Follow TV Tropes

Following

History VideoGame / CastleRed

Go To

OR

Is there an issue? Send a MessageReason:
None


You play Jonathon Miller, and one day you wake up in the courtyard of a massive castle with [[ClosedCircle seemingly no exits]]. Your only clue is an invitation in your pocket, inviting you to visit "Castle Red." Soon, Jonathon finds others- Howard, Norbert Gray, Cecilia, and Sister Agnes in a similar predicament, and everyone attempts to work together to find a way out of the castle. As you investigate, you find a number of references to a cult dedicated to the worship of worms.

to:

You play Jonathon Miller, and one day you wake up in the courtyard of a massive castle with [[ClosedCircle seemingly no exits]]. Your only clue is an invitation in your pocket, inviting you to visit "Castle Red." Soon, Jonathon finds others- Howard, Norbert Gray, Cecilia, Cecilia Harper, and Sister Agnes in a similar predicament, and everyone attempts to work together to find a way out of the castle. As you investigate, you find a number of references to a cult dedicated to the worship of worms.

Added: 138

Changed: 15

Is there an issue? Send a MessageReason:
None


* ManipulativeBastard: The Lord of the Castle, a.k.a. [[spoiler:Howard. He rigged the Trial of the Worm in order to ensure that no one but him knew what was going on, then sat back and started toying with the others and forcing them to suffer and turn on each other for no other reason than that he could.]] The only reason [[spoiler:he's]] exposed is because [[SpannerInTheWorks Margaery]] starts cluing people into what's really going on.

to:

* ManipulativeBastard: The Lord of the Castle, a.k.a. [[spoiler:Howard. He rigged the Trial of the Worm in order to ensure that no one but him knew what was going on, then sat back and started toying with the others and forcing them to suffer and turn on each other for no other reason than that he could.]] The only reason [[spoiler:he's]] [[spoiler:Howard]] is exposed is because [[SpannerInTheWorks Margaery]] starts cluing people into what's really going on.



* MultipleEndings: Six in total.

to:

* MultipleEndings: Six in total.total:
** Ending F: Eternal Love: [[spoiler:Johnathan accepts the work-infested Cecilia’s offer to become the king of the castle alongside her.]]
Is there an issue? Send a MessageReason:
None


You play Jonathon Miller, and one day you wake up in the courtyard of a massive castle with [[ClosedCircle seemingly no exits]]. Your only clue is an invitation in your pocket, inviting you to visit "Castle Red." Soon, Jonathon finds others in a similar predicament, and everyone attempts to work together to find a way out of the castle. As you investigate, you find a number of references to a cult dedicated to the worship of worms.

to:

You play Jonathon Miller, and one day you wake up in the courtyard of a massive castle with [[ClosedCircle seemingly no exits]]. Your only clue is an invitation in your pocket, inviting you to visit "Castle Red." Soon, Jonathon finds others others- Howard, Norbert Gray, Cecilia, and Sister Agnes in a similar predicament, and everyone attempts to work together to find a way out of the castle. As you investigate, you find a number of references to a cult dedicated to the worship of worms.
Is there an issue? Send a MessageReason:
None


* EvilAllAlong: [[spoiler:Howard is the Lord of the Castle.]]

to:

* EvilAllAlong: [[spoiler:Howard [[spoiler:Howard, the leader of the kidnapped group and the one who is doing everything in his power to help them all escape, is actually the Lord of the Castle.Castle who brought them here in the first place to sacrifice them.]]
Is there an issue? Send a MessageReason:
None


* BigBad: The Lord of Castle Red, A.K.A. [[spoiler:Howard]], wants to sacrifice the trapped people to the worms.

to:

* BigBad: The Lord of Castle Red, A.K.A. [[spoiler:Howard]], [[spoiler:[[TreacherousAdvisor Howard]]]], wants to sacrifice the trapped people visitors to the worms.[[GreaterScopeVillain godlike worms]] in exchange for more power.
Is there an issue? Send a MessageReason:
None


* ArcWords: "Praise be"

to:

* ArcWords: "Praise be"be" is said in reference to the godlike worms that are worshipped.



* BigBad: The Lord of Castle Red, A.K.A. [[spoiler: Howard.]]

to:

* BigBad: The Lord of Castle Red, A.K.A. [[spoiler: Howard.]][[spoiler:Howard]], wants to sacrifice the trapped people to the worms.
Is there an issue? Send a MessageReason:
None


''Castle Red'' is a {{Freeware}} SurvivalHorror game created with ''VideoGame/RPGMaker VX Ace''.

to:

''Castle Red'' is a {{Freeware}} SurvivalHorror game created with ''VideoGame/RPGMaker ''UsefulNotes/RPGMaker VX Ace''.

Added: 4

Changed: 2

Is there an issue? Send a MessageReason:
None





'''Castle Red provides examples of:'''

to:

'''Castle !!'''Castle Red provides examples of:'''
of:'''



* TheWormThatWalks: The cloaked enemies in the caverns during the endgame reveal themselves as these after taking damage.

to:

* TheWormThatWalks: The cloaked enemies in the caverns during the endgame reveal themselves as these after taking damage.damage.
----
Is there an issue? Send a MessageReason:
None


* BigBad: The Lord of Castle Red, [[spoiler: Howard.]]

to:

* BigBad: The Lord of Castle Red, A.K.A. [[spoiler: Howard.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigBad: The Lord of Castle Red, [[spoiler: Howard.]]
Is there an issue? Send a MessageReason:
None


You play Jonathon Miller, and one day you wake up in the courtyard of a massive castle with [[ClosedCircle seemingly no exits]]. Your only clue is an invitation in your pocket, inviting you to visit "Castle Red." Soon, Jonathon finds others in a similar predicament, and everyone attempts to work together to find a way out of the castle. As you investigate, you a number of references to an apparent cult dedicated to the worship of worms.

to:

You play Jonathon Miller, and one day you wake up in the courtyard of a massive castle with [[ClosedCircle seemingly no exits]]. Your only clue is an invitation in your pocket, inviting you to visit "Castle Red." Soon, Jonathon finds others in a similar predicament, and everyone attempts to work together to find a way out of the castle. As you investigate, you find a number of references to an apparent a cult dedicated to the worship of worms.
Is there an issue? Send a MessageReason:
None


''Castle Red'' is a {{Freeware}} SurvivalHorror game created with RPGMaker VX Ace.

to:

''Castle Red'' is a {{Freeware}} SurvivalHorror game created with RPGMaker ''VideoGame/RPGMaker VX Ace.
Ace''.
Is there an issue? Send a MessageReason:
None


A sequel, titled ''Castle Red 2: Subservience'' is currently in development. Its official RMN page can be found [[http://rpgmaker.net/games/7651/ here]].

to:

A sequel, titled ''Castle Red 2: Subservience'' Subservience'', is currently in development. Its official RMN page can be found [[http://rpgmaker.net/games/7651/ here]].



* {{Bizarchitecture}}: The layout of the castle makes little sense. Bedrooms and hallways are laid out haphazardly. The Hanging Gardens appear to be built on towers high above the rest of the castle. Towers can't be accessed from the ground floor, etc. Lampshaded in a conversation with Howard at one point. The implication is that [[spoiler: the worms warp time and space by their presence, and so the castle doesn't play by normal rules.]]
* BloodyTears: The first symptom of worm infestation. [[spoiler: If Howard and the B ending are any indication, it is not permanent]]

to:

* {{Bizarchitecture}}: The layout of the castle makes little sense. Bedrooms and hallways are laid out haphazardly. The Hanging Gardens appear to be built on towers high above the rest of the castle. Towers can't be accessed from the ground floor, etc. Lampshaded in a conversation with Howard at one point. The implication is that [[spoiler: the [[spoiler:the worms warp time and space by their presence, and so the castle doesn't play by normal rules.]]
* BloodyTears: The first symptom of worm infestation. [[spoiler: If [[spoiler:If Howard and the B ending are any indication, it is not permanent]]permanent.]]



* DialogueTree: The player controls everything Jonathon says to other characters, which means that nearly every conversation contains one of these. Your choices effect how the other characters perceive Jonathon, which in turn affects the ending.
* DirtyCoward: Norbert is terrified of everything, including Jonathon, [[spoiler: who is forced to kill him in self defense]]
* TheDogBitesBack: Heavily implied as [[spoiler: Margaery's motivation for going after the Lord. She's angry at how he mistreated her and the other servants]]
* EldritchAbomination: The worms
* EternalEngine: The Machine Tower
* EvilAllAlong: [[spoiler: Howard is the Lord of the Castle.]]

to:

* DialogueTree: The player controls everything Jonathon says to other characters, which means that nearly every conversation contains one of these. Your choices effect affect how the other characters perceive Jonathon, which in turn affects the ending.
* DirtyCoward: Norbert is terrified of everything, including Jonathon, [[spoiler: who [[spoiler:who is forced to kill him in self defense]]
self-defense.]]
* TheDogBitesBack: Heavily implied as [[spoiler: Margaery's [[spoiler:Margaery's motivation for going after the Lord. She's angry at how he mistreated her and the other servants]]
servants.]]
* EldritchAbomination: The worms
worms.
* EternalEngine: The Machine Tower
Tower.
* EvilAllAlong: [[spoiler: Howard [[spoiler:Howard is the Lord of the Castle.]]



* FaceHeelTurn: [[spoiler: Cecilia]] about a third of the way through the game. Also [[spoiler: Agnes]] in the "Lost and Damned" ending.

to:

* FaceHeelTurn: [[spoiler: Cecilia]] [[spoiler:Cecilia]] about a third of the way through the game. Also [[spoiler: Agnes]] [[spoiler:Agnes]] in the "Lost and Damned" ending.



* KilledOffScreen: [[spoiler: Helena]]. You find the corpse after the fact.
* KlingonPromotion: [[spoiler: Partially how Lords of the Castle are chosen. The worms bring a number of individuals together for a Trial, and they must kill each other. Whoever's left becomes the new Lord, and the previous Lord is always a participant]]

to:

* KilledOffScreen: [[spoiler: Helena]].[[spoiler:Helena]]. You find the corpse after the fact.
* KlingonPromotion: [[spoiler: Partially [[spoiler:Partially how Lords of the Castle are chosen. The worms bring a number of individuals together for a Trial, and they must kill each other. Whoever's left becomes the new Lord, and the previous Lord is always a participant]]participant.]]



* ManipulativeBastard: The Lord of the Castle, a.k.a. [[spoiler: Howard. He rigged the Trial of the Worm in order to ensure that no one but him knew what was going on, then sat back and started toying with the others and forcing them to suffer and turn on each other for no other reason that he could.]] The only reason [[spoiler: he's]] exposed is because [[SpannerInTheWorks Margaery]] starts cluing people into what's really going on.

to:

* ManipulativeBastard: The Lord of the Castle, a.k.a. [[spoiler: Howard. [[spoiler:Howard. He rigged the Trial of the Worm in order to ensure that no one but him knew what was going on, then sat back and started toying with the others and forcing them to suffer and turn on each other for no other reason than that he could.]] The only reason [[spoiler: he's]] [[spoiler:he's]] exposed is because [[SpannerInTheWorks Margaery]] starts cluing people into what's really going on.



* TheMole: Peter suspects someone in the group is one, specifically Jonathon. [[spoiler: He's wrong. Howard, however, turns out to be the Castle's Lord.]]
** Which means that this also an example of [[spoiler: MoleInCharge]]
* MultipleEndings: Six in total
* NunsAreSpooky: Averted. One of the other characters trapped in the castle is a nun called Sister Agnes. She's actually one of the friendlier characters. Played straight [[spoiler: in Ending E: "Lost and Damned," in which Agnes snaps and murders Jonathon]].
* TheOphelia: Margaery

to:

* TheMole: Peter suspects someone in the group is one, specifically Jonathon. [[spoiler: He's [[spoiler:He's wrong. Howard, however, turns out to be the Castle's Lord.]]
** Which means that this also an example of [[spoiler: MoleInCharge]]
[[spoiler:MoleInCharge.]]
* MultipleEndings: Six in total
total.
* NunsAreSpooky: Averted. One of the other characters trapped in the castle is a nun called Sister Agnes. She's actually one of the friendlier characters. Played straight [[spoiler: in [[spoiler:in Ending E: "Lost and Damned," in which Agnes snaps and murders Jonathon]].
* TheOphelia: MargaeryMargaery.



* ParasiteZombie: Most of the common enemies are humans infested with the worms. [[spoiler: According to Margaery, certain rare individuals can retain control of themselves and enter a more mutualistic relationship with them.]]
* RedHerring: [[spoiler: The Invitations. They were planted on the characters by Howard in order to obfuscate the true reason they were brought to the Castle]]
* SavageWolves: A wolf pack comes out of nowhere and chases Jonathon for a bit when he reaches the end of the Hedge Maze
* SpannerInTheWorks: The BigBad did not plan for the presence of [[spoiler: Margaery]].

to:

* ParasiteZombie: Most of the common enemies are humans infested with the worms. [[spoiler: According [[spoiler:According to Margaery, certain rare individuals can retain control of themselves and enter a more mutualistic relationship with them.]]
* RedHerring: [[spoiler: The [[spoiler:The Invitations. They were planted on the characters by Howard in order to obfuscate the true reason they were brought to the Castle]]
Castle.]]
* SavageWolves: A wolf pack comes out of nowhere and chases Jonathon for a bit when he reaches the end of the Hedge Maze
Maze.
* SpannerInTheWorks: The BigBad did not plan for the presence of [[spoiler: Margaery]].[[spoiler:Margaery]].



* SurrealHorror: Elements of this appear throughout the game, as a result of the worms [[spoiler: warping space and time]]. However, special mention goes to the Hanging Gardens and ''especially'' the Hedge Maze.

to:

* SurrealHorror: Elements of this appear throughout the game, as a result of the worms [[spoiler: warping [[spoiler:warping space and time]]. However, special mention goes to the Hanging Gardens and ''especially'' the Hedge Maze.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A sequel, titled ''Castle Red 2: Subservience'' is currently in development. Its official RMN page can be found [[http://rpgmaker.net/games/7651/ here]].
Is there an issue? Send a MessageReason:
So many missing words.


* StealthBasedGame: Since Jonathon can't enemies, you are forced to sneak past them.

to:

* StealthBasedGame: Since Jonathon can't fight enemies, you are forced to sneak past them.
Is there an issue? Send a MessageReason:
None


* DialogueTree: The player controls everything Jonathon says to other characters, which means that nearly every conversation contains one of these. Your choices effect how the other characters perceive Jonathon, which in turn effects the ending.

to:

* DialogueTree: The player controls everything Jonathon says to other characters, which means that nearly every conversation contains one of these. Your choices effect how the other characters perceive Jonathon, which in turn effects affects the ending.
Is there an issue? Send a MessageReason:
None


You play Jonathon Miller, and one day you wake up in the courtyard of a massive castle with [[ClosedCircle seemingly no exits]]. Your only clue is an invitation in your pocket, inviting you to visit "Castle Red." Soon, Jonathon begins others in a similar predicament, and everyone attempts to work together to find a way out of the castle. As you investigate, you a number of references to an apparent cult dedicated to the worship of worms.

to:

You play Jonathon Miller, and one day you wake up in the courtyard of a massive castle with [[ClosedCircle seemingly no exits]]. Your only clue is an invitation in your pocket, inviting you to visit "Castle Red." Soon, Jonathon begins finds others in a similar predicament, and everyone attempts to work together to find a way out of the castle. As you investigate, you a number of references to an apparent cult dedicated to the worship of worms.

Added: 553

Removed: 144

Is there an issue? Send a MessageReason:
None


* ContainerMaze: The Basement, the Dungeons, and a few other places as well.



* EyeScream: Some foes appear to be missing eyes, and a puzzle in the final area of the game requires the player to remove an eye from a corpse.


Added DiffLines:

* EternalEngine: The Machine Tower


Added DiffLines:

* EyeScream: Some foes appear to be missing eyes, and a puzzle in the final area of the game requires the player to remove an eye from a corpse.


Added DiffLines:

* TheVeryDefinitelyFinalDungeon: Depending on the ending, there are three possible areas that serve as the final dungeon: The Machine Tower, the Basement, or the Caverns. The Caverns are this trope; not only are they the last area of the game, but they are full of bizarre puzzles and alien terrain.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SavageWolves: A wolf pack comes out of nowhere and chases Jonathon for a bit when he reaches the end of the Hedge Maze
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ManipulativeBastard: The Lord of the Castle, a.k.a. [[spoiler: Howard. He rigged the Trial of the Worm in order to ensure that no one but him knew what was going on, then sat back and started toying with the others and forcing them to suffer and turn on each other for no other reason that he could.]] The only reason [[spoiler: he's]] exposed is because [[SpannerInTheWorks Margaery]] starts cluing people into what's really going on.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbusiveParents: A doctor's note, along with some off-handed comments by Cecilia, indicate that her father was one of these.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Which means that this also an example of [[spoiler: MoleInCharge]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvilAllAlong: [[spoiler: Howard is the Lord of the Castle.]]


Added DiffLines:

* TheLeader: Howard steps up to fill this role among the people trapped in the castle


Added DiffLines:

* RedHerring: [[spoiler: The Invitations. They were planted on the characters by Howard in order to obfuscate the true reason they were brought to the Castle]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClosedCircle: There is no way out of Castle Red.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllThereInTheManual: Most of the character's backstories are revealed in the in-game documents rather than in the main plot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HardboiledDetective: Apparently [[spoiler: Peter]]'s backstory.


Added DiffLines:

* TimeTravel: Not explicit, but the invitations indicate that each character is from a completely different decade.
Is there an issue? Send a MessageReason:
None


* Bizarchitecture: The layout of the castle makes little sense. Bedrooms and hallways are laid out haphazardly. The Hanging Gardens appear to be built on towers high above the rest of the castle. Towers can't be accessed from the ground floor, etc. Lampshaded in a conversation with Howard at one point. The implication is that [[spoiler: the worms warp time and space by their presence, and so the castle doesn't play by normal rules.]]

to:

* Bizarchitecture: {{Bizarchitecture}}: The layout of the castle makes little sense. Bedrooms and hallways are laid out haphazardly. The Hanging Gardens appear to be built on towers high above the rest of the castle. Towers can't be accessed from the ground floor, etc. Lampshaded in a conversation with Howard at one point. The implication is that [[spoiler: the worms warp time and space by their presence, and so the castle doesn't play by normal rules.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DialogueTree: The player controls everything Jonathon says to other characters, which means that nearly every conversation contains one of these. Your choices effect how the other characters perceive Jonathon, which in turn effects the ending.
Is there an issue? Send a MessageReason:
None


* EldrithAbomination: The worms

to:

* EldrithAbomination: EldritchAbomination: The worms
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Castle Red'' is a {{Freeware}} SurvivalHorror game created with RPGMaker VX Ace.

You play Jonathon Miller, and one day you wake up in the courtyard of a massive castle with [[ClosedCircle seemingly no exits]]. Your only clue is an invitation in your pocket, inviting you to visit "Castle Red." Soon, Jonathon begins others in a similar predicament, and everyone attempts to work together to find a way out of the castle. As you investigate, you a number of references to an apparent cult dedicated to the worship of worms.

Unfortunately, things don't go well, and soon everyone is separated. And that's when things get bad.

The game can be downloaded [[http://rpgmaker.net/games/7012/ here]].

----
'''Castle Red provides examples of:'''

* ArcWords: "Praise be"
* BeeAfraid: Large wasps are an enemy in the Hanging Gardens. They are extremely fast and can't be killed, but they thankfully deal very little damage.
* Bizarchitecture: The layout of the castle makes little sense. Bedrooms and hallways are laid out haphazardly. The Hanging Gardens appear to be built on towers high above the rest of the castle. Towers can't be accessed from the ground floor, etc. Lampshaded in a conversation with Howard at one point. The implication is that [[spoiler: the worms warp time and space by their presence, and so the castle doesn't play by normal rules.]]
* BloodyTears: The first symptom of worm infestation. [[spoiler: If Howard and the B ending are any indication, it is not permanent]]
* BodyHorror: Most of the enemies are humans who have been infested with worms, and they have become horribly deformed zombies as a result.
* DirtyCoward: Norbert is terrified of everything, including Jonathon, [[spoiler: who is forced to kill him in self defense]]
* TheDogBitesBack: Heavily implied as [[spoiler: Margaery's motivation for going after the Lord. She's angry at how he mistreated her and the other servants]]
* EyeScream: Some foes appear to be missing eyes, and a puzzle in the final area of the game requires the player to remove an eye from a corpse.
* EldrithAbomination: The worms
* FaceHeelTurn: [[spoiler: Cecilia]] about a third of the way through the game. Also [[spoiler: Agnes]] in the "Lost and Damned" ending.
* GiantSpider: Jonathon must sneak past a pair at one point.
* InspectorJavert: Peter takes on elements of this trope later on, when he grows to suspect that Jonathon is more involved in what's going on than he's let on.
* KilledOffScreen: [[spoiler: Helena]]. You find the corpse after the fact.
* KlingonPromotion: [[spoiler: Partially how Lords of the Castle are chosen. The worms bring a number of individuals together for a Trial, and they must kill each other. Whoever's left becomes the new Lord, and the previous Lord is always a participant]]
* TheMaze: The Hedge Maze, a huge and confusing maze that's also [[SurrealHorror full of random and bizarre images.]]
* TheMole: Peter suspects someone in the group is one, specifically Jonathon. [[spoiler: He's wrong. Howard, however, turns out to be the Castle's Lord.]]
* MultipleEndings: Six in total
* NunsAreSpooky: Averted. One of the other characters trapped in the castle is a nun called Sister Agnes. She's actually one of the friendlier characters. Played straight [[spoiler: in Ending E: "Lost and Damned," in which Agnes snaps and murders Jonathon]].
* TheOphelia: Margaery
* ParanoiaFuel: Invoked. Early in the game, Jonathon is forced to kill another character in self-defense. Almost immediately afterward, you have a choice of coming clean to the others, lying to them, or telling them some kind of half-truth. Regardless of what you choose, there will be consequences later on, and Peter eventually uses the murder as justification of his suspicions toward you.
* ParasiteZombie: Most of the common enemies are humans infested with the worms. [[spoiler: According to Margaery, certain rare individuals can retain control of themselves and enter a more mutualistic relationship with them.]]
* SpannerInTheWorks: The BigBad did not plan for the presence of [[spoiler: Margaery]].
* StealthBasedGame: Since Jonathon can't enemies, you are forced to sneak past them.
* SurrealHorror: Elements of this appear throughout the game, as a result of the worms [[spoiler: warping space and time]]. However, special mention goes to the Hanging Gardens and ''especially'' the Hedge Maze.
* SurvivalHorror
* TheWormThatWalks: The cloaked enemies in the caverns during the endgame reveal themselves as these after taking damage.

Top