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* ThankingTheViewer: [[spoiler:In the end, the party, completely in character, thanks you for sharing and helping them in the adventure as they bid you farewell. Unlike most other examples of this trope, this sendoff flows naturally and makes complete sense in the universe of the game. It is one of the best executions of this trope in gaming.]]

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* ThankingTheViewer: [[spoiler:In the end, the party, completely in character, thanks you for sharing and helping them in the adventure as they bid you farewell. Unlike most other examples of this trope, this sendoff flows naturally in the context of the story and makes complete sense in the universe of the game. It is one of the best executions of this trope in gaming.game.]]
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* ThankingTheViewer: [[spoiler:In the end, the party, completely in character, thanks you for sharing and helping them in the adventure as they bid you farewell. Unlike most other examples of this trope, this sendoff flows naturally and makes complete sense in the universe of the game. It is one of the best executions of this trope in gaming.]]
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''Baten Kaitos: Eternal Wings and the Lost Ocean'', also known as ''Baten Kaitos I'', is an EasternRPG[=/=]CardBattleGame hybrid and the first game in the ''VideoGame/BatenKaitos'' duology. Originally released for UsefulNotes/NintendoGameCube in 2003, it would later receive a prequel in the form of ''VideoGame/BatenKaitosOrigins''.

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''Baten Kaitos: Eternal Wings and the Lost Ocean'', also known as ''Baten Kaitos I'', is an EasternRPG[=/=]CardBattleGame hybrid and the first game in the ''VideoGame/BatenKaitos'' duology. Originally released for UsefulNotes/NintendoGameCube Platform/NintendoGameCube in 2003, it would later receive a prequel in the form of ''VideoGame/BatenKaitosOrigins''.



Gameplay of ''Eternal Wings'' resembles a traditional EasternRPG, mixed wirth CardBattleGame. Each character has their own deck of magnus, each of which contains a weapon to attack with, a piece of armor to protect themselves, or an item to use. Each card has associated "spirit numbers", which increase damage of the whole combo when arranged into a straight or pairs. The same principle applies to defence and healing. Elemental affinities of weapons are also important, as opposite elements will simply negate each other if used in a combo together. Finally, each character has a set of finishers - powerful attacks, which can only be used after a combo of certain length, and automatically end the user's turn.

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Gameplay of ''Eternal Wings'' resembles a traditional EasternRPG, mixed wirth with CardBattleGame. Each character has their own deck of magnus, each of which contains a weapon to attack with, a piece of armor to protect themselves, or an item to use. Each card has associated "spirit numbers", which increase damage of the whole combo when arranged into a straight or pairs. The same principle applies to defence and healing. Elemental affinities of weapons are also important, as opposite elements will simply negate each other if used in a combo together. Finally, each character has a set of finishers - powerful attacks, which can only be used after a combo of certain length, and automatically end the user's turn.
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* UnintentionallyUnwinnable: On board of Goldoba there is only red save flower, which allows you to save, but not level up. You can't leave the ship without beating a difficult boss. If you save over your only save file, and can't beat the boss, then you've just softlocked yourself.

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* UnintentionallyUnwinnable: On board of Goldoba there is only red save flower, which allows you to save, but not level up. You can't leave the ship without beating a difficult boss. If you save over your only save file, and can't beat the boss, then you've just softlocked yourself. Thankfully in the remaster you can simply turn on instant KO mode for this one fight, making it impossible to actually softlock yourself, although you won't get the satisfaction of actually fighting the boss.
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''Baten Kaitos: Eternal Wings and the Lost Ocean'', also known as ''VideoGame/BatenKaitos I'', is an EasternRPG[=/=]CardBattleGame hybrid, released for UsefulNotes/NintendoGameCube in 2003. It has a prequel in the form of ''VideoGame/BatenKaitosOrigins''.

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''Baten Kaitos: Eternal Wings and the Lost Ocean'', also known as ''VideoGame/BatenKaitos ''Baten Kaitos I'', is an EasternRPG[=/=]CardBattleGame hybrid, hybrid and the first game in the ''VideoGame/BatenKaitos'' duology. Originally released for UsefulNotes/NintendoGameCube in 2003. It has 2003, it would later receive a prequel in the form of ''VideoGame/BatenKaitosOrigins''.
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''Baten Kaitos: Eternal Wings and the Lost Ocean'', also known as ''''VideoGame/BatenKaitos I'', is an EasternRPG[=/=]CardBattleGame hybrid, released for UsefulNotes/NintendoGameCube in 2003. It has a prequel in the form of ''VideoGame/BatenKaitosOrigins''.

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''Baten Kaitos: Eternal Wings and the Lost Ocean'', also known as ''''VideoGame/BatenKaitos ''VideoGame/BatenKaitos I'', is an EasternRPG[=/=]CardBattleGame hybrid, released for UsefulNotes/NintendoGameCube in 2003. It has a prequel in the form of ''VideoGame/BatenKaitosOrigins''.
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''Baten Kaitos: Eternal Wings and the Lost Ocean'', also known as ''Baten Kaitos I'', is an EasternRPG[=/=]CardBattleGame hybrid, released for UsefulNotes/NintendoGameCube in 2003. It has a prequel in the form of ''VideoGame/BatenKaitosOrigins''.

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''Baten Kaitos: Eternal Wings and the Lost Ocean'', also known as ''Baten Kaitos ''''VideoGame/BatenKaitos I'', is an EasternRPG[=/=]CardBattleGame hybrid, released for UsefulNotes/NintendoGameCube in 2003. It has a prequel in the form of ''VideoGame/BatenKaitosOrigins''.
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* LevelAte: Parnasse is an entire town made out of sweets.

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[[redirect:VideoGame/BatenKaitos]]

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[[redirect:VideoGame/BatenKaitos]][[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/baten_kaitos_i_cover.png]]
[[caption-width-right:350:The heroes of ''Eternal Wings and the Lost Ocean''[[note]]Counter-clockwise from the bottom: Kalas, Mizuti, Lyude, Xelha, Gibari and Savyna[[/note]]]]
''Baten Kaitos: Eternal Wings and the Lost Ocean'', also known as ''Baten Kaitos I'', is an EasternRPG[=/=]CardBattleGame hybrid, released for UsefulNotes/NintendoGameCube in 2003. It has a prequel in the form of ''VideoGame/BatenKaitosOrigins''.

The story follows Kalas, a young AntiHero with an artificial Wing of Heart to replace his missing one. He travels the Sky in the hope to avenge the murder of his grandfather and brother by soldiers of TheEmpire. One day, he meets a MysticalWaif called Xelha, who is on her own quest to recover five End Magnus, that [[SealedEvilInACan contain the body]] of a long-dead evil god Malpercio, and prevent the Empire from using their power. After learning that the murderer Kalas searches for is also responsible for collecting the End Magnus, the duo joins forces in their search for the End Magnus in five Great Nations of the Sky.

Gameplay of ''Eternal Wings'' resembles a traditional EasternRPG, mixed wirth CardBattleGame. Each character has their own deck of magnus, each of which contains a weapon to attack with, a piece of armor to protect themselves, or an item to use. Each card has associated "spirit numbers", which increase damage of the whole combo when arranged into a straight or pairs. The same principle applies to defence and healing. Elemental affinities of weapons are also important, as opposite elements will simply negate each other if used in a combo together. Finally, each character has a set of finishers - powerful attacks, which can only be used after a combo of certain length, and automatically end the user's turn.

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!!Tropes:
* ActionCommands: On higher levels you have limited time to select your attacks. Defence is like this from the very start, as the enemy won't wait while you select defence magnus. The first attack in enemy combos comes out particularly fast, often resulting in you having one less defence magnus against their attacks.
* AlienBlood: At one point a hypothetical creature with blue blood is used as a metaphor for [[spoiler:Kalas's ArtificalHuman status making his "magnus"/soul unnoticeable to a mystic]]. Apparently, people of ''Baten Kaitos'' never heard of mollusks or crabs.
* TheArtifact: The book in the opening gives the title as "Endless Wings and the Lost Sea", the title of the game during its first reveal. Said intro also shows a few scenes with noticeable differences from how they occur in-game.
* BarrierChangeBoss: The FinalBoss, [[spoiler:Awakened Malpercio]], starts out weak to Light, but strong to Darkness, and can switch his elemental resistances and weaknesses through the battle.
* BigNo: In the opening movie Kalas lets out one, while holding his dead grandfather. That's not how [[TheArtifact the actual scene in the game goes]].
* BlockPuzzle: The Tower of Zosma is essentially one large puzzle. Its blocks can float in the air, and display peculiar physics when pushed and colliding. Kalas can climb onto these blocks, which prevents you from locking yourself, but opens up tons of posssible variations to get confused. During Mizuti's side quest one puzzle even relies on [[spoiler:''not'' pushing a block into its "proper" place]] so you can progress.
* BodyHorror: When [[spoiler:Geldoblame uses the power of the End Magnus,]] he becomes a giant, headless torso, with tentacles in place of legs, malformed arms - right too big and left too small, ''breasts'', and disgusting fleshy "wings". Where his head used to be, he gets a hole with an abnormally long tongue sticking out. And all of that ''[[JigglePhysics jiggles]]''.
* BossRemix: "The True Mirror", the normal battle theme, has a guitar version that plays during several plot-important boss battles.
* ButThouMust: Averted at one occasion, where you can tell Kalas to go and help Xelha, instead of abandoning her. But then again, Kalas runs into a two-person lock a bit later, an he has no choice but to go help Xelha anyway.
* CaughtWithYourPantsDown: In the Imperial Fortress, you can walk in on a soldier who's having some alone time.
* CharacterLevel: Each character actually has ''two'' types of levels - normal level and "class". The former can be raised with experience, earned from battles - although you need to visit the Church to do so. The latter, however, can be raised only with special magnus, unique for each character. While level raises the character's attributes, their class governs the size of their deck and hand, maximum length of their combo, and the time avilable to choose your first magnus in the turn.
* CollapsingLair: [[spoiler:Cor Hydrae]] is sucked into a dimensional rift after [[spoiler:Malpercio]] is defeated.
* CollectionSidequest: There are three major sidequests, and all of them consist of you finding stuff.
** Star Map sidequest spans the entire game, and has you searching for Constellation Magnus - stored starlight, used in decoration of the church where you level up. Each Constellation nets you a unique reward, as do certain milestones (10/20/30 pieces, as well as all 12 Zodiac Constellations).
** Quzman's Family Tree is a request from a dying old man to find his entire extended family and bring them to him for a family reunion. It also takes up the entire game, and many of these people are either not easily found, or have to be persuaded to come back.
** Animal Collecting is a late-game sidequest that requires you to collect several animals [[spoiler:to populate the land of Wazn]]. You need to backtrack to nearly every major location, and collect just about every creature that doesn't attack you and is not called "greythorne".
* CulturalTranslation: Several magnus, mostly food-related ones, are familiar only to Japanese players. Thus, in other releases they were replaced with Western delicacies. The most notable change of this sort is replacement of dango with shish kebabs. A non-food example would be a Japanese seal, which is used to sign a document.[[note]]Personal seals are used in place of signatures in East Asian cultures[[/note]] It was replaced with a fountain pen.
* DarkestHour: After the party goes into Lava Caves to get the final End Magnus [[spoiler:they find out that Geldoblame is already here, and he uses End Magnus to go OneWingedAngel. The party manges to defeat him, but then Melodia shows up, reveals that she was [[TheManBehindTheMan the one who manipulated Geldoblame]], and that Kalas was allied with her from the very beginning. Kalas then powers up with Malpercio's energy and ''banishes the Guardian Spirit'', i.e. ''you'', the player. They then proceed to awaken Malpercio. The party, meanwhile, is captured and trapped inside four dimensional cracks]].
* DepartmentOfRedundancyDepartment: Used as a joke in the description of the Cursed Grimoire enemy.
-->"An old evil book made more evil with evil power. Great evil power dwelled evilly in this strong, evil book, but now, it's really, really evil."
* DiscOneFinalBoss: Geldoblame is set up as the main villain, wanting to use the End Magnus for his own ends, as well as being the leader of TheEmpire, and thus related to Kalas' revenge quest. However, [[spoiler:after he collects the End Magnus, he mutates into a horrible creature, and is killed by the ''real'' villain - Melodia, who used him to collect the End Magnus in order to ressurect Malpercio. She then serves as ananagonist util the end of the game]].
* DifficultButAwesome: Combos with long straights. They are far harder to pull off than regular pairs, but what's the reward for 1-9 "Rising Sun" combo? ''Quadruple damage'' for this combo, that's what!
* DisneyDeath: Near the end of the game, after [[spoiler:the continents return to the surface, Xelha, as the last of the Ice Queens, sacrifices herself to release the Ocean and DisappearsIntoLight. Shortly before the credits roll, Xelha emerges from her pendant alive and well. Apparently, the Great Whale brought her back]].
* TheDogWasTheMastermind: Someone has been manipulating both the party and TheEmpire to get their hands on the End Magnus. It turns out that person is... [[spoiler:the sugary sweet ex-DamselInDistress Melodia]].
* DuelBoss: Played with. Xelha fights a boss alone during the main storyline, while Mizuti does the same during a late-game sidequest. However, both of these "fights" are tests, and they use a different - and completely random - battle system.
* TheDulcineaEffect: Averted. Kalas refuses to rescue Xelha in Rodolfo's mansion, and only goes back to help her when he runs into a door that requires two people to open. You, however, can choose to enforce this trope and persuade Kalas to go help Xelha right away.
* EasilyForgiven: {{Forgiveness}} is more or less a running theme in the game, and even pretty heinous villains are let off the hook rather easily.
** [[spoiler:Ayme and Folon]] get no punishment, despite the former almost killing [[spoiler:King Ladekahn]] under the cover of negotiations.
** [[spoiler:Kalas is forgiven almost immediately after his betrayal, and the party outright works to help him overcome his possession, despite Kalas being completely willing to accept it in the first place. Even the Guardian Spirit forgives him, and bonds with him again.]]
** [[spoiler:Melodia. Even after all she did, Kalas still puts himself in extraordinary danger to pull her out of Malpercio.]] That being said, this character was at least partially possessed throughout the game.
* EquipmentSpoiler:
** You can find knuckle attacks before Savyna shows up
** You also [[spoiler:start getting swords again just before Kalas comes back]].
* EvilerThanThou: During TheReveal [[spoiler:Melodia brings a platoon of soldiers at Lava Caves and has them shoot a mutated Geldoblame, who plummets from a cliff to his fiery doom. While she didn't it personally, as she is not a fighter, it demonstrates how competent she is at swaying people to her side, and her scheming nature]].
* FakeDifficulty:
** You don't get levels from experience right away. Instead, you must find a blue save flower, go to the church, and "reflect upon your experience". In practice, this means that you usually arrive to the boss slightly underleveled.
** There's no way to mass-discard magnus from your hand. It means that if you happen to draw a couple too much armor or finisher magnus, the character will be unable to attack. You can discard them one by one by selecting unusable magnus, but this way you'll be able to discard only one card per turn.
** DuelBoss battles. You are given several magnus, uncluding a camera. They are all turned face down, so you don't see them. Of these, only one will damage the boss, camera will take the picture, and the rest will hurt you. If luck is not on our side, these battles may take forever to sit through.
* FinishingMove: Finishers (properly called Finishing Moves and Arcane Spells) are usually stronger than normal weapons at the point when you get them, and require to be preceded by a combo of certain length. They will also automatically end the character's turn when used.
* FirstPersonSnapshooter: Taking photos of enemies and selling them is the ''only'' way to make money in the game, as any other magnus sell for a pittance at best. For this end, you have camera magnus, which, in fact, is one of the few items that can't be thrown away or sold. Taken photos must be given a bit of time to "develop", so you can get their full price. Most arcanely, quality of photos depends on amount of Dark and Light magnus used at the time when the photo is taken. Too much Darkness makes the photo too dim, and Light makes it too bright. Both of these conditions lower the photo's price.
* {{Foreshadowing}}:
** Xelha jokes that [[spoiler:she always wanted a Guardian Spirit of her own and Kalas suggests you hop into her for a bit. That's what happens during Kalas's evil stint]].
** An early plot point involves a mole in the party passing a PlotCoupon to the bad guys. [[spoiler:Every character but Kalas has an alibi. The only reason Kalas is supposedly beyond suspicion is that he's the PlayerCharacter]].
* GiantSpaceFleaFromNowhere: Near the end of the game [[spoiler:Geldoblame comes back as a ''giant head in the ground''. He claims that he merged with the fabric of the world and attacks Kalas and Xelha. They soundly beat him, and this event is never brought up again]].
* GodWasMyCopilot: [[spoiler:Greythornes, including Xelha's cute pet Meemai, turn out to be the great whale, the god of this universe.]]
* GottaCatchThemAll: Each continent has an End Magnus sealed somewhere on them. Now, go and collect them.
* GuideDangIt: The Outer Dimension UnexpectedShmupLevel has one {{Permanently Missable|Content}} item that drops from an enemy defeated by Mindeer's cannons, as well as several similarly missable magnus that drop from enemies that you fight on foot, when they reach the ship. To collect all magnus in the game you must know exactly, which enemy can be safely fought by the party, and which must be shot down.
* HeKnowsAboutTimedHits: An NPC will give Kalas a brief rundown on the various facets of the battle system if you ask him to.
* HolyBurnsEvil: Literally. [[spoiler:Corrupted Kalas]] starts sizzling and steaming like bacon in a pan when shown the Ocean Mirror.
* HyperspaceIsAScaryPlace: The Outer Dimension is a black void, populated by hordes of monsters, including a [[VideoGame/{{Xenosaga}} Gnosis]].
* IcePalace: Kaffaljidhma, [[spoiler:the royal palace of the land of Wazn]], seems to be made completely of ice, including furniture.People actually do live there, seemingly not very affected by cold.
* InfinityMinusOneSword: Skull equipment. They they grant near-total invulnerability (99% protection) to ''every'' status effect in the game [[PowerAtAPrice at the cost]] of inflicting perma-Confusion on the character. They are given out in the end of characters' personal sidequests (which are relatively easy to find and complete), but are inferior to another set of equipment.
* InfinityPlusOneSword: The final set of equipment. They provide insane bonuses, even stronger than the Skull set, but each of them, sans Kalas', can be acquired only by completing a sidequest, one of which is missable. Good luck trying to find these without a guide. Their downside is lack of protection[[note]]With the exception of Mizuti, whose Broken Bird blocks instant death completely, but still confers Confusion like her Skull Birdie[[/note]] against status effects, something that Skull equipment covers.
* InterfaceScrew:
** Two of the StatusEffects, Headache and Confusion, inflict some change in the battle controls for the afflicted character. The former makes spirit numbers appear along edges of the card instead of corners, while the latter makes these them rotate around the card's edges.
** Coccolith, the maze that guards the End Magnus of Mira. Its actual layout is very simple, but you look at it through small "windows", that resemble shards of a broken mirror. Each "shard" shows the maze from a different angle, some - large portions, some - only a small patch of ground. If you figure out which direction you have to go, it can be completed in less than a minute - the main problem is figuring it out.
** The Labyrinth of Duhr, where the camera changes angles based upon how you enter a room, making an otherwise simple maze a nightmare to navigate. As soon as you figure out that it essentially simulates a FauxFirstPerson3D game, the dungeon becomes much more tolerable.
* InterfaceSpoiler: Used intentionally, as a foreshadowing. [[spoiler:The Key Items menu tells you when you lose the Che End Magnus several scenes before the characters realize.]]
* ItemCrafting: An unorthodox method. To get some magnus, you need to use several magnus in a single combo together. After the battle, the result will be available as a drop. These "SP Combos" are rarely intuitive, but you can find recipes for some of them
** The worst one is the Yell crafting chain. To get [X] Yell Lv 2 you'll need to combine a specific magnus and two Yells Lv 1 of the same element. Lv 3 requires another magnus, followed by three Lv 2s. And Lv 4 needs yet another magnus, followed by four Lv 3s. Oh, and said "specific magnus" sometimes are products of combos themselves.[[note]]Specifically, Light Yell 2, Dark Yell 2, Wind Yell 3, Fire Yell 4, Aqua Yell 3, and Aqua Yell 4 require products of combos to create[[/note]] And Yells decay over time, ultimately rendering the crafting chain pointless.
** The Sweatband and Karate Headband require just as many combos as Chronos Yell 4 (the other five yells require more) -- 4 to make the Sushi Rice, 2 to make the Deluxe Wasabi Root, 1 to make the Deluxe Green Tea, and 1 to combine those three items with a fish.
* KleptomaniacHeroFoundUnderwear: A few times you find mentions of clothes, including one that chastises you for looking through a schoolgirl's closet. [[spoiler:Amusingly, this doesn't change when you're in control of Xelha.]]
* LazyBackup: Eventually, you get twice as many characters as [[ArbitraryHeadcountLimit the game allows on the battlefield]], but reserve won't help the battle party in any way.
* LeaningOnTheFourthWall: At one point the Guardian Spirit, aka you, the player, is told "your game is over". That's not an uncommon saying, but it sounds way too much like your typical GameOver message.
* LoadBearingBoss: Exaggerated. Defeating [[spoiler:Awakened Malpercio]] causes his lair, [[spoiler:Cor Hydrae]], to collapse, and then [[spoiler:the Five Great Nations come crashing down from the sky, as the End Magnus no longer exist, and their lingering power has been exausted to break Cor Hydrae's barrier]].
* LowLevelAdvantage:
** Leveling up in blocks of 10 gives better stats boosts than otherwise.
** Class up items, if used when first found, will often force their user to add outdated and[=/=]or conflicting Magnus to their deck to keep it full, unless you grind for RandomDrops.
* LuckBasedMission
** Xelha and Mizuti's DuelBoss battles are pure luck. You are shown a card of a certain element and given seven face-down cards to pick from. If you pick a card of the same element, you damage the boss. If you pick a card of a different element, you take damage. Even more luck-based if you are going for 100% completion and need to take a picture of the boss.
** There's also the boss fight against Fadroh, which is this because of his goddamn [[TheComputerIsACheatingBastard Orb of Magical Offense]], which not only allows him to act twice per turn, but buffs up his damage from a relatively tame 400-500 per half-blocked combo to a ridiculous 900-1200 per '''fully blocked combo, ''twice per turn''.''' The kicker is that there is absolutely no specific event that triggers the use of the Orb of Magical Offense. He might use it on the first turn and murderize your party, or he could use it five turns in, after he's already been pounded into hamburger.
* LukeIAmYourFather: Subverted. [[spoiler:Giacomo reveals that Georg, Kalas' grandfather, is Giacomo's father. However, Kalas later turns out to be an ArtificialHuman, and Georg essentially adopted him. Thus, Giacomo an Kalas are not related at all.]]
* MacGuffin: End Magnus are essentially cards with pieces of an evil god sealed inside. The bad guys desire them for their supernatural power, and the good guys try to prevent bad guys from getting their hands on them.
* MacGuffinDeliveryService: Played with. [[spoiler:It turns out that no matter which side gains all the End Magnus, they'd all end up in Melodia's hands due to Kalas being a traitor and Geldoblame being her pawn.]]
* TheMagicGoesAway: [[spoiler:Wings of the Heart seem to disappear when the Ocean is released at the end of the game. This is weird, given that Wings are more or less a part of a person's soul. We also don't see the party lose theirs Wings. Curiosly, actual magic stays in place, as Mizuti still floats in the ending]].
* TheManBehindTheMan: Geldoblame is the obvious central villain. [[spoiler:However, Melodia turns out to have been manipulating everyone, Empire and heroes included, since before the game even begun. Where Geldoblame tries to obtain the End Magnus for power, Melodia collects them for a greater purpose - the revival of Malpercio. Once Geldoblame is of no use anymore, she [[EvilerThanThou disposes of him]] and claims her place as the ''actual'' villain of the story.]]
* MarathonLevel: [[spoiler:Cor Hydrae]], the final dungeon. It has five paths, two puzzles, five minibosses, and two-form final boss. At least there's a save point in its center.
* MissingMainCharacter: There's a section where the player has to take control of Xelha, while Kalas, the main character for most of the game, in unavilable.
* NoPeriodsPeriod: Averted. There is a flashback that involves Melodia getting her first period.
* OminousFloatingCastle: [[spoiler:Cor Hydrae]], TheVeryDefinitelyFinalDungeon, floats somewhere in-between five continents, and constantly sends waves of monsters at the outside world.
* OptionalBoss: Each personal sidequest has a boss in the end. You are not required to beat these sidequests, but it's the only way to get level VIII finishers.
* OverratedAndUnderleveled: Savyna is supposed to be an absolute terror on the battlefield, but joins much weaker than the rest of the party. She also executes her combos at a much higher speed than the other characters, which is a Bad Thing, because it gives you less time to choose cards to extend her combo.
* PartyScattering: After [[spoiler:Kalas reveals he was EvilAllAlong]], the party is reduced to just Xelha, locked in a prison. She then has to rescue the other party members, who are locked in dimensional cracks.
* PermanentlyMissableContent: Oh, so, so many of them. About 150 (out of 1022) magnus can be missed in one way or another.
** Aging magnus can be subject to this if you let [[SoLongAndThanksForAllTheGear a leaving character keep them]], and they age twice before you get the character back. The most obvious victim is [X] Aura magnus, of which there are only one copy of each in the entire game.
** Sidequest which give you unique magnus can be sometimes screwed up. Aura magnus are also one of these, as is Mizuti's best equipment, Broken Birdie.
** Combination magnus can be missed, if you fail to mix them before one of their ingredients ages into something else. For example, Beautiful Hair can be made only with Shampoo, which may evolve into Splendid Hair before that. Sure, it will take ''336 hours'' of the game running, but it's still technically missable.
** All bosses and limited-time enemies have pictures, which can also be missed, if you failed to draw a camera in time. A good example is Imperial Soldier - they appear only in Rodolfo's mansion, and dissapear once you finish it. Two photos of Mizuti can also be missed, as she fights without her mask on for exactly one battle. You'll need to take a photo of her at least twice, if you want to add both Maskless Mizuti and Mega Rare Mizuti Pic to your Gathering.
* PlotArmor: Noted in-universe and exploited when [[spoiler:Kalas powers up with Malpercio's power. Geldoblame, who did the same minutes ago, was turned into an ugly monster. Kalas, however, is fine - the Guardian Spirit protects him, even when he is in process of betraying everyone, including the player]].
* PlotCouponThatDoesSomething: The Sacred Artifacts - Earth Sphere, Ocean Mirror, and Sword of the Heavens - are strong battle magnus of the Light element. [[spoiler:Sadly, they end up broken during the plot, but even the broken versions are pretty useful on their own rights.]]
* PoisonMushroom: There are several items that can be used to inflict ststus effects on the enemy. If you use them to defend, you get inflicted with the very same effect.
* PostClimaxConfrontation: During the game's ending, after [[spoiler:Malpercio]] has been dealt with, [[spoiler:Geldoblame suddenly reappears as a giant head in the earth. Kalas and Xelha confront him alone, giving them a chance to kill the bastard, who was previously only [[EvilerThanThou defeated by Melodia]]]]. After that, the ending proceeds as if nothing has happened.
* ThePowerOfFriendship: Turns out this trope is in full effect [[spoiler:to the benefit of the enemy. Turns out, bonds of friendship of the party give them power that rivals that of an End Magnus. Thus, it provides a perfect fabric for merging the End Magnus into one and forming the body of Malpercio]].
* PronounTrouble: While you can select the Guardian Spirit's gender, corresponding pronouns are used only in text. Every time when character are about to say the Spirit's name or pronoun, the sound makes ab abrupt pause.
* PublicDomainArtifact: The Earth Sphere, Ocean Mirror, and Sword of the Heavens are blatantly based on the Imperial Regalia of Japan.
* RandomDrops: Ye ''gods''. The game can have as many as TEN droppable magnus per enemy. And there's a few enemies that drop an item that can be {{Permanently Missable|Content}}, if the player doesn't pick it up before leaving the dungeon it's in. Oh, and you can choose only one randomly dropped item from every given battle - that includes SP Combo results and photos, although they do register into Gathering regardless of whether you actually pick them.
* RememberedICouldFly: When Kalas and Xelha chase after a departing airship, they jump good thirty meters into the air with their Wings, and easily reach it. This is especially noticeable, as the game has a huge AcrophobicBird problem.
* RousseauWasRight: Kalas is a raging {{Jerkass}}, a result of [[spoiler:being a failed Divine Child prototype, which gave him a large number of human flaws; pride, arrogance, and relentless dickery included]]. However, he eventually grows out of it and develops the "Heart of Gold" in JerkWithAHeartOfGold, [[spoiler:a testament that humans are fundamentally good, if flawed]].
* SealedEvilInASixPack: Malpercio's body is divided into several parts, with each one sealed in a separate End Magnus. Each Magnus is hidden somewhere on islands, to prevent someone from claiming their power. [[spoiler:Subverted when they do come together. It's revealed that each part is taken from a ''different'' god, which is why its power is so unstable and dangerous. It requires a great power to even fuse this "gruesome patchwork of divine limbs and body parts" together, and the result, while powerful, is not nearly the god of destruction it's been hyped up as.]]
* ShoutOut:
** One dungeon is modeled almost perfectly after ''VideoGame/TheTowerOfDruaga'', complete with slimes, tools, and 8-bit graphics and sound.
** There are a couple of references to ''VideoGame/{{Xenosaga}}''. There's a Magnus with a KOS-MOS action figure, and a boss called Gnosis.
** The names of Xelha's bodyguards, Gram and Leon, are references to ''VideoGame/ChronoTrigger''; they are the Japanese names of Masa and Mune, who together form the weapon Masamune ("Grandleon" in Japanese).
* ShowsDamage: The Magnus Giganticus boss, unlike every other boss, which gets its corners torn off as it takes more and more damage from the party.
* SoLongAndThanksForAllTheGear: When [[spoiler:Kalas]] briefly leaves the party, this character takes everything in their deck with them. Can lead to PermanentlyMissableContent, if they have one of the defensive auras in their deck and it changes form twice before you get them back.
* SpiderTank: Both Iron Beetles are walking multi-legged mecha. The II version is six-legged, and the V version is four-legged. The latter can even ''jump''.
* SpoilerOpening: The opening is a collection of parts of plot-important scenes, rendered in CGI and put together. While not all of these scenes happen the same way in the game, they still can spoil the plot if you pay some attention to them.
* StatusEffects: While the game doesn't bother separating them, there are two types of status effects:
** "Normal" status effects do pretty much the same thing as in any other game. Poison and Burning are DamageOverTime, Sleep, Paralysis and Freeze prevent actions, and Instant Death is, well, OneHitKill.
** Besides normal effects, the game also has two InterfaceScrew statuses - Headache, which makes spirit numbers appear along edges of the card, rather than corners, and Confusion, which makes these numbers ''rotate'' around the magnus.
* StorybookOpening: The intro cutscene shows a book, titled "The History of Baten Kaitos: Endless Wings and the Lost Sea", which opens to briefly go over the world's backstory.
* TomatoSurprise: Most players will conclude that the game's blatant implications about a spy in the party are a RedHerring. Experienced players might conclude there really is a spy, precisely because it seems like so much of a RedHerring, albeit with a twist such as the spy being forced to spy against his or her will. ''Nobody'' will conclude [[spoiler:the spy is not only real and utterly unrepentant, but ''the main character'']].
* TraumaInn: You can "rest your wings" for free in any shop, which fully heals the party.
* UnexpectedShmupLevel: At one point the party gets stuck in an outer dimension, and you must fight your way back by steering Mindeer and firing its cannon. Enemies return fire, and will attack the party on foot if they collide with you. You aren't given any HP meter, but if you lose sight of you guide, Mizuti, it's a Game Over. Naturally, this minigame has several missable magnus, unique to both enemies that you shoot down, and those that you fight on foot.
* UnintentionallyUnwinnable: On board of Goldoba there is only red save flower, which allows you to save, but not level up. You can't leave the ship without beating a difficult boss. If you save over your only save file, and can't beat the boss, then you've just softlocked yourself.
* UselessItem: A number of quest Magnus have no purpose except to be registered in the gathering and make you wonder which of your [[InventoryManagementPuzzle limited blank Magnus]] to keep.
* TheVeryDefinitelyFinalDungeon: [[spoiler:Cor Hydrae]], a dark castle floating in the center of the game's world.
* VillainsNeverLie: Averted. Kalas instantly dismisses [[spoiler:Giacomo's claim he's the son of Kalas's "grandfather"]], even though it turns out to be true (An NPC will mention [[spoiler:Georg had a son named Giacomo]] casually).
* WakeUpCallBoss: Giacomo hits pretty hard, and has a finisher - the first enemy in the game to pack one. He also loves to make two turns in row, forcing the player to always keep both party members at high HP.
* WhamLine: With this line, the game not only makes a large reveal, but also breaks every expectation that players could have had about plot development:
--> [[spoiler:'''Kalas''': It's me. I worked together with Melodia.]]
* WeBuyAnything: Downplayed. Shops will buy this rotten food off you, but you'll get 1G for it. Even actually good items won't fetch you more than several dozens of G. The only things that shops are actually interested in are photos of monsters - the rarer the better.
* WrongGenreSavvy: The first game uses its unusual setting device to invoke this in the player. [[spoiler:Normally TheMole would have no chance whatsoever of being the main character, purely because the story couldn't continue otherwise. Too bad Kalas is only the main character, not the PointOfView one]].
* YouHaveOutlivedYourUsefulness: During the WhamEpisode [[spoiler:Kalas decides that with his newfound power he no longer needs a Guardian Spirit, and banishes you. Naturally, he can't kill the player, so banishing the Spirit is the closest thing he can do]].
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