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* TheBlank: There are multiple separate events where the player encounters hostile faceless Marios which represent the Castle's Personalization A.I. Version 0.9 also adds faceless Toads, and a few of them trigger jump scares if the player moves close.

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* TheBlank: There are multiple separate events where the player encounters hostile faceless Marios which represent the Castle's Personalization A.I. Version 0.9 also adds faceless Toads, and a few of them trigger jump scares if the player moves close. Version 1.0 then adds an ominous faceless Peach in the "Castle Grounds (Ending)" area that leads the player into the post-game.



* GlitchEntity: The Personalization AI takes the form of a Faceless Mario entity and a limp Shadow Mario possibly meant to represent the dead Luigi sightings from ''WebVideo/SuperMario64Classified''. They lurk in certain corners of the game and usually crash it if the player interacts with them.

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* GlitchEntity: The Personalization AI takes the form of a Faceless Mario entity and a limp Shadow Mario possibly meant to represent the dead Luigi sightings from ''WebVideo/SuperMario64Classified''. They lurk in certain corners of the game and usually crash it if the player interacts with them.



** As of version 0.9, reaching the normal ending of ''Super Mario 64'' just sets Mario[=/=]Luigi back to a monochrome version of the Castle Grounds, revealing a new set of levels that leads nowhere.

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** As of In version 0.9, reaching the normal ending of ''Super Mario 64'' just sets Mario[=/=]Luigi back to a monochrome version of the Castle Grounds, revealing a new set of levels that leads nowhere. Version 1.0 adds a "Castle Grounds (Ending)" area where Mario meets a faceless Peach that anticlimatically sends him to Monochrome Castle Grounds to continue the game. Going the wrong way results in a NonStandardGameOver where Luigi's folded body crashes onto Mario from [[https://b3313.fandom.com/wiki/Inside_the_Walls "Inside the Walls"]].



** In version 1.0, there is instead a "Castle Grounds (Ending)" area where Mario meets a faceless Peach that anticlimatically sends him to Monochrome Castle Grounds to continue the game. Going the wrong way results in a NonStandardGameOver where Luigi's folded body crashes onto Mario from [[https://b3313.fandom.com/wiki/Inside_the_Walls "Inside the Walls"]].
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** The Unabandoned fork of the game made against the lead developer's wishes features an Ending Room where Mario gets his cake but is reminded by Peach that he remains stuck in a meaningless loop and the game simply goes on. A hidden "Teaser Bar" then serves as ProductionForeshadowing for the Unabandoned Team's next work. The official 1.0 build mocks all of this by adding a destroyed version of the Ending Room that crashes the game after a brief rant from the developer.
** In version 1.0, there is instead a "Castle Grounds (Ending)" area where Mario meets a faceless Peach that anticlimatically sends him to Monochrome Castle Grounds to continue the game. Going the wrong way results in a NonStandardGameOver where Luigi's folded body crashes onto Mario from [[https://b3313.fandom.com/wiki/Inside_the_Walls "Inside the Walls"]].
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* NoFairCheating: [[spoiler:In version 1.0, attempting to reach the Monochrome Castle Grounds through the hidden Act 1 mechanic will send you to an inverse version of the area where the front door is locked but the back door is busted open. Going through the back door will lead you to the destroyed ending room, where you're roped into a game crash.]]

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* NoFairCheating: [[spoiler:In version 1.0, attempting [[spoiler:Version 0.9 allowed players to reach the Monochrome Castle Grounds through the hidden Act 1 mechanic mechanic. Attempting this in version 1.0 will instead send you to an inverse version of the area where the front door is locked but the back door is busted open. Going through the back door will lead you to the destroyed ending room, where you're roped into a game crash.]]

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* NoFairCheating: [[spoiler:In version 1.0, attempting to reach the Monochrome Castle Grounds through the hidden Act 1 mechanic will send you to an inverse version of the area where the front door is locked but the back door is busted open. Going through the back door will lead you to the destroyed ending room, where you're roped into a game crash.]]



* PowerUpLetDown: Red Stars can unlock extra kinds of coins with odd effects. Green coins spawn in formations of normal coins when the player is injured and heal 3 HP but do not add to the coin counter. Invisible blue coins only be collected while using the Vanish Cap, but those only replace normal blue coins triggered by special switches to overcomplicate that gimmick.

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* PowerUpLetDown: Red Stars can unlock extra kinds of coins with odd effects. Green coins spawn in formations of normal coins when the player is injured and heal 3 HP but do not add to the coin counter. Invisible blue coins only be collected while using the Vanish Cap, but those only replace normal blue coins triggered by special switches to overcomplicate that gimmick. And pink coins only appear in one hub area, giving you 10 coins but no invincibility.[[note]]Though, being invincible in a hub area is nearly useless...[[/note]]
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* DealWithTheDevil: Yellow Switches are associated with the Personalization A.I. If you press the one in the Metal Cap level, the A.I. clears 4 specific stars off your checklist but claims Mario[=/=]Luigi's cap for the rest of the playthrough.

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* DealWithTheDevil: Yellow Switches are associated with the Personalization A.I. If In the 0.7 version, if you press the one in the Metal Cap level, the A.I. clears 4 3 specific stars off your checklist and unlocks all star doors in the Vanilla Lobby, but claims Mario[=/=]Luigi's cap for the rest of the playthrough.playthrough. In 0.9, the Yellow Switch can be pressed in the Holy Yellow Switch Palace, causing random "personalized" effects to occur.
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* InfiniteOneUps: There are doors and warps that kick you back to the Plexal Lobby and deplete a life without resulting in a game over if it happens at zero lives. This will cause the life counter to roll over to a huge amount, so then you can exploit it to do things like killing Mario[=/=]Luigi on purpose on a certain hallway to get respawned at the Vanilla Lobby.

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* InfiniteOneUps: There are doors and warps that kick you back to the Plexal Lobby and deplete a life without resulting in a game over if it happens at zero lives. This will cause the life counter to roll over underflow to a huge amount, so -1 (displayed in-game as M1), allowing you to die as many times as you want, provided you don't collect enough extra lives to bring the life counter back to 0. You can then you can exploit it to do things like killing Mario[=/=]Luigi on purpose on a certain hallway to get respawned at the Vanilla Lobby.

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* PoisonMushroom: You need to collect Red Stars to advance in version 0.9, but after obtaining enough of those the game will enable two kinds of detrimental coins. Purple coins spawn from enemies and objects when the player is healthy and deplete HP if collected. White coins have no effects... other than a 25% chance of outright crashing the game.

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* PoisonMushroom: You need to collect Red Stars to advance in version 0.9, but after obtaining enough of those the game will enable two kinds of detrimental coins. Purple coins spawn from enemies and objects when the player is healthy and deplete HP if collected. White coins have no unclear random effects... other than and a 25% chance of outright crashing the game.



* RandomEvent:
** Certain warps can take the player to one out of multiple areas.
** By entering any double door that doesn't load a separate area, there is a small chance to encounter either Luigi or Mario going through the opposite side. The game will switch to the other brother's perspective once this happens.
** According to the game's lead developer, there is an extremely small chance for the game to deliberately softlock if the player dies.
** Graphics may appear glitched when the player enters an area. Rippling textures like the ones used on warp paintings may be replaced with black voids.
** White Coins have a 25% chance of crashing the game, making them quite undesirable items. The other 75% makes them [[https://postimg.cc/LJpGcKdd "call a random-ass function"]], which flips things around on your save file like the Yellow Switch does.



** The game eventually spawns conspicuous white coins that either do nothing or, yes, crash the game. Motos Factory has a white coin in a corner that is always there but does not crash the game by itself. Instead, it forces the player into a path that ends on [[spoiler:a piston repeatedly crushing Luigi into the floor as Shadow Mario watches. Getting too close to the piston or the shadowy figure will cause it to chase the player and crash the game]].

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** The game eventually spawns conspicuous white coins that either do nothing scramble flags on the save file or, yes, crash the game. Motos Factory has a white coin in a corner that is always there but does not crash the game by itself. Instead, it forces the player into a path that ends on [[spoiler:a piston repeatedly crushing Luigi into the floor as Shadow Mario watches. Getting too close to the piston or the shadowy figure will cause it to chase the player and crash the game]].
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** The infamous star plaque from the "L is Real 2401" rumors is implied to be a ShrineToTheFallen dedicated to a deceased Luigi or an artifact outright made out of his transformed remains by the AI. Several locations have the plaque, its fountain or some similar monument. In the "Fountain of Truth" area, you find Luigi's drowned corpse (actually a palette-swapped Mario) instead of the plaque on tye fountain.

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** The infamous star plaque from the "L is Real 2401" rumors is implied to be a ShrineToTheFallen dedicated to a deceased Luigi or an artifact outright made out of his transformed remains by the AI. Several locations have the plaque, its fountain or some similar monument. In the "Fountain of Truth" area, you find Luigi's drowned corpse (actually a palette-swapped Mario) instead of the plaque on tye the fountain.

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** The most difficult part of the endgame to some might not be collecting stars or exploring the maze but rather how getting to Bowser in the Eternal Fort suddenly requires a side flip into a reverse wall jump to get enough height to move past a wall twice. It's an AdvancedMovementTechnique not explained within the game itself, and that's only required in two other optional spots.

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** The most difficult part of the endgame to some might not be collecting stars or exploring the maze but rather how getting to Bowser in the Eternal Fort suddenly requires a side flip into a reverse wall jump to get enough height to move past a wall twice. It's an AdvancedMovementTechnique not explained within the game itself, and that's that was only required in two other optional spots.spots until post 0.7 versions added more.



** Watching the ending quietly triggers an [[https://b3313.fandom.com/wiki/ACT_1 "Act 1"]] mechanic that unlocks Stars or changes certain things but is disabled upon resetting the game. Act 1 can also be enabled at will by waiting on the title screen for around 35 seconds.



* TakeThat: The second variant of the area known as “shame” is a destroyed version of the “ending room” from the Unabandoned Build, an unofficial build made by former developers of B3313. Entering it causes the game to immediately kill you, crashing itself shortly afterwards.

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* TakeThat: Version 1.0 adds an area called “Shame” with a signboard that rants about how certain people should feel ashamed of what they did before the game immediately kills you and crashes itself shortly afterwards. The second reason is made clear by a variant of the area known as “shame” room which is a destroyed version of the “ending room” from the Unabandoned Build, an unofficial build made by former developers of B3313. Entering it causes the game to immediately kill you, display a dialogue box with just "SHAME" written on it before also killing you and crashing itself shortly afterwards.itself.
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* TakeThat: The second variant of the area known as “shame” is a destroyed version of the “ending room” from the Unabandoned Build, an unofficial build made by former developers of B3313. Entering it causes the game to immediately kill you, crashing itself shortly afterwards.
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Realised there had been a recent edit (thank you!), but as the final version has been released the unofficial 'finished' versions are not as relevant. Maybe they should be mentioned in a Trivia tab at some point.


''B3313'' or ''Build 3313'' (also called ''[=SM64=] Internal Plexus'') is a ROM Hack of ''VideoGame/SuperMario64'' developed by Chrisbrutalagresion and his team. It is the largest beta-based [=SM64=] hack to date, especially regarding the number of accessible areas, star count and various other aspects. It is no longer in development due to issues between the creator and other members of the dev team, with the latest official public release being an “abandoned” pre-release of version 1.0 (also known as 0.9). There are two unofficial finished versions, an "unabandoned" release which has bug fixes and attempts to finish the game, and a "B700" version which has more limited bugfixes and makes no changes to the levels in the last official release. Neither releases are sanctioned by the original creator. Eventually, development continued under the original developer and a new team, with the full 1.0 releasing on February 4th, 2024.

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''B3313'' or ''Build 3313'' (also called ''[=SM64=] Internal Plexus'') is a ROM Hack of ''VideoGame/SuperMario64'' developed by Chrisbrutalagresion and his team. It is the largest beta-based [=SM64=] hack to date, especially regarding the number of accessible areas, star count and various other aspects. It is no longer in development due to issues between the creator and other members of the dev team, with the latest official public release being an “abandoned” pre-release of The final version 1.0 (also known as 0.9). There are two unofficial finished versions, an "unabandoned" release which has bug fixes and attempts to finish the game, and a "B700" version which has more limited bugfixes and makes no changes to the levels in the last official release. Neither releases are sanctioned by the original creator. Eventually, development continued under the original developer and a new team, with the full 1.0 releasing been released on February 4th, 2024.
https://romhacking.com/hack/b3313-super-mario-64-internal-plexus.
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''B3313'' or ''Build 3313'' (also called ''[=SM64=] Internal Plexus'') is a ROM Hack of ''VideoGame/SuperMario64'' developed by Chrisbrutalagresion and his team. It is the largest beta-based [=SM64=] hack to date, especially regarding the number of accessible areas, star count and various other aspects. It is no longer in development due to issues between the creator and other members of the dev team, with the latest official public release being an “abandoned” pre-release of version 1.0 (also known as 0.9). There are two unofficial finished versions, an "unabandoned" release which has bug fixes and attempts to finish the game, and a "B700" version which has more limited bugfixes and makes no changes to the levels in the last official release. Neither releases are sanctioned by the original creator. Eventually, developmemt continued under the original developer and a new team, with the full 1.0 releasing on February 4th, 2024.

to:

''B3313'' or ''Build 3313'' (also called ''[=SM64=] Internal Plexus'') is a ROM Hack of ''VideoGame/SuperMario64'' developed by Chrisbrutalagresion and his team. It is the largest beta-based [=SM64=] hack to date, especially regarding the number of accessible areas, star count and various other aspects. It is no longer in development due to issues between the creator and other members of the dev team, with the latest official public release being an “abandoned” pre-release of version 1.0 (also known as 0.9). There are two unofficial finished versions, an "unabandoned" release which has bug fixes and attempts to finish the game, and a "B700" version which has more limited bugfixes and makes no changes to the levels in the last official release. Neither releases are sanctioned by the original creator. Eventually, developmemt development continued under the original developer and a new team, with the full 1.0 releasing on February 4th, 2024.
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''B3313'' or ''Build 3313'' (also called ''[=SM64=] Internal Plexus'') is a ROM Hack of ''VideoGame/SuperMario64'' developed by Chrisbrutalagresion and his team. It is the largest beta-based [=SM64=] hack to date, especially regarding the number of accessible areas, star count and various other aspects. It is no longer in development due to issues between the creator and other members of the dev team, with the latest official public release being an “abandoned” pre-release of version 1.0 (also known as 0.9). There are two unofficial finished versions, an "unabandoned" release which has bug fixes and attempts to finish the game, and a "B700" version which has more limited bugfixes and makes no changes to the levels in the last official release. Neither releases are sanctioned by the original creator. Eventually, developmemt continued under the original developer and a new team, with the full 1.0 releasing on February 4th, 202r.

to:

''B3313'' or ''Build 3313'' (also called ''[=SM64=] Internal Plexus'') is a ROM Hack of ''VideoGame/SuperMario64'' developed by Chrisbrutalagresion and his team. It is the largest beta-based [=SM64=] hack to date, especially regarding the number of accessible areas, star count and various other aspects. It is no longer in development due to issues between the creator and other members of the dev team, with the latest official public release being an “abandoned” pre-release of version 1.0 (also known as 0.9). There are two unofficial finished versions, an "unabandoned" release which has bug fixes and attempts to finish the game, and a "B700" version which has more limited bugfixes and makes no changes to the levels in the last official release. Neither releases are sanctioned by the original creator. Eventually, developmemt continued under the original developer and a new team, with the full 1.0 releasing on February 4th, 202r.
2024.
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''B3313'' or ''Build 3313'' (also called ''[=SM64=] Internal Plexus'') is a ROM Hack of ''VideoGame/SuperMario64'' developed by Chrisbrutalagresion and his team. It is the largest beta-based [=SM64=] hack to date, especially regarding the number of accessible areas, star count and various other aspects. It is no longer in development due to issues between the creator and other members of the dev team, with the latest official public release being an “abandoned” pre-release of version 1.0 (also known as 0.9). There are two unofficial finished versions, an "unabandoned" release which has bug fixes and attempts to finish the game, and a "B700" version which has more limited bugfixes and makes no changes to the levels in the last official release. Neither releases are sanctioned by the original creator.

to:

''B3313'' or ''Build 3313'' (also called ''[=SM64=] Internal Plexus'') is a ROM Hack of ''VideoGame/SuperMario64'' developed by Chrisbrutalagresion and his team. It is the largest beta-based [=SM64=] hack to date, especially regarding the number of accessible areas, star count and various other aspects. It is no longer in development due to issues between the creator and other members of the dev team, with the latest official public release being an “abandoned” pre-release of version 1.0 (also known as 0.9). There are two unofficial finished versions, an "unabandoned" release which has bug fixes and attempts to finish the game, and a "B700" version which has more limited bugfixes and makes no changes to the levels in the last official release. Neither releases are sanctioned by the original creator.
creator. Eventually, developmemt continued under the original developer and a new team, with the full 1.0 releasing on February 4th, 202r.
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** Dark Downtown's star requires you to drown the whole village. If you go to Bob-Omb Village, a Bob-Omb will tell you that [[spoiler:the level has been their refuge ever since you flooded the town and begs you to leave and "not take their energy sources," lest "everyone and everything will die." Collect any star from the level, and you're treated to a dark snowy field that is implied to be the village in decay. Congrats, you extinguished a whole civilization.]]

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** Dark Downtown's star requires you to drown the whole village. If you go to Bob-Omb Village, a Bob-Omb will tell you that [[spoiler:the level has been their refuge ever since you flooded the town and begs you to leave and "not take their energy sources," lest "everyone and everything will die." Collect any star from the level, and you're treated to a dark snowy field that is implied to be the village in decay. Congrats, you extinguished a whole civilization.]] And, in 0.9, [[VideoGameCrueltyPunishment a shadowy doppelganger is coming to punish you for your sins.]]]]
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spelling/grammar fix(es)


''B3313'' or ''Build 3313'' (also called ''[=SM64=] Internal Plexus'') is a ROM Hack of ''VideoGame/SuperMario64'' developed by Chrisbrutalagresion and his team. It is the largest beta-based [=SM64=] hack to date, especially regarding the number of accessible areas, star count and various other aspects. It is no longer in development due to issues between the creator and other members of the dev team, with the latest official public release being an “abandoned” pre-release of version 1.0 (also known as 0.9). There are two unofficial finished versions, an "unabandoned" release which has bug fixes and attempts to finish the game, and a "B700" version which has more limited bugfixes and makes no changes to the levels in the last official release. Neither release is sanctioned by the original creator.

to:

''B3313'' or ''Build 3313'' (also called ''[=SM64=] Internal Plexus'') is a ROM Hack of ''VideoGame/SuperMario64'' developed by Chrisbrutalagresion and his team. It is the largest beta-based [=SM64=] hack to date, especially regarding the number of accessible areas, star count and various other aspects. It is no longer in development due to issues between the creator and other members of the dev team, with the latest official public release being an “abandoned” pre-release of version 1.0 (also known as 0.9). There are two unofficial finished versions, an "unabandoned" release which has bug fixes and attempts to finish the game, and a "B700" version which has more limited bugfixes and makes no changes to the levels in the last official release. Neither release is releases are sanctioned by the original creator.
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Added information about the unabandoned release and the development status of the game.


''B3313'' or ''Build 3313'' (also called ''[=SM64=] Internal Plexus'') is a ROM Hack of ''VideoGame/SuperMario64'' developed by Chrisbrutalagresion and his team. It is the largest beta-based [=SM64=] hack to date, especially regarding the number of accessible areas, star count and various other aspects. It is currently in development, with the latest public release being an “abandoned” pre-release of version 1.0 (also known as 0.9).

to:

''B3313'' or ''Build 3313'' (also called ''[=SM64=] Internal Plexus'') is a ROM Hack of ''VideoGame/SuperMario64'' developed by Chrisbrutalagresion and his team. It is the largest beta-based [=SM64=] hack to date, especially regarding the number of accessible areas, star count and various other aspects. It is currently no longer in development, development due to issues between the creator and other members of the dev team, with the latest official public release being an “abandoned” pre-release of version 1.0 (also known as 0.9).
9). There are two unofficial finished versions, an "unabandoned" release which has bug fixes and attempts to finish the game, and a "B700" version which has more limited bugfixes and makes no changes to the levels in the last official release. Neither release is sanctioned by the original creator.
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** In certain areas of the castle, the beautiful [[https://www.youtube.com/watch?v=ZkFpUQc3Y2o&ab_channel=RadiatorRampardos Peach's Castle music]] from the original game is replaced with [[https://www.youtube.com/watch?v=Zh4Tb1xpzg4&ab_channel=Marionova64 a minor key version]]. There's also a floor that plays a version that's in major key, but [[https://www.youtube.com/watch?v=mDKwyiAmclA&ab_channel=TheRoku very slowed down and low pitched]] enough for it to count.

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** In certain areas of the castle, the beautiful [[https://www.youtube.com/watch?v=ZkFpUQc3Y2o&ab_channel=RadiatorRampardos Peach's Castle music]] from the original game is replaced with [[https://www.youtube.com/watch?v=Zh4Tb1xpzg4&ab_channel=Marionova64 a minor key version]]. There's also a floor that plays a version that's in major key, [[{{Scales}} key]], but [[https://www.youtube.com/watch?v=mDKwyiAmclA&ab_channel=TheRoku very slowed down and low pitched]] enough for it to count.
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* OminousCube: The Core is a greenish cube that starts glitching when approached. The message "DESTROY IT" will flash on the screen and hitting the thing in any way will crash the game. The Core appears HiddenInPlainSight in a small maze and in two other mazes of darkness. One of those mazes is a trap version that points the way to the Core only for the Faceless Mario to warp and ambush the player when they find it.
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The hack is based around the myths surrounding Peach's Castle and unused content from the original game that have been discovered over the years, resulting in an unsettling sprawling maze where doors, pipes and teleports can lead the player into completely unexpected locations. In short, this basically turns the hack into the [=SM64=] equivalent of ''VideoGame/YumeNikki''; a massive, surreal maze where nearly every room leads to somewhere else, a single room can be reached from multiple areas, and there is little in the way of hints to guide you. The 15 courses are also not cleanly divided between each other; instead, each course is made up of several mini-courses that can be in completely different areas of the castle. This all combines to create a disorienting experience. Version 0.9 onward also has the Personalization A.I. truly love up to its name as it will [[DynamicDifficulty modify the difficulty in some areas depending on vague actions]], and 0.9 also introduces several new mechanics such as the Red Stars, new coin types, and an InUniverseGameClock that can change certain locations and events to confuse the player even more.

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The hack is based around the myths surrounding Peach's Castle and unused content from the original game that have been discovered over the years, resulting in an unsettling sprawling maze where doors, pipes and teleports can lead the player into completely unexpected locations. In short, this basically turns the hack into the [=SM64=] equivalent of ''VideoGame/YumeNikki''; a massive, surreal maze where nearly every room leads to somewhere else, a single room can be reached from multiple areas, and there is little in the way of hints to guide you. The 15 courses are also not cleanly divided between each other; instead, each course is made up of several mini-courses that can be in completely different areas of the castle. This all combines to create a disorienting experience. Version 0.9 onward also has the Personalization A.I. truly love live up to its name title as it will [[DynamicDifficulty modify the difficulty in some areas depending on vague actions]], and 0.9 also introduces several new mechanics such as the Red Stars, new coin types, and an InUniverseGameClock that can change certain locations and events to confuse the player even more.
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The hack is based around the myths surrounding Peach's Castle and unused content from the original game that have been discovered over the years, resulting in an unsettling sprawling maze where doors, pipes and teleports can lead the player into completely unexpected locations. In short, this basically turns the hack into the [=SM64=] equivalent of ''VideoGame/YumeNikki''; a massive, surreal maze where nearly every room leads to somewhere else, a single room can be reached from multiple areas, and there is little in the way of hints to guide you. The 15 courses are also not cleanly divided between each other; instead, each course is made up of several mini-courses that can be in completely different areas of the castle. This all combines to create a disorienting experience. Version 0.9 onward also has the Personalization A.I. truly love up to its name as it will [[DynamicDifficulty modify the difficulty in some areas depending on vague actions]], and 0.9 also introduces several mew mechanics such as the Red Stars, new coin types, and an InUniverseGameClock that can change certain locations and events to confuse the player even more.

to:

The hack is based around the myths surrounding Peach's Castle and unused content from the original game that have been discovered over the years, resulting in an unsettling sprawling maze where doors, pipes and teleports can lead the player into completely unexpected locations. In short, this basically turns the hack into the [=SM64=] equivalent of ''VideoGame/YumeNikki''; a massive, surreal maze where nearly every room leads to somewhere else, a single room can be reached from multiple areas, and there is little in the way of hints to guide you. The 15 courses are also not cleanly divided between each other; instead, each course is made up of several mini-courses that can be in completely different areas of the castle. This all combines to create a disorienting experience. Version 0.9 onward also has the Personalization A.I. truly love up to its name as it will [[DynamicDifficulty modify the difficulty in some areas depending on vague actions]], and 0.9 also introduces several mew new mechanics such as the Red Stars, new coin types, and an InUniverseGameClock that can change certain locations and events to confuse the player even more.
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None


The hack is based around the myths surrounding Peach's Castle and unused content from the original game that have been discovered over the years, resulting in an unsettling sprawling maze where doors, pipes and teleports can lead the player into completely unexpected locations. In short, this basically turns the hack into the [=SM64=] equivalent of ''VideoGame/YumeNikki''; a massive, surreal maze where nearly every room leads to somewhere else, a single room can be reached from multiple areas, and there is little in the way of hints to guide you. The 15 courses are also not cleanly divided between each other; instead, each course is made up of several mini-courses that can be in completely different areas of the castle. This all combines to create a disorienting experience.

to:

The hack is based around the myths surrounding Peach's Castle and unused content from the original game that have been discovered over the years, resulting in an unsettling sprawling maze where doors, pipes and teleports can lead the player into completely unexpected locations. In short, this basically turns the hack into the [=SM64=] equivalent of ''VideoGame/YumeNikki''; a massive, surreal maze where nearly every room leads to somewhere else, a single room can be reached from multiple areas, and there is little in the way of hints to guide you. The 15 courses are also not cleanly divided between each other; instead, each course is made up of several mini-courses that can be in completely different areas of the castle. This all combines to create a disorienting experience.
experience. Version 0.9 onward also has the Personalization A.I. truly love up to its name as it will [[DynamicDifficulty modify the difficulty in some areas depending on vague actions]], and 0.9 also introduces several mew mechanics such as the Red Stars, new coin types, and an InUniverseGameClock that can change certain locations and events to confuse the player even more.

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* HeadsUpDisplay: The game's interface changes between the final and pre-release versions depending of the area you are in. The "B-Roll Build" HUD in particular has two versions, one that reads "POWER" and another that reads "POW", that appear depending of the game's current "Personalization Values".

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* HeadsUpDisplay: HeadsUpDisplay:
**
The game's interface changes between the final and pre-release versions depending of the area you are in. The "B-Roll Build" HUD in particular has two versions, one that reads "POWER" and another that reads "POW", that appear depending of the game's current "Personalization Values".Values".
** Lobbies A and E lead to different levels but seem to look exactly the same. The difference is in whether or not single digits on the HUD are displayed with a zero on the left.
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** After gathering 30 Stars, the Bonus Planet from [[VideoGame/SuperMarioGalaxy2 Super Mario Galaxy 2's]] Throwback Galaxy (a remake of the original Super Mario 64's Whomp's Fortress) will appear in Whomp's Kingdom. It still has Piranha Plants to defeat, though the reward from beating them is a Star instead of 3 1-UP Mushrooms.

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Changed: 308

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** V0.9 places a hidden Bob-Omb at the top of a tall skyscrapper in the Randomized Realm, and approaching it causes the music to ominously cut off. Talking to it results in the Personalization AI rambling for a while before the usual game crash happens.

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** One area is a misty bridge with what seems to be Bowser standing on the other side, covered in darkness. Getting close to his silhouette causes the surroundings to glitch out before the player dies for no apparent reason.
** V0.9 places a hidden Bob-Omb at the top of a tall skyscrapper in the Randomized Realm, and approaching it causes the music to [[SuddenSoundtrackStop ominously cut off.off]]. Talking to it results in the Personalization AI rambling for a while before the usual game crash happens.
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** One stage has a suspicious path after the goal that leads to a room with the Faceless Mario just standing in place. Unlike in other areas, he'll really just stay there but touching him still crashes the game.
** V0.9 places a hidden Bob-Omb at the top of a tall skyscrapper in the Randomized Realm, and approaching it causes the music to ominously cut off. Talking to it results in the Personalization AI rambling for a while before the usual game crash happens.
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Minor updates to Big Bad trope and removal of Stanley's name (it never appears in the game).


* BigBad: InUniverse, King Bowser, who invaded Peach's castle and imprisoned her. However, when fought, he does nothing but issue vague threats, and it is heavily hinted that the actual villain is [[AIIsACrapshoot Stanley, the Personalization A.I.]], who trapped the entire cast in a hellish dimension.

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* BigBad: InUniverse, The InUniverse threat is King Bowser, Bowser (generally referred to as his Japanese name Kuppa), who invaded Peach's castle and imprisoned her. However, when fought, he does nothing but issue vague threats, Bowser himself never speaks in any of his boss fights, and it is heavily hinted that the actual villain is [[AIIsACrapshoot Stanley, the Personalization A.I.]], who trapped the entire cast in a hellish dimension.]].
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* InUniverseGameClock: The system clock changes certain locations and events on V0.9 onwards.


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** In V0.9, at [[https://youtu.be/vtJyPtSuAOk?t=325 the top of a tower]] in the Randomized Realm during daytime, there is another hidden half-buried Bob-Omb who's a mouthpiece for the AI. It repeatedly yells "LETMEOUT" before stating that "IT WASN'T YOUR FAULT". Then the game crashes, and it's the only Bob-Omb dialogue that does that.
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* PaletteSwap: The game spawns recolored variants of certain enemies with different behavior after collecting a certain amount of Red Stars. Experimentation has revealed that how much of a given variant spawns is also randomly determined for each save file -- you might end up with either a lot of hostile red Goombas or a bunch of cowardly purple ones instead.
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* GlitchEntity: The Personalization AI takes the form of a Faceless Mario entity and a limp Shadow Mario possibly meant to represent the dead Luigi sightings from ''WebVideo/SuperMario64Classified''. They lurk in certain corners of the game and usually crash it if the player interacts with them.


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* HeadsUpDisplay: The game's interface changes between the final and pre-release versions depending of the area you are in. The "B-Roll Build" HUD in particular has two versions, one that reads "POWER" and another that reads "POW", that appear depending of the game's current "Personalization Values".

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