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One of the most popular games of UsefulNotes/TheGoldenAgeOfVideoGames. Debuting in 1979, it first appeared in the arcade, but was quickly ported to the UsefulNotes/Atari2600, and has made its way onto most platforms since.

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One of the most popular games of UsefulNotes/TheGoldenAgeOfVideoGames. Debuting in 1979, it first appeared in the arcade, but was quickly ported to the UsefulNotes/Atari2600, Platform/Atari2600, and has made its way onto most platforms since.



* UpdatedRerelease: Creator/{{Activision}} released [[http://www.ign.com/articles/1998/11/14/asteroids-3 an enhanced version]] in 1998 for the UsefulNotes/PlayStation, UsefulNotes/Nintendo64, UsefulNotes/GameBoyColor and UsefulNotes/MicrosoftWindows in 1998, featuring massively updated gameplay, graphics and sound.

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* UpdatedRerelease: Creator/{{Activision}} released [[http://www.ign.com/articles/1998/11/14/asteroids-3 an enhanced version]] in 1998 for the UsefulNotes/PlayStation, UsefulNotes/Nintendo64, UsefulNotes/GameBoyColor Platform/PlayStation, Platform/Nintendo64, Platform/GameBoyColor and UsefulNotes/MicrosoftWindows Platform/MicrosoftWindows in 1998, featuring massively updated gameplay, graphics and sound.
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* EveryTenThousandPoints, the player is awarded an extra life. In the Atari 2600 version, you could choose whether you were awarded an extra life every 5,000, 10,000, or 20,000 points, or even not at all.

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* EveryTenThousandPoints, Every10000Points, the player is awarded an extra life. In the Atari 2600 version, you could choose whether you were awarded an extra life every 5,000, 10,000, or 20,000 points, or even not at all.
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Removed a redundant sentence.


You control a ''VideoGame/{{Spacewar}}''-style ship in the middle of an [[TheAsteroidThicket asteroid field]]. All around you, asteroids are floating around. You get points for shooting them; the smaller the asteroid, the more points you get. But each time you shoot any but the smallest, [[AsteroidsMonster they split in two]], and the trajectory is different for both. Oh, and you have to avoid [[EverythingTryingToKillYou getting hit by an asteroid.]] Or shot by an enemy saucer that wanders by. In a pinch, you can press the panic button and travel through {{hyperspace}} to a random location... which may not be any better.

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You control a ''VideoGame/{{Spacewar}}''-style ship in the middle of an [[TheAsteroidThicket asteroid field]]. All around you, asteroids are floating around. You get points for shooting them; the smaller the asteroid, the more points you get. But each time you shoot any but the smallest, [[AsteroidsMonster they split in two]], and the trajectory is different for both. Oh, and you have to avoid [[EverythingTryingToKillYou getting hit by an asteroid.]] Or shot by an enemy saucer that wanders by. In a pinch, you can press the panic button and travel through {{hyperspace}} to a random location... which may not be any better.
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In 1980, Atari released a sequel, ''VideoGame/AsteroidsDeluxe'', which replaced Hyperspace with shields, made the saucers more intelligent (deliberately aiming at the player and at the asteroids), and adding a new type of enemy ship, the Killer Satellites.

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In 1980, Atari Games, the successor to the original Atari's arcade division, released a sequel, ''VideoGame/AsteroidsDeluxe'', which replaced Hyperspace with shields, made the saucers more intelligent (deliberately aiming at the player and at the asteroids), and adding a new type of enemy ship, the Killer Satellites.
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* TooDumbToLive: Who parks their spaceship in the middle of an AsteroidThicket? In some home ports, the pilot unintentionally flew into one and has to blast their way out, [[RiddleForTheAges but how they managed to get themselves in that predicament in the first place is anybody's guess]]. Either way, [[OneHitPointWonder one touch is instant death]].
* UpdatedRerelease: Activision released [[http://www.ign.com/articles/1998/11/14/asteroids-3 an enhanced version]] in 1998 for the UsefulNotes/PlayStation, UsefulNotes/Nintendo64, UsefulNotes/GameBoyColor and UsefulNotes/MicrosoftWindows in 1998, featuring massively updated gameplay, graphics and sound.

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* TooDumbToLive: Who Seriously, who parks their spaceship in the middle of an AsteroidThicket? In some home ports, the pilot unintentionally flew into one and has to blast their way out, [[RiddleForTheAges but how they managed to get themselves in that predicament in the first place is anybody's guess]]. Either way, [[OneHitPointWonder one touch is instant death]].
* UpdatedRerelease: Activision Creator/{{Activision}} released [[http://www.ign.com/articles/1998/11/14/asteroids-3 an enhanced version]] in 1998 for the UsefulNotes/PlayStation, UsefulNotes/Nintendo64, UsefulNotes/GameBoyColor and UsefulNotes/MicrosoftWindows in 1998, featuring massively updated gameplay, graphics and sound.
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* OneHitPointWonder: Your ship is destroyed on impact with any obstacle.
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* TooDumbToLive: Who parks their spaceship in the middle of an AsteroidThicket? In some home ports, the pilot unintentionally flew into one and has to blast their way out, [[RiddleForTheAges but how they managed to get themselves in that predicament in the first place is anybody's guess]].

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* TooDumbToLive: Who parks their spaceship in the middle of an AsteroidThicket? In some home ports, the pilot unintentionally flew into one and has to blast their way out, [[RiddleForTheAges but how they managed to get themselves in that predicament in the first place is anybody's guess]]. Either way, [[OneHitPointWonder one touch is instant death]].

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* NoPlotNoProblem: Here's a spaceship. Now shoot some rocks and flying saucers in space. Nothing more is needed for this game. (Some home versions add a small amount of backstory - your ship accidentally flew into an AsteroidThicket, and now you have to blast your way out - but it's not necessary)

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* NoPlotNoProblem: Here's a spaceship. Now shoot some rocks and flying saucers in space. Nothing more is needed for this game. (Some home versions add a small amount of backstory - -- your ship accidentally flew into an AsteroidThicket, and now you have to blast your way out - -- but it's not necessary)


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* TooDumbToLive: Who parks their spaceship in the middle of an AsteroidThicket? In some home ports, the pilot unintentionally flew into one and has to blast their way out, [[RiddleForTheAges but how they managed to get themselves in that predicament in the first place is anybody's guess]].
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Fixed custom title.


One of the most popular games of UsefulNotes/TheGoldenAgeOfVideoGames. Debuting in 1979, it first appeared in the arcade, but was quickly ported to the UsefulNotes/{{Atari 2600}}, and has made its way onto most platforms since.

to:

One of the most popular games of UsefulNotes/TheGoldenAgeOfVideoGames. Debuting in 1979, it first appeared in the arcade, but was quickly ported to the UsefulNotes/{{Atari 2600}}, UsefulNotes/Atari2600, and has made its way onto most platforms since.



* PowerUpLetDown: The Atari 2600 version had a third option if you didn't like Hyperspace or Shields: Flip, which simply rotated your ship 180 degrees instantly. Useful in certain situations, but not as useful as the others. Technically, there was a fourth option, which was having ''no special power at all''.

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* PowerUpLetDown: PowerupLetdown: The Atari 2600 version had a third option if you didn't like Hyperspace or Shields: Flip, which simply rotated your ship 180 degrees instantly. Useful in certain situations, but not as useful as the others. Technically, there was a fourth option, which was having ''no special power at all''.
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Random Transportation


* RandomTransportation: Hyperspace is used as an emergency escape, sometimes dropping you right in front of another asteroid.

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* RandomTransportation: Hyperspace is used as an emergency escape, sometimes dropping you right in front of another asteroid.asteroid, with a chance that you'll break up on re-entry even without hitting anything.
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* {{Colorization}}: ''Deluxe'' had a multi-color gel placed over the screen.
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* {{Colorization}}: ''Deluxe'' had a multi-color gel placed over the screen.
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* EveryTenThousandPoints, the player is awarded an extra life. It's every 5,000 points on some variations of the Atari 2600 version.

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* EveryTenThousandPoints, the player is awarded an extra life. It's every 5,000 points on some variations of In the Atari 2600 version.version, you could choose whether you were awarded an extra life every 5,000, 10,000, or 20,000 points, or even not at all.



* SongsInTheKeyOfPanic: An early example, the "heartbeat" sound gets faster as each wave goes on.

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* SongsInTheKeyOfPanic: An early example, the "heartbeat" sound gets faster as each wave goes on.on, stops dead when you complete a wave, and then restarts at a slow pace when the next set of asteroids appear. In the 2600 version, the sound never stopped and slowed down again at set time intervals rather than with new screens.
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* VectorGame: The most successful example.
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* AsteroidThicket: The game takes place in one.

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Since there's an Asteroids Deluxe page now, I'm moving tropes that specifically refer to that game to its page.


You control a ''VideoGame/{{Spacewar}}''-style ship in the middle of an [[TheAsteroidThicket asteroid field]]. All around you, asteroids are floating around. You get points for shooting them; the smaller the asteroid, the more points you get. But each time you shoot any but the smallest, [[AsteroidsMonster they split in two]], and the trajectory is different for both. Oh, and you have to avoid [[EverythingTryingToKillYou getting hit by an asteroid.]] Or shot by an enemy ship that wanders by. In a pinch, you can press the panic button and travel through {{hyperspace}} to a random location... which may not be any better. (In the sequel, ''Asteroids Deluxe'', you get {{deflector shields}} instead.)

to:

You control a ''VideoGame/{{Spacewar}}''-style ship in the middle of an [[TheAsteroidThicket asteroid field]]. All around you, asteroids are floating around. You get points for shooting them; the smaller the asteroid, the more points you get. But each time you shoot any but the smallest, [[AsteroidsMonster they split in two]], and the trajectory is different for both. Oh, and you have to avoid [[EverythingTryingToKillYou getting hit by an asteroid.]] Or shot by an enemy ship saucer that wanders by. In a pinch, you can press the panic button and travel through {{hyperspace}} to a random location... which may not be any better. (In the better.

In 1980, Atari released a
sequel, ''Asteroids Deluxe'', you get {{deflector shields}} instead.)
''VideoGame/AsteroidsDeluxe'', which replaced Hyperspace with shields, made the saucers more intelligent (deliberately aiming at the player and at the asteroids), and adding a new type of enemy ship, the Killer Satellites.



* AsteroidsMonster: The TropeNamer. The asteroids will split in two twice, before breaking into fragments small enough to be destroyed with one shot. Moreover, ''Asteroids Deluxe'' added killer satellites, slow-drifting hexagonal ships that split into three diamonds that made a beeline for your ship, which each split into two wedges that made an ''even faster'' beeline for your ship.
* DeflectorShields: The follow-up game ''Asteroids Deluxe'' replaced Hyperspace with Shields. The Shields slowly wear out over the course of each stage, so they couldn't be used indefinitely, and you couldn't fire while the shields were raised.
** The shields on the Atari 2600 version, however, [[{{Intangibility}} let asteroids and other enemies pass through your ship instead of deflecting them.]]

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* AsteroidsMonster: The TropeNamer. The asteroids will split in two twice, before breaking into fragments small enough to be destroyed with one shot. Moreover, ''Asteroids Deluxe'' added killer satellites, slow-drifting hexagonal ships that split into three diamonds that made a beeline for your ship, which each split into two wedges that made an ''even faster'' beeline for your ship.\n
* DeflectorShields: The follow-up game ''Asteroids Deluxe'' replaced Hyperspace with Shields. The Shields slowly wear out over the course of each stage, so they couldn't be used indefinitely, and you couldn't fire while the shields were raised.
** The shields on the
Atari 2600 version, however, version has such shields in some game variations, though they [[{{Intangibility}} let asteroids and other enemies pass through your ship instead of deflecting them.]]



* EverythingTryingToKillYou
** Even your own technology (see RandomTransportation below). In the 2600 version, you can choose to play with DeflectorShields instead of hyperspace (similar to Asteroids Deluxe), but using the shields for more than two seconds blows up your ship.

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* EverythingTryingToKillYou
**
EverythingTryingToKillYou: Even your own technology (see RandomTransportation below). In the 2600 version, you can choose to play with DeflectorShields instead of hyperspace (similar to Asteroids Deluxe), but using the shields for more than two seconds blows up your ship.



* PowerUpLetDown: The Atari 2600 version had a third option if you didn't like Hyperspace or Shields: Flip, which simply rotated your ship 180 degrees instantly. Useful in certain situations, but not as useful as the others. (Technically, there was a fourth option, which was having ''no special power at all'').

to:

* PowerUpLetDown: The Atari 2600 version had a third option if you didn't like Hyperspace or Shields: Flip, which simply rotated your ship 180 degrees instantly. Useful in certain situations, but not as useful as the others. (Technically, Technically, there was a fourth option, which was having ''no special power at all'').all''.
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* EveryTenThousandPoints, the player is awarded an extra life.

to:

* EveryTenThousandPoints, the player is awarded an extra life. It's every 5,000 points on some variations of the Atari 2600 version.
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None


In 1987, Atari released ''Blasteroids'', a SpiritualSequel with two-player simultaneous action, transforming ships, power-ups, and a lot more enemies (including an actual FinalBoss, Murkor, who appears to be a distant descendant of VideoGame/{{Sinistar}}), but the same basic shoot-the-rocks gameplay.

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In 1987, Atari released ''Blasteroids'', a SpiritualSequel with two-player simultaneous action, transforming ships, power-ups, and a lot more enemies (including an actual FinalBoss, Murkor, Mukor, who appears to be a distant descendant of VideoGame/{{Sinistar}}), but the same basic shoot-the-rocks gameplay.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* UpdatedRerelease: Activision released [[http://www.ign.com/articles/1998/11/14/asteroids-3 an enhanced version]] in 1998 for the UsefulNotes/PlayStation, [[{{Nintendo64}} Nintendo 64]], UsefulNotes/GameBoyColor and UsefulNotes/MicrosoftWindows in 1998, featuring massively updated gameplay, graphics and sound.

to:

* UpdatedRerelease: Activision released [[http://www.ign.com/articles/1998/11/14/asteroids-3 an enhanced version]] in 1998 for the UsefulNotes/PlayStation, [[{{Nintendo64}} Nintendo 64]], UsefulNotes/Nintendo64, UsefulNotes/GameBoyColor and UsefulNotes/MicrosoftWindows in 1998, featuring massively updated gameplay, graphics and sound.
Is there an issue? Send a MessageReason:
None


* UpdatedReRelease: Activision released [[http://www.ign.com/articles/1998/11/14/asteroids-3 an enhanced version]] in 1998 for the UsefulNotes/PlayStation, [[{{Nintendo64}} Nintendo 64]], UsefulNotes/GameBoyColor and UsefulNotes/MicrosoftWindows in 1998, featuring massively updated gameplay, graphics and sound.

to:

* UpdatedReRelease: UpdatedRerelease: Activision released [[http://www.ign.com/articles/1998/11/14/asteroids-3 an enhanced version]] in 1998 for the UsefulNotes/PlayStation, [[{{Nintendo64}} Nintendo 64]], UsefulNotes/GameBoyColor and UsefulNotes/MicrosoftWindows in 1998, featuring massively updated gameplay, graphics and sound.
Is there an issue? Send a MessageReason:
None


One of the most popular games of TheGoldenAgeOfVideoGames. Debuting in 1979, it first appeared in the arcade, but was quickly ported to the UsefulNotes/{{Atari 2600}}, and has made its way onto most platforms since.

to:

One of the most popular games of TheGoldenAgeOfVideoGames.UsefulNotes/TheGoldenAgeOfVideoGames. Debuting in 1979, it first appeared in the arcade, but was quickly ported to the UsefulNotes/{{Atari 2600}}, and has made its way onto most platforms since.
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"4" directional? It also happens diagonally.


* WrapAround: 4-directional.

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* WrapAround: 4-directional.All-directional.

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