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* ColorfulThemeNaming: The club members' names reflect their ChromaticArrangement. Ian rhymes with cyan, Jon is derived from ''jaune'' (French for yellow), while Maggie and Blake's names are self-explanatory.

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* MadBomber: Out of all the club members, Blake is the most prone to inventing dangerous bombs for the sake of it, and demonstrates psychotic tendencies when describing her bombs' abilities.

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* MadBomber: Out of all the 4 club members, Blake is the most prone eager to inventing dangerous bombs for make things go boom. She even made the sake Bomberbot so that she doesn't have to deal with the tedious process of it, safety set-up, and demonstrates psychotic tendencies when describing her bombs' abilities. can just blow things up after the robot does all the legwork.



* MadBomber: Out of the 4 club members, Blake is the most eager to make things go boom. She even made the Bomberbot so that she doesn't have to deal with the tedious process of safety set-up, and can just blow things up after the robot does all the legwork.
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* MadBomber: Out of all the club members, Blake is the most prone to inventing dangerous bombs for the sake of it, and demonstrates psychotic tendencies when describing her bombs' abilities.
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''Bomb Club'' is a casual puzzle game made by Antoine Latour for Android and [=iOS=]. To complete each round, the player needs to detonate all the bombs on a map in a single chain-reaction by placing other bombs nearby it. Aside from this objective, the player can attempt to launch fireworks through this chain reaction by setting off a bomb near it. Launching fireworks is optional (the player don't have to detonate them to clear the stage), although they are necessary to complete the stages with higher achievement.

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''Bomb Club'' is a casual puzzle game made by Antoine Latour for Android and [=iOS=]. To complete each round, the player needs to detonate all the bombs on a map in a single chain-reaction by placing other bombs nearby it. Aside from this objective, the player can attempt to launch fireworks through this chain reaction by setting off a bomb near it. Launching fireworks is optional (the player don't have to detonate them to clear the stage), although they are necessary to complete the stages with obtain higher achievement.
achievement badges.
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The Bomb Club is in trouble! Someone had created a large number of bombs and scattered them all over the place, which violates the rule #1 of the club: don't stockpile bombs. Not only is this dangerous, but if left unattended, the bombs could harm civilians, and the club might find themselves in jail.

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The Bomb Club is in trouble! Someone had created stockpiled a large number of bombs and scattered them all over the place, which violates the rule #1 of the club: don't stockpile bombs. Not only is this dangerous, but if left unattended, the bombs could harm civilians, and this might land the club might find themselves in jail.
jail. Thus, the Bomb Club must go around town to safely detonate these mines before anything bad happens.

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* AuthorityInNameOnly: Inverted. Officially, the Bomb Club has no leaders. In practice, Ian has all the authority that the other members submit to.



* TheLeader: Officially, the Bomb Club has no leader and is "a horizontal organization". In practice, Ian writes the club rules, punishes misbehaving members, and the other generally follow his directives. Even the whole "every member is equal" part of the club's motto was originally his idea.

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* TheLeader: Officially, the Bomb Club has no leader and is "a horizontal organization". In practice, Ian writes the club rules, punishes misbehaving members, and the other others generally follow his directives. Even the whole "every member is equal" part of the club's motto was originally his idea.
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The Bomb Club is in trouble! Someone had created a large number of bombs and scattered them all over the place, which violates the rule #1 of the club: don't stockpile bombs. Not only is this dangerous, but if left unattended, the bombs could harm, and the club might find themselves in jail.

to:

The Bomb Club is in trouble! Someone had created a large number of bombs and scattered them all over the place, which violates the rule #1 of the club: don't stockpile bombs. Not only is this dangerous, but if left unattended, the bombs could harm, harm civilians, and the club might find themselves in jail.
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* MeaningfulName: With the exception of [[OddNameOut Jon]], each of the club member's names are derived from their color-scheme.
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* BeleagueredBoss: Ian is the de facto leader of the Bomb Club. He's also the only qualified engineer among the four, and has to rein in the other, overexcited bomb ethusiasts to make sure they don't do anything stupid, or evil, or both. His club member's cluelessness and recklessness with regards to the bombs often drive him up the wall.

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* BeleagueredBoss: Ian is the de facto leader of the Bomb Club. He's also the only qualified engineer among the four, and has to rein in the other, overexcited bomb ethusiasts enthusiasts to make sure they don't do anything stupid, or evil, or both. His club member's cluelessness and recklessness with regards to the bombs often drive him up the wall.
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* AnimalMotifs: Each of the club members wear distinctive animal masks: Ian's is a shark, Maggie's is a bear, Jon's is a chicken and Blake's is a spider.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bomb_club.png]]

The Bomb Club is in trouble! Someone had created a large number of bombs and scattered them all over the place, which violates the rule #1 of the club: don't stockpile bombs. Not only is this dangerous, but if left unattended, the bombs could harm, and the club might find themselves in jail.

''Bomb Club'' is a casual puzzle game made by Antoine Latour for Android and [=iOS=]. To complete each round, the player needs to detonate all the bombs on a map in a single chain-reaction by placing other bombs nearby it. Aside from this objective, the player can attempt to launch fireworks through this chain reaction by setting off a bomb near it. Launching fireworks is optional (the player don't have to detonate them to clear the stage), although they are necessary to complete the stages with higher achievement.

As the player progresses through the levels, they will encounter many different types of bombs (e.g. baby bombs, laser bombs, ice bombs, etc.) that offers different explosion mechanics, as well as hats that can be placed on top of bombs to give them additional effects.

The various game stages come in different modes, including but not limited to:
* Normal: Detonate all bombs and launch fireworks.
* Color Splash: Detonate as many color bombs as possible within a single chain reaction.
* Landscaping: Similar to normal, but the player can also modify the terrains to add or remove ground.
* Test Of Speed: All bombs have already been set up, and players simply need to start the chain reaction to complete as many rounds as possible within a set time limit.
* Triple Trouble: Player needs to complete 3 variations of a similar level within a set time limit.

As of this writing, the game offers more than a hundred levels, with four additional packs available for purchase.
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!!''Bomb Club'' contains examples of the following tropes:
* AIIsACrapshoot: Downplayed. The one who scattered the bombs all around the city and causing trouble for the club turns out to be Bomberbot, a robot built by Blake to help her arrange bombs so that she can blow them up more easily, but who immediately went rogue upon creation. The other members remark that she's kind of asking for it, given the robot's intended purpose.
* BeleagueredBoss: Ian is the de facto leader of the Bomb Club. He's also the only qualified engineer among the four, and has to rein in the other, overexcited bomb ethusiasts to make sure they don't do anything stupid, or evil, or both. His club member's cluelessness and recklessness with regards to the bombs often drive him up the wall.
* ChildhoodFriends: Jon and Maggie has been friends since childhood, and she's the one who invited him into the club. Maggie also considers Jon her most trusted confidant.
* ChromaticArrangement: The four Bomb Club members are color-coded based on the CMYK model, with Ian being Cyan, Maggie being Magenta, Jon being Yellow and Blake being Black.
* TheFashionista: Maggie is a self-proclaimed hat expert who has yet to build her own bomb. Instead, she is more concerned about making the bombs fashionable by giving them cute hats, ribbons and other accessories, which can give them additional properties.
* GenderEqualEnsemble: The Club consists of two girls (Maggie and Blake) and two guys (Ian and Jon).
* TheLeader: Officially, the Bomb Club has no leader and is "a horizontal organization". In practice, Ian writes the club rules, punishes misbehaving members, and the other generally follow his directives. Even the whole "every member is equal" part of the club's motto was originally his idea.
* OnlySaneMan: Ian is the only member of the Bomb Club who seems to have any concern about the safety of their activities to avoid hurting other people and/or get arrested.
* MadBomber: Out of the 4 club members, Blake is the most eager to make things go boom. She even made the Bomberbot so that she doesn't have to deal with the tedious process of safety set-up, and can just blow things up after the robot does all the legwork.
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