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* CallForward:
** There are a few areas that are recreations of areas from [[Main/VideoGameRemake Super Mario 64 DS]]. Version 0.9 would additionally add in simplified versions of the Silver Star mechanic and the Goomboss boss fight.
** Version 0.9 adds in an area called Secret of the Plexus, which is essentially a simplified version of The Hillside Cave Secret from Videogame/SuperMarioSunshine.

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* PoisonMushroom: You need to collect Red Stars to advance in version 0.9, but after obtaining enough of those the game will enable three kinds of mostly detrimental coins. Purple coins spawn from enemies and objects when the player is healthy and deplete HP if collected. Green coins spawn in formations of normal coins when the player is injured and heal 3 HP without adding to the coin counter. Finally, the rare white coins have no effects... other than a 25% chance of outright crashing the game.

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* PoisonMushroom: You need to collect Red Stars to advance in version 0.9, but after obtaining enough of those the game will enable three two kinds of mostly detrimental coins. Purple coins spawn from enemies and objects when the player is healthy and deplete HP if collected. Green coins spawn in formations of normal coins when the player is injured and heal 3 HP without adding to the coin counter. Finally, the rare white White coins have no effects... other than a 25% chance of outright crashing the game.


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* PowerUpLetDown: Red Stars can unlock extra kinds of coins with odd effects. Green coins spawn in formations of normal coins when the player is injured and heal 3 HP but do not add to the coin counter. Invisible blue coins only be collected while using the Vanish Cap, but those only replace normal blue coins triggered by special switches to overcomplicate that gimmick.
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** In certain areas of the castle, the beautiful [[https://www.youtube.com/watch?v=ZkFpUQc3Y2o&ab_channel=RadiatorRampardos Peach's Castle music]] from the original game is replaced with [[https://www.youtube.com/watch?v=Zh4Tb1xpzg4&ab_channel=Marionova64 a minor key version]]. There's also a floor that plays a version that's in major key, but [[https://www.youtube.com/watch?v=mDKwyiAmclA&ab_channel=TheRoku very slowed down and low pitched]] enough for it to count. The [[https://www.youtube.com/watch?v=i2jdk_XGemI&ab_channel=SmuttyDagon file select]] is also in minor key.
** The [[https://www.youtube.com/watch?v=26SexeVkEug&ab_channel=Skelevaxel slider]] theme is in minor key for some reason too.

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** In certain areas of the castle, the beautiful [[https://www.youtube.com/watch?v=ZkFpUQc3Y2o&ab_channel=RadiatorRampardos Peach's Castle music]] from the original game is replaced with [[https://www.youtube.com/watch?v=Zh4Tb1xpzg4&ab_channel=Marionova64 a minor key version]]. There's also a floor that plays a version that's in major key, but [[https://www.youtube.com/watch?v=mDKwyiAmclA&ab_channel=TheRoku very slowed down and low pitched]] enough for it to count. The [[https://www.youtube.com/watch?v=i2jdk_XGemI&ab_channel=SmuttyDagon file select]] is also in minor key.
count.
** The [[https://www.youtube.com/watch?v=i2jdk_XGemI&ab_channel=SmuttyDagon file select]] and [[https://www.youtube.com/watch?v=26SexeVkEug&ab_channel=Skelevaxel slider]] theme is themes are also in minor key for some reason too.key.

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** The infamous star plaque from the "L is Real 2401" rumors is implied to be a ShrineToTheFallen dedicated to a deceased Luigi or an artifact outright made out of his transformed remains by the AI. Several locations have the plaque, its fountain or some similar monument. In the "Fountain of Truth" area, you find Luigi's drowned corpse (actually a palette-swapped Mario) instead of the plaque on tye fountain.



* SoundtrackDissonance: Right before the Randomized Realm you'll get warped to the rooftop of a crimson version of the castle. Everything looks black-and-red, the lake and waterfall have dried out, the toad statue is beheaded, Yoshi is nowhere to be seen, and yet circus music of all things is playing.

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* SoundtrackDissonance: SoundtrackDissonance:
**
Right before the Randomized Realm you'll get warped to the rooftop of a crimson version of the castle. Everything looks black-and-red, the lake and waterfall have dried out, the toad statue is beheaded, Yoshi is nowhere to be seen, and yet circus music of all things is playing.playing.
** The Twisted Castle Grounds is another warped and vacant version of the Castle's outside where a bloated Mario corpse is found floating in the moat. The music for the area is slow and very eerily calm.
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** The [[https://www.youtube.com/watch?v=26SexeVkEug&ab_channel=Skelevaxel slider]] and [[https://www.youtube.com/watch?v=EpjyQJ3KqlU&ab_channel=Apollyon snow level]] themes are in minor key too.

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** The [[https://www.youtube.com/watch?v=26SexeVkEug&ab_channel=Skelevaxel slider]] and [[https://www.youtube.com/watch?v=EpjyQJ3KqlU&ab_channel=Apollyon snow level]] themes are theme is in minor key for some reason too.
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* ObviousBeta: {{Invoked|Trope}}; as part of its dream-like haunted game theme, ''[=B3313=]'' contains many elements from the known beta builds of ''Super Mario 64'' mixed with content from the actual game and some of the controls and physics are changed to make them feel off to veteran players.

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* ObviousBeta: {{Invoked|Trope}}; as part of its dream-like haunted game theme, ''[=B3313=]'' contains many elements from the known beta builds of ''Super Mario 64'' mixed with content from the actual game and some of the controls and physics are changed to make them feel off to veteran players. Many things deliberately crash the game too, including what are meant to be seen as glitched white coins.
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** In certain areas of the castle, the beautiful Peach's Castle music from the original game is replaced with [[https://www.youtube.com/watch?v=Zh4Tb1xpzg4&ab_channel=Marionova64 a minor key version]]. There's also a floor that plays a version that's in major key, but [[https://www.youtube.com/watch?v=mDKwyiAmclA&ab_channel=TheRoku very slowed down and low pitched]] enough for it to count. The [[https://www.youtube.com/watch?v=i2jdk_XGemI&ab_channel=SmuttyDagon file select]] is also in minor key.

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** In certain areas of the castle, the beautiful [[https://www.youtube.com/watch?v=ZkFpUQc3Y2o&ab_channel=RadiatorRampardos Peach's Castle music music]] from the original game is replaced with [[https://www.youtube.com/watch?v=Zh4Tb1xpzg4&ab_channel=Marionova64 a minor key version]]. There's also a floor that plays a version that's in major key, but [[https://www.youtube.com/watch?v=mDKwyiAmclA&ab_channel=TheRoku very slowed down and low pitched]] enough for it to count. The [[https://www.youtube.com/watch?v=i2jdk_XGemI&ab_channel=SmuttyDagon file select]] is also in minor key.
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** Some level themes like the [[https://www.youtube.com/watch?v=26SexeVkEug&ab_channel=Skelevaxel Slider]] and [[https://www.youtube.com/watch?v=EpjyQJ3KqlU&ab_channel=Apollyon snow level]] music are in minor key too.

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** Some level themes like the The [[https://www.youtube.com/watch?v=26SexeVkEug&ab_channel=Skelevaxel Slider]] slider]] and [[https://www.youtube.com/watch?v=EpjyQJ3KqlU&ab_channel=Apollyon snow level]] music themes are in minor key too.

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* DarkReprise: In certain areas of the castle, the beautiful Peach's Castle music from the original game is replaced with a minor key version. There's also a floor that plays a version that's in major key, but very slowed down and low pitched enough for it to count. The file select is also in minor key.

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* DarkReprise: DarkReprise:
**
In certain areas of the castle, the beautiful Peach's Castle music from the original game is replaced with [[https://www.youtube.com/watch?v=Zh4Tb1xpzg4&ab_channel=Marionova64 a minor key version. version]]. There's also a floor that plays a version that's in major key, but [[https://www.youtube.com/watch?v=mDKwyiAmclA&ab_channel=TheRoku very slowed down and low pitched pitched]] enough for it to count. The [[https://www.youtube.com/watch?v=i2jdk_XGemI&ab_channel=SmuttyDagon file select select]] is also in minor key.key.
** Some level themes like the [[https://www.youtube.com/watch?v=26SexeVkEug&ab_channel=Skelevaxel Slider]] and [[https://www.youtube.com/watch?v=EpjyQJ3KqlU&ab_channel=Apollyon snow level]] music are in minor key too.
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* HellIsThatNoise: An eerie jingle plays every time the Beta Lobby changes

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* HellIsThatNoise: An eerie jingle plays every time the Beta Lobby changeschanges.

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-->'''Toad:''' Can you hear the distant screams? I do.

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-->'''Toad:''' --> '''Toad:''' Can you hear the distant screams? I do.


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* HellIsThatNoise: An eerie jingle plays every time the Beta Lobby changes
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** Motos Factory has a white coin in a corner that does not crash the game by itself. Instead, it forces the player into a path that ends on [[spoiler:a piston repeatedly crushing Luigi into the floor as Shadow Mario watches. Getting too close to the piston or the shadowy figure will cause it to chase the player and crash the game]].

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** The game eventually spawns conspicuous white coins that either do nothing or, yes, crash the game. Motos Factory has a white coin in a corner that is always there but does not crash the game by itself. Instead, it forces the player into a path that ends on [[spoiler:a piston repeatedly crushing Luigi into the floor as Shadow Mario watches. Getting too close to the piston or the shadowy figure will cause it to chase the player and crash the game]].
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* AdaptationalVillainy: Each ''[=B3313=]'' update borrows more and more areas from ''WebVideo/SuperMario64Classified'', but gives the Personalization AI a far more sinister attitude compared to how he was NotEvilJustMisunderstood in that series. In one area, the Faceless Mario avatar even uses his Core as bait to capture the player, contrasting how the AI was definitely a DeathSeeker in ''CLASSIFIED''.


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* TitleDrop: One of the Beta Lobbies has its numbered doors arranged as 3313.
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* ControllableHelplessness:
** There are several inescapable DrowningPit traps and teleporting back to the lobbies is disabled on areas that feature jump scares or crashes.
** Looking upwards while at the Fabricated Lobby sends the player to a "Corrupted" version of it with no exits and a 40 seconds timer that kills the player character when it finishes.
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** Water. There are multiple DrowningPit traps and several environments become flooded, drowning everyone in them.

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** Water.Water as a symbol of helplessness and death. There are multiple DrowningPit traps and several environments become flooded, drowning everyone in them.
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Added a new example to the 'The Maze' trope.

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** Versions 0.9 and later feature a new feature of the Vanilla Basement: where one would normally find MIPS is instead a sole star. Attempting to collect it, however, will very suddenly transform the layout from its familiar Super Mario 64 incarnation to a new, vast, confusing maze with several new warps.
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** The Unsettling Maze is true to its name: it is a corridor with [[NothingIsScarier no music]], broken walls, [[spoiler:and twisted variations of familiar paintings (Cool Cool Mountain's little snowman now has a Mr. I face, Bowser has a decomposing mouth, but the scariest may be Tiny-Huge Island Goombas and ''Princess Peach'' who have MonochromaticEyes)]].

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** The Unsettling Maze is true to its name: it is a corridor with [[NothingIsScarier no music]], broken walls, [[spoiler:and twisted variations of familiar paintings (Cool Cool Mountain's little snowman now has a Mr. I face, Bowser has a decomposing mouth, but the scariest may be Tiny-Huge Island Goombas and ''Princess Peach'' Peach herself'' who now have MonochromaticEyes)]].
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** The Unsettling Maze is true to its name: it is a corridor with [[NothingIsScarier no music]], broken walls, [[spoiler:and twisted variations of familiar paintings (Cool Cool Mountain's little snowman now has a Mr. I face, Bowser has a decomposing mouth, but the scariest may be Tiny-Huge Island Goombas and ''Princess Peach'' who have MonochromaticEyes)]].
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** The Fabricated Lobby is one to the early works of Dudaw, who provided recreations for the beta of the vanilla game when there was still little known about it.

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* DynamicDifficulty: From V0.9 on, certain obtuse and hidden conditions cause the game to start spawning poisonous Purple coins when Mario is healthy and Green ones that heal three HP if he is injured. As the player makes progress, a "Hard mode" is gradually activated with features like more agressive versions of Goombas and Bob-ombs, the removal of RegeneratingHealth and even a few levels being randomly loaded at an incorrect scale that makes clearing them more difficult.



* RegeneratingHealth: Mario[=/=]Luigi's health regenerates every so often after taking a hit. Swimming mechanics being tied to health work as they do in the original game.

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* RegeneratingHealth: Mario[=/=]Luigi's health regenerates every so often after taking a hit.hit, but in Version 0.9 this permanently stops happening without warning after making enough progress. Swimming mechanics being tied to health work as they do in the original game.
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** In one area, you can find a puzzle which only consists of [[spoiler:three rooms repeating themselves over and over. In one of them, you can find a blank faced Toad who tells you "Shhh! Please walk quietly in the hallways!", and when you reach the end, you only have a blank black room with another blank faced Toad. If you approach him,, [[https://b3313.fandom.com/wiki/Silent_Sewers?so=search&file=Thecreature.png this abomination]] appears and crashes your game]].

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** In one area, you can find a puzzle which only consists of [[spoiler:three rooms repeating themselves over and over. In one of them, you can find a blank faced Toad who tells you "Shhh! Please walk quietly in the hallways!", and when you reach the end, you only have a blank black room with another blank faced Toad. If you approach him,, him, [[https://b3313.fandom.com/wiki/Silent_Sewers?so=search&file=Thecreature.png this abomination]] appears and crashes your game]].



** There's little indication of what even is going on. Did Bowser kidnap Peach as usual or is she somehow the villain luring Mario and Luigi to their doom? Are the Shadow and Faceless Marios representations of the "Personalization A.I." from the iceberg and creepypasta memes?
** Warping to the main lobby from the pause menu will actually land the player on a ''version'' of it in cycling order, which can be identified by the numbers marked on the doors. This references the concept of an [[HauntedTechnology haunted A.I.]] editing ''Super Mario 64'' on the fly. Similarly, dying or clearing levels will warp the player to certain rooms instead of their entrance to make them lose their sense of direction. ​

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** There's little indication of what even is going on. Did Bowser kidnap Peach as usual or is she somehow the villain luring Mario and Luigi to their doom? Are the Shadow and Faceless Marios both representations of the same "Personalization A.I." from AI" or different entities at odds with each other? Someone wants the iceberg player to find and creepypasta memes?
destroy the Core, and yet both glitchy Marios are hostile, with the Shadow one torturing Luigi in one room and the Faceless one using the Core as bait in one labyrinth.
** Warping to the main lobby from the pause menu will actually land the player on a ''version'' of it in cycling order, which can be identified by the numbers marked on the doors. This references the concept of an [[HauntedTechnology haunted A.I.]] editing ''Super Mario 64'' on the fly. Similarly, dying or clearing levels will warp the player to certain rooms instead of their entrance to make them lose their sense of direction. ​

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** Motos Factory has a white coin in a corner that does not crash the game by itself. Instead, it forces the player into a path that ends on [[spoiler:a piston repeatedly crushing Luigi into the floor as Shadow Mario watches. Getting too close to the piston or the shadowy figure will cause it to chase the player and crash the game]].



* ShaggyDogStory: Clearing the final boss fight seemingly has ''[=SM64=]'''s usual ending play, but [[spoiler:after Peach and Mario[=/=]Luigi leave for cake, the player gets stuck out of bounds -- all folded up, unable to be anything more than a simple plumber. This depletes a life, so either you get spat out in the "hell basement" or get a game over]].

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* ShaggyDogStory: Clearing the final boss fight seemingly has ''[=SM64=]'''s usual ending play, but [[spoiler:after Peach and Mario[=/=]Luigi leave for cake, the player gets stuck out of bounds -- all folded up, unable to be anything more than a simple plumber. This Prior to V0.9 this depletes a life, so either you get spat out in the "hell basement" or get a game over]].over]]. Version 0.9 continues the story from a new location, but it was released in an unfinished state.
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** The Challenge Lobby also has a walled up door that warns the player to forget about it, much like in "[[https://www.youtube.com/watch?v=VeUkw36WAFk Epilogue]]". Using a nearby Vanish Cap to enter it [[spoiler:warps the player to a pond with a drowned Luigi that crashes the game should the player try to jump in]].

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** The Challenge Lobby also has a walled up walled-up door that warns the player to forget about it, much like in "[[https://www.youtube.com/watch?v=VeUkw36WAFk Epilogue]]". Using a nearby Vanish Cap to enter it [[spoiler:warps the player to a pond fountain with a drowned Luigi that crashes the game should the player try to jump in]].
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** Trying to move close to either the Shadow or Faceless Marios (avatars of the Personalization A.I., also known as "Stanley") will cause [[spoiler:the surroundings to transform in a split-second while they become hazardous, though they'll still be immobile]]. Compared to [[https://www.youtube.com/watch?v=O9_-A0v-L7A the videos by Greenio]], their appearance is rather restrained.

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** Trying to move close to either the Shadow or Faceless Marios (avatars of the Personalization A.I., also known as "Stanley") will cause [[spoiler:the surroundings to transform in a split-second while they become hazardous, though they'll still be immobile]]. Compared to [[https://www.youtube.com/watch?v=O9_-A0v-L7A Personalization A.I.]], also known as "Stanley") will cause [[spoiler:the surroundings to transform in a split-second while they become hazardous, though they'll still be immobile. Version 0.9 adds even more encounters where they spawn in the videos by Greenio]], their appearance is rather restrained.distance from the side and crash the game upon catching the player]].



* OverlyLongGag: In V0.7, the Forest Maze is changed to a set of three long hallways divided into several rooms. So you'll keep opening doors over and over, with the hallway turning darker and darker, until, in two out of the three paths, it [[AntiClimax just sends you back to the entrance]]. The correct hallway then has a Toad in the way who asks Mario[=/=]Luigi to keep quiet, which disables all sound effects for the rest of the area.
* PoisonMushroom: You need to collect Red Stars to advance in version 0.9, but after obtaining enough of those the game will start spawning three kinds of mostly detrimental coins. Purple coins spawn from enemies and objects when the player is healthy and deplete HP if collected. Green coins spawn in formations of normal coins when the player is injured and heal [=3HP=] without adding to the coin counter. Finally, the rare white coins have no effects... other than a 25% chance of outright crashing the game.

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* OverlyLongGag: In V0.7, the Forest Maze is changed to a set of three long hallways divided into several rooms. So you'll keep opening doors over and over, with the hallway turning darker and darker, until, in two out of the three paths, it [[AntiClimax just sends you back to the entrance]]. The correct hallway then has a Toad in the way who asks Mario[=/=]Luigi to keep quiet, which disables all sound effects for the rest of the area.
area. V0.9 then adds a corridor elsewhere where this same setpiece is PlayedForHorror and ends with a JumpScare.
* PoisonMushroom: You need to collect Red Stars to advance in version 0.9, but after obtaining enough of those the game will start spawning enable three kinds of mostly detrimental coins. Purple coins spawn from enemies and objects when the player is healthy and deplete HP if collected. Green coins spawn in formations of normal coins when the player is injured and heal [=3HP=] 3 HP without adding to the coin counter. Finally, the rare white coins have no effects... other than a 25% chance of outright crashing the game.

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* GameBreakingBug: {{Invoked|Trope}}; if getting too close to the awakened Shadow Mario doesn't kick you back to the Plexal Basement, it will freeze the game instead. You can also find the yellow switch that enables the Personalization A.I. in [[https://www.youtube.com/watch?v=SMgo_vG2mYI Genesis]], but in version 0.7, trying to press it crashes the game in reference to seizure suffered by Jim in that video.

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* GameBreakingBug: GameBreakingBug:
**
{{Invoked|Trope}}; if getting too close to the awakened Shadow Mario doesn't kick you back to the Plexal Basement, it will freeze the game instead. You can also find the yellow switch that enables the Personalization A.I. in [[https://www.youtube.com/watch?v=SMgo_vG2mYI Genesis]], but in version 0.7, trying to press it crashes the game in reference to seizure suffered by Jim in that video.video.
** Version 0.9 includes even more events that crash the game, with the player even being prevented from quitting to the Lobbies in those areas. It's also possible to unlock rare white coin pickups that have a 25% chance of crashing the game if collected.
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Several of its areas are lifted from many web series about the [=SM64=] Personalization phenomenon, such as the ''WebVideo/SuperMario64Classified'' series, although the horror elements as of V0.7 are downplayed.

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Several of its areas are lifted from many web series about the [=SM64=] Personalization phenomenon, such as the ''WebVideo/SuperMario64Classified'' series, although the horror elements as of V0.7 are downplayed.series.
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* PoisonMushroom: You need to collect Red Stars to advance in version 0.9, but after obtaining enough of those the game will start spawning three kinds of mostly detrimental coins. Purple coins spawn from enemies and objects when the player is healthy and deplete HP if collected. Green coins spawn in formations of normal coins when the player is injured and heal [=3HP=] without adding to the coin counter. Finally, the rare white coins have no effects... other than a 25% chance of outright crashing the game.

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* AndIMustScream: The game is partly based around creepypasta memes of ''Super Mario 64'' being haunted by a sentient A.I. entity who is tortured within the constraints of the game's programming, and several areas and the ending suggest that Mario is hopelessly trapped within its dimension.

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* AndIMustScream: The game is partly based around creepypasta memes of ''Super Mario 64'' being haunted by a sentient A.I. entity who is tortured within the constraints of the game's programming, and several areas and the ending suggest that Mario is and Luigi are hopelessly trapped within its dimension.



** The Destroyed Castle Grounds are seemingly set AfterTheEnd, on a red flooded field surrounded by ruins and two massive portraits of Peach in the distance. Entering a pipe warps you back in time to the Haunted Castle Grounds. It starts with Mario atop Peach's Castle, but the whole scenery is likewise crimson red-and-black and ominous despite the circus music playing. Yoshi is gone and Toad's statue is beheaded for some reason.

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** The Destroyed Castle Grounds are seemingly set AfterTheEnd, on a red flooded field surrounded by ruins and two massive portraits of Peach in the distance. Entering a pipe warps you back in time to the Haunted Castle Grounds. It starts with Mario Mario[=/=]Luigi atop Peach's Castle, but the whole scenery is likewise crimson red-and-black and ominous despite the circus music playing. Yoshi is gone and Toad's statue is beheaded for some reason.



* ContinuingIsPainful: In most of the areas, dying will drop Mario at the basement area with red mist in a deliberate attempt to confuse the player. As such, it can be a pain to find your way through the maze again. Running out of lives will then reset the game to the usual Mario face screen, but it's possible to underflow the life counter into negative values to prevent it. This is important to know in case you need to deliberately get Mario killed in the areas with different respawn locations.

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* ContinuingIsPainful: In most of the areas, dying will drop Mario Mario[=/=]Luigi at the basement area with red mist in a deliberate attempt to confuse the player. As such, it can be a pain to find your way through the maze again. Running out of lives will then reset the game to the usual Mario face screen, but it's possible to underflow the life counter into negative values to prevent it. This is important to know in case you need to deliberately get Mario Mario[=/=]Luigi killed in the areas with different respawn locations.



* DealWithTheDevil: Yellow Switches are associated with the Personalization A.I. If you press the one in the Metal Cap level, the A.I. clears 4 specific stars off your checklist but claims Mario's cap for the rest of the playthrough.

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* DealWithTheDevil: Yellow Switches are associated with the Personalization A.I. If you press the one in the Metal Cap level, the A.I. clears 4 specific stars off your checklist but claims Mario's Mario[=/=]Luigi's cap for the rest of the playthrough.



* GottaCatchEmAll: In version 0.7, 30 Power Stars are required to access the Randomized Realm and the normal ending. Version 0.9 adds Red Stars and requires 13 of them instead for beating the game (which was impossible at the time of release due to unfinished content). It also locks half of Mario's moveset and certain doors until you get your first Red Star.

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* GottaCatchEmAll: In version 0.7, 30 Power Stars are required to access the Randomized Realm and the normal ending. Version 0.9 adds Red Stars and requires 13 of them instead for beating the game (which was impossible at the time of release due to unfinished content). It also locks half of Mario's Mario[=/=]Luigi's moveset and certain doors until you get your first Red Star.



* HopeSpot: Every time you find Peach standing out in the open she turns out to be an illusion. In particular, the route to the Randomized Realm involves a prison corridor with Peach standing inside a open cell at the end. Getting close to her just warps Mario to a strange void illuminated by spotlights. [[spoiler:Even when you clear the game and save Peach, you just get kicked back into either the castle or the game over screen as if it didn't happen.]]
* InfiniteOneUps: There are doors and warps that kick you back to the Plexal Lobby and deplete a life without resulting in a game over if it happens at zero lives. This will cause the life counter to roll over to a huge amount, so then you can exploit it to do things like killing Mario on purpose on a certain hallway to get respawned at the Vanilla Lobby.

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* HopeSpot: Every time you find Peach standing out in the open she turns out to be an illusion. In particular, the route to the Randomized Realm involves a prison corridor with Peach standing inside a open cell at the end. Getting close to her just warps Mario Mario[=/=]Luigi to a strange void illuminated by spotlights. [[spoiler:Even when you clear the game and save Peach, you just get kicked back into either the castle or the game over screen as if it didn't happen.]]
* InfiniteOneUps: There are doors and warps that kick you back to the Plexal Lobby and deplete a life without resulting in a game over if it happens at zero lives. This will cause the life counter to roll over to a huge amount, so then you can exploit it to do things like killing Mario Mario[=/=]Luigi on purpose on a certain hallway to get respawned at the Vanilla Lobby.



** As of version 0.9, reaching the normal ending of ''Super Mario 64'' just sets Mario back to a monochrome version of the Castle Grounds, revealing a new set of levels that leads nowhere.

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** As of version 0.9, reaching the normal ending of ''Super Mario 64'' just sets Mario Mario[=/=]Luigi back to a monochrome version of the Castle Grounds, revealing a new set of levels that leads nowhere.



** One section is appropriately nicknamed "Silent Sewers": it's only a big room with [[spoiler:a trap door that leads you slowly but surely to a JumpScare, but besides that, there are]] only big pillars, water, and more doors. Unlike other areas which at least have happy music, {{Dark Reprise}}s, or a DroneOfDread, the only noises are Mario's footsteps in the water.

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** One section is appropriately nicknamed "Silent Sewers": it's only a big room with [[spoiler:a trap door that leads you slowly but surely to a JumpScare, but besides that, there are]] only big pillars, water, and more doors. Unlike other areas which at least have happy music, {{Dark Reprise}}s, or a DroneOfDread, the only noises are Mario's Mario[=/=]Luigi's footsteps in the water.



* OverlyLongGag: In V0.7, the Forest Maze is changed to a set of three long hallways divided into several rooms. So you'll keep opening doors over and over, with the hallway turning darker and darker, until, in two out of the three paths, it [[AntiClimax just sends you back to the entrance]]. The correct hallway then has a Toad in the way who asks Mario to keep quiet, which disables all sound effects for the rest of the area.

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* OverlyLongGag: In V0.7, the Forest Maze is changed to a set of three long hallways divided into several rooms. So you'll keep opening doors over and over, with the hallway turning darker and darker, until, in two out of the three paths, it [[AntiClimax just sends you back to the entrance]]. The correct hallway then has a Toad in the way who asks Mario Mario[=/=]Luigi to keep quiet, which disables all sound effects for the rest of the area.



* PromotedToPlayable: Luigi has been made a playable character. v0.6 was originally released as two versions with either Mario or Luigi playable, but as of v0.7 the player can switch brothers by pressing the L button while in the regular Castle Grounds.



** The dark room with spotlights will sink Mario if he steps outside the highlighted spots.

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** The dark room with spotlights will sink Mario Mario[=/=]Luigi if he steps outside the highlighted spots.



* RegeneratingHealth: Mario's health regenerates every so often after taking a hit. Swimming mechanics being tied to health work as they do in the original game.

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* RegeneratingHealth: Mario's Mario[=/=]Luigi's health regenerates every so often after taking a hit. Swimming mechanics being tied to health work as they do in the original game.



** In a hallway with four doors, one of them is walled up and brings up a warning for the player to forget about it. Using an Vanish Cap to move past the door [[spoiler:makes you come across Shadow Mario, who crashes the game on contact]].

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** In Somewhere in the Nebula Lobby is a hallway with four doors, one of them is walled up and brings up a warning for the player to forget about it. Using an a Vanish Cap provided in one of the hallway's rooms to move past the door [[spoiler:makes you come across Shadow Mario, who crashes the game on contact]].contact]].
** The Challenge Lobby also has a walled up door that warns the player to forget about it, much like in "[[https://www.youtube.com/watch?v=VeUkw36WAFk Epilogue]]". Using a nearby Vanish Cap to enter it [[spoiler:warps the player to a pond with a drowned Luigi that crashes the game should the player try to jump in]].



** Getting to the Randomized Realm involves using a throne to warp into what seems like a floor and prison set right after Peach was imprisoned by Bowser. [[spoiler:Trying to save her just warps Mario into the castle's future flooded ruins, and then ''back'' outside a crimson castle that's still standing.]]

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** Getting to the Randomized Realm involves using a throne to warp into what seems like a floor and prison set right after Peach was imprisoned by Bowser. [[spoiler:Trying to save her just warps Mario Mario[=/=]Luigi into the castle's future flooded ruins, and then ''back'' outside a crimson castle that's still standing.]]



** Neither of Dry Town's stars require you to flood the entire place, but it's something you can do at either the top of the big house or at the top of the tower. The Bob-omb inside the big house admonishes Mario for even possibly planning to do it, but then says it's just part of the cycle of life. A different level called Flooded Town partially matches the architecture of Dry Town, implying it did get flooded at some point.

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** Neither of Dry Town's stars require you to flood the entire place, but it's something you can do at either the top of the big house or at the top of the tower. The Bob-omb inside the big house admonishes Mario Mario[=/=]Luigi for even possibly planning to do it, but then says it's just part of the cycle of life. A different level called Flooded Town partially matches the architecture of Dry Town, implying it did get flooded at some point.



** For some reason, clearing certain tasks first warps Mario to a mysterious void with a checkerboard floor right on top of a Star instead of simply giving out a Star.

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** For some reason, clearing certain tasks first warps Mario Mario[=/=]Luigi to a mysterious void with a checkerboard floor right on top of a Star instead of simply giving out a Star.
Is there an issue? Send a MessageReason:
Lowering a value beyond the minimum is known as an "underflow" and is the opposite of an overflow.


* ContinuingIsPainful: In most of the areas, dying will drop Mario at the basement area with red mist in a deliberate attempt to confuse the player. As such, it can be a pain to find your way through the maze again. Running out of lives will then reset the game to the usual Mario face screen, but it's possible to overflow the life counter into negative values to prevent it. This is important to know in case you need to deliberately get Mario killed in the areas with different respawn locations.

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* ContinuingIsPainful: In most of the areas, dying will drop Mario at the basement area with red mist in a deliberate attempt to confuse the player. As such, it can be a pain to find your way through the maze again. Running out of lives will then reset the game to the usual Mario face screen, but it's possible to overflow underflow the life counter into negative values to prevent it. This is important to know in case you need to deliberately get Mario killed in the areas with different respawn locations.
Is there an issue? Send a MessageReason:
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* EldritchLocation: Peach's Castle itself is turned into one of these by the Personalization AI going haywire. While it already starts off as eerily different from the main version of ''Super Mario 64'', once the AlienGeometries kick in and you begin [[RecursiveReality warping into castles within castles within castles]], the architecture of the castle becomes something out of ''Literature/HouseOfLeaves''. There ''is'' a bizarre logic to most of the paths, but even with a walkthrough, intuiting your way through the castle is an amazingly disorienting experience.

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