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* '''Kevin''': The Leader of the group and a JackOfAllStats, another expy of [[Characters/StreetFighterRyu Ryu]].

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* '''Kevin''': The Leader of the group and a JackOfAllStats, another expy of [[Characters/StreetFighterRyu [[Characters/StreetFighterI Ryu]].
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dewick and redirect to Ryu character page


* '''Kevin''': The Leader of the group and a JackOfAllStats, another expy of [[VideoGame/StreetFighter Ryu]].

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* '''Kevin''': The Leader of the group and a JackOfAllStats, another expy of [[VideoGame/StreetFighter [[Characters/StreetFighterRyu Ryu]].

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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* '''Mevella''': The DarkActionGirl of the terrorist group, DressedLikeADominatrix and [[WhipItGood fights with a whip]], which gives her an extended range of attacks.

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* '''Mevella''': The DarkActionGirl of the terrorist group, DressedLikeADominatrix and [[WhipItGood fights with a whip]], whip, which gives her an extended range of attacks.



* DressedLikeADominatrix: The very first boss, Mevella, is the [[DarkActionGirl only female one]] and of course she's dressed like a dominatrix in a black bodysuit open down to her navel, a red ribbon belt, and black boots. Obviously, she's armed with a whip.

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* DressedLikeADominatrix: The very first boss, Mevella, is the [[DarkActionGirl only female one]] and of course she's dressed like a dominatrix in a black bodysuit open down to her navel, a red ribbon belt, and black boots. Obviously, she's [[WhipOfDominance armed with a whip.whip]].



* MsFanservice: Zill and Mevella.

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* %%* MsFanservice: Zill and Mevella.



* SensualSpandex: Zill's outfit.

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* %%* SensualSpandex: Zill's outfit.


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* WhipOfDominance: The first boss Mevella fights with a whip, which combined with her [[DressedLikeADominatrix revealing black bodysuit]] gives her a clear {{Dominatrix}} motif.
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Shes Got Legs is not longer a trope. ZCE


* HairFlip: Both Zill and Mevella do this when clearing a stage. Fittingly, Mevella does this in a more provocative way, [[MaleGaze giving the player a good]] [[ShesGotLegs view of her thighs.]]

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* HairFlip: Both Zill and Mevella do this when clearing a stage. Fittingly, Mevella does this in a more provocative way, [[MaleGaze giving the player a good]] [[ShesGotLegs good view of her thighs.]]thighs]].
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Up To Eleven is a defunct trope


* SNKBoss: Both Final Bosses, due to their [[DamageSpongeBoss higher HP]], long range attacks ([[YouWIllNotEvadeMe TX-No.3 loves to spam his grab and weapons]]), and their tendency to always grab the player as soon as they ''try'' to do it first. [[UpToEleven And you have to fight both of them for most of the time]].

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* SNKBoss: Both Final Bosses, due to their [[DamageSpongeBoss higher HP]], long range attacks ([[YouWIllNotEvadeMe TX-No.3 loves to spam his grab and weapons]]), and their tendency to always grab the player as soon as they ''try'' to do it first. [[UpToEleven And you have to fight both of them for most of the time]].time.

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* '''Mevella''': A Dominatrix and the DarkActionGirl of the terrorist group, [[WhipItGood fights with a whip]], giving her an extended range of attacks.

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* '''Mevella''': A Dominatrix and the The DarkActionGirl of the terrorist group, DressedLikeADominatrix and [[WhipItGood fights with a whip]], giving which gives her an extended range of attacks.



* DefeatMeansPlayable: As noted above, if you defeat a boss, he/she will become playable from the next stage immediately onward (with the exact same dialog when you defeat him/her). The only exceptions are the last two bosses for obvious reasons (due to being TheDragon and the FinalBoss).
* DevelopersForesight: If you're playing as Chen or Mevella, you can't pick up any weapons. Although you'll receive bonus points for picking them, they will disappear and if the second player is playing as one of the heroes or one of the other Bosses, he/she wouldn't be able to use it.

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* DefeatMeansPlayable: As noted above, if you defeat a boss, he/she they will become playable from the next stage immediately onward (with the exact same dialog when you defeat him/her).them). The only exceptions are the last two bosses for obvious reasons (due to being TheDragon and the FinalBoss).
* DevelopersForesight: If you're playing as Chen or Mevella, you can't pick up any weapons. Although you'll receive bonus points for picking them, they will disappear and if the second player is playing as one of the heroes or one of the other Bosses, he/she they wouldn't be able to use it.it.
* DressedLikeADominatrix: The very first boss, Mevella, is the [[DarkActionGirl only female one]] and of course she's dressed like a dominatrix in a black bodysuit open down to her navel, a red ribbon belt, and black boots. Obviously, she's armed with a whip.



* GameBreaker: Mevella uses a whip, is fast as Zill, [[ArsonMurderAndJaywalking and it's a]] [[MsFanservice Dominatrix]], and Chen can spam his projectile attack repeteadly.



* SNKBoss: Both Final Bosses, due to their [[DamageSpongeBoss higher HP]], long range attacks ([[YouWIllNotEvadeMe TX-No.3 loves to spam his grab and weapons]]), and their tendency to always grab the player as soon as he/she ''tries'' to do it first. [[UpToEleven And you have to fight both of them for most of the time]].
* {{Stripperiffic}}: Mevella's outfit, pretty standard for a Dominatrix like her.

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* SNKBoss: Both Final Bosses, due to their [[DamageSpongeBoss higher HP]], long range attacks ([[YouWIllNotEvadeMe TX-No.3 loves to spam his grab and weapons]]), and their tendency to always grab the player as soon as he/she ''tries'' they ''try'' to do it first. [[UpToEleven And you have to fight both of them for most of the time]].
* {{Stripperiffic}}: Mevella's outfit, pretty standard for a Dominatrix like her.
time]].

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* EverythingIsBetterWithSpinning: Most characters and bosses incorporate these moves in their repertoire, usually is the standard CastFromHitPoints special move.


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* SpinAttack: Most characters and bosses incorporate these moves in their repertoire, usually is the standard CastFromHitPoints special move.
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Darth Wiki/ should not be linked in the main wiki.


* '''Garuda''': A witch doctor [[MostAnnoyingSound who doesn't stop chanting while he's launching his feather projectiles]].

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* '''Garuda''': A witch doctor [[MostAnnoyingSound who doesn't stop chanting while he's launching his feather projectiles]].projectiles.

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Added image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/big_fight.png]]



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* ShoutOut: The name of TheDragon, TX-No.3, is a reference to Tatsumi's early game TX-1.
** One of the enemies is called J.J., uses a [[Film/FridayThe13th hockey mask]] and attacks with his [[Film/ANightmareOnElmStreet metal claws.]]

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* ShoutOut: ShoutOut:
**
The name of TheDragon, TX-No.3, is a reference to Tatsumi's early game TX-1.
** One of the enemies is called J.J., uses a [[Film/FridayThe13th [[Franchise/FridayThe13th hockey mask]] and attacks with his [[Film/ANightmareOnElmStreet [[Franchise/ANightmareOnElmStreet metal claws.]]
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* DevelopersForesight: If you're playing as Chen or Mevella, you can't pick up any weapons. Although you'll receive bonus points for picking them, they will disappear and if the second player is playing as one of the heroes or the other Bosses, he/she wouldn't be able to use it.

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* DevelopersForesight: If you're playing as Chen or Mevella, you can't pick up any weapons. Although you'll receive bonus points for picking them, they will disappear and if the second player is playing as one of the heroes or one of the other Bosses, he/she wouldn't be able to use it.
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None


* DevelopersForesight: If you're playing as Chen or Mevella character, you can't pick up any weapons. Although you'll receive bonus points for picking them, they will disappear and if the second player is playing as one of the heroes or the other Bosses, he/she wouldn't be able to use it.

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* DevelopersForesight: If you're playing as Chen or Mevella character, Mevella, you can't pick up any weapons. Although you'll receive bonus points for picking them, they will disappear and if the second player is playing as one of the heroes or the other Bosses, he/she wouldn't be able to use it.
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None


* AccidentalInnuendo: Just because of the TranslationTrainWreck mentioned below, some lines become like this. For example: ''"Now I came to my sense. Can you take me into partnership?"'', upon unlocking a boss as a player character.

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* AccidentalInnuendo: Just because of the TranslationTrainWreck mentioned below, some lines become became like this. For example: ''"Now I came to my sense. Can you take me into partnership?"'', upon unlocking a boss as a player character.



* DevelopersForesight: If you're playing as any Boss character, you can't pick up any weapons. Although you'll receive bonus points for picking them, they will disappear and if the second player is playing as one of the heroes, he/she wouldn't be able to use it.

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* DevelopersForesight: If you're playing as any Boss Chen or Mevella character, you can't pick up any weapons. Although you'll receive bonus points for picking them, they will disappear and if the second player is playing as one of the heroes, heroes or the other Bosses, he/she wouldn't be able to use it.



* ImprovisedWeapon: ''Many'' of them!

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* ImprovisedWeapon: ''Many'' of them! Although we have the standard baseball bats, grenades, and even a harpoon gun...you can also use a bucket, a [[FryingPanOfDoom frying pan]], a football, want me to keep going?
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* HairFlip: Both Zill and Mevella do this when clearing a stage. Fittingly, Mevella does this in a more provocative way, [[MaleGaze giving the player a good]] [[ShesGotLegs view of his thighs.]]

to:

* HairFlip: Both Zill and Mevella do this when clearing a stage. Fittingly, Mevella does this in a more provocative way, [[MaleGaze giving the player a good]] [[ShesGotLegs view of his her thighs.]]
Is there an issue? Send a MessageReason:
None


* DevelopersForesight: If you're playing as Mevella or Chen, you can't pick up any weapons. Although you'll receive bonus points for picking them, they will disappear and if the second player is playing as one of the heroes, he/she wouldn't be able to use it.

to:

* DevelopersForesight: If you're playing as Mevella or Chen, any Boss character, you can't pick up any weapons. Although you'll receive bonus points for picking them, they will disappear and if the second player is playing as one of the heroes, he/she wouldn't be able to use it.
Is there an issue? Send a MessageReason:
None


* LimitBreak: If one player is knocked to the ground with low health, a bar named "Anger Power" appears, the player must mash the buttons to fill it before the player gets up. If it's successful, the player will receive a power boost that increases his/her attack and gives the ability to set his/her enemies on fire for a limited time (this would be seen again in the first game of the VideoGame/RushingBeat series, released later on the same year).

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* LimitBreak: If one player is knocked to the ground with low health, a bar named "Anger Power" appears, the player must mash the buttons to fill it before the player gets up. If it's successful, the player will receive a power boost that increases his/her attack and gives the ability to set his/her enemies on fire for a limited time (this would be seen again in the first game of the VideoGame/RushingBeat series, released later on the same year). Note that this also applies to Bosses too, [[TheComputerIsACheatingBastard and they will ALWAYS fill up his/her gauge regardless.]]

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* DualBoss: Both TX-No.3 and Dr.D attack during the Final Stage, although Dr.D is somewhat a GetBackHereBoss due to him only stepping in and out of the battle depending on their life bars.
* EverythingIsBetterWithSpinning: Most characters and bosses incorporate these moves in their repertoire.
* GameBreaker: Most players at the path selection pick either the Quarter Deck (to the Funnel), or the 2nd Deck (to the Aquarium), just to get Mevella and Chen early (well, not too early in the case of Chen, you have to clear Fharaoh's stage first), respectively because: Mevella uses a whip, is fast as Zill, [[ArsonMurderAndJaywalking and it's a]] [[MsFanservice Dominatrix]], and Chen can spam his projectile attack repeteadly.
* HairFlip: Both Zill and Mevella do this when clearing a stage, although Mevella does this in a more provocative way.
* LimitBreak: If one player is knocked to the ground with low health, a bar named "Anger Power" appears, the player must mash the buttons to fill it before the player gets up. If it's successful, the player will receive a power boost that increases his/her attack and gives the ability to set his/her enemies on fire for a limited time (this was seen again in the first game of the VideoGame/RushingBeat series, released later the same year).

to:

* DevelopersForesight: If you're playing as Mevella or Chen, you can't pick up any weapons. Although you'll receive bonus points for picking them, they will disappear and if the second player is playing as one of the heroes, he/she wouldn't be able to use it.
* DualBoss: Both TX-No.3 and Dr.D attack during the Final Stage, although Dr.D is somewhat a GetBackHereBoss due to him only stepping in and out of the battle depending on their his life bars.
bar.
* EverythingIsBetterWithSpinning: Most characters and bosses incorporate these moves in their repertoire.
repertoire, usually is the standard CastFromHitPoints special move.
* GameBreaker: Most players at the path selection pick either the Quarter Deck (to the Funnel), or the 2nd Deck (to the Aquarium), just to get Mevella and Chen early (well, not too early in the case of Chen, you have to clear Fharaoh's stage first), respectively because: Mevella uses a whip, is fast as Zill, [[ArsonMurderAndJaywalking and it's a]] [[MsFanservice Dominatrix]], and Chen can spam his projectile attack repeteadly.
* GiantMook: The '''big''' sailors are the biggest and one of the most dangerous enemies in the game. They have a powerful charge and can perform a deadly BearHug (in higher levels, [[SmashingSurvival if you don't mash buttons and wiggle the joystick]] ''fast'' (specially as Zill or Mevella), you ''will'' lose a life, [[OneHitKill guaranteed!]])
*
HairFlip: Both Zill and Mevella do this when clearing a stage, although stage. Fittingly, Mevella does this in a more provocative way.
way, [[MaleGaze giving the player a good]] [[ShesGotLegs view of his thighs.]]
* HyperactiveMetabolism: Well, just like any other Beat'em up. Although most of the food only replenishes a small amount of health.
* ImprovisedWeapon: ''Many'' of them!
* LimitBreak: If one player is knocked to the ground with low health, a bar named "Anger Power" appears, the player must mash the buttons to fill it before the player gets up. If it's successful, the player will receive a power boost that increases his/her attack and gives the ability to set his/her enemies on fire for a limited time (this was would be seen again in the first game of the VideoGame/RushingBeat series, released later on the same year).


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* MurderousThighs: Mevella can perform a Headscissor on an opponent, and she has a more powerful variant ([[SomeDexterityRequired a command half-circle move]]) in which she grabs her opponent and spins her body on the unfortunate opponent. And Zill can perform a painful backbreaker with her thighs.


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** One of the enemies is called J.J., uses a [[Film/FridayThe13th hockey mask]] and attacks with his [[Film/ANightmareOnElmStreet metal claws.]]


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* SNKBoss: Both Final Bosses, due to their [[DamageSpongeBoss higher HP]], long range attacks ([[YouWIllNotEvadeMe TX-No.3 loves to spam his grab and weapons]]), and their tendency to always grab the player as soon as he/she ''tries'' to do it first. [[UpToEleven And you have to fight both of them for most of the time]].


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* WhatHappenedToTheMouse: [[spoiler: The Ending only shows the three heroes, without even mentioning the other Bosses who joined your partnership, even if you clear the game as one of the Bosses.]]

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''Big Fight: Big Trouble in the Atlantic Ocean'' (often shortened to just ''Big Fight'') is an Arcade BeatEmUp (and FightingGame) created and developed by Tatsumi (creators of the early combat flight simulator Lock-On ([[VideoGame/AirDiver no, it's not the one by that title in America]]) and the racing game TX-1 (the SpiritualSuccessor to [[VideoGame/PolePosition Pole Position II]] in America, due to being licensed to American publisher Atari) in 1992, it's one of the last games they ever produced before leaving the gaming business to focus in novelty stickers.

to:

''Big Fight: Big Trouble in the Atlantic Ocean'' (often shortened to just ''Big Fight'') is an Arcade BeatEmUp (and FightingGame) created and developed by Tatsumi (creators of the early combat flight simulator Lock-On ([[VideoGame/AirDiver no, it's not the one by that title in America]]) and the racing game TX-1 (the SpiritualSuccessor to [[VideoGame/PolePosition Pole Position II]] in America, due to being licensed to American publisher Atari) in 1992, it's 1992. It's one of the last games they ever produced before leaving the gaming business to focus in novelty stickers.



In addition to the three starting characters, you can unlock and play as the defeated bosses (except the last two), each one with his/her own set of moves (with a lame excuse and being EasilyForgiven, though). In addition, this game included the ability to play it like a FightingGame, where two players can choose anyone of the heroes and bosses (again, except the final two) for a simple FightingGame experience.

to:

In addition to the three starting characters, you can unlock and play as the defeated bosses (except the last two), each one with his/her own set of moves (with a lame excuse and being EasilyForgiven, though). though), they are:

* '''Mevella''': A Dominatrix and the DarkActionGirl of the terrorist group, [[WhipItGood fights with a whip]], giving her an extended range of attacks.
* '''Fharaoh''': An ancient evil Pharaoh that was woken up by Dr.D to serve him in his goal, fights with ExtendableArms and Egyptian Blue Magic.
* '''Gonza''': A kabuki and sumo fighter who fights by using grapples ([[ShoeSlap and his shoes]]).
* '''Garuda''': A witch doctor [[MostAnnoyingSound who doesn't stop chanting while he's launching his feather projectiles]].
* '''Chen''': A chinese pirate armed with a sword, very fast and capable of using a dragon projectile attack.

In addition, this game included the ability to play it like a FightingGame, where two players can choose anyone of the heroes and bosses (again, except the final two) for a simple FightingGame experience.



* DefeatMeansPlayable: As noted above, if you defeat a boss, he/she will become playable from the next stage immediately onward (with the exact same dialog when you defeat him/her). The only exceptions are the last two bosses, due to being both TheDragon and the FinalBoss.

to:

* DefeatMeansPlayable: As noted above, if you defeat a boss, he/she will become playable from the next stage immediately onward (with the exact same dialog when you defeat him/her). The only exceptions are the last two bosses, due bosses for obvious reasons (due to being both TheDragon and the FinalBoss.FinalBoss).
* DualBoss: Both TX-No.3 and Dr.D attack during the Final Stage, although Dr.D is somewhat a GetBackHereBoss due to him only stepping in and out of the battle depending on their life bars.
* EverythingIsBetterWithSpinning: Most characters and bosses incorporate these moves in their repertoire.
* GameBreaker: Most players at the path selection pick either the Quarter Deck (to the Funnel), or the 2nd Deck (to the Aquarium), just to get Mevella and Chen early (well, not too early in the case of Chen, you have to clear Fharaoh's stage first), respectively because: Mevella uses a whip, is fast as Zill, [[ArsonMurderAndJaywalking and it's a]] [[MsFanservice Dominatrix]], and Chen can spam his projectile attack repeteadly.
* HairFlip: Both Zill and Mevella do this when clearing a stage, although Mevella does this in a more provocative way.



* NephariousPharaoh: The Boss of the Aquarium level, and it's named...Pharaoh.

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* MsFanservice: Zill and Mevella.
* NephariousPharaoh: The Boss of the Aquarium level, and it's named...Pharaoh.[[SpellMyNameWithAnS Fharaoh]].


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* ShoutOut: The name of TheDragon, TX-No.3, is a reference to Tatsumi's early game TX-1.
* StoryBranching: After clearing the very first zone, the player must choose which part of the ship should he go: The Quarter Deck (that leads to the Funnel), the 1st Deck (leading to the Garden Pool), or the 2nd Deck (which lead to the Aquarium). The player can only do this once, as the levels onward will follow a predefined pattern based on this decision, except for the Final Stage.
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Initial creation.

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''Big Fight: Big Trouble in the Atlantic Ocean'' (often shortened to just ''Big Fight'') is an Arcade BeatEmUp (and FightingGame) created and developed by Tatsumi (creators of the early combat flight simulator Lock-On ([[VideoGame/AirDiver no, it's not the one by that title in America]]) and the racing game TX-1 (the SpiritualSuccessor to [[VideoGame/PolePosition Pole Position II]] in America, due to being licensed to American publisher Atari) in 1992, it's one of the last games they ever produced before leaving the gaming business to focus in novelty stickers.

The story ([[ExcusePlot if that's how it is...]]), is that a battleship named [[NamesToRunAwayFromReallyFast SKELTON CREW]] (that looks like a fairly normal cruise ship on the outside) is being commanded by the notorious MadScientist Dr.D, and has set sail on to the Atlantic Ocean, with the standard goal of TakeOverTheWorld. So a special force of three fighters are dispatched to put an end to his plans and bring him to justice:

* '''Kevin''': The Leader of the group and a JackOfAllStats, another expy of [[VideoGame/StreetFighter Ryu]].
* '''Zill''': [[TheSmurfettePrinciple The only female member]], a FragileSpeedster that you don't want to mess with.
* '''Gear''': An ex-captain of the American Navy and the MightyGlacier of the group, his throws are very destructive.

In addition to the three starting characters, you can unlock and play as the defeated bosses (except the last two), each one with his/her own set of moves (with a lame excuse and being EasilyForgiven, though). In addition, this game included the ability to play it like a FightingGame, where two players can choose anyone of the heroes and bosses (again, except the final two) for a simple FightingGame experience.

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!!Big Fight provides examples of:

* AccidentalInnuendo: Just because of the TranslationTrainWreck mentioned below, some lines become like this. For example: ''"Now I came to my sense. Can you take me into partnership?"'', upon unlocking a boss as a player character.
* DefeatMeansPlayable: As noted above, if you defeat a boss, he/she will become playable from the next stage immediately onward (with the exact same dialog when you defeat him/her). The only exceptions are the last two bosses, due to being both TheDragon and the FinalBoss.
* LimitBreak: If one player is knocked to the ground with low health, a bar named "Anger Power" appears, the player must mash the buttons to fill it before the player gets up. If it's successful, the player will receive a power boost that increases his/her attack and gives the ability to set his/her enemies on fire for a limited time (this was seen again in the first game of the VideoGame/RushingBeat series, released later the same year).
* NephariousPharaoh: The Boss of the Aquarium level, and it's named...Pharaoh.
* SensualSpandex: Zill's outfit.
* {{Stripperiffic}}: Mevella's outfit, pretty standard for a Dominatrix like her.
* TranslationTrainWreck: The game is infamous for this, it could gave VideoGame/ZeroWing a run for its money!
* WrestlerInAllOfUs: Most of the players and bosses have two throws, Gear and Garuda are specialists with this.
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''Now I came to my sense. Can you take me into tropership?''

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