Follow TV Tropes

Following

History VideoGame / BuzzyTheKnowledgeBug

Go To

OR

Is there an issue? Send a MessageReason:
None


** The crow in ''The Farm'' has an orange beak like a blackbird. Real crows have black beaks (except for the white-billed crow).

to:

** The crow at the vegetable garden in ''The Farm'' has an orange beak like a blackbird. Real blackbird, even though the game also shows illustrations of crows have with the correct black beaks (except for the white-billed crow).beak.
Is there an issue? Send a MessageReason:
None


''Buzzy the Knowledge Bug'' is a series of children's games made by Creator/HumongousEntertainment for the early [[UsefulNotes/MicrosoftWindows Windows]] [[UsefulNotes/IBMPersonalComputer computers]] (with ports to UsefulNotes/MacOS and UsefulNotes/{{Linux}}. Each game played out like a visual encyclopedia, where you would be going through the farm, the airport, or the jungle (depending on the game). You would be able to trigger the many [[PopUpVideoGames click points]] to see all the random inanimate objects come to life, as well as use the "What is this?" command to click on anything in the scenery and be taken to its definition in the index. Each game also included five mini-games, three of which were always a coloring book, an "I Spy" styled Find It game, and Trivia. Two of them, on the other hand, changed from game to game. One of them was a puzzle game (Hangman in ''The Farm'', "What is It?" in ''The Airport'', and an unscramble-the-word game in ''The Jungle''), but the other was an arcade-styled game.

to:

''Buzzy the Knowledge Bug'' is a series of children's games made by Creator/HumongousEntertainment for the early [[UsefulNotes/MicrosoftWindows [[Platform/MicrosoftWindows Windows]] [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer computers]] (with ports to UsefulNotes/MacOS Platform/MacOS and UsefulNotes/{{Linux}}.Platform/{{Linux}}. Each game played out like a visual encyclopedia, where you would be going through the farm, the airport, or the jungle (depending on the game). You would be able to trigger the many [[PopUpVideoGames click points]] to see all the random inanimate objects come to life, as well as use the "What is this?" command to click on anything in the scenery and be taken to its definition in the index. Each game also included five mini-games, three of which were always a coloring book, an "I Spy" styled Find It game, and Trivia. Two of them, on the other hand, changed from game to game. One of them was a puzzle game (Hangman in ''The Farm'', "What is It?" in ''The Airport'', and an unscramble-the-word game in ''The Jungle''), but the other was an arcade-styled game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''The Farm'', the in-game encyclopedia mistakenly states rabbits and hares are the same animal.
Is there an issue? Send a MessageReason:
None


** Despite snakes lacking eyelids, the vine snake in ''The Jungle'' is shown blinking while idle (other snakes will blink as well when clicked on, but this is chalked up by RuleOfFunny).

to:

** Despite snakes lacking eyelids, the vine snake in ''The Jungle'' is shown blinking while idle (other snakes will sometimes blink as well when clicked on, but this is chalked up by RuleOfFunny).



** ''The Airport'' seemed to be the most fond of this, especially in the waiting room:

to:

** ** ''The Airport'' seemed to be the most fond of this, especially in the waiting room:
Is there an issue? Send a MessageReason:
None


** Despite snakes lacking eyelids, the vine snake in ''The Jungle'' is shown blinking. Other snakes will blink as well when clicked on, but this is chalked up by RuleOfFunny.

to:

** Despite snakes lacking eyelids, the vine snake in ''The Jungle'' is shown blinking. Other blinking while idle (other snakes will blink as well when clicked on, but this is chalked up by RuleOfFunny.RuleOfFunny).



** ''The Airport'' seemed to be the most fond of this, especially in the waiting room:

to:

** ** ''The Airport'' seemed to be the most fond of this, especially in the waiting room:
Is there an issue? Send a MessageReason:
None


** Despite snakes lacking eyelids, the vine snake in ''The Jungle is shown blinking. Other snakes will blink as well when clicked on, but this is chalked up by RuleOfFunny.

to:

** Despite snakes lacking eyelids, the vine snake in ''The Jungle Jungle'' is shown blinking. Other snakes will blink as well when clicked on, but this is chalked up by RuleOfFunny.



** ''The Airport'' seemed to be the most fond of this, especially in the waiting room:

to:

** ** ''The Airport'' seemed to be the most fond of this, especially in the waiting room:
Is there an issue? Send a MessageReason:
None


** Despite snakes lacking eyelids, the vine snake in ''The Jungle is shown blinking.

to:

** Despite snakes lacking eyelids, the vine snake in ''The Jungle is shown blinking. Other snakes will blink as well when clicked on, but this is chalked up by RuleOfFunny.



** ''The Airport'' seemed to be the most fond of this, especially in the waiting room:

to:

** ** ''The Airport'' seemed to be the most fond of this, especially in the waiting room:

Changed: 341

Removed: 314

Is there an issue? Send a MessageReason:
None


* LuckBasedMission: Lost Luggage in ''The Airport'' takes this to an extreme in the 99th and final level, which is an intentional KillScreen. It has one huge chute network with several points of entry, and it is the only way to bring a luggage into a bin. A luggage that enters the network will randomly exit out of any of the other points of entry. It gets even worse when you see how not only is the chute they come out of random, but the direction they come out is random too. [[KickTheDog There is no way to stop a suitcase from going into the wrong colored basket if it doesn't go your way.]] [[FakeDifficulty The odds are stacked against you in every conceivable way]], making it nigh-impossible to beat it. Since [[NoEnding there's nothing programmed at the end of the level]] [[AWinnerIsYou to congratulate the player]], anyone who actually beats this level will get sent back to Level 1 while retaining the ability to play any level since beating the penultimate one.
** Former developer Richard Moe later admitted he did this because he was tired of working on the game when he made Level 99 and [[ChristmasRushed just wanted to get it shipped]], so he decided to be a sadist and make it UnwinnableByDesign. He did say he regretted not giving a proper payoff in retrospect, though.

to:

* LuckBasedMission: Lost Luggage in ''The Airport'' takes this to an extreme in the 99th and final level, which is an intentional KillScreen. It has one huge chute network with several points of entry, and it is the only way to bring a luggage into a bin. A luggage that enters the network will randomly exit out of any of the other points of entry. It gets even worse when you see how not only is the chute they come out of random, but the direction they come out is random too. [[KickTheDog There is no way to stop a suitcase from going into the wrong colored basket if it doesn't go your way.]] [[FakeDifficulty The odds are stacked against you in every conceivable way]], making it nigh-impossible to beat it. Since [[NoEnding there's nothing programmed at the end of the level]] [[AWinnerIsYou to congratulate the player]], anyone who actually beats this level will get sent back to Level 1 while retaining the ability to play any level since beating the penultimate one.
**
one. Former developer Richard Moe later admitted he did this because he was tired of working on the game when he made Level 99 and [[ChristmasRushed just wanted to get it shipped]], so he decided to be a sadist and make it UnwinnableByDesign. He did say he regretted not giving a proper payoff in retrospect, though.



* ShoutOut:
** '''So many.''' ''The Airport'' seemed to be the most fond of this, especially in the waiting room:

to:

* ShoutOut:
**
ShoutOut: '''So many.''' '''
**
''The Airport'' seemed to be the most fond of this, especially in the waiting room:

Added: 180

Changed: 634

Is there an issue? Send a MessageReason:
None


** Despite snakes lacking eyelids, the vine snake in ''The Jungle is shown blinking.



* ShoutOut: '''So many.''' ''The Airport'' seemed to be the most fond of this, especially in the waiting room:
-->Paging Mr. [[Literature/WheresWally Waldo]], Mr. Waldo, where are you?
-->Would the owner of a [[VideoGame/PuttPutt small purple convertible]] please come to the parking garage?
-->Would the owner of a [[VideoGame/FattyBear teddy bear with red overalls]] please come to the Lost and Found?
-->Calling Creator/StevenSpielberg, would you please [[Film/ETTheExtraTerrestrial phone home?]]

to:

* ShoutOut: ShoutOut:
**
'''So many.''' ''The Airport'' seemed to be the most fond of this, especially in the waiting room:
-->Paging --->Paging Mr. [[Literature/WheresWally Waldo]], Mr. Waldo, where are you?
-->Would --->Would the owner of a [[VideoGame/PuttPutt small purple convertible]] please come to the parking garage?
-->Would --->Would the owner of a [[VideoGame/FattyBear teddy bear with red overalls]] please come to the Lost and Found?
-->Calling --->Calling Creator/StevenSpielberg, would you please [[Film/ETTheExtraTerrestrial phone home?]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The squirrel monkey in ''The Jungle'' is missing its dark-colored muzzle, despite the encyclopedia picture getting it right.
Is there an issue? Send a MessageReason:
None


** In ''The Jungle'', the in-game encyclopedia states coconuts have fuzzy outer coverings. In real life, coconut husks are smooth on the outside (which the main game got right).

to:

** In ''The Jungle'', the in-game encyclopedia states coconuts have fuzzy outer coverings. In real life, coconut husks are smooth on the outside (which the main game got right). And unless if they are ripe, the husks should be green or yellow rather than brown.
Is there an issue? Send a MessageReason:
Moving to Trivia per TRS


* DummiedOut: Each game has unused content that can be found in the game files, and certain clickpoints and alterations to the dialogue can be accessed by messing with the INI files.
Is there an issue? Send a MessageReason:
None


''Buzzy the Knowledge Bug'' is a series of children's games made by Creator/HumongousEntertainment for the early [[UsefulNotes/MicrosoftWindows Windows]] [[IBMPersonalComputer computers]] (with ports to UsefulNotes/MacOS and UsefulNotes/{{Linux}}. Each game played out like a visual encyclopedia, where you would be going through the farm, the airport, or the jungle (depending on the game). You would be able to trigger the many [[PopUpVideoGames click points]] to see all the random inanimate objects come to life, as well as use the "What is this?" command to click on anything in the scenery and be taken to its definition in the index. Each game also included five mini-games, three of which were always a coloring book, an "I Spy" styled Find It game, and Trivia. Two of them, on the other hand, changed from game to game. One of them was a puzzle game (Hangman in ''The Farm'', "What is It?" in ''The Airport'', and an unscramble-the-word game in ''The Jungle''), but the other was an arcade-styled game.

to:

''Buzzy the Knowledge Bug'' is a series of children's games made by Creator/HumongousEntertainment for the early [[UsefulNotes/MicrosoftWindows Windows]] [[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer computers]] (with ports to UsefulNotes/MacOS and UsefulNotes/{{Linux}}. Each game played out like a visual encyclopedia, where you would be going through the farm, the airport, or the jungle (depending on the game). You would be able to trigger the many [[PopUpVideoGames click points]] to see all the random inanimate objects come to life, as well as use the "What is this?" command to click on anything in the scenery and be taken to its definition in the index. Each game also included five mini-games, three of which were always a coloring book, an "I Spy" styled Find It game, and Trivia. Two of them, on the other hand, changed from game to game. One of them was a puzzle game (Hangman in ''The Farm'', "What is It?" in ''The Airport'', and an unscramble-the-word game in ''The Jungle''), but the other was an arcade-styled game.

Added: 4

Changed: 1961

Is there an issue? Send a MessageReason:
Added image, release dates, etc.


'''''Buzzy the Knowledge Bug''''' is a series of children's computer games made by Creator/HumongousEntertainment. Each game played out like a visual encyclopedia, where you would be going through the farm, the airport, or the jungle (depending on the game). You would be able to trigger the many [[PopUpVideoGames click points]] to see all the random inanimate objects come to life, as well as use the "What is this?" command to click on anything in the scenery and be taken to its definition in the index. Each game also included five mini-games, three of which were always a coloring book, an "I Spy" styled Find It game, and Trivia. Two of them, on the other hand, changed from game to game. One of them was a puzzle game (Hangman in ''The Farm'', "What is It?" in ''The Airport'', and an unscramble-the-word game in ''The Jungle''), but the other was an arcade-styled game.

to:

'''''Buzzy [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/buzzy_the_knowledge_bug.png]]
''Buzzy
the Knowledge Bug''''' Bug'' is a series of children's computer games made by Creator/HumongousEntertainment.Creator/HumongousEntertainment for the early [[UsefulNotes/MicrosoftWindows Windows]] [[IBMPersonalComputer computers]] (with ports to UsefulNotes/MacOS and UsefulNotes/{{Linux}}. Each game played out like a visual encyclopedia, where you would be going through the farm, the airport, or the jungle (depending on the game). You would be able to trigger the many [[PopUpVideoGames click points]] to see all the random inanimate objects come to life, as well as use the "What is this?" command to click on anything in the scenery and be taken to its definition in the index. Each game also included five mini-games, three of which were always a coloring book, an "I Spy" styled Find It game, and Trivia. Two of them, on the other hand, changed from game to game. One of them was a puzzle game (Hangman in ''The Farm'', "What is It?" in ''The Airport'', and an unscramble-the-word game in ''The Jungle''), but the other was an arcade-styled game.



* ''Let's Explore the Farm with Buzzy the Knowledge Bug''
* ''Let's Explore the Airport with Buzzy the Knowledge Bug''
* ''Let's Explore the Jungle with Buzzy the Knowledge Bug''

to:

* ''Let's Explore the Farm with Buzzy the Knowledge Bug''
Bug'' (1994)
* ''Let's Explore the Airport with Buzzy the Knowledge Bug''
Bug'' (1995)
* ''Let's Explore the Jungle with Buzzy the Knowledge Bug''
Bug'' (1995)



----

to:

----



* UpdatedRerelease: ''Let's Explore the Farm'' actually counts as this. A year prior to its release, there was a different version simply called ''The Farm'' and listed as part of the "Junior Encyclopedias" series rather than "Junior Field Trips." It featured a different user interface and no minigames, and predates the more familiar version by about a year.

to:

* UpdatedRerelease: ''Let's Explore the Farm'' actually counts as this. A year prior to its release, there was a different version simply called ''The Farm'' and listed as part of the "Junior Encyclopedias" series rather than "Junior Field Trips." It featured a different user interface and no minigames, and predates the more familiar version by about a year.year.
----
Is there an issue? Send a MessageReason:
None


** The tent bats featured in the ''The Jungle'' are clearly Honduran white bats, but they are portrayed with pink ears and noses while the real animals had yellow ears and noses.

to:

** The tent bats featured in the ''The Jungle'' are clearly Honduran white bats, but they are portrayed with pink ears and noses while the real animals had yellow ears and noses. Also, Honduran white bats don't live in the Amazon. Amazonian tent-making bats are brown.



* MisplacedWildlife: It's bizarre that an educational game series would exhibit this trope, but nonetheless in ''The Jungle'', some wildlife is not found in the proper location. For instance, a tarsier is seen in the Amazon when in real life they are only found in Southeast Asia. Likewise an antbird is seen in the African jungle when in actuality they only live in the Amazon. This wouldn't be as bad if the in-game encyclopedia didn't state the same thing. ("The... Tarsier... is found... in the Amazon jungle.")

to:

* MisplacedWildlife: It's bizarre that an educational game series would exhibit this trope, but nonetheless in ''The Jungle'', some wildlife is not found in the proper location. For instance, a tarsier is seen in the Amazon when in real life they are only found in Southeast Asia. Likewise an antbird is seen in the African jungle when in actuality they only live in the Amazon. Not to mention Honduran white bats are seen in the Amazon when they are only found in Central America. This wouldn't be as bad if the in-game encyclopedia didn't state the same thing. ("The... Tarsier... is found... in the Amazon jungle.")
Is there an issue? Send a MessageReason:
None


* LuckBasedMission: Lost Luggage in ''The Airport'' takes this to an extreme in Level 99. There are several chutes all of the same type, where if you put a suitcase down one it could come out of any of the other five. It gets even worse when you see how not only is the chute they come out of random, but the direction they come out is random too. [[KickTheDog There is no way to stop a suitcase from going into the wrong colored basket if it doesn't go your way.]] [[FakeDifficulty The odds are stacked against you in every conceivable way]], making it nigh-impossible to beat it. If you actually do manage to beat it, you get sent back to Level 1.
** Former developer Richard Moe later admitted he did this because he was tired of working on the game when he made Level 99 and just wanted to get it shipped, so he decided to be a sadist and make it UnwinnableByDesign. He did say he regretted not giving a proper payoff in retrospect, though.

to:

* LuckBasedMission: Lost Luggage in ''The Airport'' takes this to an extreme in Level 99. There are the 99th and final level, which is an intentional KillScreen. It has one huge chute network with several chutes all points of entry, and it is the same type, where if you put only way to bring a suitcase down one it could come luggage into a bin. A luggage that enters the network will randomly exit out of any of the other five. points of entry. It gets even worse when you see how not only is the chute they come out of random, but the direction they come out is random too. [[KickTheDog There is no way to stop a suitcase from going into the wrong colored basket if it doesn't go your way.]] [[FakeDifficulty The odds are stacked against you in every conceivable way]], making it nigh-impossible to beat it. If you Since [[NoEnding there's nothing programmed at the end of the level]] [[AWinnerIsYou to congratulate the player]], anyone who actually do manage to beat it, you beats this level will get sent back to Level 1.
1 while retaining the ability to play any level since beating the penultimate one.
** Former developer Richard Moe later admitted he did this because he was tired of working on the game when he made Level 99 and [[ChristmasRushed just wanted to get it shipped, shipped]], so he decided to be a sadist and make it UnwinnableByDesign. He did say he regretted not giving a proper payoff in retrospect, though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Scorpions in ''The Jungle'' are depicted with six legs rather than eight.
Is there an issue? Send a MessageReason:
None


** In ''The Jungle'', the in-game encyclopedia states coconuts have fuzzy outer coverings. In real life, coconut husks are smooth on the outside.

to:

** In ''The Jungle'', the in-game encyclopedia states coconuts have fuzzy outer coverings. In real life, coconut husks are smooth on the outside.outside (which the main game got right).
Is there an issue? Send a MessageReason:
None


** In ''The Jungle'', the in-game encyclopedia states coconuts have fuzzy outer coverings. In real life, coconut husks are smooth on the outside. With that said, coconuts are at first green or yellow and turn brown as they mature, so their portrayal in the game may not be necessarily inaccurate.

to:

** In ''The Jungle'', the in-game encyclopedia states coconuts have fuzzy outer coverings. In real life, coconut husks are smooth on the outside. With that said, coconuts are at first green or yellow and turn brown as they mature, so their portrayal in the game may not be necessarily inaccurate.
Is there an issue? Send a MessageReason:
None


** The coconuts hanging from the palmtree in ''The Jungle'' have [[StockObjectColors brown]] [[TheCoconutEffect husks]], and the in-game encyclopedia also states they have fuzzy outer coverings. In real life, coconut husks are green or yellow and are smooth on the outside. With that said, coconuts do turn brown as they mature, so their portrayal in the game may not be necessarily inaccurate.

to:

** The coconuts hanging from the palmtree in In ''The Jungle'' have [[StockObjectColors brown]] [[TheCoconutEffect husks]], and Jungle'', the in-game encyclopedia also states they coconuts have fuzzy outer coverings. In real life, coconut husks are green or yellow and are smooth on the outside. With that said, coconuts do are at first green or yellow and turn brown as they mature, so their portrayal in the game may not be necessarily inaccurate.
Is there an issue? Send a MessageReason:
None


** The coconuts hanging from the palmtree in ''The Jungle'' have [[StockObjectColors brown]] [[TheCoconutEffect husks]], and the in-game encyclopedia also states they have fuzzy outer coverings. In real life, coconut husks are green or yellow and are smooth on the outside.

to:

** The coconuts hanging from the palmtree in ''The Jungle'' have [[StockObjectColors brown]] [[TheCoconutEffect husks]], and the in-game encyclopedia also states they have fuzzy outer coverings. In real life, coconut husks are green or yellow and are smooth on the outside. With that said, coconuts do turn brown as they mature, so their portrayal in the game may not be necessarily inaccurate.
Is there an issue? Send a MessageReason:
None


** ''The Jungle'' also constantly confuses venom with poison.

to:

** ''The Jungle'' also constantly confuses makes the common mistake of referring to venom with as poison.

Added: 61

Changed: 1

Is there an issue? Send a MessageReason:
None


** Macaws in the encyclopedia of ''The Jungle'' are drawn with three toes in front and one in back. Like all parrots, they actually have two toes in front and two in back

to:

** Macaws in the encyclopedia of ''The Jungle'' are drawn with three toes in front and one in back. Like all parrots, they actually have two toes in front and two in backback.
** ''The Jungle'' also constantly confuses venom with poison.
Is there an issue? Send a MessageReason:
None


'''''Buzzy the Knowledge Bug''''' is a series of children's computer games made by Creator/HumongousEntertainment. Each game played out like a visual encyclopedia, where you would be going through the farm, the airport, or the jungle (depending on the game). You would be able to trigger the many [[PopUpVideoGames click points]] to see all the random inanimate objects come to life, as well as use the "What is this?" command to click on anything in the scenery and be taken to its definition in the index. Each game also included five mini-games, three which were always a coloring book, an "I Spy" styled Find It game, and Trivia. Two of them, on the other hand, changed from game to game. One of them was a puzzle game (Hangman in ''The Farm'', "What is It?" in ''The Airport'', and an unscramble-the-word game in ''The Jungle''), but the other was an arcade-styled game.

to:

'''''Buzzy the Knowledge Bug''''' is a series of children's computer games made by Creator/HumongousEntertainment. Each game played out like a visual encyclopedia, where you would be going through the farm, the airport, or the jungle (depending on the game). You would be able to trigger the many [[PopUpVideoGames click points]] to see all the random inanimate objects come to life, as well as use the "What is this?" command to click on anything in the scenery and be taken to its definition in the index. Each game also included five mini-games, three of which were always a coloring book, an "I Spy" styled Find It game, and Trivia. Two of them, on the other hand, changed from game to game. One of them was a puzzle game (Hangman in ''The Farm'', "What is It?" in ''The Airport'', and an unscramble-the-word game in ''The Jungle''), but the other was an arcade-styled game.
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: The original "Junior Encyclopedias" release of ''Farm'' is ride with this, with a completely different navigation bar, no minigames, and a much simpler opening sequence without The Fat Man's jingle to accompany it. Even with the UpdatedRerelease though, some weirdness remains, such as Buzzy's completely different design, a less fleshed-out index, and a lot fewer click points per screen. Using the Buzzy button also usually leads to him making some excited remark instead of telling the player a fact about the screen they are currently on.

to:

* EarlyInstallmentWeirdness: The original "Junior Encyclopedias" release of ''Farm'' is ride rife with this, with a completely different navigation bar, no minigames, and a much simpler opening sequence without The Fat Man's jingle to accompany it. Even with the UpdatedRerelease though, some weirdness remains, such as Buzzy's completely different design, a less fleshed-out index, and a lot fewer click points per screen. Using the Buzzy button also usually leads to him making some excited remark instead of telling the player a fact about the screen they are currently on.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarlyInstallmentWeirdness: The original "Junior Encyclopedias" release of ''Farm'' is ride with this, with a completely different navigation bar, no minigames, and a much simpler opening sequence without The Fat Man's jingle to accompany it. Even with the UpdatedRerelease though, some weirdness remains, such as Buzzy's completely different design, a less fleshed-out index, and a lot fewer click points per screen. Using the Buzzy button also usually leads to him making some excited remark instead of telling the player a fact about the screen they are currently on.
Is there an issue? Send a MessageReason:
None


** The [=HUD=] in ''Anteater Feeder'', courtesy of ''The Jungle'', is pretty much a lot like the one in [[VideoGame/{{Doom}} a pretty popular first-person shooter]]. Right down to the mugshot, animated for about every in-game situation. Every.

to:

** The [=HUD=] in ''Anteater Feeder'', courtesy of ''The Jungle'', is pretty much a lot like the one in [[VideoGame/{{Doom}} a pretty popular first-person shooter]]. Right down to the mugshot, animated for about every in-game situation. Every.Every.
* UpdatedRerelease: ''Let's Explore the Farm'' actually counts as this. A year prior to its release, there was a different version simply called ''The Farm'' and listed as part of the "Junior Encyclopedias" series rather than "Junior Field Trips." It featured a different user interface and no minigames, and predates the more familiar version by about a year.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Macaws in the encyclopedia of ''The Jungle'' are drawn with three toes in front and one in back. Like all parrots, they actually have two toes in front and two in back
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The beavers in ''The Farm'' have white teeth, when real beavers have orange teeth.
Is there an issue? Send a MessageReason:
Considering the aye-aye isn't shown close-up, it makes it hard to tell whether it has the finger or not.


** Also in ''The Jungle'' the aye-aye in-game is shown to lack the elongated finger the species is known for, and yet the in-game encyclopedia correctly portrays it with the finger.

Top