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* DifficultySpike: The USAAF DLC is notably more difficult than the vanilla game. For starters, your B-17 carries fewer bombs, making aiming critical. But you're asked several times to bomb moving naval targets, which require using your navigator's custom heading ability to aim your plane along the ship's path of travel to have any chance to hit. On top of that, optional Recon targets only give a small boost to unlocking equipment, not cash like they do in the RAF campaign, so upgrading your plane takes longer, ''and'' if you lose your landing gear and crash at your airfield it's an automatic plane destruction, when sometimes your Lancaster has a chance to survive. Not helping either of these matters is that the B-17 has significantly less forwards firepower than the Lancaster due to lacking a nose gun. The cheek guns and roof and ball turrets try, but they just don't have the same coverage. Also not helping when fighting heavy fighters and jets is that the B-17 doesn't get 20mm cannons like the Lancaster, and .50 cal guns have neither the per-hit power nor the armor piercing value of 20mm guns, which makes a significant difference against more heavily armored fighters like Me 262s.
to:
* DifficultySpike: The USAAF DLC is notably more difficult than the vanilla game.
** For starters, your B-17 carries fewer bombs, making aiming critical. But you're asked several times to bomb moving naval targets, which require using your navigator's custom heading ability to aim your plane along the ship's path of travel to have any chance to hit. On top of that, optional
** Optional Recon targets only give a small boost to unlocking equipment, not cash like they do in the RAF campaign, so upgrading your plane takeslonger, ''and'' if longer.
** If you lose your landing gear and crash at your airfield it's an automatic plane destruction, when sometimes your Lancaster has a chance tosurvive. Not helping either of these matters is that the survive.
** The B-17 has significantly less forwards firepower than the Lancaster due to lacking a nose gun. The cheek guns and roof and ball turrets try, but they just don't have the same coverage. Also not helping when fighting heavy fighters and jets is that the B-17 doesn't get 20mm cannons like the Lancaster, and .50 cal guns have neither the per-hit power nor the armor piercing value of 20mm guns, which makes a significant difference against more heavily armored fighters like Me 262s.
** For starters, your B-17 carries fewer bombs, making aiming critical. But you're asked several times to bomb moving naval targets, which require using your navigator's custom heading ability to aim your plane along the ship's path of travel to have any chance to hit.
** Optional Recon targets only give a small boost to unlocking equipment, not cash like they do in the RAF campaign, so upgrading your plane takes
** If you lose your landing gear and crash at your airfield it's an automatic plane destruction, when sometimes your Lancaster has a chance to
** The B-17 has significantly less forwards firepower than the Lancaster due to lacking a nose gun. The cheek guns and roof and ball turrets try, but they just don't have the same coverage. Also not helping when fighting heavy fighters and jets is that the B-17 doesn't get 20mm cannons like the Lancaster, and .50 cal guns have neither the per-hit power nor the armor piercing value of 20mm guns, which makes a significant difference against more heavily armored fighters like Me 262s.
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** Turrets equipped with feed systems will fire non-stop without requiring you to manually order your gunners to grab new ammo belts, though they still have to pause to load new ammo belts, which can make a big difference when the fighter attacks get more frequent and intense.
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** Turrets equipped with feed systems will fire non-stop without requiring you to manually order your gunners to grab new ammo belts, belts from the ammo dump, though they still have to pause to load new ammo belts, which can make a big difference when the fighter attacks get more frequent and intense.
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** Turrets equipped with feed systems will fire non-stop without requiring you to manually reload them, which can make a big difference when the fighter attacks get more frequent and intense.
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** Turrets equipped with feed systems will fire non-stop without requiring you to manually reload them, order your gunners to grab new ammo belts, though they still have to pause to load new ammo belts, which can make a big difference when the fighter attacks get more frequent and intense.
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''Bomber Crew'' is a {{Roguelike}} video game made by Creator/RunnerDuck in the vein of ''VideoGame/FTLFasterThanLight''. In the game you'll manage the crew of a [[UsefulNotes/WorldWarII World War 2]] bomber based off the [[UsefulNotes/BritsWithBattleships Avro Lancaster]], flying missions against UsefulNotes/NaziGermany.
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''Bomber Crew'' is a {{Roguelike}} video game made by Creator/RunnerDuck Runner Duck in the vein of ''VideoGame/FTLFasterThanLight''. In the game you'll manage the crew of a [[UsefulNotes/WorldWarII World War 2]] bomber based off the [[UsefulNotes/BritsWithBattleships Avro Lancaster]], flying missions against UsefulNotes/NaziGermany.
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''Bomber Crew'' is a RogueLike video game made by Creator/RunnerDuck in the vein of ''VideoGame/FTLFasterThanLight''. In the game you'll manage the crew of a [[UsefulNotes/WorldWarII World War 2]] bomber based off the [[UsefulNotes/BritsWithBattleships Avro Lancaster]], flying missions against UsefulNotes/NaziGermany.
The game was released on {{UsefulNotes/Steam}} October 19th, 2017, and was released for the [=PS4=], Xbox One and Switch July 10th, 2018.
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The game was released on {{UsefulNotes/Steam}} October 19th, 2017, and was released for the [=PS4=], Xbox One and Switch July 10th, 2018.
----
to:
''Bomber Crew'' is a RogueLike {{Roguelike}} video game made by Creator/RunnerDuck in the vein of ''VideoGame/FTLFasterThanLight''. In the game you'll manage the crew of a [[UsefulNotes/WorldWarII World War 2]] bomber based off the [[UsefulNotes/BritsWithBattleships Avro Lancaster]], flying missions against UsefulNotes/NaziGermany.
The game was released on [[UsefulNotes/IBMPersonalComputer PC]] through {{UsefulNotes/Steam}} on October 19th, 2017, and wasreleased for the [=PS4=], Xbox One then ported to UsefulNotes/Playstation4, UsefulNotes/XboxOne and Switch UsefulNotes/NintendoSwitch on July 10th, 2018.
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The game was released on [[UsefulNotes/IBMPersonalComputer PC]] through {{UsefulNotes/Steam}} on October 19th, 2017, and was
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* WritingAroundTrademarks: Technically speaking, your Lancaster is just a bomber, since "Lancaster" is copyright Hawker-Siddeley, who merged with the original manufacturer Avro. Likewise an upcoming DLC identifies the B-17 as an "Iconic US Bomber" since "B-17" is still copyrighted by Boeing Aircraft.
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* WritingAroundTrademarks: Technically speaking, your Lancaster is just a bomber, since "Lancaster" is copyright Hawker-Siddeley, who merged with the original manufacturer Avro. Likewise an upcoming DLC identifies the B-17 as an "Iconic US Bomber" since "B-17" is still copyrighted by Boeing Aircraft.Aircraft.
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* InfinityPlusOneSword: At the very highest levels of intel, the Ammo-Fed 20mm Twin Cannon Mk 3 becomes available, finally combining the overwhelming power of the 20mm cannons with an ammo feed that eliminates time-consuming and micromanagement-intensive trips to the ammo dump and finally makes it sensible to use them in the nose and tail turrets. Without these drawbacks removed, they can trivialize German jets and heavy fighters that would otherwise be a much greater threat.
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* InfinityPlusOneSword: At the very highest levels of intel, the Ammo-Fed 20mm Twin Cannon Mk 3 becomes available, finally combining the overwhelming power of the 20mm cannons with an ammo feed that eliminates time-consuming and micromanagement-intensive trips to the ammo dump and finally makes it sensible to use them in the nose and tail turrets. Without these With the drawbacks of earlier 20mm guns removed, they can trivialize German jets and heavy fighters that would otherwise be a much greater threat.
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* DifficultySpike: The USAAF DLC is notably more difficult than the vanilla game. For starters, your B-17 carries fewer bombs, making aiming critical. But you're asked several times to bomb moving naval targets, which require using your navigator's custom heading ability to aim your plane along the ship's path of travel to have any chance to hit. On top of that, optional Recon targets only give a small boost to unlocking equipment, not cash, so upgrading your plane takes longer, ''and'' if you lose your landing gear and crash at your airfield it's an automatic plane destruction, when sometimes your Lancaster has a chance to survive. Not helping either of these matters is that the B-17 has significantly less forwards firepower than the Lancaster due to lacking a nose gun. The cheek guns and roof and ball turrets try, but they just don't have the same coverage. Also not helping when fighting heavy fighters and jets is that the B-17 doesn't get 20mm cannons like the Lancaster, and .50 cal guns have neither the per-hit power nor the armor piercing value of 20mm guns, which makes a significant difference against more heavily armored fighters like Me 262s.
to:
* DifficultySpike: The USAAF DLC is notably more difficult than the vanilla game. For starters, your B-17 carries fewer bombs, making aiming critical. But you're asked several times to bomb moving naval targets, which require using your navigator's custom heading ability to aim your plane along the ship's path of travel to have any chance to hit. On top of that, optional Recon targets only give a small boost to unlocking equipment, not cash, cash like they do in the RAF campaign, so upgrading your plane takes longer, ''and'' if you lose your landing gear and crash at your airfield it's an automatic plane destruction, when sometimes your Lancaster has a chance to survive. Not helping either of these matters is that the B-17 has significantly less forwards firepower than the Lancaster due to lacking a nose gun. The cheek guns and roof and ball turrets try, but they just don't have the same coverage. Also not helping when fighting heavy fighters and jets is that the B-17 doesn't get 20mm cannons like the Lancaster, and .50 cal guns have neither the per-hit power nor the armor piercing value of 20mm guns, which makes a significant difference against more heavily armored fighters like Me 262s.
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* EagleLand: The [[https://www.youtube.com/watch?v=nDU4s3ariL0 trailer]] for the USAAF DLC is ''firmly'' in Boorish category. However, the game seems to be a bit more Mixed with the [[MightyGlacier B-17's]] larger armaments and strong armor making up the "Beautiful" category.
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* EagleLand: The [[https://www.youtube.com/watch?v=nDU4s3ariL0 trailer]] for the USAAF DLC is ''firmly'' in Boorish category. However, the game seems to be a bit more Mixed with the [[MightyGlacier B-17's]] larger armaments and strong armor along with their fight against Germany making up the "Beautiful" category.
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** The ammo-feed mechanism allows guns in the tail turret to reload indefinitely without having to run to the ammo dump, eliminating very long and very regular ammo runs. In a second layer of anti-frustration features, this capability was eventually patched into all turrets, and is standard on all guns mounted on the B-17.
** Your radio operator can learn the Auto Tag skill, which tags all the enemy fighters in the area for a short time, helping you tag large numbers of fighters and pesky-close up aircraft that you're having a hard time keeping in the reticule, or possibly even finding. It'll even tag the stealth Ho 229 for you.
** Your radio operator can learn the Auto Tag skill, which tags all the enemy fighters in the area for a short time, helping you tag large numbers of fighters and pesky-close up aircraft that you're having a hard time keeping in the reticule, or possibly even finding. It'll even tag the stealth Ho 229 for you.
to:
** The ammo-feed mechanism allows guns in the tail turret to reload indefinitely without having to run to the ammo dump, eliminating very long and very regular ammo runs. In a second layer of anti-frustration features, this capability was eventually patched into in as an available option for all turrets, and is standard on all guns mounted on the B-17.
** Your radio operator can learn the Auto Tag skill, which tags all the enemy fighters in the area for a short time, helping you tag large numbers of fighters and pesky-close up aircraft that you're having a hard time keeping in thereticule, reticle, or possibly even finding. It'll even tag the stealth Ho 229 for you.
** Your radio operator can learn the Auto Tag skill, which tags all the enemy fighters in the area for a short time, helping you tag large numbers of fighters and pesky-close up aircraft that you're having a hard time keeping in the
* AwesomeButImpractical: 20mm gun mountings in the nose and tail turrets. They're enormously powerful, have huge range, and make a mockery of the armor of enemy heavy fighters, but they chew through ammo quickly and carry relatively little of it, and as such, necessitate long trips to and from the ammo dump that the dorsal and ventral turret don't have to worry about due to being right next to the ammo dump. This is, however, {{subverted|trope}} by the final version available, which is ammo-fed, and thus quite practical.
* BadassCrew: A skilled bomber crew verges on being a one plane airforce. Even if they may die in the line of duty, it's not uncommon for a crew to become aces several times over, do as much damage as an entire bomber wing with a single plane, play a pivotal role in several major operations, and bring the war to an early close.
* BadassCrew: A skilled bomber crew verges on being a one plane airforce. Even if they may die in the line of duty, it's not uncommon for a crew to become aces several times over, do as much damage as an entire bomber wing with a single plane, play a pivotal role in several major operations, and bring the war to an early close.
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** Flying at high altitude once you have warm weather gear - except for late-game enemies and aces, nothing can reach you at high altitude. Sure, it burns a little more fuel, but that can be solved with running a lean fuel mix, allowing you to slowly make your way to almost any target while enemy fighters circle below and flak harmlessly bursts far below you.
to:
** Flying at high altitude once you have warm weather gear - except for certain late-game enemies and aces, nothing can reach you at high altitude. Sure, it burns a little more fuel, but that can be solved with running a lean fuel mix, allowing you to slowly make your way to almost any target while most enemy fighters circle below and flak harmlessly bursts far below you.
* InfinityPlusOneSword: At the very highest levels of intel, the Ammo-Fed 20mm Twin Cannon Mk 3 becomes available, finally combining the overwhelming power of the 20mm cannons with an ammo feed that eliminates time-consuming and micromanagement-intensive trips to the ammo dump and finally makes it sensible to use them in the nose and tail turrets. Without these drawbacks removed, they can trivialize German jets and heavy fighters that would otherwise be a much greater threat.
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* MundaneUtility: Gunner incendiary/HE/AP ammo skills have infinite ammo for the entire duration of the skill, making them useful for avoiding a long run to the ammo dump when you can't afford it, or even just cutting short a belt change.
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* MundaneUtility: Gunner incendiary/HE/AP ammo skills have infinite ammo for the entire duration of the skill, making them useful for avoiding a long run to the ammo dump when you can't afford it, or even just cutting short a belt change.change during a tense battle.
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* {{Ghostapo}}: {{Downplayed}}, but the ace piloting the Ho 229 is strongly implied to be an actual vampire.
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* DifficultySpike: The USAAf DLC is notably more difficult than the vanilla game. For starters, your B-17 carries fewer bombs, making aiming critical. But you're asked several times to bomb moving naval targets, which require using your navigator's custom heading ability to aim your plane along the ship's path of travel to have any chance to hit. On top of that, optional Recon targets only give a small boost to unlocking equipment, not cash, so upgrading your plane takes longer, ''and'' if you lose your landing gear and crash at your airfield it's an automatic plane destruction, when sometimes your Lancaster has a chance to survive.
to:
* DifficultySpike: The USAAf USAAF DLC is notably more difficult than the vanilla game. For starters, your B-17 carries fewer bombs, making aiming critical. But you're asked several times to bomb moving naval targets, which require using your navigator's custom heading ability to aim your plane along the ship's path of travel to have any chance to hit. On top of that, optional Recon targets only give a small boost to unlocking equipment, not cash, so upgrading your plane takes longer, ''and'' if you lose your landing gear and crash at your airfield it's an automatic plane destruction, when sometimes your Lancaster has a chance to survive. Not helping either of these matters is that the B-17 has significantly less forwards firepower than the Lancaster due to lacking a nose gun. The cheek guns and roof and ball turrets try, but they just don't have the same coverage. Also not helping when fighting heavy fighters and jets is that the B-17 doesn't get 20mm cannons like the Lancaster, and .50 cal guns have neither the per-hit power nor the armor piercing value of 20mm guns, which makes a significant difference against more heavily armored fighters like Me 262s.
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* BoringButPractical:
** Flying at high altitude once you have warm weather gear - except for late-game enemies and aces, nothing can reach you at high altitude. Sure, it burns a little more fuel, but that can be solved with running a lean fuel mix, allowing you to slowly make your way to almost any target while enemy fighters circle below and flak harmlessly bursts far below you.
** Manual waypoints - you can often plot a roundabout route to your target and face very little opposition until you're very close to your target.
** Ammo-fed nose and tail guns for the Lancaster. They're not flashy, they don't do any more damage than normal guns (in fact, until they very highest tech levels, they tend to do less, as ammo-fed guns are generally earlier gun models than the best normal guns available), they're very heavy, and they still have inter-belt reload, but they cut loads of micromanagement and save precious time that would otherwise be spent running to and from the ammo dump - time you might not have when you're under fire, and they allow your tail gunner and bombardier to be able to afford to wear much heavier gear without hindering their main job, which massively improves the tail gunner's odds of surviving.
** Flying at high altitude once you have warm weather gear - except for late-game enemies and aces, nothing can reach you at high altitude. Sure, it burns a little more fuel, but that can be solved with running a lean fuel mix, allowing you to slowly make your way to almost any target while enemy fighters circle below and flak harmlessly bursts far below you.
** Manual waypoints - you can often plot a roundabout route to your target and face very little opposition until you're very close to your target.
** Ammo-fed nose and tail guns for the Lancaster. They're not flashy, they don't do any more damage than normal guns (in fact, until they very highest tech levels, they tend to do less, as ammo-fed guns are generally earlier gun models than the best normal guns available), they're very heavy, and they still have inter-belt reload, but they cut loads of micromanagement and save precious time that would otherwise be spent running to and from the ammo dump - time you might not have when you're under fire, and they allow your tail gunner and bombardier to be able to afford to wear much heavier gear without hindering their main job, which massively improves the tail gunner's odds of surviving.
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* PoliticallyCorrectHistory: Women and non-Anglo crew can be recruited to fly your bomber. [[TropesAreNotBad Not that there's anything wrong with that.]]
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* MundaneUtility: Gunner incendiary/HE/AP ammo skills have infinite ammo for the entire duration of the skill, making them useful for avoiding a long run to the ammo dump when you can't afford it, or even just cutting short a belt change.
* PoliticallyCorrectHistory: Women and non-Anglo crew can be recruited to fly yourbomber.Lancaster, and your B-17 can have an integrated crew. [[TropesAreNotBad Not that there's anything wrong with that.]]
* PoliticallyCorrectHistory: Women and non-Anglo crew can be recruited to fly your
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* DifficultySpike: The USAAf DLC is notably more difficult than the vanilla game. For starters, your B-17 carries fewer bombs, making aiming critical. But you're asked several times to bomb moving naval targets, which require using your navigator's custom heading ability to aim your plane along the ship's path of travel to have any chance to hit. On top of that, optional Recon targets only give a small boost to unlocking equipment, not cash, so upgrading your plane takes longer, ''and'' if you lose your landing gear and crash at your airfield it's an automatic plane destruction, when sometimes your Lancaster has a chance to survive.
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* ImprobableAimingSkills: Your bombardier is able to aim their bombs ''flawlessly'' in an era in which "precision bombing" basically meant "hitting the correct city", which is key to your crew's ability to do the work of an entire bomber wing on their own.
to:
* ImprobableAimingSkills: ImprobableAimingSkills:
** Your bombardier is able to aim their bombs ''flawlessly'' in an era in which "precision bombing" basically meant "hitting the correct city", which is key to your crew's ability to do the work of an entire bomber wing on theirown.own.
** Your gunners will also likely rack up a 100+ kill count of enemy planes by the end of the campaign, when an average bomber's career would be lucky to get a single one.
** Your bombardier is able to aim their bombs ''flawlessly'' in an era in which "precision bombing" basically meant "hitting the correct city", which is key to your crew's ability to do the work of an entire bomber wing on their
** Your gunners will also likely rack up a 100+ kill count of enemy planes by the end of the campaign, when an average bomber's career would be lucky to get a single one.
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* ArtisticLicenseHistory: Sending out a lone Lancaster on a mission is something the Royal Air Force rarely did in real-life. Lancasters did operate solo on sub patrol and air-sea rescue missions, but a strategic bombing mission requires at least 4-8 Bombers flying in formation to be able to effectively support each other and deliver enough bombs on target to actually have a noticeable effect. This apparently doesn't apply in the game's world; see MadeOfExplodium below.
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* ArtisticLicenseHistory: Sending out a lone Lancaster on a mission is something the Royal Air Force rarely did in real-life.real-life, and likewise, the USAAF rarely sent out lone B-17s. Lancasters did operate solo on sub patrol and air-sea rescue missions, but a strategic bombing mission requires at least 4-8 Bombers flying in formation to be able to effectively support each other and deliver enough bombs on target to actually have a noticeable effect. This apparently doesn't apply in the game's world; see MadeOfExplodium below.
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* {{BFG}}: The Secret Weapons DLC adds 20 mm cannons for your turrets, [[ShownTheirWork which were actually field-modified into the ventral turrets of some Lancasters to counteract German night fighters with Schrage Muzik devices]] (though they never mounted it in other turrets), which is a positively enormous weapon for such a gun mount, to the point that Mk 3 20mm cannons in the nose and tail turrets add about 20% to the Lancaster's overall length.
to:
* {{BFG}}: The Secret Weapons DLC adds 20 mm cannons for your turrets, [[ShownTheirWork which were actually field-modified into the ventral turrets of some Lancasters to counteract German night fighters with Schrage Schräge Muzik devices]] (though they never mounted it in other turrets), which is a positively enormous weapon for such a gun mount, to the point that Mk 3 20mm cannons in the nose and tail turrets add about 20% to the Lancaster's overall length.
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** The USAAF trailer is happy to let us know that the B-17 will have up to ''seven'' gun turrets (or more accurately, three turrets and four waist guns), all of which are always ammo-fed, meaning no lugging ammo around.
* PoliticallyCorrectHistory: Women and non-Anglo crew can be recruited to fly your plane. [[TropesAreNotBad Not that there's anything wrong with that.]]
* PoliticallyCorrectHistory: Women and non-Anglo crew can be recruited to fly your plane. [[TropesAreNotBad Not that there's anything wrong with that.]]
to:
** The USAAF trailer is happy to let us know that the B-17 will can have up to ''seven'' gun turrets (or more accurately, three turrets and four waist guns), all of which are always ammo-fed, meaning no lugging ammo around.
* PoliticallyCorrectHistory: Women and non-Anglo crew can be recruited to fly yourplane.bomber. [[TropesAreNotBad Not that there's anything wrong with that.]]
* PoliticallyCorrectHistory: Women and non-Anglo crew can be recruited to fly your
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** The B-17's landing gear doesn't retract fully into its inner engine nacelles like the Lancaster's, meaning it is more vulnerable to damage.
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** The B-17's landing gear doesn't retract fully into its inner engine nacelles like the Lancaster's, meaning it is more vulnerable to damage.damage from below, which can result in deadly single-wheel or belly landings.
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** In the USAAF campaign, set in 1942/43 in the Mediterranean theater, the Axis forces have Me 262s and Me 163s at their disposal, despite neither of them seeing combat until 1944
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* AmericaWonWorldWarII: Subtly mocked in the USAAF DLC trailer.
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* AmericaWonWorldWarII: [[SarcasmMode Subtly mocked mocked]] in the USAAF DLC trailer.
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** Your radio operator can learn the Auto Tag skill, which tags all the enemy fighters in the area for a short time, helping you tag large numbers of fighters and pesky-close up aircraft that you're having a hard time keeping in the reticule, or possibly even finding. It'll even tag the stealth Ho 229 for you.
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** In the USAAF campaign, the Nazis have not only completed the aircraft carrier ''Graf Zeppelin'' in 1942 and actually solved the InterserviceRivalry that kept it from ever being assigned an airwing, but they have somehow got it from Stettin (now Szczecin), which on the Baltic Sea, out through the Kattegat and Skagerrak, across the North Sea, through the Straits of Denmark (or even more unbelievably, ''through the English Channel''), into the Atlantic, around France, Spain, and Portugal, through the Straits of Gibraltar, and into the Mediterranean Sea, where it is operating near the Tunisian coast.
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** In the USAAF campaign, the Nazis have not only completed the aircraft carrier ''Graf Zeppelin'' in 1942 and actually solved the InterserviceRivalry that kept it from ever being assigned an airwing, but they have somehow got it from Stettin (now Szczecin), which is on the Baltic Sea, out through the Kattegat and Skagerrak, across the North Sea, through the Straits of Denmark (or even more unbelievably, ''through the English Channel''), into the Atlantic, around France, Spain, and Portugal, through the Straits of Gibraltar, and into the Mediterranean Sea, where it is operating near the Tunisian coast.
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* TheCavalry: Once your radio operator hits Level 9, he'll be able to summon Spitfires to defend your bomber from German fighters.
to:
* TheCavalry: Once your radio operator hits Level 9, he'll they'll be able to summon Spitfires to defend your bomber from German fighters.fighters, and at Level 12, they'll be able to do it more often.
* MinMaxing: Basically the entire goal of the customization system is to maximize the capabilities of your bomber, while making the least painful compromises possible to allow those capabilities within your weight limit.
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* PowerUpLetdown: Lightweight Fuselage modifications will reduce your Bomber's weight to let it fly slightly faster and more fuel-efficient. However, this comes at the cost of dropping its survivability against hostile fire, allowing critical damage to crop up faster than with the Standard Fuselage mods.
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* PowerUpLetdown: Lightweight Fuselage and Engine modifications will reduce your Bomber's weight to let it fly slightly faster and more fuel-efficient. However, this comes at the cost of dropping its survivability against hostile fire, allowing critical damage to crop up faster than with the Standard Fuselage mods.
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* AlternateHistory: The final mission of the campaign is to [[spoiler: drop a Tallboy bomb directly on Hitler's Bunker.]] If you succeed you'll end the war by cutting off the head of the German high command.
to:
* AlternateHistory: AlternateHistory:
** The final mission of the campaign is to [[spoiler: drop aTallboy Grand Slam bomb directly on Hitler's Bunker.]] If you succeed you'll end the war by cutting off the head of the German high command.command.
** In the USAAF campaign, the Nazis have not only completed the aircraft carrier ''Graf Zeppelin'' in 1942 and actually solved the InterserviceRivalry that kept it from ever being assigned an airwing, but they have somehow got it from Stettin (now Szczecin), which on the Baltic Sea, out through the Kattegat and Skagerrak, across the North Sea, through the Straits of Denmark (or even more unbelievably, ''through the English Channel''), into the Atlantic, around France, Spain, and Portugal, through the Straits of Gibraltar, and into the Mediterranean Sea, where it is operating near the Tunisian coast.
** The final mission of the campaign is to [[spoiler: drop a
** In the USAAF campaign, the Nazis have not only completed the aircraft carrier ''Graf Zeppelin'' in 1942 and actually solved the InterserviceRivalry that kept it from ever being assigned an airwing, but they have somehow got it from Stettin (now Szczecin), which on the Baltic Sea, out through the Kattegat and Skagerrak, across the North Sea, through the Straits of Denmark (or even more unbelievably, ''through the English Channel''), into the Atlantic, around France, Spain, and Portugal, through the Straits of Gibraltar, and into the Mediterranean Sea, where it is operating near the Tunisian coast.
** The ammo-feed mechanism allows guns in the tail turret to reload indefinitely without having to run to the ammo dump, eliminating very long and very regular ammo runs. In a second layer of anti-frustration features, this capability was eventually patched into all turrets, and is standard on all guns mounted on the B-17.
* {{BFG}}: The Secret Weapons DLC adds 20 mm cannons for your turrets, [[ShownTheirWork which were actually field-modified into the ventral turrets of some Lancasters to counteract German night fighters with Schrage Muzik devices]] (though they never mounted it in other turrets), which is a positively enormous weapon for such a gun mount, to the point that Mk 3 20mm cannons in the nose and tail turrets add about 20% to the Lancaster's overall length.
* ContinuingIsPainful: Even though you get to keep some of your gear if you lose your bomber, the fact remains that if you get shot down, you're going to have a less well-equipped plane with a less skilled crew than before to try to catch up.
* ImprobableAimingSkills: Your bombardier is able to aim their bombs ''flawlessly'' in an era in which "precision bombing" basically meant "hitting the correct city", which is key to your crew's ability to do the work of an entire bomber wing on their own.
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* KaizoTrap: This could happen when you're trying to land if you're careless or unlucky, due to forgetting or being unable to lower the landing gear, or crashing into trees near the airfield because your pilot can't line up with the runway due to [[ClipItsWings one of your wings being shot off during mission]].
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** The Lancaster can carry up to four X-4 homing missiles. While these air-to-air missiles were developed in WWII, they were German, and they were wire-operated and lacked the kind of pinpoint accuracy they have in-game, and never actually saw service, as the war ended before they could be delivered.
* KaizoTrap: This could happen when you're trying to land if you're careless or unlucky, due to forgetting or being unable to lower the landing gear, or crashing into trees near the airfield because your pilot can't line up with the runway due to [[ClipItsWings one of your wings being shot off during mission]]. A particularly infamous case in the USAAF campaign is the loss of a single landing gear, as it is ''extremely'' difficult to survive doing a one-wheeled landing, and only a little safer to try a belly landing.
* KaizoTrap: This could happen when you're trying to land if you're careless or unlucky, due to forgetting or being unable to lower the landing gear, or crashing into trees near the airfield because your pilot can't line up with the runway due to [[ClipItsWings one of your wings being shot off during mission]]. A particularly infamous case in the USAAF campaign is the loss of a single landing gear, as it is ''extremely'' difficult to survive doing a one-wheeled landing, and only a little safer to try a belly landing.
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* MoreDakka: The USAAF trailer is happy to let us know that the B-17 will have up to ''seven'' gun turrets.
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* MoreDakka: MoreDakka:
** Turrets can be upgraded from two guns to four, and they generally have ammo-fed versions that weigh more, but mean you don't keep having to run to the ammo dump to keep your guns fed. Taken together, these can let the Lancaster have sixteen guns constantly firing without any more disruption than the time it takes to feed each new belt.
** The USAAF trailer is happy to let us know that the B-17 will have up to ''seven'' gunturrets.turrets (or more accurately, three turrets and four waist guns), all of which are always ammo-fed, meaning no lugging ammo around.
** Turrets can be upgraded from two guns to four, and they generally have ammo-fed versions that weigh more, but mean you don't keep having to run to the ammo dump to keep your guns fed. Taken together, these can let the Lancaster have sixteen guns constantly firing without any more disruption than the time it takes to feed each new belt.
** The USAAF trailer is happy to let us know that the B-17 will have up to ''seven'' gun
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** If you perform the Corkscrew Maneuver while a crew member is trying to repair a wing, they'll end up falling off the plane.
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** If you perform the Corkscrew Maneuver or Emergency Dive while a crew member is trying to repair a wing, wing or engine, they'll end up falling off the plane.
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** If you do a belly landing with someone in the B-17's ball turret, they WILL die (their Lancaster counterpart may survive, as they aren't actually in the turret)
** The B-17's landing gear doesn't retract fully into its inner engine nacelles like the Lancaster's, meaning it is more vulnerable to damage.
** In a favorable case of reality ensuing, the B-17's waist and cheek guns can still be operated even if the hydraulics fail, as they are simple pintle mounts instead of hydraulically-actuated turrets.
** The B-17's landing gear doesn't retract fully into its inner engine nacelles like the Lancaster's, meaning it is more vulnerable to damage.
** In a favorable case of reality ensuing, the B-17's waist and cheek guns can still be operated even if the hydraulics fail, as they are simple pintle mounts instead of hydraulically-actuated turrets.
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* StupidJetpackHitler: {{Downplayed|Trope}}, but there are a few cases, primarily in the Secret Weapons DLC.
** The Germans have a fully-functional Ho 229 in service, and it is not merely slightly harder to detect on radar, but fully radar-proof. Furthermore, the Ho 229 is carrying Ruhrstahl X-4 homing missiles, which while built, were never actually delivered to the Luftwaffe before the war ended.
** The Germans field several Ba 349 Natters, even though the rocket interceptor only ever did a single (fatal) manned test flight. Furthermore, one of the German aces, Donna Kiel, has a Ba 349 Natter that is ''not'' restricted to a single pass.
** The Germans have a fully-functional Ho 229 in service, and it is not merely slightly harder to detect on radar, but fully radar-proof. Furthermore, the Ho 229 is carrying Ruhrstahl X-4 homing missiles, which while built, were never actually delivered to the Luftwaffe before the war ended.
** The Germans field several Ba 349 Natters, even though the rocket interceptor only ever did a single (fatal) manned test flight. Furthermore, one of the German aces, Donna Kiel, has a Ba 349 Natter that is ''not'' restricted to a single pass.
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* AmericaWonWorldWarII: Subtly mocked in the USAAF DLC trailer.
-->'''RAF narrator:''' "Ah another beautiful day at the-"
--> (explosion)
-->'''USAAF narrator:''' "THANKS PAL, WE'LL TAKE IT FROM HERE!"
-->'''RAF narrator:''' "Ah another beautiful day at the-"
--> (explosion)
-->'''USAAF narrator:''' "THANKS PAL, WE'LL TAKE IT FROM HERE!"
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* CultureClash: PlayedForLaughs in the trailer for the USAAF DLC. The sublime calmness of the RAF base and narrator are interrupted by the Americans arriving...via explosions.
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* StealthBasedMission: Operation Limnos requires you to maneuver your bomber around a picket of German radar sites, to avoid detection and not give your target time to escape.
* StealthPun: So in the above mission, you're flying a "Stealth" bomber.
* StealthPun: So in the above mission, you're flying a "Stealth" bomber.
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* EagleLand: The [[https://www.youtube.com/watch?v=nDU4s3ariL0 trailer]] for the USAAF DLC is ''firmly'' in Boorish category.
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* EagleLand: The [[https://www.youtube.com/watch?v=nDU4s3ariL0 trailer]] for the USAAF DLC is ''firmly'' in Boorish category. However, the game seems to be a bit more Mixed with the [[MightyGlacier B-17's]] larger armaments and strong armor making up the "Beautiful" category.
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* EagleLand: The [[https://www.youtube.com/watch?v=nDU4s3ariL0 trailer]] for the USAAF DLC is ''firmly'' in Type 2.
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* EagleLand: The [[https://www.youtube.com/watch?v=nDU4s3ariL0 trailer]] for the USAAF DLC is ''firmly'' in Type 2.Boorish category.
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* MoreDakka: The USAAF trailer is happy to let us know that the B-17 will have up to ''seven'' gun turrets.
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** The USAAF trailer shows a German Stuka attacking a B-17. The Stuka was a dedicated ground attack plane very unsuitable use as an interceptor, and unlikely to even be able to match speeds with a B-17, much less shoot one down.
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** The USAAF trailer shows an Enemy Ace in a German Stuka attacking a B-17. The Stuka was a dedicated ground attack plane very unsuitable use as an interceptor, and unlikely to even be able to match speeds with a B-17, much less shoot one down.
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* EagleLand: The [[https://www.youtube.com/watch?v=nDU4s3ariL0 trailer]] for the USAAF DLC is ''firmly'' in Type 2.
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** The USAAF trailer shows a German Stuka attacking a B-17. The Stuka was a dedicated ground attack plane very unsuitable use as an interceptor, and unlikely to even be able to match speeds with a B-17, much less shoot one down.
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* AllGermansAreNazis: Seems to be playing this straight in the demo, when your plane is menaced by a taunting pilot in a Bf-110G.
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* ThoseWackyNazis: The Enemy Aces are an... ''eclectic'' bunch, ranging from axe-crazy pilots firing incendiary missiles, to a strict German nanny, and a pair of twins spouting Christmas related puns, among others.
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* WritingAroundTrademarks: Technically speaking, your Lancaster is just a bomber, since "Lancaster" is copyright Hawker-Siddeley, who merged with the original manufacturer Avro. Likewise an upcoming DLC identifies the B-17 as an "Iconic US Bomber" since likewise "B-17" is still copyrighted by Boeing Aircraft.
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* WritingAroundTrademarks: Technically speaking, your Lancaster is just a bomber, since "Lancaster" is copyright Hawker-Siddeley, who merged with the original manufacturer Avro. Likewise an upcoming DLC identifies the B-17 as an "Iconic US Bomber" since likewise "B-17" is still copyrighted by Boeing Aircraft.
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* VillainousBreakdown: Many of the Enemy Aces will do this if you succeed in shooting them down, some even shouting "ThisCannotBe" while others will express [[WorthyOpponent surprise and admiration]] at being defeated by a bomber.
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* VillainousBreakdown: Many of the Enemy Aces will do this if you succeed in shooting them down, some even shouting "ThisCannotBe" while others will express [[WorthyOpponent surprise and admiration]] at being defeated by a bomber.bomber.
* WritingAroundTrademarks: Technically speaking, your Lancaster is just a bomber, since "Lancaster" is copyright Hawker-Siddeley, who merged with the original manufacturer Avro. Likewise an upcoming DLC identifies the B-17 as an "Iconic US Bomber" since likewise "B-17" is still copyrighted by Boeing Aircraft.
* WritingAroundTrademarks: Technically speaking, your Lancaster is just a bomber, since "Lancaster" is copyright Hawker-Siddeley, who merged with the original manufacturer Avro. Likewise an upcoming DLC identifies the B-17 as an "Iconic US Bomber" since likewise "B-17" is still copyrighted by Boeing Aircraft.
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You do glide, sometimes it least. I suspect it has something to do with how the game calculates its physics.
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** Losing all four engines will make you immediately nose down into a steep and fatal dive, instead of gliding.