History VideoGame / BatmanArkhamCity

23rd Feb '17 11:37:28 PM BigKlingy
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** The "Extreme" versions of the Predator challenges in Riddler's Revenge. Not only does sustained gunfire kill Batman in ''seconds'' in this mode, they often feature downright sadistic enemy loadouts, like armored snipers, give nearly every enemy thermal goggles, and frequently use Detective Vision Jammers. And two of them have challenges that force you to take out the Jammer last.


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* NonIndicativeDifficulty: In contrast to the above, the "Extreme" combat challenges are actually ''easier'' to get medals on than the normal versions, as more enemies lets you maintain a higher combo count, and thus a higher score, much more easily. They also add Titan Thugs, which, if studded quickly enough, are more like a weapon for Batman to use than an actual threat.
20th Feb '17 9:35:28 AM DrDougsh
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* TwoLinesNoWaiting: It's not too noticeable at first, but the two storylines (Hugo Strange's mysterious Arkham City plot on one hand and Batman's search for a cure to the Joker's blood on the other) have essentially nothing to do with each other other than taking place at the same place and time. It's debatable which of them is the A-plot: The former starts the game and was more presented in the trailers, but the latter takes up the vast majority of the main questline in the game, including the final boss.
11th Feb '17 1:12:33 AM BigKlingy
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** Just before you need to infiltrate the Steel Mill for the second time, some EnemyChatter can be heard discussing The Joker's newfound health. One Mook says [[spoiler: "It's like he was a completely different person before, but now he's back to his old self again."]] It's actually [[spoiler: the other way around.]]
3rd Feb '17 1:43:22 AM BigKlingy
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* VictoryFakeout: In the Solomon Grundy boss fight, [[spoiler: you get a "[[FinishHim Finish Grundy]]" button prompt, which causes the Achievement/Trophy for beating him to pop up... but afterwards, he gets back up again for one more go.]]
10th Jan '17 1:06:05 AM Turrican
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The game takes place exactly one year after the events of ''Arkham Asylum''; Quincy Sharp is now Gotham's mayor, having won the election after taking credit for stopping Joker's assault on Arkham. With Arkham Asylum and Blackgate Penitentiary both closed due to the events of the previous installment, Sharp has arranged for all of Gotham's inmates to be moved to Arkham City, an open-air prison built around the slums of Gotham City. Which doesn't sound so bad until you take into account that tax-dodgers and petty burglars are in there with serial killers, lunatics and crime bosses. Oh, and they didn't move out the poor people first.

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The game takes place exactly one year 18 months after the events of ''Arkham Asylum''; Quincy Sharp is now Gotham's mayor, having won the election after taking credit for stopping Joker's assault on Arkham. With Arkham Asylum and Blackgate Penitentiary both closed due to the events of the previous installment, Sharp has arranged for all of Gotham's inmates to be moved to Arkham City, an open-air prison built around the slums of Gotham City. Which doesn't sound so bad until you take into account that tax-dodgers and petty burglars are in there with serial killers, lunatics and crime bosses. Oh, and they didn't move out the poor people first.
28th Dec '16 12:26:36 PM Xlsfd
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* WeNeedADistraction: Rare villainous example. [[spoiler:After the Freeze boss fight, Joker has Vicky Vale's helicopter shot down and sics snipers on her to make sure Harley comes back to the Steel Mill (with the cure for his [=TITAN=]-induced illness) without Batman on her tail.]]
20th Dec '16 12:06:20 PM Gosicrystal
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* {{Bizarrchitecture}}: Even walled-off, broken freeways and all, Arkham City ''makes no sense'' from a civic planning point of view. Freeways come and go into what was once the islet, branch off to the GCPD and the Steel Mill with about twenty feet's notice. The alleys and streets in Crime Alley and the Bowery which are on a lower level from the interstates and have their own dead ends and secret corners. And fully half the map is subsumed, the victim of an in-universe [[ComicBook/BatmanNoMansLand earthquake]] prior to the game's events. As with the first game, you ''will'' take the long way around to get where you're going. [[NoExceptYes Except in the Courthouse.]]

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* {{Bizarrchitecture}}: Even walled-off, broken freeways and all, Arkham City ''makes no sense'' from a civic planning point of view. Freeways come and go into what was once the islet, branch off to the GCPD and the Steel Mill with about twenty feet's notice. The alleys and streets in Crime Alley and the Bowery which are on a lower level from the interstates and have their own dead ends and secret corners. And fully half the map is subsumed, the victim of an in-universe [[ComicBook/BatmanNoMansLand earthquake]] prior to the game's events. As with the first game, you ''will'' take the long way around to get where you're going. [[NoExceptYes [[DistinctionWithoutADifference Except in the Courthouse.]]
6th Dec '16 12:22:48 PM Sensed0
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* Irony: [[spoiler: The first police officer from the GCPD to die? Agent Best.]]
6th Dec '16 11:48:06 AM Nithael
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* BlackAndWhiteMorality: As far as the prisoners are concerned, the subtitles helpfully divide them between "inmates" and "political prisoners". Most of the inmates ''will'' fight Batman [[UngratefulBastard even if they were saved by him seconds ago]], while political prisoners never attack. Occasionally, inmates will run into a corner and cower when they see Batman, though this usually doesn't happen with the inmates who are part of one of the villain's gangs.

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* BlackAndWhiteMorality: As far as the prisoners are concerned, the subtitles helpfully divide them between "inmates" and "political prisoners". Most of the inmates ''will'' fight Batman [[UngratefulBastard even if they were saved by him seconds ago]], while political prisoners never attack. Occasionally, inmates will run into a corner and cower when they see Batman, though this usually doesn't happen with the inmates who are part of one of the villain's villains' gangs.
6th Dec '16 10:15:25 AM AFreakyDude
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* BlackAndWhiteMorality: As far as the prisoners are concerned, the subtitles helpfully divide them between "inmates" and "political prisoners". Most of the inmates ''will'' fight Batman even if they were saved by him seconds ago, while political prisoners never attack. Occasionally, inmates will run into a corner and cower when they see Batman, though this usually doesn't happen with the inmates who are part of one of the villain's gangs.

to:

* BlackAndWhiteMorality: As far as the prisoners are concerned, the subtitles helpfully divide them between "inmates" and "political prisoners". Most of the inmates ''will'' fight Batman [[UngratefulBastard even if they were saved by him seconds ago, ago]], while political prisoners never attack. Occasionally, inmates will run into a corner and cower when they see Batman, though this usually doesn't happen with the inmates who are part of one of the villain's gangs.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BatmanArkhamCity