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Alphabetized, cleaned up ZCEs, and removed misuse.
Changed line(s) 7 (click to see context) from:
* TheComputerShallTauntYou: Thatch and the teachers if they see you out of place or you don't pass the class.
to:
* AscendedExtra: Several of the background monsters from the movie and the series are among the students you help during classes. Ironically most classmates are these.
* BossBattle: More or less. At the end of the game you have to deal with Kibosh wandering around the classrooms and trying not to be seen by him.
%%* TheComputerShallTauntYou: Thatch and the teachers if they see you out of place or you don't pass theclass.class.
%%* CuteWitch: One of the classmates is one.
* DigitizedSprites: Most characters (including Casper himself) have sprites created from their CGI models from the movie. In addition, all dialog boxes in the game have images completely straight from the movie, albeit slightly pixelated.
* BossBattle: More or less. At the end of the game you have to deal with Kibosh wandering around the classrooms and trying not to be seen by him.
%%* TheComputerShallTauntYou: Thatch and the teachers if they see you out of place or you don't pass the
%%* CuteWitch: One of the classmates is one.
* DigitizedSprites: Most characters (including Casper himself) have sprites created from their CGI models from the movie. In addition, all dialog boxes in the game have images completely straight from the movie, albeit slightly pixelated.
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* ForebodingArchitecture: As it's a 2D game with a top view camera, you can easily see when Thatch or a Gargoyle is heading your way.
to:
* ForebodingArchitecture: As it's a 2D GivenNameReveal: This game with a top view camera, you can easily see when Thatch or a Gargoyle is heading your way.showed Quasi's full name as Quasimodo in one of the dialog boxes.
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* ItsUpToYou: In addition to Casper having to deal with teachers and doing homework, he still submits to help and do favors for his classmates.
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* WhatTheHellPlayer?: When teachers see you're out of your chair or you're walking into their field of vision, they'll say something like that.
* EmergentGameplay: Throughout the game, the player will be able to use potions and magic to get rid of enemies for a short time.
* DigitizedSprites: Most characters (including Casper himself) have sprites created from their CGI models from the movie. In addition, all dialog boxes in the game have images completely straight from the movie, albeit slightly pixelated.
* BossBattle: More or less. At the end of the game you have to deal with Kibosh wandering around the classrooms and trying not to be seen by him.
* GivenNameReveal: This game showed Quasi's full name as Quasimodo in one of the dialog boxes, which is somewhat questionable.
* AscendedExtra: Several of the background monsters from the movie and the series are among the students you help during classes. Ironically most classmates are these.
%%* CuteWitch: One of the classmates is one.
* EmergentGameplay: Throughout the game, the player will be able to use potions and magic to get rid of enemies for a short time.
* DigitizedSprites: Most characters (including Casper himself) have sprites created from their CGI models from the movie. In addition, all dialog boxes in the game have images completely straight from the movie, albeit slightly pixelated.
* BossBattle: More or less. At the end of the game you have to deal with Kibosh wandering around the classrooms and trying not to be seen by him.
* GivenNameReveal: This game showed Quasi's full name as Quasimodo in one of the dialog boxes, which is somewhat questionable.
* AscendedExtra: Several of the background monsters from the movie and the series are among the students you help during classes. Ironically most classmates are these.
%%* CuteWitch: One of the classmates is one.
to:
* EmergentGameplay: Throughout the game, the player will be able to use potions and magic to get rid of enemies for a short time.
* DigitizedSprites: Most characters (including Casper himself) have sprites created from their CGI models from the movie. In addition, all dialog boxes in the game have images completely straight from the movie, albeit slightly pixelated.
* BossBattle: More or less. At the end of the game you have to deal with Kibosh wandering around the classrooms and trying not to be seen by him.
* GivenNameReveal: This game showed Quasi's full name as Quasimodo in one of the dialog boxes, which is somewhat questionable.
* AscendedExtra: Several of the background monsters from the movie and the series are among the students you help during classes. Ironically most classmates are these.
%%* CuteWitch: One of the classmates is one.
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Changed line(s) 20,21 (click to see context) from:
* CuteWitch: One of the classmates is one.
* OffModel: Kibosh's sprite in the final level has a very short body compared to the head and Wolfie is with his design from the movie.
* OffModel: Kibosh's sprite in the final level has a very short body compared to the head and Wolfie is with his design from the movie.
to:
* OffModel: Kibosh's sprite in the final level has a very short body compared to the head and Wolfie is with his design from the movie.
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Names The Same disambig
Changed line(s) 18 (click to see context) from:
* GivenNameReveal: This game showed Quasi's full name as [[NamesTheSame Quasimodo]] in one of the dialog boxes, which is somewhat questionable.
to:
* GivenNameReveal: This game showed Quasi's full name as [[NamesTheSame Quasimodo]] Quasimodo in one of the dialog boxes, which is somewhat questionable.
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TRS cleanup
Changed line(s) 6 (click to see context) from:
* AbsenteeActor: Mosshead, Flyboy, Slither, Dummy Girl, Blodge and even Jimmy are nowhere to be seen, although in Jimmy's case it's understandable as the game only focuses on Scare School.
to:
* AbsenteeActor: AdaptedOut: Mosshead, Flyboy, Slither, Dummy Girl, Blodge and even Jimmy are nowhere to be seen, although in Jimmy's case it's understandable as the game only focuses on Scare School.
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None
Changed line(s) 18 (click to see context) from:
* GivenNameReveal: This game showed Quasi's full name as Quasimodo in one of the dialog boxes, which is somewhat questionable.
to:
* GivenNameReveal: This game showed Quasi's full name as Quasimodo [[NamesTheSame Quasimodo]] in one of the dialog boxes, which is somewhat questionable.
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None
Added DiffLines:
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/f87212_945626_101040_front_28129.jpg]]
''Casper's Scare School: Classroom Capers'' is a 2D game for Nintendo DS based on the TV series/movie ''Casper's Scare School'' published by Red Wagon and developed by Nikitova games For Nintendo DS in 2010.
!!''Casper's Scare School: Classroom Capers'' games contain examples of the following tropes:
* AbsenteeActor: Mosshead, Flyboy, Slither, Dummy Girl, Blodge and even Jimmy are nowhere to be seen, although in Jimmy's case it's understandable as the game only focuses on Scare School.
* TheComputerShallTauntYou: Thatch and the teachers if they see you out of place or you don't pass the class.
* ExcusePlot: In fact the story of the game was made to be very simple to give more gameplay and fun, having very few dialogs.
* ForebodingArchitecture: As it's a 2D game with a top view camera, you can easily see when Thatch or a Gargoyle is heading your way.
* ICantReachIt: Classmates need the player's help to reach an object they accidentally dropped, even if the dropped thing is right next to them.
* ItsUpToYou: In addition to Casper having to deal with teachers and doing homework, he still submits to help and do favors for his classmates.
* NoPlotNoProblem: In addition to having a very simple plot for more fun gameplay, character development in this game (except for Kibosh, Alder and Dash and the teachers) is almost non-existent.
* VideoGameTutorial: There is one, which you can see whenever you start a new game.
* WhatTheHellPlayer?: When teachers see you're out of your chair or you're walking into their field of vision, they'll say something like that.
* EmergentGameplay: Throughout the game, the player will be able to use potions and magic to get rid of enemies for a short time.
* DigitizedSprites: Most characters (including Casper himself) have sprites created from their CGI models from the movie. In addition, all dialog boxes in the game have images completely straight from the movie, albeit slightly pixelated.
* BossBattle: More or less. At the end of the game you have to deal with Kibosh wandering around the classrooms and trying not to be seen by him.
* GivenNameReveal: This game showed Quasi's full name as Quasimodo in one of the dialog boxes, which is somewhat questionable.
* AscendedExtra: Several of the background monsters from the movie and the series are among the students you help during classes. Ironically most classmates are these.
* CuteWitch: One of the classmates is one.
* OffModel: Kibosh's sprite in the final level has a very short body compared to the head and Wolfie is with his design from the movie.
----
''Casper's Scare School: Classroom Capers'' is a 2D game for Nintendo DS based on the TV series/movie ''Casper's Scare School'' published by Red Wagon and developed by Nikitova games For Nintendo DS in 2010.
!!''Casper's Scare School: Classroom Capers'' games contain examples of the following tropes:
* AbsenteeActor: Mosshead, Flyboy, Slither, Dummy Girl, Blodge and even Jimmy are nowhere to be seen, although in Jimmy's case it's understandable as the game only focuses on Scare School.
* TheComputerShallTauntYou: Thatch and the teachers if they see you out of place or you don't pass the class.
* ExcusePlot: In fact the story of the game was made to be very simple to give more gameplay and fun, having very few dialogs.
* ForebodingArchitecture: As it's a 2D game with a top view camera, you can easily see when Thatch or a Gargoyle is heading your way.
* ICantReachIt: Classmates need the player's help to reach an object they accidentally dropped, even if the dropped thing is right next to them.
* ItsUpToYou: In addition to Casper having to deal with teachers and doing homework, he still submits to help and do favors for his classmates.
* NoPlotNoProblem: In addition to having a very simple plot for more fun gameplay, character development in this game (except for Kibosh, Alder and Dash and the teachers) is almost non-existent.
* VideoGameTutorial: There is one, which you can see whenever you start a new game.
* WhatTheHellPlayer?: When teachers see you're out of your chair or you're walking into their field of vision, they'll say something like that.
* EmergentGameplay: Throughout the game, the player will be able to use potions and magic to get rid of enemies for a short time.
* DigitizedSprites: Most characters (including Casper himself) have sprites created from their CGI models from the movie. In addition, all dialog boxes in the game have images completely straight from the movie, albeit slightly pixelated.
* BossBattle: More or less. At the end of the game you have to deal with Kibosh wandering around the classrooms and trying not to be seen by him.
* GivenNameReveal: This game showed Quasi's full name as Quasimodo in one of the dialog boxes, which is somewhat questionable.
* AscendedExtra: Several of the background monsters from the movie and the series are among the students you help during classes. Ironically most classmates are these.
* CuteWitch: One of the classmates is one.
* OffModel: Kibosh's sprite in the final level has a very short body compared to the head and Wolfie is with his design from the movie.
----