History VideoGame / BitTrip

12th Mar '17 1:23:10 AM lalaTKG
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* As of recently another SpinOff title was announced. ''[=Runner3=]''!

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* As of recently In 2017, another SpinOff title was announced. ''[=Runner3=]''!
announced-- ''[=Runner3=]'', a followup game to ''[=Runner2=]'' for the UsefulNotes/NintendoSwitch!
2nd Mar '17 8:12:48 AM Phred
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* {{Interquel}}: Gaijin Games have [[https://twitter.com/#!/GaijinGames/status/123913099551064064 stated on Twitter]] that [=Runner2=] takes place between ''RUNNER'' and ''FATE''.

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* {{Interquel}}: Gaijin Games have [[https://twitter.com/#!/GaijinGames/status/123913099551064064 stated on Twitter]] that [=Runner2=] takes place between ''RUNNER'' and ''FATE''. [[spoiler: In fact, given the YearInsideHourOutside nature of the dimension he was trapped in, Runner 2 happens within a single instant in the middle of the ending cutscene to RUNNER]]
28th Feb '17 5:16:03 PM BeeKirbysNewComputer
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!!Tropes that appear in the spinoff:

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!!Tropes that appear in the spinoff:spinoffs:



** ''[=Runner3=]'' one-ups it with Spookyland, which features, among other things, oversized pulsating worms and giant screaming doll heads.



* {{Crossover}}: The "Good Friends" DLC lets the player play as seven new characters. The characters are [[{{VideoGame/CaveStory}} Quote]], [[VideoGame/{{Spelunky}} Spelunky Guy]], [[VideoGame/{{Machinarium}} Josef]], [[VideoGame/MeatBoy Dr. Fetus]], [[{{VideoGame/Psychonauts}} Razputin Aquato]], [[SelfImposedChallenge an invisible CommanderVideo]], and [[VideoGame/{{Portal 2}} Atlas]] (UsefulNotes/{{Steam}} only).

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* {{Crossover}}: The "Good Friends" DLC lets the player play as seven new characters. The characters are [[{{VideoGame/CaveStory}} Quote]], [[VideoGame/{{Spelunky}} Spelunky Guy]], [[VideoGame/{{Machinarium}} Josef]], [[VideoGame/MeatBoy Dr. Fetus]], [[{{VideoGame/Psychonauts}} Razputin Aquato]], Razputin]], [[SelfImposedChallenge an invisible CommanderVideo]], and [[VideoGame/{{Portal 2}} Atlas]] (UsefulNotes/{{Steam}} only).


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* DenserAndWackier


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* LevelAte: ''[=Runner3=]'' features the aptly-named "Foodland", made entirely of food.


Added DiffLines:

* TakeThatAudience: For a while, the headline on ''[=Runner3's=]'' devlog read something to the effect of "[=CommanderVideo's=] back, and he's tired of hearing about how it doesn't make sense canonically."
25th Feb '17 1:19:18 PM StFan
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%%* {{UFO}}: Many appear in the Supernature.
26th Sep '16 12:33:40 PM ReleaseBIT
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to:

*As of recently another SpinOff title was announced. ''[=Runner3=]''!
4th Aug '16 12:30:50 PM Morgenthaler
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** The boss of each song simulates an old UsefulNotes/{{Atari 2600}} or Arcade game. ''BEAT'' had a sideways game of ''BreakOut'' and an ''actual game of VideoGame/{{Pong}} against an AI'', and ''CORE'' had strange versions of ''MissileCommand'' and ''{{Asteroids}}''.

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** The boss of each song simulates an old UsefulNotes/{{Atari 2600}} or Arcade game. ''BEAT'' had a sideways game of ''BreakOut'' and an ''actual game of VideoGame/{{Pong}} against an AI'', and ''CORE'' had strange versions of ''MissileCommand'' ''VideoGame/MissileCommand'' and ''{{Asteroids}}''.''VideoGame/{{Asteroids}}''.



** ''BEAT'''s second and third bosses are games of ''{{Breakout}}'' and ''VideoGame/{{Pong}}'' respectively.
** ''CORE'''s second and third bosses are based on ''MissileCommand'' and ''{{Asteroids}}'' respectively.

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** ''BEAT'''s second and third bosses are games of ''{{Breakout}}'' ''VideoGame/{{Breakout}}'' and ''VideoGame/{{Pong}}'' respectively.
** ''CORE'''s second and third bosses are based on ''MissileCommand'' ''VideoGame/MissileCommand'' and ''{{Asteroids}}'' ''VideoGame/{{Asteroids}}'' respectively.
1st Feb '16 3:36:17 PM HiddenWindshield
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** ''FATE'' is the clearest one, ending with [[spoiler:[=CommanderVideo=] rage getting the best of him, causing him to sacrifice himself just to finish off Timbletot. The Commander's friends weep as his ghost floats off to start the events of ''FLUX''.]]

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** ''FATE'' is the clearest one, ending with [[spoiler:[=CommanderVideo=] [[spoiler:[=CommanderVideo=]'s rage getting the best of him, causing him to sacrifice himself just to finish off Timbletot. The Commander's friends weep as his ghost floats off to start the events of ''FLUX''.]]
30th Dec '15 1:06:18 AM slain
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* [[HardModePerks]]: In ''FLUX'', playing on Hard increases the amount of Beats missed required to drop a level. This was the result of a bug in ''COMPLETE'', and does not appear in other versions.

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* [[HardModePerks]]: HardModePerks: In ''FLUX'', playing on Hard increases the amount of Beats missed required to drop a level. This was the result of a bug in ''COMPLETE'', and does not appear in other versions.



** [=CommanderVideo=] has a theme song that plays in the first world of RUNNER, [[spoiler:the end of ''FATE'' and the final level of ''FLUX''.]] The distinctive first four notes play in varying orders in the first level of ''BEAT'' and [[spoiler:in the first cutscene of ''FLUX'']]. All of ''FLUX'''s level songs are based around [[spoiler:''BEAT'''s first level's music]]. On ''FLUX'''s full soundtrack, the notes play in the correct order one last time [[spoiler:at the very, very end.]]

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** [=CommanderVideo=] has a theme song that plays in the first world of RUNNER, [[spoiler:the end of ''FATE'' and the final level of ''FLUX''.]] The distinctive first four notes play in varying orders in the first level of ''BEAT'' and [[spoiler:in the first cutscene of ''FLUX'']]. All of ''FLUX'''s ''FLUX''[='s=] level songs are based around [[spoiler:''BEAT'''s [[spoiler:''BEAT''[='s=] first level's music]]. On ''FLUX'''s ''FLUX''[='s=] full soundtrack, the notes play in the correct order one last time [[spoiler:at the very, very end.]]
30th Dec '15 1:03:02 AM slain
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* HardModePerks: In ''FLUX'', playing on Hard increases the amount of Beats missed required to drop a level.

to:

* HardModePerks: [[HardModePerks]]: In ''FLUX'', playing on Hard increases the amount of Beats missed required to drop a level.level. This was the result of a bug in ''COMPLETE'', and does not appear in other versions.
14th Dec '15 2:20:57 PM MegaMarioMan
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%%* ShoutOut: ''[=Runner2=]'' has too many to list, from the characters' dances to level names.

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%%* * ShoutOut: ''[=Runner2=]'' has too many to list, from the characters' dances to level names.names.
** One of [=CommanderVideo's=] costumes is "Mac Daddy". [[VideoGame/PunchOut It gives him a pink jogging suit and green boxing gloves.]]
** Another one of his costumes is the "Power Mitten", which is a clear one to the Power Glove.
** A [=CommandgirlVideo=] costume is the "Riveting Laborer", which is one to Rosie the Riveter.



* SpritePolygonMix: Everything is in 3D, while the retro levels are 2D. The BIT.TRIP (the sixth world) composes everything from cubes.

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* SpritePolygonMix: Everything is in 3D, while the retro levels are 2D. The [[spoiler:The BIT.TRIP (the sixth world) composes everything from cubes.]]



* TakeThat: A loading screen hint reads: ''Not every game has to be [[RealIsBrown brown]].'''

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* TakeThat: A loading screen hint reads: ''Not every game has to be [[RealIsBrown brown]].'''brown]]!''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BitTrip