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* NonStandardGameOver: In the Engineer Rescue mission, if all five caged engineers disappear after touching a bloon, you'll lose regardless of your lives left. The easiest way to prevent this is to save at least one of them with cash.
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Added subtrope of Cool Hat


* FaceShip: The Apprentice School of Wizardry appears to have four turrets. Each one looks like the Apprentice's hat.

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* FaceShip: The Apprentice School of Wizardry appears to have four turrets. Each one looks like the [[RobeAndWizardHat Apprentice's hat.hat]].
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Nice Hat is now dewicked


* FaceShip: The Apprentice School of Wizardry appears to have four turrets. Each one looks like the Apprentice's NiceHat.

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* FaceShip: The Apprentice School of Wizardry appears to have four turrets. Each one looks like the Apprentice's NiceHat.hat.
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** In this mode, the rounds are non-stop, bloons from each round can overlap, and you don't gain cash between rounds, similar to ''[=BTD5's=] Apopalypse mode.

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** In this mode, the rounds are non-stop, bloons from each round can overlap, and you don't gain cash between rounds, similar to ''[=BTD5's=] [=BTD5's=] Apopalypse mode.
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* NearVictoryFanfare: The Mobile version plays one when you are on the final round of a tile capture or MvM battle. It also plays when you reach the final round you need to beat in Contested Territory before capturing it.

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* NearVictoryFanfare: The Mobile version plays one when you are on the final round of a tile capture or MvM [=MvM=] battle. It also plays when you reach the final round you need to beat in Contested Territory before capturing it.



*** The Mobile version even gives you ''100'' Bloonstones for beating round 100 in a CT Milestones event. Considering that you get fewer bloonstones from NLL tile captures, this is quite a hefty reward. The catch is that you may have to endure a longer run than in Flash due to the increased number of ZOMGs and the absence of Super Ceramics (Ceramic bloons that have 30-odd HP but don't spawn nearly as many children) that appear on round 31 onward in Flash.

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*** The Mobile version even gives you ''100'' Bloonstones for beating round 100 in a CT Milestones event. Considering that you get fewer bloonstones from NLL tile captures, this is quite a hefty reward. The catch is that you may have to endure a longer run than in Flash due to the increased number of ZOMGs [=ZOMGs=] and the absence of Super Ceramics (Ceramic bloons that have 30-odd HP but don't spawn nearly as many children) that appear on round 31 onward in Flash.



*** In the Flash version, having enough cash saved up in the event of a failed MvM defense can prevent building damage. In 'Mobile', however, at least one building is always damaged regardless of stored cash.

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*** In the Flash version, having enough cash saved up in the event of a failed MvM [=MvM=] defense can prevent building damage. In 'Mobile', however, at least one building is always damaged regardless of stored cash.



** The Flash version rewards 5 bloonstones for every [=NLL=] tile (10 if Hardcore was active). The Mobile version only rewards 2 per tile, and doesn't have a Hardcore mode. Ninja Kiwi compensated for this by removing the bloonstone costs for researching third and fourth tier upgrades ''and'' for restarting an MvM defense in the event of defeat.

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** The Flash version rewards 5 bloonstones for every [=NLL=] tile (10 if Hardcore was active). The Mobile version only rewards 2 per tile, and doesn't have a Hardcore mode. Ninja Kiwi compensated for this by removing the bloonstone costs for researching third and fourth tier upgrades ''and'' for restarting an MvM [=MvM=] defense in the event of defeat.
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Fixed Zero-context example at Construct Additional Pylons


* ConstructAdditionalPylons

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* ConstructAdditionalPylonsConstructAdditionalPylons: Each one of the towers you want to place requires it's own building on the map. In addition, to buy upgrades, you have to buy special buildings to research all of the upgrades. However, the number of buildings on the map is limited by the amount of power you have, which is produced by Windmills or Watermills. Additionally, banana farms when placed on the maps generate city cash. Finally, the amount of City Cash you can have at once is limited by the amount and level of your banks.
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Adding knowledge of the 'Flash' version of the game being available on Steam, albeit in a somewhat hidden location.


The game has been released on Ninja Kiwi's site and the iOS and Android App Store and Google Play, with the mobile version having all the towers from the mobile versions of BTD 5.

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The game has been released on Ninja Kiwi's site and the iOS and Android App Store and Google Play, with the mobile version having all the towers from the mobile versions of BTD 5.
5. (While the original BMC that runs on Flash is defunct as of 2021, both it and the BMC Mobile version are available on Steam for free, the former located [with all online functionality] inside 'Ninja Kiwi Archive', a collection of 50+ no-longer-supported Flash games.)
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* LightningBruiser: D.D.T.s. They are tied with the Pink Bloon as the fastest bloon in the game, but they have enough health to kill you instantly if they get through. They also have the immunities of [[AllYourPowersCombined every type of Bloon in the game.]][[note]]They have Camo, Lead and Zebra status, meaning they are immune to explosions, immune to ice, immune to sharp things and most towers can't see them. Without upgrades, no towers can deal damage to them. Luckily, on mobile, they have no lead or zebra properties, so they're essentally just fast camo MOABs.[[/note]]

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* LightningBruiser: D.D.T.s. They are tied with the Pink Bloon as the fastest bloon in the game, but they have enough health to kill you instantly if they get through. They also have the immunities of [[AllYourPowersCombined every type of Bloon in the game.]][[note]]They have Camo, Lead Lead, and Zebra status, meaning they are immune to explosions, immune to ice, immune to sharp things things, and most towers can't see them. Without upgrades, no towers can deal damage to them. Luckily, on mobile, they have no lead or zebra properties, so they're essentally essentially just fast camo MOABs.[[/note]]
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** Water: Bloonarius The Inflator resembles a fish. In ''Bloons Tower Defense 6'', they're also shown to live in a swamp.

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** Water: Bloonarius The Inflator resembles a fish. In ''Bloons Tower Defense 6'', they're also shown to live fish and lives in a swamp.
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** Water: Bloonarius The Inflator resembles a fish.

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** Water: Bloonarius The Inflator resembles a fish. In ''Bloons Tower Defense 6'', they're also shown to live in a swamp.

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** Farm tiers higher than 2. They have higher cash capacities than the level 2 version, but their generation rate doesn't increase with level after tier 2.
*** The mobile version doesn't have farm tiers any higher than 2, likely with the intention that this version can be played more often.
* UsefulNotes/BetaTest: There is a Release Candidate out. You can play it [[http://ninjakiwi.com/Games/Tower-Defense/Play/Bloons-Monkey-City.html here.]]
** Now defunct, as the game exited beta some time ago.

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** Farm tiers higher than 2. They have higher cash capacities than the level 2 version, but their generation rate doesn't increase with level after tier 2.
***
2. The mobile version doesn't have farm tiers any higher than 2, likely with the intention that this version because it can be played more often.
* UsefulNotes/BetaTest: There is a Release Candidate out. You can play it [[http://ninjakiwi.com/Games/Tower-Defense/Play/Bloons-Monkey-City.html here.]]
** Now defunct, as
Before the game exited was released, an open beta some time ago.was made available.



* TheComputerIsACheatingBastard: Surprisingly tame with it, until you hit the four {{Boss B|attle}}loons, which put ''Z.O.M.G.s'' to shame in terms of punishment they can take. Bloonarius is rather simple, just a metric ton of health and he spawns bloons, though he becomes an issue once he spawns MOAB-Class Bloons! Vortex slows towers down, but doesn't stop them, Dreadbloon has armor that reforms every hp segment taken off. But by far [[ThatOneBoss the worst is Blastapopulous]], the aptly-named Demon of the Core. No armor, but it fires projectiles that ''stun'' the most expensive and closest towers. On later levels, and when it gets low on health, it can ''[[StunLock freeze towers in place]]'' while it's minion bloons whittle your Lives down. You will fight it over and over just to shave off ''5%'', draining your City Cash dry. it's not really woth fighting after Level 4 as losses ''heavily'' outweigh gains against this cheater. [[DickDastardlyStopsToCheat Dick Dastardly never had to stop to cheat with this jackass of a bloon.]]



** Earth: Dreadbloon, Armored Behemoth resembles a DrillTank, has armored properties of a Lead Bloon, and can grow a stone armor that takes damage for it instead.
** Fire: Blastapopoulos, Demon of the Core resembles a magma-filled Bloon and throws magma to stun your strongest towers.

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** Earth: Dreadbloon, Armored Behemoth resembles a DrillTank, has armored properties of a Lead Bloon, and can grow a stone armor shell that takes damage for it instead.
** Fire: Blastapopoulos, Demon of the Core resembles a magma-filled Bloon blimp and throws magma to stun your strongest towers.



*** Several quests require the capture of Hard or harder tiles to complete, and are not retroactive (i.e., a Hard tile you captured ''before;; one of these quests will not count).

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*** Several quests require the capture of Hard or harder tiles to complete, and are not retroactive (i.e., a Hard tile you captured ''before;; ''before'' one of these quests will not count).



** ''[[HarderThanHard Im]][[JustForPun pop]][[HarderThanHard pable]]''. '''[[PunctuatedForEmphasis Good. Luck.]]''' Depends a lot on the stage you're in. In the beginning this is, indeed, impossible, since you'll end up buying all the available towers and it still won't be enough. You'll also face problems with leads and camos. Later on, though, very good strategy or TrialAndErrorGameplay may help you through.
* LightningBruiser: D.D.T.s. They are tied with the Pink Bloon as the fastest bloon in the game, but they have enough health to kill you instantly if they get through. They also have the immunities of every type of bloon in the game.[[note]] Basically AllYourPowersCombined for the bloons' side, they have Camo, Lead and Zebra status, meaning they are immune to explosions, immune to ice, immune to sharp things and most towers can't see them. Without upgrades, no towers can deal damage to them. Lucky for you on mobile, they have no lead or zebra properties, they're essentally just fast Camo MOABS. Another thing to note is that if they leak they remove the same amount of lives as a ZOMG.[[/note]]

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** ''[[HarderThanHard Im]][[JustForPun pop]][[HarderThanHard pable]]''.''[[JustForPun Impoppable]]''. '''[[PunctuatedForEmphasis Good. Luck.]]''' Depends a lot on the stage you're in. In the beginning this is, indeed, impossible, since you'll end up buying all the available towers and it still won't be enough. You'll also face problems with leads and camos. Later on, though, very good strategy or TrialAndErrorGameplay may help you through.
* LightningBruiser: D.D.T.s. They are tied with the Pink Bloon as the fastest bloon in the game, but they have enough health to kill you instantly if they get through. They also have the immunities of [[AllYourPowersCombined every type of bloon Bloon in the game.[[note]] Basically AllYourPowersCombined for the bloons' side, they ]][[note]]They have Camo, Lead and Zebra status, meaning they are immune to explosions, immune to ice, immune to sharp things and most towers can't see them. Without upgrades, no towers can deal damage to them. Lucky for you Luckily, on mobile, they have no lead or zebra properties, so they're essentally just fast Camo MOABS. Another thing to note is that if they leak they remove the same amount of lives as a ZOMG.camo MOABs.[[/note]]

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* {{Nerf}}: An update increased the base price of the ninja monkey's Bloonjitsu upgrade to $3,000 from around $2,750. The nerf is relatively small and the 4/2 ninja is still a ''very'' viable tower even after this.

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* {{Nerf}}: {{Nerf}}:
**
An update increased the base price of the ninja monkey's Bloonjitsu upgrade to $3,000 from around $2,750. The nerf is relatively small and the 4/2 ninja is still a ''very'' viable tower even after this.this.
** In the Mobile version, the Armored Stealth Silo cannot be built, meaning ZOMG bloons are the highest tier of bloons that can be sent in PVP attacks.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloons_monkey_city.jpg]]

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A previous editor ignored an upgrade name. Monkey Teams only necessitates an army of a tower type if none of the participating towers are exceptionally strong by themselves.


** The Flash version rewards 5 bloonstones for every [=NLL=] tile (10 if Hardcore was active). The Mobile version only rewards 2 per tile, and doesn't have a Hardcore mode. Ninja Kiwi compensated for this by removing the bloonstone costs for researching third and fourth tier upgrades ''and'' for restarting MvM should you lose.

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** The Flash version rewards 5 bloonstones for every [=NLL=] tile (10 if Hardcore was active). The Mobile version only rewards 2 per tile, and doesn't have a Hardcore mode. Ninja Kiwi compensated for this by removing the bloonstone costs for researching third and fourth tier upgrades ''and'' for restarting an MvM should you lose.defense in the event of defeat.



* ZergRush: Early on, you will find yourself using dart monkeys. '''Lots of them!''' Combined with their upgrade to throw 3 darts at a time, this causes Dart Spam, too. Some monkey teams events may also require you to spam towers.

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* ZergRush: Several examples, in addition to the obvious premise of popping many waves of Bloons:
**
Early on, you will find yourself using dart monkeys. '''Lots of them!''' Combined with their upgrade to throw 3 darts at a time, this causes Triple Darts upgrade,, spamming Dart Spam, too. Monkeys will be quite viable for a while.
**
Some monkey teams Monkey Teams events may also require include weaker towers that you will have to spam towers.place more of if you want to win the additional reward (especially if it's Bloonstones).
** In Boss Bloon events, spamming Tack Sprayers can be a good way to do fast damage early into the battle, (unless it's Dreadbloon; see FourElementEnsemble above.

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Monkey v Monkey and Contested Territory needed some clarification.


*** The Mobile version even gives you ''100'' Bloonstones for beating round 100 in a CT Milestones event. A ''super'' high reward considering you earn even fewer Bloonstones in Mobile than on Flash. However, if you (and your device) can keep at it for several hours on end, you truly deserve this reward.

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*** The Mobile version even gives you ''100'' Bloonstones for beating round 100 in a CT Milestones event. A ''super'' high reward considering Considering that you earn even get fewer Bloonstones in Mobile bloonstones from NLL tile captures, this is quite a hefty reward. The catch is that you may have to endure a longer run than in Flash due to the increased number of ZOMGs and the absence of Super Ceramics (Ceramic bloons that have 30-odd HP but don't spawn nearly as many children) that appear on Flash. However, if you (and your device) can keep at it for several hours on end, you truly deserve this reward.round 31 onward in Flash.



*** On Mobile, the amount is based on the victim's city level and a constant multiplier, capping the raid amount at 6,000 (9,000 during a Warmonger event) if the vvictim is level 40.

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*** On Mobile, the amount is based on the victim's city level and a constant multiplier, capping the raid amount at 6,000 (9,000 during a Warmonger event) if the vvictim victim is level 40.40.
** In addition to stealing cash, you can temporarily hinder your opponents' performance in future games. Specifically, some of their tower buildings can be severely damaged and the repair times are equal to the construction times for those buildings (meaning that it takes only a minute to get a damaged Dart Monkey Hall back, up to a whopping 'four hours' for a damaged Super Monkey Villa.
***In the Flash version, having enough cash saved up in the event of a failed MvM defense can prevent building damage. In 'Mobile', however, at least one building is always damaged regardless of stored cash.



** Not all that hard to obtain if you send [[PVP Monkey v. Monkey attacks]] every so often. Quite useful for long treks to the Consecrated Grounds to build the Temple Complex or the Phase Crystals for the Crystal Fusion Array, where you're likley, unless you capture tiles frequently, to face Impoppable after Impoppable for those damn tiles, as well as defeating them and enough other tiles to ''construct'' the fucking things.

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** Not all that hard to obtain if you send [[PVP [[PlayerVersusPlayer Monkey v. Monkey attacks]] every so often. Quite useful for long treks to the Consecrated Grounds to build the Temple Complex or the Phase Crystals for the Crystal Fusion Array, where you're likley, unless you capture tiles frequently, to face Impoppable after Impoppable for those damn tiles, as well as defeating them and enough other tiles to ''construct'' the fucking things.

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Mv M corrections/clarification.


** A gold-and-blue timer indicates that a building is under construction.
** A white-and-blue timer indicates that an upgrade is being performed.
*** For tower upgrades, this appears over their respective upgrade buildings to indicate an upgrade being researched. For other buildings, the buildings themselves can be upgraded.
** A '''black-and-red''' timer indicates that a building (generally a tower building) is severely damaged from an [=MvM=] loss and undergoing repair. During this duration, damaged buildings ''hamper your in-game tower count.''

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** A gold-and-blue blue timer with a gold border indicates that a building is under construction.
** A white-and-blue white timer with a blue border indicates that an a bulding is being upgraded (if it's a resource building) or a tower upgrade is being performed.
*** For tower upgrades, this appears over their respective upgrade buildings to indicate an upgrade being researched. For other buildings, the buildings themselves can be upgraded.
researched.
** A '''black-and-red''' '''black timer with a red border''' timer indicates that a building (generally a tower building) is severely damaged from an [=MvM=] loss and undergoing repair. During this duration, damaged buildings ''hamper your in-game tower count.''



** If you lose and refuse (or can't afford the Bloonstones) to restart, you will lose vast amounts of City Cash. The mechanics for this very between Flash and Mobile:
*** On Flash, the amount is based on the number and tiers of a player's Monkey Banks, ranging from 50% for tier 1 to 20% for tiers 5+. If the attack victim doesn't have enough cash, many of their base buildings can be damaged, rendering them temporarily unusable in future games.
*** On Mobile, the amount is reduced to the player's city level multiplied by 75 (meaning a maximum of 3000 cash, barring the Warmonger event). However, at least 1 building is ''always'' damaged, even if the victim has enough cash.

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** If you lose send an attack at a player and refuse (or can't afford the Bloonstones) they fail to restart, defeat it, you will lose vast amounts steal some of City Cash.Cash from them. The mechanics for this very between Flash and Mobile:
*** On Flash, the amount of cash stolen is based on the number and tiers of a player's Monkey Banks, ranging from 50% for tier 1 to 20% for tiers 5+. If the attack victim doesn't have enough cash, many 5+, potentially leading to 'tens of their base buildings can be damaged, rendering them temporarily unusable in future games.
thousands of cash from one raid!'
*** On Mobile, the amount is reduced to based on the player's victim's city level multiplied by 75 (meaning and a maximum of 3000 cash, barring constant multiplier, capping the raid amount at 6,000 (9,000 during a Warmonger event). However, at least 1 building is ''always'' damaged, even event) if the victim has enough cash.vvictim is level 40.
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One of my old additions to this page made no grammatical sense (in my opinion, at least).


** {{Subverted|Trope}} with the strategies around sniper supply-drop farming, as the benefits given to most or all towers that may be used in these strategies.

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** {{Subverted|Trope}} with the strategies around sniper supply-drop farming, farming (which you will probably need to utilize if you want to make money for high Contested Territory rounds on maps that ban Banana Farms) as the benefits given to most or all certain towers that may be used in ironically makes these strategies.forms of farming 'harder'.

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At level 40 in BMC Mobile, all I really spend in-game cash on nowadays is those cosmetic things, having no towers to build or need for more power.


* MoneySink: Tier 3+ in-city farms and tier 5+ banks in the Flash version. Each upgrade from those ranks costs 100,000+ city cash and you likely won't need most of your farms or banks upgraded that high unless you want fast ExperiencePoints. On Mobile, the aforementioned tiers are nonexistent (farms cap at tier 2 as outlined in AwesomeButImpractical, and banks max out at tier 4).

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* MoneySink: Tier 3+ in-city farms and tier 5+ banks in the Flash version. Each upgrade from those ranks costs 100,000+ city cash and you likely won't need most of your farms or banks upgraded that high unless you want fast ExperiencePoints.
**
On Mobile, the aforementioned tiers are nonexistent (farms cap at tier 2 as outlined in AwesomeButImpractical, and banks max out at tier 4).4). Instead, you can spend your excess city cash on cosmetic buildings, paths, and even monkeys like the Wizard Lord!
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Money Sink (previous edit): those farm and bank upgrades can bear the highest price tags in the game, and you technically don't even need them.
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Fog Of War: What else could the darkness surrounding your city (until you capture tiles in certain patterns) be?

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* FogOfWar: Your city is surrounded by an opaque black fog that starts to form several tiles away from any of your captured tiles; however, you can still click on tiles that are only partly in the fog and find out more about them (terrain, difficulty, bloon types/strategies). On Mobile, the fog is instead essentially a giant shadow over the affected tiles. However, it limits your map navigation (you can't swipe too far into the fog).


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* MoneySink: Tier 3+ in-city farms and tier 5+ banks in the Flash version. Each upgrade from those ranks costs 100,000+ city cash and you likely won't need most of your farms or banks upgraded that high unless you want fast ExperiencePoints. On Mobile, the aforementioned tiers are nonexistent (farms cap at tier 2 as outlined in AwesomeButImpractical, and banks max out at tier 4).

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Only BMC Mobile has said fanfare when you've almost won. Also, felt like the "subversion" of Cap seemed more appropriate as a zig-zag.


** {{Subverted|Trope}} with the power-generating buildings (windmills and watermills) in the Mobile version; before city level 35, both of these buildings follow a level quota like all other buildings. At city level 35, the limit on both of these is removed, allowing your city's power to be limited only by the number of tiles you can capture!

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** {{Subverted|Trope}} {{ZigZagg|ingTrope}}ed with the power-generating buildings (windmills and watermills) in the Mobile version; version. Played straight before city level 35, in which both of these buildings follow a level quota like all other buildings. At {{Averted|Trope}} at city level 35, the limit on levels 35-40,which removes both of these is removed, quotas, allowing your city's power to be limited only by the number of tiles you can capture!


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* NearVictoryFanfare: The Mobile version plays one when you are on the final round of a tile capture or MvM battle. It also plays when you reach the final round you need to beat in Contested Territory before capturing it.
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* NoSell: D.D.T.s are notably immune to every kind of unupgraded tower, thanks to its combination of Lead (can only be hurt by explosions) and Black (immune to explosions) traits. Even if you have ways to ignore its immunities, you still need to detect it as it's Camo as well.
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Moved to Bloons Monkey City. Someone may've moved it from there.


* BreatherLevel: Sometimes Contested Territory generates waves of bloons in the rounds 30+ that are short and easy to beat by the time you can reach them, if you are even capable of reaching such rounds yet!

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The more obvious limits are city level and number of buildings, yet BMC Mobile intentionally allows unlimited power generators after level 35.


** There is a quota for each type of building (towers, upgrades, resource, etc.) that increases the higher you are in level.

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** There is a quota for each type of building (towers, upgrades, resource, etc.) that increases the higher you are in level. Buildings that unlock the capability to research upgrades are limited to one per city.
*** Because of the above level cap, the amount of each building that can be built in multiples also has an ultimate limit.
** The amount of ExperiencePoints that can be earned from a single tile is 500, but the difficulty has to get pretty high before the EXP reward gets that high.
** {{Subverted|Trope}} with the power-generating buildings (windmills and watermills) in the Mobile version; before city level 35, both of these buildings follow a level quota like all other buildings. At city level 35, the limit on both of these is removed, allowing your city's power to be limited only by the number of tiles you can capture!
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* {{Cap}}: City level maxes out at 40. You can still earn experience after this point and add it toward your total, but it won't do anything beyond level 40.
** There is a quota for each type of building (towers, upgrades, resource, etc.) that increases the higher you are in level.
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Misc fixes


** ''[[EasierThanEasy Trivial]]''. This difficulty is ''so'' easy that you're given the option to ''skip it completely''. You don't earn {{experience|points}} or bloonstones by doing so, however.
** ''Easy''. This kind of tile shouldn't pose a challenge for most players (unless on a very difficulty map, if that). Useful if you're participating in Monkey Teams challenges for additional rewards.
** ''Medium''. Easily defeated by more experienced players, though less experienced players may have trouble here.
** ''Hard''. Experienced players face somewhat of a challenge on this difficulty, while less experienced players will have to be {{Determinator}}s to beat it.

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** ''[[EasierThanEasy Trivial]]''. This difficulty is ''so'' easy that you're given the option to ''skip it completely''. You don't earn {{experience|points}} {{experience|Points}} or bloonstones by doing so, however.
** ''Easy''. This kind of tile shouldn't pose a challenge for most players (unless on a very difficulty difficult map, if that). Useful if you're participating in Monkey Teams challenges for additional rewards.
** ''Medium''. Easily defeated by more experienced players, though less experienced players may have trouble here.
most players, .
** ''Hard''. Experienced players face somewhat something of a challenge on this difficulty, while less experienced players will have to be {{Determinator}}s to beat it.it. Still may be quite simple on very easy maps like Flower.



** ''[[HarderThanHard Im]][[JustForPun pop]][[HarderThanHard pable]]''. '''[[PunctuatedForEmphasis Good. Luck.]]''' Tiles with this rating can be abolutely ''brutal'' in difficulty, or even impossible outright if you've started a city recently enough that you can't beat any stronger bloon types yet.
* LightningBruiser: D.D.T.s. Oh, ''dear God'', D.D.T.s! They are tied with the Pink Bloon as the fastest bloon in the game, but they have enough health to kill you instantly if they get through. They also have the immunities of every type of bloon in the game.[[note]] Basically AllYourPowersCombined for the bloons' side, they have Camo, Lead and Zebra status, meaning they are immune to explosions, immune to ice, immune to sharp things and most towers can't see them. Without upgrades, no towers can deal damage to them. Lucky for you on mobile, they have no lead or zebra properties, they're essentally just fast Camo MOABS. Another thing to note is that if they leak they remove the same amount of lives as a ZOMG.[[/note]]

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** ''[[HarderThanHard Im]][[JustForPun pop]][[HarderThanHard pable]]''. '''[[PunctuatedForEmphasis Good. Luck.]]''' Tiles Depends a lot on the stage you're in. In the beginning this is, indeed, impossible, since you'll end up buying all the available towers and it still won't be enough. You'll also face problems with this rating can be abolutely ''brutal'' in difficulty, leads and camos. Later on, though, very good strategy or even impossible outright if you've started a city recently enough that TrialAndErrorGameplay may help you can't beat any stronger bloon types yet.
through.
* LightningBruiser: D.D.T.s. Oh, ''dear God'', D.D.T.s! They are tied with the Pink Bloon as the fastest bloon in the game, but they have enough health to kill you instantly if they get through. They also have the immunities of every type of bloon in the game.[[note]] Basically AllYourPowersCombined for the bloons' side, they have Camo, Lead and Zebra status, meaning they are immune to explosions, immune to ice, immune to sharp things and most towers can't see them. Without upgrades, no towers can deal damage to them. Lucky for you on mobile, they have no lead or zebra properties, they're essentally just fast Camo MOABS. Another thing to note is that if they leak they remove the same amount of lives as a ZOMG.[[/note]]



** When you receive an attack, you have 24 hours to defend your city against it. Letting this time expire is treated is losing when attempting to defend.

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** When you receive an attack, you have 24 hours to defend your city against it. Letting this time expire is treated is as losing when attempting to defend.



* SteelMill: Obviously subverted by the Thermite Plant Special Building that activates the Ring of Fire upgrade. It looks like one, [[DepartmentOfRedundancyDepartment but makes thermite]].

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* SteelMill: Obviously subverted A near miss by the Thermite Plant Special Building that activates the Ring of Fire upgrade. It looks like one, [[DepartmentOfRedundancyDepartment but makes thermite]].



* ZergRush: Early on, you will find yourself using dart monkeys. '''Lots of em!''' Some monkey teams events may also require you to spam towers.

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* ZergRush: Early on, you will find yourself using dart monkeys. '''Lots of em!''' them!''' Combined with their upgrade to throw 3 darts at a time, this causes Dart Spam, too. Some monkey teams events may also require you to spam towers.
Is there an issue? Send a MessageReason:
I find it amusing that it can be like "ZOM Gs, DD Ts, etc." round after round, then a round of ceramics or rainbows before the brutal action resumes.

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* BreatherLevel: Sometimes Contested Territory generates waves of bloons in the rounds 30+ that are short and easy to beat by the time you can reach them, if you are even capable of reaching such rounds yet!

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None


* AwesomeButImpractical: PvP buildings. They enable you to blow the tar out of enemy players, but they are expensive, and some attacks require [[{{Unobtainium}} Bloonstones]] to activate!

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* AwesomeButImpractical: PvP AwesomeButImpractical:
** [[PlayerVersusPlayer Monkey vs. Monkey]]
buildings. They enable you to blow the tar out of enemy players, but they are expensive, and some attacks require [[{{Unobtainium}} Bloonstones]] to activate!activate!
** Farm tiers higher than 2. They have higher cash capacities than the level 2 version, but their generation rate doesn't increase with level after tier 2.
*** The mobile version doesn't have farm tiers any higher than 2, likely with the intention that this version can be played more often.



* {{Nerf}}: An update increased the base price of the ninja monkey's Bloonjitsu upgrade to $3,000 from around $2,750. The nerf is relatively small and the 4/2 ninja is still a ''very'' viable tower even after this.



** For regrow farming, regrow removal can harm the wizard's ability to multiply regen bloons and bombs and ice can hit their {{WeaksauceWeakness}}.

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** For regrow farming, regrow removal can harm the wizard's ability to multiply regen bloons and bombs and ice can hit their {{WeaksauceWeakness}}.{{WeaksauceWeakness}}es.

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Adding info about bloonstones.


** ''Easy''. This kind of tile shouldn't pose a challenge for most players (unless on [[ThatOneLevel a very difficulty map]], if that). Useful if you're participating in Monkey Teams challenges for additional rewards.

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** ''Easy''. This kind of tile shouldn't pose a challenge for most players (unless on [[ThatOneLevel a very difficulty map]], map, if that). Useful if you're participating in Monkey Teams challenges for additional rewards.



** ''[[HarderThanHard Im]]''''[[JustForPun pop]]''''[[HarderThanHard pable]]''. '''[[PunctuatedForEmphasis Good. Luck.]]''' Tiles with this rating can be abolutely ''brutal'' in difficulty, or even impossible outright if you've started a city recently enough that you can't beat any stronger bloon types yet.
* LightningBruiser: D.D.T.s. Oh, ''dear God'', D.D.T.s! They are tied with the Pink Bloon as the fastest bloon in the game, but they have enough health to kill you instantly if they get through. They also have the immunities of every type of bloon in the game.[[note]] They have Camo, Lead and Zebra status, meaning they are immune to explosions, immune to ice, immune to sharp things and most towers can't see them. Without upgrades, no towers can deal damage to them. Lucky for you on mobile, they have no lead or zebra properties, they're only just fast Camo MOABS. Another thing to note is that if they leak they remove the same amount of lives as a ZOMG.[[/note]]

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** ''[[HarderThanHard Im]]''''[[JustForPun pop]]''''[[HarderThanHard Im]][[JustForPun pop]][[HarderThanHard pable]]''. '''[[PunctuatedForEmphasis Good. Luck.]]''' Tiles with this rating can be abolutely ''brutal'' in difficulty, or even impossible outright if you've started a city recently enough that you can't beat any stronger bloon types yet.
* LightningBruiser: D.D.T.s. Oh, ''dear God'', D.D.T.s! They are tied with the Pink Bloon as the fastest bloon in the game, but they have enough health to kill you instantly if they get through. They also have the immunities of every type of bloon in the game.[[note]] They Basically AllYourPowersCombined for the bloons' side, they have Camo, Lead and Zebra status, meaning they are immune to explosions, immune to ice, immune to sharp things and most towers can't see them. Without upgrades, no towers can deal damage to them. Lucky for you on mobile, they have no lead or zebra properties, they're only essentally just fast Camo MOABS. Another thing to note is that if they leak they remove the same amount of lives as a ZOMG.[[/note]]



* NoDamageRun: Wanna get Bloonstones without paying real money? Then you gotta beat the level ''without losing any health''. This is easy on some levels, but when you're fighting off several D.D.T.s at once, this can be nearly impossible.

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* NoDamageRun: Wanna get Bloonstones without paying real money? Then you gotta beat the level tiles ''without losing any health''. This is easy on some levels, but when you're fighting off several D.D.T.s at once, this can be nearly impossible.impossible.
** With recurring limited-time events such as Monkey Teams (capture tiles with specified towers, often allowing support towers and road items) and Mini Land Grab (every three tiles captured earns an additional reward), it's possible for these events to reward Bloonstones, somewhat easing the pressure of a NoDamageRun.
*** Contested Territory has Occupation Rewards for holding the territory for as long as possible, and Milestone Rewards for beating given rounds, up to 100. Both of these can reward Bloonstones, among other utilities.
*** The Mobile version even gives you ''100'' Bloonstones for beating round 100 in a CT Milestones event. A ''super'' high reward considering you earn even fewer Bloonstones in Mobile than on Flash. However, if you (and your device) can keep at it for several hours on end, you truly deserve this reward.



*** Not so for the Mobile version; these upgrades only cost city cash.

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*** Not so for the Mobile version; these upgrades only cost city cash.cash, and completing them instantly takes fewer Bloonstones on top of that.

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Elaborating on each difficulty level.


* AlternateWorldMap: Bloon Dunes, featuring more deserts, new missions, and Monkey Engineers!

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* AlternateWorldMap: Bloon Dunes, featuring more deserts, new unique missions, and Monkey Engineers!



* HardModePerks: Hardcore mode increases bloon speed and rush size, makes upgrades 8% more expensive (similar to ''Bloons Tower Defense 5'''s Hard), and decreases cash from bloons by 10%. However, if you win, you will gain twice the normal rewards in every category except experience. This includes City Cash and bloonstones (if [[NoDamageRun NLL) on normal tiles, and double Bloontonium and City Honor in [[PlayerVersusPlayer Monkey v. Monkey]].
* IdiosyncraticDifficultyLevels: In order from easiest to hardest, we have [[EasierThanEasy Trivial]], Easy, Normal, Hard, [[HarderThanHard Very Hard, and Im]][[JustForPun pop]][[HarderThanHard pable]].

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* HardModePerks: Hardcore mode increases bloon speed and rush size, makes upgrades 8% more expensive (similar to ''Bloons Tower Defense 5'''s Hard), and decreases cash from bloons by 10%. However, if you win, you will gain twice the normal rewards in every category except experience. This includes City Cash and bloonstones (if [[NoDamageRun NLL) NLL]]) on normal tiles, and double Bloontonium and City Honor in [[PlayerVersusPlayer Monkey v. Monkey]].
* IdiosyncraticDifficultyLevels: In Tiles are given a difficulty rating based on the [[RandomlyGeneratedLevels auto-generated rounds]]. As you level up, the difficulty of certain surrounding tiles drops (e.g., a Hard tile at level 10 could become Easy by 15). All possible difficulties order from easiest to hardest, we hardest:
** ''[[EasierThanEasy Trivial]]''. This difficulty is ''so'' easy that you're given the option to ''skip it completely''. You don't earn {{experience|points}} or bloonstones by doing so, however.
** ''Easy''. This kind of tile shouldn't pose a challenge for most players (unless on [[ThatOneLevel a very difficulty map]], if that). Useful if you're participating in Monkey Teams challenges for additional rewards.
** ''Medium''. Easily defeated by more experienced players, though less experienced players may
have [[EasierThanEasy Trivial]], Easy, Normal, Hard, [[HarderThanHard trouble here.
** ''Hard''. Experienced players face somewhat of a challenge on this difficulty, while less experienced players will have to be {{Determinator}}s to beat it.
*** Several quests require the capture of Hard or harder tiles to complete, and are not retroactive (i.e., a Hard tile you captured ''before;; one of these quests will not count).
** ''[[HarderThanHard
Very Hard, and Im]][[JustForPun pop]][[HarderThanHard pable]].Hard]]''. Even experienced players may have difficulty beating this type of tile. Starting with supply crates may be necessary.
** ''[[HarderThanHard Im]]''''[[JustForPun pop]]''''[[HarderThanHard pable]]''. '''[[PunctuatedForEmphasis Good. Luck.]]''' Tiles with this rating can be abolutely ''brutal'' in difficulty, or even impossible outright if you've started a city recently enough that you can't beat any stronger bloon types yet.

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