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* JustifiedTutorial: While the PlayerCharacter is temporarily grounded pending an investigation into the [[VideoGame/SilentThreatReborn GTI Rebellion]], the admiral in charge of a pilot's academy invites them to consult on some new training material.
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'''''Between the Ashes''''' is a series of fan campaigns for the ''VideoGame/FreeSpace'' franchise. Set between the two official works, these campaigns depict the decline and fall of the [[TheAlliance Galactic Terran Alliance]] during the interbellum period. So far, the project has released one large campaign and two two-mission mini-campaigns, with a second large release expected in 2023.

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'''''Between the Ashes''''' is a series of fan campaigns for the ''VideoGame/FreeSpace'' franchise. Set between the two official works, these campaigns depict the decline and fall of the [[TheAlliance Galactic Terran Alliance]] during the interbellum period. So far, the project has released one large campaign and two two-mission mini-campaigns, with a second large release expected in 2023.
April of 2024. It can be downloaded from [[https://betweentheashes.com betweentheashes.com]].
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* DeadlyDodging: In "Going Out with a Bang", the player's fighter is equipped with decoy beacon, causing ''Cardinal'''s torpedoes to chase them instead of ''Intrepid''. Using this trope to cause a friendly fire incident among ''Cardinal'''s battle group is not only a legitimate tactic, but explicitly commended by ''Intrepid''.

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* DeadlyDodging: In "Going Out with a Bang", the player's fighter is equipped with decoy beacon, causing ''Cardinal'''s torpedoes to chase them instead of ''Intrepid''. Using this trope to cause a friendly fire incident among ''Cardinal'''s the enemy battle group is not only a legitimate tactic, but explicitly commended by ''Intrepid''.



** In "[[spoiler:Bringing Down the Gavel]]", the player uses an experimental technology to assume control of and remotely operate a fighter belonging to [[spoiler:notorious pirate Arris Gavel]] and frame them for double-crossing their allies.

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** In "[[spoiler:Bringing Down the Gavel]]", the player uses an experimental technology to assume control of and remotely operate a fighter belonging to [[spoiler:notorious pirate Arris Gavel]] the titular character and frame them for double-crossing their allies.



** Most Vasudans take a "Terran name" from [[Myth/EgyptianMythology Egyptian mythology]], and Terrans likewise use Egyptian mythological names to refer to Vasudan ships. Vasudan carriers, however, use simple evocative names like ''Frontier''. [[note:This is a carry-over from the first ''Freespace'' game, which featured ships such as ''Hope'', ''Pinnacle'', and ''Anvil''.]]

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** Most Vasudans take a "Terran name" from [[Myth/EgyptianMythology Egyptian mythology]], and Terrans likewise use Egyptian mythological names to refer to Vasudan ships. Vasudan carriers, however, use simple evocative names like ''Frontier''. [[note:This [[note]]This is a carry-over from the first ''Freespace'' game, which featured ships such as ''Hope'', ''Pinnacle'', and ''Anvil''.]][[/note]]



* OutsideContextProblem: Downplayed example. [[spoiler:Whatever HLC ''Taweret'' did during ''Antwerp'', that's ''not'' how FasterThanLightTravel works here]].

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* OutsideContextProblem: Downplayed example. example in ''Antwerp''. [[spoiler:Whatever HLC ''Taweret'' did during ''Antwerp'', in "Operation: Market", that's ''not'' how FasterThanLightTravel works here]].



* PullTheThread: Early in ''Slaves of Chaos'', Alpha wing is posing as a gang of smugglers to intercept the pirate vessel ''Benedict''. ''Benedict''s captain mentions getting their boss a Doberman as a gift, and when Alpha wing doesn't contradict them, replies with "[[PlayedForLaughs It was a dachshund, you twat!]]" and opens fire.

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* PullTheThread: Early in ''Slaves of Chaos'', Alpha wing is posing as a gang of smugglers to intercept the pirate vessel ''Benedict''. ''Benedict''s ''Benedict'''s captain mentions getting their boss a Doberman as a gift, and when Alpha wing doesn't contradict them, replies with "[[PlayedForLaughs It was a dachshund, you twat!]]" and opens fire.
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* DeadlyDodging: In "Going Out with a Bang", the player's fighter is equipped with decoy beacon, causing ''Cardinal'''s torpedoes to chase them instead of ''Intrepid''. Using this trope to cause a friendly fire incident among ''Cardinal'''s battle group is not only a legitimate tactic, but explicitly commended by ''Intrepid''.

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** Most Vasudans take a "Terran name" from [[Myth/EgyptianMythology Egyptian mythology]], and Terrans likewise use Egyptian mythological names to refer to Vasudan ships. Ozymandias, the Hammer of Light commander in Antares, and his ship, ''Cardinal'', stand out, although there's a good reason for it: Ozymandias chose those names to create a specific effect on his Terran opponents.
** Carriers operated by the Parliamentary Vasudan Navy use simple evocative names like ''Frontier'' instead. This is a carry-over from the first ''Freespace'' game, which featured ships such as ''Hope'', ''Pinnacle'', and ''Anvil''.

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** Most Vasudans take a "Terran name" from [[Myth/EgyptianMythology Egyptian mythology]], and Terrans likewise use Egyptian mythological names to refer to Vasudan ships. Ozymandias, the Hammer of Light commander in Antares, and his ship, ''Cardinal'', stand out, although there's a good reason for it: Ozymandias chose those names to create a specific effect on his Terran opponents.
** Carriers operated by the Parliamentary
Vasudan Navy carriers, however, use simple evocative names like ''Frontier'' instead. This ''Frontier''. [[note:This is a carry-over from the first ''Freespace'' game, which featured ships such as ''Hope'', ''Pinnacle'', and ''Anvil''.]]
** Ozymandias, the Hammer of Light commander in Antares, and his ship, ''Cardinal'', also stand out. In this case Ozymandias chose those names to create a specific effect on his Terran opponents.



* PropagandaMachine: The Antares Federation's Kalev Ehin is an arguably heroic example. While their pieces are definitely propaganda, they also raise very valid points.

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* PropagandaMachine: The Kalev Ehin, a journalist affiliated with the Antares Federation's Kalev Ehin is an arguably heroic example. Federation. While he does raise some legitimate criticisms of the [=GTA=], he has no real journalistic ethics to speak of and stops just short of making things up in his quest to discredit them. The extent to which he truly believes in the legitimacy of the Antares Federation movement or is motivated solely by self-interest is ambiguous, but he's slimy either way.
* PullTheThread: Early in ''Slaves of Chaos'', Alpha wing is posing as a gang of smugglers to intercept the pirate vessel ''Benedict''. ''Benedict''s captain mentions getting
their pieces are definitely propaganda, they also raise very valid points. boss a Doberman as a gift, and when Alpha wing doesn't contradict them, replies with "[[PlayedForLaughs It was a dachshund, you twat!]]" and opens fire.

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* DeadpanSnarker: The flight controller on Antares Station does not hide her distrust of the GTA, although she's professional enough to cooperate in emergencies.

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* DeadpanSnarker: DeadpanSnarker:
**
The flight controller on Antares Station does not hide her distrust of the GTA, although she's professional enough to cooperate in emergencies.emergencies.
** Arris Gavel has his moments, too. [[spoiler:After the GTA seizes remote control of his fighter to discredit him, he threatens to storm ''Intrepid'' with his sidearm, take it places it's not supposed to go and blow things up it's not supposed to blow up. He shuts up after being threatened with a cavity search.]]



** Many missions have things to find if the player pokes around, from the fun (a freighter in "The Gulnara Heist" has a hold full of antique cars) to the serious (a smuggler in another mission is carrying military-grade ordnance). Unlike the above, these are canon. "How the West Was Lost takes the cake with a full-on radio broadcast reporting on the player's actions.

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** Many missions have things to find if the player pokes around, from the fun (a freighter in "The Gulnara Heist" has a hold full of antique cars) to the serious (a smuggler in another mission is carrying military-grade ordnance). Unlike the above, these are canon. "How the West Was Lost Lost" takes the cake with a full-on radio broadcast reporting on the player's actions.



* FalseFlagOperation: Three notable examples in ''Slaves of Chaos'':
** In "Playing Pirate", ''Intrepid'' has found a connection between the pirate groups in Antares and [[spoiler:two senators from the highly corrupt Regulus system]]. The player [[ExactlyWhatItSaysOnTheTin poses as a pirate]] to retrieve the individuals in question.

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* FalseFlagOperation: Three notable examples Frequently in ''Slaves of Chaos'':
** In "Red Handed" and "Playing Pirate", ''Intrepid'' has found a connection between Pirate" have the pirate groups in Antares and [[spoiler:two senators from the highly corrupt Regulus system]]. The player player's squad [[ExactlyWhatItSaysOnTheTin poses pose as a pirate]] to retrieve the individuals in question.pirates]].



** Additionally, the player has the chance to meet a GTA spy who's undercover with the Antares Federation.

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** Additionally, [[spoiler:"Hammer's Edict"]] puts the player on the receiving end of one. [[spoiler:Several of the Vasudan ambassador's escorts are Hammer of Light operatives, and they succeed in disabling his transport, setting up the rest of the mission.]]
** The optional mission "The Armageddon Clock"
has the chance to player meet a GTA [=GTA=] spy who's undercover with the Antares Federation.


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* ImpededCommunication: A staple of the series. Every major faction has some way of jamming enemy transmissions. More often than not, the player's side is on the receiving end, but "Operation: Market" shows the [=GTA=] getting in on the action, too.
** "Hammer's Edict" has a fighter simply ''jump away'' from the jamming and call for backup that way. This technique isn't used very often because it leaves the side calling for backup down a fighter until reinforcements can arrive.
** "Gerar's Judgement" shows a rare case of impeded ''navigation'', with [=GTSc=] ''Trafalgar'' jamming ''Cardinal'''s navigational sensors. They also use the much less sophisticated technique of parking a cruiser in front of it.


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** "Operation: Market": [[spoiler:A Hammer of Light cruiser ''disappears'' mid-battle, without initiating a standard subspace jump. The attacking force is quite disturbed to find such unknown technology in terrorist hands. "Can we talk about what just happened?", indeed.]]
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* DramaticSpaceDrifting: Used in one of the news room articles to show the aftermath of an attack on a civilian ship.
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* ArmoredCoffins: [[AvertedTrope Averted]], in contrast to ''VideoGame/FreeSpace'' itself. Damaged warships will withdraw if their jump drives are ready, and ''Antwerp'' explicitly mentions pilots ejecting.

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** At the end of ''Slaves of Chaos'', [[spoiler:the fledgling Antares Federation fleet helps ''Intrepid'' defeat finally defeat Ozymandias's ''Cardinal'']].

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** At the end of ''Slaves of Chaos'', [[spoiler:the fledgling Antares Federation fleet helps ''Intrepid'' defeat finally defeat Ozymandias's ''Cardinal'']].



** "Gerar's Judgement" is a more straightforward example in that the player ends up intercepting enemy bombers... while themselves flying a heavy bomber.
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* OutOfFocus: The Parliamentary Vasudan Empire is a borderline case. They deploy ''Frontier'' and her battlegroup to support ''Intrepid'' against the Hammer threat in Antares, one early mission involves extracting a Vasudan spy from a [=HoL=] station, and [=PVE=] officials try to appeal to the Vasudan population of Antares, but the player interacts with the Hammer of Light much more than friendly Vasudan forces. This is largely a consequence of the story focusing on the decline and fall of the Galactic ''Terran'' Alliance.
* OutsideContextProblem: Downplayed example, but [[spoiler:whatever HLC ''Taweret'' did during ''Antwerp'', that's ''not'' how FasterThanLightTravel works here]].
* PropagandaMachine: The Antares Federation Kalev Ehin is an arguably heroic example. While their pieces are definitely propaganda, they also raise very valid points.

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* OutOfFocus: The Parliamentary Vasudan Empire is a borderline case. They deploy ''Frontier'' and her battlegroup to support ''Intrepid'' against the Hammer threat in Antares, one early mission involves extracting a Vasudan spy from a an [=HoL=] station, and [=PVE=] officials try to appeal to the Vasudan population of Antares, but the player interacts with the Hammer of Light much more than friendly Vasudan forces. This is largely a consequence of the story focusing on the decline and fall of the Galactic ''Terran'' Alliance.
* OutsideContextProblem: Downplayed example, but [[spoiler:whatever example. [[spoiler:Whatever HLC ''Taweret'' did during ''Antwerp'', that's ''not'' how FasterThanLightTravel works here]].
* PropagandaMachine: The Antares Federation Federation's Kalev Ehin is an arguably heroic example. While their pieces are definitely propaganda, they also raise very valid points.

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* BigDamnHeroes:
** Subverted more often than it's played straight, with the "heroes" (either the player or friendly assets) walking straight into an ambush.
** Yuma Station's air wing provides a straight example in "How the West Was Lost", and the player can provide one of their own to GTC ''Scepter'' in "Operation: Market".
** At the end of ''Slaves of Chaos'', [[spoiler:the fledgling Antares Federation fleet helps ''Intrepid'' defeat finally defeat Ozymandias's ''Cardinal'']].



* HopeSpot: At the end of [[spoiler:"Camp Angel", Ozymandias's flagship ''Cardinal'' is ambushed and captured by ''Intrepid'' and ''Frontier'']]. Soon, [[spoiler:both ''Cardinal'' and ''Frontier'' are under his control, and ''Intrepid'' is laying low while the Antares Federation hunts it down]].

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* HopeSpot: HopeSpot:
**
At the end of [[spoiler:"Camp Angel", Ozymandias's flagship ''Cardinal'' is ambushed and captured by ''Intrepid'' and ''Frontier'']]. Soon, [[spoiler:both ''Cardinal'' and ''Frontier'' are under his control, and ''Intrepid'' is laying low while the Antares Federation hunts it down]].down]].
** On a smaller scale, [[spoiler:"Acts of Volition" ends with ''Intrepid'' staging a GunshipRescue, only to be ambushed by waves of [[LightningBruiser Sekhmet]] bombers]].


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* OutGambitted: Ozymandias is ''always'' one step ahead of Admiral Po. It really comes to a head after [[spoiler:"Camp Angel"]], where [[spoiler:he leverages his own captivity aboard Antares Station to capture a [=PVN=] carrier and recapture his own flagship]].

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* ActionBomb: In ''The Gulnara Heist'', pirate forces repurpose repair drones as improvised bombs.

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* ActionBomb: In ''The "The Gulnara Heist'', Heist", pirate forces repurpose repair drones as improvised bombs.



** In ''[[spoiler:Bringing Down the Gavel]]'', the player uses an experimental technology to assume control of and remotely operate a fighter belonging to [[spoiler:notorious pirate Arris Gavel]] and frame them for double-crossing their allies.

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** In ''[[spoiler:Bringing "[[spoiler:Bringing Down the Gavel]]'', Gavel]]", the player uses an experimental technology to assume control of and remotely operate a fighter belonging to [[spoiler:notorious pirate Arris Gavel]] and frame them for double-crossing their allies.



* GameplayAndStorySegregation: Mostly [[AvertedTrope averted]], but there's one noteworthy example in ''Mefistofele''. At the time, the game engine didn't permit changing the name of the player's wing, so the pirate fighters still use the [=GTA=]'s Greek designations. [[spoiler:The same characters reappear in ''Slaves of Chaos'', where they use the designation "Diamond" .]]

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* GameplayAndStorySegregation: Mostly [[AvertedTrope averted]], but there's one noteworthy example in ''Mefistofele''. At the time, the game engine didn't permit changing the name of the player's wing, so the pirate fighters still use the [=GTA=]'s Greek designations. [[spoiler:The same characters reappear in ''Slaves of Chaos'', where they use the designation "Diamond" .]]"Diamond".]]
* GeneralFailure: Downplayed with Admiral Po. His military defeats in Antares have less to do with his own competence and more to do with being up against ''Ozymandias''. His heavy-handed mishandling of Antares' culture, though, is entirely on him.



* OutsideContextProblem: Downplayed example, but whatever HLC ''Taweret'' did during ''Antwerp'', that's ''not'' how FasterThanLightTravel works here.

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* OutsideContextProblem: Downplayed example, but whatever [[spoiler:whatever HLC ''Taweret'' did during ''Antwerp'', that's ''not'' how FasterThanLightTravel works here.here]].



* StealthBasedMission: "Black Flag" is a straight example. Unusually for ''Freesace', the patrolling fighters respect line of sight; the player can duck behind the objective or nearby cargo and transports to avoid detection.

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* StealthBasedMission: "Black Flag" is a straight example. Unusually for ''Freesace', ''Freesace'', the patrolling fighters respect line of sight; the player can duck behind the objective or nearby cargo and transports to avoid detection.
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* HopeSpot: At the end of [[spoiler:"Camp Angel", Ozymandias's flagship ''Cardinal'' is ambushed and captured by ''Intrepid'' and ''Frontier'']]. Soon, [[spoiler:both ''Cardinal'' and ''Frontier'' are under his control, and ''Intrepid'' is laying low while the Antares Federation hunts it down]].

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* BreatherLevel: In 'Slaves of Chaos', "Rebels and Revolutionaries" (a relatively straightforward action against enemy reconnaissance elements) and "[[spoiler:Bringing Down the Gavel]]" (a fan-favorite power fantasy) both provide some much-needed levity in otherwise intense arcs.



** In "The Will to Act", the player, another Terran pilot, and a Vasudan interpreter pose as Hammer of Light pilots using modified [[DemonicSpiders Thoth]] fighters. The player needs to pass a series of [[DialogueTree dialogue trees]] to maintain the ruse.

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** In "The Will to Act", the player, another Terran pilot, and a Vasudan interpreter pose as Hammer of Light pilots using modified [[DemonicSpiders [[LightningBruiser Thoth]] fighters. The player needs to pass a series of [[DialogueTree dialogue trees]] to maintain the ruse.



** The Hammer of Light loves outfitting their [[DemonicSpiders Horus interceptors]] with Hornet swarm missiles and Flail cannon, which apply disorienting knockback... while you're trying to dodge said swarm missiles.

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** The Hammer of Light loves outfitting their [[DemonicSpiders [[LightningBruiser Horus interceptors]] with Hornet swarm missiles and Flail cannon, which apply disorienting knockback... while you're trying to dodge said swarm missiles.



* ThatOneLevel:
** "To Steal A March On" is an odd example in that the mission isn't particularly ''hard'', but chaotic enough that some players assume they screwed up and reset.
** "The Will to Act" is another odd example. The player is undercover as a Hammer of Light pilot, and needs to ''act'' the part or blow their cover. The mission is effectively a test of the player's social skills as much as their piloting skills.
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-->''When our children reflect on these moments, how will they view us?''

'''''Between the Ashes''''' is a series of fan campaigns for the ''VideoGame/FreeSpace'' franchise. Set between the two official works, these campaigns depict the decline and fall of the [[TheAlliance Galactic Terran Alliance]] during the interbellum period. So far, the project has released one large campaign and two two-mission mini-campaigns, with a second large release expected in 2023.

* ''Mefistofele'' is the original ''Between the Ashes'' release. It depicts a small pirate outfit as they're contracted to steal a shipment of archeological specimens for a mysterious employer, ultimately revealed to be the [[ScaryDogmaticAliens Hammer of Light]] from ''Descent: Freespace''. With a mixture of OldSchoolDogfighting, custom scripted mechanics, and detailed environments with custom skyboxes, it established what would become the game's SignatureStyle.
* ''Slaves of Chaos'' is the first main release, a full campaign set in the Antares system. GTD ''Intrepid'' under Admiral Po has been deployed to sort out outlaw activity in the system. However, between Po's heavy-handed approach and the arrival of an enigmatic Hammer of Light commander known as Ozymandias, political dissent throughout the system eventually ferments into all-out war and the emergence of the Antares Federation as an independent state.
* ''Antwerp'' is the second mini-campaign, depicting a two-part operation against the Hammer of Light fortress in Altair. Things go in an unexpected direction when [[spoiler:a Hammer of Light warship ''disappears'' midway through an engagement, in stark violation of the established rules of FasterThanLightTravel]], but the attack proceeds as planned. Ultimately, [[spoiler:''Intrepid'' is destroyed with all hands, and the remaining attack force is forced to retreat]].
* ''The Growing Silence'' is the upcoming release. It's implied to take place in the Luyten system and involve the invention of [[WaveMotionGun beam weapons]].

----
!!''Between the Ashes'' includes examples of:

* AcePilot: The player character, naturally. In ''Slaves of Chaos'' and ''Antwerp'', their squad are veterans of the Shivan Incursion and GTI rebellion, and typically deployed to the most important engagements.
* ActionBomb: In ''The Gulnara Heist'', pirate forces repurpose repair drones as improvised bombs.
* AndNowForSomeoneCompletelyDifferent: In ''Mefistofele'', the player character is a pirate. In every future campaign, they're a soldier of the Galactic Terran Alliance.
* BadBoss: The Hammer of Light leadership in Antares is more than willing to throw away minions, according to comm intercepts in one mission.
* BigBad: Ozymandias, the Hammer of Light commander in Antares, for ''Slaves of Chaos''. [[note]]Vasudans tend to use names borrowed from Earth mythology and folklore when interacting with humans.[[/note]]
* BreatherLevel: In 'Slaves of Chaos', "Rebels and Revolutionaries" (a relatively straightforward action against enemy reconnaissance elements) and "[[spoiler:Bringing Down the Gavel]]" (a fan-favorite power fantasy) both provide some much-needed levity in otherwise intense arcs.
* ChangedMyMindKid: In the final mission of ''Slaves of Chaos'', "Going Out With a Bang", [[spoiler:the Antares Federation breaks their non-aggression pact with the Hammer of Light and rallies to ''Intrepid'''s position]].
* CorruptPolitician:
** The norm in Regulus and Sirius. At least [[spoiler:some members of the Regulus Senate are involved in smuggling and piracy as far off as Antares, and implied to have connections with the Hammer of Light]].
** The [=GTA=]-sponsored members of the Antares government are an interesting example. They're unpopular with the public and lose their authority when the system declares independence, but whether they're ''corrupt'' or just doing their jobs isn't stated one way or the other.
* DarkestHour: "How the West Was Lost". [[spoiler:Ozymandias has captured the Vasudan fleet carrier ''Frontier'' and laid waste to Antares Station, Antares has declared independence and is actively engaging [=GTA=] assets, and both groups have agreed to a non-aggression pact so they can focus on their shared enemy - you.]]
* DeadpanSnarker: The flight controller on Antares Station does not hide her distrust of the GTA, although she's professional enough to cooperate in emergencies.
* EasterEgg:
** Battle snails! Each mission in ''Slaves of Chaos'' has an adorable cyborg snail hiding somewhere. Collecting all of them unlocks it as a flyable ship.
** Many missions have things to find if the player pokes around, from the fun (a freighter in "The Gulnara Heist" has a hold full of antique cars) to the serious (a smuggler in another mission is carrying military-grade ordnance). Unlike the above, these are canon. "How the West Was Lost takes the cake with a full-on radio broadcast reporting on the player's actions.
* EnemyMine: Towards the end of ''Slaves of Chaos'', [[spoiler:the Antares Federation strikes a non-aggression pact with the Hammer of Light, allowing both groups to focus on the Galactic Terran Alliance]]. Later on, [[spoiler:the Federation changes their minds, helping the [=GTA=] drive the [=HoL=] from their system]].
* FalseFlagOperation: Three notable examples in ''Slaves of Chaos'':
** In "Playing Pirate", ''Intrepid'' has found a connection between the pirate groups in Antares and [[spoiler:two senators from the highly corrupt Regulus system]]. The player [[ExactlyWhatItSaysOnTheTin poses as a pirate]] to retrieve the individuals in question.
** In "The Will to Act", the player, another Terran pilot, and a Vasudan interpreter pose as Hammer of Light pilots using modified [[DemonicSpiders Thoth]] fighters. The player needs to pass a series of [[DialogueTree dialogue trees]] to maintain the ruse.
** In ''[[spoiler:Bringing Down the Gavel]]'', the player uses an experimental technology to assume control of and remotely operate a fighter belonging to [[spoiler:notorious pirate Arris Gavel]] and frame them for double-crossing their allies.
** Additionally, the player has the chance to meet a GTA spy who's undercover with the Antares Federation.
* FeaturelessProtagonist: Following the convention established by the original ''Freespace'', both player characters (the pirate pilot in ''Mefistofele'' and the [=GTA=] pilot in later releases) exhibit this trope.
* ForegoneConclusion: The disintegration of the [=GTA=] into a series of successor states is ''Freespace'' canon, so the successful secession of the Antares Federation is inevitable. The storytelling focuses on fleshing these events out instead.
* GameplayAndStorySegregation: Mostly [[AvertedTrope averted]], but there's one noteworthy example in ''Mefistofele''. At the time, the game engine didn't permit changing the name of the player's wing, so the pirate fighters still use the [=GTA=]'s Greek designations. [[spoiler:The same characters reappear in ''Slaves of Chaos'', where they use the designation "Diamond" .]]
* GimmickLevel: Too many examples to list, since ''Between the Ashes'' is not shy about creating unique mechanics to reflect specific moments. A few of the more noteworthy ones:
** "The Gulnara Heist" (''Mefistofele''): Two pirate transports deploy crews into the titular Gulnara Research Station. While they're aboard, the player is tasked with buying time by intimidating civilian ships so they won't call for help. Walking the line of keeping them compliant without inducing panic is surprisingly tricky; fortunately, failure isn't immediate loss.
** "Camp Angel" (''Slaves of Chaos''): The player is tasked with defending a refuge camp which the Hammer of Light is expected to attack. They can deploy static defenses, crossing over with tower defense.
** "Bringing Down the Gavel" (''Slaves of Chaos''): The player is instructed to attack a convoy and destroy their (external) cargo pods, leaving the ships themselves alone. It ends up playing like a bonus level in an arcade game. [[spoiler:The player is remotely operating Arris Gavel's fighter, and can also switch between controlling it and their own, which has long-ranged missiles.]]
** "Groundhog Day" (''Slaves of Chaos''): Another mission where the player defends a station from Hammer of Light aggression. This time around, the station has artillery aboard... which was never completed, requiring the player to pass firing solutions.
** "Black Flag" (''Slaves of Chaos'') is a StealthBasedMission.
* GrayAndBlackMorality: The situation in Antares boils down to a four-way conflict between the Galactic Terran Alliance (gray), Antares Federation (gray), Hammer of Light (black), and criminal elements backed by the Regulus Syndicate (mostly black, but it's implied that at least some of them got caught up in crime to make ends meet). The Antares Federation is generally depicted more sympathetically, but [[spoiler:they end up striking a non-aggression pact with the Hammer of Light]].
* HackingMinigame: It's more of a setpiece, but "The Texas Seven" makes the player open up a terminal window for some cyber-warfare.
* ImportedAlienPhlebotinum: [=OPHOSIS=], elements of which were [[spoiler:stolen by the pirate wing in ''Mefistofele'' on behalf of the Hammer of Light]]. It's ultimately revealed to be [[spoiler:an Ancient artifact capable of predicting Shivan arrivals, which is why Ozymandias wants it so badly - it would unify the various factions of the Hammer of Light under his leadership]].
* MacrossMissileMassacre:
** As of ''Slaves of Chaos'', Orion- and Typhon-class destroyers[[note]]In ''Freespace'', the word "destroyer", bizarrely, refers to a fleet carrier.[[/note]] have been upgraded with heavy ship-to-ship torpedoes.
** The Hammer of Light loves outfitting their [[DemonicSpiders Horus interceptors]] with Hornet swarm missiles and Flail cannon, which apply disorienting knockback... while you're trying to dodge said swarm missiles.
* MortonsFork: In ''Antwerp'', [[spoiler:''Intrepid'' has to decide between going down with all hands, or trying to evacuate in the middle of a minefield. They choose the former to help buy time for the rest of the strike force]].
* OddNameOut:
** Most Vasudans take a "Terran name" from [[Myth/EgyptianMythology Egyptian mythology]], and Terrans likewise use Egyptian mythological names to refer to Vasudan ships. Ozymandias, the Hammer of Light commander in Antares, and his ship, ''Cardinal'', stand out, although there's a good reason for it: Ozymandias chose those names to create a specific effect on his Terran opponents.
** Carriers operated by the Parliamentary Vasudan Navy use simple evocative names like ''Frontier'' instead. This is a carry-over from the first ''Freespace'' game, which featured ships such as ''Hope'', ''Pinnacle'', and ''Anvil''.
** Bizarrely, the Hammer of Light cruisers that attack the refuge camp in "Camp Angel" are designated ''Quisling'' and ''Thule''. Maybe whoever was in charge of reporting names that day really doesn't like ThoseWackyNazis?
* OutOfFocus: The Parliamentary Vasudan Empire is a borderline case. They deploy ''Frontier'' and her battlegroup to support ''Intrepid'' against the Hammer threat in Antares, one early mission involves extracting a Vasudan spy from a [=HoL=] station, and [=PVE=] officials try to appeal to the Vasudan population of Antares, but the player interacts with the Hammer of Light much more than friendly Vasudan forces. This is largely a consequence of the story focusing on the decline and fall of the Galactic ''Terran'' Alliance.
* OutsideContextProblem: Downplayed example, but whatever HLC ''Taweret'' did during ''Antwerp'', that's ''not'' how FasterThanLightTravel works here.
* PropagandaMachine: The Antares Federation Kalev Ehin is an arguably heroic example. While their pieces are definitely propaganda, they also raise very valid points.
* PyrrhicVictory: The Galactic Terran Alliance [[spoiler:pushes the Hammer of Light out of]] Antares, but are forced to recognize the system's sovereignty.
* ReportingName: Since Vasudan physiology makes their language all but impossible for humans, Vasudan ships (whether operated by the Parliamentary Vasudan Navy or the Hammer of Light) are issued reporting names drawn from [[Myth/EgyptianMythology Egyptian mythology]].
* ShoutOut: At one point, Command invokes the [[Series/Babylon5 Rush Act]] to resolve a labor dispute. The player can resolve the situation with violence or arrange for a more equitable outcome.
* SpaceMines:
** ''Slaves of Chaos'' adds Arathron mines to the Watchdog- and Cerberus-class sentry guns of ''Freespace'' canon. They make more sense here than usual due to the existence of subspace decoy beacons, which can lead a ship to exit subspace in the middle of a minefield.
** In ''Antwerp'', the Hammer of Light has mines defending their fortress.
* StealthBasedMission: "Black Flag" is a straight example. Unusually for ''Freesace', the patrolling fighters respect line of sight; the player can duck behind the objective or nearby cargo and transports to avoid detection.
* TheStinger: A cutscene at the end of ''Mefistofele'' reveals that the pirate group was hired by none other than the Hammer of Light. Their cargo is strongly implied to be part of [=OPHOSIS=].
* ThatOneLevel:
** "To Steal A March On" is an odd example in that the mission isn't particularly ''hard'', but chaotic enough that some players assume they screwed up and reset.
** "The Will to Act" is another odd example. The player is undercover as a Hammer of Light pilot, and needs to ''act'' the part or blow their cover. The mission is effectively a test of the player's social skills as much as their piloting skills.
** "Gerar's Judgement" is a more straightforward example in that the player ends up intercepting enemy bombers... while themselves flying a heavy bomber.
* VideoGameCrueltyPunishment: The more heavy-handed the player is at the protest in "How the West Was Lost", the more vindictive the Antares Federation will be later in the mission.
* WarRefugees: "Camp Angel" is set at the titular refugee camp.
* WarriorPoet: Admiral Po fancies himself this.
* WhamEpisode: Several:
** "The Texas Seven": [[spoiler:Ozymandias captures ''Frontier'' and uses it to recapture ''Cardinal'', leaving the Hammer of Light forces with more firepower than everyone else in Antares combined.]]
** "How the West Was Lost": [[spoiler:The Antares Federation declares independence from the [=GTA=] and allies with the Hammer of Light to back up their claim.]]
** "Operation: Garden": [[spoiler:''Intrepid'', the player's home base so far, is lost with all hands.]]
* WhatHappenedToTheMouse: Early in ''Slaves of Chaos'', ''Intrepid'''s pilots capture [[spoiler:two members of the Regulus senate who've been supporting the crime rings in Antares]]. Their ultimate fate is unclear, although given their [[spoiler:implied connections with the Hammer of Light]] and Admiral Po (who ordered their capture) retaining command of ''Intrepid'', it's probably not anything good.

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