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* AssShove: Heavily implied with [[spoiler:Tap's handcuff key]].

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An expansion called "Criminal Activity" has been announced, it will add four new maps in addition to new weapons, vehicles and equipment.



* HollywoodCalifornia: Almost every multiplayer location is in California: Los Angeles and South Central. Though the map "Dust Bowl" is in the California desert, and "Riptide" and "Everglades" return the action to Florida.

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* HollywoodCalifornia: Almost every multiplayer location is in California: Los Angeles and South Central. Though the map "Dust Bowl" is in the California desert, "Backwoods" takes place somewhere in the Pacific Northwest, and both "Riptide" and "Everglades" return the action to Florida.
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X Meets Y entries aren\'t supposed to be wicked.


* XMeetsY: ''VideoGame/{{Battlefield}}'' meets ''VideoGame/GrandTheftAuto''.
** With elements of ''VideoGame/CounterStrike'' and ''VideoGame/PaydayTheHeist''.

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* DuelingHackers: The MissionControl role.



* MagicalHacker: The MissionControl role.
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** On the Dustbowl version of "Hotwire", players can commandeer a two seat high-speed ''couch''.


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* MagicalHacker: The MissionControl role.


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* WeatherOfWar: Two of the multiplayer maps feature weather effects that will begin mid-match. "Riptide" will be hit by a hurricane, and "Dust Bowl" will be overtaken by a sandstorm.
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* PrivateMilitaryContractors: An evil PMC becomes the mooks in the latter stages of the campaign. Their name, "Preferred Outcomes" is a reference to the one of most (in)famous PMC, [[http://en.wikipedia.org/wiki/Executive_Outcomes Executive Outcomes]]


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** The multiplayer map "Growhouse" is set around a large underground marijuana farm beneath an industrial laundry. In ''Series/BreakingBad'', Walter White ran a major meth lab underneath an industrial laundry.

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** [[spoiler: Stoddard gets in on the action in Episode 9, blasting his way into your safehouse.]]



* {{Expy}}: Adam John Harrington has all but replicated his role as the snarky Detective Earle from ''VideoGame/LANoire''



* HollywoodCalifornia: Almost every multiplayer location is in California: Los Angeles and South Central. The map "Dust Bowl" is in the California desert, though.

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* HollywoodCalifornia: Almost every multiplayer location is in California: Los Angeles and South Central. The Though the map "Dust Bowl" is in the California desert, though.and "Riptide" and "Everglades" return the action to Florida.



* InkSuitActors: The campaign characters bear fairly closely resemble their voice actors.

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* InkSuitActors: InkSuitActor: The campaign characters bear fairly closely resemble their voice actors.



* NostalgiaLevel: In Episode 8 [[spoiler: Mendoza briefly commandeers a tank, calling back to the series' long roots in armored warfare.]]



** One of the primary villains is named [[ComicBook/SinCity Roark]].



** With elements of ''VideoGame/CounterStrike'' and ''VideoGame/PaydayTheHeist''.

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** With elements of ''VideoGame/CounterStrike'' and ''VideoGame/PaydayTheHeist''.''VideoGame/PaydayTheHeist''.
* YouLookFamiliar: One of the Mooks in Alpert's militia in Episode 8 is the exact same model as one of the warrant suspects from Episode 7.
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* RecklessGunUsage: In episode one, Mendoza uses the butt of his handgun to knock on a door, pointing the barrel right in his partner's face.
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Added Ink Suit Actor.

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* InkSuitActors: The campaign characters bear fairly closely resemble their voice actors.
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* BrandX: A few of the detectives have shark-themed knockoffs of the Miami Dolphins' helmet on their desks.
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* AKA47: There are a few examples. The "Bald Eagle" is, of course, the [[HandCannon IMI Desert Eagle]]; the ".410 Jury" is the [[https://en.wikipedia.org/wiki/Taurus_Judge Taurus Judge]].
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* MissionControl: As with earlier installments, one player can take over a lead role and assist from a top down view.
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Battlefield Hardline provides examples of:

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Battlefield !!Battlefield Hardline provides examples of:
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** When you're on the criminal team, there's a rare chance that you can trigger a special spotting animation where your character flips off the enemy.

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** When you're on the criminal team, there's a rare chance that you can trigger a special spotting animation where your character flips off the enemy.police.
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**When you're on the criminal team, there's a rare chance that you can trigger a special spotting animation where your character flips off the enemy.
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*** Two enemies can be seen playing ''{{VideoGame/Dead Space}} 1'', even lampshading how good the [[BFG Line Gun]] is. The game will actually pause when they see the player.

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*** Two enemies can be seen playing ''{{VideoGame/Dead Space}} 1'', even lampshading how good the [[BFG Line Gun]] Gun is. The game will actually pause when they see the player.

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-->'''Player''': [[MemeticMutation Don't taze me bro!!]]"
** When the Syndicate Hacker gives a squad the 'Fast Deployment' upgrade, he may tell them that, "[[LegendOfZelda ...its too dangerous to go alone.]]"
** One of the achievements you can get(from profiling ten criminals in single-player) is called [[WatchDogs "Watched Dawg"]]



-->'''Player''': [[MemeticMutation Don't taze me bro!!]]"
** When the Syndicate Hacker gives a squad the 'Fast Deployment' upgrade, he may tell them that, "[[LegendOfZelda ...its too dangerous to go alone.]]"
** One of the achievements you can get(from profiling ten criminals in single-player) is called [[WatchDogs "Watched Dawg"]]

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** There are lots of ''{{Franchise/Dead Space}}'' references in the game, because they were both developed by Visceral:
*** Two enemies can be seen playing ''{{VideoGame/Dead Space}} 1'', even lampshading how good the [[BFG Line Gun]] is. The game will actually pause when they see the player.
*** A multiplayer map has a Marker statue, another one has an Ishimura shop
*** On the beta, the VanityPlate featured a FreezeFrameBonus where the Ishimura can be briefly seen.


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** There are lots of ''{{Franchise/Dead Space}}'' references in the game, because they were both developed by Visceral:
*** Two enemies can be seen playing ''{{VideoGame/Dead Space}} 1'', even lampshading how good the [[BFG Line Gun]] is. The game will actually pause when they see the player.
*** A multiplayer map has a Marker statue, another one has an Ishimura shop
*** On the beta, the VanityPlate featured a FreezeFrameBonus where the Ishimura can be briefly seen.

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Now the [[Characters/BattlefieldHardline character sheet]].

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Now the it has a [[Characters/BattlefieldHardline character sheet]].
sheet]], which NeedsWikiMagicLove.


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** There are lots of ''{{Franchise/Dead Space}}'' references in the game, because they were both developed by Visceral:
*** Two enemies can be seen playing ''{{VideoGame/Dead Space}} 1'', even lampshading how good the [[BFG Line Gun]] is. The game will actually pause when they see the player.
*** A multiplayer map has a Marker statue, another one has an Ishimura shop
*** On the beta, the VanityPlate featured a FreezeFrameBonus where the Ishimura can be briefly seen.
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None

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** One of the achievements you can get(from profiling ten criminals in single-player) is called [[WatchDogs "Watched Dawg"]]
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* TakeThat: One mission has you find a grave as evidence that lets you [[VideoGame/CallOfDutyAdvancedWarfare press E to pay respects]].
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Battlefield Hardline is an upcoming FirstPersonShooter video game developed by Visceral Games in collaboration with EA Digital Illusions CE and published by ElectronicArts.

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Battlefield Hardline is an upcoming a FirstPersonShooter video game developed by Visceral Games in collaboration with EA Digital Illusions CE and published by ElectronicArts.



It will be released on March 17th, 2015.

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It will be was released on March 17th, 2015.
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Moving Actor Allusion to new Trivia page


* ActorAllusion: KellyHu's character mentions that [[Series/MartialLaw she's from LA]].
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* CopShow: The single player portion of the game is a campaign set like a cop show.

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* CopShow: The single player portion of the game is a campaign set plays like a cop show.one, complete with {{Netflix}}-style mission result screens.
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Now the [[Characters/BattlefieldHardline character sheet]].
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** [[ZigZaggingTrope Zig Zagged]] with Nick's takedowns, where he seems to have an infinite supply of handcuffs. What's odd is that his vest has plenty of plastic safety cuffs on it, but the sound effect is specifically metal cuffs.
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* ActorAllusion: KellyHu's character mentions that [[Series/MartialLaw she's from LA]].
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Moving to YMMV even it is objectively catchy.


* EarWorm: "WHOOP WHOOP, IT'S DA SOUND OF DA POLICE! WHOOP WHOOP, IT'S DA SOUND OF THE BEAST!"
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** When reloading certain weapons, there's a one in ten thousand chance that you'll get a humorous reload animation, including tossing bullets into the chamber of a revolver, making your pistol perform a disappearing act, or having a third hand give you a magazine for your assault rifle.

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** When reloading certain weapons, there's a one in ten thousand chance that you'll get a humorous reload animation, including tossing bullets into the chamber of a revolver, attempting to reload an RPG into the launcher wrong-way-first, then throwing it in the air and ''catching it in the launcher'', making your pistol perform a disappearing act, or having a third hand give you a magazine for your assault rifle.
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*EarWorm: "WHOOP WHOOP, IT'S DA SOUND OF DA POLICE! WHOOP WHOOP, IT'S DA SOUND OF THE BEAST!"

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