Follow TV Tropes

Following

History VideoGame / BattlefleetGothicArmada

Go To

OR

Is there an issue? Send a MessageReason:
None


** The Eldar Corsairs are very strong on hit-and-run strategies with ships that are very mobile and have highly disciplined crews and the best spacecraft available. This comes at the heavy cost of their ships which have very little armor, are very vulnerable to boarding actions, and have no shields (which are substituted by Holo-fields that reduce accuracy of hostile gunfire).

to:

** The Eldar Corsairs are very strong on hit-and-run strategies with ships that are very mobile and mobile, have highly disciplined crews crews, and have the best spacecraft available. This comes at the heavy cost of their ships which have very little armor, are very vulnerable to boarding actions, and have no shields (which are substituted by Holo-fields that reduce the accuracy of hostile gunfire).

Added: 1710

Changed: 322

Is there an issue? Send a MessageReason:
None


* EarthShatteringKaboom: Abaddon's flagship, the unsubtly named Planet Killer, is capable of destroying an entire planet with its [[WaveMotionGun main weapon]]. Likewise, a single Activated Blackstone Fortress is capable of this (though it doesn't often come up in the campaign), while three combining fire can ''[[UpToEleven detonate a star.]]''

to:

* EarthShatteringKaboom: EarthShatteringKaboom:
**
Abaddon's flagship, the unsubtly named Planet Killer, is capable of destroying an entire planet with its [[WaveMotionGun main weapon]]. Likewise, a single Activated Blackstone Fortress is capable of this (though it doesn't often come up in the campaign), while three combining fire can ''[[UpToEleven detonate a star.]]'']]''
** To indicate how desperate the situation will become in the Gothic Sector during the warp storm and Abaddon's Black Crusade, The Inquisition will destroy planets that remain under enemy control for too long.
* FactionCalculus: Every faction has a unique set of perks and flaws which requires a different playstyle for each of them.
** The Imperial Navy has strong prow armor and several ships have Torpedo Tubes and access to the Macro Cannon. However, they're not very effective at long-range gun fights and are slower than average.
** Chaos excels at raiding attacks with good accuracy at long-range, fast ships, and having numerous launch bays on ships that can carry spacecraft. Unfortunately, they have antiquated ships which are inferior to the Imperial Navy's in terms of Armor and Firepower.
** The Orks are strong on ramming and boarding actions with ships that are heavily armored and are fully customizable. But they pay for this with very poor gunfire accuracy and an egregious lack of discipline.
** The Eldar Corsairs are very strong on hit-and-run strategies with ships that are very mobile and have highly disciplined crews and the best spacecraft available. This comes at the heavy cost of their ships which have very little armor, are very vulnerable to boarding actions, and have no shields (which are substituted by Holo-fields that reduce accuracy of hostile gunfire).
Is there an issue? Send a MessageReason:
None


** The opening cutscene zooms in on the Planet Killer in a manner highly reminiscent of an iconic scene from ''[[Anime/CaptainHarlock]]''.

to:

** The opening cutscene zooms in on the Planet Killer in a manner highly reminiscent of an iconic scene from ''[[Anime/CaptainHarlock]]''.''[[Anime/CaptainHarlock Arcadia Of My Youth]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The opening cutscene zooms in on the Planet Killer in a manner highly reminiscent of an iconic scene from ''[[Anime/CaptainHarlock]]''.
Is there an issue? Send a MessageReason:
None


* HeroUnit: Space Marine favors work differently from everyone else as you can only assign one of each favor to your entire fleet, being that each favor corresponds to a ranking member of the chapter. As such, you can have your ship with the likes of Varro Tigurius, Astorath the Grim or Supreme Grand Master Azrael at the head.



* WeAREStrugglingTogether: Your captains have a chance of becoming insubordinate, choosing to [[ScrewThisImOuttaHere activate the emergency warp jump on their own]] every time an allied ship is destroyed or if their ship's remaining hull drops below 30%.. You can chose to prevent this by [[YouHaveFailedMe executing your captain]], though. This comes at the cost of giving the "mutiny" debuff though, reducing skill effectiveness on the ship. Each race has a means to help "encourage" your ships captains to not become insubordinate, reducing the chance of it occurring, such as commissars (Imperial), demonic influence (Chaos), or the mysterious Harlequins who worship Cegorach the Laughing god to enforce one of his mysterious plans (Eldar). Orks can't do this by default, but can get a ship upgrade that add cages filled with very angry squigs that are placed behind the ship's Kaptain, and released at the command of the Ork fleet's admiral.

to:

* WeAREStrugglingTogether: Your captains have a chance of becoming insubordinate, choosing to [[ScrewThisImOuttaHere activate the emergency warp jump on their own]] every time an allied ship is destroyed or if their ship's remaining hull drops below 30%.. You can chose to prevent this by [[YouHaveFailedMe executing your captain]], though. This comes at the cost of giving the "mutiny" debuff though, reducing skill effectiveness on the ship. Each race has a means to help "encourage" your ships captains to not become insubordinate, reducing the chance of it occurring, such as commissars (Imperial), demonic influence (Chaos), or the mysterious Harlequins who worship Cegorach the Laughing god to enforce one of his mysterious plans (Eldar). Orks can't do this by default, but can get a ship upgrade that add cages filled with very angry squigs that are placed behind the ship's Kaptain, and released at the command of the Ork fleet's admiral.admiral.
** For the expansions, the Tau get Ethereals to keep the crew in check while the Space Marines have their "And They Shall Know No Fear" rule that renders them immune to normal insubordination conditions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HellIsThatNoise: Chaos ships are accompanied by wails and screams of decidedly disturbing nature.

Added: 166

Changed: 2

Is there an issue? Send a MessageReason:
None


* ArtificialStupidity: The AI makes some truly boneheaded decisions. Half the time, AI ships won't bother to avoid going through {{Asteroid Thicket}}s (somewhat justifiable in that the damage is minimal and the field grants some stealth) or mines (completely unjustifiable, as all mines do it explode, insta-killing escorts and dealing serious damage to capital ships). Especially egregious when, in the main campaign, [[spoiler: you ally with the Eldar, and Eldar AI ships in battle seemingly want to die.]] Other allied AI-controlled ships (Imperial Navy, Space Marines) are little better, constantly getting in each others' (and your) way trying to get firing solutions on enemy ships.

to:

* ArtificialStupidity: The AI makes some truly boneheaded decisions. Half the time, AI ships won't bother to avoid going through {{Asteroid Thicket}}s (somewhat justifiable in that the damage is minimal and the field grants some stealth) or mines (completely unjustifiable, as all mines do it is explode, insta-killing escorts and dealing serious damage to capital ships). Especially egregious when, in the main campaign, [[spoiler: you ally with the Eldar, and Eldar AI ships in battle seemingly want to die.]] Other allied AI-controlled ships (Imperial Navy, Space Marines) are little better, constantly getting in each others' (and your) way trying to get firing solutions on enemy ships.ships.
** Later patches cause the AI to now avoid asteroid fields and mines if at all possible, though they frequently do so by stopping dead just before they run into them.
Is there an issue? Send a MessageReason:
None


* AttackAttackRetreatRetreat: Orks tend to be like this (when controlled by the AI, at least). They have pretty low morale, and so have very high chances of being Insubordinate and attempting to retreat when a ship gets sufficiently damaged or destroyed. And since ships retreating through Insubordination are apparently counted as "destroyed" for purposes of other insubordination checks, it's very easy to create a domino effect where an Ork force that's otherwise doing very well as one ship retreat, then another, and another, until they're all gone. Even ones that haven't even been damaged (or even ''seen'') by your force yet.

to:

* AttackAttackRetreatRetreat: Orks tend to be like this (when controlled by the AI, at least). They have pretty low morale, and so have very high chances of being Insubordinate and attempting to retreat when a ship gets sufficiently damaged or destroyed. And since ships retreating through Insubordination are apparently counted as "destroyed" for purposes of other insubordination Insubordination checks, it's very easy to create a domino effect where an Ork force that's otherwise doing very well as has one ship retreat, then another, and another, until they're all gone. Even ones that haven't even been damaged (or even ''seen'') by your force yet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AttackAttackRetreatRetreat: Orks tend to be like this (when controlled by the AI, at least). They have pretty low morale, and so have very high chances of being Insubordinate and attempting to retreat when a ship gets sufficiently damaged or destroyed. And since ships retreating through Insubordination are apparently counted as "destroyed" for purposes of other insubordination checks, it's very easy to create a domino effect where an Ork force that's otherwise doing very well as one ship retreat, then another, and another, until they're all gone. Even ones that haven't even been damaged (or even ''seen'') by your force yet.
Is there an issue? Send a MessageReason:
None


* CriticalHit: When your ship gets hit with one it will destroy a weapons battery, subsystem, set your ship on fire (including multiple fires), or cause a hull breach which inflicts extra damage. There's an upgrade that lets you ignore the first one in an engagement, but ''only'' the first.

to:

* CriticalHit: When your ship gets hit with one it will destroy a weapons battery, subsystem, set your ship on fire (including multiple fires), or cause a hull breach which inflicts extra damage. There's an upgrade that lets you ignore the first one in an engagement, but ''only'' the first. A recent patch allowed for temporary criticals (typically caused by lightning strikes or assault boats), which can be repaired with the Emergency Repairs order, and permanent criticals, which are with you until the end of the match.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Although, this is because those are its defensive weapons, its true main weapon is even more powerful than that of the Planet Killer, but take a longer time to change and is thus too unwieldy to be used against targets smaller than planets (or stars when combined with those of other Fortresses).
Is there an issue? Send a MessageReason:
None


* GreaterScopeVillain: Whilst Abaddon the Despoiler is the main BigBad, being directly responsible for the game's main conflict, [[spoiler:the Deceiver orchestrated the entire war for the sole purpose of destroying the Blackstone Fortresses, ancient weapons built by the Eldar gods against the C'tan.]]

to:

* GreaterScopeVillain: Whilst Abaddon the Despoiler is the main BigBad, being directly responsible for the game's main conflict, [[spoiler:the Deceiver orchestrated the entire war for the sole purpose of destroying the Blackstone Fortresses, which are in fact ancient weapons built by the Eldar gods against the C'tan.]]
Is there an issue? Send a MessageReason:
None


* GreaterScopeVillain: Whilst Abaddon the Despoiler is the main BigBad, being directly responsible for the game's main conflict, [[spoiler:the Deceiver orchestrated the entire war for the purpose of destroying the Blackstone Fortresses, as these are ancient weapons built by the Eldar gods against the C'tan, and perhaps the only weapons truly capable of killing them.]]

to:

* GreaterScopeVillain: Whilst Abaddon the Despoiler is the main BigBad, being directly responsible for the game's main conflict, [[spoiler:the Deceiver orchestrated the entire war for the sole purpose of destroying the Blackstone Fortresses, as these are ancient weapons built by the Eldar gods against the C'tan, and perhaps the only weapons truly capable of killing them.C'tan.]]
Is there an issue? Send a MessageReason:
None


* GreaterScopeVillain: Whilst Abaddon the Despoiler is the main BigBad, being directly responsible for the game's main conflict, [[spoiler:the Deceiver set the game's events into motion as part of some plan we can only guess at.]]

to:

* GreaterScopeVillain: Whilst Abaddon the Despoiler is the main BigBad, being directly responsible for the game's main conflict, [[spoiler:the Deceiver set orchestrated the game's events into motion entire war for the purpose of destroying the Blackstone Fortresses, as part of some plan we can these are ancient weapons built by the Eldar gods against the C'tan, and perhaps the only guess at.weapons truly capable of killing them.]]

Added: 599

Changed: 119

Removed: 84

Is there an issue? Send a MessageReason:
None


* AsteroidThicket: Most battlefields are strewn with large swarms and clusters of rocky debris of varying sizes. Ships can use these for cover, although they will damage any ships that actually pass through them.

to:

* AsteroidThicket: Most battlefields are strewn with large swarms and clusters of rocky debris of varying sizes. Ships can use these for cover, although they will damage any ships that actually pass through them. Larger, likewise unrealistically thick clusters of space rocks are common in the backgrounds.



* {{BFG}}: Puns about the title notwithstanding ''every weapon'' on the ships you control are one of these, evidenced by the use of the prefix "macro-" which means "large." Lances are even bigger.
** Special mention goes to the Nova Canon, a FixedForwardFacingWeapon that fires projectiles the size of buildings at relativistic speeds, which then implodes dealing respectable damage to everything around it. Two of them fired in unison (and landing near their target) can ruin just about any enemy ship's day, or at least significantly cut down the work your regular weapons have to do.

to:

* {{BFG}}: Puns about the title notwithstanding notwithstanding, ''every weapon'' on the ships you control are is one of these, evidenced by the use of the prefix "macro-" which means "large." Lances are even bigger.
** Special mention goes to the Nova Canon, a FixedForwardFacingWeapon that fires projectiles the size of buildings at relativistic speeds, which then implodes implode, dealing respectable damage to everything around it.them. Two of them fired in unison (and landing near their target) can ruin just about any enemy ship's day, or at least significantly cut down the work your regular weapons have to do.



** GreaterScopeVillain: [[spoiler:The Deceiver is manipulating the game's events.]]



* HereThereBeDragons: The opening cinematic starts with a shot of a star map featuring illustrations of numerous space monsters between the various star systems and sectors, including a serpent, a kraken-like beast, and a monstrous leviathan. Considering what kind of universe 40k is, these are likely realistic depictions of very real dangers in those areas of space.



* GreaterScopeVillain: Whilst Abaddon the Despoiler is the main BigBad, being directly responsible for the game's main conflict, [[spoiler:the Deceiver set the game's events into motion as part of some plan we can only guess at.]]



** It also reveals that the Imperium will wind up allying with the Eldar at some point.

to:

** It also reveals that [[spoiler: the Imperium will wind up allying with the Eldar at some point.]]
Is there an issue? Send a MessageReason:
None


* AsteroidThicket: Most battlefields are strewn with large amounts of rocky debris of varying size. There are also small (somewhat bigger than a large ship) clusters of closely orbiting rocks and dust scattered around battlefields than ships can use for cover, although they will damage any ships that actually pass through them.

to:

* AsteroidThicket: Most battlefields are strewn with large amounts swarms and clusters of rocky debris of varying size. There are also small (somewhat bigger than a large ship) clusters of closely orbiting rocks and dust scattered around battlefields than ships sizes. Ships can use these for cover, although they will damage any ships that actually pass through them.
Is there an issue? Send a MessageReason:
None


* AsteroidThicket: Most battlefields are strewn with large amounts of rocky debris of varying size. There are also small (somewhat bigger than a large ship) clusters of closely orbiting rocks and dust than ships can use for cover.

to:

* AsteroidThicket: Most battlefields are strewn with large amounts of rocky debris of varying size. There are also small (somewhat bigger than a large ship) clusters of closely orbiting rocks and dust scattered around battlefields than ships can use for cover. cover, although they will damage any ships that actually pass through them.

Added: 1004

Changed: 535

Is there an issue? Send a MessageReason:
None


* AsteroidThicket: Most battlefields are strewn with large amounts of rocky debris of varying size. There are also small (somewhat bigger than a large ship) clusters of closely orbiting rocks and dust than ships can use for cover.



* StoryBranching: While the campaign remains true to the source on how the Gothic War went, some of the player's decisions can change how the story will go.(eg. One or both the "Hand of Darkness" and the "Eye of Night" can be prevented from falling into Abbadon's hands when in canon he was able to get both devices and the Imperial Navy can formed an alliance with the Eldar Corsairs or not when in canon the Imperial Navy did ally with the Eldar Corsairs.)

to:

* SpaceClouds: Gas clouds in the game are both small enough to fit more than comfortably inside orbital battlefields and thick enough for spaceships hiding in them to be completely obscured from sight.
* SpacePirates: Eldar Corsairs are the more realistic kind, being essentially privateers in spaceships who violently take things from other species for the benefit of their own. Ork Freeboterz are the kind that's pretty much the stereotypical Caribbean pirate InSpace, down to classic pirate clothing and space shanties.
* StoryBranching: While the campaign remains true to the source on how the Gothic War went, some of the player's decisions can change how the story will go. (eg. One one or both the "Hand Hand of Darkness" Darkness and the "Eye Eye of Night" Night can be prevented from falling into Abbadon's hands when in canon he was able to get both devices and the Imperial Navy can formed form an alliance with the Eldar Corsairs or not when in canon the Imperial Navy did ally with the Eldar Corsairs.)
Is there an issue? Send a MessageReason:
None


The game features a single-player campaign with the player in control of the Imperium of Man. Other factions such as the Forces of Chaos, The Eldar and the Orks are be available to play on Skirmish and Multiplayer modes. A Space Marine faction will also be available; though as DLC, and will be available a few weeks after release.

to:

The game features a single-player campaign with the player in control of the Imperium of Man. Other factions such as the Forces of Chaos, The the Eldar and the Orks are will be available to play on Skirmish and Multiplayer modes. A Space Marine faction will also be available; though available, although as DLC, and will be available a few weeks after release.
Is there an issue? Send a MessageReason:
None


* StoryBranching: While the campaign remains true to the source on how the Gothic War went, some of the player's decisions can change how the story will go.(eg. One or both the "Hand of Darkness" and the "Eye of Night" can be prevented from falling into Abbadon's when in canon he was able to get both devices and the Imperial Navy can formed an alliance with the Eldar Corsairs or not when in canon the Imperial Navy did ally with the Eldar Corsairs.)

to:

* StoryBranching: While the campaign remains true to the source on how the Gothic War went, some of the player's decisions can change how the story will go.(eg. One or both the "Hand of Darkness" and the "Eye of Night" can be prevented from falling into Abbadon's hands when in canon he was able to get both devices and the Imperial Navy can formed an alliance with the Eldar Corsairs or not when in canon the Imperial Navy did ally with the Eldar Corsairs.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StoryBranching: While the campaign remains true to the source on how the Gothic War went, some of the player's decisions can change how the story will go.(eg. One or both the "Hand of Darkness" and the "Eye of Night" can be prevented from falling into Abbadon's when in canon he was able to get both devices and the Imperial Navy can formed an alliance with the Eldar Corsairs or not when in canon the Imperial Navy did ally with the Eldar Corsairs.)

Changed: 55

Removed: 52

Is there an issue? Send a MessageReason:
It's been released


The game will feature a single-player campaign and will control the Imperium of Man. Other factions such as the Forces of Chaos, The Eldar and the Orks will be available to play on Skirmish and Multiplayer modes. A Space Marine faction will also be available; though as DLC, and will be available a few weeks after the game has been released.

The game is slated to be released on April 21, 2016.

to:

The game will feature features a single-player campaign and will with the player in control of the Imperium of Man. Other factions such as the Forces of Chaos, The Eldar and the Orks will are be available to play on Skirmish and Multiplayer modes. A Space Marine faction will also be available; though as DLC, and will be available a few weeks after the game has been released.

The game is slated to be released on April 21, 2016.
release.

Added: 390

Changed: 25

Is there an issue? Send a MessageReason:
None


* {{BFG}}: Puns about the title notwithstanding ''every weapon'' on the ships you control are one of these, evidenced by the use of the prefix "macro-" which means "large."

to:

* {{BFG}}: Puns about the title notwithstanding ''every weapon'' on the ships you control are one of these, evidenced by the use of the prefix "macro-" which means "large."" Lances are even bigger.
** Special mention goes to the Nova Canon, a FixedForwardFacingWeapon that fires projectiles the size of buildings at relativistic speeds, which then implodes dealing respectable damage to everything around it. Two of them fired in unison (and landing near their target) can ruin just about any enemy ship's day, or at least significantly cut down the work your regular weapons have to do.
Is there an issue? Send a MessageReason:
None


* BFG: Puns about the title notwithstanding ''every weapon'' on the ships you control are one of these, evidenced by the use of the prefix "macro-" which means "large."

to:

* BFG: {{BFG}}: Puns about the title notwithstanding ''every weapon'' on the ships you control are one of these, evidenced by the use of the prefix "macro-" which means "large."
Is there an issue? Send a MessageReason:
None


* CriticalHit: When your ship gets hit with one it will destroy a weapons battery or subsystem. There's an upgrade that lets you ignore the first in an engagement, but ''only'' the first.

to:

* CriticalHit: When your ship gets hit with one it will destroy a weapons battery battery, subsystem, set your ship on fire (including multiple fires), or subsystem. cause a hull breach which inflicts extra damage. There's an upgrade that lets you ignore the first one in an engagement, but ''only'' the first.

Added: 581

Changed: 649

Is there an issue? Send a MessageReason:
They're starcannons now


* BFG: Puns about the title notwithstanding ''every weapon'' on the ships you control are one of these, evidenced by the use of the prefix "macro-" which means "large."



* CriticalHit: When your ship gets hit with one it will destroy a weapons battery or subsystem. There's an upgrade that lets you ignore the first in an engagement, but ''only'' the first.



* DeathOfAThousandCuts: The Eldar's Shuriken Cannons. They do very little damage, and their base critical hit rating, is terrible. However, the guns fire extremely fast compared to other fleets macro batteries, and from the light cruisers on up, pack at least 6 of these. End result, they shred through both shields and hull with ease.

to:

* DeathOfAThousandCuts: The Eldar's Shuriken Cannons. Starcannons. They do very little damage, and their base critical hit rating, rating is terrible. However, the guns fire extremely fast compared to other fleets macro batteries, and from the light cruisers on up, up pack at least 6 of these.to a ship. End result, they shred through both shields and hull with ease.



* FlechetteStorm: Say hello again to the Eldar, using ship-scale Shuriken Cannons. While it doesn't fire a cloud of Shurikens like the smaller scale versions for their ground/air vehicles or infantry do, Eldar ships do however carry a lot of them on their ship[[note]]the Aconite-class Frigate escort packs '''15''' of the Light Shuriken version. The Solaris-class light cruiser packs 6 of the standard sized ones.[[/note]] and have a very high Rate of Fire, between 1 and 3 seconds reload time. And if you're wondering, it's the heavier versions that fire faster.

to:

* FlechetteStorm: Say hello again to the Eldar, using ship-scale Shuriken Cannons. While it doesn't HomingProjectile: Eldar Starcannons fire a cloud [[PlasmaCannon bolts of Shurikens like the smaller scale versions for plasma]] that will turn and track their ground/air vehicles or infantry do, Eldar ships do however carry a lot of them on their ship[[note]]the Aconite-class Frigate escort packs '''15''' of the Light Shuriken version. The Solaris-class light cruiser packs 6 of the standard sized ones.[[/note]] and have a very high Rate of Fire, between 1 and 3 seconds reload time. And if you're wondering, it's the heavier versions that fire faster.targets like [[{{Franchise/Halo}} Covenant plasma torpedoes]].


Added DiffLines:

* PlasmaCannon: The aforementioned starcannons, as well as Imperial plasma macro-batteries. The latter differ from conventional batteries in their greater range, lower raw damage, and greater chance of landing a CriticalHit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContinuityNod: The opening scene shows a map of the Segmentum Obscurus, with the labels of the [[TabletopGames/DarkHeresy Calixis Sector]] and the [[Literature/{{Eisenhorn}} Scarus]] [[Literature/{{Ravenor}} Sector]]. Notably, the primary narrative writer for ''Battlefleet Gothic: Armada'' was previously one of the lead writers for Creator/FantasyFlightGames on their ''Warhammer 40,000'' roleplay line.
Is there an issue? Send a MessageReason:
None


'''Battlefleet Gothic: Armada''' is a space battle RealTimeStrategy developed by Tindalos Interactive and based on Games Workshop's specialist game ''{{TabletopGame/BattlefleetGothic}}'' and set in the ''TabletopGame/{{Warhammer 40000}}'' universe.

to:

'''Battlefleet Gothic: Armada''' is a space battle RealTimeStrategy developed by Tindalos Interactive and based on Games Workshop's specialist game ''{{TabletopGame/BattlefleetGothic}}'' ''TabletopGame/BattlefleetGothic'' and set in the ''TabletopGame/{{Warhammer 40000}}'' universe.
Is there an issue? Send a MessageReason:
None


* DeflectorShields: They protect ships by absorbing much of the damage. Armor only comes into play if the shields are down.

to:

* DeflectorShields: They Void shields protect ships by absorbing much of the damage. Armor only comes into play if the shields are down.down or against attacks that [[ArmorPiercingAttack bypass shields]].
Is there an issue? Send a MessageReason:
None


* ArtificialStupidity: The AI makes some truly boneheaded decisions. Half the time, AI ships won't bother to avoid going through AsteroidThickets (somewhat justifiable in that the damage is minimal and the field grants some stealth) or mines (completely unjustifiable, as all mines do it explode, insta-killing escorts and dealing serious damage to capital ships). Especially egregious when, in the main campaign, [[spoiler: you ally with the Eldar, and Eldar AI ships in battle seemingly want to die.]] Other allied AI-controlled ships (Imperial Navy, Space Marines) are little better, constantly getting in each others' (and your) way trying to get firing solutions on enemy ships.

to:

* ArtificialStupidity: The AI makes some truly boneheaded decisions. Half the time, AI ships won't bother to avoid going through AsteroidThickets {{Asteroid Thicket}}s (somewhat justifiable in that the damage is minimal and the field grants some stealth) or mines (completely unjustifiable, as all mines do it explode, insta-killing escorts and dealing serious damage to capital ships). Especially egregious when, in the main campaign, [[spoiler: you ally with the Eldar, and Eldar AI ships in battle seemingly want to die.]] Other allied AI-controlled ships (Imperial Navy, Space Marines) are little better, constantly getting in each others' (and your) way trying to get firing solutions on enemy ships.

Top