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''Boneworks'' (stylized in all caps as BONEWORKS) is a first person adventure game for VR systems by Stress Level Zero. It is currently available on {{UsefulNotes/Steam}} and the Oculus Store, and launched on December 10th, 2019.

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''Boneworks'' (stylized in all caps as BONEWORKS) is a first person adventure game for VR systems by Stress Level Zero. It is currently available on {{UsefulNotes/Steam}} Platform/{{Steam}} and the Oculus Store, and launched on December 10th, 2019.
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Now renders as "Boom, Headshot!" instead of "Boom Head Shot."


* BoomHeadShot: Any sort of humanoid entity takes the most damage in the head. A running punch can be enough to down a Null Body or Omniroller in one hook if you swing just right.

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* BoomHeadShot: BoomHeadshot: Any sort of humanoid entity takes the most damage in the head. A running punch can be enough to down a Null Body or Omniroller in one hook if you swing just right.
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* PyrrhicVictory: [[spoiler: [[ImmortalitySeeker Ford]] succeeds in destroying the system clock and entering the Voidway, effectively rendering himself immortal. However, his real-world body is shortly found and he watches himself be shot pointblank. And given that the game implies that he is one of many Fords who have gone through the Voidway before, with graffiti on walls sometimes urging him to avoid the Void, it can be assumed that immortality may not be as glamorous as he wanted...]]

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* PyrrhicVictory: [[spoiler: [[ImmortalitySeeker Ford]] succeeds in destroying the system clock and entering the Voidway, effectively rendering himself immortal. However, his real-world body is shortly found and he watches himself be shot pointblank.point blank. And given that the game implies that he is one of many Fords who have gone through the Voidway before, with graffiti on walls sometimes urging him to avoid the Void, it can be assumed that immortality may not be as glamorous as he wanted...]]
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* GainaxEnding: And middle, and beginning. The overall plot is very unclear, but the climax takes the cake. [[spoiler: After destroying the System Clock in the center of [=MythOS=] city, the player is subjected to a cutscene of Ford, the main character, realizing that his mind has been separated from his real world body after entering the BONEWORKS backend. Afterwards, the player is transported to a medieval dungeon within the work-in-progress ''Fantasy Land'' populated by strange, peppy versions of himself (presumably former "shells" from previous attempts to get to the void). After fighting in an arena and killing a version of Ford with a crown, the player does a few more puzzle solving bits before the player is treated to an ending cutscene of mysterious men from Sabrelake finding the protagonists body in the real world and killing him with Void beings surrounding you in the chamber where you're watching the ending.]]

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* GainaxEnding: And middle, and beginning. The overall plot is very unclear, but the climax takes the cake. [[spoiler: After destroying the System Clock in the center of [=MythOS=] city, the player is subjected to a cutscene of Ford, the main character, realizing that his mind has been separated from his real world body after entering the BONEWORKS backend. Afterwards, the player is transported to a medieval dungeon within the work-in-progress ''Fantasy Land'' populated by strange, peppy versions of himself (presumably former "shells" from previous attempts to get to the void). After fighting in an arena and killing a version of Ford with a crown, the player does a few more puzzle solving bits before the player is treated to an ending cutscene of mysterious men from Sabrelake finding the protagonists protagonist’s body in the real world and killing him with Void beings surrounding you in the chamber where you're watching the ending.]]
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* ExcusePlot: The "plot" as detailed in Gainax Ending below is basically just an excuse to feature various environment to walk and shoot around.
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* ShoutOut: [[https://steamcommunity.com/sharedfiles/filedetails/?id=1933649638 Some of]] [[https://steamcommunity.com/sharedfiles/filedetails/?id=1933628428 the graffiti]] present is [[https://scp-wiki.wikidot.com/forum/t-662082 modeled after]] [[Wiki/SCPFoundation MTF field codes]].

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* ShoutOut: [[https://steamcommunity.com/sharedfiles/filedetails/?id=1933649638 Some of]] [[https://steamcommunity.com/sharedfiles/filedetails/?id=1933628428 the graffiti]] present is [[https://scp-wiki.wikidot.com/forum/t-662082 modeled after]] [[Wiki/SCPFoundation [[Website/SCPFoundation MTF field codes]].
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* ShoutOut: [[https://steamcommunity.com/sharedfiles/filedetails/?id=1933649638 Some of]] [[https://steamcommunity.com/sharedfiles/filedetails/?id=1933628428 the graffiti]] present is [[https://scp-wiki.wikidot.com/forum/t-662082 modeled after]] [[Wiki/SCPFoundation MTF field codes]].

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** There is one exception to this - the assault rifle with the laser sight attachment. No, the weapon doesn't do anything fancy, it's just a rifle with a laser sight. But the laser sight is the most useful aiming tool in the game, far more than sights or a scope, enabling accurate aiming without needing to hold the gun up to your head. Even the pistol requires the use of the iron sights to aim properly at medium to long range, whereas the laser sight will make it much easier to target enemies at range without needing to worry about the gun stock colliding with your body and causing problems.



* TakeThat: During the Museum level, the player is given a trip through the history of Monogon Industries' virtual reality development history. During one phase, you're shown that the "early stages" of development relied on a teleporting system that many users decried as irritating to use. This mirrors real life VR development, wherein many early VR games used a teleporting movement system instead of locomotion, which is something that was quickly dropped but still used for sensitive players.

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* TakeThat: During the Museum level, the player is given a trip through the history of Monogon Industries' virtual reality development history. During one phase, you're shown that the "early stages" of development relied on a teleporting system that many users decried as irritating to use. This mirrors real life VR development, wherein many early VR games used a teleporting movement system instead of locomotion, which is something that was quickly dropped as the only locomotion method, but still widely used as an accessibility feature for sensitive players.people more prone to simulation sickness.
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* ConsoleCameo: The museum of VR shows off hardware from the HTC Vive, Oculus Rift, and Valve Index. Which feels odd if you're playing it on conspicuously absent Windows Mixed Reality hardware.
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''Boneworks'' prides itself on its highly detailed physics based system, where guns, melee weapons and whatever you can get your hands on reacts to the environment. The game incentivizes the player do this, as well, and allows the player to interact with the playscape however they desire.

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''Boneworks'' prides itself on its highly detailed physics based system, where guns, melee weapons and whatever you can get your hands on reacts to the environment. The game incentivizes the player do this, as well, to experiment and allows approach the player to interact with challenges the playscape game throws at them however they desire.
please, and shifts between puzzle-solving, action setpieces, shooting, and exploration in a constant GameplayRoulette.
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The main thrust of ''Boneworks'' is the [=MythOS=] system- a highly advanced virtual reality world that allows the user to inhabit a virtual space of seemingly infinite size. Thrust into this strange landscape, you are forced to use everything in your arsenal to survive.

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The main thrust of ''Boneworks'' is story takes place within the [=MythOS=] system- a highly advanced virtual reality world that allows the user to inhabit a virtual space of seemingly infinite size. Thrust into this strange landscape, you are forced to use everything in your arsenal to survive.
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* AbsurdlySpaciousSewer: You traverse through one at one point. As is to be expected, it's very dark and teeming with enemies.


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* JumpScare [[spoiler: While traversing through the sewer, the game will suddenly drop a Null Body directly in front of you. It's not very dangerous, but it's quite startling.]]
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* MeaningfulName: Arthur Ford, the player character, may be named after the two main characters of ''Literature/TheHitchhikersGuideToTheGalaxy'', Arthur Dent and Ford Prefect.
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* PyrrhicVictory: [[spoiler: [[ImmortalitySeeker Ford]] succeeds in resetting the system clock and entering the Voidway, effectively rendering himself immortal. However, his real-world body is shortly found and he watches himself be shot pointblank. And given that the game implies that he is one of many Fords who have gone through the Voidway before, with graffiti on walls sometimes urging him to avoid the Void, it can be assumed that immortality may not be as glamorous as he wanted...]]

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* PyrrhicVictory: [[spoiler: [[ImmortalitySeeker Ford]] succeeds in resetting destroying the system clock and entering the Voidway, effectively rendering himself immortal. However, his real-world body is shortly found and he watches himself be shot pointblank. And given that the game implies that he is one of many Fords who have gone through the Voidway before, with graffiti on walls sometimes urging him to avoid the Void, it can be assumed that immortality may not be as glamorous as he wanted...]]

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