History VideoGame / AssassinsCreedII

25th Jun '17 10:46:33 AM nombretomado
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** Francesco de' Pazzi and Bernardo di Bandino Baroncelli stab Giuliano de Medici 19 times. Which actually happened, according to TheOtherWiki.

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** Francesco de' Pazzi and Bernardo di Bandino Baroncelli stab Giuliano de Medici 19 times. Which actually happened, according to TheOtherWiki.Wiki/TheOtherWiki.
5th Jun '17 11:58:43 PM G-Editor
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* BlackAndWhiteMorality: In comparison to the first game and later entries, ''VideoGame/AssassinsCreedII'' and ''Brotherhood'', its direct sequel, has Templars who are essentially mustache twirling bad-guys who often kill with psychopathic glee (Francesco de'Pazzi) or like Borgia are crazy unfettered in their lust for power and ambition. About the only exceptions are the poor, befuddled Dante Moro and the WildCard Girolamo Savonarola who has pure WellIntentionedExtremist motives.

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* BlackAndWhiteMorality: In comparison to the first game and later entries, ''VideoGame/AssassinsCreedII'' and ''Brotherhood'', its direct sequel, has Templars who are essentially mustache twirling bad-guys who often kill with psychopathic glee (Francesco de'Pazzi) or like Borgia are crazy unfettered in their lust for power and ambition. About the only exceptions are the poor, poor and the befuddled Dante Moro and the WildCard Girolamo Savonarola who has pure WellIntentionedExtremist motives.Moro.
31st May '17 10:05:22 AM godzillavkk
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Added DiffLines:

** AthensAndSparta: Florence is more or less the Athens to Venice's Sparta. The former is a center of culture, art and philosophy, while the latter is an expansionist city-state-empire. The public square of Florence, Piazza della Signoria is an active bustling city center with shops, and city-life, while San Marco Square in Venice is a heavily guarded military area defending the Doge's palace. Furthermore, the biggest monument and most active area is Santa Maria Flore and Il Duomo while that of Venice is L'Arsenale, a factory which is almost a city-inside-a-city.
29th Apr '17 10:40:20 PM ckmann
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* SwordOfPlotAdvancement: The Hidden Blade is required for Ezio to avenge his father and the first step in embracing his heritage so he can Italy from Templar control.

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* SwordOfPlotAdvancement: The Hidden Blade is required for Ezio to avenge his father and the first step in embracing his heritage so he can release Italy from Templar control.
2nd Apr '17 9:53:24 PM PepperoniTropes
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* BurningTheFlag: When you capture a tower, the flag attached to it is set on fire to let the citizens know that the Borgia no longer have control of the area.
31st Mar '17 11:00:57 AM ChaoticNovelist
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* PlotLock: Throwing knives are disabled for at least one of the catacomb chase sequences.

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* PlotLock: PlotLock:
**
Throwing knives are disabled for at least one of the catacomb chase sequences.



* [[PressXToNotDie Press X To Get Laid]]: Present, but much more merciful than most -- the windows are not as tiny as normal and failure is not critical. They also tend to show up not just as a means of ensuring that the player is paying attention to not being dead, but to accomplish more mundane actions. Like taking off a young lady's dress. "Free Hand" indeed.
** The game's action ends with [[spoiler:[[PressXToNotDie Press X To Strangle The Pope]]]].

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* [[PressXToNotDie Press X To Get Laid]]: PressXToNotDie:
**
Present, but much more merciful than most -- the windows are not as tiny as normal and failure is not critical. They also tend to show up not just as a means of ensuring that the player is paying attention to not being dead, but to accomplish more mundane actions. Like Such as taking off a young lady's dress. dress; "Free Hand" indeed.
** The game's action ends with [[spoiler:[[PressXToNotDie Press [[spoiler:Press X To Strangle The Pope]]]].Pope]].



* [[TheTapeKnewYouWouldSayThat The Hologram Knew You Would Say That]]: [[spoiler:Minerva. Very much so. Very, VERY much so. She even knows what someone would say, ''after her death'']].
** [[spoiler:The hologram knew what your name would be, and that you would be watching through a distant ancestor's memories]].
** A WriteBackToTheFuture message, wrapped inside a TimeyWimeyBall and mailed with a BatmanGambit postage stamp.
* ThievesGuild: In Venice. Its leader Antonio [[spoiler:is an Assassin]].
* TheMeanBrit: Shaun Hastings, who goes out of his way to make Desmond feel like a pussy.

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* [[TheTapeKnewYouWouldSayThat The Hologram Knew You Would Say That]]: [[spoiler:Minerva. Very much so. Very, VERY much so. She even TheTapeKnewYouWouldSayThat: [[spoiler:Minerva knows what someone would say, ''after her death'']].
** [[spoiler:The
death''. The hologram knew what your name would be, and that you would be watching through a distant ancestor's memories]].
* ThievesGuild:
**Ezio has the option of renovating the guild in Monteriggoni to increase the value of the villa. Sure enough, he can then see thieves walking around. Since thieves explicitly worked for his father, it's implied they do the same for Mario.
** A WriteBackToTheFuture message, wrapped inside a TimeyWimeyBall and mailed with a BatmanGambit postage stamp.
* ThievesGuild:
In Venice. Its leader Antonio [[spoiler:is an Assassin]].
* TheMeanBrit: Shaun Hastings, who Hastings goes out of his way to make Desmond feel like a pussy.



* TimedMission: The majority of the Assassin Tombs; the races; the courier missions; main missions requiring you to be somewhere or collect something within a minute; and to top it all off, if you are tailing a target to a meeting and you lose sight of him, then the game will give you a 25 second timer to catch up to them again. Some of these are quite frustrating, especially tailing missions: being seen by anyone other than civilians on a tailing mission automatically equals desynchronization, meaning you have to move slowly -- moving fast to catch up to them makes you more likely to get caught.
** Even more annoying in the tailing missions is the fact that the game will throw an endless barrage of crate-carrying civilians at you; disturb even one and it draws attention to yourself; if a guard is nearby, you may as well prepare to restart.
** With the tailing missions, this timer doesn't show up if you have Eagle Vision activated; in that case, the target leaves a trail for you to follow.
* TimeSkip: As mentioned, the game leaps several years over the course of the story -- Ezio is 40 by the endgame. And all he has to show for it is a beard.
* TookALevelInBadass: By the end of the game, the previously wimpy Desmond has absorbed enough knowledge from the Animus to allow him to mow down an army of Templar soldiers without breaking a sweat.
** In fact, Desmond has absorbed so much of Ezio's badassery that he is fully capable of wielding one of the Abstergo goons' dropped telescopic batons ''as Ezio would wield a sword.'' This includes sheathing it in extended state on his hip (despite the fact that he's wearing blue jeans and no sword scabbard), and ''slitting their throats with it''.

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* TimedMission: The majority of the Assassin Tombs; the races; the TimedMission:
**The races and
courier missions; main missions requiring you to be somewhere or collect something within a minute; are all timed. The former is obviously beating someone else's record and to top it all off, if you the latter are tailing a target to a meeting and you lose sight of him, then the game will give you a 25 second timer to catch up to them again. Some of these are quite frustrating, especially tailing missions: being seen by anyone other than civilians on a tailing mission automatically equals desynchronization, meaning you have to move slowly -- moving fast to catch up to them makes you more likely to get caught.
urgent deliveries for one reason or another.
** Even more annoying in the tailing Tailing missions is in both the fact that main story and the game assassination contracts all require Ezio to keep his target within his sight or a timer will throw an endless barrage start until Ezio losses track of crate-carrying civilians at you; disturb even one and it draws attention to yourself; if a guard is nearby, you may as well prepare to restart.
** With the tailing missions, this
them. This timer doesn't show up if you have he has Eagle Vision activated; in that case, the target leaves a trail for you him to follow.
** some assassination contracts have the requirement "kill X targets within y time limit" with the reasoning that the targets are about to make their move or before they can call for reinforcements. The timer doesn't start until one of the targets dies or Ezio is detected.
* TimeSkip: As mentioned, the game leaps several years over the course of the story -- Ezio is 40 by the endgame. And all All he has to show for it is a beard.
* TookALevelInBadass: TookALevelInBadass:
**
By the end of the game, the previously wimpy Desmond has absorbed enough knowledge from the Animus to allow him to mow down an army of Templar soldiers without breaking a sweat.
**
sweat. In fact, Desmond has absorbed so much of Ezio's badassery that he is fully capable of wielding one of the Abstergo goons' dropped telescopic batons ''as Ezio would wield a sword.'' This includes sheathing it in extended state on his hip (despite the fact that he's wearing blue jeans and no sword scabbard), and ''slitting their throats with it''.



* VoiceWithAnInternetConnection: Shaun and Rebecca fill in this role. Lucy can even join in too. Sometimes, Desmond even talks back! (Not through Ezio, of course.)
* WalletOfHolding: Mixed usage. The amount of money that can be stored in the Villa's strongbox is finite. The amount that can be stored in Ezio's purse is not.
** Claudia suggests to Ezio that he take the Villa's funds to the bank, but this isn't actually possible. Presumably the canon explanation for his endless pockets is the existence of banks, but the designers probably realized that filling out deposit slips (or whatever the Renaissance equivalent of this was) doesn't make for compelling gameplay. When they first set up shop in the Villa, Claudia tells Ezio in no uncertain terms that once the chest is full, she'll skim the rest off the top.

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* VoiceWithAnInternetConnection: Shaun and Rebecca fill in this role.role by providing Desmond with information about his ancestor's surroundings and the people he interacts with as well as helping modifying the map to help him navigate. Lucy can even join in too. Sometimes, Desmond even talks back! (Not through Ezio, of course.)
* WalletOfHolding: Mixed usage. The amount of money that can be stored in the Villa's strongbox is finite. The amount that can be stored in Ezio's purse is not.
**
not.Claudia suggests to Ezio that he take the Villa's funds to the bank, but this isn't actually possible. Presumably the canon explanation for his endless pockets is the existence of banks, but the designers probably realized that filling out deposit slips (or whatever the Renaissance equivalent of this was) doesn't make for compelling gameplay. When they first set up shop in the Villa, Claudia tells Ezio in no uncertain terms that once the chest is full, she'll skim the rest off the top.



* WellDoneSonGuy: After you assassinate Vieri, Ezio acquires a letter where Vieri is diagnosed as this. Pity about the way he seeks attention.

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* WellDoneSonGuy: After you Ezio assassinate Vieri, Ezio he acquires a letter where Vieri is diagnosed as this. Pity about the way he seeks attention.



* WhatMeasureIsAMook: Played straight, with Ezio cutting a swath through countless guards throughout the game....only to let the Spaniard go at the very end.

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* WhatMeasureIsAMook: Played straight, with Ezio cutting a swath through countless guards throughout the game....[[spoiler: only to let the Spaniard go at the very end.]]



* WhiteMaskOfDoom: The Doctors.

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* WhiteMaskOfDoom: The Doctors.Doctors wear a white mask with a long beak. It is an ''anti-plague mask'' so the doom is appropriate.
29th Mar '17 7:35:19 AM erforce
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** On top of that, if you knock an Italian man onto the ground, he may go "Oh no! Dinner is a-ruined-a!", a reference to the "Thumb" series of films by Steve Oedekerk (otherwise known for ''Film/KungPow'' and, to a lesser extent, ''WesternAnimation/JimmyNeutron''), several of which feature a random Italian man who gets knocked down and laments the loss of dinner.

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** On top of that, if you knock an Italian man onto the ground, he may go "Oh no! Dinner is a-ruined-a!", a reference to the "Thumb" series of films by Steve Oedekerk (otherwise known for ''Film/KungPow'' ''Film/KungPowEnterTheFist'' and, to a lesser extent, ''WesternAnimation/JimmyNeutron''), several of which feature a random Italian man who gets knocked down and laments the loss of dinner.
28th Mar '17 11:11:30 AM ChaoticNovelist
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* SurprisinglySuddenDeath: You're supposed to be doing this, as with the first. It's particularly visible in the AttractMode video.
* SwordLines: With an appropriate digital flavor.
* SwordOfPlotAdvancement: The Hidden Blade, and the [[spoiler:dual blade, poison blade and pistol upgrades]].

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* SurprisinglySuddenDeath: You're supposed to be doing this, as with the first. It's particularly visible in the AttractMode video.
* SwordLines: With an appropriate digital flavor.
* SwordOfPlotAdvancement: The Hidden Blade, Blade is required for Ezio to avenge his father and the [[spoiler:dual blade, poison blade and pistol upgrades]].first step in embracing his heritage so he can Italy from Templar control.
26th Mar '17 11:50:09 AM nombretomado
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* VideoGameHistoricalRevisionism: Ezio becomes chummy with a number of important Renaissance figures, like Creator/LeonardoDaVinci, Niccolò Machiavelli, Caterina Sforza, and Lorenzo de' Medici, and is enemies with a whole bunch of other important figures, like the Pazzi family and Rodrigo Borgia, who becomes [[UsefulNotes/ThePope Pope Alexander VI]] later in life. It's like a Renaissance version of ''OceansEleven''.

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* VideoGameHistoricalRevisionism: Ezio becomes chummy with a number of important Renaissance figures, like Creator/LeonardoDaVinci, Niccolò Machiavelli, Caterina Sforza, and Lorenzo de' Medici, and is enemies with a whole bunch of other important figures, like the Pazzi family and Rodrigo Borgia, who becomes [[UsefulNotes/ThePope Pope Alexander VI]] later in life. It's like a Renaissance version of ''OceansEleven''.''Film/OceansEleven''.
8th Mar '17 7:37:08 PM DustSnitch
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** The landmarks in each city are also well researched and are practically identical to their real-life counterparts, albeit with changes that occurred afterward which are sometimes noted (for example, the Sistine Chapel doesn't look like its modern incarnation because you get there before it took on its iconic appearance).

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** The landmarks in each city are also well researched and are practically identical to their real-life counterparts, albeit with changes that occurred afterward which are sometimes noted (for example, the Sistine Chapel Art/SistineChapel doesn't look like its modern incarnation because you get there before it took on its iconic appearance).



* TheWarSequence: The final sequence of the game has Ezio invading the Sistine Chapel, running through an ''asinine'' number of soldiers along the way. Doubles as a bit of a FinalExamBoss because each section of the sequence tests all of the different skills you learned, whether it's specific assassination skills (such as stabbing them from a haystack or pulling them off a high ledge) or simple man-to-man (or perhaps more accurately, man-to-ten-men) combat. There's even a section involve horse-back riding. How a horse came to get on top of Rome's outer walls is probably best left unanswered.

to:

* TheWarSequence: The final sequence of the game has Ezio invading the Sistine Chapel, Art/SistineChapel, running through an ''asinine'' number of soldiers along the way. Doubles as a bit of a FinalExamBoss because each section of the sequence tests all of the different skills you learned, whether it's specific assassination skills (such as stabbing them from a haystack or pulling them off a high ledge) or simple man-to-man (or perhaps more accurately, man-to-ten-men) combat. There's even a section involve horse-back riding. How a horse came to get on top of Rome's outer walls is probably best left unanswered.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AssassinsCreedII