History VideoGame / AstroBoyOmegaFactor

8th Apr '18 10:00:20 AM nombretomado
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Do not uncomment them without expanding them so that someone not familiar with the game will understand how they apply.

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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Do not uncomment them without expanding them so that someone not familiar with the game will understand how they apply.
11th Mar '18 2:20:29 PM HyperEmerson
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* BoringButPractical: The spin kick that ends a combo and blows most enemies away can be used anytime and the super moves that stun or severely damage all enemies on screen are often very spammable, ''so why is the game any difficult?'' Those moves are combo enders, so you'll end up instinctively using them only that way to build up full combos and rack more points [[DifficultButAwesome despite the risks]].



* ColorCodedForYourConvenience: You can tell the properties of each enemy by their color.

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* ColorCodedForYourConvenience: You can tell the properties of each enemy by their color. Most importantly, Blue enemies fire projectiles and Red enemies have all attacks of their kind on top of not flinching to any attack but the machine gun.


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* GiantMook: You'll often find both tiny and double-sized enemies through the game, which gets rather odd when it comes to the human ones. Naturally, their attack power matches their size.
9th Feb '18 11:20:25 AM rjd1922
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''Astro Boy: Omega Factor'' (Known in Japan as ''Astro Boy Tetsuwan Atom'': ''Atom Heart no Himitsu'') was based on Manga/AstroBoy, released in 2004 for the UsefulNotes/GameBoyAdvance after the Anime's 2003 Reboot. It was developed by Creator/{{Treasure}} and Hitmaker and published by Creator/{{Sega}}. Many consider this game a massive aversion of TheProblemWithLicensedGames, and a fitting tribute to Creator/OsamuTezuka.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/astro_boy_omega_factor.jpg]]
''Astro Boy: Omega Factor'' (Known in Japan as ''Astro Boy Tetsuwan Atom'': ''Atom Heart no Himitsu'') was based on Manga/AstroBoy, ''Manga/AstroBoy'', released in 2004 for the UsefulNotes/GameBoyAdvance after the Anime's 2003 Reboot. It was developed by Creator/{{Treasure}} and Hitmaker and published by Creator/{{Sega}}. Many consider this game a massive aversion of TheProblemWithLicensedGames, and a fitting tribute to Creator/OsamuTezuka.
2nd Jan '18 10:54:43 PM AlviEao
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Despite excellent reviews, this game was mostly passed over for the Playstation 2 game developed by Sonic Team and this fell into obscurity. Those who did play the game though [[CultClassic loved it.]]

The ''Astro Boy'' game for the UsefulNotes/NintendoDS based on the American CGI film is inspired by this one, but unfortunately it is widely considered to be inferior in every aspect.

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Despite excellent reviews, this game was mostly passed over for the Playstation 2 game developed by Sonic Team and this fell into obscurity. Those who did play the game though [[CultClassic loved it.]]

]] The ''Astro Boy'' game for the UsefulNotes/NintendoDS based on the American CGI film is inspired by this one, but unfortunately it is widely considered to be inferior in every aspect.
2nd Jan '18 10:54:10 PM AlviEao
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The ''Astro Boy'' game for the UsefulNotes/NintendoDS based on the american CGI film is inspired by this one, but unfortunately it is widely considered to be inferior in every aspect.

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The ''Astro Boy'' game for the UsefulNotes/NintendoDS based on the american American CGI film is inspired by this one, but unfortunately it is widely considered to be inferior in every aspect.
1st Jan '18 1:23:02 PM HyperEmerson
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The storyline starts off by following the 2003 anime. Dr. Tenma, brilliant robotics expert, [[WeCanRebuildHim rebuilds his son as a robot]] after he is killed in a horrible car accident. When he realizes Astro is not a true replacement, he abandons Astro and [[DisappearedDad disappears.]]

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The storyline starts off by following the 2003 anime.anime, but soon diverges from it by adding elements from several other Tezuka stories. Dr. Tenma, brilliant robotics expert, [[WeCanRebuildHim rebuilds his son as a robot]] after he is killed in a horrible car accident. When he realizes Astro is not a true replacement, he abandons Astro and [[DisappearedDad disappears.]]
]] After being adopted by Dr. O'Shay, Astro develops a sense of justice and sets out to resolve problems plaguing the relations between humans and robots.



* [[WaveMotionGun The Arm Cannon]], easily the strongest weapon but leaves Astro wide open to attack.

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* [[WaveMotionGun The Arm Cannon]], easily the strongest weapon but leaves Astro wide open to attack.attacks from behind.


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The ''Astro Boy'' game for the UsefulNotes/NintendoDS based on the american CGI film is inspired by this one, but unfortunately it is widely considered to be inferior in every aspect.
31st Dec '17 5:55:46 AM HyperEmerson
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* NintendoHard: On Easy you begin each life with, ridiculously, 30 Super attacks and can stock up to 99 of them and enemies deal very low damage. On Hard? Nightmare. Enemies will tear about half of your HP with the lightest of attacks, you can have only 3 Supers now and there are MANY things that can kill you in a single hit. Let's state that we are not talking about bottomless pits or death spikes. Rebirth Mode is tough on ''any'' difficulty. What's worse is that there barely are any recovery items in each chapter and some of them are supposed to be the level ups that only work once.

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* NintendoHard: As in other Treasure games, you get a nice overpowered moveset but the enemies are relentless. On Easy you begin each life with, ridiculously, 30 Super attacks and can stock up to 99 of them and enemies deal very low damage. On Hard? Nightmare. Enemies will tear about half of your HP with the lightest of attacks, you can have only 3 Supers now and there are MANY things that can kill you in a single hit. Let's state that we are not talking about bottomless pits or death spikes. Rebirth Mode is tough on ''any'' difficulty. What's worse is that there barely are any recovery items in each chapter and some of them are supposed to be the level ups that only work once.



* ShownTheirWork: We did say ''every'' character Tezuka ever did, right? (The unlockable Character List gives descriptions of all the characters and explains how they were adapted into the game.)

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* ShownTheirWork: We did say ''every'' character Tezuka ever did, right? (The The unlockable Character List gives descriptions of all the characters and explains how they were adapted into the game.)


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* VideoGameDashing: Astro can cancel most of his moves into an invincible air dash, but it still has a small delay you must account for.
31st Dec '17 5:38:56 AM HyperEmerson
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* AdaptationalNiceGuy: There's no mention of Tenma being negletful towards Tobio and he didn't sell Astro to a circus.



* ColorCodedForYourConvenience: You can tell the properties of each enemy by their color.



** StealthMentor: [[spoiler:Dr. Tenma's ultimate goal is to get Astro to become stronger by overcoming adversity.]]



* LighterAndSofter: The game reads like a FixFic from people who felt bad for all the suffering Astro endured in the original manga and its animated adaptations, but his road to triumph is a hard one nevertheless.



* LuckySeven: Astro's Seven Super Powers are fittingly called his "[[VideoGame/GunstarHeroes Seven Forces]]" here. Pook plays the role of Seven Force in this game, but he only displays 4 forms in his boss battle regardless of difficulty mode and a fifth one later [[spoiler:as the final boss]].



* ShadowArchetype: At one point Astro claims that Atlas is this to himself.

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* ShadowArchetype: At one point Astro claims that Atlas is this to himself.himself, saying he's gone mad from his grief and sorrow as opposed to controlling his emotions as Tenma intends them to.


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* StealthMentor: [[spoiler:Dr. Tenma's ultimate goal is to get Astro to become stronger by overcoming adversity.]]
* TacticalSuicideBoss: [[spoiler:Garon]] would be invincible if its pilot didn't occasionally open his cockpit to check on the outside for no reason.
7th Dec '17 12:46:15 PM barberbarberjoe
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* BossBonanza: World's Strongest Robots.
6th Dec '17 8:28:41 PM AlviEao
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* ScoringPoints: The game has various high score and best time tables for each level on the three difficulties. It also records if you were able to beat an chapter or the entire game without dying. Your {{combo}} meter acts as a ScoreMultiplier which goes up to 6 (4 B hits, finger laser, special attack), so you should use your specials every now and then to their best effect.

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* ScoringPoints: The game has various high score and best time tables for each level on the three difficulties. It also records if you were able to beat an chapter or the entire game without dying. Your {{combo}} meter acts as a ScoreMultiplier which goes up to 6 10 (4 B hits, finger laser, special attack), so you should use your specials every now and then to their best effect.
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