History VideoGame / BlasterMaster

16th Aug '17 8:46:02 AM Gouken20xx
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* CanonWielding: Eve in ''Blasting Again'', who canonically becomes the original owner of SOPHIA III.



* CanonWelding: Zero's plot combines the stories of both the localized Blaster Master and the original Metafight.

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* CanonWelding: Zero's plot combines the stories of both the localized Blaster Master and CanonImmigrant: Eve in ''Blasting Again'', who canonically becomes the original Metafight.owner of SOPHIA III in all the following games.
16th Aug '17 8:43:28 AM Gouken20xx
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'' In ''Zero'', there is a save point directly before most bosses, similar to VideoGame/MegaMan and VideoGame/MightyNo9, averting ContinuingIsPainful.

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'' ** In ''Zero'', there is a save point directly before most bosses, similar to VideoGame/MegaMan and VideoGame/MightyNo9, averting ContinuingIsPainful.
16th Aug '17 8:42:57 AM Gouken20xx
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'' In ''Zero'', there is a save point directly before most bosses, similar to VideoGame/MegaMan and VideoGame/MightyNo9, averting ContinuingIsPainful.



--->'''Eve''': [[spoiler:Maybe if we ''just had some equipment or data'', maybe things would have turned out differently...]]

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--->'''Eve''': [[spoiler:Maybe --->[[spoiler:'''Eve''': Maybe if we ''just had some equipment or data'', maybe things would have turned out differently...]]



** While playing as Shantae, to prevent accidentally transforming if you push the X button by mistake, the button must be held for at least a second before the transformation will activate. Anything in-game also freezes while performing a dance.

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** While playing as Shantae, to prevent accidentally transforming if you push the X button by mistake, the button must be held for at least a second before the transformation will activate. Anything in-game also freezes while performing a dance.dance, similar to her origin series. Also, as Shantae, her Elephant transformation is STILL as broken as in her source series.


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** Eve from ''Blasting Again'' onwards.


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* CanonWielding: Eve in ''Blasting Again'', who canonically becomes the original owner of SOPHIA III.
14th Aug '17 4:01:03 PM SonicGamer07
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* ShootTheBullet: More like "shovel the bullet", but otherwise in the same sense. The Shovel Blade has a unique Energy Guard-like function in dungeons in which any projectile attack can be deflected back at the enemy if you strike it with your normal attack at the right time.
14th Aug '17 3:52:06 PM SonicGamer07
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** In NewGamePlus, you are not told that [[spoiler:to access the final few rooms in the game in Area 9, you need to turn on the Receiver to make a distorted doorway solid. The problem here being that the Receiver otherwise serves no function in NewGamePlus, so figuring this out right away would require quite the leap in logic.]]

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** In NewGamePlus, you are not told that [[spoiler:to access the final few rooms in the game in Area 9, you need to turn on the Receiver to make a distorted doorway solid. The problem here being that the Receiver otherwise serves no function in NewGamePlus, and it's very easy to not realize this on your first playthrough since the game more or less requires the Receiver for 95% of the game, so figuring this out right away would require quite the leap in logic.]]
14th Aug '17 3:49:55 PM SonicGamer07
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** A very strange example during the NewGamePlus, where you're told that in order to access [[spoiler: Area 9]], you need to fulfill the same requirements you did in during the first playthrough, ie. collect all items in the game before defeating the final boss. However, the game says nothing about having to collect all the items in [[spoiler: Area 9]] as well, leading you to believe that you can just head straight to the end without opposition, but chances are that when you head to that location, [[spoiler: you're greeted with a distorted, staticky doorway you can't enter. This naturally leads you to believe that you need to collect all items in Area 9 as well to make the doorway useable, but this does nothing to remedy the situation. The solution? Turn on the Receiver that you have no use for in a NewGamePlus since you already know your way around and which defaults to off, and the door suddenly becomes useable again. To add even more insult to injury in case you went through the trouble of collecting all Area 9 items for the second time, all 3 barriers behind the door that you needed to find the keys for are already open.]]

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** A very strange example during the In NewGamePlus, where you're you are not told that in order to [[spoiler:to access [[spoiler: the final few rooms in the game in Area 9]], 9, you need to fulfill the same requirements you did in during the first playthrough, ie. collect all items in the game before defeating the final boss. However, the game says nothing about having to collect all the items in [[spoiler: Area 9]] as well, leading you to believe that you can just head straight to the end without opposition, but chances are that when you head to that location, [[spoiler: you're greeted with a distorted, staticky doorway you can't enter. This naturally leads you to believe that you need to collect all items in Area 9 as well to make the doorway useable, but this does nothing to remedy the situation. The solution? Turn turn on the Receiver to make a distorted doorway solid. The problem here being that you have no use for in a NewGamePlus since you already know your way around and which defaults to off, and the door suddenly becomes useable again. To add even more insult to injury Receiver otherwise serves no function in case you went through NewGamePlus, so figuring this out right away would require quite the trouble of collecting all Area 9 items for the second time, all 3 barriers behind the door that you needed to find the keys for are already open.leap in logic.]]
14th Aug '17 3:39:01 PM SonicGamer07
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* EverythingsBetterWithSparkles: Shovel Knight's Ornate Plate constantly sparkles while it's being worn.



** In the original, Jason is simply out to catch his irradiated mutant pet frog and stumbles upon a mobile tank, which he uses to defeat demons from the underground.

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** In the original, Jason is simply out to catch his irradiated mutant pet frog and stumbles upon a mobile tank, which he uses to defeat demons mutants from the underground.



* GoldMakesEverythingShiny: Shovel Knight has the Ornate Plate, of course. It's so shiny, in fact, that when equipped in any darkened dungeon, it automatically lights up the entire dungeon as if you had used a Flash Bomb.



* TheStinger: The cutscene after the credits roll in the DownerEnding of ''Zero'' shows [[spoiler:Eve inside of SOPHIA III, about to sacrifice herself to destroy the Mutant Core.]]

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* TheStinger: TheStinger:
** ''Overdrive'' has one in which a comet ominously approaches Earth, accompanied by the SequelHook text "The battle has just begun..."
**
The cutscene after the credits roll in the DownerEnding of ''Zero'' shows [[spoiler:Eve inside of SOPHIA III, about to sacrifice herself to destroy the Mutant Core.]]



* UtilityWeapon: Subweapons in the series typically also serve puzzle-solving roles that may or may not involve blowing things up.

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* UtilityWeapon: UtilityWeapon:
**
Subweapons in the series typically also serve puzzle-solving roles that may or may not involve blowing things up.up.
** Shovel Knight's Shovel Blade covers a wide range of functions that are typically relegated to special weapons, such as being able to break walls and destroy ice rocks.


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* ZeroEffortBoss: The Skeleton Boss in ''Zero''. It mostly consists of holding your ground while waiting for the SOPHIA to show up, then boarding it and charging your Acceleration Blast to inflict a OneHitKill. The alcove that the SOPHIA appears in is too small for the boss to hit you, allowing you to freely charge up your WaveMotionGun without worrying about being knocked out of it.
14th Aug '17 3:24:32 PM SonicGamer07
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* FrickinLaserBeams: ''Zero''[='=]s SOPHIA can obtain a Laser mod for its main weapon, which allows you to fire a laser beam as a ChargedAttack that burns a unit of Energy, but travels through walls and terrain. [[spoiler:The SOPHIA-Zero gets a vastly superior upgraded version that allows you to instead fire it without charging and without consuming Energy, making it a better normal shot than your actual normal shot.]]


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* HyperactiveMetabolism: While playing as Shovel Knight in ''Zero'', all Health pickups and some of the Life Up upgrades are replaced with food items.


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* SuspiciousVideoGameGenerosity: In the majority of dungeons in ''Zero'', the boss room will be immediately preceded by a room that contains a save point and destructible blocks that always contain an assorted variety of Health and Weapon pickups.
14th Aug '17 1:43:36 PM MeatWisdom
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** For the [[spoiler: boss refights in Area 9]], you don't need to do them all in a row. Your progress will save by simply leaving the dungeon and coming back in. The dungeons also all have power up blocks in the first room to help even further. This helps immensely on Destroyer Mode. However, the final [[spoiler: boss refight]] dungeon lacks subweapon ammo, so if you want to refills for that you'll need to backtrack.
14th Aug '17 1:31:44 PM MeatWisdom
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* TennisBoss: [[spoiler: Venom Master]] in Destroyer Mode can only be damaged by reflecting shots back into him, whether his own or [[spoiler: those of his flunky minions, which thankfully drop gun upgrades when killed in case you get hit to the point where you lose Reflect.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BlasterMaster