History VideoGame / Beatmania

28th May '16 9:54:21 AM nombretomado
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** The subversion is averted for "Vermillion" (Sirius ending theme, debuting on Resort Anthem) and "The Last Striker" (DJ Troopers ending theme, debuting on the PlayStation 2 version), which got their own dedicated videos when they became playable tracks. In the latter case, its a ClipShow of generic videos.

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** The subversion is averted for "Vermillion" (Sirius ending theme, debuting on Resort Anthem) and "The Last Striker" (DJ Troopers ending theme, debuting on the PlayStation 2 UsefulNotes/PlayStation2 version), which got their own dedicated videos when they became playable tracks. In the latter case, its a ClipShow of generic videos.
30th Apr '16 7:48:20 AM aye_amber
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* SpellMyNameWithAnS: A number of songs have multiple ways to read their names; "Shonen A"/"Kid A" ([[{{Radiohead}} not that one]]), and "Gattai Sayo! Strong Jaeger!"/"The Strong Jaeger," just to name a few. This is primaraly a result of the cabinet's LED marquee: since it can only display English characters, songs with foreign titles will either be romanized, translated, or show something completely different on the marquee.

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* SpellMyNameWithAnS: A number of songs have multiple ways to read their names; "Shonen A"/"Kid A" ([[{{Radiohead}} ([[Music/{{Radiohead}} not that one]]), and "Gattai Sayo! Strong Jaeger!"/"The Strong Jaeger," just to name a few. This is primaraly a result of the cabinet's LED marquee: since it can only display English characters, songs with foreign titles will either be romanized, translated, or show something completely different on the marquee.
24th Apr '16 7:37:32 AM Aru-san
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** ''Tricoro'' does this for the game's [[http://www.youtube.com/watch?v=8ajvwUdMvcs menu themes]] now (they used to cut in after a loading screen).

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** ''Tricoro'' onwards does this for the game's [[http://www.youtube.com/watch?v=8ajvwUdMvcs menu themes]] now (they used to cut in after a loading screen).
23rd Apr '16 3:22:49 PM LucaEarlgrey
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** Songs by DJ Mass MAD Izm* are infamous for having extraordinary numbers of scratches; on these songs, how good the turntable is on your controller or arcade machine can mean a whole world of difference. "Shakunetsu Beach Side Bunny"'s Single Another chart is notorious in that over one-third of its notes are scratches, and "Shakunetsu Pt.2 Long Train Running" on Double Another has 848 scratches (out of 1732 notes), the most of any chart in the game! Some non-Izm songs, such as "Checking You Out" and "Plan 8", are also chock full of scratches.

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** Songs by DJ Mass MAD Izm* are infamous for having extraordinary numbers of scratches; on these songs, how good the turntable is on your controller or arcade machine can mean a whole world of difference. "Shakunetsu Beach Side Bunny"'s Single Another chart is notorious in that over one-third of its notes are scratches, and "Shakunetsu Pt.2 Long Train Running" on Double Another has 848 scratches (out of 1732 notes), the most of any chart in the game! Some non-Izm songs, such as "Checking You Out" and "Plan 8", are also chock full of scratches. The condition of your controller or machine's turntable can wildly affect your performance on these songs.
23rd Apr '16 3:19:45 PM LucaEarlgrey
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** The modifications window was revamped to include more options (accessed by pressing the VEFX button). In addition to the standard modifications, it allowed players to adjust the appearance of note judgments and score, as well as change the timing window itself.

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** The modifications window was revamped to include more options (accessed by pressing the VEFX button). In addition to the standard modifications, it allowed players to adjust the appearance of note judgments and score, as well as change the timing window itself.offset.


Added DiffLines:

* AntiFrustrationFeatures: Starting in ''tricoro'', the game features a timing adjust feature. While this may seem like a way for "precise but inaccurate" players to cheat, its main purpose is to allow players to adjust the timing if the screen feels laggy.
23rd Apr '16 7:24:49 AM jester147
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* UsefulNotes/HighDefinition: Although the arcade ''IIDX'' series uses widescreen monitors, only in ''tricoro'' did the series actually support proper 720p HD. In fact, games up to ''tricoro'' ran in 640x480--that means technically, the graphical assets you see on screen are actually stretched!



* UsefulNotes/HighDefinition: Although the arcade ''IIDX'' series uses widescreen monitors, only in ''tricoro'' did the series actually support proper 720p HD. In fact, games up to ''tricoro'' ran in 640x480--that means technically, the graphical assets you see on screen are actually stretched!
20th Apr '16 8:38:58 AM jester147
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20th Apr '16 8:38:52 AM jester147
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* The song title "Verflucht" means "cursed".

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* ** The song title "Verflucht" means "cursed".
10th Apr '16 6:47:09 PM Lirodon
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* ThemeNaming: Since the 11th main installment of the ''IIDX'' series, every installment has had some sort of color theme to it, with a subtitle relating to the colors, such as "RED" ([[FunWithAcronyms Revolutionary Energetic Diversification]], primarily all dark red/black), "Happy Sky," (skies and clouds) "Gold," (black and gold with a premium nightclub motif), "DJ Troopers" (military and camouflage), "Empress" (pink and black with jewel motifs), "Sirius" (metallic silver and blue space-age), "Resort Anthem" (a BeachEpisode), "Lincle" (blue, orange, and white with some atom trails), "Tricoro" (mostly greyscale with red/blue/yellow accents, and lots of abstract 3D stuff), "Spada" (dark brown/silver/red, medieval. Even the grade letter graphics, which have barely changed since 9th Style, got changed from their traditional techno look to a more medieval font), and now "Pendual" (white and purple with time motifs. It also switches between light "present" and dark "future" themes on a regular basis; both have 2 exclusive songs that only show up when their respective mode is active)

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* ThemeNaming: Since the 11th main installment of the ''IIDX'' series, every installment has had some sort of color theme to it, with a subtitle relating to the colors, such as "RED" ([[FunWithAcronyms Revolutionary Energetic Diversification]], primarily all dark red/black), "Happy Sky," (skies and clouds) "Gold," (black and gold with a premium nightclub luxury club motif), "DJ Troopers" (military and camouflage), "Empress" (pink and black with jewel motifs), "Sirius" (metallic silver and blue space-age), "Resort Anthem" (a BeachEpisode), "Lincle" (blue, orange, and white with some atom trails), "Tricoro" (mostly greyscale with red/blue/yellow accents, and lots of abstract 3D stuff), "Spada" (dark brown/silver/red, firey medieval. Even the grade letter graphics, which have barely changed since 9th Style, got changed from their traditional techno look to a more medieval font), and now font for this iteration), "Pendual" (white and purple with time motifs. It also switches switched between light "present" and dark "future" themes on a regular basis; both have 2 exclusive songs that only show up when their respective mode is active)active), and now "Copula" (yellow/white/grey, with a futuristic subway train motif).
10th Apr '16 6:34:00 PM Lirodon
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Originally described as being a "DJ simulator" -- a description which made since given that all the songs were relatively simple hip-hop. house, and techno tracks with scratching and samples to trigger, with what the game has evolved into since the dawn of the 21st century (with almost ''every'' genre of music represented, especially if it's [[ThatOneLevel hardcore electronica]]), its [[NothingIsTheSameAnymore a stark contrast]] to what it used to be.

The basic game is simple, players are armed with a 5-key piano-styled keyboard and turntable, and must press keys or scratch the turntable when notes cascade down the screen corresponding to them. This fills up a Groove Gauge; if the gauge finishes above a certain threshold, you pass, it's just that simple. But, when you look at harder songs though, it's also ''[[NintendoHard anything but]].''

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Originally described as being a "DJ simulator" -- a description which made since given that all simulator", the songs were relatively simple hip-hop. house, and techno tracks with scratching and samples to trigger, with what the game has evolved into since the dawn of the 21st century (with almost ''every'' genre of music represented, especially if it's [[ThatOneLevel hardcore electronica]]), its [[NothingIsTheSameAnymore a stark contrast]] to what it used to be.

The
basic game is simple, simple; players are armed with a 5-key piano-styled keyboard and turntable, and must press keys or scratch the turntable when notes cascade down the screen corresponding to them. This fills up a Groove Gauge; if the gauge finishes above a certain threshold, you pass, it's just that simple. But, when you look at harder songs though, it's also ''[[NintendoHard anything but]].''
'' While earlier versions primarily focused on hip-hop, house, and techno music, the latest installments have featured almost every single genre imaginable, ''especially'' [[ThatOneLevel hardcore electronica in various forms]].



* ''beatmania'' (or "5-key" beatmania), the original series. First released in 1997, lasting with new versions until "[[ExactlyWhatItSaysOnTheTin THE FINAL]]" in 2002, where the aging series (it used the ''exact same hardware'', and presumably the same engine, for its entire life) was finally discontinued in favor of...

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* ''beatmania'' (or "5-key" beatmania), the original series. First released in 1997, lasting with new versions until "[[ExactlyWhatItSaysOnTheTin THE FINAL]]" in 2002, where the aging series (it used the ''exact same hardware'', and presumably the same engine, for its entire life) lifespan) was finally discontinued in favor of...


Added DiffLines:

* NothingIsTheSameAnymore: In its earlier form, ''beatmania'' was described as being a "DJ simulator" -- a description which made since given that all the songs were relatively simple hip-hop, house, and techno tracks with scratching and samples to trigger. Nowadays, besides tracks by a particular artist, the turntable is practically treated as an eighth button and isn't even used to produce scratching sounds, and the soundtrack has become heavilly diverse and electronica-oriented.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Beatmania