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The trailer for Attikus and the Thrall Rebellion can be seen [[https://www.youtube.com/watch?v=kNajixPavFo here.]] The trailer for Toby's Friendship Raid can be seen [[https://www.youtube.com/watch?v=wCcrQa63J1E here.]] The trailer for Oscar Mike vs. the Battle School can be seen [[https://www.youtube.com/watch?v=dML0ENhZS_Q here.]]

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The trailer for Attikus and the Thrall Rebellion can be seen [[https://www.youtube.com/watch?v=kNajixPavFo here.]] The trailer for Toby's Friendship Raid can be seen [[https://www.youtube.com/watch?v=wCcrQa63J1E here.]] The trailer for Oscar Mike vs. the Battle School can be seen [[https://www.youtube.com/watch?v=dML0ENhZS_Q here.]] The trailer for Pheoebe and the Heart of Ekkunar can be seen [[https://www.youtube.com/watch?v=jA05ppZSKtM here.]]
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* '''Pheoebe and the Heart of Ekkunar''': TBA

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* '''Pheoebe and the Heart of Ekkunar''': TBA
Why would the Battleborn venture into dangerous Aztanti ruins? FOR SCIENCE! Phoebe and her crew set off to Ekkunar to investigate what exactly is keeping this shattered planet together. What they find creates more questions than answers. Join the Battleborn in unlocking the mysteries of the Varelsi, the ancient Aztanti and the place beyond the portals.
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** '''Attackers''' are the main damage dealers of the game, such as Rath, Deande, Phoebe, Whiskey Foxtrot, Mellka, Thorn, Marquis, Oscar Mike, Benedict, Caldarius, El Dragón, Orendi, Shayne & Aurox, Ghalt, and Pendles.
** '''Defenders''' are tanks who can soak up damage for the team, such as Attikus, Galilea, Kelvin, Boldur, ISIC, Toby, Montana, and Ernest.
** '''Support''' characters help the team by acting as buffers and healers, such as Miko, Reyna, Kleese, Ambra, Alani, and Kid Ultra.

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** '''Attackers''' are the main damage dealers of the game, such as Rath, Deande, Phoebe, Whiskey Foxtrot, Mellka, Thorn, Marquis, Oscar Mike, Benedict, Caldarius, El Dragón, Orendi, Shayne & Aurox, Ghalt, and Pendles.
** '''Defenders''' are tanks who can soak up damage for the team, such as Attikus, Galilea, Kelvin, Boldur, ISIC, Toby, Montana, Shayne & Aurox, Ghalt, and Ernest.
** '''Support''' characters help the team by acting as buffers and healers, such as Miko, Reyna, Kleese, Ambra, Alani, Kid Ultra, and Kid Ultra.Beatrix.



** '''Supporters''' fill the healer role as they tend to focus on having abilities that support other characters with a number focusing primarily on providing health. Characters like Alani, Ambra, and Miko have abilities that primarily focus on providing health to allies and are aptly indicated as such via Healer listed being listed as one of their three characteristics in the Command Menu. Reyna and Kleese meanwhile have abilities that primarily focus more on providing shields instead of health and are indicated as such via having Shielder listed in their characteristics rather than Healer. These two have some Helix augments that can allow them to provide health as well however at their core, they're mainly geared towards providing shields.

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** '''Supporters''' fill the healer role as they tend to focus on having abilities that support other characters with a number focusing primarily on providing health. Characters like Alani, Ambra, and Miko have abilities that primarily focus on providing health to allies and are aptly indicated as such via Healer listed being listed as one of their three characteristics in the Command Menu. Reyna and Kleese meanwhile have abilities that primarily focus more on providing shields instead of health and are indicated as such via having Shielder listed in their characteristics rather than Healer. These two have some Helix augments that can allow them to provide health as well however at their core, they're mainly geared towards providing shields. Then there's Kid Ultra and Beatrix. The former heals allies through abilities while the latter through certain augments. Both however focus more on buffs when it comes to aiding allies.
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* '''Montana and the Demon Bear''': Coming February 2, 2017. Cozy up to the campfire and prepare to be terrified. Montana has a story you'll never believe is true. Join him as he tells of his great encounter with a terrifying beast.

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* '''Montana and the Demon Bear''': Coming February 2, 2017. Cozy Grab some marshmallows and cozy up to the campfire and prepare campfire, this outer space lumberjack has quite the story to be terrified. tell. Join the Battleborn as Montana has a story you'll never believe is true. Join him as he tells of recalls his great encounter with a terrifying Varelsi beast.
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* DLC 4 – 5 Story Operations coming in Winter 2016.

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* DLC 4 – 5 Story Operations coming in Winter 2016.
'''Montana and the Demon Bear''': Coming February 2, 2017. Cozy up to the campfire and prepare to be terrified. Montana has a story you'll never believe is true. Join him as he tells of his great encounter with a terrifying beast.
* '''Pheoebe and the Heart of Ekkunar''': TBA
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* TauntButton: Much like ''VideoGame/MondayNightCombat'', there's one. Unlike ''VideoGame/MondayNightCombat'', it is entirely for kicks with actual reason to it in gameplay (unless you're hoping your kill will get psychologically tilted).

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* TauntButton: Much like ''VideoGame/MondayNightCombat'', there's one. Unlike ''VideoGame/MondayNightCombat'', it is entirely for kicks with no actual reason to it in gameplay (unless you're hoping your kill will get psychologically tilted).
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The trailer for Attikus and the Thrall Rebellion can be seen [[https://www.youtube.com/watch?v=kNajixPavFo here.]] The trailer for Toby's Friendship Raid can be seen [[https://www.youtube.com/watch?v=wCcrQa63J1E here.]] The trailer for Oscar Mike vs. The Battle School can be seen [[https://www.youtube.com/watch?v=dML0ENhZS_Q here.]]

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The trailer for Attikus and the Thrall Rebellion can be seen [[https://www.youtube.com/watch?v=kNajixPavFo here.]] The trailer for Toby's Friendship Raid can be seen [[https://www.youtube.com/watch?v=wCcrQa63J1E here.]] The trailer for Oscar Mike vs. The the Battle School can be seen [[https://www.youtube.com/watch?v=dML0ENhZS_Q here.]]
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* '''Oscar Mike vs. Battle School''' - coming in Winter 2016: Listen up, badasses! Oscar Mike is going to take your training to a whole new badass level. Slackers will not be tolerated.

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* '''Oscar Mike vs. the Battle School''' - coming in Winter 2016: Listen up, badasses! School''': Join Oscar Mike as he relives his attempt to redeem himself and reverse his exile. Of course, trial by obstacle course is going to take your training to a whole new badass level. Slackers will not be tolerated.the only acceptable solution.



The trailer for Attikus and the Thrall Rebellion can be seen [[https://www.youtube.com/watch?v=kNajixPavFo here.]] The trailer for Toby's Friendship Raid can be seen [[https://www.youtube.com/watch?v=wCcrQa63J1E here.]]

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The trailer for Attikus and the Thrall Rebellion can be seen [[https://www.youtube.com/watch?v=kNajixPavFo here.]] The trailer for Toby's Friendship Raid can be seen [[https://www.youtube.com/watch?v=wCcrQa63J1E here.]] The trailer for Oscar Mike vs. The Battle School can be seen [[https://www.youtube.com/watch?v=dML0ENhZS_Q here.]]
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* ScrewYourself: Implied via info from one of Oscar Mikes' lore challenges. The heads of Planet Mike, home of the Mike clones, and essentially the entire Mike clone nation are King Mike and Queen Mike.

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* ScrewYourself: Implied via info from one of Oscar Mikes' Mike and Whiskey Foxtrot's lore challenges. The heads of Planet Mike, home of the Mike clones, and essentially the entire Mike clone nation are King Mike and Queen Mike.
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* HitSoHardTheCalendarFeltIt: As revealed in [[https://forums.gearboxsoftware.com/t/story-time-with-jythri/1552310 a visit by Randy Varnell]] at the [[AllThereInTheManual Battleborn Discord server]], the [[AlternativeCalendar Standard Codex Reckoning (C.R.) calendar]] came about because of a few very extra-ordinary things. One of those being the natural death of the star Celestis, leaving 1 million active stars tracked by the Eldrid on Codex. Other reasons that make year zero big are when the Varelsi first appear and begin darkening uninhabited systems; and Lenore discovering the science of Sustainment.

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* HitSoHardTheCalendarFeltIt: As revealed in [[https://forums.gearboxsoftware.com/t/story-time-with-jythri/1552310 a visit by Randy Varnell]] at the [[AllThereInTheManual Battleborn Discord server]], the [[AlternativeCalendar Standard Codex Reckoning (C.R.) calendar]] came about because of a few very extra-ordinary things. One of those being the natural death of the star Celestis, leaving 1 million active stars to be tracked by the Eldrid on Codex. Other reasons that make year zero big are when the Varelsi first appear and begin darkening uninhabited systems; and Lenore discovering the science of Sustainment.
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* HitSoHardTheCalendarFeltIt: As [[revealed in https://forums.gearboxsoftware.com/t/story-time-with-jythri/1552310 a visit by Randy Varnell]] at the [[AllThereInTheManual Battleborn Discord server]], the [[AlternativeCalendar Standard Codex Reckoning (C.R.) calendar]] came about because of a few very extra-ordinary things. One of those being the natural death of the star Celestis, leaving 1 million active stars tracked by the Eldrid on Codex. Other reasons that make year zero big are when the Varelsi first appear and begin darkening uninhabited systems; and Lenore discovering the science of Sustainment.

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* HitSoHardTheCalendarFeltIt: As [[revealed revealed in https://forums.[[https://forums.gearboxsoftware.com/t/story-time-with-jythri/1552310 a visit by Randy Varnell]] at the [[AllThereInTheManual Battleborn Discord server]], the [[AlternativeCalendar Standard Codex Reckoning (C.R.) calendar]] came about because of a few very extra-ordinary things. One of those being the natural death of the star Celestis, leaving 1 million active stars tracked by the Eldrid on Codex. Other reasons that make year zero big are when the Varelsi first appear and begin darkening uninhabited systems; and Lenore discovering the science of Sustainment.

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* HitSoHardTheCalendarFeltIt: As [[revealed in https://forums.gearboxsoftware.com/t/story-time-with-jythri/1552310 a visit by Randy Varnell]] at the [[AllThereInTheManual Battleborn Discord server]], the [[AlternativeCalendar Standard Codex Reckoning (C.R.) calendar]] came about because of a few very extra-ordinary things. One of those being the natural death of the star Celestis, leaving 1 million active stars tracked by the Eldrid on Codex. Other reasons that make year zero big are when the Varelsi first appear and begin darkening uninhabited systems; and Lenore discovering the science of Sustainment.



** The UPR have the [=BUF=] Festival, a very simple holiday wherein all one has to remember is 3 F's: Fireworks, Feats of Strength, and Falafel. [=BUF=] of course stands for "Bright Universe Festival". While the explanation is simple enough, it does lead to Kelvin saying, "So, the UPR celebrates the rekindling of Solus with the 'Bright Universe Festival' Festival, with 3 F's?" To this, Whiskey Foxtrot says to not bother questioning as he himself had already tried explaining to "these jackasses".

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** The UPR have the [=BUF=] Festival, a very simple holiday wherein all one has to remember is 3 F's: Fireworks, Feats of Strength, and Falafel. [=BUF=] of course stands for "Bright Universe Festival". While the explanation is simple enough, it does lead to did prompted Kelvin saying, to ask, "So, the UPR celebrates the rekindling of Solus with the 'Bright Universe Festival' Festival, with 3 F's?" To this, Whiskey Foxtrot says to not bother questioning as he himself had already tried explaining to "these jackasses".
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Rendain was banished to the void, may or may not be dead according to lore


* WorldHalfFull: See BittersweetEnding entry, [[spoiler: which the ending of Heliophage is this trope. Rendain is dead but Valresi will one day consume Solus or stalled until the end of the system's lifespan. However, the [[RagTagBunchOfMisfits Battleborn]] managed to achieve small victories with the momentum of Valresi invasion being crippled without the command of [[TheQuisling Rendain]]. As a result, CosmicHorrorStory nature of its universe finally got its breather. Out of their decision to die alone in WeAreStrugglingTogether or fight together as a united force, [[TheIdealist they]] chose the latter.]]

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* WorldHalfFull: See BittersweetEnding entry, [[spoiler: which the ending of Heliophage is this trope. Rendain is dead has been vanished to the Void but Valresi will one day consume Solus or stalled until the end of the system's lifespan. However, the [[RagTagBunchOfMisfits Battleborn]] managed to achieve small victories with the momentum of Valresi invasion being crippled without the command of [[TheQuisling Rendain]]. As a result, CosmicHorrorStory nature of its universe finally got its breather. Out of their decision to die alone in WeAreStrugglingTogether or fight together as a united force, [[TheIdealist they]] chose the latter.]]
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** The Jennerit have Solus Day, a new holiday which commemorates when the Heliophage was destroyed. Starting at dawn, Exodus the Jennerit's orbital mega-ship follows Solus' path across the sky, gradually eclipsing more and more of Solus until it reaches its zenith. An artificial total eclipse is then created. Afterwards, the eclipse end, there's a Viper flyover, a masquerade, and etc. It's a thrilling spectacle according to Deande.

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** The Jennerit have Solus Day, a new holiday which commemorates when the Battleborn defeated Rendain and the Heliophage was destroyed. Starting at dawn, Exodus the Jennerit's orbital mega-ship follows Solus' path across the sky, gradually eclipsing more and more of Solus until it reaches its zenith. An artificial total eclipse is then created. Afterwards, the eclipse end, ends, there's a Viper flyover, a masquerade, and etc. It's a thrilling spectacle according to Deande.
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From lore


** The Jennerit have Solus Day. Starting at dawn, Exodus the Jennerit's orbital mega-ship follows Solus' path across the sky, gradually eclipsing more and more of Solus until it reaches its zenith. An artificial total eclipse is then created. Afterwards, the eclipse end, there's a Viper flyover, a masquerade, and etc. It's a thrilling spectacle according to Deande.

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** The Jennerit have Solus Day.Day, a new holiday which commemorates when the Heliophage was destroyed. Starting at dawn, Exodus the Jennerit's orbital mega-ship follows Solus' path across the sky, gradually eclipsing more and more of Solus until it reaches its zenith. An artificial total eclipse is then created. Afterwards, the eclipse end, there's a Viper flyover, a masquerade, and etc. It's a thrilling spectacle according to Deande.
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* AndYourRewardIsClothes: A good number of the cosmetic skins in the game are rewards for doing certain things such as reaching certain Character Ranks, and collecting certain amounts of Ops points in the DLC Story Operations. A number of skins are also among the possible rewards within the faction loot packs that are obtained from defeated enemies and other ways.


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* YouMeanXmas: In the spirit of the holidays, the lore from [[https://forums.gearboxsoftware.com/t/battleplan-31-12-15-16/1552303 Battleplan 31]] has the Battleborn share with one another the holidays that each of their different factions celebrate. Many of these have aspects that would make them analogous to Christmas in some form or another.
** The Rogues have Newshines Day, a relatively new holiday, wherein everyone swaps their external navigation lamps to all sorts of brilliant colors, wears helmets with mylar blinders on, gets an excuse to put on their ugliest space suit for the Brightwalk and watch Solus flare up while enjoying egg-grog. How one drinks egg-grog whilst wearing a space suit and helmet is a trade secret though. At midnight however is the best part, at least according to Pendles. That being Newshines Shoe-Shine. Basically once a year, one takes a gob of spit and some elbow grease to wipe away all the muck and grime that they've accumulated on their shoes. The result of which Pendles claims are sneakers prepped for a fresh new year of sneaking experiences.
** The LLC have a holiday whose name is still being workshopped a bit but for the moment is called Company Holiday 17. While it's still being decided by the guild whether it will be recurring or not, the holiday is basically a day off. Other than being a day off, there's nothing else to it than that except possibly for the Friday before being Casual Friday wherein one can wear silver trimmings instead of gold if they so choose. Although Company Holiday 17 sounds lame since everyone just gets a day off, it however is a very big deal according to El Dragón as EVERYONE gets the day off, and for liability purposes, everyone HAS to take the holiday. This includes internal security, the legal team, basically everyone. Furthermore, LLC employees aren't accountable for any damage to company property or staff for 24 hours. Because of this, Mellka upon hearing about this little detail regarding the holiday points out something that didn't cross El Dragón's mind before, or anyone else from the LLC apparently. The holiday could be exploited as a grudge day wherein everyone just does what they want and you can steal and fight and vandalize junk to vent all your pent-up frustrations. Basically, the LLC without much apparent foresight have a holiday that could be exploited in a manner similar to something like ''Film/ThePurge''.
** The Eldrid have Lightbloom, a celebration wherein everyone gives a "gift" in the morning. The gift is usually a plant or something, sometimes an egg, sometimes a rock, but whatever one gets, they’re supposed to be thankful because it represents the natural beauty of life. Then at the night of Lightbloom, the celebrants open their gift, or it blooms, or hatches, or… sits there, if they got a rock. They then tie the flower, or the shell, or rock to a moonbulb which is a glowing, floating plant from Ekkunar, and then let it float off into oblivion. Everyone just gets one gift and according to the Green Observer, the tradition will help to regulate the migratory patterns of the amber starhawk since the sky, thanks to the Varelsi, is disappearing.
** The UPR have the [=BUF=] Festival, a very simple holiday wherein all one has to remember is 3 F's: Fireworks, Feats of Strength, and Falafel. [=BUF=] of course stands for "Bright Universe Festival". While the explanation is simple enough, it does lead to Kelvin saying, "So, the UPR celebrates the rekindling of Solus with the 'Bright Universe Festival' Festival, with 3 F's?" To this, Whiskey Foxtrot says to not bother questioning as he himself had already tried explaining to "these jackasses".
** The Jennerit have Solus Day. Starting at dawn, Exodus the Jennerit's orbital mega-ship follows Solus' path across the sky, gradually eclipsing more and more of Solus until it reaches its zenith. An artificial total eclipse is then created. Afterwards, the eclipse end, there's a Viper flyover, a masquerade, and etc. It's a thrilling spectacle according to Deande.
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* ShipLevel: The whole story arc of the DLC story operation "Toby's Friendship Raid" takes place across the DLC villain's fleet of factory ships with the Rogues infiltrating each ship one after the other per playthrough. Due to how operations work, it's {{handwaved}} that the factory ships are practically identical though the leopard seal argues that since each ship of his has minor cosmetic differences, they're not all the same. This however doesn't stop other characters from [[LampshadeHanging commenting]] how completely identical the ships are.
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* IntelligentGerbil: A good number of the alien races in the lore are basically sapient versions of Earth animals. To name a few, there are the Aviants, BirdPeople whose subspecies [[SlidingScaleOfAnthropomorphism range]] from straight up PettingZooPeople to [[AccessoryWearingCartoonAnimal Accessory Wearing]] FunnyAnimals; the Roa Pendles' race which are basically anthropomorphic SnakePeople with snake tail-like CombatTentacles that naturally molt off upon adulthood; and the MonstrousSeal-like alien race which the main antagonist of the DLC Toby's Friendship Raid belongs to.

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* IntelligentGerbil: A good number of the alien races in the lore are basically sapient versions of Earth animals. To name a few, there are the Aviants, BirdPeople whose subspecies [[SlidingScaleOfAnthropomorphism range]] from straight up PettingZooPeople to [[AccessoryWearingCartoonAnimal Accessory Wearing]] FunnyAnimals; the Roa Pendles' race race, the Roa which are basically anthropomorphic SnakePeople with snake tail-like CombatTentacles that naturally molt off upon adulthood; and the MonstrousSeal-like alien race which the main antagonist of the DLC Toby's Friendship Raid belongs to.

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* InHarmonyWithNature: The main deal with the Eldrid. They believe in the natural order of the universe and prefer harmonizing with the universal laws rather than altering them as seen with their abilities and technology. For this, they've been called space hippies by other factions. Although they may come off as such, that doesn't mean they're pacifists who'll just hug it out when pushed. They'll fight to preserve the natural order of the universe against those who would disrupt it.


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* InHarmonyWithNature: The main deal with the Eldrid. They believe in the natural order of the universe and prefer harmonizing with the universal laws rather than altering them as seen with their abilities and technology. For this, they've been called space hippies by other factions. Although they may come off as such, that doesn't mean they're pacifists who'll just hug it out when pushed. They'll fight to preserve the natural order of the universe against those who would disrupt it.
* IntelligentGerbil: A good number of the alien races in the lore are basically sapient versions of Earth animals. To name a few, there are the Aviants, BirdPeople whose subspecies [[SlidingScaleOfAnthropomorphism range]] from straight up PettingZooPeople to [[AccessoryWearingCartoonAnimal Accessory Wearing]] FunnyAnimals; the Roa Pendles' race which are basically anthropomorphic SnakePeople with snake tail-like CombatTentacles that naturally molt off upon adulthood; and the MonstrousSeal-like alien race which the main antagonist of the DLC Toby's Friendship Raid belongs to.
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* SkewedPriorities:
** In general, the five factions are [[WeAREStrugglingTogether too busy fighting each other]] over resources in a universe on the brink of heat death rather than band together to protect the last star from being snuffed out by a legion of cosmic horrors. Sick of this, Ghalt decided to form the Battleborn.
** The UPR in general are far too focused on protecting everyone and following [[ObstructiveBureaucracy very obstructive bureaucratic rules]] to properly make an effort against the Varelsi. They spend more resources on rescuing people from the cosmic horrors than on mounting a proper offense against said horrors themselves.
** The LLC in general are more concerned for [[OnlyInItForTheMoney making money]] by [[ArmsDealer selling weapons]] and other stuff to the other factions than anything else. The end of the universe is a concern for them but only because it's bad for business.
** The Eldrid in general are more focused on preserving the natural laws of the universe even if it leads to dire consequences caused by natural entropy and such.
** The Rogues in general want to survive but they also want to be free and not be tied down by rules. As such instead of working with others, they'd rather look out for their own self interests even if it means stealing invaluable resources.
** The Jennerit under Rendain in general have decided to ally with the Varelsi in order to survive the inevitable darkness. That however means accelerating the heat death of the universe and pretty much screwing everyone else.
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* AllThereInTheManual: Much of Battleborn's lore is found in external sources.


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* AmazonBrigade: A Battleborn group can comprise completely of female badasses.
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* NoirEpisode: The DLC story operation "Attikus and the Thrall Rebellion" is Attikus' account of the eponymous rebellion via holo sim with some creative liberties taken by him that frames it like a stereotypical FilmNoir detective story complete with various tropes commonly associated with the genre.
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* SacrificialPlanet:
** Due to the Varelsi [[TheStarsAreGoingOut consuming stars]] in the universe, countless planets were rendered completely uninhabitable from the loss of their stars which provided heat and gravitational stability for them. This of course is counting only the majority of planets. There are a few rare cases wherein the Varelsi not only drag stars back into their dark dimension but also whole planets as well. With Solus being the last remaining star left in the universe, the number of habitable planets and places is terrifyingly scarce.
** The prologue web motion comic depicts the event wherein the planet of Penarch was destroyed. It's loss was one of the reasons that prompted Ghalt to form the Battleborn in order to protect what's left.

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The game's official website can be found [[https://battleborn.com/en/ here]]. The game's official reveal trailer can be seen [[https://www.youtube.com/watch?v=J3pgQc17JB0 here.]] The Rendain trailer which spotlights on the eponymous villain can be seen [[https://www.youtube.com/watch?v=h0KMARbTWps here.]] The Multiplayer reveal trailer can be seen [[https://www.youtube.com/watch?v=OAtCU80llME here.]] The game's story trailer can be seen [[https://www.youtube.com/watch?v=dYILRya5Dgg here.]] The Battleborn Bootcamp Trailer which gives some in-depth explanation of the game and its playable characters can be seen [[https://www.youtube.com/watch?v=9aLQNgyeqh8 here.]] The game's launch trailer can be seen [[https://www.youtube.com/watch?v=wEtV0eGYmAU here.]] The trailer for Attikus and the Thrall Rebellion can be seen [[https://www.youtube.com/watch?v=kNajixPavFo here.]]

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The game's official website can be found [[https://battleborn.com/en/ here]]. The game's official reveal trailer can be seen [[https://www.youtube.com/watch?v=J3pgQc17JB0 here.]] The Rendain trailer which spotlights on the eponymous villain can be seen [[https://www.youtube.com/watch?v=h0KMARbTWps here.]] The Multiplayer reveal trailer can be seen [[https://www.youtube.com/watch?v=OAtCU80llME here.]] The game's story trailer can be seen [[https://www.youtube.com/watch?v=dYILRya5Dgg here.]] The Battleborn Bootcamp Trailer which gives some in-depth explanation of the game and its playable characters can be seen [[https://www.youtube.com/watch?v=9aLQNgyeqh8 here.]] The game's launch trailer can be seen [[https://www.youtube.com/watch?v=wEtV0eGYmAU here.]] ]]

The trailer for Attikus and the Thrall Rebellion can be seen [[https://www.youtube.com/watch?v=kNajixPavFo here.]] The trailer for Toby's Friendship Raid can be seen [[https://www.youtube.com/watch?v=wCcrQa63J1E here.]]
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* '''Toby's Friendship Raid''' - coming November 10: It's one thing to try and call Toby "cute." It's another to try and get away with stealing his mechsuit.
* DLC 3 – 5 Story Operations coming in Winter 2016.

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* '''Toby's Friendship Raid''' - coming November 10: Raid''': It's one thing to try and call Toby "cute." It's another to try and get away with stealing his mechsuit.
* '''Oscar Mike vs. Battle School''' - coming in Winter 2016: Listen up, badasses! Oscar Mike is going to take your training to a whole new badass level. Slackers will not be tolerated.
* DLC 3 4 – 5 Story Operations coming in Winter 2016.
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* RegeneratingHealth: Due to Eldrid beliefs, the Eldrid Battleborn don't use shields like the other playable characters. They instead are capable of passively regenerating health as well as having a number of characters that specialize greatly in healing.

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* RegeneratingHealth: Due to Eldrid beliefs, the Eldrid Battleborn don't use shields like the other playable characters. They instead are capable of passively regenerating health as well as having a number greater amounts of characters that specialize greatly in healing.health.
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* RegeneratingHealth: Due to Eldrid beliefs, the Eldrid Battleborn don't use shields like the other playable characters. They instead are capable of passively regenerating health as well as having a number of characters that specialize specifically in healing.

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* RegeneratingHealth: Due to Eldrid beliefs, the Eldrid Battleborn don't use shields like the other playable characters. They instead are capable of passively regenerating health as well as having a number of characters that specialize specifically greatly in healing.
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** Replayability is at the heart of the DLC story operations. The main focus in them are the Ops points which can be collected through completing certain objectives and finding the points in certain chests. Collecting Ops points at certain amounts will give out rewards. An operation's difficulty will also scale depending on the amount of Ops points possessed in a number of forms such as enemies becoming harder, new harder objectives appearing, and bosses having new moves to name a few. A max of 100 Ops points can be possessed however only 50 points can be collected in a single playthrough. Replaying is thus encouraged as 5 points is awarded at the start of each subsequent playthrough for each previous successful one. So 5 points will be given at the start of the second playthrough, 10 for the third, 15 for the fourth, and so forth up to 50.
** Among the rewards of the DLC story operations are skins and faction commander packs. Each character has 2 skins, one awarded at 40 and 85 points. For the 40 points skin reward, after completing the operation for at least 8 times, a character merely has to be used to complete the operation once to receive the skin as at least 40 points are given at the start. Faction commander packs are awarded at 60 and 100 points, and are based on which faction the character used to complete an operation playthrough belongs to. For the 60 points pack reward, it can only be obtained once per faction. The 100 points pack reward on the other hand, can always be obtained provided that 100 points are collected at the end of an operation.
** In addition to the Ops point system, the other replayability draw for the DLC story operations is the episode-like story across multiple playthroughs each operation has. Unlike in missions where dialogue is somewhat random per se, the dialogue in operations is constant and changes on each subsequent playthrough run thus painting a storyline of sorts across multiple sessions that reveals lore about characters. This presentation is described by WordOfGod as akin to watching a ''Creator/{{Netflix}}'' season of episodes with each individual operation being a season and each individual playthrough run being an episode. With up to 10 "episodes" per operation, it heavily encourages replayability.

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** Replayability is at the heart of the DLC {{DLC}} story operations. The main focus in them are the Ops points which can be collected through completing certain objectives and finding the points in certain chests. Collecting Ops points at certain amounts will give out rewards. An operation's difficulty will also scale depending on the amount of Ops points possessed in a number of forms such as enemies becoming harder, new harder objectives appearing, and bosses having new moves to name a few. A max of 100 Ops points can be possessed however only 50 points can be collected in a single playthrough. Replaying is thus encouraged as 5 points is awarded at the start of each subsequent playthrough for each previous successful one. So 5 points will be given at the start of the second playthrough, 10 for the third, 15 for the fourth, and so forth up to 50.
** Among the rewards of the DLC {{DLC}} story operations are skins and faction commander packs. Each character has 2 skins, one awarded at 40 and 85 points. For the 40 points skin reward, after completing the operation for at least 8 times, a character merely has to be used to complete the operation once to receive the skin as at least 40 points are given at the start. Faction commander packs are awarded at 60 and 100 points, and are based on which faction the character used to complete an operation playthrough belongs to. For the 60 points pack reward, it can only be obtained once per faction. The 100 points pack reward on the other hand, can always be obtained provided that 100 points are collected at the end of an operation.
** In addition to the Ops point system, the other replayability draw for the DLC {{DLC}} story operations is the episode-like story across multiple playthroughs each operation has. Unlike in missions where dialogue is somewhat random per se, the dialogue in operations is constant and changes on each subsequent playthrough run thus painting a storyline of sorts across multiple sessions that reveals lore about characters. This presentation is described by WordOfGod as akin to watching a ''Creator/{{Netflix}}'' season of episodes with each individual operation being a season and each individual playthrough run being an episode. With up to 10 "episodes" per operation, it heavily encourages replayability.
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** In addition to the Ops point system, the other replayability draw for the DLC story operations is the episode-like story across multiple playthroughs each operation has. Unlike in missions where dialogue is somewhat random per se, the dialogue in operations is constant and changes on each subsequent playthrough run thus painting a storyline of sorts across multiple sessions that reveals lore about characters. This presentation is described by WordOfGod as akin to watching a ''Creator/Netflix'' season of episodes with each individual operation being a season and each individual playthrough run being an episode. With up to 10 "episodes" per operation, it heavily encourages replayability.

to:

** In addition to the Ops point system, the other replayability draw for the DLC story operations is the episode-like story across multiple playthroughs each operation has. Unlike in missions where dialogue is somewhat random per se, the dialogue in operations is constant and changes on each subsequent playthrough run thus painting a storyline of sorts across multiple sessions that reveals lore about characters. This presentation is described by WordOfGod as akin to watching a ''Creator/Netflix'' ''Creator/{{Netflix}}'' season of episodes with each individual operation being a season and each individual playthrough run being an episode. With up to 10 "episodes" per operation, it heavily encourages replayability.
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* RegeneratingHealth: Due to Eldrid beliefs, the Eldrid Battleborn don't use shields like the other playable characters. They instead are capable of passively regenerating health as well as having a number of characters that specialize specifically in healing.
* RegeneratingShieldStaticHealth: The majority of the playable Battleborn characters have shields that passively regenerate while their health remains static and requires other means such as healing and LifeDrain to be restored. Eldrid Battleborn don't use shields though and instead rely on RegeneratingHealth.
* ReplayValue:
** At 25 on launch, they are multiple playable characters with varying playstyles that provide different gameplay experiences. They range from traditional first person shooters to unique melee based characters. When playing story missions with certain characters, they potentially may say unique dialogue that would otherwise not pop up when not playing as them.
** In addition to picking helix augments which can either enhance or change how a character plays, gear in loadouts when activated can provide further advantages which range from increasing fire rate to providing LifeDrain. Gear and credits to buy gear packs though are typically earned in [[PlayerVersusEnvironment PvE]] missions and operations. Replaying [[PlayerVersusEnvironment PvE]] modes thus gives the opportunity of acquiring really good gear either found in loot boxes or dropped by defeated bosses.
** The dialogue in the main story missions is not necessarily always the same. One playthrough may have a character saying one thing while another may have the same character saying something different. There is a whole variety of potential dialogue that can pop up as well as be mixed with others in missions. Add the fact that certain characters played in certain missions may chime in with unique dialogue, replaying a mission can be different each time dialogue-wise.
** Replayability is at the heart of the DLC story operations. The main focus in them are the Ops points which can be collected through completing certain objectives and finding the points in certain chests. Collecting Ops points at certain amounts will give out rewards. An operation's difficulty will also scale depending on the amount of Ops points possessed in a number of forms such as enemies becoming harder, new harder objectives appearing, and bosses having new moves to name a few. A max of 100 Ops points can be possessed however only 50 points can be collected in a single playthrough. Replaying is thus encouraged as 5 points is awarded at the start of each subsequent playthrough for each previous successful one. So 5 points will be given at the start of the second playthrough, 10 for the third, 15 for the fourth, and so forth up to 50.
** Among the rewards of the DLC story operations are skins and faction commander packs. Each character has 2 skins, one awarded at 40 and 85 points. For the 40 points skin reward, after completing the operation for at least 8 times, a character merely has to be used to complete the operation once to receive the skin as at least 40 points are given at the start. Faction commander packs are awarded at 60 and 100 points, and are based on which faction the character used to complete an operation playthrough belongs to. For the 60 points pack reward, it can only be obtained once per faction. The 100 points pack reward on the other hand, can always be obtained provided that 100 points are collected at the end of an operation.
** In addition to the Ops point system, the other replayability draw for the DLC story operations is the episode-like story across multiple playthroughs each operation has. Unlike in missions where dialogue is somewhat random per se, the dialogue in operations is constant and changes on each subsequent playthrough run thus painting a storyline of sorts across multiple sessions that reveals lore about characters. This presentation is described by WordOfGod as akin to watching a ''Creator/Netflix'' season of episodes with each individual operation being a season and each individual playthrough run being an episode. With up to 10 "episodes" per operation, it heavily encourages replayability.

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