnsRed, though, as he only has one life meter, switching phases once you've worn him down to about 50% health.
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** For the ones without a motif in their games of origin: the Axe Armor, Persephone, the frog, and the Master Skeleton all have "Followers of Darkness -The First-", Hugh has "Proof of Blood", Carrie is given Cornell's theme from ''Judgment'', Hans is given "[[VideoGame/DevilMayCry S (Sparda Battle)]]", and Hammer is given "Cross a Fear". (Which is funny because Hammer ''did'' have a {{Leitmotif}} in ''AriaOfSorrow''.

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** For the ones without a motif in their games of origin: the Axe Armor, Persephone, the frog, and the Master Skeleton all have "Followers of Darkness -The First-", Hugh has "Proof of Blood", Carrie is given Cornell's theme from ''Judgment'', Hans is given "[[VideoGame/DevilMayCry S (Sparda Battle)]]", and Hammer is given "Cross a Fear". (Which is funny because Hammer ''did'' have a {{Leitmotif}} in ''AriaOfSorrow''.)



* SummonMagic: Most of [[VideoGame/KoumajouDensetsu Reimu's]] special attacks bring in Cirno and Marisa to use some of their signature attacks. Charlotte and Jonathan's [[LimitBreak heart moves]] bring in their partner for the Holy Lightning Dual Crush. [[spoiler:That is, unless you put Jonathan in serious mode]]. Stella and Loretta also summon each other for their heart moves.

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* SummonMagic: Most of [[VideoGame/KoumajouDensetsu Reimu's]] special attacks bring in Cirno and Marisa to use some of their signature attacks. Charlotte and Jonathan's [[LimitBreak heart moves]] bring in their partner for the Holy Lightning Dual Crush. [[spoiler:That is, unless you put Jonathan in serious mode]]. mode.]] Stella and Loretta also summon each other for their heart moves.
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** On the playable character side, [[VideoGame/CastlevaniaSymphonyOfTheNight Frozen Half]] and [[VideoGame/CastlevaniaChroniclesOfSorrow Puppet Master]]. They were never fully implemented and are left in the code cause it'd be harder to remove them.

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** On the playable character side, [[VideoGame/CastlevaniaSymphonyOfTheNight Frozen Half]] and [[VideoGame/CastlevaniaChroniclesOfSorrow Puppet Master]]. They were never fully implemented and are left in the code cause because it'd be harder to remove them.
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''[[http://serio.piiym.net/cvbla/ Castlevania Fighter]]'' is a homebrewed ''Franchise/{{Castlevania}}'' game, developed by Serio using {{VideoGame/MUGEN}} as the game engine. While the plot - [[ExcusePlot such as it is]] - involves characters coming together from several [[AlternateUniverse alternate universes]] and [[AlternateTimeline timelines]] (a bit like the cast of ''VideoGame/CastlevaniaJudgment'' coming from several points in the timeline - and ironically, we are speaking of the ''official'' Castlevania FightingGame), the game itself plays like a very long [[BossRush boss rush]] styled after the platformers of the series, with graphics borrowed from ''VideoGame/CastlevaniaSymphonyOfTheNight'' and the [[UsefulNotes/NintendoDS DS]] games along with new sprites drawn in the same style.

to:

''[[http://serio.piiym.net/cvbla/ Castlevania Fighter]]'' is a homebrewed ''Franchise/{{Castlevania}}'' game, developed by Serio using {{VideoGame/MUGEN}} as the game engine. While the plot - -- [[ExcusePlot such as it is]] - -- involves characters coming together from several [[AlternateUniverse alternate universes]] and [[AlternateTimeline timelines]] (a bit like the cast of ''VideoGame/CastlevaniaJudgment'' coming from several points in the timeline - -- and ironically, we are speaking of the ''official'' Castlevania FightingGame), the game itself plays like a very long [[BossRush boss rush]] styled after the platformers of the series, with graphics borrowed from ''VideoGame/CastlevaniaSymphonyOfTheNight'' and the [[UsefulNotes/NintendoDS DS]] games along with new sprites drawn in the same style.



* AfterCombatRecovery: Just like in the main games, every boss leaves behind an orb when beaten. If you catch the orb so that you're [[PlayerTic in some kind of animation]] when the freeze-frame happens (jumping, attacking, doing a special move), your maximum HP, MP and/or attack power will increase. Catch enough orbs like this and you'll get a Double Shot or Triple Shot, which lets you toss more subweapons at a time, or strengthens them if they're the kind you can't use more than one of in quick succession. Depending on the character you use, it may be easier or harder to time an "Excellent/Perfect" orb catch.
* AlternateTimeline: In the universe where this game takes place, in 1476 [[VideoGame/CastlevaniaIIIDraculasCurse Trevor Belmont]] lost against Dracula, whose power then extended over the whole of Europe. 400 years later, such power has grown so much it starts to affect even timelines where Trevor won. [[FridgeBrilliance This may explain]] why there are some baddies, even a version of Death, among the selectable cast - they may not be good doubles from some MirrorUniverse but rather just interested in not having a Dracula from another reality influence their own.

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* AfterCombatRecovery: Just like in the main games, every boss leaves behind an orb when beaten. If you catch the orb so that you're [[PlayerTic in some kind of animation]] when the freeze-frame happens (jumping, attacking, doing a special move), your maximum HP, MP MP, and/or attack power will increase. Catch enough orbs like this and you'll get a Double Shot or Triple Shot, which lets you toss more subweapons at a time, or strengthens them if they're the kind you can't use more than one of in quick succession. Depending on the character you use, it may be easier or harder to time an "Excellent/Perfect" orb catch.
* AlternateTimeline: In the universe where this game takes place, in 1476 [[VideoGame/CastlevaniaIIIDraculasCurse Trevor Belmont]] [[ForWantOfANail lost against Dracula, Dracula]], whose power then extended over the whole of Europe. 400 years later, such said power has grown so much it starts to affect even timelines where Trevor won. [[FridgeBrilliance This may explain]] why there are some baddies, even a version of Death, among the selectable cast - -- they may not be good doubles from some MirrorUniverse MirrorUniverse, but rather just interested in not having a Dracula from another reality influence their own.



* BonusBoss: [[VideoGame/KoumajouDensetsu Remilia Scarlet]], two bosses from ''Demon Hunter Legend'' and The Creature (the SOTN version) in Survival Mode.

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* BonusBoss: [[VideoGame/KoumajouDensetsu Remilia Scarlet]], two bosses from ''Demon Hunter Legend'' Legend'', and The Creature (the SOTN ''SOTN'' version) in Survival Mode.



* TheCameo: Reimu Hakurei, Sakuya Izayoi and Remilia Scarlet appear in their forms from ''VideoGame/KoumajouDensetsu'', as a playable character and boss respectively. To add to that, [[UsefulNotes/McDonalds Ronald [=McDonald=]]] and VideoGame/DukeNukem are playable, too. One stranger inclusion is Montano Cyprus from the Castlevania clone CastleOfShadows.

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* TheCameo: Reimu Hakurei, Sakuya Izayoi Izayoi, and Remilia Scarlet appear in their forms from ''VideoGame/KoumajouDensetsu'', as a playable character and boss respectively. To add to that, [[UsefulNotes/McDonalds Ronald [=McDonald=]]] and VideoGame/DukeNukem are playable, too. One stranger inclusion is Montano Cyprus from the Castlevania ''Castlevania'' clone CastleOfShadows.''VideoGame/CastleOfShadows''.



* CastFromHitPoints: Jonathan loses HP while using the Vampire Killer, as only the Belmonts can wield it safely.
* ChargedAttack: Many characters like Hugh, Charlotte, Axe Armor and Master Skeleton have special moves you can charge up. Whatever character it is, you can see an aura around them which builds up, and starts flashing when it's fully charged. Charlotte has to charge up a moment to use her magic spell subweapons, but you can also keep charging to use a stronger version of them.
* {{Combos}}: In a frightening inversion, the BOSSES can do these, because you flinch from their attacks and not vice versa. Lots of them have at least one possible method of juggling you, and you get MercyInvincibility only when you touch the ground.

to:

* CastFromHitPoints: Jonathan [[spoiler:Jonathan loses HP while using the Vampire Killer, as only the Belmonts can wield it safely.
safely.]]
* ChargedAttack: Many characters like Hugh, Charlotte, Axe Armor Armor, and Master Skeleton have special moves you can charge up. Whatever character it is, you can see an aura around them which builds up, and starts flashing when it's fully charged. Charlotte has to charge up a moment to use her magic spell subweapons, but you can also keep charging to use a stronger version of them.
* {{Combos}}: In a frightening inversion, the BOSSES ''bosses'' can do these, because you flinch from their attacks and not vice versa. Lots of them have at least one possible method of juggling you, and you get MercyInvincibility only when you touch the ground.



* [[ContinuingIsPainful Continuing is VERY Painful]] / UnstableEquilibrium: If you die and use a continue, you lose all the stat boosts you got from special orb catches. Ergo, the best (perhaps only?) way to beat the game is to "one-credit clear" it. Technically averted as of the latest update, as you now keep all stats, points, and items when continuing. However, continues are now limited unless you use a secret cheat.

to:

* [[ContinuingIsPainful Continuing is VERY Painful]] / UnstableEquilibrium: Painful]][=/=]UnstableEquilibrium: If you die and use a continue, you lose all the stat boosts you got from special orb catches. Ergo, the best (perhaps only?) way to beat the game is to "one-credit clear" it. Technically averted as of the latest update, as you now keep all stats, points, and items when continuing. However, continues are now limited unless you use a secret cheat.



* GradualRegeneration: Your MP recovers over time during the fights. If you have enough time, you can hold Up to pose for at least 2 seconds and make it recover faster.
* GuestFighter: As of now, [[VideoGame/{{Touhou}} Reimu Hakurei, Sakuya Izayoi]], Ronald [=McDonald=], ''VideoGame/DukeNukem'' and curiously, Montano Cyprus from ''CastleOfShadows''.

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* GradualRegeneration: Your MP recovers over time during the fights. If you have enough time, you can hold Up to pose for at least 2 seconds [[IdleAnimation to pose]] and make it recover faster.
* GuestFighter: As of now, [[VideoGame/{{Touhou}} Reimu Hakurei, Sakuya Izayoi]], Ronald [=McDonald=], ''VideoGame/DukeNukem'' ''VideoGame/DukeNukem'', and curiously, Montano Cyprus from ''CastleOfShadows''.''VideoGame/CastleOfShadows''.



* HarderThanHard / NintendoHard: Just about every boss has new attacks, and even on Normal mode things can get pretty hectic. Past Normal there's Hard mode and Nightmare mode, the latter of which isn't visible until you highlight it on the difficulty select screen.

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* HarderThanHard / NintendoHard: HarderThanHard[=/=]NintendoHard: Just about every boss has new attacks, and even on Normal mode mode, things can get pretty hectic. Past Normal Normal, there's Hard mode and Nightmare mode, the latter of which isn't visible until you highlight it on the difficulty select screen.



* JokeCharacter / LethalJokeCharacter: Since Serio doesn't like [[VideoGame/CastlevaniaPortraitOfRuin Jonathan Morris]] that much, he's in the roster as a joke character, with the Terror Bear from Harmony Of Despair instead of the whip, a set of silly subweapons, and special moves that can backfire. However, if used wisely he can still hold his own against the bosses. The joke turns a little more mean-spirited if you play Survival Mode and end up against an AI-controlled Jonathan, since he'll use proper versions of his armaments from Portrait of Ruin, including the Vampire Killer whip and a Holy Claymore for his main weapons. As icing on the cake, the in-game files refers to Jonathan as ''Jonafag''.
** Using the KonamiCode in-game, however (the B and A buttons corresponding to Stonewall and backdash) [[spoiler:turns Jonathan into his serious self, allowing one to use him, although use of the whip drains his health.]]
** There's also the Frog from ''Rondo of Blood''. He can only use his tongue as a whip-like attack and hop around. Despite this he is a small target and isn't really weak. The September 2015 update has turned him into a fully-fledged character with a proper set of moves - he can even breathe fire or ice.
** There's even ''Ronald [=McDonald=]'' from ''Treasure Land Adventure'' among the roster. His only attacks are throwing a weak sparkle, an incendiary hamburger and Fry Kids.

to:

* JokeCharacter / LethalJokeCharacter: JokeCharacter[=/=]LethalJokeCharacter: Since Serio doesn't like [[VideoGame/CastlevaniaPortraitOfRuin Jonathan Morris]] that much, he's in the roster as a joke character, with the Terror Bear from Harmony ''Harmony Of Despair Despair'' instead of the whip, a set of silly subweapons, and special moves that can backfire. However, if used wisely wisely, he can still hold his own against the bosses. The joke turns a little more mean-spirited if you play Survival Mode and end up against an AI-controlled Jonathan, since he'll use proper versions of his armaments from Portrait ''Portrait of Ruin, Ruin'', including the Vampire Killer whip and a Holy Claymore for his main weapons. As icing on the cake, the in-game files refers refer to Jonathan as ''Jonafag''.
** Using the KonamiCode in-game, however (the B and A buttons corresponding to Stonewall and backdash) [[spoiler:turns Jonathan into his serious self, allowing one to use him, although use of the whip drains his health.]]
health]].
** There's also the Frog from ''Rondo of Blood''. He can only use his tongue as a whip-like attack and hop around. Despite this this, he is a small target and isn't really weak. The September 2015 update has turned him into a fully-fledged character with a proper set of moves - -- he can even breathe fire or ice.
** There's even ''Ronald [=McDonald=]'' from ''Treasure Land Adventure'' among the roster. His only attacks are throwing a weak sparkle, an incendiary hamburger hamburger, and Fry Kids.



* LastDitchMove: Dario, Lesser Demon, Dullahan and Flying Armor all have some method of hurting you as they die, but most of the bosses have another form of this - if you strike the killing blow while they're doing an attack, they won't die until the attack is finished.
** Dracula has one last trick under his cape after defeating his third phase. During this fourth and final phase, he'll begin to charge up a final attack, summoning two swarms of bats to protect him. If the players can't deal enough damage in time to force him to teleport away and reset his charge time, he'll unleash the Demonic Meggido, a full screen instant kill.

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* LastDitchMove: Dario, Lesser Demon, Dullahan Dullahan, and Flying Armor all have some method of hurting you as they die, but most of the bosses have another form of this - -- if you strike the killing blow while they're doing an attack, they won't die until the attack is finished.
** Dracula has one last trick under his cape after defeating his third phase. During this fourth and final phase, he'll begin to charge up a final attack, summoning two swarms of bats to protect him. If the players can't deal enough damage in time to force him to teleport away and reset his charge time, he'll unleash the Demonic Meggido, a full screen full-screen instant kill.



** For the ones without a motif in their games of origin: the Axe Armor, Persephone, the frog, and the Master Skeleton all have "Followers of Darkness -The First-", Hugh has "Proof of Blood", Carrie is given Cornell's theme from Judgment, Hans is given "[[VideoGame/DevilMayCry S (Sparda Battle)]]", and Hammer is given "Cross a Fear".

to:

** For the ones without a motif in their games of origin: the Axe Armor, Persephone, the frog, and the Master Skeleton all have "Followers of Darkness -The First-", Hugh has "Proof of Blood", Carrie is given Cornell's theme from Judgment, ''Judgment'', Hans is given "[[VideoGame/DevilMayCry S (Sparda Battle)]]", and Hammer is given "Cross a Fear".Fear". (Which is funny because Hammer ''did'' have a {{Leitmotif}} in ''AriaOfSorrow''.



* LifeDrain: Alucard, Maria, Persephone and Yoko have moves that can drain HP as they attack the enemy. On the opposing side, Brauner, Remilia and Dracula all have attacks to grab you and drain your health.
* LimitBreak: Every playable character (except for Yoko, Persephone, Albus, and Ronald [=McDonald=] has at least one super powerful move that runs off of hearts instead of the usual MP. Everyone who uses the classic ''Castlevania'' subweapons (Dagger, Axe, Cross, etc.) is able to perform their corresponding Item Crushes, except for Simon, who instead uses a Rosary for a full screen attack. [[VideoGame/CastlevaniaCircleOfTheMoon Nathan and Hugh]] have to activate [=DSS=] Mode first. [[VideoGame/KoumajouDensetsu Sakuya]] has a unique Item Crash for the Stopwatch, but shares the Dagger Item Crash with the Belmonts. [[spoiler:Jonathan has to be in serious mode in order to use Item Crashes.]] Most of the characters who don't use the classic subweapons have unique super moves instead.
* LoadsAndLoadsOfCharacters: Surpasses even ''Harmony of Despair'' in this regard, containing almost every playable character in the series, and them some.

to:

* LifeDrain: Alucard, Maria, Persephone Persephone, and Yoko have moves that can drain HP as they attack the enemy. On the opposing side, Brauner, Remilia Remilia, and Dracula all have attacks to grab you and drain your health.
* LimitBreak: Every playable character (except for Yoko, Persephone, Albus, and Ronald [=McDonald=] [=McDonald=]) has at least one super powerful move that runs off of hearts instead of the usual MP. Everyone who uses the classic ''Castlevania'' subweapons (Dagger, Axe, Cross, etc.) is able to perform their corresponding Item Crushes, except for Simon, who instead uses a Rosary for a full screen full-screen attack. [[VideoGame/CastlevaniaCircleOfTheMoon Nathan and Hugh]] have to activate [=DSS=] Mode first. [[VideoGame/KoumajouDensetsu Sakuya]] has a unique Item Crash for the Stopwatch, but shares the Dagger Item Crash with the Belmonts. [[spoiler:Jonathan has to be in serious mode in order to use Item Crashes.]] Most of the characters who don't use the classic subweapons have unique super moves instead.
* LoadsAndLoadsOfCharacters: Surpasses even ''Harmony of Despair'' in this regard, containing almost every playable character in the series, and them then some.



** Richter by default uses a custom sprite based on artwork for [=SotN=], his alternate colors change him into his Rondo appearance, "Hans Belmont" from the cancelled 32X game, or his attire from the Dracula X Chronicles. Hans isn't so much a new color as he has a few moves to himself.
** Maria's alternate colors change her from an adult to a child, with her moves based more on Rondo than Symphony. Young Maria cannot dive kick like Adult Maria nor can she super jump or airdash, but she can throw egg bombs and use the song book instead of doing a fireball or forward kick.
** Simon by default uses his Chronicles design. Four of his alternate colors change him to his Super Castlevania IV design, with a few new moves including an upwards whip attack. Two turn him into his original [[LethalJokeCharacter 8-bit]] [[FirstInstallmentWins sprite.]] SCV4 Simon even changes the music during the final battle to "Dracula's Theme" during the first two phases (yes, even during the fight with Ultimate Dracula) and [[ThemeTunePowerUp "Simon's Theme"]] during the last two. Even the stage clear fanfare changes.
** Stella's alternate colors replace her with Loretta, who is functions completely differently from her sister.

to:

** Richter by default uses a custom sprite based on artwork for [=SotN=], [=SotN=]; his alternate colors change him into his Rondo ''Rondo'' appearance, "Hans Belmont" from the cancelled 32X game, or his attire from the Dracula ''Dracula X Chronicles. Chronicles''. Hans isn't so much a new color color, as he has a few moves to himself.
** Maria's alternate colors change her from an adult to a child, with her moves based more on Rondo ''Rondo'' than Symphony.''Symphony''. Young Maria cannot dive kick like Adult Maria nor can she super jump or airdash, but she can throw egg bombs and use the song book instead of doing a fireball or forward kick.
** Simon by default uses his Chronicles ''Chronicles'' design. Four of his alternate colors change him to his Super ''Super Castlevania IV IV'' design, with a few new moves including an upwards whip attack. Two turn him into his original [[LethalJokeCharacter 8-bit]] [[FirstInstallmentWins sprite.]] SCV4 ''SCV4'' Simon even changes the music during the final battle to "Dracula's Theme" during the first two phases (yes, even during the fight with Ultimate Dracula) and [[ThemeTunePowerUp "Simon's Theme"]] during the last two. Even the stage clear fanfare changes.
** Stella's alternate colors replace her with Loretta, who is functions completely differently from her sister.



* SmartBomb: Several characters can use Item Crashes or [[LimitBreak variants]] of that ability. Rosaries are an item version. Dracula also gets his own full screen move, the Demonic Megiddo, which he sometimes uses in his third phase. In his fourth phase, he'll charge it to the max, [[OneHitKill killing you]] [[TimedMission if you don't beat him quickly enough.]]

to:

* SmartBomb: Several characters can use Item Crashes or [[LimitBreak variants]] of that ability. Rosaries are an item version. Dracula also gets his own full screen full-screen move, the Demonic Megiddo, which he sometimes uses in his third phase. In his fourth phase, he'll charge it to the max, [[OneHitKill killing you]] [[TimedMission if you don't beat him quickly enough.]]

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* {{Leitmotif}}: Several characters get these when playing against them. Including ones that normally don't have one.
** For the ones without a motif in their games of origin: the Axe Armor, Persephone, the frog, and the Master Skeleton all have "Followers of Darkness -The First-", Hugh has "Proof of Blood", Carrie is given Cornell's theme from Judgment, Hans is given "[[VideoGame/DevilMayCry S (Sparda Battle)]]", and Hammer is given "Cross a Fear".



** Simon by default uses his Chronicles design. Four of his alternate colors change him to his Super Castlevania IV design, with a few new moves including an upwards whip attack. Two turn him into his original [[LethalJokeCharacter 8-bit]] [[FirstInstallmentWins sprite.]]

to:

** Simon by default uses his Chronicles design. Four of his alternate colors change him to his Super Castlevania IV design, with a few new moves including an upwards whip attack. Two turn him into his original [[LethalJokeCharacter 8-bit]] [[FirstInstallmentWins sprite.]]]] SCV4 Simon even changes the music during the final battle to "Dracula's Theme" during the first two phases (yes, even during the fight with Ultimate Dracula) and [[ThemeTunePowerUp "Simon's Theme"]] during the last two. Even the stage clear fanfare changes.
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None

Added DiffLines:

* PaletteSwap: A few characters actually turn into new characters altogether through specific colors.
** Richter by default uses a custom sprite based on artwork for [=SotN=], his alternate colors change him into his Rondo appearance, "Hans Belmont" from the cancelled 32X game, or his attire from the Dracula X Chronicles. Hans isn't so much a new color as he has a few moves to himself.
** Maria's alternate colors change her from an adult to a child, with her moves based more on Rondo than Symphony. Young Maria cannot dive kick like Adult Maria nor can she super jump or airdash, but she can throw egg bombs and use the song book instead of doing a fireball or forward kick.
** Simon by default uses his Chronicles design. Four of his alternate colors change him to his Super Castlevania IV design, with a few new moves including an upwards whip attack. Two turn him into his original [[LethalJokeCharacter 8-bit]] [[FirstInstallmentWins sprite.]]
** Stella's alternate colors replace her with Loretta, who is functions completely differently from her sister.
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''[[http://serio.piiym.net/cvbla/ Castlevania Fighter]]'' is a homebrewed ''Franchise/{{Castlevania}}'' game, developed by Serio using {{VideoGame/MUGEN}} as the game engine. While the plot - [[ExcusePlot such as it is]] - involves characters coming together from several [[AlternateUniverse alternate universes]] and [[AlternateTimeline timelines]] (a bit like the cast of ''VideoGame/CastlevaniaJudgment'' coming from several points in the timeline - and ironically, we are speaking of the ''official'' Castlevania FightingGame), the game itself plays like a very long [[BossRush boss rush]] styled after the platformers of the series, with graphics borrowed from ''VideoGame/CastlevaniaSymphonyOfTheNight'' and the [[NintendoDS DS]] games along with new sprites drawn in the same style.

to:

''[[http://serio.piiym.net/cvbla/ Castlevania Fighter]]'' is a homebrewed ''Franchise/{{Castlevania}}'' game, developed by Serio using {{VideoGame/MUGEN}} as the game engine. While the plot - [[ExcusePlot such as it is]] - involves characters coming together from several [[AlternateUniverse alternate universes]] and [[AlternateTimeline timelines]] (a bit like the cast of ''VideoGame/CastlevaniaJudgment'' coming from several points in the timeline - and ironically, we are speaking of the ''official'' Castlevania FightingGame), the game itself plays like a very long [[BossRush boss rush]] styled after the platformers of the series, with graphics borrowed from ''VideoGame/CastlevaniaSymphonyOfTheNight'' and the [[NintendoDS [[UsefulNotes/NintendoDS DS]] games along with new sprites drawn in the same style.
Is there an issue? Send a MessageReason:
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''[[http://serio.piiym.net/cvbla/ Castlevania Fighter]]'' is a homebrewed ''Franchise/{{Castlevania}}'' game, developed by Serio using {{MUGEN}} as the game engine. While the plot - [[ExcusePlot such as it is]] - involves characters coming together from several [[AlternateUniverse alternate universes]] and [[AlternateTimeline timelines]] (a bit like the cast of ''VideoGame/CastlevaniaJudgment'' coming from several points in the timeline - and ironically, we are speaking of the ''official'' Castlevania FightingGame), the game itself plays like a very long [[BossRush boss rush]] styled after the platformers of the series, with graphics borrowed from ''VideoGame/CastlevaniaSymphonyOfTheNight'' and the [[NintendoDS DS]] games along with new sprites drawn in the same style.

to:

''[[http://serio.piiym.net/cvbla/ Castlevania Fighter]]'' is a homebrewed ''Franchise/{{Castlevania}}'' game, developed by Serio using {{MUGEN}} {{VideoGame/MUGEN}} as the game engine. While the plot - [[ExcusePlot such as it is]] - involves characters coming together from several [[AlternateUniverse alternate universes]] and [[AlternateTimeline timelines]] (a bit like the cast of ''VideoGame/CastlevaniaJudgment'' coming from several points in the timeline - and ironically, we are speaking of the ''official'' Castlevania FightingGame), the game itself plays like a very long [[BossRush boss rush]] styled after the platformers of the series, with graphics borrowed from ''VideoGame/CastlevaniaSymphonyOfTheNight'' and the [[NintendoDS DS]] games along with new sprites drawn in the same style.
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Added DiffLines:

* SuddenlyVoiced: Hugh Baldwin gets a few lines courtesy of Creator/DavidVincent, by way of voice clips of Richter.
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* LimitBreak: Every playable character (except for Yoko, Persephone, Albus, and Ronald [=McDonald=] has at least one super powerful move that runs off of hearts instead of the usual MP. Everyone who uses the classic ''Castlevania'' subweapons (Dagger, Axe, Cross, etc.) is able to perform their corresponding Item Crushes, except for Simon, who instead uses a Rosary for a full screen attack. [[VideoGame/CastlevaniaCircleOfTheMoon Nathan and Hugh]] have to activate [=DSS=] Mode first. [[VideoGame/KomajouDensetsu Sakuya]] has a unique Item Crash for the Stopwatch, but shares the Dagger Item Crash with the Belmonts. [[spoiler:Jonathan has to be in serious mode in order to use Item Crashes.]] Most of the characters who don't use the classic subweapons have unique super moves instead.

to:

* LimitBreak: Every playable character (except for Yoko, Persephone, Albus, and Ronald [=McDonald=] has at least one super powerful move that runs off of hearts instead of the usual MP. Everyone who uses the classic ''Castlevania'' subweapons (Dagger, Axe, Cross, etc.) is able to perform their corresponding Item Crushes, except for Simon, who instead uses a Rosary for a full screen attack. [[VideoGame/CastlevaniaCircleOfTheMoon Nathan and Hugh]] have to activate [=DSS=] Mode first. [[VideoGame/KomajouDensetsu [[VideoGame/KoumajouDensetsu Sakuya]] has a unique Item Crash for the Stopwatch, but shares the Dagger Item Crash with the Belmonts. [[spoiler:Jonathan has to be in serious mode in order to use Item Crashes.]] Most of the characters who don't use the classic subweapons have unique super moves instead.
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* SummonMagic: Most of [[VideoGame/KomajouDensetsu Reimu's]] special attacks bring in Cirno and Marisa to use some of their signature attacks. Charlotte and Jonathan's [[LimitBreak heart moves]] bring in their partner for the Holy Lightning Dual Crush. [[spoiler:That is, unless you put Jonathan in serious mode]]. Stella and Loretta also summon each other for their heart moves.

to:

* SummonMagic: Most of [[VideoGame/KomajouDensetsu [[VideoGame/KoumajouDensetsu Reimu's]] special attacks bring in Cirno and Marisa to use some of their signature attacks. Charlotte and Jonathan's [[LimitBreak heart moves]] bring in their partner for the Holy Lightning Dual Crush. [[spoiler:That is, unless you put Jonathan in serious mode]]. Stella and Loretta also summon each other for their heart moves.
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Awesome Yet Practical is not a trope any more.


* AwesomeYetPractical: Old JumpPhysics aside, little [[{{Retraux}} 8-bit Simon]] is one of the game's strongest and most reliable characters for Arcade mode. He's noticeably powerful and resistant, it's easy to get Excellent bonuses with him, he has the gold knife and even gets a full screen charged attack (the Rosary) that his modern counterpart doesn't have yet.
** Julius' version of the Cross crash has a more specific hitbox that will miss some bosses. However, there are plenty of bosses who are big or fly. When the crash hits those, expect them to quickly lose about half of their life.
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* AwesomeYetPractical: Old JumpPhysics aside, little [[{{Retraux}} 8-bit Simon]] is one of the game's most strong and reliable characters for Arcade mode. He's noticeably powerful and resistant, it's easy to get Excellent bonuses with him, he has the gold knife and even gets a full screen charged attack (the Rosary) that his modern counterpart doesn't have yet.

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* AwesomeYetPractical: Old JumpPhysics aside, little [[{{Retraux}} 8-bit Simon]] is one of the game's strongest and most strong and reliable characters for Arcade mode. He's noticeably powerful and resistant, it's easy to get Excellent bonuses with him, he has the gold knife and even gets a full screen charged attack (the Rosary) that his modern counterpart doesn't have yet.



* TheCameo: Reimu Hakurei, Sakuya Izayoi and Remilia Scarlet appear in their forms from ''VideoGame/KoumajouDensetsu'', as a playable character and boss respectively. To add to that, [[UsefulNotes/McDonalds Ronald [=McDonald=]]] and VideoGame/DukeNukem are playable, too. One stranger inclusion is Montano Cyprus from CV clone CastleOfShadows.
** The other two Survival-exclusive bosses were taken from the ''Demon Hunter Legend'' series of mobile ''Castlevania'' clones.

to:

* TheCameo: Reimu Hakurei, Sakuya Izayoi and Remilia Scarlet appear in their forms from ''VideoGame/KoumajouDensetsu'', as a playable character and boss respectively. To add to that, [[UsefulNotes/McDonalds Ronald [=McDonald=]]] and VideoGame/DukeNukem are playable, too. One stranger inclusion is Montano Cyprus from CV the Castlevania clone CastleOfShadows.
** The other two Survival-exclusive bosses were are taken from the ''Demon Hunter Legend'' series of mobile ''Castlevania'' clones.



* ExcusePlot: Currently the game doesn't have much of an over-arcing plot, but things are being planned out for a story.

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* ExcusePlot: Currently the game doesn't have much of an over-arcing over-arching plot, but things are being planned out for a story.



** There's also the Frog from ''Rondo of Blood''. He can only use his tongue as a whip-like attack and hop around. Despite this he is a small target and isn't really weak.
** The latest version has [[spoiler:''Ronald [=McDonald=]'' from ''Treasure Land Adventure'']] among the roster. His only attacks are throwing a weak sparkle, an incendiary hamburger and Fry Kids.

to:

** There's also the Frog from ''Rondo of Blood''. He can only use his tongue as a whip-like attack and hop around. Despite this he is a small target and isn't really weak.
**
weak. The latest version September 2015 update has [[spoiler:''Ronald turned him into a fully-fledged character with a proper set of moves - he can even breathe fire or ice.
** There's even ''Ronald
[=McDonald=]'' from ''Treasure Land Adventure'']] Adventure'' among the roster. His only attacks are throwing a weak sparkle, an incendiary hamburger and Fry Kids.
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* HealThyself: Yoko, Charlotte, Maxim, and Simon are innately able to heal themselves (and nearby partners in co-op) in the middle of battle. Anyone can do it with healing potions from the item shop, and the orb after each boss fight completely heals the character who grabs it in addition to any stat boosts gained through special orb captures.

to:

* HealThyself: Yoko, Charlotte, Maxim, and Simon are innately able to heal themselves (and nearby partners in co-op) in the middle of battle. Anyone can do it with healing potions from the item shop, and the orb after each boss fight completely heals the character who grabs it in addition to any stat boosts gained through special orb captures.shop.

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** Julius' version of the Cross crash has a more specific hitbox that will miss some bosses. However, there are plenty of bossses who are big or fly. When the crash hits those, expect them to quickly lose about half of their life.

to:

** Julius' version of the Cross crash has a more specific hitbox that will miss some bosses. However, there are plenty of bossses bosses who are big or fly. When the crash hits those, expect them to quickly lose about half of their life.



* DoubleJump: One of the common abilities that all the playable characters have, even if they didn't in their original games.

to:

* DoubleJump: One of the common abilities that all the playable characters have, even if they didn't have one in their original games.



* HealThyself: Yoko, Charlotte, Maxim, and Simon are innately able to heal themselves (and nearby partners in co-op) in the middle of battle. Anyone can do it with healing potions from the item shop, and the orb after each boss fight completely heals the character who grabs it in addition to any stat boosts gained through special orb captures.
* HomingProjectile: [[VideoGame/Castlevania64 Carrie]] has an entire button devoted to throwing homing orbs around.



** Using the KonamiCode ingame, however (the B and A buttons corresponding to Stonewall and backdash) [[spoiler:turns Jonathan into his serious self, allowing one to use him, although use of the whip drains his health.]]

to:

** Using the KonamiCode ingame, in-game, however (the B and A buttons corresponding to Stonewall and backdash) [[spoiler:turns Jonathan into his serious self, allowing one to use him, although use of the whip drains his health.]]



** Dracula has one last trick under his cape after defeating his third phase. During this fourth and final phase, he'll begin to charge up a final attack, summoning two swarms of bats to protect him. If the players can't deal enough damage in time to force him to teleport away and reset his charge time, he'll unleash the Demonic Meggido, a full screen instant kill.



* LimitBreak: Everyone who uses the classic ''Castlevania subweapons'' (Dagger, Axe, Cross, etc.) is able to perform their corresponding Item Crushes, except for Simon. [[VideoGame/CastlevaniaCircleOfTheMoon Nathan and Hugh]] have to activate [=DSS=] Mode first.
* LoadsAndLoadsOfCharacters: Surpasses even ''Harmony of Despair'' in this regard, containing just about every playable character in the series, and them some.

to:

* LimitBreak: Every playable character (except for Yoko, Persephone, Albus, and Ronald [=McDonald=] has at least one super powerful move that runs off of hearts instead of the usual MP. Everyone who uses the classic ''Castlevania subweapons'' ''Castlevania'' subweapons (Dagger, Axe, Cross, etc.) is able to perform their corresponding Item Crushes, except for Simon. Simon, who instead uses a Rosary for a full screen attack. [[VideoGame/CastlevaniaCircleOfTheMoon Nathan and Hugh]] have to activate [=DSS=] Mode first.
first. [[VideoGame/KomajouDensetsu Sakuya]] has a unique Item Crash for the Stopwatch, but shares the Dagger Item Crash with the Belmonts. [[spoiler:Jonathan has to be in serious mode in order to use Item Crashes.]] Most of the characters who don't use the classic subweapons have unique super moves instead.
* LoadsAndLoadsOfCharacters: Surpasses even ''Harmony of Despair'' in this regard, containing just about almost every playable character in the series, and them some.some.
* MookFaceTurn: Some former enemies of the Belmonts are turned into playable characters, ranging from Skeletons to Werewolves to Axe Armors to Persephones. Even the ''Rondo of Blood'' version of Death is a playable character (the boss-only version, on the other hand, is from ''Dawn of Sorrow'').



* SequentialBoss: Dracula is fought in his human appearance, then turns OneWingedAngel, and finally, when you think it's over, has to be fought in a powered-up version of his first form.

to:

* SequentialBoss: In Arcade mode only, Dracula is first fought in his human appearance, appearance from ''Order of Ecclesia'', then turns OneWingedAngel, OneWingedAngel (this particular form being taken from ''Circle of the Moon''), and finally, when you think it's over, he has to be fought again in a powered-up version of his first form.form (which has two separate phases in its own right). He averts this in survival mode, fighting only in his third phase.



* SmartBomb: Several characters can use Item Crashes or [[LimitBreak variants]] of that ability. Dracula also gets his own full screen move, the Demonic Megiddo, which he sometimes uses in his third phase. In his fourth phase, he'll charge it to the max, [[OneHitKill killing you]] [[TimedMission if you don't beat him quickly enough.]]
* SpecialAttack: Almost every character has at least one, and the commands for them aren't particularly exotic since this is a platformer we're dealing with. The usual motions before the button include tapping forward twice, a quarter-circle forward, Up and a quarter-circle forward (rolling Up-Back-Down-Forward works too), a half-circle forward, and a half circle Down-Forward-Up (used for Item Crushes and similar super-powerful attacks).

to:

* SmartBomb: Several characters can use Item Crashes or [[LimitBreak variants]] of that ability. Rosaries are an item version. Dracula also gets his own full screen move, the Demonic Megiddo, which he sometimes uses in his third phase. In his fourth phase, he'll charge it to the max, [[OneHitKill killing you]] [[TimedMission if you don't beat him quickly enough.]]
* SpecialAttack: Almost every character has at least one, and the commands for them aren't particularly exotic exotic, since this is a platformer we're dealing with. The usual motions before the button include tapping forward twice, a quarter-circle forward, Up and a quarter-circle forward (rolling Up-Back-Down-Forward works too), a half-circle forward, and a half circle Down-Forward-Up (used for Item Crushes and similar super-powerful attacks).



* TimeStandsStill: Soma, Charlotte, Death, and anyone with a Stopwatch can slow down time for a bit, causing the boss to move and attack in slow-motion. While it doesn't freeze anything completely, it works on just about every boss. Sakuya's Stopwatch item crash actually does freeze time entirely, however, long enough for her to throw a large number of swords straight into her enemy.

to:

* SummonMagic: Most of [[VideoGame/KomajouDensetsu Reimu's]] special attacks bring in Cirno and Marisa to use some of their signature attacks. Charlotte and Jonathan's [[LimitBreak heart moves]] bring in their partner for the Holy Lightning Dual Crush. [[spoiler:That is, unless you put Jonathan in serious mode]]. Stella and Loretta also summon each other for their heart moves.
* TimeStandsStill: Soma, Charlotte, Death, and anyone with a Stopwatch can slow down time for a bit, causing the boss to move and attack in slow-motion. While it doesn't freeze anything completely, it works on just about every boss. Sakuya's Stopwatch item crash actually does freeze time entirely, however, long enough for her to throw a large number of swords knives straight into her enemy.
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** On the playable character side, [[VideoGame/CastlevaniaSymphonyOfTheNight Frozen Half]] and [[CastlevaniaChroniclesOfSorrow Puppet Master]]. They were never fully implemented and are left in the code cause it'd be harder to remove them.

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** On the playable character side, [[VideoGame/CastlevaniaSymphonyOfTheNight Frozen Half]] and [[CastlevaniaChroniclesOfSorrow [[VideoGame/CastlevaniaChroniclesOfSorrow Puppet Master]]. They were never fully implemented and are left in the code cause it'd be harder to remove them.
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* GunsAkimbo: Another of Hammer's specials lets him do his best impression of [[DevilMayCry Dante]], hanging in the air while shooting twin pistols diagonally down.

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* GunsAkimbo: Another of Hammer's specials lets him do his best impression of [[DevilMayCry [[Franchise/DevilMayCry Dante]], hanging in the air while shooting twin pistols diagonally down.
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* LoadsAndLoadsOfCharacters: Surpasses even ''Harmony of Despair'' in this regard, containing just about every playable character in the series, and them some.
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Link updated


''[[http://cvbla.dimondsoft.com/ Castlevania Fighter]]'' is a homebrewed ''Franchise/{{Castlevania}}'' game, developed by Serio using {{MUGEN}} as the game engine. While the plot - [[ExcusePlot such as it is]] - involves characters coming together from several [[AlternateUniverse alternate universes]] and [[AlternateTimeline timelines]] (a bit like the cast of ''VideoGame/CastlevaniaJudgment'' coming from several points in the timeline - and ironically, we are speaking of the ''official'' Castlevania FightingGame), the game itself plays like a very long [[BossRush boss rush]] styled after the platformers of the series, with graphics borrowed from ''VideoGame/CastlevaniaSymphonyOfTheNight'' and the [[NintendoDS DS]] games along with new sprites drawn in the same style.

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''[[http://cvbla.dimondsoft.com/ ''[[http://serio.piiym.net/cvbla/ Castlevania Fighter]]'' is a homebrewed ''Franchise/{{Castlevania}}'' game, developed by Serio using {{MUGEN}} as the game engine. While the plot - [[ExcusePlot such as it is]] - involves characters coming together from several [[AlternateUniverse alternate universes]] and [[AlternateTimeline timelines]] (a bit like the cast of ''VideoGame/CastlevaniaJudgment'' coming from several points in the timeline - and ironically, we are speaking of the ''official'' Castlevania FightingGame), the game itself plays like a very long [[BossRush boss rush]] styled after the platformers of the series, with graphics borrowed from ''VideoGame/CastlevaniaSymphonyOfTheNight'' and the [[NintendoDS DS]] games along with new sprites drawn in the same style.
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* JokeCharacter / LethalJokeCharacter: Since Serio doesn't like [[PortraitOfRuin Jonathan Morris]] that much, he's in the roster as a joke character, with the Terror Bear from Harmony Of Despair instead of the whip, a set of silly subweapons, and special moves that can backfire. However, if used wisely he can still hold his own against the bosses. The joke turns a little more mean-spirited if you play Survival Mode and end up against an AI-controlled Jonathan, since he'll use proper versions of his armaments from Portrait of Ruin, including the Vampire Killer whip and a Holy Claymore for his main weapons. As icing on the cake, the in-game files refers to Jonathan as ''Jonafag''.

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* JokeCharacter / LethalJokeCharacter: Since Serio doesn't like [[PortraitOfRuin [[VideoGame/CastlevaniaPortraitOfRuin Jonathan Morris]] that much, he's in the roster as a joke character, with the Terror Bear from Harmony Of Despair instead of the whip, a set of silly subweapons, and special moves that can backfire. However, if used wisely he can still hold his own against the bosses. The joke turns a little more mean-spirited if you play Survival Mode and end up against an AI-controlled Jonathan, since he'll use proper versions of his armaments from Portrait of Ruin, including the Vampire Killer whip and a Holy Claymore for his main weapons. As icing on the cake, the in-game files refers to Jonathan as ''Jonafag''.
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* AlternateTimeline: In the universe where this game takes place, in 1476 [[CastlevaniaIIIDraculasCurse Trevor Belmont]] lost against Dracula, whose power then extended over the whole of Europe. 400 years later, such power has grown so much it starts to affect even timelines where Trevor won. [[FridgeBrilliance This may explain]] why there are some baddies, even a version of Death, among the selectable cast - they may not be good doubles from some MirrorUniverse but rather just interested in not having a Dracula from another reality influence their own.

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* AlternateTimeline: In the universe where this game takes place, in 1476 [[CastlevaniaIIIDraculasCurse [[VideoGame/CastlevaniaIIIDraculasCurse Trevor Belmont]] lost against Dracula, whose power then extended over the whole of Europe. 400 years later, such power has grown so much it starts to affect even timelines where Trevor won. [[FridgeBrilliance This may explain]] why there are some baddies, even a version of Death, among the selectable cast - they may not be good doubles from some MirrorUniverse but rather just interested in not having a Dracula from another reality influence their own.

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Fixed a redlink, spoilered something and added another example to Glass Cannon.


** On the playable character side, [[VideoGame/CastlevaniaSymphonyOfTheNight Frozen Half]] and [[CastlevaniaCroniclesOfSorrow Puppet Master]]. They were never fully implemented and are left in the code cause it'd be harder to remove them.

to:

** On the playable character side, [[VideoGame/CastlevaniaSymphonyOfTheNight Frozen Half]] and [[CastlevaniaCroniclesOfSorrow [[CastlevaniaChroniclesOfSorrow Puppet Master]]. They were never fully implemented and are left in the code cause it'd be harder to remove them.



** There's also Hanz Belmont, who is accessible as an alternate mode of Richter and has the lowest starting HP to date (950).



** Using the KonamiCode ingame, however (the B and A buttons corresponding to Stonewall and backdash) turns Jonathan into his serious self, allowing one to use him, although use of the whip drains his health.

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** Using the KonamiCode ingame, however (the B and A buttons corresponding to Stonewall and backdash) turns [[spoiler:turns Jonathan into his serious self, allowing one to use him, although use of the whip drains his health.]]
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None

Added DiffLines:

''[[http://cvbla.dimondsoft.com/ Castlevania Fighter]]'' is a homebrewed ''Franchise/{{Castlevania}}'' game, developed by Serio using {{MUGEN}} as the game engine. While the plot - [[ExcusePlot such as it is]] - involves characters coming together from several [[AlternateUniverse alternate universes]] and [[AlternateTimeline timelines]] (a bit like the cast of ''VideoGame/CastlevaniaJudgment'' coming from several points in the timeline - and ironically, we are speaking of the ''official'' Castlevania FightingGame), the game itself plays like a very long [[BossRush boss rush]] styled after the platformers of the series, with graphics borrowed from ''VideoGame/CastlevaniaSymphonyOfTheNight'' and the [[NintendoDS DS]] games along with new sprites drawn in the same style.

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!! ''Castlevania Fighter'' demonstrates the following tropes:

* AfterCombatRecovery: Just like in the main games, every boss leaves behind an orb when beaten. If you catch the orb so that you're [[PlayerTic in some kind of animation]] when the freeze-frame happens (jumping, attacking, doing a special move), your maximum HP, MP and/or attack power will increase. Catch enough orbs like this and you'll get a Double Shot or Triple Shot, which lets you toss more subweapons at a time, or strengthens them if they're the kind you can't use more than one of in quick succession. Depending on the character you use, it may be easier or harder to time an "Excellent/Perfect" orb catch.
* AlternateTimeline: In the universe where this game takes place, in 1476 [[CastlevaniaIIIDraculasCurse Trevor Belmont]] lost against Dracula, whose power then extended over the whole of Europe. 400 years later, such power has grown so much it starts to affect even timelines where Trevor won. [[FridgeBrilliance This may explain]] why there are some baddies, even a version of Death, among the selectable cast - they may not be good doubles from some MirrorUniverse but rather just interested in not having a Dracula from another reality influence their own.
* AwesomeYetPractical: Old JumpPhysics aside, little [[{{Retraux}} 8-bit Simon]] is one of the game's most strong and reliable characters for Arcade mode. He's noticeably powerful and resistant, it's easy to get Excellent bonuses with him, he has the gold knife and even gets a full screen charged attack (the Rosary) that his modern counterpart doesn't have yet.
** Julius' version of the Cross crash has a more specific hitbox that will miss some bosses. However, there are plenty of bossses who are big or fly. When the crash hits those, expect them to quickly lose about half of their life.
* BackgroundBoss: Balore.
* {{BFS}}: Axe Armor has its own take on this, using a ''humongous'' axe for one of its special moves.
** For a straighter example, Montano carries four for each subweapon has he equipped.
* BonusBoss: [[VideoGame/KoumajouDensetsu Remilia Scarlet]], two bosses from ''Demon Hunter Legend'' and The Creature (the SOTN version) in Survival Mode.
* BossGame: You go straight from one boss to the next, with nothing between them.
* TheCameo: Reimu Hakurei, Sakuya Izayoi and Remilia Scarlet appear in their forms from ''VideoGame/KoumajouDensetsu'', as a playable character and boss respectively. To add to that, [[UsefulNotes/McDonalds Ronald [=McDonald=]]] and VideoGame/DukeNukem are playable, too. One stranger inclusion is Montano Cyprus from CV clone CastleOfShadows.
** The other two Survival-exclusive bosses were taken from the ''Demon Hunter Legend'' series of mobile ''Castlevania'' clones.
* CastFromHitPoints: Jonathan loses HP while using the Vampire Killer, as only the Belmonts can wield it safely.
* ChargedAttack: Many characters like Hugh, Charlotte, Axe Armor and Master Skeleton have special moves you can charge up. Whatever character it is, you can see an aura around them which builds up, and starts flashing when it's fully charged. Charlotte has to charge up a moment to use her magic spell subweapons, but you can also keep charging to use a stronger version of them.
* {{Combos}}: In a frightening inversion, the BOSSES can do these, because you flinch from their attacks and not vice versa. Lots of them have at least one possible method of juggling you, and you get MercyInvincibility only when you touch the ground.
* TheComputerIsACheatingBastard: In recent versions, Item Crashes need to be charged up before they're used. This doesn't apply to boss characters.
* [[ContinuingIsPainful Continuing is VERY Painful]] / UnstableEquilibrium: If you die and use a continue, you lose all the stat boosts you got from special orb catches. Ergo, the best (perhaps only?) way to beat the game is to "one-credit clear" it. Technically averted as of the latest update, as you now keep all stats, points, and items when continuing. However, continues are now limited unless you use a secret cheat.
* DoubleJump: One of the common abilities that all the playable characters have, even if they didn't in their original games.
* DummiedOut: The Creature from ''VideoGame/CastlevaniaSymphonyOfTheNight'' got replaced by the Cyclops from ''VideoGame/CastlevaniaHarmonyOfDissonance'', [[SubvertedTrope then came back later]] as a BonusBoss in survival mode. Dark Lord Soma from the first builds is still in the works, though.
** On the playable character side, [[VideoGame/CastlevaniaSymphonyOfTheNight Frozen Half]] and [[CastlevaniaCroniclesOfSorrow Puppet Master]]. They were never fully implemented and are left in the code cause it'd be harder to remove them.
* EasyModeMockery: Beating the game on Easy gets you a cutesy pic of Flandre Scarlet and a sarcastic comment "congratulating" you for beating Easy mode.
* ExcusePlot: Currently the game doesn't have much of an over-arcing plot, but things are being planned out for a story.
* GatlingGood: One of Hammer's special moves involves charging up and firing a gatling gun, and while actually firing it he's invincible. Time it right and you'll be dodging attacks you probably didn't think you could avoid as Hammer.
* GlassCannon: Maria Renard's animal helpers make for very effective subweapons, but she's noticeably fragile. By the same token, Charlotte has some extremely useful spells (especially Ice Needle charged up), but she can't take physical hits well.
* GradualRegeneration: Your MP recovers over time during the fights. If you have enough time, you can hold Up to pose for at least 2 seconds and make it recover faster.
* GuestFighter: As of now, [[VideoGame/{{Touhou}} Reimu Hakurei, Sakuya Izayoi]], Ronald [=McDonald=], ''VideoGame/DukeNukem'' and curiously, Montano Cyprus from ''CastleOfShadows''.
* GunsAkimbo: Another of Hammer's specials lets him do his best impression of [[DevilMayCry Dante]], hanging in the air while shooting twin pistols diagonally down.
* HarderThanHard / NintendoHard: Just about every boss has new attacks, and even on Normal mode things can get pretty hectic. Past Normal there's Hard mode and Nightmare mode, the latter of which isn't visible until you highlight it on the difficulty select screen.
* InvulnerableAttack: Quite a few characters have at least one move which gives some invincibility, like Albus' Igniz Kick and Richter's Whip Rush. When playing as some characters, you're pretty much forced to exploit this invincibility if you expect to beat the boss at all.
* JokeCharacter / LethalJokeCharacter: Since Serio doesn't like [[PortraitOfRuin Jonathan Morris]] that much, he's in the roster as a joke character, with the Terror Bear from Harmony Of Despair instead of the whip, a set of silly subweapons, and special moves that can backfire. However, if used wisely he can still hold his own against the bosses. The joke turns a little more mean-spirited if you play Survival Mode and end up against an AI-controlled Jonathan, since he'll use proper versions of his armaments from Portrait of Ruin, including the Vampire Killer whip and a Holy Claymore for his main weapons. As icing on the cake, the in-game files refers to Jonathan as ''Jonafag''.
** Using the KonamiCode ingame, however (the B and A buttons corresponding to Stonewall and backdash) turns Jonathan into his serious self, allowing one to use him, although use of the whip drains his health.
** There's also the Frog from ''Rondo of Blood''. He can only use his tongue as a whip-like attack and hop around. Despite this he is a small target and isn't really weak.
** The latest version has [[spoiler:''Ronald [=McDonald=]'' from ''Treasure Land Adventure'']] among the roster. His only attacks are throwing a weak sparkle, an incendiary hamburger and Fry Kids.
* KonamiCode: [[spoiler:Turns "Jonafag" into regular Jonathan. B is Stonewall and A is the backdash.]]
* LastDitchMove: Dario, Lesser Demon, Dullahan and Flying Armor all have some method of hurting you as they die, but most of the bosses have another form of this - if you strike the killing blow while they're doing an attack, they won't die until the attack is finished.
* LevelUp: Not quite played straight. You can power yourself up, but only by catching the after-boss orbs in special ways. Soma and Alucard also grow a little bit stronger with every boss they defeat, by absorbing their souls.
* LifeDrain: Alucard, Maria, Persephone and Yoko have moves that can drain HP as they attack the enemy. On the opposing side, Brauner, Remilia and Dracula all have attacks to grab you and drain your health.
* LimitBreak: Everyone who uses the classic ''Castlevania subweapons'' (Dagger, Axe, Cross, etc.) is able to perform their corresponding Item Crushes, except for Simon. [[VideoGame/CastlevaniaCircleOfTheMoon Nathan and Hugh]] have to activate [=DSS=] Mode first.
* RealTimeWeaponChange: Every playable character has at least two or three subweapons, and you have a button to cycle through them.
* SequentialBoss: Dracula is fought in his human appearance, then turns OneWingedAngel, and finally, when you think it's over, has to be fought in a powered-up version of his first form.
** Death and Shaft have two forms as well.
* SillinessSwitch: Inverted. [[spoiler:Jonathan begins as a joke character but can be changed into his serious form through the KonamiCode.]]
* SmartBomb: Several characters can use Item Crashes or [[LimitBreak variants]] of that ability. Dracula also gets his own full screen move, the Demonic Megiddo, which he sometimes uses in his third phase. In his fourth phase, he'll charge it to the max, [[OneHitKill killing you]] [[TimedMission if you don't beat him quickly enough.]]
* SpecialAttack: Almost every character has at least one, and the commands for them aren't particularly exotic since this is a platformer we're dealing with. The usual motions before the button include tapping forward twice, a quarter-circle forward, Up and a quarter-circle forward (rolling Up-Back-Down-Forward works too), a half-circle forward, and a half circle Down-Forward-Up (used for Item Crushes and similar super-powerful attacks).
* SpinToDeflectStuff: Everyone who uses a whip can spin it around, which deals very little damage but is incredibly useful for blocking projectiles and clearing away any small-fry baddies the boss summons, as well as pushing back Gergoth's poison and petrifying gas and wiping away Brauner's Blood Art strokes.
* TimeStandsStill: Soma, Charlotte, Death, and anyone with a Stopwatch can slow down time for a bit, causing the boss to move and attack in slow-motion. While it doesn't freeze anything completely, it works on just about every boss. Sakuya's Stopwatch item crash actually does freeze time entirely, however, long enough for her to throw a large number of swords straight into her enemy.
* TurnsRed: Just about all the bosses do at least something new when they've lost enough health.
** Death (as the penultimate boss, not the playable version) literally TurnsRed mid-fight (along with the Moon in the background), taking on his second form from ''Dawn of Sorrow''.
* UnnecessaryCombatRoll: ''VideoGame/SuperCastlevaniaIV'' Simon does this instead of sliding, and he's actually invincible while rolling. Since he has no special attacks with invincible frames, it's more of a ''necessary'' roll.

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