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[[https://gamejolt.com/games/gmod-capture-the-intelligence/850383 Capture The Intelligence]] is a ''Team Fortress 2'' fan game by nixilz documenting an unfortunate [=BLU=] Spys experience as he's thrust into a nightmarish Capture the Flag match.

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[[https://gamejolt.com/games/gmod-capture-the-intelligence/850383 Capture The Intelligence]] is a ''Team Fortress 2'' fan game by nixilz nixliz documenting an unfortunate [=BLU=] Spys experience as he's thrust into a nightmarish Capture the Flag match.
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** The Snipers all wait for you to make the first move before firing, witch also explains why sprinting in their line of sight is a OneHitKill.

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** The Snipers all wait for you to make the first move before firing, witch which also explains why sprinting in their line of sight is a OneHitKill.
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* SoreLoser: If you manage to shake off the Scout, he doesn't take losing his prey lightly and yells for the Medic to finish the job. In Custom Mode, [[spoiler:this can also attract Heavy to his position]].

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* SoreLoser: If you manage to shake off the Scout, he doesn't take losing his prey lightly and yells for the Medic to finish the job. In Custom Mode, [[spoiler:this Outside of the main story, this can also attract Heavy other noise-sensitive enemies to his position]].position.
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* HarmlessEnemy: The Demoman is stationary and doesn't attack you at all, only make noises when you approach him, though the sounds will attract the likes of the Medic. The Tower exclusive enemy ARG-Man serves a similar purpose, where approaching him will trigger a jumpscare that won't kill you but alert any noise-sensitive enemies on the level.

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* HarmlessEnemy: The Demoman is stationary and doesn't attack you at all, only make noises when you approach him, though the sounds will attract the likes of the Medic. The Tower exclusive enemy ARG-Man [=ARG=]Man serves a similar purpose, where approaching him will trigger a jumpscare that won't kill you but alert any noise-sensitive sound-sensitive enemies on the level.



** Tower Mode references different parts of [=GMOD=] history. The Tower itself is stated to have risen after VideoGame/GModTower fell, The Rat Man is named after a similar myth involving a Stalker that roamed gm_construct's tunnels, The M.I.N.G.E is a mechanically-enchanced Mingebag, and the [=ARG=] Man is infamous for being a central piece in [=GMOD=] analog horror series.

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** Tower Mode references different parts of [=GMOD=] history. The Tower itself is stated to have risen after VideoGame/GModTower fell, The Rat Man is named after a similar myth involving a Stalker that roamed gm_construct's tunnels, The M.I.N.G.E is a mechanically-enchanced Mingebag, and the [=ARG=] Man [=ARG=]Man is infamous for being a central piece in [=GMOD=] analog horror series.
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* HarmlessEnemy: The Demoman is stationary and doesn't attack you at all, only make noises when you approach him, though the sounds will attract the likes of the Medic. The Tower exclusive enemy "ARGMan" serves a similar purpose, where approaching him will trigger a jumpscare that won't kill you but alert any noise-sensitive enemies on the level.

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* HarmlessEnemy: The Demoman is stationary and doesn't attack you at all, only make noises when you approach him, though the sounds will attract the likes of the Medic. The Tower exclusive enemy "ARGMan" ARG-Man serves a similar purpose, where approaching him will trigger a jumpscare that won't kill you but alert any noise-sensitive enemies on the level.

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