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* TheTimeTravellersDilemma: Both the hero and Karon are aware of the Scales' power, but sacrificing something to undo the past is daunting for them. As the game goes on, the hero starts expressing some concerns about traveling in time, to the point where he considers destroying the Scales to make sure no one ever uses them for their own needs. [[spoiler:Subverted when they acquire the Scales of God, which allows them to change the past with no negative repercussions.]]

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* TheTimeTravellersDilemma: Both the hero and Karon are aware of the Scales' power, but sacrificing something to undo the past is daunting for them. As the game goes on, the hero starts expressing some concerns about traveling in time, to the point where he considers destroying the Scales to make sure no one ever uses them for their own needs. [[spoiler:Subverted when they he acquire the Scales of God, which allows them to change the past with no negative repercussions.]]
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* TheTimeTravellersDilemma: Both the hero and Karon are aware of the Scales' power, but sacrificing something to undo the past is daunting for them. As the game goes on, Karon starts expressing some concerns about traveling in time, to the point where he considers destroying the Scales to make sure no one ever uses them for their own needs. [[spoiler:Subverted when they acquire the Scales of God, which allows them to change the past with no negative repercussions.]]

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* TheTimeTravellersDilemma: Both the hero and Karon are aware of the Scales' power, but sacrificing something to undo the past is daunting for them. As the game goes on, Karon the hero starts expressing some concerns about traveling in time, to the point where he considers destroying the Scales to make sure no one ever uses them for their own needs. [[spoiler:Subverted when they acquire the Scales of God, which allows them to change the past with no negative repercussions.]]
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* NewGamePlus: An interesting variation. [[spoiler:After you obtain the Scales of God, the hero and Karon goes back in time. As in, ''back to the beginning of the game'', when they first met, but with all their memories intact. This gives them a chance to undo certain events that couldn't be changed before.]]


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* TheTimeTravellersDilemma: Both the hero and Karon are aware of the Scales' power, but sacrificing something to undo the past is daunting for them. As the game goes on, Karon starts expressing some concerns about traveling in time, to the point where he considers destroying the Scales to make sure no one ever uses them for their own needs. [[spoiler:Subverted when they acquire the Scales of God, which allows them to change the past with no negative repercussions.]]
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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/dpr_2.jpg]]
''[[caption-width-right:1000:Oh, destiny... is this... the world you wish for?]]''
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* BittersweetEnding: The normal ending. [[spoiler:Anubis is destroyed, the demons are no more and Anulis is finally free of her suffering. But Karon is gone again (he gets better), the Guild is no more, Kai and the Scales are destroyed, the hero is stuck in future Tokyo with no way to return back to his time and Earth is doomed to face a slow death. And just when the game seems to end, Astraea reacts to Anubis' destruction.]] Cue the final chapter.
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* InTheEndYouAreOnYourOwn: [[spoiler:By the time Chapter 8 starts, every member of the Guild is dead in the past with no way of undoing their deaths after Anulis destroys the Scales. And once you reach the midway point of the chapter, Kai sacrifices himself to destroy a horde of automatas, leaving the hero and Karon to deal with Anulis on their own.]]
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* AntiFrustrationFeatures:
** Once you synthetize an item, it becomes permanently recorded in the Synthesis book so you can synthetize items there instead of doing that in your inventory.
** One of Karon's skills is Rapid Fire, which allows you to attack endlessly by holding a button instead of mashing it over and over.
** You can return to previous stages via the backroom in your house, in case you need to buy another piece of equipment or find missing chests, recipes, Small Metals and crystals. If you jump above the bar's rooftop and walk to the right, you can find a treasure chest with an item that allows you to fast travel to any previously visited save point in the game, as long you're not in the middle of a chapter.

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* KilledOffForReal: While this game avoids this trope thanks to time travel, one character in the game can be killed permanently depending on your choices: [[spoiler:bringing Shiro alongside you in the Demon King's castle in the past during Chapter 5 will result in her being killed off by the fake Demon King. And even if you leave her at the entrance, killing the real Demon King before talking to her will result in her being erased from existence.]]



* WhamShot: In Chapter 4, after [[spoiler:repeatedly using the scales to change the past, a mysterious white-haired boy sends you and Karon to what he calls 'the end of time', which is revealed to be... a futuristic city.]]

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* WhamShot: WhamShot:
**
In Chapter 4, after [[spoiler:repeatedly using the scales to change the past, a mysterious white-haired boy sends you and Karon to what he calls 'the end of time', which is revealed to be... a futuristic city.]]
** Once you reach the Demon King's castle in Chapter 5, the hero enters a corridor filled with tubes, each of them containing enemies fought in previous chapters. Later on in the chapter, we see another set of tubes... [[spoiler:and they contain growing copies of ''Anulis'', the hero's childhood friend. And to make things interesting, one of the tubes is ''broken''.
]]
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* DeathOrGloryAttack: Using the Berserk ability triples your damage output, but also makes you die on taking ''any'' damage. Slightly mitigated by another ability you can acquire that lets you take one free hit after a screen transition.



* HelloInsertNameHere: An interesting play on the idea. The player character has a name which you aren't allowed to choose - you're just never told what it is. [[spoiler:When you travel to the volcano for the first time, the narration even makes mention of how your name found its way on a memorial for all those who died in the eruption.]]
* RandomlyGeneratedLoot: [[spoiler:After the loop, you start finding tablets which not only makes any weapon deal more damage than the strongest weapon you can find before the loop (even the ''stick'') but also gives you a set of four pairs of traits from which you're allowed to choose one each, ranging from simple stat upgrades to completely changing how a given spell functions.]]



* InsistentTerminology: Karon becomes irritable when people call them a crow. They are a RAVEN.

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* InsistentTerminology: Karon becomes irritable when people call them a crow. They are a RAVEN.RAVEN.
* WhamShot: In Chapter 4, after [[spoiler:repeatedly using the scales to change the past, a mysterious white-haired boy sends you and Karon to what he calls 'the end of time', which is revealed to be... a futuristic city.]]

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Further tropes. Edit reflecting release of Nintendo Switch port.


On October 13, 2022, following KEIZO partnering up with publisher Whisper Games, a definitive version of ''Astlibra'' was released on Steam, titled ''Astlibra: Revision''. A port of ''Revision'' is slated for release on the Nintendo Switch in 2023.

to:

On October 13, 2022, following KEIZO partnering up with publisher Whisper Games, a definitive version of ''Astlibra'' was released on Steam, titled ''Astlibra: Revision''. A port of ''Revision'' is slated for release was released on the Nintendo Switch in on November 16th, 2023.


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* DudeLooksLikeALady: More than a few characters comment on the hero's...attractive feminine features. [[spoiler:This becomes an important plot point in Chapter 4]].
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But Anulis is supposedly out there somewhere - after all, you were both attacked together and you survived. After eight years of peaceful living with the crow, who takes the name Karon (after the author of the books in the cabin), you both resolve to journey into the frontier together, hoping to find a sign, ''any'' sign of humanity, and just maybe find a lead on where your friend might be. But after retrieving a pair of magical scales said to belong to a god of fate and time from a cave, and returning from said cave to a nearby village that was definitely ''not'' a [[GhostTown Ghost Town]] when you entered, it swiftly becomes clear that finding Anulis won't be so simple after all...

to:

But Anulis is supposedly out there somewhere - after all, you were both attacked together and you survived. After eight years of peaceful living with the crow, who takes the name Karon (after the author of the books in the cabin), cottage), you both resolve to journey into the frontier together, hoping to find a sign, ''any'' sign of humanity, and just maybe find a lead on where your friend might be. But after retrieving a pair of magical scales said to belong to a god of fate and time from a cave, and returning from said cave to a nearby village that was definitely ''not'' a [[GhostTown Ghost Town]] when you entered, it swiftly becomes clear that finding Anulis won't be so simple after all...

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Adding tropes


* TheChessmaster: The real [[spoiler:Karon]]. A great many seeming coincidences and plot points are revealed to be [[spoiler:all part of the grand plan he has been working on with [[PhysicalGod Astraea]], which will see the eventual rise of a hero strong enough to finally break the cycle of death and rebirth the world is trapped in.]]

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* BroughtDownToNormal: Late in the game, [[spoiler:you (temporarily) lose Karon, the source of much of your power and abilities. You get him back, fortunately.]]
* DoomedHometown: Of course. However, [[spoiler:you get to return to it and find that it has been rebuilt by the survivors.]]
* TheChessmaster: The real [[spoiler:Karon]]. A great many seeming coincidences and plot points are revealed to be [[spoiler:all part of the grand plan he has been working on with [[PhysicalGod Astraea]], which will see the eventual rise of a hero strong enough to finally break the cycle of death and rebirth the world is trapped in.]]]]
* InsistentTerminology: Karon becomes irritable when people call them a crow. They are a RAVEN.
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On October 13, 2022, following KEIZO partnering up with publisher Whisper Games, a definitive version of ''Astlibra'' was released on Steam, titled ''Astlibra: Revision''. A port of ''Revision'' is slated for release on the Nintendo Switch in 2023.

to:

On October 13, 2022, following KEIZO partnering up with publisher Whisper Games, a definitive version of ''Astlibra'' was released on Steam, titled ''Astlibra: Revision''. A port of ''Revision'' is slated for release on the Nintendo Switch in 2023.2023.

----
!! ''Astlibra'' contains examples of:

* TheChessmaster: The real [[spoiler:Karon]]. A great many seeming coincidences and plot points are revealed to be [[spoiler:all part of the grand plan he has been working on with [[PhysicalGod Astraea]], which will see the eventual rise of a hero strong enough to finally break the cycle of death and rebirth the world is trapped in.]]
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Your home is under attack by demons. You and your friend Anulis have attempted to flee from the razing of your village, only to be surrounded and struck down. However, when you come to, you find yourself in a seemingly-idyllic cabin untouched by the invading demons, with Anulis nowhere to be found. You've been brought there by a mysterious talking crow, who appreciates the company even though both your pasts are a little fuzzy - he can't remember who he is, and you can't remember anything concrete about your village's location. Your only link to the outside world is the ribbon Anulis gave to you.

Naturally, finding Anulis and returning home are more important right now. You leave the crow behind and run off into the unsettled frontier, which goes [[DidntThinkThisThrough as well as you'd expect.]] The crow drags you home and explains the situation; this cabin is the ''only'' sign of humanity's existence he could find after days of searching the area by air, and he really doesn't want you to leave him all alone.

But Anulis is supposedly out there somewhere - after all, you were both attacked together and you survived. After eight years of peaceful living with the crow, who takes the name Karon (after the author of the books in the cabin), you both resolve to journey into the frontier together, hoping to find a sign, ''any'' sign of humanity, and just maybe find a lead on where your old home might be. But after retrieving a pair of magical scales said to belong to a god of fate and time from a cave, and returning from said cave to a nearby village that was definitely ''not'' a [[GhostTown Ghost Town]] when you entered, it swiftly becomes clear that finding Anulis won't be so simple after all...

to:

Your home is under attack by demons. You and your friend Anulis have attempted to flee from are fleeing the razing of your village, only to be surrounded and struck down. However, when When you come to, you find yourself in a seemingly-idyllic cabin an isolated cottage untouched by the invading demons, with Anulis nowhere to be found. missing. You've been brought there by a mysterious talking crow, who appreciates the company even though both your pasts are a little fuzzy - he can't remember who he is, and you can't remember anything concrete about where your village's location. hometown is. Your only remaining link to the outside world is the ribbon Anulis gave to you.

Naturally, finding Anulis and returning home are more important right now. You leave the crow behind and run off into the unsettled frontier, which goes [[DidntThinkThisThrough as well as you'd expect.]] The crow drags you home back and explains the situation; this cabin is the ''only'' sign of humanity's existence he could find after days of searching the area by air, and he really doesn't want you to leave him all alone.

But Anulis is supposedly out there somewhere - after all, you were both attacked together and you survived. After eight years of peaceful living with the crow, who takes the name Karon (after the author of the books in the cabin), you both resolve to journey into the frontier together, hoping to find a sign, ''any'' sign of humanity, and just maybe find a lead on where your old home friend might be. But after retrieving a pair of magical scales said to belong to a god of fate and time from a cave, and returning from said cave to a nearby village that was definitely ''not'' a [[GhostTown Ghost Town]] when you entered, it swiftly becomes clear that finding Anulis won't be so simple after all...
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''Astlibra'' plays similarly to games like ''Castlevania: Symphony of the Night'' and ''Dust: An Elysian Tail'', with real-time combat sections that make use of a hit-counting combo system and a magic meter that fills with every hit, creating a satisfying back-and-forth between flashy multi-hit chains and unloading powerful spells that you will [[NintendoHard definitely need]] if you want to survive. Progression revolves around the accumulation of various flavors of experience points to unlock nodes in a labyrinthine skill tree. You also have access to the Libra system, where you must attempt to balance the items you find on your journey on Astraea's scales by their karmic weight to ensure the buffs they give are as strong as possible.

to:

''Astlibra'' plays similarly to games like ''Castlevania: Symphony of the Night'' and ''Dust: An Elysian Tail'', with real-time combat sections that make use of a hit-counting combo system and a magic meter that fills with every hit, creating a satisfying back-and-forth between flashy multi-hit chains and unloading powerful spells that you will [[NintendoHard definitely need]] if you want to survive. Progression In addition to experience, levels and attribute points that are easy to reassign to match your build, progression revolves around the accumulation of various flavors of experience points to unlock nodes in a labyrinthine skill tree. You also have access to the Libra system, where you must attempt to balance the items you find on your journey on Astraea's scales by their karmic weight to ensure the buffs they give are as strong as possible.
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On October 13, 2022, following KEIZO partnering up with publisher Whisper Games, a definitive version of ''Astlibra'' was released on Steam, titled ''Astlibra: Revision''. A port of ''Revision'' is slated for release on Switch in 2023.

to:

On October 13, 2022, following KEIZO partnering up with publisher Whisper Games, a definitive version of ''Astlibra'' was released on Steam, titled ''Astlibra: Revision''. A port of ''Revision'' is slated for release on the Nintendo Switch in 2023.
Is there an issue? Send a MessageReason:
None


''Astlibra'' plays similarly to games like ''Castlevania: Symphony of the Night'' and ''Dust: An Elysian Tail'', with real-time combat sections that make use of a hit-counting combo system and a magic meter that fills with every hit, creating a satisfying back-and-forth between flashy multi-hit chains and unloading powerful spells that you will [[NintendoHard definitely need]] if you want to survive. Progression revolves around the accumulation of various flavors of experience points to unlock nodes in a labyrinthine skill tree. You also have access to the Libra system, where you balance the items you find on your journey on Astraea's scales by their karmic weight to provide bonuses such as increased health and attack power, but are only at maximum power if the scales themselves are perfectly balanced.

to:

''Astlibra'' plays similarly to games like ''Castlevania: Symphony of the Night'' and ''Dust: An Elysian Tail'', with real-time combat sections that make use of a hit-counting combo system and a magic meter that fills with every hit, creating a satisfying back-and-forth between flashy multi-hit chains and unloading powerful spells that you will [[NintendoHard definitely need]] if you want to survive. Progression revolves around the accumulation of various flavors of experience points to unlock nodes in a labyrinthine skill tree. You also have access to the Libra system, where you must attempt to balance the items you find on your journey on Astraea's scales by their karmic weight to provide bonuses such as increased health and attack power, but ensure the buffs they give are only at maximum power if the scales themselves are perfectly balanced.
as strong as possible.
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But Anulis is supposedly out there somewhere - after all, you were both attacked together and you survived. After eight years of peaceful living with the crow, who takes the name Karon (after the author of the books in the cabin), you both resolve to journey into the frontier together, hoping to find a sign, ''any'' sign of humanity, and just maybe find a lead on where your old home might be too.

And then things get weird.

to:

But Anulis is supposedly out there somewhere - after all, you were both attacked together and you survived. After eight years of peaceful living with the crow, who takes the name Karon (after the author of the books in the cabin), you both resolve to journey into the frontier together, hoping to find a sign, ''any'' sign of humanity, and just maybe find a lead on where your old home might be. But after retrieving a pair of magical scales said to belong to a god of fate and time from a cave, and returning from said cave to a nearby village that was definitely ''not'' a [[GhostTown Ghost Town]] when you entered, it swiftly becomes clear that finding Anulis won't be too.

And then things get weird.
so simple after all...

''Astlibra'' plays similarly to games like ''Castlevania: Symphony of the Night'' and ''Dust: An Elysian Tail'', with real-time combat sections that make use of a hit-counting combo system and a magic meter that fills with every hit, creating a satisfying back-and-forth between flashy multi-hit chains and unloading powerful spells that you will [[NintendoHard definitely need]] if you want to survive. Progression revolves around the accumulation of various flavors of experience points to unlock nodes in a labyrinthine skill tree. You also have access to the Libra system, where you balance the items you find on your journey on Astraea's scales by their karmic weight to provide bonuses such as increased health and attack power, but are only at maximum power if the scales themselves are perfectly balanced.

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Changed: 466

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Your home is under attack by demons. You and your friend Anulis have attempted to flee from the razing of your village, only to be surrounded and struck down. However, when you come to, you find yourself in a seemingly-idyllic cabin untouched by the invading demons, with Anulis nowhere to be found. You've been brought there by a mysterious talking crow, who appreciates the company even though both your pasts are a little fuzzy - he can't remember who he is, and you can't remember anything concrete about your village's location.

Naturally, you have more important things on your mind, chief among them being to find Anulis and return home. You leave the crow behind and run off into the unsettled frontier, which goes [[DidntThinkThisThrough as well as you'd expect.]] The crow drags you home and explains the situation; this cabin is the ''only'' sign of humanity's existence he could find, after days of searching the area by air, and he really doesn't want to be alone in the world.

But Anulis is supposedly out there somewhere - after all, you were both attacked together and you survived. After eight years of living only

to:

Your home is under attack by demons. You and your friend Anulis have attempted to flee from the razing of your village, only to be surrounded and struck down. However, when you come to, you find yourself in a seemingly-idyllic cabin untouched by the invading demons, with Anulis nowhere to be found. You've been brought there by a mysterious talking crow, who appreciates the company even though both your pasts are a little fuzzy - he can't remember who he is, and you can't remember anything concrete about your village's location.

location. Your only link to the outside world is the ribbon Anulis gave to you.

Naturally, you have finding Anulis and returning home are more important things on your mind, chief among them being to find Anulis and return home.right now. You leave the crow behind and run off into the unsettled frontier, which goes [[DidntThinkThisThrough as well as you'd expect.]] The crow drags you home and explains the situation; this cabin is the ''only'' sign of humanity's existence he could find, find after days of searching the area by air, and he really doesn't want you to be alone in the world.

leave him all alone.

But Anulis is supposedly out there somewhere - after all, you were both attacked together and you survived. After eight years of peaceful living only
with the crow, who takes the name Karon (after the author of the books in the cabin), you both resolve to journey into the frontier together, hoping to find a sign, ''any'' sign of humanity, and just maybe find a lead on where your old home might be too.

And then things get weird.

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Your home is under attack by demons. You and your friend Anulis have attempted to flee from the razing of your village, only to be surrounded and struck down. However, this is not the end of your story - when you come to, you find yourself in a seemingly-idyllic cabin untouched by the invading demons, with Anulis nowhere to be found. You've been brought there by a mysterious talking crow, who isn't sure who he is either, but appreciates the company.

Naturally, you have more important things on your mind, chief among them being to find Anulis and return home. You leave the crow behind and run off into the unsettled frontier, which goes [[DidntThinkThisThrough as well as you'd expect.]] The crow drags you home and explains the situation; this cabin is the ''only'' sign of humanity's existence he could find, after days of searching the area by air.

to:

Your home is under attack by demons. You and your friend Anulis have attempted to flee from the razing of your village, only to be surrounded and struck down. However, this is not the end of your story - when you come to, you find yourself in a seemingly-idyllic cabin untouched by the invading demons, with Anulis nowhere to be found. You've been brought there by a mysterious talking crow, who isn't sure who he is either, but appreciates the company.

company even though both your pasts are a little fuzzy - he can't remember who he is, and you can't remember anything concrete about your village's location.

Naturally, you have more important things on your mind, chief among them being to find Anulis and return home. You leave the crow behind and run off into the unsettled frontier, which goes [[DidntThinkThisThrough as well as you'd expect.]] The crow drags you home and explains the situation; this cabin is the ''only'' sign of humanity's existence he could find, after days of searching the area by air.
air, and he really doesn't want to be alone in the world.

But Anulis is supposedly out there somewhere - after all, you were both attacked together and you survived. After eight years of living only
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Added DiffLines:

Your home is under attack by demons. You and your friend Anulis have attempted to flee from the razing of your village, only to be surrounded and struck down. However, this is not the end of your story - when you come to, you find yourself in a seemingly-idyllic cabin untouched by the invading demons, with Anulis nowhere to be found. You've been brought there by a mysterious talking crow, who isn't sure who he is either, but appreciates the company.

Naturally, you have more important things on your mind, chief among them being to find Anulis and return home. You leave the crow behind and run off into the unsettled frontier, which goes [[DidntThinkThisThrough as well as you'd expect.]] The crow drags you home and explains the situation; this cabin is the ''only'' sign of humanity's existence he could find, after days of searching the area by air.
Is there an issue? Send a MessageReason:
None


''Astlibra'' is a 2D Sidescroller RPG, first created as a hobby project by indie developer KEIZO in 2007, and released as freeware with the title ''Astlibra: Proof of Life'' in 2011. Keizo continued to develop the game as a hobby project for the next [[ExtremelyLengthyCreation ten years]], and its final updates as freeware were released in March of 2021.

to:

''Astlibra'' is a 2D Sidescroller side-scroller action RPG, first created as a hobby project by indie developer KEIZO in 2007, and released as freeware with the title ''Astlibra: Proof of Life'' in 2011. Keizo KEIZO continued to develop the game as a hobby project in their free time for the next [[ExtremelyLengthyCreation ten years]], and its final updates as freeware were released in March of 2021.
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Is there an issue? Send a MessageReason:
None


''Astlibra'' is a 2D Sidescroller RPG, first created as a hobby project by indie developer KEIZO in 2007, and released as freeware with the title ''Astlibra: Proof of Life'' in 2011. The game continued to be developed for the next [[ExtremelyLengthyCreation ten years]], receiving its final updates as freeware in March of 2021.

On October 13, 2022, as a result of KEIZO partnering up with publisher Whisper Games, a definitive version of ''Astlibra'' was released on Steam, titled ''Astlibra: Revision''. A port of ''Revision'' is slated for release on Switch in 2023.

to:

''Astlibra'' is a 2D Sidescroller RPG, first created as a hobby project by indie developer KEIZO in 2007, and released as freeware with the title ''Astlibra: Proof of Life'' in 2011. The game Keizo continued to be developed develop the game as a hobby project for the next [[ExtremelyLengthyCreation ten years]], receiving and its final updates as freeware were released in March of 2021.

On October 13, 2022, as a result of following KEIZO partnering up with publisher Whisper Games, a definitive version of ''Astlibra'' was released on Steam, titled ''Astlibra: Revision''. A port of ''Revision'' is slated for release on Switch in 2023.
Is there an issue? Send a MessageReason:
None


''Astlibra'' is a 2D Sidescroller RPG, first created as a hobby project by indie developer KEIZO in 2007, and released as freeware with the title ''Astlibra: Proof of Life'' in 2011. The game continued to be developed for the next ten years, receiving its final updates as freeware in March of 2021.

to:

''Astlibra'' is a 2D Sidescroller RPG, first created as a hobby project by indie developer KEIZO in 2007, and released as freeware with the title ''Astlibra: Proof of Life'' in 2011. The game continued to be developed for the next [[ExtremelyLengthyCreation ten years, years]], receiving its final updates as freeware in March of 2021.
Is there an issue? Send a MessageReason:
None


On October 13, 2022, as a result of KEIZO partnering up with publisher WhisperGames, a definitive version of ''Astlibra'' was released on Steam, titled ''Astlibra: Revision''. A port of ''Revision'' is slated for release on Switch in 2023.

to:

On October 13, 2022, as a result of KEIZO partnering up with publisher WhisperGames, Whisper Games, a definitive version of ''Astlibra'' was released on Steam, titled ''Astlibra: Revision''. A port of ''Revision'' is slated for release on Switch in 2023.
Is there an issue? Send a MessageReason:
None


''Astlibra'' is a 2D Sidescroller RPG, first created as a hobby project by indie developer KEIZO in 2007, and released as freeware with the title ''Astlibra: Proof of Life'' in 2011. The game continued to be developed for the next ten years, receiving its final updates in March of 2021.

to:

''Astlibra'' is a 2D Sidescroller RPG, first created as a hobby project by indie developer KEIZO in 2007, and released as freeware with the title ''Astlibra: Proof of Life'' in 2011. The game continued to be developed for the next ten years, receiving its final updates as freeware in March of 2021.
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-->-- '''Astlibra: Revision, opening text'''

to:

-->-- '''Astlibra: Revision, opening text'''text'''

''Astlibra'' is a 2D Sidescroller RPG, first created as a hobby project by indie developer KEIZO in 2007, and released as freeware with the title ''Astlibra: Proof of Life'' in 2011. The game continued to be developed for the next ten years, receiving its final updates in March of 2021.

On October 13, 2022, as a result of KEIZO partnering up with publisher WhisperGames, a definitive version of ''Astlibra'' was released on Steam, titled ''Astlibra: Revision''. A port of ''Revision'' is slated for release on Switch in 2023.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''Do not forget:\\
You are taking other people's treasure, when protecting your own.\\
If the Scale of Destiny favors a soul, it destroys the fate of another.\\
Will you change this balance, or cast your eyes aside?\\
Is it true that your choices, bear no responsibilities?\\
Is it true that you committed no crimes?''
-->-- '''Astlibra: Revision, opening text'''

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