History VideoGame / AvalonCode

22nd Dec '16 7:23:29 PM ADrago
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* LostForever: If you give up on the Judgment Link Tournaments ([[LuckBasedMission and you might]]), you won't get the Metalizes you would have won. [[spoiler: [[SubvertedTrope That is, until the end of the game.]]]]
** There are exactly two things that can be permanently lost in this game, and both of them happen to be images of Olly. The viable time limit for said images? [[GuideDangIt The chapter in which you first meet her!]]



* OurElvesAreBetter
** Which leaves some gamers [[ScrewYouElves very satisfied]] by the end.

to:

* OurElvesAreBetter
**
OurElvesAreBetter: Which leaves some gamers [[ScrewYouElves very satisfied]] by the end.end.
* PermanentlyMissableContent:
** If you give up on the Judgment Link Tournaments ([[LuckBasedMission and you might]]), you won't get the Metalizes you would have won. [[spoiler: [[SubvertedTrope That is, until the end of the game.]]]]
** There are exactly two things that can be permanently lost in this game, and both of them happen to be images of Olly. The viable time limit for said images? [[GuideDangIt The chapter in which you first meet her!]]
9th May '16 7:20:53 PM billybobfred
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* LuckBasedMission: Zeno-9

to:

* LuckBasedMission: Zeno-9LuckBasedMission:
** Zeno-9 is a scratch-off lottery ticket, so at least it's realistic.
** Judgment Link tournaments are luck-based as well. You can play perfectly -- in fact, be the ''only participant'' to play perfectly -- and still lose because of the poorly designed scoring system.
16th Dec '15 9:32:25 PM Fairyth
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* DeathIsASlapOnTheWrist: Getting killed will let you continue from the entrance of the area where you died, with half your maximum HP, the same MP you had when entering, and retain any items or Codes you acquired or sorted within the area.

to:

* DeathIsASlapOnTheWrist: Getting killed will let you continue from the entrance of the area where you died, with half your maximum HP, the same MP you had when entering, 50 MP, and retain any items or Codes you acquired or sorted within the area.
16th Dec '15 10:23:59 AM erforce
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* ShoutOut: [[{{Franchise/Terminator}} "Come with me... if you want to live."]]
** -->'''Fro:'''[[TheFly Be afraid! Be very afraid!!]]

to:

* ShoutOut: ShoutOut:
**
[[{{Franchise/Terminator}} "Come with me... if you want to live."]]
** -->'''Fro:'''[[TheFly "[[Film/TheFly1986 Be afraid! Be very afraid!!]]afraid!!]]"
23rd Jul '15 3:27:22 PM RuTsuna
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* GameplayAndStorySegregation: Dorothea's profile still states she's in love with Prince Valdo even when she's in love with *you*. Also, manipulating characters' codes and titles doesn't actually change their personality.

to:

* GameplayAndStorySegregation: Dorothea's profile still states she's in love with Prince Valdo even when she's in love with *you*.''you''. Also, manipulating characters' codes and titles doesn't actually change their personality.
23rd Jul '15 3:25:50 PM RuTsuna
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Added DiffLines:

* GameplayAndStorySegregation: Dorothea's profile still states she's in love with Prince Valdo even when she's in love with *you*. Also, manipulating characters' codes and titles doesn't actually change their personality.
27th Jun '15 1:29:02 AM RhymeAndTreason
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Added DiffLines:

** Neaki, too (Pun not intended). She starts off pretty much uncaring and doesn't seem to like... well, anything, but warms up to the player character over time, to the point of falling in love with them, if you're playing as Yumil.
7th Jun '15 9:06:22 PM GoldenSeals
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* BilingualBonus: One of the bosses is named [[spoiler: Perkele.]] For those of you who know Finnish, that is definitely a [[ForeignCussWord less than savory word]]

to:

* BilingualBonus: One of the bosses is named [[spoiler: Perkele.]] For those of you who know Finnish, that is definitely Perkele,]] a [[ForeignCussWord decidedly less than savory word]] Finnish word.]]
12th Feb '15 2:23:13 AM Elusivehawk
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-->''The world is ending. You must create a new one.''

to:

-->''The ->''"The world is ending. You must create a new one.''
"''
27th Aug '14 3:34:38 AM Zelenal
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One bright, cheerful day, your PurelyAestheticGender main character decides to take a nap on a hill in the nearby meadow. When s/he wakes up, you find out that the world around you is going to be utterly obliterated by the PowersThatBe, and the only way you can save everything you care about is by [[ThrowTheBookAtThem hitting them with a magic book.]] But, of course, that's just the opening cutscene. The story in this game is rather fleshed-out and detailed; wars are fought, loved ones are lost, and the mysteries of the world become unraveled as you try to write the story of the new world.

This game has a lot of features that are quite innovative, and a couple that are a bit gimmicky. One of those gimmicks is the Code system, which is featured the most prominently. As the main character journeys across the world, through kingdoms and deserts, s/he can scan people and weapons with his/her book, titled the Book of Prophecy. Now, each person and thing in the world has a certain 'code', coloured boxes that represent their ability; for example, a timid novelist has a code composed of ''Illness'' and ''Cat''. The main character is able to use these code pieces to change other objects and things he comes across. While humans don't actually change much, you are capable of making strong monsters weak by adding some ''Illness'', or change your plain sword into a Mithril blade by adding enough ''Silver''.

to:

One bright, cheerful day, your PurelyAestheticGender main character decides to take a nap on a hill in the nearby meadow. When s/he they wakes up, you find out that the world around you is going to be utterly obliterated by the PowersThatBe, and the only way you can save everything you care about is by [[ThrowTheBookAtThem hitting them with a magic book.]] But, of course, that's just the opening cutscene. The story in this game is rather fleshed-out and detailed; wars are fought, loved ones are lost, and the mysteries of the world become unraveled as you try to write the story of the new world.

This game has a lot of features that are quite innovative, and a couple that are a bit gimmicky. One of those gimmicks is the Code system, which is featured the most prominently. As the main character journeys across the world, through kingdoms and deserts, s/he they can scan people and weapons with his/her their book, titled the Book of Prophecy. Now, each person and thing in the world has a certain 'code', coloured boxes that represent their ability; for example, a timid novelist has a code composed of ''Illness'' and ''Cat''. The main character is able to use these code pieces to change other objects and things he comes across. While humans don't actually change much, you are capable of making strong monsters weak by adding some ''Illness'', or change your plain sword into a Mithril blade by adding enough ''Silver''.



* KleptomaniacHero: Averted; the main character scans items with his/her book, and can then create the item out of thin air with a bit of MP. The original item is left wherever the heck you found it.

to:

* KleptomaniacHero: Averted; the main character scans items with his/her their book, and can then create the item out of thin air with a bit of MP. The original item is left wherever the heck you found it.
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