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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bodycount.png]]
''Bodycount'' is a FirstPersonShooter for the UsefulNotes/{{Xbox 360}} and UsefulNotes/PlayStation3, published by Creator/{{Codemasters}} in 2011. It was developed by the same team that made the Xbox[=/=]Playstation 2 shooter ''VideoGame/{{Black}}'', and serves as a SpiritualSuccessor to that title.

Players take the role of an unnamed operative of "The Network", an extra-governmental para-military group with the mandate of "saving the world" by engaging in military acts that the world's governments are politically incapable of. While on a mission to stabilize a small African nation in the midst of a civil war by assassinating the troublemakers on both sides of the conflict, the operative stumbles upon the existence of a mysterious group known as "The Target", who possess extremely advanced, almost alien technology, and are seemingly engaged in manipulating events in dozens of countries to create war and conflict across the globe.

Like ''Black'', the game focuses on stylized, arcade-like combat, destructible environments (including most pieces of cover), and extravagant "gun-porn" intensity to the firing of weapons. The game's most distinguishing feature is the Skillshot system, where points are earned by killing enemies in special ways (headshots, backshots, killing through cover, explosive kills, etc.) which build up a combo multiplier. Unlike most shooters with a combo multiplier system, the combo isn't time-dependent, and is only broken if you die or kill an enemy using a non-skillshot kill.

The player also has access to 4 special abilities, which are recharged by collecting points (called "intel" in-game) from killed enemies. The special abilities are adrenaline (which makes you immune to damage), incendiary bullets (which do significantly increased damage), radar (which causes enemies to glow blue), and airstrikes (which should be self-explanatory).

----
!!This game provides examples of:
* AncientConspiracy: The Target appear to be an [[TheIlluminati Illuminati]]-style secret organization. WordOfGod is that their advanced technology and alien design aesthetic is because of their unlimited wealth and resources, rather than any extraterrestrial origin.
* AndTheAdventureContinues: [[spoiler: The ending implies that the operative takes up the mantle of the Network, and continues the fight against the Target.]]
* AsLongAsThereIsOneMan: This seems to be the sentiment behind the cryptic "You are the Network and the Network is you" ending.
* ComicBookFantasyCasting: Online concept art for the player character shows him to be based on Chris Pine, best known as the [[Film/StarTrek2009 new Captain Kirk]].
* EleventhHourSuperpower: In the last few levels, your radar ability is upgraded to release an energy pulse that causes all Target enemies in the area to immediately self-destruct. The drawback is that it uses up your entire special ability bar.
* ExcusePlot: Like ''Black'', the plot is largely divorced from the actual gameplay. It's also incredibly vague.
* [[ImplacableMan Implacable Woman]]: The Nemesis is essentially invincible; you can't hurt her with your weapons, and during your first boss fight against her she survives a direct hit from an air-to-surface missile.
* LeftHanging: The game really doesn't definitively address ''any'' of the plot questions it raises over the course of the story. "You are the Network and the Network is you." is about all you get.
* LevelInReverse: Several of the levels are the same maps as previous levels, only you're running in the opposite direction.
* MeleeATrois: The game has three different enemy factions: the Militia, the Military, and the Target. All 3 are hostile towards each other as well as the player, leading to large multi-faction firefights in many areas of the game. This is averted in the second half of the game; unlike the African Militia and Military, the Asian Militia and Military factions are allied and will fight together against the player. They're still enemies with the Target for some reason, though.
* MinimalistCast: There are only 3 real characters in the game, and interestingly all 3 of them are female; your MissionControl, your computer, and the BigBad. Your character, a SilentProtagonist AFGNCAAP, doesn't really count, being essentially a mobile rifle.
* {{Mooks}}
** ActionBomb: The Militia have suicide bombers that will pop open a grenade and charge straight at you upon seeing you.
** BanditMook: The Militia faction's special unit is the Scavenger, who will scoop up intel laying around the battlefield if you don't pick it up yourself. They also lay mines to boobytrap you.
** ShootTheMedicFirst: The Military faction's special unit is the Medic, who can revive dead enemies (and likes to do so at an annoyingly high rate). The Target also has medics.
** GiantMook: Militia Heavies are 7-foot tall brutes armed with heavy machineguns who can take a ''very'' large amount of damage to kill(70+ assault rifle bullets on Normal difficulty). Explosives and[=/=]or incendiary bullets are almost essential for fighting them.
** SuperpoweredMooks: Target Elites can use at least two of the same special abilities that the player can; temporary invincibility, and enhanced damage bullets.
* NoNameGiven: At no point are you ever given the name of your character, nor the name of your MissionControl.
* OurWeaponsWillBeBoxyInTheFuture: The two futuristic "Target" weapons are very boxy, while all other weapons in the game are based on real-life firearms.
* RegeneratingHealth: The game uses the standard [[VideoGame/DutyCalls Bloody Screen, So Real!]] regenerating health system of most modern shooters.
* TheReveal: There ''is'' one, but it's rather vague so you have to read between the lines to notice it. [[spoiler: It's implied that your MissionControl that gives you orders throughout the game is in fact a member of the Target, who decided to make a HeelFaceTurn and bring down the organization. The Network doesn't exist, having been destroyed by the Target before the events of the game. Your character is an UnwittingPawn who was hired by Mission Control under the pretenses of joining "the Network", without realizing that it's just the two of them acting alone.]]
* StuffBlowingUp: One of the key features of the game is destructible environments, including building walls and most objects that you'd use as cover. Explosive barrels are littered all over the place to add to the mayhem.
* TronLines: The Target have a very Tron-like design aesthetic, giving them a rather alien appearance.
* UselessUsefulStealth: The game has a silenced pistol as one of the available weapons, and it ''is'' possible to sneak kill enemies without alerting their nearby buddies. However, the gameplay and level design is completely based around running around blasting tons of enemies as loudly as possible, most areas are simply too heavily populated by enemies to sneak through, and there are many mandatory combat segments where having a silenced pistol as your weapon is just going to get you killed.
* WeHelpTheHelpless: The stated objective of The Network - stopping civil wars, military overthrows, genocides, and general third-world assholery. According to the blink-and-you'll-miss-it intro, the Network has so far stopped arms deals, African genocide...
----

to:

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bodycount.png]]
''Bodycount'' is a FirstPersonShooter for the UsefulNotes/{{Xbox 360}} and UsefulNotes/PlayStation3, published by Creator/{{Codemasters}} in 2011. It was developed by the same team that made the Xbox[=/=]Playstation 2 shooter ''VideoGame/{{Black}}'', and serves as a SpiritualSuccessor to that title.

Players take the role of an unnamed operative of "The Network", an extra-governmental para-military group with the mandate of "saving the world" by engaging in military acts that the world's governments are politically incapable of. While on a mission to stabilize a small African nation in the midst of a civil war by assassinating the troublemakers on both sides of the conflict, the operative stumbles upon the existence of a mysterious group known as "The Target", who possess extremely advanced, almost alien technology, and are seemingly engaged in manipulating events in dozens of countries to create war and conflict across the globe.

Like ''Black'', the game focuses on stylized, arcade-like combat, destructible environments (including most pieces of cover), and extravagant "gun-porn" intensity to the firing of weapons. The game's most distinguishing feature is the Skillshot system, where points are earned by killing enemies in special ways (headshots, backshots, killing through cover, explosive kills, etc.) which build up a combo multiplier. Unlike most shooters with a combo multiplier system, the combo isn't time-dependent, and is only broken if you die or kill an enemy using a non-skillshot kill.

The player also has access to 4 special abilities, which are recharged by collecting points (called "intel" in-game) from killed enemies. The special abilities are adrenaline (which makes you immune to damage), incendiary bullets (which do significantly increased damage), radar (which causes enemies to glow blue), and airstrikes (which should be self-explanatory).

----
!!This game provides examples of:
* AncientConspiracy: The Target appear to be an [[TheIlluminati Illuminati]]-style secret organization. WordOfGod is that their advanced technology and alien design aesthetic is because of their unlimited wealth and resources, rather than any extraterrestrial origin.
* AndTheAdventureContinues: [[spoiler: The ending implies that the operative takes up the mantle of the Network, and continues the fight against the Target.]]
* AsLongAsThereIsOneMan: This seems to be the sentiment behind the cryptic "You are the Network and the Network is you" ending.
* ComicBookFantasyCasting: Online concept art for the player character shows him to be based on Chris Pine, best known as the [[Film/StarTrek2009 new Captain Kirk]].
* EleventhHourSuperpower: In the last few levels, your radar ability is upgraded to release an energy pulse that causes all Target enemies in the area to immediately self-destruct. The drawback is that it uses up your entire special ability bar.
* ExcusePlot: Like ''Black'', the plot is largely divorced from the actual gameplay. It's also incredibly vague.
* [[ImplacableMan Implacable Woman]]: The Nemesis is essentially invincible; you can't hurt her with your weapons, and during your first boss fight against her she survives a direct hit from an air-to-surface missile.
* LeftHanging: The game really doesn't definitively address ''any'' of the plot questions it raises over the course of the story. "You are the Network and the Network is you." is about all you get.
* LevelInReverse: Several of the levels are the same maps as previous levels, only you're running in the opposite direction.
* MeleeATrois: The game has three different enemy factions: the Militia, the Military, and the Target. All 3 are hostile towards each other as well as the player, leading to large multi-faction firefights in many areas of the game. This is averted in the second half of the game; unlike the African Militia and Military, the Asian Militia and Military factions are allied and will fight together against the player. They're still enemies with the Target for some reason, though.
* MinimalistCast: There are only 3 real characters in the game, and interestingly all 3 of them are female; your MissionControl, your computer, and the BigBad. Your character, a SilentProtagonist AFGNCAAP, doesn't really count, being essentially a mobile rifle.
* {{Mooks}}
** ActionBomb: The Militia have suicide bombers that will pop open a grenade and charge straight at you upon seeing you.
** BanditMook: The Militia faction's special unit is the Scavenger, who will scoop up intel laying around the battlefield if you don't pick it up yourself. They also lay mines to boobytrap you.
** ShootTheMedicFirst: The Military faction's special unit is the Medic, who can revive dead enemies (and likes to do so at an annoyingly high rate). The Target also has medics.
** GiantMook: Militia Heavies are 7-foot tall brutes armed with heavy machineguns who can take a ''very'' large amount of damage to kill(70+ assault rifle bullets on Normal difficulty). Explosives and[=/=]or incendiary bullets are almost essential for fighting them.
** SuperpoweredMooks: Target Elites can use at least two of the same special abilities that the player can; temporary invincibility, and enhanced damage bullets.
* NoNameGiven: At no point are you ever given the name of your character, nor the name of your MissionControl.
* OurWeaponsWillBeBoxyInTheFuture: The two futuristic "Target" weapons are very boxy, while all other weapons in the game are based on real-life firearms.
* RegeneratingHealth: The game uses the standard [[VideoGame/DutyCalls Bloody Screen, So Real!]] regenerating health system of most modern shooters.
* TheReveal: There ''is'' one, but it's rather vague so you have to read between the lines to notice it. [[spoiler: It's implied that your MissionControl that gives you orders throughout the game is in fact a member of the Target, who decided to make a HeelFaceTurn and bring down the organization. The Network doesn't exist, having been destroyed by the Target before the events of the game. Your character is an UnwittingPawn who was hired by Mission Control under the pretenses of joining "the Network", without realizing that it's just the two of them acting alone.]]
* StuffBlowingUp: One of the key features of the game is destructible environments, including building walls and most objects that you'd use as cover. Explosive barrels are littered all over the place to add to the mayhem.
* TronLines: The Target have a very Tron-like design aesthetic, giving them a rather alien appearance.
* UselessUsefulStealth: The game has a silenced pistol as one of the available weapons, and it ''is'' possible to sneak kill enemies without alerting their nearby buddies. However, the gameplay and level design is completely based around running around blasting tons of enemies as loudly as possible, most areas are simply too heavily populated by enemies to sneak through, and there are many mandatory combat segments where having a silenced pistol as your weapon is just going to get you killed.
* WeHelpTheHelpless: The stated objective of The Network - stopping civil wars, military overthrows, genocides, and general third-world assholery. According to the blink-and-you'll-miss-it intro, the Network has so far stopped arms deals, African genocide...
----
[[redirect:BodyCount]]

Added: 158

Removed: 155

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Direct link.


* TheAdventureContinues: [[spoiler: The ending implies that the operative takes up the mantle of the Network, and continues the fight against the Target.]]


Added DiffLines:

* AndTheAdventureContinues: [[spoiler: The ending implies that the operative takes up the mantle of the Network, and continues the fight against the Target.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bodycount.png]]
Is there an issue? Send a MessageReason:
None


* ComicBookFantasyCasting: Online concept art for the player character shows him to be based on Chris Pine, best known as the [[Film/StarTrek new Captain Kirk]].

to:

* ComicBookFantasyCasting: Online concept art for the player character shows him to be based on Chris Pine, best known as the [[Film/StarTrek [[Film/StarTrek2009 new Captain Kirk]].
Is there an issue? Send a MessageReason:
None


* RegeneratingHealth: The game uses the standard [[DutyCalls Bloody Screen, So Real!]] regenerating health system of most modern shooters.

to:

* RegeneratingHealth: The game uses the standard [[DutyCalls [[VideoGame/DutyCalls Bloody Screen, So Real!]] regenerating health system of most modern shooters.
Is there an issue? Send a MessageReason:
None


''Bodycount'' is a 2011 FirstPersonShooter for the Xbox 360 and Playstation 3. It was developed by the same team that made the Xbox[=/=]Playstation 2 shooter ''VideoGame/{{Black}}'', and serves as a SpiritualSuccessor to that title.

to:

''Bodycount'' is a 2011 FirstPersonShooter for the Xbox 360 UsefulNotes/{{Xbox 360}} and Playstation 3.UsefulNotes/PlayStation3, published by Creator/{{Codemasters}} in 2011. It was developed by the same team that made the Xbox[=/=]Playstation 2 shooter ''VideoGame/{{Black}}'', and serves as a SpiritualSuccessor to that title.
Is there an issue? Send a MessageReason:
You see bits and pieces of him in the cutscenes, and getting killed shows your body.


* ComicBookFantasyCasting: Online concept art for the player character shows him to be based on Chris Pine, best known as the [[Film/StarTrek new Captain Kirk]]. At no point in the actual game is the player character ever seen; they might as well be an AGFNCAAP if not for the concept art.

to:

* ComicBookFantasyCasting: Online concept art for the player character shows him to be based on Chris Pine, best known as the [[Film/StarTrek new Captain Kirk]]. At no point in the actual game is the player character ever seen; they might as well be an AGFNCAAP if not for the concept art.
Is there an issue? Send a MessageReason:
None


** GiantMook: Militia Heavies are 7-foot tall brutes armed with heavy machineguns who can take a ''very'' large amount of damage to kill (explosives and[=/=]or incendiary bullets are almost essential for fighting them).
** SuperpoweredMooks: Target Elites have high health and can also use at least two of the same special abilities that the player can; temporary invincibility, and enhanced damage bullets.

to:

** GiantMook: Militia Heavies are 7-foot tall brutes armed with heavy machineguns who can take a ''very'' large amount of damage to kill (explosives kill(70+ assault rifle bullets on Normal difficulty). Explosives and[=/=]or incendiary bullets are almost essential for fighting them).
them.
** SuperpoweredMooks: Target Elites have high health and can also use at least two of the same special abilities that the player can; temporary invincibility, and enhanced damage bullets.
Is there an issue? Send a MessageReason:
None


* ComicBookFantasyCasting: Online concept art for the player character shows him to be based on Chris Pine, best known as the [[Film/STARTREK new Captain Kirk]]. At no point in the actual game is the player character ever seen; they might as well be an AGFNCAAP if not for the concept art.

to:

* ComicBookFantasyCasting: Online concept art for the player character shows him to be based on Chris Pine, best known as the [[Film/STARTREK [[Film/StarTrek new Captain Kirk]]. At no point in the actual game is the player character ever seen; they might as well be an AGFNCAAP if not for the concept art.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComicBookFantasyCasting: Online concept art for the player character shows him to be based on Chris Pine, best known as the [[Film/STARTREK new Captain Kirk]]. At no point in the actual game is the player character ever seen; they might as well be an AGFNCAAP if not for the concept art.


Added DiffLines:

* RegeneratingHealth: The game uses the standard [[DutyCalls Bloody Screen, So Real!]] regenerating health system of most modern shooters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WeHelpTheHelpless: The stated objective of The Network - stopping civil wars, military overthrows, genocides, and general third-world assholery. According to the blink-and-you'll-miss-it intro, the Network has so far stopped arms deals, African genocide...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LevelInReverse: Several of the levels are the same maps as previous levels, only you're running in the opposite direction.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EleventhHourSuperpower: In the last few levels, your radar ability is upgraded to release an energy pulse that causes all Target enemies in the area to immediately self-destruct. The drawback is that it uses up your entire special ability bar.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AsLongAsThereIsOneMan: This seems to be the sentiment behind the cryptic "You are the Network and the Network is you" ending.
Is there an issue? Send a MessageReason:
None


* UselessUsefulStealth: The game has a silenced pistol as one of the available weapons, and it ''is'' possible to sneak kill enemies without alerting their nearby buddies. However, the gameplay and level design is completely based around running around blasting tons of enemies as loudly as possible, and there are many mandatory combat segments where having a silenced pistol as your weapon is just going to get you killed.

to:

* UselessUsefulStealth: The game has a silenced pistol as one of the available weapons, and it ''is'' possible to sneak kill enemies without alerting their nearby buddies. However, the gameplay and level design is completely based around running around blasting tons of enemies as loudly as possible, most areas are simply too heavily populated by enemies to sneak through, and there are many mandatory combat segments where having a silenced pistol as your weapon is just going to get you killed.

Added: 424

Changed: 1

Is there an issue? Send a MessageReason:
None


* TronLines: The Target have a very Tron-like design aesthetic, giving them a rather alien appearance.

to:

* TronLines: The Target have a very Tron-like design aesthetic, giving them a rather alien appearance. appearance.
* UselessUsefulStealth: The game has a silenced pistol as one of the available weapons, and it ''is'' possible to sneak kill enemies without alerting their nearby buddies. However, the gameplay and level design is completely based around running around blasting tons of enemies as loudly as possible, and there are many mandatory combat segments where having a silenced pistol as your weapon is just going to get you killed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StuffBlowingUp: One of the key features of the game is destructible environments, including building walls and most objects that you'd use as cover. Explosive barrels are littered all over the place to add to the mayhem.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AncientConspiracy: The Target appear to be an [[TheIlluminati Illuminati]]-style secret organization. WordOfGod is that their advanced technology and alien design aesthetic is because of their unlimited wealth and resources, rather than any extraterrestrial origin.

Added: 111

Changed: 3

Is there an issue? Send a MessageReason:
None


''Bodycount'' is a 2011 FirstPersonShooter for the Xbox 360 and Playstation 3. It was developed by the same team that made the Xbox[=/=]Playstation 2 shooter ''VideoGame/{{Black}}'', as serves as a SpiritualSuccessor to that title.

to:

''Bodycount'' is a 2011 FirstPersonShooter for the Xbox 360 and Playstation 3. It was developed by the same team that made the Xbox[=/=]Playstation 2 shooter ''VideoGame/{{Black}}'', as and serves as a SpiritualSuccessor to that title.


Added DiffLines:

* NoNameGiven: At no point are you ever given the name of your character, nor the name of your MissionControl.
Is there an issue? Send a MessageReason:
None


** GiantMook: Militia Heavies are 8-foot tall brutes armed with heavy machineguns who can take a ''very'' large amount of damage to kill (explosives and[=/=]or incendiary bullets are almost essential for fighting them).

to:

** GiantMook: Militia Heavies are 8-foot 7-foot tall brutes armed with heavy machineguns who can take a ''very'' large amount of damage to kill (explosives and[=/=]or incendiary bullets are almost essential for fighting them).

Added: 120

Changed: 96

Is there an issue? Send a MessageReason:
None


Like ''Black'', the game focuses on stylized, arcade-like combat and extravagant "gun-porn". The game's most distinguishing feature is the Skillshot system, where points are earned by killing enemies in special ways (headshots, backshots, killing through cover, explosive kills, etc.) which build up a combo multiplier. Unlike most shooters with a combo multiplier system, the combo isn't time-dependent, and is only broken if you die or kill an enemy using a non-skillshot kill.

to:

Like ''Black'', the game focuses on stylized, arcade-like combat combat, destructible environments (including most pieces of cover), and extravagant "gun-porn"."gun-porn" intensity to the firing of weapons. The game's most distinguishing feature is the Skillshot system, where points are earned by killing enemies in special ways (headshots, backshots, killing through cover, explosive kills, etc.) which build up a combo multiplier. Unlike most shooters with a combo multiplier system, the combo isn't time-dependent, and is only broken if you die or kill an enemy using a non-skillshot kill.


Added DiffLines:

** ActionBomb: The Militia have suicide bombers that will pop open a grenade and charge straight at you upon seeing you.
Is there an issue? Send a MessageReason:
None


** GiantMook: Militia Heavies are 8-foot tall brutes armed with heavy machineguns who can take a ''very'' large amount of damage to kill (explosives and[=/=]or incendiary bullets are almost essential for fighting them.

to:

** GiantMook: Militia Heavies are 8-foot tall brutes armed with heavy machineguns who can take a ''very'' large amount of damage to kill (explosives and[=/=]or incendiary bullets are almost essential for fighting them.them).

Added: 217

Changed: 247

Is there an issue? Send a MessageReason:
None


* [[ImplacableMan Implacable Woman]]: The Nemesis is essentially invincible; you can't hurt her with your weapons, and during your first boss fight against her she survives a direct hit from an air-to-surface missile.



* MeleeATrois: The game has three different enemy factions: the Militia, the Military, and the Target. All 3 are hostile towards each other as well as the player, leading to large multi-faction firefights in many areas of the game.

to:

* MeleeATrois: The game has three different enemy factions: the Militia, the Military, and the Target. All 3 are hostile towards each other as well as the player, leading to large multi-faction firefights in many areas of the game. This is averted in the second half of the game; unlike the African Militia and Military, the Asian Militia and Military factions are allied and will fight together against the player. They're still enemies with the Target for some reason, though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OurWeaponsWillBeBoxyInTheFuture: The two futuristic "Target" weapons are very boxy, while all other weapons in the game are based on real-life firearms.


Added DiffLines:

* TronLines: The Target have a very Tron-like design aesthetic, giving them a rather alien appearance.

Added: 3644

Changed: 156

Is there an issue? Send a MessageReason:
None


''Bodycount'' is a 2011 FirstPersonShooter for the Xbox 360 and Playstation 3. It was developed by the same team that made the Xbox[=/=]Playstation 2 shooter ''VideoGame/{{Black}}'', as serves as a SpiritualSuccessor to that title.

to:

''Bodycount'' is a 2011 FirstPersonShooter for the Xbox 360 and Playstation 3. It was developed by the same team that made the Xbox[=/=]Playstation 2 shooter ''VideoGame/{{Black}}'', as serves as a SpiritualSuccessor to that title.title.

Players take the role of an unnamed operative of "The Network", an extra-governmental para-military group with the mandate of "saving the world" by engaging in military acts that the world's governments are politically incapable of. While on a mission to stabilize a small African nation in the midst of a civil war by assassinating the troublemakers on both sides of the conflict, the operative stumbles upon the existence of a mysterious group known as "The Target", who possess extremely advanced, almost alien technology, and are seemingly engaged in manipulating events in dozens of countries to create war and conflict across the globe.

Like ''Black'', the game focuses on stylized, arcade-like combat and extravagant "gun-porn". The game's most distinguishing feature is the Skillshot system, where points are earned by killing enemies in special ways (headshots, backshots, killing through cover, explosive kills, etc.) which build up a combo multiplier. Unlike most shooters with a combo multiplier system, the combo isn't time-dependent, and is only broken if you die or kill an enemy using a non-skillshot kill.

The player also has access to 4 special abilities, which are recharged by collecting points (called "intel" in-game) from killed enemies. The special abilities are adrenaline (which makes you immune to damage), incendiary bullets (which do significantly increased damage), radar (which causes enemies to glow blue), and airstrikes (which should be self-explanatory).





to:

* TheAdventureContinues: [[spoiler: The ending implies that the operative takes up the mantle of the Network, and continues the fight against the Target.]]
* ExcusePlot: Like ''Black'', the plot is largely divorced from the actual gameplay. It's also incredibly vague.
* LeftHanging: The game really doesn't definitively address ''any'' of the plot questions it raises over the course of the story. "You are the Network and the Network is you." is about all you get.
*MeleeATrois: The game has three different enemy factions: the Militia, the Military, and the Target. All 3 are hostile towards each other as well as the player, leading to large multi-faction firefights in many areas of the game.
* MinimalistCast: There are only 3 real characters in the game, and interestingly all 3 of them are female; your MissionControl, your computer, and the BigBad. Your character, a SilentProtagonist AFGNCAAP, doesn't really count, being essentially a mobile rifle.
* {{Mooks}}
** BanditMook: The Militia faction's special unit is the Scavenger, who will scoop up intel laying around the battlefield if you don't pick it up yourself. They also lay mines to boobytrap you.
** ShootTheMedicFirst: The Military faction's special unit is the Medic, who can revive dead enemies (and likes to do so at an annoyingly high rate). The Target also has medics.
** GiantMook: Militia Heavies are 8-foot tall brutes armed with heavy machineguns who can take a ''very'' large amount of damage to kill (explosives and[=/=]or incendiary bullets are almost essential for fighting them.
** SuperpoweredMooks: Target Elites have high health and can also use at least two of the same special abilities that the player can; temporary invincibility, and enhanced damage bullets.
* TheReveal: There ''is'' one, but it's rather vague so you have to read between the lines to notice it. [[spoiler: It's implied that your MissionControl that gives you orders throughout the game is in fact a member of the Target, who decided to make a HeelFaceTurn and bring down the organization. The Network doesn't exist, having been destroyed by the Target before the events of the game. Your character is an UnwittingPawn who was hired by Mission Control under the pretenses of joining "the Network", without realizing that it's just the two of them acting alone.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Bodycount'' is a 2011 FirstPersonShooter for the Xbox 360 and Playstation 3. It was developed by the same team that made the Xbox[=/=]Playstation 2 shooter ''VideoGame/{{Black}}'', as serves as a SpiritualSuccessor to that title.

----
!!This game provides examples of:

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