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* EasyLevelTrick: The Laboratory can be mostly trivialized with the Ballista skill, which one-shots all the ArmoredButFrail common encounters and can deal hefty damage to the Furnace Mech boss as well as the rarely-encountered Matter Randomizer. While Ballista has an enormous cooldown time, that doesn't matter if the enemy dies instantly.



* RockBeatsLaser: The Hunter Skills are essentially primitive traps and more archaic weapons like Ballistas, {{Kukris|AreKool}}, and {{Bear Trap}}s. Thanks to dealing [[ArmorPiercingAttack Penetrating Damage]], these weapons are extremely effective against the futuristic robotic enemies in the Laboratory, all of which have high shield. Ballista and Bayonet in particular will OneHitKill all except the boss and the Matter Randomizer.

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* RockBeatsLaser: The Hunter Skills are essentially primitive traps and more archaic weapons like Ballistas, {{Kukris|AreKool}}, and {{Bear Trap}}s. Thanks to dealing [[ArmorPiercingAttack Penetrating Damage]], these weapons are extremely effective against the futuristic robotic enemies in the Laboratory, all of which have [[ArmoredButFrail high shield.shield but pathetic health]]. Ballista and Bayonet in particular will OneHitKill all except the boss and the Matter Randomizer.
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* VideoGameCrueltyPotential: The Bio Swamp features enemies that cannot attack at all (with one exception, but even the Vomiting Behemoth's sole and rarely used attack is far from threatening); instead all their moves consist of stumbling around or hurting themselves as [[BodyHorror their own bodies tear themselves apart]]. And what reward do you get for entering this place and slaughtering its harmless, pathetic inhabitants? Nothing but Fuel, a resource you can make yourself and will never truly be short of.
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Cut trope per TRS


* SeldomSeenSpecies:
** The very first BossBattle of the game is an aggressive dingo that fell into the crater around your Machine.
** A rare plant variation occurs with the Giant Hogweed enemies in the Forest, which are [[ShapedLikeItself based off the Giant Hogweed]], a ''plant'' that is rarely seen in fiction.
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* ZeroEffortBoss: The Writhing Mass in the Bio Swamp has no attacks that can damage the player, and one that damages ''itself''. This means that it will eventually whittle itself down without player input. Even its All-star BonusBoss version does absolutely nothing other than whittle itself down.

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* ZeroEffortBoss: The Writhing Mass in the Bio Swamp has no attacks that can damage the player, and one that damages ''itself''. This means that it will eventually whittle itself down without player input.input. The only way for a player to lose against it is to use Explosive Trap and have less than 920 Max HP, since it will kill the boss in one hit and count as a win if the player survives the self-damage. Even its All-star BonusBoss version does absolutely nothing other than whittle itself down.
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A sequel, ''VideoGame/ArmoryAndMachine2'' has recently entered early access and is being developed by Uken Games.

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A sequel, ''VideoGame/ArmoryAndMachine2'' has recently entered early access and is being was developed by Uken Games.
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* BodyHorror: Every enemy in the Bio Swamp is a rotting monstrosity. We have [[SarcasmMode charming fellows]] like Weeping Hunchback, Irradiated Sore, Vomiting Behemoth, Mound of Despair and the boss Writhing Mass. All of then have "attacks" that include stumbling, pulsating, vomiting, having their flesh slough off, and even tearing themselves apart, almost none of which hurt you and several of them hurt themselves.

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* BodyHorror: Every enemy in the Bio Swamp is a rotting monstrosity. We have [[SarcasmMode charming fellows]] like Weeping Hunchback, Irradiated Sore, Vomiting Behemoth, Mound of Despair and the boss Writhing Mass. All of then them have "attacks" that include stumbling, pulsating, vomiting, having their flesh slough off, and even tearing themselves apart, almost none of which hurt you and several of them hurt themselves.
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** The [[spoiler:Original Machine's]] Heat Beam deals a ''massive'' amount of damage to your shield, which will most likely take it all out, but is only effective against shield.

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** The [[spoiler:Original Machine's]] Heat Beam deals a ''massive'' amount of damage to your shield, which will most likely practically guaranteed to take it all out, but is only effective against shield.deals absolutely nothing to your health.
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* ZeroEffortBoss: The Writhing Mass in the Bio Swamp has no attacks that can damage the player, and several that damage ''itself''. This means that it will eventually whittle itself down without player input. Even its All-star BonusBoss version does absolutely nothing other than whittle itself down.

to:

* ZeroEffortBoss: The Writhing Mass in the Bio Swamp has no attacks that can damage the player, and several one that damage damages ''itself''. This means that it will eventually whittle itself down without player input. Even its All-star BonusBoss version does absolutely nothing other than whittle itself down.
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None

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* RatKing: The second boss of the game is the Rat King, who like the other Rats has a very powerful attack among weaker ones, this time called Royal Decree.
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Difficulty Spike is now YMMV


* DifficultySpike: Several. The rats in the second area (Badlands) are already tougher than the first boss, and ''all'' of them have an extreme-damage attack that teaches the player the importance of interrupting them. The third area (Cliffs) contains enemies with shields, and enemies that can two-shot you with their attacks.

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A sequel for the game has recently entered open beta.

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A sequel for the game sequel, ''VideoGame/ArmoryAndMachine2'' has recently entered open beta.
early access and is being developed by Uken Games.




!! The sequel contains the following Tropes:
* ActionBomb: Timebomb enemies explode on you after a countdown if not destroyed first. They also come in other variants, the Resilient Timebomb that can take more damage, the [[HelpfulMook Helpful Timebomb]] that heals you when it explodes, the Annoying Timebomb whose countdown is random, the Quick Timebomb whose countdown is faster, the Short Timebomb that starts at 5 instead of 10, etc.
* BlobMonster: Slimes are one of the enemy types encountered and they have a simple pattern: They alternate between using a move that does nothing and an actual damaging attack, making them easy to beat by interrupting them on their attack turn. They also come in [[UndergroundMonkey different varieties]], usually with similar attack pattern but with the move names changed.
* BossInMookClothing:
** The Nomads in the Outskirts and Tower areas when you first have access to those areas. They have 50 HP, and have an attack pattern of using the 25-damage Self-Defense three times followed by Taunt (which doesn't hurt, but interrupts). Both moves are relatively fast-casting ''and'' interrupt the powerful but slow-casting Bomb, and Self-Defense outpaces Blast's cooldown meaning that you have to be careful of using and timing both Blast and Bang to interrupt and deal 5 damage per hit. The best weapon against them, Detonate (deals massive damage and has a faster cast time than Taunt), is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random encounters in the Tower area.
** The [=Fused JrBots=] in the Tower area, which are an optional choice encounter. They have a rather good amount of HP, have a 50-damage Energy Beam attack that will off you in two hits, and a very quick Panic attack that deals 25. You need to time your Blast and Bang interrupts ''very'' carefully and precisely in order to defeat it without taking any damage, and it's impossible to avoid damage if you're using the slower-recharging Bomb instead of Bunker Buster.
* ConfusionFu: The Yak Slime, [=YakYak=] Slime, [=YakYakYak=] Slime, Yuk Slime, [=YukYuk=] Slime, and [=YukYukYuk=] Slime pull this off. The former three only use Yak, [=YakYak=], and [=YakYakYak=] as their moves, while the latter three only use Yuk, [=YukYuk=], and [=YukYukYuk=] as their moves. Only one of the moves will deal damage while the other two don't, making it very confusing, and both Yak-series and Yuk-series slimes have different attack cycles. The trick here is that [[spoiler:the damaging move is the one that matches their name]].
* CounterAttack:
** Attacking the Helpful Timebomb at any time will damage it and cause you to take the damage inflicted ninefold.
** Attacking the Bear Trap will cause it to damage you as well. It will only be unable to counter for a few seconds after its AIRoulette uses "Attachch!!".
* DeathIsASlapOnTheWrist: Even moreso than in the first game. Upon dying, you're returned back to the Machine with everything you've collected on the run up to then, with no penalty or loss. Fuel is also ''far'' easier to come across in the game, allowing you to go for another run within a minute if you die.
* DifficultySpike:
** The Outskirts, the second area of the game is ''far'' more difficult than the Wasteland, the first area. It's the first area that has enemies who take no damage from your basic Blast move (but still get interrupted), forcing you to time your Bomb skill when they use their most dangerous ability with a long cooldown, ''then'' interrupt with Blast before you get paralyzed. It also introduces ''far'' faster or annoyingly randomized versions of the Timebombs that require luck and split-second reaction rate if you want to avoid getting blown up.
** The Wilderness and its various sub-areas contain a number of enemies and bosses that resist ''all'' your previous attacks (Blast, Bang, Bomb, Bunker Buster, Detonate) by 10x, and require elemental attacks or elemental switching in order to take down quickly. Buying elemental weaponry or modifiers from the Market is a ''must''.
* GlassCannon: The Glitched [=JrBots=] in the the Tower area take one hit from your weakest attack Blast to die. If they manage to hit you with their very fast-casting attack Frenzy, however, they deal a whopping 50 damage.
* TheGoomba: Rats take one hit to die from your weakest ability and do not hit hard.
* ElementalRockPaperScissors: The Wilderness contains elemental enemies that are highly resistant to both Blast and Explosive damage, but are vulnerable to certain elements which makes them easier to defeat:
** [[PlayingWithFire Fire]] is resistant to Nature and Ice but is vulnerable to Water.
** [[MakingASplash Water]] is resistant to Nature and Fire but is vulnerable to Shock and Ice.
** [[AnIcePerson Ice]] is resistant to Shock and Water but is vulnerable to Fire.
** [[ShockAndAwe Shock]] is resistant to Water but is vulnerable to Nature and Rock.
** [[DishingOutDirt Rock]] is resistant to Fire and Shock but is vulnerable to Ice.
** [[GreenThumb Nature]] is resistant to Water but is vulnerable to Fire.
** [[HolyHandGrenade Purification]] is resistant to itself but is vulnerable to Undead and Demon.
** [[TheUndead Undead]] is vulnerable to Purification and Fire.
** [[OurDemonsAreDifferent Demon]] is vulnerable to Purification.
* HelpfulMook: The [[ExactlyWhatItSaysOnTheTin Helpful Timebomb]] that is rarely encountered will explode after a countdown to heal you for a very nice 50 HP. It also gives a huge amount of Evos for enemies in its area upon exploding. However, it will hurt you for a good bit of damage if you attack it.
* ImmuneToBullets:
** The Snake, Titan, and regular [=JrBot=] enemies are ''immune'' to damage from the Blast and Bang skills, though they will still be interrupted as usual.
** Several of the Wilderness enemies and all of the Wilderness bosses are not only immune to Blast-type damage, but will also take 1/10th the damage from explosives, making even the powerful Detonate deal extremely weak damage to them.
* LuckBasedMission: The Annoying Timebombs. Each turn, instead of counting down like other Timebombs, their AIRoulette will either display a number from 1-10, or use Boom to explode on you for 50 damage. They take 2 hits from Blast do go down, and if they use Boom when your Blast is on cooldown you will be taking a huge amount of damage. At this point, you probably do not have a max-level Bang to quickly off the rest of their health.
* MaybeMagicMaybeMundane: Your character wonders if the [[RockMonster Titans]] are products of science or alchemy.
* QuickDraw: Downplayed with the [[GlassCannon Glitched JrBots]] in the Tower area. They have only 5 HP and die to one Blast, but their only attack Frenzy casts quickly and hits for a massive 50 damage. Your reflexes determine whether you survive unscathed or take a massive chunk of damage.
* ScienceFantasy: Even moreso than the last game. Your skills stat out tech-based at first, but once the Market is unlocked you can find elemental abilities and skills that outright infuse opponents with an elemental soul. The Wilderness area is high on the fantasy side, with [[OurFairiesAreDifferent Sprites, Nymphs]], [[OurOrcsAreDifferent Orcs]], [[OurDemonsAreDifferent Imps]] and even [[InstantAwesomeJustAddDragons Dragons]] as enemies.
* SoLastSeason: Your Bomb, Bunker Buster and especially Detonate which absolutely trashed the enemies and bosses in the first four areas are extremely resisted or completely ineffective against the elemental enemies in the Wilderness. Even some of the bosses are now immune to basic interruption moves.
* UndergroundMonkey: Unlike the first game, variants of enemies exist in each area. For example, the Bowling Slime replaces the basic slime's Hop (does nothing) and Attack with Spare and Strike respectively, the Rocker Slime that replaces them with Strum and Drum, the Surprise Slime opens with Attack instead of Hop, and others.

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* MaybeMagicMaybeMundane: Your character wonders if the [[RockMonster Titans]] are products of science or magic.

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* MaybeMagicMaybeMundane: Your character wonders if the [[RockMonster Titans]] are products of science or magic.alchemy.


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* ScienceFantasy: Even moreso than the last game. Your skills stat out tech-based at first, but once the Market is unlocked you can find elemental abilities and skills that outright infuse opponents with an elemental soul. The Wilderness area is high on the fantasy side, with [[OurFairiesAreDifferent Sprites, Nymphs]], [[OurOrcsAreDifferent Orcs]], [[OurDemonsAreDifferent Imps]] and even [[InstantAwesomeJustAddDragons Dragons]] as enemies.
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** [[AnIcePerson Ice]] is resistant to Shock and Water but is vulnerable to Fire.

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** Fire is strong against Nature and Undead enemies but weaker against Rock and Water enemies.
** Water is strong against Fire enemies but weaker against Shock, Ice and Nature enemies.
** Nature is strong against Water and Shock enemies but weaker against Fire enemies.
** Ice is strong against Rock enemies but weaker against Fire enemies.
** Shock is strong against Water enemies but weaker against Rock and Ice enemies.
** Rock is strong against Shock enemies.
** Purification is strong against Undead and Demon enemies but weaker against Purification Enemies.
** Demon is strong against Purification.
** Undead is strong against Purification.

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** Fire [[PlayingWithFire Fire]] is strong against resistant to Nature and Undead enemies Ice but weaker against Rock and Water enemies.
is vulnerable to Water.
** Water [[MakingASplash Water]] is strong against Fire enemies but weaker against Shock, Ice and resistant to Nature enemies.
and Fire but is vulnerable to Shock and Ice.
** [[ShockAndAwe Shock]] is resistant to Water but is vulnerable to Nature and Rock.
** [[DishingOutDirt Rock]]
is strong against Water resistant to Fire and Shock enemies but weaker against Fire enemies.
is vulnerable to Ice.
** Ice [[GreenThumb Nature]] is strong against Rock enemies but weaker against Fire enemies.
** Shock is strong against
resistant to Water enemies but weaker against Rock is vulnerable to Fire.
** [[HolyHandGrenade Purification]] is resistant to itself but is vulnerable to Undead
and Ice enemies.
Demon.
** Rock [[TheUndead Undead]] is strong against Shock enemies.
**
vulnerable to Purification is strong against Undead and Demon enemies but weaker against Purification Enemies.
Fire.
** Demon [[OurDemonsAreDifferent Demon]] is strong against Purification.
** Undead is strong against
vulnerable to Purification.
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** Water is strong against Fire enemies but weaker against Shock and Nature enemies.

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** Water is strong against Fire enemies but weaker against Shock Shock, Ice and Nature enemies.



** Shock is strong against Water enemies but weaker against Rock enemies.
** Rock is strong against Shock enemies but weaker against Ice enemies.

to:

** Shock is strong against Water enemies but weaker against Rock and Ice enemies.
** Rock is strong against Shock enemies but weaker against Ice enemies.
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* QuickDraw: Downplayed with the Glitched [=JrBots=] in the Tower area. They have only 5 HP and die to one Blast, but their only attack Frenzy casts quickly and hits for a massive 50 damage. Your reflexes determine whether you survive unscathed or take a massive chunk of damage.

to:

* QuickDraw: Downplayed with the [[GlassCannon Glitched [=JrBots=] JrBots]] in the Tower area. They have only 5 HP and die to one Blast, but their only attack Frenzy casts quickly and hits for a massive 50 damage. Your reflexes determine whether you survive unscathed or take a massive chunk of damage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* QuickDraw: Downplayed with the Glitched [=JrBots=] in the Tower area. They have only 5 HP and die to one Blast, but their only attack Frenzy casts quickly and hits for a massive 50 damage. Your reflexes determine whether you survive unscathed or take a massive chunk of damage.

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** Purification is strong against undead.

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** Purification is strong against undead.Undead and Demon enemies but weaker against Purification Enemies.
** Demon is strong against Purification.
** Undead is strong against Purification.

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** Fire is strong against undead enemies but weaker against rock-based ones.
** Ice is strong against rock-based enemies but weaker against fire-based ones.
** Lightning is strong against water-based enemies but weak against rock-based ones.
** Water is strong against fire-based enemies.

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** Fire is strong against undead Nature and Undead enemies but weaker against rock-based ones.
Rock and Water enemies.
** Ice Water is strong against rock-based Fire enemies but weaker against fire-based ones.
Shock and Nature enemies.
** Lightning Nature is strong against water-based Water and Shock enemies but weak weaker against rock-based ones.
Fire enemies.
** Water Ice is strong against fire-based Rock enemies but weaker against Fire enemies.
** Shock is strong against Water enemies but weaker against Rock enemies.
** Rock is strong against Shock enemies but weaker against Ice
enemies.
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Added DiffLines:

* CounterAttack:
** Attacking the Helpful Timebomb at any time will damage it and cause you to take the damage inflicted ninefold.
** Attacking the Bear Trap will cause it to damage you as well. It will only be unable to counter for a few seconds after its AIRoulette uses "Attachch!!".
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None

Added DiffLines:

** Water is strong against fire-based enemies.
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** Fire is strong against undead enemies.
** Ice is strong against rock-based enemies but weaker against undead and fire-based ones.
** Lightning is strong against water-based enemies.

to:

** Fire is strong against undead enemies.
enemies but weaker against rock-based ones.
** Ice is strong against rock-based enemies but weaker against undead and fire-based ones.
** Lightning is strong against water-based enemies.enemies but weak against rock-based ones.
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** Ice is strong against rock- or earth- enemies but weaker against undead.

to:

** Ice is strong against rock- or earth- rock-based enemies but weaker against undead.undead and fire-based ones.

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* ImmuneToBullets: The Snake, Titan, and regular [=JrBot=] enemies are ''immune'' to damage from the Blast and Bang skills, though they will still be interrupted as usual.

to:

* ImmuneToBullets: ImmuneToBullets:
**
The Snake, Titan, and regular [=JrBot=] enemies are ''immune'' to damage from the Blast and Bang skills, though they will still be interrupted as usual.usual.
** Several of the Wilderness enemies and all of the Wilderness bosses are not only immune to Blast-type damage, but will also take 1/10th the damage from explosives, making even the powerful Detonate deal extremely weak damage to them.
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None


* ElementalRockPaperScissors:

to:

* ElementalRockPaperScissors: The Wilderness contains elemental enemies that are highly resistant to both Blast and Explosive damage, but are vulnerable to certain elements which makes them easier to defeat:
Is there an issue? Send a MessageReason:
None


* SoLastSeason: Your Bomb, Bunker Buster and especially Detonate which absolutely trashed the enemies in the first four areas are extremely resisted or completely ineffective against the elemental enemies in the Wilderness.

to:

* SoLastSeason: Your Bomb, Bunker Buster and especially Detonate which absolutely trashed the enemies and bosses in the first four areas are extremely resisted or completely ineffective against the elemental enemies in the Wilderness.Wilderness. Even some of the bosses are now immune to basic interruption moves.
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None

Added DiffLines:

* SoLastSeason: Your Bomb, Bunker Buster and especially Detonate which absolutely trashed the enemies in the first four areas are extremely resisted or completely ineffective against the elemental enemies in the Wilderness.

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* DifficultySpike: The Outskirts, the second area of the game is ''far'' more difficult than the Wasteland, the first area. It's the first area that has enemies who take no damage from your basic Blast move (but still get interrupted), forcing you to time your Bomb skill when they use their most dangerous ability with a long cooldown, ''then'' interrupt with Blast before you get paralyzed. It also introduces ''far'' faster or annoyingly randomized versions of the Timebombs that require luck and split-second reaction rate if you want to avoid getting blown up.

to:

* DifficultySpike: DifficultySpike:
**
The Outskirts, the second area of the game is ''far'' more difficult than the Wasteland, the first area. It's the first area that has enemies who take no damage from your basic Blast move (but still get interrupted), forcing you to time your Bomb skill when they use their most dangerous ability with a long cooldown, ''then'' interrupt with Blast before you get paralyzed. It also introduces ''far'' faster or annoyingly randomized versions of the Timebombs that require luck and split-second reaction rate if you want to avoid getting blown up.up.
** The Wilderness and its various sub-areas contain a number of enemies and bosses that resist ''all'' your previous attacks (Blast, Bang, Bomb, Bunker Buster, Detonate) by 10x, and require elemental attacks or elemental switching in order to take down quickly. Buying elemental weaponry or modifiers from the Market is a ''must''.


Added DiffLines:

* ElementalRockPaperScissors:
** Fire is strong against undead enemies.
** Ice is strong against rock- or earth- enemies but weaker against undead.
** Lightning is strong against water-based enemies.
** Purification is strong against undead.
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Added DiffLines:

* MaybeMagicMaybeMundane: Your character wonders if the [[RockMonster Titans]] are products of science or magic.
Is there an issue? Send a MessageReason:
None


** The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. They have 50 HP, and have an attack pattern of using the 25-damage Self-Defense three times followed by Taunt (which doesn't hurt, but interrupts). Both moves are relatively fast-casting ''and'' interrupt the powerful but slow-casting Bomb, and Self-Defense outpaces Blast's cooldown meaning that you have to be careful of using and timing both Blast and Bang to interrupt and deal 5 damage per hit. The best weapon against them, Detonate (deals massive damage and has a faster cast time than Taunt), is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random encounters in [REDACTED].
** The [=Fused JrBots=] in [REDACTED], which are an optional choice encounter. They have a rather good amount of HP, have a 50-damage Energy Beam attack that will off you in two hits, and a very quick Panic attack that deals 25. You need to time your Blast and Bang interrupts ''very'' carefully and precisely in order to defeat it without taking any damage, and it's impossible to avoid damage if you're using the slower-recharging Bomb instead of Bunker Buster.

to:

** The Nomads in the Outskirts and [REDACTED] Tower areas when you first have access to those areas. They have 50 HP, and have an attack pattern of using the 25-damage Self-Defense three times followed by Taunt (which doesn't hurt, but interrupts). Both moves are relatively fast-casting ''and'' interrupt the powerful but slow-casting Bomb, and Self-Defense outpaces Blast's cooldown meaning that you have to be careful of using and timing both Blast and Bang to interrupt and deal 5 damage per hit. The best weapon against them, Detonate (deals massive damage and has a faster cast time than Taunt), is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random encounters in [REDACTED].
the Tower area.
** The [=Fused JrBots=] in [REDACTED], the Tower area, which are an optional choice encounter. They have a rather good amount of HP, have a 50-damage Energy Beam attack that will off you in two hits, and a very quick Panic attack that deals 25. You need to time your Blast and Bang interrupts ''very'' carefully and precisely in order to defeat it without taking any damage, and it's impossible to avoid damage if you're using the slower-recharging Bomb instead of Bunker Buster.



* GlassCannon: The Glitched [=JrBots=] in the [REDACTED] area take one hit from your weakest attack Blast to die. If they manage to hit you with their very fast-casting attack Frenzy, however, they deal a whopping 50 damage.

to:

* GlassCannon: The Glitched [=JrBots=] in the [REDACTED] the Tower area take one hit from your weakest attack Blast to die. If they manage to hit you with their very fast-casting attack Frenzy, however, they deal a whopping 50 damage.

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