History VideoGame / BatmanArkhamAsylum

15th Apr '17 4:37:10 PM eroock
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* GiganticMoon: The game has an absolutely massive full moon hovering over Arkham Island, large enough to frame the Bat's face inside of it with your camera. It doesn't actually do anything, it's just for atmosphere. It's also backwards. The sequel continues the overly large moon trend.
6th Mar '17 7:04:52 PM nombretomado
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** And one to [[MarxBrothers Groucho Marx]] in another:

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** And one to [[MarxBrothers [[Creator/MarxBrothers Groucho Marx]] in another:
9th Feb '17 1:12:30 PM TheFlash
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* FollowTheLeader:
** The ''VideoGame/CaptainAmericaSuperSoldier'' game copies this game's basic fighting engine (though not quite as well), with a counter, dodge, stun, and attack button. It also tries to copy the Metroidvania style layout, but to less success. Still, imitation is the sincerest form of flattery...
** The movie-licensed game based on ''The Amazing Spider-Man'' 2012 film goes further in copying Arkham Asylum. In addition to having the same combat system as Arkham Asylum, there are also patient interview tapes (redubbed "audio evidence tapes") and a level where Spider-Man rescues doctors from escaped patients in an asylum. The devs openly admit they used Arkham Asylum's combat because they felt it was a good fit for Spider-Man.
9th Feb '17 1:09:50 PM TheFlash
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** Personality-wise, Batman is very sane and even amicable in his conversations, showing camaraderie with Oracle (even quipping sarcastically with her about wishing he faced something as simple as a Joker robot) and Gordon in his interactions. He's more friendly to civilians and police in this game compared to the others. On a few occasions, he'll even deliver a hilariously cheesy B-movie one-liner ("I eat punks like this for breakfast")! He even gloats to Crane in the Interview Tapes, and he doesn't submit mooks to JackBauerInterrogationTechnique. Much like ''WesternAnimation/BatmanTheAnimatedSeries'', Batman loses this lightness of spirit in succeeding works, becoming a darker character as his crusade takes a toll on him.

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** Personality-wise, Batman is very sane and even amicable in his conversations, showing camaraderie with Oracle (even quipping sarcastically with her about wishing he faced something as simple as a Joker robot) and Gordon in his interactions. He's more friendly to civilians and police in this game compared to the others. On a few occasions, he'll even deliver a hilariously cheesy B-movie one-liner ("I eat punks like this these for breakfast")! He even gloats to Crane in the Interview Tapes, and he doesn't submit mooks to JackBauerInterrogationTechnique. Much like ''WesternAnimation/BatmanTheAnimatedSeries'', Batman loses this lightness of spirit in succeeding works, becoming a darker character as his crusade takes a toll on him.
9th Feb '17 1:08:35 PM TheFlash
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** In terms of combat, Batman is unable to deliver Stun Beatdowns to his opponents, and he lacks the Vent, Grate, and Wall Takedowns in the Predator sequences. Instead of Bat Swarm or Environmental Takedown, he has a throw move that only appears in this game. Also, none of the mooks in the game wear any kind of armor protection (or even shoes, for that matter), and they don't re-spawn as they do in the other games.

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** In terms of combat, Batman is unable to deliver Stun Beatdowns to his opponents, and he lacks the Vent, Grate, and Wall Takedowns in the Predator sequences. Instead of Bat Swarm or Environmental Takedown, he has a throw move that only appears in this game. Also, none of the mooks in the game wear any kind of armor protection (or even shoes, for that matter), and they don't re-spawn as they do in the other games. matter).
9th Feb '17 1:06:52 PM TheFlash
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** In terms of combat, Batman is unable to deliver Stun Beatdowns to his opponents, and he lacks the Vent, Grate, and Wall Takedowns in the Predator sequences. Instead of Bat Swarm or Environmental Takedown, he has a throw move that only appears in this game. Also, none of the mooks in the game wear any kind of armor protection (or even shoes, for that matter).

to:

** In terms of combat, Batman is unable to deliver Stun Beatdowns to his opponents, and he lacks the Vent, Grate, and Wall Takedowns in the Predator sequences. Instead of Bat Swarm or Environmental Takedown, he has a throw move that only appears in this game. Also, none of the mooks in the game wear any kind of armor protection (or even shoes, for that matter).matter), and they don't re-spawn as they do in the other games.
9th Feb '17 1:06:14 PM TheFlash
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** The Detective Vision identifies armed thugs in Red whereas the sequels would mark them in orange.

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** The Detective Vision identifies armed thugs in Red red whereas the sequels would mark them in orange.
9th Feb '17 1:05:41 PM TheFlash
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** Unlike the other ''Arkham'' games which are open world and feature plenty of sidequests, the first game has no real sidequests. Except for a series of collectibles that are part of Riddler's Sidequest, without any additional hostage missions or confrontation with Riddler.
** The Detective Vision identifies armed thugs in Red whereas the Sequels would mark them in Orange. Batman can't slide while running and the traversal is mostly on foot and grapple. Gliding is mostly only used in a few scripted sequences rather than an actual skill that you can use to navigate the environment, which is justified since there aren't many tall buildings on an island facility. Batman can only use the Batarang as a Quicktime gadget in combat and the Cryptographic Sequencer tunes on frequencies rather than actual passwords. It lacks the Stun Beatdowns in combat, and lacks the Vent, Grate, and Wall Takedowns in Predator. The Remote Control Batarang lacks the speed-up and speed-down feature and aside from some predator challenges it has no real use in the game (whereas the sequels would use it to solve environmental and Riddler puzzles).
** Likewise there is no New Game Plus, and storywise, ''Arkham Asylum'' is very straightforward in plot lacking the shocking plot twists and turns that the later games became equally well known for. Personality-wise Batman is very sane and even amicable in his conversations, showing camaraderie with Oracle (even quipping sarcastically with her about wishing he faced something as simple as a Joker robot) and Gordon in his interactions. He even gloats to Crane in the Interview Tapes and he doesn't submit mooks to JackBauerInterrogationTechnique. Much like ''WesternAnimation/BatmanTheAnimatedSeries'', Batman loses this lightness of spirit in succeeding works becoming a darker character as his crusade takes a toll on him [[spoiler: Also, the Joker doesn't sing during the end credits.]]

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** Unlike the other ''Arkham'' games games, which are open world open-world and feature plenty of sidequests, the first game has no real sidequests. Except sidequests except for a series of collectibles that are part of Riddler's Sidequest, Sidequest without any additional hostage missions missions, interrogating Riddler informants, or a confrontation with Riddler.Riddler himself.
** The Detective Vision identifies armed thugs in Red whereas the Sequels sequels would mark them in Orange. orange.
**
Batman can't slide while running running, and the traversal is mostly on foot and grapple. grappling. Gliding is mostly only used in a few scripted sequences rather than an actual skill that you can use to navigate the environment, which is justified since there aren't many tall buildings on an island facility. facility.
** In terms of gadgets,
Batman can only use the Batarang as a Quicktime quicktime gadget in combat combat, and the Cryptographic Sequencer tunes on frequencies rather than actual passwords. It lacks the Stun Beatdowns in combat, and lacks the Vent, Grate, and Wall Takedowns in Predator. The Remote Control Batarang lacks the speed-up and speed-down feature feature, and aside from some predator challenges challenges, it has no real use in the game (whereas the sequels would use it to solve environmental and Riddler puzzles).
** Likewise In terms of combat, Batman is unable to deliver Stun Beatdowns to his opponents, and he lacks the Vent, Grate, and Wall Takedowns in the Predator sequences. Instead of Bat Swarm or Environmental Takedown, he has a throw move that only appears in this game. Also, none of the mooks in the game wear any kind of armor protection (or even shoes, for that matter).
** Likewise,
there is no New Game Plus, and storywise, ''Arkham Asylum'' is very straightforward in plot plot, lacking the shocking plot twists and turns that the later games became equally well known for. Personality-wise for.
** Personality-wise,
Batman is very sane and even amicable in his conversations, showing camaraderie with Oracle (even quipping sarcastically with her about wishing he faced something as simple as a Joker robot) and Gordon in his interactions. interactions. He's more friendly to civilians and police in this game compared to the others. On a few occasions, he'll even deliver a hilariously cheesy B-movie one-liner ("I eat punks like this for breakfast")! He even gloats to Crane in the Interview Tapes Tapes, and he doesn't submit mooks to JackBauerInterrogationTechnique. Much like ''WesternAnimation/BatmanTheAnimatedSeries'', Batman loses this lightness of spirit in succeeding works works, becoming a darker character as his crusade takes a toll on him him.
**
[[spoiler: Also, the Joker doesn't sing during the end credits.]]
7th Jan '17 6:35:18 PM nombretomado
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* MindScrew: [[spoiler:The Scarecrow]] pulls this in-game, on both [[spoiler: Batman ''and'' the player. See FissionMailed above. At least Bats coughing gives it away, or ''EternalDarkness'' would get a serious run for its money on the ''oh-crap-did-my-console-break'' side of things.]] There's a particularly famous example, [[spoiler:which imitates a PC/console crash]], that has spooked a significant chunk of the playerbase before they realise what's going on.

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* MindScrew: [[spoiler:The Scarecrow]] pulls this in-game, on both [[spoiler: Batman ''and'' the player. See FissionMailed above. At least Bats coughing gives it away, or ''EternalDarkness'' ''VideoGame/EternalDarkness'' would get a serious run for its money on the ''oh-crap-did-my-console-break'' side of things.]] There's a particularly famous example, [[spoiler:which imitates a PC/console crash]], that has spooked a significant chunk of the playerbase before they realise what's going on.
5th Jan '17 1:50:52 AM Turrican
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* FetchQuest: [[JustifiedTrope Used with an actually quite good explanation]]: It's [[InsufferableGenius the Riddler]] trying to show up Batman's smarts. You don't ''have'' to collect them, but hearing him [[VillainousBreakdown succumb to his inferiority complex while completing them]] is well worth it.

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* FetchQuest: [[JustifiedTrope Used with an actually quite good explanation]]: It's [[InsufferableGenius the Riddler]] trying to show up Batman's smarts. You don't ''have'' to collect them, but hearing him [[VillainousBreakdown succumb to his inferiority complex while completing them]] is well worth it. Furthermore, Batman [[CrazyPrepared activates a tracer on Riddler's call immediately after he makes contact]], and the more time Riddler spends taunting Batman and freaking out over his progress, the closer the trace comes to detecting Riddler's exact location.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BatmanArkhamAsylum