History VideoGame / Beatmania

29th Apr '17 6:02:36 AM LucaEarlgrey
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* ScoringPoints:
** The games have "money score" which is out of 200,000 points. To make a long, [[GuideDangIt complicated]] story short, it's mostly based on judgement and keeping a high enough combo.
** "EX score", the standard used for the game's competitive elements, is simple: 2 points for a PGREAT, 1 point for a GREAT, and 0 points for anything below.
14th Apr '17 4:45:11 AM jester147
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** [[https://www.youtube.com/watch?v=b4gPbNLXWiw "Beat Juggling Mix"]], the 4th BUZRA ARTS Extra Stage Unlock in SINOBUZ, references DJ BATTLE from the original 5-key series in its genre, song, and video.
25th Mar '17 10:14:30 PM Antronach
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** Since the implementation of the extra stage systems (which typically contain the harder bonus songs of a style), there will always end up being an Expert mode course which contains said songs. Class mode also provides the infamous ''Kaiden'' course, which usually consists of the 4 hardest songs available on that particular game; as of Spada, it contains 嘆きの樹 (DistorteD OMES), 灼熱Beach Side Bunny (Resort Anthem OMES), 卑弥呼 (Hidden ultra-difficult song in Empress) and 冥 (Happy Sky OMES, considered the toughest task in all of rhythm gaming).

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** Since the implementation of the extra stage systems (which typically contain the harder bonus songs of a style), there will always end up being an Expert mode course which contains said songs. Class mode also provides the infamous ''Kaiden'' course, which usually consists of the 4 hardest songs available on that particular game; as of Spada, it [=SINOBUZ=], the [=SP=] version contains 嘆きの樹 (DistorteD OMES), perditus†paradisus (The final unlock for Resort Anthem's World Class), 灼熱Beach Side Bunny (Resort Anthem Anthem's OMES), 卑弥呼 (Hidden ultra-difficult song (Empress's hidden boss in Empress) the Empress Palace) and 冥 (Happy Sky Sky's OMES, considered the toughest task in all of rhythm gaming).



** If you are using a Groove Gauge in whch a 0% is instant failure, any damage you take while your Groove Gauge is 30% or less will be halved.

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** If you are using a Groove Gauge in whch which a 0% is instant failure, any damage you take while your Groove Gauge is 30% or less will be halved.
21st Mar '17 10:38:37 AM crazysamaritan
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* {{Shiritori}}: Speaking of the Lincle bosses, STN's song is unlocked using alphabet-variation shiritori, where you progress by playing sets of songs that link together, including the last and first songs.

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* {{Shiritori}}: ParlorGames: Speaking of the Lincle bosses, STN's song is unlocked using alphabet-variation shiritori, where you progress a shiritori game by the first and last letters of the song titles, playing sets of songs that link together, including the last and first songs.
26th Feb '17 2:25:20 PM nombretomado
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''beatmania'' is a popular RhythmGame developed by {{Konami}} as a part of their {{Bemani}} games. Considered by many to be one of the forerunners of the modern music game. Of course when they realized how popular the arcade version was, Konami would milk the genre for all its worth with spin-offs (involving [[VideoGame/DanceDanceRevolution dance]], [[DrumMania drumming]], [[VideoGame/PopNmusic smacking colored buttons]], and [[VideoGame/{{jubeat}} slapping a grid of buttons]]), and an endless assortment of [[MissionPackSequel Mission Pack Sequels]] and [[ContinuityReboot reboots]].

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''beatmania'' is a popular RhythmGame developed by {{Konami}} {{Creator/Konami}} as a part of their {{Bemani}} games. Considered by many to be one of the forerunners of the modern music game. Of course when they realized how popular the arcade version was, Konami would milk the genre for all its worth with spin-offs (involving [[VideoGame/DanceDanceRevolution dance]], [[DrumMania drumming]], [[VideoGame/PopNmusic smacking colored buttons]], and [[VideoGame/{{jubeat}} slapping a grid of buttons]]), and an endless assortment of [[MissionPackSequel Mission Pack Sequels]] and [[ContinuityReboot reboots]].
3rd Feb '17 6:19:57 PM Lirodon
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** Due to tax hikes in Japan, as of April 2014, ''SPADA'' now requires playing with PASELI (120P, or 120 yen, for a standard credit, rather than 100P as before) in order to access the full feature set. Players who use 100-yen coins miss out on a number of features, including getting Extra Stages.

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** Due Adds new harder "Leggendaria" versions of specific songs.
** To further push Konami's digital currency system PASELI (which itself helps
to dodge Japan's consumption tax hikes hikes, and only being able to use 100-yen coin increments in Japan, as of April 2014, arcade games), ''SPADA'' now requires playing with began to restrict certain features to higher-priced 120 yen credits that can only be obtained via PASELI (120P, or 120 yen, for -- particularly extra stages (which must be unlocked using "V-Discs", which are accumulated when a standard credit, rather than 100P as before) in order to access the full feature set. Players who use 100-yen coins miss out on player starts a number of features, including getting Extra Stages.game with a PASELI credit).
14th Jan '17 4:48:05 PM Lirodon
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* ArtifactTitle: Inverted for IIDX: the game was originally produced in two different styles of arcade cabinets, the now rare "standard" cabinet, and a "deluxe" cabinet. On the standard cabinet, the game was known as "beatmania II", but the Deluxe cabinets carried the title "beatmania IIDX" on its artwork and software instead. Later on, the standard cabinet was discontinued, leaving only the deluxe one. At this point, "beatmania IIDX" became the official name of the series, but a few errant generic videos from older versions (such as the [[http://www.youtube.com/watch?v=WG8RK1Zf12s Cyber Beat Nation]] one from 3rd Mix) still contain references to "beatmania II" in them.

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* ArtifactTitle: Inverted for IIDX: the game was originally produced in two different styles of arcade cabinets, the now rare "standard" cabinet, and a "deluxe" cabinet. On the standard cabinet, the game was known as "beatmania II", but the Deluxe cabinets carried the title "beatmania IIDX" on its artwork and software instead. Later on, the standard cabinet was discontinued, leaving only the deluxe one. At this point, "beatmania IIDX" became the official name of the series, but a series. A few errant generic of the videos from older versions (such as the [[http://www.youtube.com/watch?v=WG8RK1Zf12s Cyber Beat Nation]] one from 3rd Mix) still contain references to "beatmania II" in them.
6th Jan '17 8:42:49 PM rapidemboar
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**The background video of [[https://www.youtube.com/watch?v=t6vj6cTmXZY Starlight Dancehall]] from Copula features elements from the themes from every single IIDX game up to that point, in chronological order.
23rd Dec '16 8:11:12 AM Gosicrystal
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* LostForever: ''tricoro''[='=]s color events have several songs crossovered from console IIDX games, all of which were originally gone permanently if you failed to unlock them during their respective events. This was changed in an update (on August 14, 2013, over 8 months after the first event ended) which allowed players to buy the unlocks using Dellar points, at 5K for Normal, 10K for Hyper, and 15K for Another. It requires tons of LevelGrinding, but they can once again be unlocked if you missed them the first time.
** L.E.D. did this with [=HELL SCAPER=]'s audio file, which is why it'll never get an updated re-release and why [=DJ=] Technorch's remix was transplanted.


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* PermanentlyMissableContent:
** ''tricoro''[='=]s color events have several songs crossovered from console IIDX games, all of which were originally gone permanently if you failed to unlock them during their respective events. This was changed in an update (on August 14, 2013, over 8 months after the first event ended) which allowed players to buy the unlocks using Dellar points, at 5K for Normal, 10K for Hyper, and 15K for Another. It requires tons of LevelGrinding, but they can once again be unlocked if you missed them the first time.
** L.E.D. did this with [=HELL SCAPER=]'s audio file, which is why it'll never get an updated re-release and why [=DJ=] Technorch's remix was transplanted.
19th Nov '16 6:30:34 PM Lirodon
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* ArtifactTitle: Inverted for IIDX: the game was originally produced in two different styles of arcade cabinets, the now rare "standard" cabinet, and a "deluxe" cabinet. On the standard cabinet, the game was known as "beatmania II", but the Deluxe cabinets carried the title "beatmania IIDX" on its artwork and software instead. Later on, the standard cabinet was discontinued, leaving only the deluxe one. At this point, "beatmania IIDX" became the official name of the series
** Although, a few errant generic videos (primarily, the [[http://www.youtube.com/watch?v=WG8RK1Zf12s Cyber Beat Nation]] one from 3rd Mix), still contain references to "beatmania II" in them.

to:

* ArtifactTitle: Inverted for IIDX: the game was originally produced in two different styles of arcade cabinets, the now rare "standard" cabinet, and a "deluxe" cabinet. On the standard cabinet, the game was known as "beatmania II", but the Deluxe cabinets carried the title "beatmania IIDX" on its artwork and software instead. Later on, the standard cabinet was discontinued, leaving only the deluxe one. At this point, "beatmania IIDX" became the official name of the series
** Although,
series, but a few errant generic videos (primarily, from older versions (such as the [[http://www.youtube.com/watch?v=WG8RK1Zf12s Cyber Beat Nation]] one from 3rd Mix), Mix) still contain references to "beatmania II" in them.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Beatmania