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* JustPlaneWrong: Among other things, you can make emergency repairs on an engine by ''climbing out on the wing.''
** RealityIsUnrealistic: This was based on an incident where a [[https://en.wikipedia.org/wiki/Norman_Cyril_Jackson flight engineer]] climbed out and repaired the wing that was shot by a fighter.

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* JustPlaneWrong: Among other things, you can make emergency repairs on an engine by ''climbing out on the wing.''
** RealityIsUnrealistic:
'' [[note]]RealityIsUnrealistic: This was based on an incident where a [[https://en.wikipedia.org/wiki/Norman_Cyril_Jackson flight engineer]] climbed out and repaired the wing that was shot by a fighter.[[/note]]
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* RandomNumberGod: Your Electrical, Oxygen, and Hydraulic Systems can fail on takeoff and during flight which is ''really annoying and life-threatening'' but can provide free XP for your Engineer. This can be mitigated by upgrading them to [=Mk2=] standards and above.

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* RandomNumberGod: Your Electrical, Oxygen, and Hydraulic Systems can fail on takeoff and during flight which is ''really annoying a serious problem [[note]]The hydraulics are vital to keep your turrets working to defend your bomber from attacking fighters, and life-threatening'' to lower the landing gear upon your return to base, and losing the electrical system prevents you getting warnings about incoming attackers on radar.[[/note]] but can provide free XP for your Engineer. This can be mitigated by upgrading them to [=Mk2=] standards and above.
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* TheCavalry: Once your radio operator hits Level 9, he'll be able to summon Spitfires to defend your bomber from German fighters.
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** Turrets equipped with feed systems will fire non-stop without requiring you to manually reload them which can make a big difference when the fighter attacks get more frequent and intense.

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** Turrets equipped with feed systems will fire non-stop without requiring you to manually reload them them, which can make a big difference when the fighter attacks get more frequent and intense.



* RealityEnsues: You can perform the Corkscrew Maneuver while a crew member is trying to repair a wing and they'll end up falling off the plane as a result of your stupidity.

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* RealityEnsues: You can If you perform the Corkscrew Maneuver while a crew member is trying to repair a wing and wing, they'll end up falling off the plane as a result of your stupidity.plane.

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* AntiFrustrationFeatures: If you lose your aircraft and entire crew, you will have to buy completely new personal equipment for their replacements, but at least some of the upgrades you bought for your previous bomber will transfer over to the new craft.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
If you lose your aircraft and entire crew, you will have to buy completely new personal equipment for their replacements, but at least some of the upgrades you bought for your previous bomber will transfer over to the new craft.craft.
** Turrets equipped with feed systems will fire non-stop without requiring you to manually reload them which can make a big difference when the fighter attacks get more frequent and intense.
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* RandomNumberGod: Your Electrical, Oxygen, and Hydraulic Systems can fail on takeoff which is ''really annoying'' but can provide free XP for your Engineer. This can be mitigated by upgrading them to [=Mk2=] standards and above.

to:

* RandomNumberGod: Your Electrical, Oxygen, and Hydraulic Systems can fail on takeoff and during flight which is ''really annoying'' annoying and life-threatening'' but can provide free XP for your Engineer. This can be mitigated by upgrading them to [=Mk2=] standards and above.
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* RandomNumberGod: Your Electrical, Oxygen, and Hydraulic Systems can fail on takeoff which is ''really annoying'' but can provide free XP for your Engineer. This can be mitigated by upgrading them to Mk2 standards and above.

to:

* RandomNumberGod: Your Electrical, Oxygen, and Hydraulic Systems can fail on takeoff which is ''really annoying'' but can provide free XP for your Engineer. This can be mitigated by upgrading them to Mk2 [=Mk2=] standards and above.
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Added DiffLines:

* RandomNumberGod: Your Electrical, Oxygen, and Hydraulic Systems can fail on takeoff which is ''really annoying'' but can provide free XP for your Engineer. This can be mitigated by upgrading them to Mk2 standards and above.
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* BloodlessCarnage: If your crew is wounded they'll just lay down on the floor and require another crewman to attend to them with a medkiit.

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* BloodlessCarnage: If your crew is badly wounded they'll just lay down on the floor and require another crewman to attend to them with a medkiit.first aid kit before they perish.
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* BloodlessCarnage: If your crew is wounded they'll just lay down on the floor and require another crewman to attend to them with a medkiit.



* TheSquad: The crew of your bomber, which will hopefully survive long enough to become a BadassCrew.

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* TheSquad: The crew of your bomber, which will hopefully survive long enough to become a BadassCrew.BadassCrew.
* SubsystemDamage: Major sections of the bomber and individual components can be damaged by enemy fire. The flight engineer can fix subsystems such as the engine or hydraulics, but not damage to the fuselage.
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* AntiFrustrationFeatures: If you lose your aircraft and entire crew, you will have to buy completely new personal equipment for their replacements, but at least some of the equipment you bought for your first bomber will transfer over to the new craft.

to:

* AntiFrustrationFeatures: If you lose your aircraft and entire crew, you will have to buy completely new personal equipment for their replacements, but at least some of the equipment upgrades you bought for your first previous bomber will transfer over to the new craft.

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Changed: 8

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* AntiFrustrationFeatures: If you lose your aircraft and entire crew, you will have to buy completely new personal equipment for their replacements, but at least some of the equipment you bought for your first bomber will transfer over to the new craft.



* ShoutOut: If you defeat the German Ace menacing your aircraft, he'll call back "So, the hunter has become the hunted. [[Film/JurassicPark Clever girl.]]"

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* ShoutOut: If you defeat one of the German Ace Aces menacing your aircraft, he'll call back "So, the hunter has become the hunted. [[Film/JurassicPark Clever girl.]]"

Added: 174

Removed: 169

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* EpicFail: You can perform the Corkscrew Maneuver while a crew member is trying to repair a wing and they'll end up falling off the plane as a result of your stupidity.


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* RealityEnsues: You can perform the Corkscrew Maneuver while a crew member is trying to repair a wing and they'll end up falling off the plane as a result of your stupidity.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/bomber_crew.jpg]]
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* PowerUpLetdown: Lightweight Fuselage modifications will reduce your Bomber's weight to let it fly slightly faster and more fuel-efficient. However, this comes at the cost of dropping its survivability against hostile fire, allowing critical damage to crop up faster than with the Standard Fuselage mods.
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* EpicFail: You can perform the Corkscrew Maneuver while a crew member is trying to repair a wing and they'll end up falling off the plane as a result of your stupidity.
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* ArtificialStupidity: You have to tag attacking aircraft for your gunners to begin firing on them, even if the fighters have already wounded your crew or aircraft.
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* AnyoneCanDie: Your bomber crews are vulnerable and will die if they got shot too many times or [[EveryoneDies or the plane explodes.]]

to:

* AnyoneCanDie: Your bomber crews are vulnerable and will die if they got shot too many times or [[EveryoneDies or the plane explodes.]]
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* BeenThereShapedHistory: There are several "Critical" missions which touch upon historical World War 2 events. For example, the earliest one has you providing air support for [[https://en.wikipedia.org/wiki/Dieppe_Raid Operation Jubilee]], bombing submarines and enemy coastal emplacements that threaten the operation's landing craft. In the case of that one your success is measured by meeting your own mission objectives, since historically the raid on Dieppe was an abject failure.

to:

* BeenThereShapedHistory: There are several "Critical" missions which touch upon historical World War 2 events. For example, the earliest one has you providing air support for [[https://en.wikipedia.org/wiki/Dieppe_Raid Operation Jubilee]], bombing submarines and enemy coastal emplacements that threaten the operation's landing craft. In the that case of that one your success is measured by meeting your own mission objectives, since historically the raid on Dieppe was an abject failure.
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* AnyoneCanDie: Your bomber crews are vulnerable and will die if they got shot too many times or [[EveryoneDies taken along with the crew if the plane exploded.]]

to:

* AnyoneCanDie: Your bomber crews are vulnerable and will die if they got shot too many times or [[EveryoneDies taken along with the crew if or the plane exploded.explodes.]]
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The game releases on {{UsefulNotes/Steam}} October 19th, 2017, and on consoles in 2018.

to:

The game releases was released on {{UsefulNotes/Steam}} October 19th, 2017, and on consoles was announced to be available for the PS4, X-Box and Switch sometime in 2018.



* BeenThereShapedHistory: There are several "Critical" missions which touch upon historical World War 2 events. For example, the earliest one has you providing air support for [[https://en.wikipedia.org/wiki/Dieppe_Raid Operation Jubilee]], bombing submarines and enemy coastal emplacements that threaten the operation's landing craft. In the case of that one your success is measured by meeting your own mission objectives, since historically the raid on Dieppe itself was an abject failure.

to:

* BeenThereShapedHistory: There are several "Critical" missions which touch upon historical World War 2 events. For example, the earliest one has you providing air support for [[https://en.wikipedia.org/wiki/Dieppe_Raid Operation Jubilee]], bombing submarines and enemy coastal emplacements that threaten the operation's landing craft. In the case of that one your success is measured by meeting your own mission objectives, since historically the raid on Dieppe itself was an abject failure.
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None

Added DiffLines:

* BeenThereShapedHistory: There are several "Critical" missions which touch upon historical World War 2 events. For example, the earliest one has you providing air support for [[https://en.wikipedia.org/wiki/Dieppe_Raid Operation Jubilee]], bombing submarines and enemy coastal emplacements that threaten the operation's landing craft. In the case of that one your success is measured by meeting your own mission objectives, since historically the raid on Dieppe itself was an abject failure.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnyoneCanDie: Your bomber crews are vulnerable and will die if they got shot too many times or [[EveryoneDies taken along with the crew if the plane exploded.]]


Added DiffLines:

** RealityIsUnrealistic: This was based on an incident where a [[https://en.wikipedia.org/wiki/Norman_Cyril_Jackson flight engineer]] climbed out and repaired the wing that was shot by a fighter.
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''Bomber Crew'' is a RogueLike video game made by Creator/RunnerDuck in the vein of ''VideoGame/FTLFasterThanLight''. In the game you'll manage the crew of a [[UsefulNotes/WorldWarII World War 2]] bomber based off the [[UsefulNotes/BritsWithBattleships British Lancaster]], flying missions against UsefulNotes/NaziGermany.

to:

''Bomber Crew'' is a RogueLike video game made by Creator/RunnerDuck in the vein of ''VideoGame/FTLFasterThanLight''. In the game you'll manage the crew of a [[UsefulNotes/WorldWarII World War 2]] bomber based off the [[UsefulNotes/BritsWithBattleships British Avro Lancaster]], flying missions against UsefulNotes/NaziGermany.
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* SpiritualSuccessor: To the Creator/MicroProse game ''B-17 Flying Fortress'', which was the first bomber simulation to feature crew management. In comparison ''Bomber Crew'' is LighterAndSofter, not requiring the player to actually fly the plane or fire the guns, just direct the crew to do so.

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* SpiritualSuccessor: To the Creator/MicroProse game ''B-17 Flying Fortress'', ''VideoGame/B17FlyingFortress'', which was the first bomber simulation to feature crew management. In comparison ''Bomber Crew'' is LighterAndSofter, not requiring the player to actually fly the plane or fire the guns, just direct the crew to do so.
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* SpiritualSuccessor: To the Creator/MicroProse game ''B-17 Flying Fortress'', which was the first bomber simulation to feature crew management. In comparison ''Bomber Crew'' is LighterAndSofter, not requiring the player to actually fly the plane or fire the guns, just direct your crew to do so.

to:

* SpiritualSuccessor: To the Creator/MicroProse game ''B-17 Flying Fortress'', which was the first bomber simulation to feature crew management. In comparison ''Bomber Crew'' is LighterAndSofter, not requiring the player to actually fly the plane or fire the guns, just direct your the crew to do so.
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* SpiritualSuccessor: To the Creator/MicroProse game B-17 Flying Fortress, which was the first bomber simulation to feature crew management. In comparison ''Bomber Crew'' is LighterAndSofter, not requiring the player to actually fly the plane or fire the guns, just direct your crew to do so.

to:

* SpiritualSuccessor: To the Creator/MicroProse game B-17 ''B-17 Flying Fortress, Fortress'', which was the first bomber simulation to feature crew management. In comparison ''Bomber Crew'' is LighterAndSofter, not requiring the player to actually fly the plane or fire the guns, just direct your crew to do so.
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Added DiffLines:

* SpiritualSuccessor: To the Creator/MicroProse game B-17 Flying Fortress, which was the first bomber simulation to feature crew management. In comparison ''Bomber Crew'' is LighterAndSofter, not requiring the player to actually fly the plane or fire the guns, just direct your crew to do so.
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* CrapsaccharineWorld: Your bomber and crew both look very cute and childish. Oh wait, did someone just burn to death from a fire in the tail section?

to:

* CrapsaccharineWorld: Your bomber and crew both look very cute and childish.cartoonish. Oh wait, did someone just burn to death from a fire in the tail section?
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Added DiffLines:

''Bomber Crew'' is a RogueLike video game made by Creator/RunnerDuck in the vein of ''VideoGame/FTLFasterThanLight''. In the game you'll manage the crew of a [[UsefulNotes/WorldWarII World War 2]] bomber based off the [[UsefulNotes/BritsWithBattleships British Lancaster]], flying missions against UsefulNotes/NaziGermany.

The game releases on {{UsefulNotes/Steam}} October 19th, 2017, and on consoles in 2018.
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!!This game provides examples of:

* AdamSmithHatesYourGuts: Despite being a member of a national air force, you have to earn money by meeting mission objectives to purchase upgrades for your plane.
* AllGermansAreNazis: Seems to be playing this straight in the demo, when your plane is menaced by a taunting pilot in a Bf-110G.
* CoolPlane: Your bomber, which can be personalized with different paint schemes and nose art.
* CrapsaccharineWorld: Your bomber and crew both look very cute and childish. Oh wait, did someone just burn to death from a fire in the tail section?
* JustPlaneWrong: Among other things, you can make emergency repairs on an engine by ''climbing out on the wing.''
+ PoliticallyCorrectHistory: Women and crew of non-white ethnicity can be recruited to fly your plane. [[TropesAreNotBad Not that there's anything wrong with that.]]
* ShoutOut: If you defeat the German Ace menacing your aircraft, he'll call back "So, the hunter has become the hunted. [[Film/JurassicPark Clever girl.]]"
* TheSquad: The crew of your bomber, which will hopefully survive long enough to become a BadassCrew.

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