History VideoGame / Beatmania

20th Apr '18 7:03:45 AM jester147
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** Since the implementation of the extra stage systems (which typically contain the harder bonus songs of a style), there will always end up being an Expert mode course which contains said songs. Class mode also provides the infamous ''Kaiden'' course, which usually consists of the 4 hardest songs available on that particular game; as of [=CANNON BALLERS=], the [=SP=] version contains 嘆きの樹 (Cardinal Gate OMES in DistorteD), 灼熱Beach Side Bunny (Resort Anthem's OMES), 卑弥呼 (Empress's hidden boss in the Empress Palace) and 冥 (Happy Sky's OMES, considered the toughest task in all of rhythm gaming).

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** Since the implementation of the extra stage systems (which typically contain the harder bonus songs of a style), there will always end up being an Expert mode course which contains said songs. Class mode also provides the infamous ''Kaiden'' course, which usually consists of the 4 hardest songs available on that particular game; as of [=CANNON BALLERS=], the [=SP=] version contains 嘆きの樹 (Cardinal Gate OMES in DistorteD), [=DistorteD=]), 灼熱Beach Side Bunny (Resort Anthem's OMES), 卑弥呼 (Empress's hidden boss in the Empress Palace) and 冥 (Happy Sky's OMES, considered the toughest task in all of rhythm gaming).
20th Apr '18 6:59:10 AM jester147
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** Since the implementation of the extra stage systems (which typically contain the harder bonus songs of a style), there will always end up being an Expert mode course which contains said songs. Class mode also provides the infamous ''Kaiden'' course, which usually consists of the 4 hardest songs available on that particular game; as of [=SINOBUZ=], the [=SP=] version contains perditus†paradisus (The final unlock for Resort Anthem's World Class), 灼熱Beach Side Bunny (Resort Anthem's OMES), 卑弥呼 (Empress's hidden boss in the Empress Palace) and 冥 (Happy Sky's OMES, considered the toughest task in all of rhythm gaming).

to:

** Since the implementation of the extra stage systems (which typically contain the harder bonus songs of a style), there will always end up being an Expert mode course which contains said songs. Class mode also provides the infamous ''Kaiden'' course, which usually consists of the 4 hardest songs available on that particular game; as of [=SINOBUZ=], [=CANNON BALLERS=], the [=SP=] version contains perditus†paradisus (The final unlock for Resort Anthem's World Class), 嘆きの樹 (Cardinal Gate OMES in DistorteD), 灼熱Beach Side Bunny (Resort Anthem's OMES), 卑弥呼 (Empress's hidden boss in the Empress Palace) and 冥 (Happy Sky's OMES, considered the toughest task in all of rhythm gaming).
12th Apr '18 4:57:46 PM Berrenta
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* RedZoneRemixVid: Trope creator.
14th Mar '18 4:58:07 AM LucaEarlgrey
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** [[{{Retronym}} Retroactively referred to]] as ''1st Style'' in in-game interfaces (such as folder names).
14th Mar '18 4:57:22 AM LucaEarlgrey
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* SequelNumberSnarl: Every numbered arcade game is actually the ''n''th plus one game in the series (''n'' being the number in the title), due to ''beatmania IIDX substream'' falling between ''1st Style'' and ''2nd Style''. As a result, ''beatmania IIDX '''25''' CANNON BALLERS''' is actually the ''26th'' arcade game.
3rd Mar '18 3:24:02 PM LucaEarlgrey
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* HaveANiceDeath: In ''SPADA'' onwards, if you fail in mid-song on a "survival"-type gauge, the result screen will show the exact note and measure where you died.

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* HaveANiceDeath: In ''SPADA'' onwards, if you fail in mid-song on a "survival"-type gauge, the result screen will show have a box labeled "DEAD" that shows the exact note and measure where you died.
27th Feb '18 10:39:51 AM Exusia
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** In ''IIDX 10th style'', the single player 8th dan course mistakenly used [=Another7=] charts for all of its songs instead of the intended [=7Keys=], making it ''much'' harder -- it was on par with, if not harder than, that game's 10th dan course. In ''SINOBUZ'''s Classic Class mode, this course returned as the 8th dan, and did indeed retain the Another charts.
8th Feb '18 6:44:35 PM nombretomado
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** But, TheComputerIsALyingBastard. Before Happy Sky introduced 9-12, the 7Keys/Hyper difficulty rating would be exactly the same as the Another difficulty rating. This caused hard songs to be mislabeled. One of the most {{egregious}} examples is "Mr. T (Take me higher)", rated a 10 on Another after Happy Sky, to be labeled as a ''4''. Even worse than that is "5.1.1.", which up to Happy Sky was rated a 1 on Normal and Hyper, but has a [[SurpriseDifficulty pretty]] [[ThatOneBoss brutal]] Another chart.

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** But, TheComputerIsALyingBastard. Before Happy Sky introduced 9-12, the 7Keys/Hyper difficulty rating would be exactly the same as the Another difficulty rating. This caused hard songs to be mislabeled. One of the most {{egregious}} JustForFun/{{egregious}} examples is "Mr. T (Take me higher)", rated a 10 on Another after Happy Sky, to be labeled as a ''4''. Even worse than that is "5.1.1.", which up to Happy Sky was rated a 1 on Normal and Hyper, but has a [[SurpriseDifficulty pretty]] [[ThatOneBoss brutal]] Another chart.
8th Feb '18 1:20:34 PM gamer2332
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* CopyProtection: Unusually for an arcade game during its introduction, ''tricoro'' onwards has always-on DRM; it must be connected to an e-Amusement network or the game will refuse to start. (note the word "an") While unusual by international standards, this type of arrangement (where an arcade game must be connected to its developer's subscription-based online platform, often accompanied by a revenue-sharing and leasing requirement) has been increasingly common in Japan. ''CANNON BALLERS'' additionally refuses to start if it can't detect the official cameras being connected.

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* CopyProtection: Unusually for an arcade game during its introduction, ''tricoro'' onwards has always-on DRM; it must be connected to an e-Amusement network or the game will refuse to start. (note the word "an") While unusual by international standards, this type of arrangement (where an arcade game must be connected to its developer's subscription-based online platform, often accompanied by a revenue-sharing and leasing requirement) has been increasingly common in Japan. Japan.
** Subverted with
''CANNON BALLERS'' additionally refuses BALLERS''. It originally refused to start if it can't detect the official run when cameras being connected.weren't installed, but a later update allows the game to run without them.[[note]]This was probably done due to the fact that Korean releases didn't have cameras.[[/note]]
4th Feb '18 6:46:37 PM NikkiS37
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* ''beatmania IIDX'', first released in 1999 as a spin-off, but becoming the primary series in 2002. Kept the same basic gameplay, but added two additional keys to the control array (for a total of 7), a fancier cabinet (with more lights, more effectors, a widescreen monitor, turntables on opposite ends, an LED marquee, and a bass platform), and a difficulty curve that [[SequelDifficultySpike keeps on getting worse every year.]] What'd you expect when its now on its ''24th version''?!

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* ''beatmania IIDX'', first released in 1999 as a spin-off, but becoming the primary series in 2002. Kept the same basic gameplay, but added two additional keys to the control array (for a total of 7), a fancier cabinet (with more lights, more effectors, a widescreen monitor, turntables on opposite ends, an LED marquee, and a bass platform), and a difficulty curve that [[SequelDifficultySpike keeps on getting worse every year.]] What'd you expect when its now on its ''24th ''25th version''?!



* CopyProtection: Unusually for an arcade game, ''tricoro'' has always-on DRM; it must be connected to an e-Amusement network or the game will refuse to start. (note the word "an") While unusual by international standards, this type of arrangement (where an arcade game must be connected to its developer's subscription-based online platform, often accompanied by a revenue-sharing and leasing requirement) has been increasingly common in Japan. ''CANNON BALLERS'' additionally refuses to start if it can't detect the official cameras being connected.

to:

* CopyProtection: Unusually for an arcade game, game during its introduction, ''tricoro'' onwards has always-on DRM; it must be connected to an e-Amusement network or the game will refuse to start. (note the word "an") While unusual by international standards, this type of arrangement (where an arcade game must be connected to its developer's subscription-based online platform, often accompanied by a revenue-sharing and leasing requirement) has been increasingly common in Japan. ''CANNON BALLERS'' additionally refuses to start if it can't detect the official cameras being connected.



*** Finally, there's a new 5th god known as Kinjishi, which means a combination of all 4 beasts. [[spoiler:It's Takayuki Ishikawa, aka dj TAKA, one of the most prolific and famous Bemani composers of all time, and the music director for the Beatmania series itself, just as Naoki Maeda is the director for DDR.]]

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*** Finally, there's a new 5th god known as Kinjishi, which means a combination of all 4 beasts. [[spoiler:It's Takayuki Ishikawa, aka dj TAKA, one of the most prolific and famous Bemani composers of all time, and was the music director for the Beatmania series itself, just as Naoki Maeda is was the director for DDR.]]



* RecurringBoss: While dan course songs tend to scramble around with each new version, "THE SAFARI" in particular is notorious for consistently being the last stage of single-player 7th Dan, a position it's had since the introduction of the kyu/dan system on ''7th Style'' in 2002. "gigadelic" is also notorious for this in 8th Dan, where it's been the final stage in every version since the song was introduced in ''IIDX 11: RED'', with the sole exception of ''IIDX 15: DJ Troopers''.

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* RecurringBoss: While dan course songs tend to scramble around with each new version, "THE SAFARI" in particular is notorious for consistently being the last stage of single-player 7th Dan, a position it's had since the introduction of the kyu/dan system on ''7th Style'' in 2002. "gigadelic" is also notorious for this in 8th Dan, where it's been the final stage in every version since the song was introduced in ''IIDX 11: RED'', with the sole exception of ''IIDX 15: DJ Troopers''. "冥" has also appeared as the final stage of every single-play [=Kaiden=] course since [=DistorteD=].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Beatmania