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%%* AncientConspiracy: [[spoiler:The Prieuré]].

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%%* * AncientConspiracy: [[spoiler:The Prieuré]].Prieuré, an organization about as old as the Templars, who constantly plot against them (most likely referring to the real-world hoax and subject of many conspiracy theories known as the Priory of Sion).]]
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* AncientConspiracy: [[spoiler:The Prieuré]].

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* %%* AncientConspiracy: [[spoiler:The Prieuré]].
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* LastSecondEndingChoice: At least three paths, each leading to different endings. Though to be sure, [[spoiler:there is only one True Ending, complete with an epilogue; the others are pretty much just slightly extended {{GameOver}}s.]]
* MayanDoomsday: [[SubvertedTrope Subverted]] in that the story [[spoiler:''begins'' in December 2012 with the world in bad shape, but then ''ends'' several years later, with the world in even worse shape but definitely not ended. Then again, the future is left uncertain.]] It's also an unusual example: while—as one would expect—most instances appeared in works published in the handful of years preceding the date, this one was all the way back in ''1996'', 16 years before.
* OmniscientCouncilOfVagueness: [[spoiler:The Prieuré]]. Somewhat less omniscient than most, but quite powerful.

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* LastSecondEndingChoice: At least three paths, each leading to different endings. Though to be sure, [[spoiler:there is only one True Ending, complete with an epilogue; the others are pretty much just slightly extended {{GameOver}}s.{{Game Over}}s.]]
* MayanDoomsday: [[SubvertedTrope Subverted]] in that the story [[spoiler:''begins'' in December 2012 with the world in bad shape, but then ''ends'' several years later, with the world in even worse shape but definitely not ended. Then again, the future is left uncertain.]] It's also an unusual example: while—as while — as one would expect—most expect — most instances appeared in works published in the handful of years preceding the date, this one was all the way back in ''1996'', 16 years before.
* OmniscientCouncilOfVagueness: [[spoiler:The Prieuré]]. Prieuré.]] Somewhat less omniscient than most, but quite powerful.



* ThePlan: [[spoiler:There is a "chosen" Thief, but the Prieuré knows there is no guarantee he'll succeed. So they've manipulated things so no matter who gets the Grail, it will fall into their hands. If the chosen one succeeds, he may either escape or lose it to Tobias or to Edward and Lurka. Or one of the other Raptors may get the Grail, with the same possible outcomes. Or possibly none of the Raptors succeeds, in which case one of those schemers may somehow get a hold of it. But no matter who emerges with the Grail, the Prieuré is waiting to take it and use it for their own purposes]].

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* ThePlan: [[spoiler:There is a "chosen" Thief, but the Prieuré knows there is no guarantee he'll succeed. So they've manipulated things so no matter who gets the Grail, it will fall into their hands. If the chosen one succeeds, he may either escape or lose it to Tobias or to Edward and Lurka. Or one of the other Raptors may get the Grail, with the same possible outcomes. Or possibly none of the Raptors succeeds, in which case one of those schemers may somehow get a hold of it. But no matter who emerges with the Grail, the Prieuré is waiting to take it and use it for their own purposes]].purposes.]]
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* ImmortalityInducer: The Grail, of course. Or rather, the material it's made of, grailstone. But it's not the kind you'd want to actually use for any length of time.
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now a useful notes page. Zero Context Example.


* TheKnightsTemplar
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* HeadsUpDisplay: The MS-2 helmet.
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* DiegeticInterface: Not only does the MS-2 helmet display information in the protagonist's field of vision and provide a mapping facility, but it also has buttons to turn the BGM on and off, as well as saving and loading the game.
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trope names should not be spoiler-tagged


* [[spoiler:EpilogueLetter: Well, journal entry, really. Written by Cesar de Treece, brother of Tobias.]]

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* [[spoiler:EpilogueLetter: EpilogueLetter: Well, journal entry, really. Written [[spoiler:Written by Cesar de Treece, brother of Tobias.]]



* [[spoiler:FactionSpecificEndings: Depending on a LastSecondEndingChoice. However, the True Ending, and the only one reasonably good for the protagonist, requires making a right decision a little earlier.]]

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* [[spoiler:FactionSpecificEndings: FactionSpecificEndings: Depending on a LastSecondEndingChoice. However, [[spoiler:However, the True Ending, and the only one reasonably good for the protagonist, requires making a right decision a little earlier.]]



* [[spoiler:LastSecondEndingChoice: At least three paths, each leading to different endings. Though to be sure, there is only one True Ending, complete with an epilogue; the others are pretty much just slightly extended {{GameOver}}s.]]

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* [[spoiler:LastSecondEndingChoice: LastSecondEndingChoice: At least three paths, each leading to different endings. Though to be sure, there [[spoiler:there is only one True Ending, complete with an epilogue; the others are pretty much just slightly extended {{GameOver}}s.]]



* [[spoiler:ThePlan: There is a "chosen" Thief, but the Prieuré knows there is no guarantee he'll succeed. So they've manipulated things so no matter who gets the Grail, it will fall into their hands. If the chosen one succeeds, he may either escape or lose it to Tobias or to Edward and Lurka. Or one of the other Raptors may get the Grail, with the same possible outcomes. Or possibly none of the Raptors succeeds, in which case one of those schemers may somehow get a hold of it. But no matter who emerges with the Grail, the Prieuré is waiting to take it and use it for their own purposes]].
* [[spoiler:YearOutsideHourInside: One of the strangest phenomena in Aeternis is that time is warped such that a day or two inside is actually weeks or even years in the outside world, and the effect is stronger the deeper one goes. In fact, despite spending (from his perspective) only a few hours or days inside, the protagonist does not leave until December 2015, just over three years after entering. It's not clear whether this is caused by grailstone or some Byzantine device.]]

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* [[spoiler:ThePlan: There ThePlan: [[spoiler:There is a "chosen" Thief, but the Prieuré knows there is no guarantee he'll succeed. So they've manipulated things so no matter who gets the Grail, it will fall into their hands. If the chosen one succeeds, he may either escape or lose it to Tobias or to Edward and Lurka. Or one of the other Raptors may get the Grail, with the same possible outcomes. Or possibly none of the Raptors succeeds, in which case one of those schemers may somehow get a hold of it. But no matter who emerges with the Grail, the Prieuré is waiting to take it and use it for their own purposes]].
* [[spoiler:YearOutsideHourInside: One YearOutsideHourInside: [[spoiler:One of the strangest phenomena in Aeternis is that time is warped such that a day or two inside is actually weeks or even years in the outside world, and the effect is stronger the deeper one goes. In fact, despite spending (from his perspective) only a few hours or days inside, the protagonist does not leave until December 2015, just over three years after entering. It's not clear whether this is caused by grailstone or some Byzantine device.]]
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Matthew Stibbe, one of the original developers, released the original pitch and design documents [[http://www.badlanguage.net/azraels-tear on his blog]].
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** 12 tracks in the BGM.[[note]]Unfortunately, the last one is never heard in-game, quite likely due to the terribly buggy drivers.[[/note]]

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** 12 tracks in the BGM.[[note]]Unfortunately, the last one is never not always heard in-game, quite likely due to the terribly buggy drivers.[[/note]]

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(Year Outside Hour Inside) Of course it\'s real, as it affects the MS-2.


* EverythingSensor: The MS-2 helmet is standard equipment for Raptors. It contains a variety of sensors which can scan surfaces, detect hidden structures, and analyze DNA. It also contains a powerful computer with a very large database, which can identify rooms, machines, artifacts, and lifeforms, and can make intelligent suggestions about the purpose of some things and recommend courses of action based on the data acquired.



* MayanDoomsday: [[SubvertedTrope Subverted]] in that the story [[spoiler:''begins'' in December 2012 with the world in bad shape, but then ''ends'' several years later, with the world in even worse shape but definitely not ended. Then again, the future is left uncertain.]]

to:

* MayanDoomsday: [[SubvertedTrope Subverted]] in that the story [[spoiler:''begins'' in December 2012 with the world in bad shape, but then ''ends'' several years later, with the world in even worse shape but definitely not ended. Then again, the future is left uncertain.]]]] It's also an unusual example: while—as one would expect—most instances appeared in works published in the handful of years preceding the date, this one was all the way back in ''1996'', 16 years before.



* WhoWantsToLiveForever: Short-term exposure to grailstone is quite beneficial. It heals virtually all injuries, cures all sickness, and generally makes one healthy. Long-term exposure... [[BodyHorror not so]] [[AndIMustScream much]].
* [[spoiler:XanatosGambit: There is a "chosen" Thief, but the Prieuré knows there is no guarantee he'll succeed. So they've manipulated things so no matter who gets the Grail, it will fall into their hands. If the chosen one succeeds, he may either escape or lose it to Tobias or to Edward and Lurka. Or one of the other Raptors may get the Grail, with the same possible outcomes. Or possibly none of the Raptors succeeds, in which case one of those schemers may somehow get a hold of it. But no matter who emerges with the Grail, the Prieuré is waiting to take it and use it for their own purposes]].
* [[spoiler:YearOutsideHourInside: One of the strangest phenomena in Aeternis is that time is warped such that a day or two inside is actually weeks or even years in the outside world, and the effect is stronger the deeper one goes. In fact, despite spending (from his perspective) only a few hours or days inside, the protagonist does not leave until December 2015, just over three years after entering. It's not clear whether this is a real distortion of time or just a modified perception of it, nor whether it's caused by grailstone or some Byzantine device.]]

to:

* WhoWantsToLiveForever: Short-term exposure to grailstone is quite beneficial. It heals virtually all injuries, cures all sickness, and generally makes one healthy. Long-term exposure... [[BodyHorror not so]] [[AndIMustScream so much]].
* [[spoiler:XanatosGambit: [[spoiler:ThePlan: There is a "chosen" Thief, but the Prieuré knows there is no guarantee he'll succeed. So they've manipulated things so no matter who gets the Grail, it will fall into their hands. If the chosen one succeeds, he may either escape or lose it to Tobias or to Edward and Lurka. Or one of the other Raptors may get the Grail, with the same possible outcomes. Or possibly none of the Raptors succeeds, in which case one of those schemers may somehow get a hold of it. But no matter who emerges with the Grail, the Prieuré is waiting to take it and use it for their own purposes]].
* [[spoiler:YearOutsideHourInside: One of the strangest phenomena in Aeternis is that time is warped such that a day or two inside is actually weeks or even years in the outside world, and the effect is stronger the deeper one goes. In fact, despite spending (from his perspective) only a few hours or days inside, the protagonist does not leave until December 2015, just over three years after entering. It's not clear whether this is a real distortion of time or just a modified perception of it, nor whether it's caused by grailstone or some Byzantine device.]]
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An early 3D AdventureGame with elements of action from Intelligent Games and published by Mindscape. The protagonist is a sort of high-tech professional tomb robber called a Raptor who gets a letter from one of his rivals one day, saying that he thinks he's located the [[PublicDomainArtifact Holy Grail]] in northeast Scotland, but may have gotten in too deep. The letter was to be delivered in the event of his disappearance, so something must have gone wrong.

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An early 3D AdventureGame with elements of action from Intelligent Games and published by Mindscape. The protagonist is a sort of high-tech professional tomb robber called a Raptor who gets a letter from one of his rivals one day, saying that he thinks he's located the [[PublicDomainArtifact Holy Grail]] HolyGrail in northeast Scotland, but may have gotten in too deep. The letter was to be delivered in the event of his disappearance, so something must have gone wrong.



Despite having an intriguing and well-written story with an ending that makes you seriously think, it was a [[AcclaimedFlop commercial failure]] (no doubt being released alongside the wildly popular VideoGame/{{Quake}} did not help one bit) and is not too well known today.

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Despite having an intriguing and well-written story with an ending that makes you seriously think, it was a [[AcclaimedFlop commercial failure]] (no doubt being released alongside the wildly popular VideoGame/{{Quake}} ''VideoGame/{{Quake}}'' did not help one bit) and is not too well known today.
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I should finish things before saving


Despite having an intriguing and well-written story with an ending that makes you seriously think, it was a [[AcclaimedFlop commercial failure]] (no doubt thanks to being released alongside the) and is not too well known today.

to:

Despite having an intriguing and well-written story with an ending that makes you seriously think, it was a [[AcclaimedFlop commercial failure]] (no doubt thanks to being released alongside the) the wildly popular VideoGame/{{Quake}} did not help one bit) and is not too well known today.
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cover-320_5688.jpg]]

An early 3D AdventureGame with elements of action from Intelligent Games and published by Mindscape. The protagonist is a sort of high-tech professional tomb robber called a Raptor who gets a letter from one of his rivals one day, saying that he thinks he's located the [[PublicDomainArtifact Holy Grail]] in northeast Scotland, but may have gotten in too deep. The letter was to be delivered in the event of his disappearance, so something must have gone wrong.

There's also a vague backstory of the world undergoing various upheavals, like massive earthquakes unearthing ancient ruins, and [[ThePlague a terrible plague]]. Against this background, the protagonist sets off to investigate (and possibly attempt to acquire the Grail for himself while he's there), entering the Temple of Aeternis early in [[MayanDoomsday December 2012]].

Despite having an intriguing and well-written story with an ending that makes you seriously think, it was a [[AcclaimedFlop commercial failure]] (no doubt thanks to being released alongside the) and is not too well known today.

----
!! Azrael's Tear provides examples of:
* AncientConspiracy: [[spoiler:The Prieuré]].
* AndIMustScream: The fate of countless people and possibly animals whose bodies are too damaged for grailstone to heal, yet cannot quite die. And even when they do die, their spirits often remain trapped, unable to depart.
* ApocalypseHow: Not greatly elaborated, but based on the small amount of information, societal collapse on a planetary scale.
* ArcNumber: 12.
** 12 Guardians of Aeternis.
** 12 ships sent to Aeternis before it was sealed.
** The protagonist enters Aeternis during [[MayanDoomsday the 12th month of 2012]].
** Chapter XII is the only one that can be read in ''The Holy Vision of Tobias de Treece''.
** 12 tracks in the BGM.[[note]]Unfortunately, the last one is never heard in-game, quite likely due to the terribly buggy drivers.[[/note]]
* [[spoiler:EpilogueLetter: Well, journal entry, really. Written by Cesar de Treece, brother of Tobias.]]
* [[spoiler:FactionSpecificEndings: Depending on a LastSecondEndingChoice. However, the True Ending, and the only one reasonably good for the protagonist, requires making a right decision a little earlier.]]
* TheKnightsTemplar
* [[spoiler:LastSecondEndingChoice: At least three paths, each leading to different endings. Though to be sure, there is only one True Ending, complete with an epilogue; the others are pretty much just slightly extended {{GameOver}}s.]]
* MayanDoomsday: [[SubvertedTrope Subverted]] in that the story [[spoiler:''begins'' in December 2012 with the world in bad shape, but then ''ends'' several years later, with the world in even worse shape but definitely not ended. Then again, the future is left uncertain.]]
* OmniscientCouncilOfVagueness: [[spoiler:The Prieuré]]. Somewhat less omniscient than most, but quite powerful.
* WhoWantsToLiveForever: Short-term exposure to grailstone is quite beneficial. It heals virtually all injuries, cures all sickness, and generally makes one healthy. Long-term exposure... [[BodyHorror not so]] [[AndIMustScream much]].
* [[spoiler:XanatosGambit: There is a "chosen" Thief, but the Prieuré knows there is no guarantee he'll succeed. So they've manipulated things so no matter who gets the Grail, it will fall into their hands. If the chosen one succeeds, he may either escape or lose it to Tobias or to Edward and Lurka. Or one of the other Raptors may get the Grail, with the same possible outcomes. Or possibly none of the Raptors succeeds, in which case one of those schemers may somehow get a hold of it. But no matter who emerges with the Grail, the Prieuré is waiting to take it and use it for their own purposes]].
* [[spoiler:YearOutsideHourInside: One of the strangest phenomena in Aeternis is that time is warped such that a day or two inside is actually weeks or even years in the outside world, and the effect is stronger the deeper one goes. In fact, despite spending (from his perspective) only a few hours or days inside, the protagonist does not leave until December 2015, just over three years after entering. It's not clear whether this is a real distortion of time or just a modified perception of it, nor whether it's caused by grailstone or some Byzantine device.]]

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