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* OurWerebeastsAreDifferent: Fittingly given the Egyptian setting, the second stage has a were-panther as a MiniBoss. She assumes a CatPeople form when attacking you, and if you damage her enough she momentarily turns into a human-sized panther to pounce on you.

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* OurWerebeastsAreDifferent: Fittingly given the Egyptian setting, the second stage has a were-panther as a MiniBoss. She assumes a CatPeople CatGirl form when attacking you, and if you damage her enough she momentarily turns into a human-sized panther to pounce on you.
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Fixed broken English.


* BeastMan: The second stage is filled with animal-headed humanoid enemies. Most of them appears to be jackal-men, because, well, Egypt.

to:

* BeastMan: The second stage is filled with animal-headed humanoid enemies. Most of them appears appear to be jackal-men, because, well, Egypt.



* BossArenaIdiocy: The giant ManEatingPlant boss can be defeated by collapsing a platform on it, crushing it into the ground. Which is located two meters away from where it's spawned, for some reason - for the battle you just need to target it's head, tricking it into burrowing underground before using ranged attacks on the platform until it breaks.
* BossBonanza: The entire second half of the game, basically. After defeating Nut, you then goes on to battle a giant squid, plant, the Mutton Head, giant pterodactyl and Osiris himself, all these bosses appearing within less than ten seconds from each other.
* BossGame: Starting as early as the third stage, the mooks started getting fewer in numbers, with each boss coming within ''seconds'' of each other.
* CaveMouth: Mutton Head, upon defeat, rots into a gigantic ram skull. Whose mouth opens into an entrance to the next stage.
* CompanyCameo: The pyramid's interior in the second stage have two stone signs that spells "LCO" and "GAE". You can attack the signs to spin them around, so they spell "GAELCO", the company who made this game.

to:

* BossArenaIdiocy: The giant ManEatingPlant boss can be defeated by collapsing a platform on it, crushing it into the ground. Which is located two meters away from where it's spawned, for some reason - for the battle you just need to target it's its head, tricking it into burrowing underground before using ranged attacks on the platform until it breaks.
* BossBonanza: The entire second half of the game, basically. After defeating Nut, you then goes go on to battle a giant squid, plant, the Mutton Head, giant pterodactyl and Osiris himself, as all these bosses appearing within less than ten seconds from each other.
* BossGame: Starting as early as the third stage, the mooks started start getting fewer in numbers, with each boss coming within ''seconds'' of each other.
* CaveMouth: Mutton Head, upon defeat, rots into a gigantic ram skull. Whose skull, whose mouth opens into an entrance to the next stage.
* CompanyCameo: The pyramid's interior in the second stage have two stone signs that spells "LCO" spell "CAL" and "GAE"."LIC". You can attack the signs to spin them around, so they spell "GAELCO", the company who made this game.



* GiantSquid: Your second journey on the slave galley have you being attacked by a giant octopus. Who starts the battle using CombatTentacles, but whenever you sever it's limbs it then sends them bouncing after you as a ranged attack.

to:

* GiantSquid: Your second journey on the slave galley have has you being attacked by a giant octopus. Who octopus, which starts the battle using CombatTentacles, but whenever you sever it's its limbs it then sends them bouncing after you as a ranged attack.



* KingMook: The giant skeleton and giant mummy, enlarged versions of common enemies who puts up a far better fight than their mook counterparts.
* LivingStatue: Interestingly enough, despite the setting, the statues are ''not'' depicted as enemies. As soon as you defeat Osiris and rescue your bride, the two giant statues in the background suddenly comes to life... and bows at you.
* ManEatingPlant: One of the bosses is a giant pitcher plant-monster who tries to chomp you up. It can produce smaller plants as backup, and oddly enough, have the ability to breath ''fire''.
* MischiefMakingMonkey: Monkeys appears on coconut trees along the Nile, and attacks you by pelting coconuts. You defeat them by deflecting their nuts back at them.

to:

* KingMook: The giant skeleton and giant mummy, enlarged versions of common enemies who puts put up a far better fight than their mook counterparts.
* LivingStatue: Interestingly enough, despite the setting, the statues are ''not'' depicted as enemies. As soon as you defeat Osiris and rescue your bride, the two giant statues in the background suddenly comes come to life... and bows bow at you.
* ManEatingPlant: One of the bosses is a giant pitcher plant-monster who tries to chomp you up. It can produce smaller plants as backup, and oddly enough, have the ability to breath breathe ''fire''.
* MischiefMakingMonkey: Monkeys appears appear on coconut trees along the Nile, and attacks attack you by pelting coconuts. You defeat them by deflecting their nuts back at them.



* {{Oculothorax}}: Giant eyeballs are an enemy in the pyramids,, who attacks either by bouncing all over the place or rolling around until you slashed them up.
* OurWerebeastsAreDifferent: Fittingly given the Egyptian setting, the second stage have a were-panther as a MiniBoss. She assumes a CatPeople form when attacking you, and if you damage her enough she momentarily turns into a human-sized panther to pounce on you.
* {{Projeggtile}}: The giant eagle boss will lay and drop eggs from above during it's boss fight.

to:

* {{Oculothorax}}: Giant eyeballs are an enemy enemies in the pyramids,, pyramids, who attacks attack either by bouncing all over the place or rolling around until you slashed slash them up.
* OurWerebeastsAreDifferent: Fittingly given the Egyptian setting, the second stage have has a were-panther as a MiniBoss. She assumes a CatPeople form when attacking you, and if you damage her enough she momentarily turns into a human-sized panther to pounce on you.
* {{Projeggtile}}: The giant eagle boss will lay and drop eggs from above during it's its boss fight.



* ReptilesAreAbhorrent: You encounter asps and giant lizards, and they're enemies who attacks you on sight.
* SlaveGalley: One of the stage is set on a ship filled with rowing slaves crusing along the Nile. The slaves ignores you and can't be harmed, while you spend the whole stage fighting enemies off the deck and climbing up the ship's mast to confront the boss.

to:

* ReptilesAreAbhorrent: You encounter asps and giant lizards, and they're enemies who attacks attack you on sight.
* SlaveGalley: One of the stage stages is set on a ship filled with rowing slaves crusing along the Nile. The slaves ignores ignore you and can't be harmed, while you spend the whole stage fighting enemies off the deck and climbing up the ship's mast to confront the boss.



** The Giant Octopus boss spends it's entire fight tethered to the back of a slave ship, while using it's CombatTentacles as a ranged attack.

to:

** The Giant Octopus boss spends it's its entire fight tethered to the back of a slave ship, while using it's its CombatTentacles as a ranged attack.



* UnroboticReveal: The game somehow has a robotic ram head (!!!) as one of the bosses (called in-game as Mutton Head). But after you defeat it, the head rots away revealing a skull. Who then opens up into a CaveMouth for you to reach the next level.
* WingedHumanoid: Osiris is depicted as a giant Egyptian man with purple wings sprouting from his shoulders. There's also a minor EliteMook enemy resembling a winged woman who lob spears at you.

to:

* UnroboticReveal: The game somehow has a robotic ram head (!!!) as one of the bosses (called in-game as Mutton Head). But after you defeat it, the head rots away revealing a skull. Who skull, which then opens up into a CaveMouth for you to reach the next level.
* WingedHumanoid: Osiris is depicted as a giant Egyptian man with purple wings sprouting from his shoulders. There's also a minor EliteMook enemy resembling a winged woman who lob lobs spears at you.
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Renamed, cutting ZCEs, low-context potholes and non-examples.


* PteroSoarer: Before facing Osiris, you fight his first form (either an AttackAnimal or a form Osiris chooses to fight with, it's never explained), as a gigantic purple pterosaur with a number of smaller blue ones as backup.
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* Projeggtile: The giant eagle boss will lay and drop eggs from above during it's boss fight.

to:

* Projeggtile: {{Projeggtile}}: The giant eagle boss will lay and drop eggs from above during it's boss fight.
Is there an issue? Send a MessageReason:
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/f489c48e_ff69_4fd5_8885_724794a66b57.jpg]]
[[caption-width-right:350:''Kick Ass Like an Egyptian'']]

--> You live an odyssey in Egypt... if the Gods allows you.

''Big Karnak'' is a 1991 PlatformGame made by Spanish video game company Galeco and their ''first'' major release for arcades.

Set in AncientEgypt (presumably in Karnak?), you are a pharaoh warrior whose bride was kidnapped by rogue gods; you must travel through the Nile, Abu Simbel, and a number of locations while battling mummies, cultists and assorted wildlife before confronting several members of among the pantheon of Egyptian gods in multiple boss battles. Nope, the game doesn't really attempt to make any sense of these.

Gameplay-wise, ''Karnak'' more or less resembles another ''VideoGame/GhostsNGoblins'' clone (with some ''VideoGame/BlackTiger'' thrown in), albeit with an Egpytian setting. It is Gaelco's first major success, both critically and financially, before they move on to other arcade titles like ''VideoGame/BiomechanicalToy'' and ''VideoGame/AlligatorHunt''.

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!!Dare you face the wrath of rogue Egyptian gods?
* AdaptationalVillainy: For the most baffling of reasons, Horus, Nut, Isis and Osiris are depicted as ''villains'' here, as bosses you must defeat to retrieve your bride. Nut in particular seems to be the boss of a slave galley for some reason.
* AnchorsAway: Nut, which is fought as a boss aboard a slave ship swings a massive anchor as her secondary weapon, once you got past her projectile attacks.
* AmazingTechnicolorPopulation: The first MiniBoss outside the pyramid - called in-game as "Egyptian" - is a hulking, navy blue-skinned giant of a man. Who's actually a [[http://4.bp.blogspot.com/-6Mrl5xOjB5A/U4eYedQO9JI/AAAAAAAASCE/RqT8Zb1tXro/s1600/bk11.gif recycled sprite]] ripped from ''VIdeoGame/{{Karnov}}''
* BattleBoomerang: You can collect boomerang weapons for ranged attacks, who flies back to you after each throw.
* BeastMan: The second stage is filled with animal-headed humanoid enemies. Most of them appears to be jackal-men, because, well, Egypt.
* BigCreepyCrawlies: Gigantic scarab beetles as large as your player character, among the toughest enemies encountered requiring several slashes to kill owing to their hard shells.
* BossArenaIdiocy: The giant ManEatingPlant boss can be defeated by collapsing a platform on it, crushing it into the ground. Which is located two meters away from where it's spawned, for some reason - for the battle you just need to target it's head, tricking it into burrowing underground before using ranged attacks on the platform until it breaks.
* BossBonanza: The entire second half of the game, basically. After defeating Nut, you then goes on to battle a giant squid, plant, the Mutton Head, giant pterodactyl and Osiris himself, all these bosses appearing within less than ten seconds from each other.
* BossGame: Starting as early as the third stage, the mooks started getting fewer in numbers, with each boss coming within ''seconds'' of each other.
* CaveMouth: Mutton Head, upon defeat, rots into a gigantic ram skull. Whose mouth opens into an entrance to the next stage.
* CompanyCameo: The pyramid's interior in the second stage have two stone signs that spells "LCO" and "GAE". You can attack the signs to spin them around, so they spell "GAELCO", the company who made this game.
* DemBones: Animated skeletons are another recurring enemy in the crypts. The first boss is notably a ''giant'' skeleton where you stood up to his kneecaps.
* GiantSquid: Your second journey on the slave galley have you being attacked by a giant octopus. Who starts the battle using CombatTentacles, but whenever you sever it's limbs it then sends them bouncing after you as a ranged attack.
* TheGreatSerpent: The giant asp boss, a huge snake at the bottom of a pit whose head is larger than your onscreen player. It can also summon smaller snakes as backup, which is still larger than you.
* KidnappingBirdOfPrey: The plot is kicked off when Osiris, as a giant winged human, kidnaps your bride from above while in her chariot. You then set off to rescue her, leading to the rest of the game.
* KingMook: The giant skeleton and giant mummy, enlarged versions of common enemies who puts up a far better fight than their mook counterparts.
* LivingStatue: Interestingly enough, despite the setting, the statues are ''not'' depicted as enemies. As soon as you defeat Osiris and rescue your bride, the two giant statues in the background suddenly comes to life... and bows at you.
* ManEatingPlant: One of the bosses is a giant pitcher plant-monster who tries to chomp you up. It can produce smaller plants as backup, and oddly enough, have the ability to breath ''fire''.
* MischiefMakingMonkey: Monkeys appears on coconut trees along the Nile, and attacks you by pelting coconuts. You defeat them by deflecting their nuts back at them.
* {{Mummy}}: As expected from a game with an ancient Egyptian setting, you encounter mummies frequently as enemies, inside and outside pyramids. Some of them can even launch their bandages at you as a ranged attack.
* {{Oculothorax}}: Giant eyeballs are an enemy in the pyramids,, who attacks either by bouncing all over the place or rolling around until you slashed them up.
* OurWerebeastsAreDifferent: Fittingly given the Egyptian setting, the second stage have a were-panther as a MiniBoss. She assumes a CatPeople form when attacking you, and if you damage her enough she momentarily turns into a human-sized panther to pounce on you.
* Projeggtile: The giant eagle boss will lay and drop eggs from above during it's boss fight.
* PteroSoarer: Before facing Osiris, you fight his first form (either an AttackAnimal or a form Osiris chooses to fight with, it's never explained), as a gigantic purple pterosaur with a number of smaller blue ones as backup.
* RandomlyReversedLetters: In the game's title screen (plus posters and promotional materials) the second K in "Karnak" is reversed. It forms a nice symmetrical effect for aesthetic reasons.
* ReptilesAreAbhorrent: You encounter asps and giant lizards, and they're enemies who attacks you on sight.
* SlaveGalley: One of the stage is set on a ship filled with rowing slaves crusing along the Nile. The slaves ignores you and can't be harmed, while you spend the whole stage fighting enemies off the deck and climbing up the ship's mast to confront the boss.
* StationaryBoss: More than one:
** The giant ManEatingPlant, since it's growing from the earth, but it can periodically stick itself into and out of the earth.
** Mutton Head is a gigantic robotic ram-head built into the ground, who attacks by launching flying projectiles.
** The Giant Octopus boss spends it's entire fight tethered to the back of a slave ship, while using it's CombatTentacles as a ranged attack.
* StrippedToTheBone: Osiris, upon defeat, immediately turns into a ''[[ManOnFire flaming]]'' skeleton before crumbling apart.
* TeleportSpam: There's a falcon-headed enemy in the pyramids who has the ability to teleport, disappearing and reappearing every time you land a slash. It can survive several hits, too, requiring you to keep chasing after it throughout battle.
* UnroboticReveal: The game somehow has a robotic ram head (!!!) as one of the bosses (called in-game as Mutton Head). But after you defeat it, the head rots away revealing a skull. Who then opens up into a CaveMouth for you to reach the next level.
* WingedHumanoid: Osiris is depicted as a giant Egyptian man with purple wings sprouting from his shoulders. There's also a minor EliteMook enemy resembling a winged woman who lob spears at you.
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