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* DoubleEdgedBuff: Each hero's unique stat booster rune provides twice the bonus of standard runes, but also penalizes another stat, giving them the same net total as standard stat booster runes.

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* DoubleEdgedBuff: DoubleEdgedBuff:
** The Berserk status massively boosts Attack and Speed, but also heavily reduces Armor. The Tiger Blood item gives you access to a similar buff, Bloodlust, which provides the same bonuses but makes the character uncontrollable.
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Each hero's unique stat booster rune provides twice the bonus of standard runes, but also penalizes another stat, giving them the same net total as standard stat booster runes.
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*** Hexa's "Unsummon" skill makes her do up to twice as much damage to summoned enemies.
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* ArtificialBrilliance: While most enemies have simple and predictable [=AIs=], Failures have noticeably smarter tactics, largely due to them [[MirrorBoss sharing heroes' more complex abilities]]. They perform several of the same tactics players like to use, making them markedly more dangerous. Mournfolk will also become more intelligent after a certain point, which is particularly noticeable in the {{Evil Counterpart}}s -- Mournfolk Mages will use uncharged Blasts when low on health instead of wasting a turn futilely charging, for instance.


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* BeigeProse: The description for all Failure enemies is simply, "A failure." This is a striking contrast to other enemy descriptions which, while not terribly lengthy, are much more jocular and tongue-in-cheek.

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* CastFromHitPoints: Erzsie's Bloodstone rune will reduce her to 10 HP and generate a damaging projectile for every 10 HP lost through this method.

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* CastFromHitPoints: CastFromHitPoints:
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Erzsie's Bloodstone rune will reduce her to 10 HP and generate a damaging projectile for every 10 HP lost through this method.method.
** Hexa's Shadowspawn ability takes half her current HP to form the shadowspawn. She can get it back if she reabsorbs the shadowspawn, which happens automatically at the end of battle.

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** Hexa: SquishyWizard and SupportPartyMember. Her attack is very weak, but inflicts a heavy stat debuff that makes the enemy easier to take down. She can also produce unusual effects like cloning herself and boosting the team's Special.



** The Undead Shepherd's Hex ability does little damage, but severely reduces the Armor of the target.

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** The Undead Shepherd's Hex ability does little damage, but severely reduces the Armor of the target.



** Mournfolk Knights, Priests, and Mages are this to Hildie, Ephrem, and Zivko, respectively. They have similar stat layouts and abilities, though they are each lacking one skill that their heroic counterparts possess.[[note]]The alpha build had counterparts for every class, but these were removed in the Steam release (except for the Disenchanter, but Diverter was cut from the Steam build, making it no longer an EvilCounterpart).[[/note]]

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** Mournfolk Knights, Priests, and Mages are this to Hildie, Ephrem, and Zivko, respectively. They have similar stat layouts and abilities, though they are each lacking one skill that their heroic counterparts possess.[[note]]The alpha build had counterparts for every class, but these were removed in the Steam release (except for the Disenchanter, but Diverter was cut from the Steam build, making it no longer an EvilCounterpart).[[/note]][[/note]] The Maladin MiniBoss is a straighter evil counterpart to Hildie, as it possesses her Purge ability, which Mournfolk Knights lack.



* MightyGlacier: The "Hulking" modifier turns enemies into these, as it decreases their Speed while greatly boosting their health and Attack.

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* MightyGlacier: MightyGlacier:
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The "Hulking" modifier turns enemies into these, as it decreases their Speed while greatly boosting their health and Attack.Attack.
** On the player's side, Hildie has the lowest starting Speed of all heroes, but gets the highest Attack and Armor in exchange. This can be exaggerated further with her unique "Juggernaut" rune, which further boosts her Attack and Armor while reducing her Speed.



* UnskilledButStrong: Hildie has the lowest starting Special of all heroes, but the highest Attack. She hits ''hard'', but don't expect her to get much use out of items. This can be downplayed with her "Hidden Potential" skill, which gives her additional Special points on motivation ups.



** Zivko has only average Attack, but his Blast attack gains an extremely high damage multiplier if he accumulates charges. This gives him trouble against heavily-armored enemies (as the damage multiplier occurs ''after'' armor reduction), but allows him to rack up tons of damage against more fragile enemies.
** Nadia has below-average Attack and her basic attack has a low damage multiplier on top of that, making her unlikely to deal much direct damage. Her real potential comes from the poison she applies with that weak attack, which [[ArmorPiercingAttack ignores Armor]] and often deals more damage than her attack did [[DamageOverTime for 3 turns in a row]]. Her [[CounterAttack Riposte]] also has a high damage multiplier that allows it to do strong damage even with her low Attack, but it requires a turn to set up.

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** Zivko has only average Attack, but his Blast attack gains an extremely high damage multiplier if he accumulates charges. This gives him makes it weak if you just use it as a standard attack, but [[GatheringSteam if you have the time to build up charges]] it can be very powerful, often killing weaker enemies outright. However, he does still have trouble against heavily-armored enemies (as enemies, as the damage multiplier occurs ''after'' armor reduction), but allows him to rack up tons of damage against more fragile enemies.
reduction.
** Nadia has below-average Attack and her basic attack has a low damage multiplier on top of that, making her unlikely to deal much direct damage. Her real potential comes from the poison she applies with that weak attack, which [[ArmorPiercingAttack ignores Armor]] and often deals more damage than her attack did [[DamageOverTime for 3 turns in a row]]. Her [[CounterAttack Riposte]] also has a high damage multiplier that allows it to do strong damage even with her low Attack, but it requires a turn to set up. This can be inverted with her unique "Slasher" rune, which greatly boosts her Attack at the cost of her Special.
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* DoubleEdgedBuff: Each hero's unique stat booster rune provides twice the bonus of standard runes, but also penalizes another stat, giving them the same net total as standard stat booster runes.


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* SupportPartyMember:
** Ephrem appears to be this at first, as he's a [[WhiteMage priest]] with a healing spell. However, he's actually a well-rounded CombatMedic, and his ArmorPiercingAttack is often more useful than his healing.
** Hexa is a straighter example. Her offensive potential is poor, but her attacks simultaneously weaken enemies' offense and defense, setting them up for stronger attacks by her allies. She can also use Hex Ward to greatly reduce the damage your other heroes take.
** Zivko can be this if you choose to use his charges for Boosts instead of Blasts. His unique "Support Pack" rune encourages this, dropping his Attack but boosting his Speed and Special.


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* WeakButSkilled:
** Zivko has only average Attack, but his Blast attack gains an extremely high damage multiplier if he accumulates charges. This gives him trouble against heavily-armored enemies (as the damage multiplier occurs ''after'' armor reduction), but allows him to rack up tons of damage against more fragile enemies.
** Nadia has below-average Attack and her basic attack has a low damage multiplier on top of that, making her unlikely to deal much direct damage. Her real potential comes from the poison she applies with that weak attack, which [[ArmorPiercingAttack ignores Armor]] and often deals more damage than her attack did [[DamageOverTime for 3 turns in a row]]. Her [[CounterAttack Riposte]] also has a high damage multiplier that allows it to do strong damage even with her low Attack, but it requires a turn to set up.

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Bonus Boss is a disambiguation


* BonusBoss: After upgrading your runes 20 times, the Runesmith will challenge you to a duel. He is ''extremely'' powerful, with [[LightningBruiser 100 in all stats]] and abilities featuring some of the nastiest enemy effects: turn delay, buff shortening, self healing, and AreaOfEffect. Upgrade them even further and you get to fight him ''again'', this time [[spoiler:accompanied by two Crystal Golems]], which is one of the hardest fights in the game.



** [[BonusBoss The Runesmith]] has 100 Speed, Attack, ''and'' Armor, making him a juggernaut who's likely to get twice as many turns as your heroes.

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** [[BonusBoss [[{{Superboss}} The Runesmith]] has 100 Speed, Attack, ''and'' Armor, making him a juggernaut who's likely to get twice as many turns as your heroes.


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* {{Superboss}}: After upgrading your runes 20 times, the Runesmith will challenge you to a duel. He is ''extremely'' powerful, with [[LightningBruiser 100 in all stats]] and abilities featuring some of the nastiest enemy effects: turn delay, buff shortening, self healing, and AreaOfEffect. Upgrade them even further and you get to fight him ''again'', this time [[spoiler:accompanied by two Crystal Golems]], which is one of the hardest fights in the game.

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* CharacterLevel: Two kinds. Within journeys, characters gain "motivation points" by performing actions, and gain a level at certain thresholds. This [[LevelUpFillUp fully heals them]] and boosts their stats by 10%. However, all motivation levels are reset at the end of a journey, so these boosts aren't permanent. Completing journeys awards more traditional ExperiencePoints, which can be spent on permanent upgrades via a [[SkillScoresAndPerks skill tree]].



* LevelUp: Two kinds. Within journeys, characters gain "motivation points" by performing actions, and gain a level at certain thresholds. This [[LevelUpFillUp fully heals them]] and boosts their stats by 10%. However, all motivation levels are reset at the end of a journey, so these boosts aren't permanent. Completing journeys awards more traditional ExperiencePoints, which can be spent on permanent upgrades via a [[SkillScoresAndPerks skill tree]].

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More accurate.


* AddedAlliterativeAppeal:
** The {{Brutal Bonus Level}}s: Snowstorm Summit, Twisted Thicket, and Darkest Dungeon.
** Runes: Hildie's Brave Blade and Erzsi's Skull Seed.
** For enemies, there's the Unassuming Undead.


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* AlliterativeName:
** The {{Brutal Bonus Level}}s: Snowstorm Summit, Twisted Thicket, and Darkest Dungeon.
** Runes: Hildie's Brave Blade and Erzsi's Skull Seed.
** For enemies, there's the Unassuming Undead.
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* BonusBoss: After upgrading your runes to the point where you can beat most enemies by spitting on them, the Runemaster will challenge you to a duel. He is ''extremely'' powerful, with [[LightningBruiser 100 in all stats]] and abilities featuring some of the nastiest enemy effects: turn delay, buff shortening, self healing, and AreaOfEffect.

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* BonusBoss: After upgrading your runes to 20 times, the point where you can beat most enemies by spitting on them, the Runemaster Runesmith will challenge you to a duel. He is ''extremely'' powerful, with [[LightningBruiser 100 in all stats]] and abilities featuring some of the nastiest enemy effects: turn delay, buff shortening, self healing, and AreaOfEffect. Upgrade them even further and you get to fight him ''again'', this time [[spoiler:accompanied by two Crystal Golems]], which is one of the hardest fights in the game.



** [[BonusBoss The Runemaster]] has 100 Speed, Attack, ''and'' Armor, making him a juggernaut who's likely to get twice as many turns as your heroes.

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** [[BonusBoss The Runemaster]] Runesmith]] has 100 Speed, Attack, ''and'' Armor, making him a juggernaut who's likely to get twice as many turns as your heroes.

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-->'''Zivko:''' Yeah, so how about we forget I even left?

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-->'''Zivko:''' [[LampshadeHanging Yeah, so how about we forget I even left?left?]]



* BonusBoss: After upgrading your runes to the point where you can beat most enemies by spitting on them, the Runemaster will challenge you to a duel. He is ''extremely'' powerful, with [[LightningBruiser 100 in all stats]] and abilities featuring some of the nastiest enemy effects: turn delay, buff shortening, self healing, and AreaOfEffect.



** Night Stalkers, the miniboss variant of Grim Slayers. Grim Slayers' regular attack (which isn't terribly dangerous unless you're already at low health) is replaced with a powerful ArmorPiercingAttack, while they're still just as fast, allowing them to chew through your heroes frighteningly quickly.

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** [[BonusBoss The Runemaster]] has 100 Speed, Attack, ''and'' Armor, making him a juggernaut who's likely to get twice as many turns as your heroes.
** Night Stalkers, the miniboss variant of Grim Slayers. Grim Slayers' regular attack (which isn't terribly dangerous unless you're already at low health) is replaced with a powerful ArmorPiercingAttack, ArmorPiercingAttack while they're still just as fast, allowing them to chew through your heroes frighteningly quickly.



* OurDragonsAreDifferent: As of 0.9.4, there are two of them, both somewhat unusual. Carrion Dragons are scavengers that consume both the dead and the living, and attack with poisonous vomit. Tar Dragons spit sticky tar to immobilize their prey before igniting them with fire breath.

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* OurDragonsAreDifferent: As of 0.9.4, 6, there are two of them, both somewhat unusual. Carrion Dragons are scavengers that consume both the dead and the living, and attack with poisonous vomit. Tar Dragons spit sticky tar to immobilize their prey before igniting them with fire breath.
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'''Bonfire''' is a turn-based {{Roguelike}} about journey and failure by [=MoaCube=]. After an UnspecifiedApocalypse referred to only as "the Collapse", the knight Hildie and her friends travel the world on a journey to defeat the Faceless Overlord, a mysterious figure supposedly responsible for the Collapse.

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'''Bonfire''' ''Bonfire'' is a turn-based {{Roguelike}} about journey and failure by [=MoaCube=]. After an UnspecifiedApocalypse referred to only as "the Collapse", the knight Hildie and her friends travel the world on a journey to defeat the Faceless Overlord, a mysterious figure supposedly responsible for the Collapse.
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** Zivko's charges and Nadia's smokescreen effect can be upgraded to provide this through their {{Skill Tree}}s.

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** Zivko's charges and Nadia's smokescreen effect can be upgraded to provide this through their {{Skill Tree}}s.[[SkillScoresAndPerks skill trees]].
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Direct link.


* LevelUp: Two kinds. Within journeys, characters gain "motivation points" by performing actions, and gain a level at certain thresholds. This [[LevelUpFillUp fully heals them]] and boosts their stats by 10%. However, all motivation levels are reset at the end of a journey, so these boosts aren't permanent. Completing journeys awards more traditional ExperiencePoints, which can be spent on permanent upgrades via a SkillTree.

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* LevelUp: Two kinds. Within journeys, characters gain "motivation points" by performing actions, and gain a level at certain thresholds. This [[LevelUpFillUp fully heals them]] and boosts their stats by 10%. However, all motivation levels are reset at the end of a journey, so these boosts aren't permanent. Completing journeys awards more traditional ExperiencePoints, which can be spent on permanent upgrades via a SkillTree.[[SkillScoresAndPerks skill tree]].
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Direct link.


* CriticalHit: Several upgrades in the SkillTree give characters a chance at this.

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* CriticalHit: Several upgrades in the SkillTree [[SkillScoresAndPerks skill tree]] give characters a chance at this.

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