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The game itself does make a few small appearances in the anime adaptation of ''Manga/HighScoreGirl''.

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The game itself does make a few small appearances in the anime adaptation of ''Manga/HighScoreGirl''.''Manga/HiScoreGirl''.

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* '''Santana''', a MaskedLuchador known as the "flaming wind of Mexico", who's trying to raise money for the operation of his sick sister Lena.

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* '''Santana''', a MaskedLuchador known as the "flaming wind of Mexico", who's trying to raise money for the operation of his sick younger sister Lena.



* '''Bill''', an UsefulNotes/AmericanFootball player and former crime syndicate henchman who [[TheAtoner wants to patch things up and live his life with his wife and daughter]].

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* '''Bill''', an UsefulNotes/AmericanFootball player player, pro wrestler, and former crime syndicate henchman who [[TheAtoner wants to patch things up and live his life with his wife and daughter]].



* CherryTapping: If your character manages to finish off their opponent on the ground off with a light punch or kick, a prompt exclaiming "FINISH" will appear for a few seconds while your opponent is stunned, allowing you to knock out your opponent anyway you'd like.

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* CherryTapping: If your character manages to finish off their opponent on the ground off with a light punch or kick, a prompt exclaiming "FINISH" will appear for a few seconds while your opponent is stunned, allowing you to knock out your opponent anyway you'd like.



* KickChick: Outside of the traditional ninja moves, a lot of Asuka's attacks revolve around the use of her legs, which is easily noticible given she doesn't have anything covering them.

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* HospitalEpilogue: Satana's ending has him go to the hospital for the impending operation of his younger sister Lena. The Japanese version reveals that he received a call during the victory ceremony about Lena now entering critical condition at the hospital. Before his victory, he was poor and unable to come up with the money to fund Lena's operation. By the time he earned the money from the tournament, the doctor believed it was too late. What's even worse is that Satana even prays to both his mother and father to protect Lena, implying that both are dead and Lena is all he has left. Thankfully, the doctor confirms that the operation is successful and though all Lena needs is him at her side, Satana vows to the better care of her. In the English version, Lena even shows some guilt and feels bad that she had to make him work so hard for her sake.
* KickChick: Outside of the traditional ninja moves, a lot of Asuka's attacks revolve around the use of using her legs, which is easily noticible noticeable given she doesn't have anything covering them.
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* SecretlyWealthy: The Japanese version states that Craze was born into a wealthy family, but was a violent and uncontrollable rebel even at a young age, eventually turning into a generic street punk.

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It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, the company wanted to do something different. Just have all of the characters animated as if it was a hand-drawn anime, making that the game's selling point. On top of that, the game itself seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made of the game since has been Asuka's cameo in the opening of several Sega Ages re-releases on the UsefulNotes/NintendoSwitch, being among several older Sega characters (mostly females) presenting the games along with VideoGame/AlexKidd. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.

to:

It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, the company wanted to do something different. Just have all of the characters animated as if it was a hand-drawn anime, making that the game's selling point. On top of that, the game itself seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement acknowledgment Sega has made of the game since has been Asuka's cameo in the opening of several Sega Ages re-releases on the UsefulNotes/NintendoSwitch, being among several older Sega characters (mostly females) presenting the games along with VideoGame/AlexKidd. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.



* AnimationBump: The main selling point of the game. Instead of going for the standard realistic/pixel-look of the time, the animation of the player characters and background characters were hand-drawn, digitally colored, and inserted in to the game in a manner that made them look almost as if they were ripped straight from an anime, similar to what ''VideoGame/GuardianHeroes'' would do a couple of years later.

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* TenMinuteRetirement: According to the Japanese version, Arnold thought about completely giving up on karate as a result of the shame of killing his master just being too much to bear. Instead, he decided to go on a journey to become the world's strongest fighter, using everything his master had taught him as a way to honor him.
* AnimationBump: The main selling point of the game. Instead of going for the standard realistic/pixel-look of the time, the animation of the player characters and background characters were hand-drawn, digitally colored, and inserted in to into the game in a manner that made them look almost as if they were ripped straight from an anime, similar to what ''VideoGame/GuardianHeroes'' would do a couple of years later.
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Obvious Beta is YMMV now.


It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, the company wanted to do something different. Just have all of the characters animated as if it was a hand-drawn anime, making that the game's selling point. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made of the game since has been Asuka's cameo in the opening of several Sega Ages re-releases on the UsefulNotes/NintendoSwitch, being among several older Sega characters (mostly females) presenting the games along with VideoGame/AlexKidd. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.

to:

It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, the company wanted to do something different. Just have all of the characters animated as if it was a hand-drawn anime, making that the game's selling point. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made of the game since has been Asuka's cameo in the opening of several Sega Ages re-releases on the UsefulNotes/NintendoSwitch, being among several older Sega characters (mostly females) presenting the games along with VideoGame/AlexKidd. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.
Is there an issue? Send a MessageReason:
None


It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, the company wanted to do something different. Just have all of the characters animated as if it was a hand-drawn anime, making that the game's selling point. [[NoExportForYou Its only known release was in Japan]], despite having a [[BlindIdiotTranslation hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made of the game since has been Asuka's cameo in the opening of several Sega Ages re-releases on the UsefulNotes/NintendoSwitch, being among several older Sega characters (mostly females) presenting the games along with VideoGame/AlexKidd. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.

to:

It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, the company wanted to do something different. Just have all of the characters animated as if it was a hand-drawn anime, making that the game's selling point. [[NoExportForYou Its only known release was in Japan]], despite having a [[BlindIdiotTranslation hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made of the game since has been Asuka's cameo in the opening of several Sega Ages re-releases on the UsefulNotes/NintendoSwitch, being among several older Sega characters (mostly females) presenting the games along with VideoGame/AlexKidd. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.



* BlindIdiotTranslation: There's a presumably bootleg version of the game that was translated to English, but a lot of translated dialogue is either broken or too literal, containing several misspellings and grammatical oddities.

to:

* BlindIdiotTranslation: There's a presumably bootleg The English version of the game that was translated to English, but has a lot of translated dialogue is either broken or too literal, containing several misspellings and grammatical oddities.errors and misspelled text.
Is there an issue? Send a MessageReason:
None


It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, the company wanted to do something different. Just have all of the characters animated as if it was a hand-drawn anime, making that the game's selling point. [[NoExportForYou It's only known release was in Japan]], despite having a [[BlindIdiotTranslation hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made of the game since has been Asuka's cameo in the opening of several Sega Ages re-releases on the UsefulNotes/NintendoSwitch, being among several older Sega characters (mostly females) presenting the games along with VideoGame/AlexKidd. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.

to:

It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, the company wanted to do something different. Just have all of the characters animated as if it was a hand-drawn anime, making that the game's selling point. [[NoExportForYou It's Its only known release was in Japan]], despite having a [[BlindIdiotTranslation hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made of the game since has been Asuka's cameo in the opening of several Sega Ages re-releases on the UsefulNotes/NintendoSwitch, being among several older Sega characters (mostly females) presenting the games along with VideoGame/AlexKidd. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.



* DownerEnding: Asuka's ending unlike all of the other characters, or in the case of Arnold, who has more of a BittersweetEnding. [[spoiler: Even after beating her opponents, she herself completely bruised up, the search for her brother proves fruitless and she forces herself to keep searching.]]

to:

* DownerEnding: Asuka's ending unlike all of the other characters, or in the case of Arnold, who has more of a BittersweetEnding. [[spoiler: Even after beating her opponents, she herself is completely bruised up, the search for her brother proves fruitless and she forces herself to keep searching.]]

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* ObviousBeta: While clearly playable, the game is severely unpolished. Some examples include the character select and versus screens, and the end credits looking very unorganized and unfinished and many of the fonts look bulky, ill-fitting and ugly. This isn't even including the botched translation of the English version. Jackson's KO voice clip is also mixed with his normal hit voice clip unless his KO is a slamming grab.
** In terms of gameplay, a lot of the mechanics are bugged. An example is characters having a tendency to make their opponents swiftly fly on the other side playfield, sometimes either off camera or out of bounds, only pop right back on camera.
** Whenever you enter a MirrorMatch, which is usually the semi-final opponent, the game switches over the opponent's colors for the remainder of the game. When you start the game, your upcoming opponent will always be revealed, and if you choose your character's first battle to be a mirror match, this makes ''all'' of the remaining opponents use their mirror match [[PaletteSwap colors]] throughout the game, including Shingen who is fought twice no matter who you play as. He appears once as a normal fighter and the next time as the FinalBoss, sometimes leading to an immediate rematch or a BookEnds scenario. The final boss version of him is nothing more than his alternate mirror match color with presumably a slightly higher difficulty, meaning that there's a chance (guaranteed when playing as him) that he will appear with this palette twice.
** Even worse is when the game is played through emulators like MAME, as the most of them can't run the game properly create even more bugs that make you wonder if they are supposed to be a part of the game or not. [[https://www.youtube.com/watch?v=hED8zMuiJ3c Here's a properly-running version of the game for a reference.]]
* PaletteSwap: A strange case of being able to maniuplate which set of palettes you want your opponents to have, but cannot manually select your player's palette without another person present and switching cabinets.

to:

* ObviousBeta: While clearly playable, the game is severely unpolished. Some examples include the character select and versus screens, and the end credits looking very unorganized and unfinished and many of the fonts look bulky, ill-fitting and ugly. This isn't even including the botched translation of the English version. Jackson's KO voice clip is also mixed with his normal hit voice clip unless his KO is a slamming grab.
** In terms of gameplay, a lot of the mechanics are bugged. An example is characters having a tendency to make their opponents swiftly fly on the other side playfield, sometimes either off camera or out of bounds, only pop right back on camera.
** Whenever you enter a MirrorMatch, which is usually the semi-final opponent, the game switches over the opponent's colors for the remainder of the game. When you start the game, your upcoming opponent will always be revealed, and if you choose your character's first battle to be a mirror match, this makes ''all'' of the remaining opponents use their mirror match [[PaletteSwap colors]] throughout the game, including Shingen who is fought twice no matter who you play as. He appears once as a normal fighter and the next time as the FinalBoss, sometimes leading to an immediate rematch or a BookEnds scenario. The final boss version of him is nothing more than his alternate mirror match color with presumably a slightly higher difficulty, meaning that there's a chance (guaranteed when playing as him) that he will appear with this palette twice.
** Even worse is when the game is played through emulators like MAME, as the most of them can't run the game properly create even more bugs that make you wonder if they are supposed to be a part of the game or not. [[https://www.youtube.com/watch?v=hED8zMuiJ3c Here's a properly-running version of the game for a reference.]]
* PaletteSwap: A strange case of being able to maniuplate manipulate which set of palettes you want your opponents to have, but cannot manually select your player's palette without another person present and switching cabinets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TakeThatAudience: Unlike in most other games, the round announcer straight-up calls you a loser after you've lost a match in the arcade mode.

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* KickChick: Outside of the traditional ninja moves, a lot of Asuka's attacks revolve around the use of her legs, which is easily noticible given she doesn't have anything covering them.



* ShesGotLegs: Asuka doesn't have anything covering her legs and a lot of her attacks use them.
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Added DiffLines:

* LifeMeter: While the game's health bars are smaller than normal, it gives way to the game's unique timer that also resembles a life meter.


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* ShesGotLegs: Asuka doesn't have anything covering her legs and a lot of her attacks use them.
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None


* {{Animesque}}: The main selling point of the game. Instead of going for the standard realistic/pixel-look of the time, the animation of the player characters and background characters were hand-drawn, digitally colored, and inserted in to the game in a manner that made them look almost as if they were ripped straight from an anime.

to:

* {{Animesque}}: AnimationBump: The main selling point of the game. Instead of going for the standard realistic/pixel-look of the time, the animation of the player characters and background characters were hand-drawn, digitally colored, and inserted in to the game in a manner that made them look almost as if they were ripped straight from an anime.anime, similar to what ''VideoGame/GuardianHeroes'' would do a couple of years later.
Is there an issue? Send a MessageReason:
None


* Animesque: The main selling point of the game. Instead of going for the standard realistic/pixel-look of the time, the animation of the player characters and background characters were hand-drawn, digitally colored, and inserted in to the game in a manner that made them look almost as if they were ripped straight from an anime.

to:

* Animesque: {{Animesque}}: The main selling point of the game. Instead of going for the standard realistic/pixel-look of the time, the animation of the player characters and background characters were hand-drawn, digitally colored, and inserted in to the game in a manner that made them look almost as if they were ripped straight from an anime.

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Is there an issue? Send a MessageReason:
None


It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, the company wanted to do something different. Just have all of the characters animated as if it was a hand-drawn anime, making that the game's selling point. [[NoExportForYou It's only known release was in Japan]], despite having a [[BlindIdiotTranslation hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made to the game since was Asuka's cameo in the opening of the UsefulNotes/NintendoSwitch release of the Sega Ages port of ''VideoGame/{{Columns}}'', being among several older Sega characters (mostly females) presenting the games in the series of re-releases. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.

to:

It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, the company wanted to do something different. Just have all of the characters animated as if it was a hand-drawn anime, making that the game's selling point. [[NoExportForYou It's only known release was in Japan]], despite having a [[BlindIdiotTranslation hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made to of the game since was has been Asuka's cameo in the opening of the UsefulNotes/NintendoSwitch release of the several Sega Ages port of ''VideoGame/{{Columns}}'', re-releases on the UsefulNotes/NintendoSwitch, being among several older Sega characters (mostly females) presenting the games in the series of re-releases.along with VideoGame/AlexKidd. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.



* Animesque: The main selling point of the game. Instead of going for the standard realistic/pixel-look of the time, the animation of the player characters and background characters were hand-drawn, digitally colored, and inserted in to the game in a manner that made them look almost as if they were ripped straight from an anime.



* DownerEnding: Asuka's ending unlike all of the other characters. [[spoiler: Even after beating her opponents, she herself completely bruised up, the search for her brother proves fruitless and she forces herself to keep searching.]]

to:

* DownerEnding: Asuka's ending unlike all of the other characters.characters, or in the case of Arnold, who has more of a BittersweetEnding. [[spoiler: Even after beating her opponents, she herself completely bruised up, the search for her brother proves fruitless and she forces herself to keep searching.]]
Is there an issue? Send a MessageReason:
None


* ObviousBeta: While clearly playable, the game is severely unpolished. Some examples include the character select and versus screens, and the end credits looking very unorganized and unfinished and many of the fonts look bulky, ill-fitting and ugly. This isn't even including the botched translation of the English version.
** In terms of gameplay, a lot of the mechanics are bugged. An example is Bill's tendency to make his opponents swiftly fly on the other side playfield, sometimes out of bounds, only pop right back on camera.

to:

* ObviousBeta: While clearly playable, the game is severely unpolished. Some examples include the character select and versus screens, and the end credits looking very unorganized and unfinished and many of the fonts look bulky, ill-fitting and ugly. This isn't even including the botched translation of the English version.
version. Jackson's KO voice clip is also mixed with his normal hit voice clip unless his KO is a slamming grab.
** In terms of gameplay, a lot of the mechanics are bugged. An example is Bill's characters having a tendency to make his their opponents swiftly fly on the other side playfield, sometimes either off camera or out of bounds, only pop right back on camera. camera.

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* BigFun: Many of Mr. Chin's match-ending animations show that he's silly and a times [[ManChild childish]] in addition to already being a fairly large guy who's a complete [[LargeHam ham]].



* FightingClown: Many of Mr. Chin's match-ending animations show that he's silly and a times [[ManChild child-like]] in addition to already being a fairly large guy who's a complete [[LargeHam ham]].
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* BlindIdiotTranslation: There's a version of the game that was translated to English, but a lot of translated dialogue is either broken or too literal, containing several misspellings and grammatical oddities.

to:

* BlindIdiotTranslation: There's a presumably bootleg version of the game that was translated to English, but a lot of translated dialogue is either broken or too literal, containing several misspellings and grammatical oddities.
Is there an issue? Send a MessageReason:
None


* DevelopmentGag: Not exactly confirmed, but the final image of Arnold's ending shows him in a group shot along with what appears to be early versions of six of the other fighters. Aside from Bill's lack of an analogue, Many of them match up in design and/or concept with the final characters.

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* DevelopmentGag: Not exactly confirmed, but the final image of Arnold's ending shows him in a group shot along with what appears to be early versions of six of the other fighters. Aside from Bill's lack of an analogue, Many of them match up in design and/or concept with the final characters.



** Shingen is fought twice no matter who you play as, once as a normal fighter and the next time as the FinalBoss, sometimes leading to an immediate rematch. The final boss version of him is nothing more than his alternate MirrorMatch [[PaletteSwap color]] with a slightly higher difficulty. Whenever you face your own mirror match, the game switches over the opponent's colors for the remainder of the game. When you start the game, your upcoming opponent will always be revealed, and if you choose your character's first battle to be a mirror match, this makes ''all'' of the remaining opponents use their mirror match colors throughout the game, including Shingen who will will appear with this palette twice.

to:

** Shingen is fought twice no matter who you play as, once as a normal fighter and the next time as the FinalBoss, sometimes leading to an immediate rematch. The final boss version of him is nothing more than his alternate MirrorMatch [[PaletteSwap color]] with a slightly higher difficulty. Whenever you face your own mirror match, enter a MirrorMatch, which is usually the semi-final opponent, the game switches over the opponent's colors for the remainder of the game. When you start the game, your upcoming opponent will always be revealed, and if you choose your character's first battle to be a mirror match, this makes ''all'' of the remaining opponents use their mirror match colors [[PaletteSwap colors]] throughout the game, including Shingen who will is fought twice no matter who you play as. He appears once as a normal fighter and the next time as the FinalBoss, sometimes leading to an immediate rematch or a BookEnds scenario. The final boss version of him is nothing more than his alternate mirror match color with presumably a slightly higher difficulty, meaning that there's a chance (guaranteed when playing as him) that he will appear with this palette twice.



* PaletteSwap: A strange case of being able to choose which set of palettes you want your opponents to have, but cannot manually select your player's palette.

to:

* PaletteSwap: A strange case of being able to choose maniuplate which set of palettes you want your opponents to have, but cannot manually select your player's palette.palette without another person present and switching cabinets.
* PlayingWithFire: As the title of the game implies, several of the characters have fire-based attacks such as Arnold's Phoenix Punch, Mr. Chin's Flaming Elbow, Asuka's Flaming Tumble and Flying Flame kicks and Shingen's Fireball Spit.



* TheSmurfettePrinciple: Asuka is this game's only female player character, which has unsurprisingly made her the game's most popular character.

to:

* ShockAndAwe: Craze's Lightning Wave attack.
* TheSmurfettePrinciple: Asuka is this game's only female player character, which along with arguably being the least generic-looking character has unsurprisingly made her the game's most popular character.



* VideoGameSliding: Asuka's crouching heavy kick.

to:

* VideoGameSliding: Asuka's Asuka and Mr. Chin's crouching heavy kick.kick.
* WrestlerInAllOfUs: All of the characters have strong grappling throws.

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* '''Bill''', an UsefulNotes/AmericanFootball player who [[TheAtoner wants to patch things up and live his life with his wife and daughter]] after becoming a henchman of a crime syndicate.

to:

* '''Bill''', an UsefulNotes/AmericanFootball player and former crime syndicate henchman who [[TheAtoner wants to patch things up and live his life with his wife and daughter]] after becoming a henchman of a crime syndicate.
daughter]].


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* VagueAge: The inconsistency between the way Asuka's normally drawn and how she appears in her ending scenes give the impression that she could be anywhere from fourteen years old to somewhere in her early twenties.
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* TheProtagonist: Arnold, being the standard karate man architype found in fighting games.

to:

* TheProtagonist: Arnold, being the standard karate man architype archetype found in fighting games.

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* '''[[TheProtagonist Arnold]]''', a karate expert who accidently killed his master while training and [[MustMakeAmends wants to make up for it]] by aiming ToBeAMaster.

to:

* '''[[TheProtagonist Arnold]]''', '''Arnold''', a karate expert who accidently killed his master while training and [[MustMakeAmends wants to make up for it]] by aiming ToBeAMaster.



* '''Santana''', a MaskedLuchador known as the "flaming wind of Mexico", who's trying to raise money for his sick sister Lena's operation.
* '''[[FinalBoss Shingen]]''', the ghost of a cursed Japanese samurai formerly known as Shingen Yagyu.
* '''[[FightingClown Mr. Chin]]''', an overweight kung-fu master looking to expand his Chinese restaurant business.
* '''[[TheSmurfettePrinciple Asuka]]''', a {{kunoichi}} searching for her long lost brother.

to:

* '''Santana''', a MaskedLuchador known as the "flaming wind of Mexico", who's trying to raise money for the operation of his sick sister Lena's operation.
Lena.
* '''[[FinalBoss Shingen]]''', '''Shingen''', the ghost of a cursed Japanese samurai formerly known as Shingen Yagyu.
* '''[[FightingClown Mr. Chin]]''', '''Mr. Chin''', an overweight kung-fu master looking to expand his Chinese restaurant business.
* '''[[TheSmurfettePrinciple Asuka]]''', '''Asuka''', a {{kunoichi}} searching for her long lost brother.


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* FinalBoss: An interesting case with Shingen as he's not only fought at the end of the game (his blue palette anyway), but is also fought beforehand, even when playing as him.


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* TheProtagonist: Arnold, being the standard karate man architype found in fighting games.
* TheSmurfettePrinciple: Asuka is this game's only female player character, which has unsurprisingly made her the game's most popular character.

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It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, the company wanted to do something different, Just have all of the characters animated as if it was a hand-drawn anime, making that the game's selling point. [[NoExportForYou It's only known release was in Japan]], despite having a [[GratuitousEnglish hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made to the game since was Asuka's cameo in the opening of the UsefulNotes/NintendoSwitch release of the Sega Ages port of ''VideoGame/{{Columns}}'', being among several older Sega characters (mostly females) presenting the games in the series of re-releases. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.

to:

It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, the company wanted to do something different, different. Just have all of the characters animated as if it was a hand-drawn anime, making that the game's selling point. [[NoExportForYou It's only known release was in Japan]], despite having a [[GratuitousEnglish [[BlindIdiotTranslation hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made to the game since was Asuka's cameo in the opening of the UsefulNotes/NintendoSwitch release of the Sega Ages port of ''VideoGame/{{Columns}}'', being among several older Sega characters (mostly females) presenting the games in the series of re-releases. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.


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* BlindIdiotTranslation: There's a version of the game that was translated to English, but a lot of translated dialogue is either broken or too literal, containing several misspellings and grammatical oddities.


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* FightingClown: Many of Mr. Chin's match-ending animations show that he's silly and a times [[ManChild child-like]] in addition to already being a fairly large guy who's a complete [[LargeHam ham]].


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** Even worse is when the game is played through emulators like MAME, as the most of them can't run the game properly create even more bugs that make you wonder if they are supposed to be a part of the game or not. [[https://www.youtube.com/watch?v=hED8zMuiJ3c Here's a properly-running version of the game for a reference.]]
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* CallingYourAttacks: As expected from a fighting game.
* CherryTapping: If your character manages to finish off their opponent on the ground off with a light punch or kick, a prompt exclaiming "FINISH" will appear for a few seconds while your opponent is stunned, allowing you to knock out your opponent anyway you'd like.
* DownerEnding: Asuka's ending unlike all of the other characters. [[spoiler: Even after beating her opponents, she herself completely bruised up, the search for her brother proves fruitless and she forces herself to keep searching.]]



* PaletteSwap: A strange case of being able to choose which set of palettes you want your opponents to have, but cannot manually select your player's palette.

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* PaletteSwap: A strange case of being able to choose which set of palettes you want your opponents to have, but cannot manually select your player's palette.palette.
* SongsInTheKeyOfPanic: Once at least one of the fighters has 25% of their health remaining, the music switches to a frantic melody that plays the exact same tune regardless of what stage you're on.
* VideoGameSliding: Asuka's crouching heavy kick.

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It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, wanted to do something different and have all of the characters animated as if it was a hand-drawn anime, making that the game's selling point. [[NoExportForYou It's only known release was in Japan]], despite having a [[GratuitousEnglish hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made to the game since was Asuka's cameo in the opening of the UsefulNotes/NintendoSwitch release of the Sega Ages port of ''VideoGame/{{Columns}}'', being among several older Sega characters (mostly females) presenting the games in the series of re-releases. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.

to:

It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, the company wanted to do something different and different, Just have all of the characters animated as if it was a hand-drawn anime, making that the game's selling point. [[NoExportForYou It's only known release was in Japan]], despite having a [[GratuitousEnglish hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made to the game since was Asuka's cameo in the opening of the UsefulNotes/NintendoSwitch release of the Sega Ages port of ''VideoGame/{{Columns}}'', being among several older Sega characters (mostly females) presenting the games in the series of re-releases. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.
''VideoGame/XMenChildrenOfTheAtom''.

The game itself does make a few small appearances in the anime adaptation of ''Manga/HighScoreGirl''.






** Shingen is fought twice no matter who you play as, once as a normal fighter and the next time as the FinalBoss, sometimes leading to an immediate rematch. The final boss version of him is nothing more than his alternate MirrorMatch color with a slightly higher difficulty. Whenever you face your own mirror match, the game switches over the opponent's colors for the remainder of the game. When you start the game, your upcoming opponent will always be revealed, and if you choose your character's first battle to be a mirror match, this makes ''all'' of the remaining opponents use their mirror match colors throughout the game, including Shingen who will will appear with this palette twice.

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** Shingen is fought twice no matter who you play as, once as a normal fighter and the next time as the FinalBoss, sometimes leading to an immediate rematch. The final boss version of him is nothing more than his alternate MirrorMatch color [[PaletteSwap color]] with a slightly higher difficulty. Whenever you face your own mirror match, the game switches over the opponent's colors for the remainder of the game. When you start the game, your upcoming opponent will always be revealed, and if you choose your character's first battle to be a mirror match, this makes ''all'' of the remaining opponents use their mirror match colors throughout the game, including Shingen who will will appear with this palette twice.twice.
* PaletteSwap: A strange case of being able to choose which set of palettes you want your opponents to have, but cannot manually select your player's palette.

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->''"[[Film/TheKarateKid1984 Concentrate! Focus power!]]"''
-->-- The beginning of both Arnold's theme and the low health tune.



It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, wanted to do something different and have all of the characters animated as if it was a hand-drawn anime. [[NoExportForYou It's only known release was in Japan]], despite having a [[GratuitousEnglish hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made to the game since was Asuka's cameo in the opening of the UsefulNotes/NintendoSwitch release of the Sega Ages port of ''VideoGame/{{Columns}}'', being among several older Sega characters (mostly females) presenting the games in the series of re-releases. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.

to:

It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, wanted to do something different and have all of the characters animated as if it was a hand-drawn anime.anime, making that the game's selling point. [[NoExportForYou It's only known release was in Japan]], despite having a [[GratuitousEnglish hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made to the game since was Asuka's cameo in the opening of the UsefulNotes/NintendoSwitch release of the Sega Ages port of ''VideoGame/{{Columns}}'', being among several older Sega characters (mostly females) presenting the games in the series of re-releases. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.

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It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, wanted to do something different and have all of the characters animated as if it was a hand-drawn anime. [[NoExportForYou It's only known release was in Japan]], despite having a [[GratuitousEnglish hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made to the game since was Asuka's cameo in the opening of the UsefulNotes/NintendoSwitch release of the Sega Ages port of VideoGame/{{Columns}}, being among several older Sega characters (mostly females) presenting the games in the series of re-releases. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.

to:

It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, wanted to do something different and have all of the characters animated as if it was a hand-drawn anime. [[NoExportForYou It's only known release was in Japan]], despite having a [[GratuitousEnglish hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made to the game since was Asuka's cameo in the opening of the UsefulNotes/NintendoSwitch release of the Sega Ages port of VideoGame/{{Columns}}, ''VideoGame/{{Columns}}'', being among several older Sega characters (mostly females) presenting the games in the series of re-releases. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.



!! This game and provides examples of:

to:

!! This game and provides examples of:of:

* ObviousBeta: While clearly playable, the game is severely unpolished. Some examples include the character select and versus screens, and the end credits looking very unorganized and unfinished and many of the fonts look bulky, ill-fitting and ugly. This isn't even including the botched translation of the English version.
** In terms of gameplay, a lot of the mechanics are bugged. An example is Bill's tendency to make his opponents swiftly fly on the other side playfield, sometimes out of bounds, only pop right back on camera.
** Shingen is fought twice no matter who you play as, once as a normal fighter and the next time as the FinalBoss, sometimes leading to an immediate rematch. The final boss version of him is nothing more than his alternate MirrorMatch color with a slightly higher difficulty. Whenever you face your own mirror match, the game switches over the opponent's colors for the remainder of the game. When you start the game, your upcoming opponent will always be revealed, and if you choose your character's first battle to be a mirror match, this makes ''all'' of the remaining opponents use their mirror match colors throughout the game, including Shingen who will will appear with this palette twice.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ccb18916_6816_47ea_bb11_2db56b7c0595.jpg]]
[[caption-width-right:350:Are they in pursuit of wealth, or the title of the worlds greatest fighter? Or,.........[[note]]Yes, that's literally how it is in-game. Clockwise from top-left: [[{{Shotoclone}} Arnold]], [[{{Samurai}} Shingen]], [[{{Acrofatic}} Mr. Chin]], [[{{Ninja}} Asuka]], [[TheGrappler Bill]], [[CoolShades Jackson]], [[TheQuincyPunk Craze]], and [[{{MaskedLuchador}} Santana]].[[/note]]]]



So what's the plot? Several fighters from around the world gather in the middle of America in pursuit of battle. Some are doing it to hold honor for themselves, friends, and family members while others are doing it for pride and recognition. Among these brave fighters are:

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So So, what's the plot? Several fighters from around the world gather in the middle of America in pursuit of battle. Some are doing it to hold honor for themselves, friends, and family members while others are doing it for pride and recognition. Among these brave fighters are:



* '''Bill''', an American football player who [[TheAtoner wants to patch things up and live his life with his wife and daughter after becoming a henchman of a crime syndicate]].

It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, wanted to do something different and have all of the characters animated as if it was a hand-drawn anime. [[NoExportForYou It's only known release was in Japan]], despite having a [[GratuitousEnglish hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has made a port or re-release of the game. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.

to:

* '''Bill''', an American football UsefulNotes/AmericanFootball player who [[TheAtoner wants to patch things up and live his life with his wife and daughter daughter]] after becoming a henchman of a crime syndicate]].

syndicate.

It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, wanted to do something different and have all of the characters animated as if it was a hand-drawn anime. [[NoExportForYou It's only known release was in Japan]], despite having a [[GratuitousEnglish hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has never made a port or re-release of the game. The only known acknowledgement Sega has made to the game since was Asuka's cameo in the opening of the UsefulNotes/NintendoSwitch release of the Sega Ages port of VideoGame/{{Columns}}, being among several older Sega characters (mostly females) presenting the games in the series of re-releases. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.''VideoGame/XMenChildrenOfTheAtom''.

----
!! This game and provides examples of:
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Burning Rival is a 1993 arcade game released by {{Creator/Sega}} for its Sega System 32 hardware, and is the very first fighting game developed by in-house developer Sega [=AM2=], well known for later developing the ''VideoGame/VirtuaFighter'' series, the ''VideoGame/FightingVipers'' series, ''VideoGame/FightersMegamix'', and the first two ''VideoGame/{{Shenmue}}'' games.

So what's the plot? Several fighters from around the world gather in the middle of America in pursuit of battle. Some are doing it to hold honor for themselves, friends, and family members while others are doing it for pride and recognition. Among these brave fighters are:
* '''[[TheProtagonist Arnold]]''', a karate expert who accidently killed his master while training and [[MustMakeAmends wants to make up for it]] by aiming ToBeAMaster.
* '''Craze''', [[TheQuincyPunk A simple street punk]] looking for an opportunity to test his power.
* '''Jackson''', an elite kick-boxing champion ready to settle down with his fiancée, Elly.
* '''Santana''', a MaskedLuchador known as the "flaming wind of Mexico", who's trying to raise money for his sick sister Lena's operation.
* '''[[FinalBoss Shingen]]''', the ghost of a cursed Japanese samurai formerly known as Shingen Yagyu.
* '''[[FightingClown Mr. Chin]]''', an overweight kung-fu master looking to expand his Chinese restaurant business.
* '''[[TheSmurfettePrinciple Asuka]]''', a {{kunoichi}} searching for her long lost brother.
* '''Bill''', an American football player who [[TheAtoner wants to patch things up and live his life with his wife and daughter after becoming a henchman of a crime syndicate]].

It's painfully clear that [[FollowTheLeader this was made to capitalize on the success of]] ''VideoGame/StreetFighterII'', but this being during the height of Sega's innovative stride, wanted to do something different and have all of the characters animated as if it was a hand-drawn anime. [[NoExportForYou It's only known release was in Japan]], despite having a [[GratuitousEnglish hilariously bad English version]]. On top of that, the game itself is an ObviousBeta that seems to have had a very rushed development. As a result, this is one of the few Sega-produced titles that has been all but lost and forgotten to time, as the company itself has made a port or re-release of the game. Capcom eventually took notes and began using a similar art style in their fighting games, starting with the first ''VideoGame/{{Darkstalkers}}'' game and ''VideoGame/XMenChildrenOfTheAtom''.

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