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* AlreadyDoneForYou: When you arrive in the Mountains region, you'll find that the region's Evil, a four armed King Kong-sized giant, is already dead, having been killed by a squad of monster hunters from the Alliance of the Iron Rose. [[spoiler: Instead, the Totem of Souls ends up becoming the boss of the region and the final boss of the game when you summon it to the region.]]
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* ArtifactOfDoom: Your mission in the first chapter is to find Artifacts of Doom. As an undead, your sight sprouts tendrils and you start hearing whispers whenever you get close to one of these. There are also Artifacts that are Cursed; they can't be removed unless you die or drink a curse-removing potion.

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* ArtifactOfDoom: Your mission in the first chapter is to find Artifacts of Doom. As an undead, your sight sprouts tendrils and you start hearing whispers whenever you get close to one of these. There are also Artifacts that are Cursed; they provide various benefits but often come with drawbacks as well and can't be removed unless you die or drink a curse-removing potion.



* InformedSpecies: The giant "leech" enemies look suspiciously reptilian and nothing like leeches, and are more like zombified baby crocodiles. They suck your blood if they manage to attach themselves on you, albeit with tentacles instead. The codex notes called them Depth Dwellers and suggest they're part alligator, part leech, and possibly even part human.
* InvisibleMonster: Yes, there is one species in this game.

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* InformedSpecies: The giant "leech" enemies in the swamps look suspiciously reptilian and nothing like leeches, and are more like zombified baby crocodiles. They suck your blood if they manage to attach themselves on you, albeit with tentacles instead. The codex notes called them Depth Dwellers and suggest they're part alligator, part leech, and possibly even part human.
human. The hellbats in chapter 3, conversely, are much more like leeches with wings rather than bats.
* InvisibleMonster: Yes, there is The Broken Screams in chapter 3 (so named because the only trace of them the scientist cataloguing the Barren Lands' inhabitants could find was one species in this game.of his assistants screaming and suddenly being cut off). They're not quite as tough as other Wendigo variants (though they're tougher than most other enemies) but have the ability to turn invisible once alerted. Some are invisible from the start, which you can accidentally stumble into when exploring the woods.



* RegeneratingHealth: The Vendigo Heart artifact gives you relatively slow regenerating health (1 hp every 8 seconds) at the cost of reducing your max health by 10%. It's too slow to be useful in combat, but if you're patient it can save you quite a lot of money on health potions and let you regenerate your health for free without respawning enemies by resting. Later chapters of the game let you get improved hearts from the tougher variants of Wendigos (i.e. Death Stalkers).

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* RegeneratingHealth: The Vendigo Heart artifact gives you relatively slow regenerating health (1 hp every 8 seconds) at the cost of reducing your max health by 10%. It's too slow to be useful in combat, but if you're patient it can save you quite a lot of money on health potions and let you regenerate your health for free without respawning enemies by resting. Later chapters of the game let you get improved hearts from the tougher variants variant of Wendigos (i.e. Death Stalkers).(Death Stalkers) or Hellbears. The best heart is a unique artifact (seemingly resembling the Mother of Roots from chapter 1) found in a hidden location in chapter 3.



* {{Wendigo}}: One of the BossInMooksClothing-type enemies you can encounter, depicted as a beast with shaggy white fur and gigantic talons. It's even named Wendigo in-game.

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* {{Wendigo}}: One of the BossInMooksClothing-type enemies you can encounter, depicted as a beast with shaggy white fur and gigantic talons. It's even named Wendigo in-game. An even bigger and nastier variant with a deer skull for a head, the Death Stalker, appears in chapter 2.
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* {{BFG}}: The buffalo rifle (a Sharps rifle) deals the most single-shot damage in the game, doing slightly more damage than a high-end shotgun, essentially being the game's equivalent of a sniper rifle. You can turn this already potent weapon into a full BFG by loading it with nitro rounds; these are not Nitro Express (elephant gun) rounds, these are rounds ''loaded with nitroglycerin'' that turn your sniper rifle into a Wild West rocket launcher. Taken even further with the Call of the Abyss, a ''revolver'' multi-shot buffalo rifle you can purchase from the Undead Cowboy in chapter 3 for a whooping $18,000 (which you'd have to essentially 100% chapter 1 and 2 to be able to afford). Loaded with nitro rounds this thing will take off almost 1/3rd of the [[FinalBoss Final Boss's]] life bar in one headshot.

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* {{BFG}}: The buffalo rifle (a Sharps rifle) deals the most single-shot damage in the game, doing slightly more damage than a high-end shotgun, essentially being the game's equivalent of a sniper rifle. You can turn this already potent weapon into a full BFG by loading it with nitro rounds; these are not Nitro Express (elephant gun) rounds, these are rounds ''loaded with nitroglycerin'' that turn your sniper rifle into a Wild West rocket launcher. Taken even further with the Call of the Abyss, a ''revolver'' multi-shot buffalo rifle you can purchase from the Undead Cowboy in chapter 3 for a whooping $18,000 (which you'd have to essentially 100% chapter 1 and 2 to be able to afford). Loaded with nitro rounds this thing Not only does it deal more damage than a regular buffalo rifle, it will randomly deal critical hits and also does bonus headshot damage. A single headshot from it can take off almost 1/3rd more than 1/4th of the [[FinalBoss Final Boss's]] life bar in one headshot.FinalBoss's lifebar.
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* MenuTimeLockout: Averted, the game doesn't pause when you access your inventory or other character menus. However, the pocket watch artifact you can buy from Jim Hooper does allow you to pause while accessing your inventory. Time also pauses when speaking to characters in safe zones.
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* SuspendSave: Your save file autosaves periodically and also whenever you exit the game. There's no going back to a previous save, and the game autosaves when you die to prevent SaveScumming.
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* HeroTrackingFailure: Averted, enemies lead their shots so you need to change direction once they fire in order to dodge their bullets.


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* ParasiteZombie: Defilers, encountered in chapter 3, are the wretched bodies of humans who have had a hellbat burrow into their head turning it into a misshapened flesh lump. They're incredibly slow, but come in hordes, and if killed with a headshot the hellbat will burst out of their head and try to latch onto you.
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* DungeonBypass: Many locations have hidden passages that can take you close to the area objective while skipping most of the enemies around. You'll still have to kill some enemies going through them, and since you'd need to know ''where'' the objective is beforehand they're generally only useful on a second playthrough of the game.
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** The Animated Dead can at least catch you by surprise in melee, as their claws have deceptively long range and they actually run faster than you do. The undead Miner is even weaker, with half as much health and a much easier to avoid attack.

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** The Animated Dead can at least catch you by surprise in melee, as their claws have deceptively long range and they actually run faster than you do.do once aggro'ed. The undead Miner is even weaker, with half as much health and a much easier to avoid attack.
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** EliteMook: The Birdman Outlaw uses a standard revolver and can ''fan'' it.

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** EliteMook: The Birdman Outlaw in chapter 3 uses a standard revolver and can ''fan'' it.
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* {{BFG}}: The buffalo rifle (a Sharps rifle) deals the most single-shot damage in the game, doing slightly more damage than a high-end shotgun, essentially being the game's equivalent of a sniper rifle. You can turn this already potent weapon into a full BFG by loading it with nitro rounds; these are not Nitro Express (elephant gun) rounds, these are rounds ''loaded with nitroglycerin'' that turn your sniper rifle into a Wild West rocket launcher.

to:

* {{BFG}}: The buffalo rifle (a Sharps rifle) deals the most single-shot damage in the game, doing slightly more damage than a high-end shotgun, essentially being the game's equivalent of a sniper rifle. You can turn this already potent weapon into a full BFG by loading it with nitro rounds; these are not Nitro Express (elephant gun) rounds, these are rounds ''loaded with nitroglycerin'' that turn your sniper rifle into a Wild West rocket launcher. Taken even further with the Call of the Abyss, a ''revolver'' multi-shot buffalo rifle you can purchase from the Undead Cowboy in chapter 3 for a whooping $18,000 (which you'd have to essentially 100% chapter 1 and 2 to be able to afford). Loaded with nitro rounds this thing will take off almost 1/3rd of the [[FinalBoss Final Boss's]] life bar in one headshot.
Is there an issue? Send a MessageReason:
None


* ArtifactOfDoom: Your usual mission is to find Artifacts of Doom. As an undead, your sight sprouts tendrils and you start hearing whispers whenever you get close to one of these. There are also Artifacts that are Cursed; they can't be removed unless you die or drink a curse-removing potion.

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* ArtifactOfDoom: Your usual mission in the first chapter is to find Artifacts of Doom. As an undead, your sight sprouts tendrils and you start hearing whispers whenever you get close to one of these. There are also Artifacts that are Cursed; they can't be removed unless you die or drink a curse-removing potion.
Is there an issue? Send a MessageReason:
None

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* {{BFG}}: The buffalo rifle (a Sharps rifle) deals the most single-shot damage in the game, doing slightly more damage than a high-end shotgun, essentially being the game's equivalent of a sniper rifle. You can turn this already potent weapon into a full BFG by loading it with nitro rounds; these are not Nitro Express (elephant gun) rounds, these are rounds ''loaded with nitroglycerin'' that turn your sniper rifle into a Wild West rocket launcher.
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* SilverBullets: Available for the pistol[=/=]rifle or the shotgun. They deal triple damage against ghostly enemies. Gold bullets are also available which deal double damage against everything.

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* SilverBullets: SilverBullet: Available for the pistol[=/=]rifle or the shotgun. They deal triple damage against ghostly enemies. Gold bullets are also available which deal double damage against everything.

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** The Animated Dead can at least catch you by surprise in melee, as their claws have deceptively long range. The undead Miner is even weaker, with half as much health and a much easier to avoid attack.
* HeavilyArmoredMook: One of the enemies you fight are Animated Dead wearing their ''coffins'' as impromptu armor. They can take far more damage than regular undead as a result, though their "armor" can be bypassed by targeting their limbs or (if you've got ''really'' good aim) headshoting them through a small hole in the front of the coffin.
* ImmersiveSim: Despite the chunky ''VideoGame/{{Quake}}'' style {{Retraux}} graphics, the game is not a throwback "Boomer Shooter" style [=FPS=], but rather has a greater emphasis on stealth, exploration, and character skills, being closer to games like ''VideoGame/DeusEx''.
* InformedSpecies: The giant "leech" enemies look suspiciously reptilian and nothing like leeches, and are more like zombified baby crocodiles. They suck your blood if they manage to attach themselves on you, albeit with tentacles instead.

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** The Animated Dead can at least catch you by surprise in melee, as their claws have deceptively long range.range and they actually run faster than you do. The undead Miner is even weaker, with half as much health and a much easier to avoid attack.
* HeavilyArmoredMook: One of the enemies you fight are Animated Dead wearing their ''coffins'' as impromptu armor. They can take far more damage than regular undead as a result, though their "armor" can be bypassed by targeting their limbs or (if you've got ''really'' good aim) headshoting them through a small hole in the front of the coffin.
coffin. The weight of their coffins prevents them from running, but they can throw wood stakes ripped from the coffin instead.
* ImmersiveSim: Despite the chunky ''VideoGame/{{Quake}}'' style {{Retraux}} graphics, the game is not a throwback "Boomer Shooter" style [=FPS=], but rather has a greater emphasis on stealth, exploration, and character skills, being closer to games like ''VideoGame/DeusEx''.
''VideoGame/DeusEx''. That said, it ''is'' an indie-budget game by a handful of developers, so it doesn't have as complicated interweaving systems as other games in the genre (don't expect an [=NPC=] ecosystem or the ability to bake bread).
* InformedSpecies: The giant "leech" enemies look suspiciously reptilian and nothing like leeches, and are more like zombified baby crocodiles. They suck your blood if they manage to attach themselves on you, albeit with tentacles instead. The codex notes called them Depth Dwellers and suggest they're part alligator, part leech, and possibly even part human.



* KillItWithFire: Subverted - fire is used to defeat [[spoiler: the Giant]], but it only makes it vulnerable to the player's attacks.

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* KillItWithFire: KillItWithFire:
** You have access to both molotov cocktails and incendiary ammo.
**
Subverted at the end of chapter 2 - fire is used to defeat [[spoiler: the Giant]], but it only makes it vulnerable to the player's attacks.



* RegeneratingHealth: The Vendigo Heart artifact gives you relatively slow regenerating health (1 hp every 8 seconds) at the cost of reducing your max health by 10%. It's too slow to be useful in combat, but if you're patient it can save you quite a lot of money on health potions and let you regenerate your health for free without respawning enemies by resting.

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* RegeneratingHealth: The Vendigo Heart artifact gives you relatively slow regenerating health (1 hp every 8 seconds) at the cost of reducing your max health by 10%. It's too slow to be useful in combat, but if you're patient it can save you quite a lot of money on health potions and let you regenerate your health for free without respawning enemies by resting. Later chapters of the game let you get improved hearts from the tougher variants of Wendigos (i.e. Death Stalkers).



* SilverBullets: Available for the pistol[=/=]rifle or the shotgun. They deal triple damage against ghostly enemies. Gold bullets are also available which deal double damage against everything.



* TreacherousQuestGiver: [[spoiler:At the end of Chapter 3, the Totem of Souls betrays you and becomes the game's FinalBoss. From context this seems more like a spur-of-the-moment impulsive opportunistic action rather than part of any grand scheme. The Undead Cowboy even warns you the Totem is made up of thousands of unstable souls and its actions can be unpredictable. In the end, it's not even clear whether the Totem is the source of the Curse of the West or just another symptom of it.]]

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* TreacherousQuestGiver: [[spoiler:At the end of Chapter 3, the Totem of Souls betrays you and becomes the game's FinalBoss. From context this seems more like a spur-of-the-moment impulsive opportunistic action rather than part of any grand scheme. The Undead Cowboy even warns you the Totem is made up of thousands of unstable souls and its actions can be unpredictable. In the end, it's not even clear whether the Totem is the source of the Curse of the West or just another symptom of it.it (from context it seems the Totem is a master Evil like the Mother of Roots or the Giant, it just happens to be the one who's your boss).]]

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* HeavilyArmoredMook: One of the enemies you fight are Animated Dead wearing their ''coffins'' as impromptu armor. They can take far more damage than regular undead as a result.

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** The Animated Dead can at least catch you by surprise in melee, as their claws have deceptively long range. The undead Miner is even weaker, with half as much health and a much easier to avoid attack.
* HeavilyArmoredMook: One of the enemies you fight are Animated Dead wearing their ''coffins'' as impromptu armor. They can take far more damage than regular undead as a result.result, though their "armor" can be bypassed by targeting their limbs or (if you've got ''really'' good aim) headshoting them through a small hole in the front of the coffin.



* NonMaliciousMonster: Downplayed with Mary the Boo Hag in Chapter 3. She does enjoy killing humans, but she's not a mindless beast and doesn't kill ''every'' human she meets and is quite friendly with you as a fellow undead.

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* NonMaliciousMonster: Downplayed with Mary the Boo Hag in Chapter 3. She does enjoy killing humans, but she's not a mindless beast and doesn't kill ''every'' human she meets and is quite friendly with you as a fellow undead. She notes that her fellow Boo Hags have all gone insane and will not be as friendly.



* RegeneratingHealth: The Vendigo Heart artifact gives you relatively slow regenerating health (1 hp every 8 seconds) at the cost of reducing your max health by 10%. It's too slow to be useful in combat, but if you're patient it can save you quite a lot of money on health potions and let you regenerate your health for free without respawning enemies by resting.



* SadisticChoice: In Chapter 2, you're tasked to get a priest back to camp, who is afflicted with a disease that could possibly end his life. When you get him back to camp, he reveals how he came to the area because of rumors of a cure for all diseases, and because of his state, you have to retrieve it. After this, if you talk to Annabelle, the woman who asked you to retrieve him and also has a disease that's slowly killing her, she'll tell you that she overheard your talk with the priest and asks you to give her the cure if you find it. [[spoiler:Whoever you give the cure to will be cured of their affliction while whoever didn't succumbs to theirs.]]
* SawedOffShotgun: One of the first firearms you can use besides the revolver. It can be reloaded quickly due to its length.

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* SadisticChoice: In Chapter 2, you're tasked to get a priest back to camp, who is afflicted with a disease that could possibly end his life. When you get him back to camp, he reveals how he came to the area because of rumors of a cure for all diseases, and because of his state, you have to retrieve it. After this, if you talk to Annabelle, the woman who asked you to retrieve him and also has a disease that's slowly killing her, she'll tell you that she overheard your talk with the priest and asks you to give her the cure if you find it. [[spoiler:Whoever you give the cure to will be cured of their affliction while whoever didn't succumbs to theirs.]]
]] Downplayed in that the priest, while unambiguously an ally, is very much presented as an AssholeVictim, while Annabelle is both the game's MsFanservice and an overall more sympathetic individual.
* SawedOffShotgun: One of the first firearms you can use besides the revolver. It can be reloaded quickly due to its length.length and takes up much less inventory space than a full shotgun, at the cost of somewhat reduced accuracy and range.



* {{Wendigo}}: One of the EliteMook-type enemies you can encounter, depicted as a beast with shaggy white fur and gigantic talons. It's even named Wendigo in-game.

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* {{Wendigo}}: One of the EliteMook-type BossInMooksClothing-type enemies you can encounter, depicted as a beast with shaggy white fur and gigantic talons. It's even named Wendigo in-game.
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* BadassLongcoat: The Undead is shown to rock a pretty sweet duster in all artwork and third-person cutscenes, although the arms on his in-game model show that he isn't wearing it for whatever reason.
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* BerserkButton: [[Narcissist Prodigal Daughters]] wear armored masks that hide their deformities. If they're shot off, they will enter an enraged state that causes them to run towards the player instead of walking so they can use their shotgun faster.

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* BerserkButton: [[Narcissist [[{{Narcissist}} Prodigal Daughters]] wear armored masks that hide their deformities. If they're shot off, they will enter an enraged state that causes them to run towards the player instead of walking so they can use their shotgun faster.

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* AllForNothing: [[spoiler: What the end of the game reveals. Despite the Undead's efforts to undo the curse and free themselves from their undead existence - as well as all the good they've done for the people they've met along their journey - the curse persists, spreading across the country and allowing more and more demons to rise, leading to the destruction of entire cities and the deaths of thousands. As for the Undead, they wander the lands aimlessly, having no purpose and no way to find rest, until they end up going back to Totem of Souls, having nowhere else to go.]]

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* AllForNothing: [[spoiler: What [[spoiler:What the end of the game reveals. Despite the Undead's efforts to undo the curse and free themselves from their undead existence - as well as all the good they've done for the people they've met along their journey - the curse persists, spreading across the country and allowing more and more demons to rise, leading to the destruction of entire cities and the deaths of thousands. As for the Undead, they wander the lands aimlessly, having no purpose and no way to find rest, until they end up going back to Totem of Souls, having nowhere else to go.]]



* ApocalypticLog: A group of settlers were slowly hunted down by invisible monsters - children first.
* ArtifactOfDoom: Your usual mission is to find Artifacts of Doom. As an undead, your sight sprouts tendrils and you start hearing whispers whenever you get close to one of these. There are also Artifacts that are Cursed; they can't be removed unless you die or drink a curse-removing potion.



* BerserkButton: Prodigal Daughters wear masks that hide their deformities and absorbs damage. If they're shot off, they will enter an enraged state that causes them to run towards the player instead of walking and become more aggressive towards them.

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* BerserkButton: [[Narcissist Prodigal Daughters Daughters]] wear armored masks that hide their deformities and absorbs damage. deformities. If they're shot off, they will enter an enraged state that causes them to run towards the player instead of walking and become more aggressive towards them.so they can use their shotgun faster.



* {{Curse}}: When you die, you start developing a lesser curse known as a Soul Flaw, which has some detrimental debuff. Die three times, and you develop a full-blown curse, which is a major debuff. You get an achievement for beating a chapter with four whole curses.



** In Chapter 3, the red ones ''explode''.



* HeavilyArmoredMook: One of the enemies you fight are zombies wearing their ''coffins'' as impromptu armor. They can take far more damage than regular undead as a result.

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* HeavilyArmoredMook: One of the enemies you fight are zombies Animated Dead wearing their ''coffins'' as impromptu armor. They can take far more damage than regular undead as a result.



* InformedSpecies: The giant "leech" enemies looks suspiciously reptilian and nothing like leeches, and resembles closer to a zombified crocodile if anything. Although they ''do'' suck your blood if they manage to attach themselves on you, albeit with tentacles instead.
* InvisibleMonster: Yes, there is one in this game.

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* InformedSpecies: The giant "leech" enemies looks look suspiciously reptilian and nothing like leeches, and resembles closer to a are more like zombified crocodile if anything. Although they ''do'' baby crocodiles. They suck your blood if they manage to attach themselves on you, albeit with tentacles instead.
* InvisibleMonster: Yes, there is one species in this game.


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* SinisterMinister: In Chapter 2, you meet a 'priest' who's as corrupt as they come. He used to be a rich aristocrat who bought his way into the priesthood, but developed a fatal, boil-growing disease. He funded an expedition of ChurchMilitia for a cure, smoking and drinking all the way while hypocritically claiming the holy importance of his crusade. When things came to a head, he fled instead of fighting evil, and then spent most of his time looking for a 'relic' that turns out to be a moonshine distillery. His former partner really hates him.

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* BirdPeople: Undead bird-men shows up as another enemy, where their skulls are more avian than humanoid. They're armed with rifles, and somehow the lack of eyes doesn't dim their aim.

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* BirdPeople: Undead bird-men shows up as another enemy, where their bird-men. They have large avian skulls for heads, small skeletal wings on their backs, and their guts are more avian than humanoid. They're armed with rifles, spilling out. They use rusty revolvers, and can somehow the lack of eyes doesn't dim use their aim.wings to evasively jump-hover out of the line of fire. Notably, they're more akin to fae or yokai, as they're hardier than they look but will take more damage from spirit-killing silver ammo.
** EliteMook: The Birdman Outlaw uses a standard revolver and can ''fan'' it.
* BloodsuckingBats: The corruption has turned the Hellbats into ''literal'' flying leeches, which burst out of the head of their latest victim and then rapidly dart to [[InterfaceScrew stick to your face]]. Fortunately, the mutation has destroyed their intelligence; if they miss, they'll burrow into the floor or wall and stick there until they die.



* DeadWeight: Fat zombies armed with axes are among the stronger enemies you have to fight, where their {{kevlard}} allows them to absorb plenty of shots. They're also quite {{acrofatic}}, running all over the place.
* DesertSkull: That ''speaks'' to you. You'll find bovine skulls on poles all over the desert, all of them inhabited by Native American spirits and comes to life when approached, with glowing blue light emitting from their eye-sockets. The ''first'' NPC you spoke to is in fact one such skull.
* DownerEnding: At the end, you fight and defeat [[spoiler: Totem of Souls]], so the curse is lifted and the Undead is freed, right? [[spoiler: ''No''. Totem's monologue makes it clear that it's still alive, and the Undead's efforts amount to nothing. The following scenes show the curse ''spreading'' beyond the Barren Lands, with one showing a battle between some ironclads and a ''giant demon in the middle of a city''. The credits show the Undead wandering aimlessly, fighting demons wherever they go, only to end up going back to Totem because they have nowhere else to go.]]

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* DeadWeight: Fat zombies armed with axes Skin Collectors are among the stronger enemies you morbidly obese giants who have to fight, where sewn the skin of their victims across their bodies. Their heavy helmets[[note]]which make them immune to headshots[[/note]] and thick {{kevlard}} allows makes them to absorb plenty some of shots. They're the hardiest enemies in the game, yet they're also quite {{acrofatic}}, running all over {{acrofatic}} [[LightningBruiser and can quickly catch a sprinting undead]]. Their weakness, as lampshaded in the place.bio, is that they're really stupid; they'll sprint until they exhuast themselves and catch their breath without a care to how many times you unload. There's even an achievement for tiring out a skin collector three times in one fight.
* DesertSkull: That ''speaks'' to you. You'll find bovine skulls on poles all over the desert, all of them inhabited by Native American a HiveMind of dead spirits and that comes to life when approached, with glowing blue light emitting from their eye-sockets. The ''first'' NPC you spoke to is in fact one such skull.
* DownerEnding: At the end, you fight and defeat [[spoiler: Totem [[spoiler:Totem of Souls]], so the curse is lifted and the Undead is freed, right? [[spoiler: ''No''.[[spoiler:''No''. Totem's monologue makes it clear that it's still alive, and the Undead's efforts amount to nothing. The following scenes show the curse ''spreading'' beyond the Barren Lands, with one showing a battle between some ironclads and a ''giant demon in the middle of a city''. The credits show the Undead wandering aimlessly, fighting demons wherever they go, only to end up going back to the Totem because they have nowhere else to go.]]



* InvisibleMonster: Yes, there is one in this game.



* PreMortemOneLiner: You let out one of these periodically after killing an enemy.

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* PreMortemOneLiner: PostMortemOneLiner: You let out one of these periodically after killing an enemy.



--> I will rid this land of you!



** Played straight with the Chain Revolver, which can hold ''28'' rounds. It's one weakness is the slow reload speed, but you'll have all the time you need to reload after ''fanning'' this thing across the battlefield.



* SkullForAHead: The humanoid enemies all have skulls in place of their craniums, even if the rest of their bodies still have flesh on them. Likely to emphasize on their undead nature. You do encounter a benevolent example when you revive a cowboy whose face is all bones to ask him for clues.

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* SkullForAHead: The Most of the humanoid enemies all have skulls in place of their craniums, even if the rest of their bodies still have flesh on them. Likely to emphasize on their undead nature.them. You do encounter a benevolent example when you revive a cowboy whose face is all bones to ask him for clues.



* TreacherousQuestGiver: [[spoiler: At the end of Chapter 3, the Totem of Souls betrays you and becomes the game's FinalBoss. From context this seems more like a spur-of-the-moment impulsive opportunistic action rather than part of any grand scheme. The Undead Cowboy even warns you the Totem is made up of thousands of unstable souls and its actions can be unpredictable. In the end it's not even clear whether the Totem is the source of the Curse of the West or just another symptom of it.]]
* {{Wendigo}}: One of the EliteMook-type enemies you can encounter, depicted as a beast with shaggy white fur and gigantic talons. It's even named Wendigo in-game.
* WhenTreesAttack: The Mother of the Roots boss is a gigantic tree growing in a lake of ''blood'', who attacks you with her [[VineTentacles roots]] while being [[StationaryBoss stationary due to growing on the ground]]. She's immune to all your attacks however, and you can only damage her when she starts absorbing blood to power herself - at which point her midsection opens to [[AttackOnTheHeart reveal a human heart-like organ]].

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* TreacherousQuestGiver: [[spoiler: At [[spoiler:At the end of Chapter 3, the Totem of Souls betrays you and becomes the game's FinalBoss. From context this seems more like a spur-of-the-moment impulsive opportunistic action rather than part of any grand scheme. The Undead Cowboy even warns you the Totem is made up of thousands of unstable souls and its actions can be unpredictable. In the end end, it's not even clear whether the Totem is the source of the Curse of the West or just another symptom of it.]]
* {{Wendigo}}: One of the EliteMook-type enemies you can encounter, depicted as a beast with shaggy white fur and gigantic talons. It's even named Wendigo in-game.
in-game.
* WhenTreesAttack: The Mother of the Roots boss is a gigantic tree growing in a lake of ''blood'', who attacks you with her [[VineTentacles roots]] while being [[StationaryBoss stationary due to growing on the ground]]. She's immune to all your attacks however, Her bark is invulnerable, and you can only damage her when she starts absorbing blood to power herself - at which point her midsection opens to [[AttackOnTheHeart reveal a human heart-like organ]].
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* KillItWithFire: Subverted - fire is used to defeat [[spoiler: the Giant]], but it only makes it vulnerable to the player's attacks.
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* AllForNothing: [[spoiler: What the end of the game reveals. Despite the Undead's efforts to undo the curse and free themselves from their undead existence - as well as all the good they've done for the people they've met along their journey - the curse persists, spreading across the country and allowing more and more demons to rise, leading to the destruction of entire cities and the deaths of thousands. As for the Undead, they wander the lands aimlessly, having no purpose and no way to find rest, until they end up going back to Totem of Souls, having nowhere else to go.]]
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* DownerEnding: At the end, you fight and defeat [[spoiler: Totem of Souls]], so the curse is lifted and the Undead is freed, right? [[spoiler: ''No''. Totem's monologue makes it clear that it's still alive, and the Undead's efforts amount to nothing. The following scenes show the curse ''spreading'' beyond the Barren Lands, with one showing a battle between some ironclads and a ''giant demon in the middle of a city''. The credits show the Undead wandering aimlessly, fighting demons wherever they go, only to end up going back to Totem because they have nowhere else to go.]]

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* DesertSkull: That ''speaks'' to you. You'll find bovine skulls on poles all over the desert, all of them inhabited by Native American spirits and comes to life when approached, with glowing blue light emiting from their eye-sockets. The ''first'' NPC you spoke to is in fact one such skull.

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* DesertSkull: That ''speaks'' to you. You'll find bovine skulls on poles all over the desert, all of them inhabited by Native American spirits and comes to life when approached, with glowing blue light emiting emitting from their eye-sockets. The ''first'' NPC you spoke to is in fact one such skull.



--> They can stare at a wall for hours, seemingly ebven enjoying it and then shamble thoughtlessly around...

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--> They -->They can stare at a wall for hours, seemingly ebven even enjoying it and then shamble thoughtlessly around...


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* RevolversAreJustBetter: Averted. Revolvers are one of the weakest firearms in the game and they can be found commonly in both rusty and normal variations throughout Chapter 1.
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* NonMaliciousMonster: Downplayed with Mary the Boo Hag in Chapter 3. She does enjoy killing humans, but she's not a mindless beast and doesn't kill ''every'' human she meets and is quite friendly with you as a fellow undead.


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* TreacherousQuestGiver: [[spoiler: At the end of Chapter 3, the Totem of Souls betrays you and becomes the game's FinalBoss. From context this seems more like a spur-of-the-moment impulsive opportunistic action rather than part of any grand scheme. The Undead Cowboy even warns you the Totem is made up of thousands of unstable souls and its actions can be unpredictable. In the end it's not even clear whether the Totem is the source of the Curse of the West or just another symptom of it.]]

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* SawedOffShotgun: One of the first firearms you can use besides the revolver. It can be reloaded quickly due to it's length.

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* SadisticChoice: In Chapter 2, you're tasked to get a priest back to camp, who is afflicted with a disease that could possibly end his life. When you get him back to camp, he reveals how he came to the area because of rumors of a cure for all diseases, and because of his state, you have to retrieve it. After this, if you talk to Annabelle, the woman who asked you to retrieve him and also has a disease that's slowly killing her, she'll tell you that she overheard your talk with the priest and asks you to give her the cure if you find it. [[spoiler:Whoever you give the cure to will be cured of their affliction while whoever didn't succumbs to theirs.]]
* SawedOffShotgun: One of the first firearms you can use besides the revolver. It can be reloaded quickly due to it's its length.
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* BerserkButton: Prodigal Daughters wear masks that hide their deformities and absorbs damage. If they're shot off, they will enter an enraged state that causes them to run towards the player instead of walking and become more aggressive towards them.
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''Blood West'' entered Early Access on February 10, 2022. The full game was later released on December 5, 2023.
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* ImmersiveSim: Despite the chunky ''VideoGame/{{Quake}}'' style {{Retraux}} graphics, the game is not a throwback "Boomer Shooter" style [=FPS=], but rather has a greater emphasis on stealth, exploration, and character skills, being closer to games like ''VideoGame/DeusEx''.
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"You're undead. We brought you here, by means of our immense powers from whenever place you've been before. We know of your exploits and achievements. Your fame reaches wide across the country. THe nasty rumors about you reach even further. You're our Ace in a sleeve..."

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"You're undead. We brought you here, by means of our immense powers from whenever place you've been before. We know of your exploits and achievements. Your fame reaches wide across the country. THe The nasty rumors about you reach even further. You're our Ace in a sleeve..."
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/9653738.jpg]]
[[caption-width-right:350:Cowboys vs. Zombies, oh my!]]

If ''VideoGame/{{Blood}}'' needs more... uh, ''blood''.

''Blood West'' is an ActionHorror immersive stealth {{FPS}} developed by Hyperstrange, set in the Wild West with a WeirdWest theme.

It begins with your death in a shootout... regaining consciousness in a deserted valley, you have no idea why you're alive, again. As you approach a nearby cattle skull, it suddenly starts speaking to you.

"You're undead. We brought you here, by means of our immense powers from whenever place you've been before. We know of your exploits and achievements. Your fame reaches wide across the country. THe nasty rumors about you reach even further. You're our Ace in a sleeve..."

And now, you're an undead desperado revenant. Reanimated by Native American spirits, you realize the Wild West, after dark, is inhabited by assorted undead, demons, and supernatural creatures. Luckily, you retain your skills in kicking ass and using firearms after being revived.

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!! "You have unleashed the devil himself upon this land..."
* AbandonedCampRuins: You can come across a few of these, with their occupants nowhere in sight. Some of them still have the campfires burning.
* AbandonedMine: Appropriately for the Wild West setting, one stage is set in such a mine. You'll need to descend down various mine shafts while shooting at the undead.
* AllDesertsHaveCacti: You can find cacti all over the place at random, given the game's Wild West setting.
* AlwaysNight: Every single stage is set at night.
* AttackOfTheMonsterAppendage: You might be attacked by fleshy, red tentacles coming from the desert ground or the floors of an abandoned cabin. You don't know if they're gigantic worms, or appendages to larger, unseen monsters.
* BirdPeople: Undead bird-men shows up as another enemy, where their skulls are more avian than humanoid. They're armed with rifles, and somehow the lack of eyes doesn't dim their aim.
* ButThouMust: The opening cutscene doesn't even give you the option to turn down your mission.
--> "Before you ask: no, we cannot send you back. Not yet, See, that's the nature of every summoning, it ''must'' have a reason. And a reason you have. As an undead outside of other's influence, you will be our torch in the dark, Your spark will become the flame to purify the rot of this world and free us from the unending cycle of despair..."
* CaptainErsatz: Given the Western setting, a PlayerCharacter who's an undead desperado and right up to the game's ''title'', the unnamed protagonist is a rather blatant clone of Caleb from ''VideoGame/{{Blood}}''. The voice actor even emulates Caleb's voice from the older game!
* DeadToBeginWith: You begin as a slain desperado, who's revived by the forces of darkness for reasons you don't uncover until later on.
* DeadWeight: Fat zombies armed with axes are among the stronger enemies you have to fight, where their {{kevlard}} allows them to absorb plenty of shots. They're also quite {{acrofatic}}, running all over the place.
* DesertSkull: That ''speaks'' to you. You'll find bovine skulls on poles all over the desert, all of them inhabited by Native American spirits and comes to life when approached, with glowing blue light emiting from their eye-sockets. The ''first'' NPC you spoke to is in fact one such skull.
* FlyingFace: Flying human skulls animated by ghostly blue flames are another enemy type. Beware when their flames turn red, they're about to tackle you.
* TheGoomba: The first enemy you encounter, the Animated Dead (basically, garden-variety zombies). They're painfully slow and can be taken down easily from the back, although they do have a sudden jumping attack that ''could'' catch a player unaware. The bio for these enemies briefly lampshades their uselessness.
--> They can stare at a wall for hours, seemingly ebven enjoying it and then shamble thoughtlessly around...
* HeavilyArmoredMook: One of the enemies you fight are zombies wearing their ''coffins'' as impromptu armor. They can take far more damage than regular undead as a result.
* InformedSpecies: The giant "leech" enemies looks suspiciously reptilian and nothing like leeches, and resembles closer to a zombified crocodile if anything. Although they ''do'' suck your blood if they manage to attach themselves on you, albeit with tentacles instead.
* PreMortemOneLiner: You let out one of these periodically after killing an enemy.
--> Stay dead, pal! ['''BOOM''']
* SawedOffShotgun: One of the first firearms you can use besides the revolver. It can be reloaded quickly due to it's length.
* SkullForAHead: The humanoid enemies all have skulls in place of their craniums, even if the rest of their bodies still have flesh on them. Likely to emphasize on their undead nature. You do encounter a benevolent example when you revive a cowboy whose face is all bones to ask him for clues.
* SwampsAreEvil: The Putrid Swamp, a stage set in an undead-infested marsh.
* {{Wendigo}}: One of the EliteMook-type enemies you can encounter, depicted as a beast with shaggy white fur and gigantic talons. It's even named Wendigo in-game.
* WhenTreesAttack: The Mother of the Roots boss is a gigantic tree growing in a lake of ''blood'', who attacks you with her [[VineTentacles roots]] while being [[StationaryBoss stationary due to growing on the ground]]. She's immune to all your attacks however, and you can only damage her when she starts absorbing blood to power herself - at which point her midsection opens to [[AttackOnTheHeart reveal a human heart-like organ]].
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