History VideoGame / Beatmania

21st Jan '16 11:49:09 AM AquaRegia
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* TheComputerIsALyingBastard: If you are playing on Double Play, do not take any chart rating for a song earlier than ''HAPPY SKY'' seriously, as Double ratings for such songs reflect non-Battle 2-player[[note]]Battle is a modifier that makes both players use the same chart, rather than each side having its own chart[[/note]] play and not single-person double play.
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* TheComputerIsALyingBastard: If you are playing on Double Play, do not take any chart rating for a song earlier than ''HAPPY SKY'' seriously, as Double ratings for such songs reflect non-Battle 2-player[[note]]Battle is a modifier that makes both players use the same chart, rather than each side having its own chart[[/note]] play and not single-person double play. This often leads to weird things like how GOBBLE's (from ''4th Style CS'') Double Hyper chart was re-rated from being a 5 to a 12 when transplanted to the arcade in ''copula'' over a decade later.

* DarkerAndEdgier: Soundtrack-wise, the entire series has gotten darker and edgier over the years. The first IIDX games were mainly house and R&B-oriented. 3rd to 9th Style brought more electronica, eurobeat, and trance. As SequelEscalation demanded higher difficulty out of songs, hardcore music became a lot more prominent in recent versions. And now look at Tricoro, we got ''dubstep'' now. ** This may be less due to Beatmania itself getting DarkerAndEdgier, and more due to changes in what's popular in the worldwide EDM scene. ** RED and DJ Troopers were also pretty grim, design-wise. ** SPADA speaks for itself.
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* DarkerAndEdgier: Soundtrack-wise, the entire series has gotten darker and edgier over the years. The first IIDX games were mainly house and R&B-oriented. R&B-oriented, whereas 3rd to 9th Style brought more electronica, eurobeat, and trance. As SequelEscalation demanded higher difficulty out However, as an effect of songs, hardcore music became a lot more prominent in recent versions. And now look at Tricoro, we got ''dubstep'' now. ** This may be less due to Beatmania itself getting DarkerAndEdgier, and more due to changes in what's popular in the worldwide EDM scene. ** RED scene, hardcore music eventually became a lot more prominent in later styles and DJ Troopers were also pretty grim, design-wise. the softer music from the 5-key/early IIDX generation has generally been swept aside. That said, lighter music still comprises a sizable chunk of the soundtracks of each new style as well, albeit not the same kind of ligher music. ** SPADA speaks for itself.Most styles since ''RED'' are usually based around a specific theme, and sometimes that theme ends up resulting in this trope in terms of both soundtrack and aesthetic. Notable examples include ''RED'' (high energy music), ''DJ TROOPERS'' (military) and especially ''SPADA'' (swords and battle), all of which skew towards the darker or at least more aggressive side of the EDM spectrum.
5th Jan '16 3:04:04 PM LucaEarlgrey
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Added DiffLines:
* TheComputerIsALyingBastard: If you are playing on Double Play, do not take any chart rating for a song earlier than ''HAPPY SKY'' seriously, as Double ratings for such songs reflect non-Battle 2-player[[note]]Battle is a modifier that makes both players use the same chart, rather than each side having its own chart[[/note]] play and not single-person double play.
24th Dec '15 10:53:56 PM 93X4-RAKKII
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Updated "...when its now on its 22nd version" because it's now on its 23rd version (as of November 11, 2015). Also, INFINITAS came out on December 1, 2015.
* ''beatmania IIDX'', first released in 1999 as a spin-off, but becoming the primary series in 2002. Kept the same basic gameplay, but added two additional keys to the control array (for a total of 7), a fancier cabinet (with more lights, more effectors, a widescreen monitor, turntables on opposite ends, an LED marquee, and a bass platform), and a difficulty curve that [[SequelDifficultySpike keeps on getting worse every year.]] What'd you expect when its now on its ''22nd version''?!
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* ''beatmania IIDX'', first released in 1999 as a spin-off, but becoming the primary series in 2002. Kept the same basic gameplay, but added two additional keys to the control array (for a total of 7), a fancier cabinet (with more lights, more effectors, a widescreen monitor, turntables on opposite ends, an LED marquee, and a bass platform), and a difficulty curve that [[SequelDifficultySpike keeps on getting worse every year.]] What'd you expect when its now on its ''22nd ''23rd version''?!

* ''beatmania IIDX INFINITAS'' (PC, TBD)
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* ''beatmania IIDX INFINITAS'' (PC, TBD) 2015)
19th Dec '15 6:03:25 PM GroovyBaby
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* SeriesMascot: Tran, the [[HumanoidAliens Humanoid Alien]], he appears in several background videos. But, this hasn't stopped the individual versions from having their own mascots.
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* SeriesMascot: Tran, the [[HumanoidAliens Humanoid Alien]], he who appears in several background videos. But, this hasn't stopped the individual versions from having their own mascots.
14th Dec '15 4:37:19 AM LucaEarlgrey
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* OneHitPointWonder: Hazard Mode in Empress. Any negative note judgments other than excess-key-induced [=POORs=] will result in a GameOver.
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* OneHitPointWonder: Hazard Mode mode (or modifier in Empress.console releases). Any negative note judgments other than excess-key-induced [=POORs=] will result in a GameOver.
17th Nov '15 3:24:08 PM Felipehc188
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Added new example for Boss In Mook Clothing
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**Taken UpToEleven with its sequel in ''copula'', with ''灼熱Pt.2 Long Train Running'' and its 848 scratches!
12th Nov '15 1:45:53 PM PolarManne
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* ''beatmania 2ndMix'' (1998) * ''beatmania 3rdMix'' (1998) * ''beatmania Complete Mix'' (1999) * ''beatmania 4thMix'' (1999) * ''beatmania 5thMix'' (1999)
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* ''beatmania 2ndMix'' 2ndMIX'' (1998) * ''beatmania 3rdMix'' 3rdMIX'' (1998) * ''beatmania Complete Mix'' completeMIX'' (1999) * ''beatmania 4thMix'' 4thMIX'' (1999) * ''beatmania 5thMix'' 5thMIX'' (1999)

* ''beatmania 6thMix The UK Underground Music'' (2001) * ''beatmania 7thMix Keepin' Evolution'' (2002)
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* ''beatmania 6thMix The 6thMIX THE UK Underground Music'' UNDERGROUND MUSIC'' (2001) * ''beatmania 7thMix Keepin' Evolution'' 7thMIX keepin' evolution'' (2002)

* ''beatmania IIDX 2nd Style'' (1999) * ''beatmania IIDX 3rd Style'' (2000; [=PS2=]: 2000) * ''beatmania IIDX 4th Style'' (2000; [=PS2=]: 2001) * ''beatmania IIDX 5th Style'' (2001; [=PS2=]: 2001, subtitled ''-new songs collection-'') * ''beatmania IIDX 6th Style'' (2001; [=PS2=]: 2002, also subtitlted ''-new songs collection-'') * ''beatmania IIDX 7th Style'' (2002; [=PS2=]: 2004) * ''beatmania IIDX 8th Style'' (2002; [=PS2=]: 2004) * ''beatmania IIDX 9th Style'' (2003; [=PS2=]: 2005)
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* ''beatmania IIDX 2nd Style'' style'' (1999) * ''beatmania IIDX 3rd Style'' style'' (2000; [=PS2=]: 2000) * ''beatmania IIDX 4th Style'' style'' (2000; [=PS2=]: 2001) * ''beatmania IIDX 5th Style'' style'' (2001; [=PS2=]: 2001, subtitled ''-new songs collection-'') * ''beatmania IIDX 6th Style'' style'' (2001; [=PS2=]: 2002, also subtitlted ''-new songs collection-'') * ''beatmania IIDX 7th Style'' style'' (2002; [=PS2=]: 2004) * ''beatmania IIDX 8th Style'' style'' (2002; [=PS2=]: 2004) * ''beatmania IIDX 9th Style'' style'' (2003; [=PS2=]: 2005)

* ''beatmania IIDX 10th Style'' (2004; [=PS2=]: 2005)
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* ''beatmania IIDX 10th Style'' style'' (2004; [=PS2=]: 2005)

* ''beatmania IIDX 23 copula'' (TBD)
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* ''beatmania IIDX 23 copula'' (TBD)(2015)

* ''beatmania IIDX INFINITAS'' (PC, 2015)
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* ''beatmania IIDX INFINITAS'' (PC, 2015) TBD)
20th Oct '15 1:09:14 PM xenol
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Added DiffLines:
** How to sign up for the e-Amusement system. To sum up, first you purchase a card, then use the card on any e-Amusement compatible machine. From there you set up your name and PIN. Then if you want to do more than basic stat tracking, you have to go to Konami's website and register there, after a lengthy bit of link following. Which is purely in Japanese.
17th Oct '15 7:17:38 PM nombretomado
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** The "Nadeshiko Rock" song from [[PopNMusic Pop'n]] practically crossed over to ''every'' active Bemani franchise, IIDX included, around Empress.
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** The "Nadeshiko Rock" song from [[PopNMusic [[VideoGame/PopNMusic Pop'n]] practically crossed over to ''every'' active Bemani franchise, IIDX included, around Empress.

** Tricoro's other Limit Burst songs[[note]]There is no "default" Extra/One More Extra Stage-only song like on previous versions, but there are still conditional unlocks only available on the extra stage labelled on the results screen as "LIMIT BURST" songs.[[/note]] have all been boss songs from other Bemani franchises. So far, these have included a new mix of "New Decade" from ''VideoGame/DanceDanceRevolution X2'', "neu" (ThatOneBoss from ''[[PopnMusic Pop'n Music Adventure]]''), "Hollywood Galaxy" from ''VideoGame/ReflecBeat'', "DAY DREAM" from [=DrumMania and GuitarFreaks=], and "Timepiece Phase II', also from GF&DM.
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** Tricoro's other Limit Burst songs[[note]]There is no "default" Extra/One More Extra Stage-only song like on previous versions, but there are still conditional unlocks only available on the extra stage labelled on the results screen as "LIMIT BURST" songs.[[/note]] have all been boss songs from other Bemani franchises. So far, these have included a new mix of "New Decade" from ''VideoGame/DanceDanceRevolution X2'', "neu" (ThatOneBoss from ''[[PopnMusic ''[[VideoGame/PopnMusic Pop'n Music Adventure]]''), "Hollywood Galaxy" from ''VideoGame/ReflecBeat'', "DAY DREAM" from [=DrumMania and GuitarFreaks=], and "Timepiece Phase II', also from GF&DM.
17th Oct '15 7:17:29 PM nombretomado
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''beatmania'' is a popular RhythmGame developed by {{Konami}} as a part of their {{Bemani}} games. Considered by many to be one of the forerunners of the modern music game. Of course when they realized how popular the arcade version was, Konami would milk the genre for all its worth with spin-offs (involving [[VideoGame/DanceDanceRevolution dance]], [[DrumMania drumming]], [[PopNmusic smacking colored buttons]], and [[VideoGame/{{jubeat}} slapping a grid of buttons]]), and an endless assortment of [[MissionPackSequel Mission Pack Sequels]] and [[ContinuityReboot reboots]].
to:
''beatmania'' is a popular RhythmGame developed by {{Konami}} as a part of their {{Bemani}} games. Considered by many to be one of the forerunners of the modern music game. Of course when they realized how popular the arcade version was, Konami would milk the genre for all its worth with spin-offs (involving [[VideoGame/DanceDanceRevolution dance]], [[DrumMania drumming]], [[PopNmusic [[VideoGame/PopNmusic smacking colored buttons]], and [[VideoGame/{{jubeat}} slapping a grid of buttons]]), and an endless assortment of [[MissionPackSequel Mission Pack Sequels]] and [[ContinuityReboot reboots]].
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