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** The Matter Randomizer enemies in the Laboratory use only one attack called "Mystery", a RandomEffectSpell that has effects such as dealing damage to you, healing them, repairing their shields, or even ''swapping your health and shields with their health and shields''.

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** The Matter Randomizer enemies in the Laboratory use only one attack called "Mystery", a RandomEffectSpell that has effects such as dealing damage to you, healing them, repairing their shields, or even ''swapping your health and shields with their health and shields''.multiple effects at once.



* RandomEffectSpell: The Matter Randomizer is a rare encounter in the Laboratory and it only has one attack called "Mystery". Said attack does one of a random variety of effects such as dealing damage, healing its shield or HP, or even ''swapping your HP and Shield with its own''.

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* RandomEffectSpell: The Matter Randomizer is a rare encounter in the Laboratory and it only has one attack called "Mystery". Said attack does one of a random variety of effects such as dealing damage, healing its shield or HP, or even ''swapping your HP and Shield with its own''.multiple of those effects at once.
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* LuckBasedMission: The Annoying Timebombs. Each turn, instead of counting down like other Timebombs, their AIRoulette will either display a number from 1-10, or use Boom to explode on you for 50 damage. They take 2 hits from Blast do go down, and if they use Boom when your Blast is on cooldown you will be taking a huge amount of damage. At this point, you probably do not have a max-level Bang to quickly off the rest of their health.

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* GlassCannon: The Glitched [=JrBots=] in the third area take one hit from your weakest attack Blast to die. If they manage to hit you with Frenzy, however, they deal a whopping 50 damage.

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* GlassCannon: The Glitched [=JrBots=] in the third [REDACTED] area take one hit from your weakest attack Blast to die. If they manage to hit you with their very fast-casting attack Frenzy, however, they deal a whopping 50 damage.


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* ImmuneToBullets: The Snake, Titan, and regular [=JrBot=] enemies are ''immune'' to damage from the Blast and Bang skills, though they will still be interrupted as usual.
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** The [=Fused JrBots=] in [REDACTED], which are an optional choice encounter. They have a rather good amount of HP, have a 50-damage Energy Beam attack that will off you in two hits, and a very quick Panic attack that deals 25.

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** The [=Fused JrBots=] in [REDACTED], which are an optional choice encounter. They have a rather good amount of HP, have a 50-damage Energy Beam attack that will off you in two hits, and a very quick Panic attack that deals 25. You need to time your Blast and Bang interrupts ''very'' carefully and precisely in order to defeat it without taking any damage, and it's impossible to avoid damage if you're using the slower-recharging Bomb instead of Bunker Buster.
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** The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. They have 50 HP, and have an attack pattern of using the 25-damage Self-Defense three times followed by Taunt (which doesn't hurt, but interrupts). Both moves are relatively fast-casting ''and'' interrupt the powerful but slow-casting Bomb, and Self-Defense outpaces Blast's cooldown meaning that you have to be careful of using and timing both Blast and Bang to deal minute damage while interrupting them properly. The best weapon against them, Detonate (which deals massive damage and has a faster cast time than Taunt), is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].

to:

** The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. They have 50 HP, and have an attack pattern of using the 25-damage Self-Defense three times followed by Taunt (which doesn't hurt, but interrupts). Both moves are relatively fast-casting ''and'' interrupt the powerful but slow-casting Bomb, and Self-Defense outpaces Blast's cooldown meaning that you have to be careful of using and timing both Blast and Bang to interrupt and deal minute 5 damage while interrupting them properly. per hit. The best weapon against them, Detonate (which deals (deals massive damage and has a faster cast time than Taunt), is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies encounters in [REDACTED].
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* ConfusionFu: The Yak Slime, [=YakYak=] Slime, [=YakYakYak=] Slime, Yuk Slime, [=YukYuk=] Slime, and [=YukYukYuk=] Slime pull this off. The former three only use Yak, [=YakYak=], and [=YakYakYak=] as their moves, while the latter three only use Yuk, [=YukYuk=], and [=YukYukYuk=] as their moves. Only one of the moves will deal damage while the other two don't, making it very confusing, and both Yak-series and Yuk-series slimes have different attack cycles. The trick here is that [[spoiler:the damaging move is the one that exactly matches the first part of their name]].

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* ConfusionFu: The Yak Slime, [=YakYak=] Slime, [=YakYakYak=] Slime, Yuk Slime, [=YukYuk=] Slime, and [=YukYukYuk=] Slime pull this off. The former three only use Yak, [=YakYak=], and [=YakYakYak=] as their moves, while the latter three only use Yuk, [=YukYuk=], and [=YukYukYuk=] as their moves. Only one of the moves will deal damage while the other two don't, making it very confusing, and both Yak-series and Yuk-series slimes have different attack cycles. The trick here is that [[spoiler:the damaging move is the one that exactly matches the first part of their name]].
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* ConfusionFu: The Yak Slime, [=YakYak=] Slime, [=YakYakYak=] Slime, Yuk Slime, [=YukYuk=] Slime, and [=YukYukYuk=] Slime pull this off. The former three only use Yak, [=YakYak=], and [=YakYakYak=] as their moves, while the latter three only use Yuk, [=YukYuk=], and [=YukYukYuk=] as their moves. Only one of the moves will deal damage while the other two don't, making it very confusing, and both Yak-series and Yuk-series slimes have different attack cycles. The trick here is that [[spoiler:the move that deals damage is the one that is in their name]].

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* ConfusionFu: The Yak Slime, [=YakYak=] Slime, [=YakYakYak=] Slime, Yuk Slime, [=YukYuk=] Slime, and [=YukYukYuk=] Slime pull this off. The former three only use Yak, [=YakYak=], and [=YakYakYak=] as their moves, while the latter three only use Yuk, [=YukYuk=], and [=YukYukYuk=] as their moves. Only one of the moves will deal damage while the other two don't, making it very confusing, and both Yak-series and Yuk-series slimes have different attack cycles. The trick here is that [[spoiler:the damaging move that deals damage is the one that is in exactly matches the first part of their name]].
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* DifficultySpike: The Outskirts, the second area of the game is ''far'' more difficult than the Wasteland, the first area. It's the first area that has enemies who take no damage from your basic Blast move (but still get interrupted), forcing you to time your Bomb skill when they use their most dangerous ability with a long cooldown, ''then'' interrupt with Blast before you get hit hard. It also introduces ''far'' faster or annoyingly randomized versions of the Timebombs that require luck and split-second reaction rate if you want to avoid getting blown up.

to:

* DifficultySpike: The Outskirts, the second area of the game is ''far'' more difficult than the Wasteland, the first area. It's the first area that has enemies who take no damage from your basic Blast move (but still get interrupted), forcing you to time your Bomb skill when they use their most dangerous ability with a long cooldown, ''then'' interrupt with Blast before you get hit hard.paralyzed. It also introduces ''far'' faster or annoyingly randomized versions of the Timebombs that require luck and split-second reaction rate if you want to avoid getting blown up.
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None


* ConfusionFu: The Yak Slime, [=YakYak=] Slime, [=YakYakYak=] Slime, Yuk Slime, [=YukYuk=] Slime, and [=YukYukYuk=] Slime pull this off. The first three only use Yak, [=YakYak=], and [=YakYakYak=] as their attacks, while the second three only use Yuk, [=YukYuk=], and [=YukYukYuk=] as their attacks. Only one of the attacks of will deal damage while the other two don't, making it very confusing, and both Yak-series and Yuk-series slimes have different attack cycles. The trick here is that [[spoiler:the move that deals damage is the one that is in their name]].

to:

* ConfusionFu: The Yak Slime, [=YakYak=] Slime, [=YakYakYak=] Slime, Yuk Slime, [=YukYuk=] Slime, and [=YukYukYuk=] Slime pull this off. The first former three only use Yak, [=YakYak=], and [=YakYakYak=] as their attacks, moves, while the second latter three only use Yuk, [=YukYuk=], and [=YukYukYuk=] as their attacks. moves. Only one of the attacks of moves will deal damage while the other two don't, making it very confusing, and both Yak-series and Yuk-series slimes have different attack cycles. The trick here is that [[spoiler:the move that deals damage is the one that is in their name]].
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None

Added DiffLines:

* ConfusionFu: The Yak Slime, [=YakYak=] Slime, [=YakYakYak=] Slime, Yuk Slime, [=YukYuk=] Slime, and [=YukYukYuk=] Slime pull this off. The first three only use Yak, [=YakYak=], and [=YakYakYak=] as their attacks, while the second three only use Yuk, [=YukYuk=], and [=YukYukYuk=] as their attacks. Only one of the attacks of will deal damage while the other two don't, making it very confusing, and both Yak-series and Yuk-series slimes have different attack cycles. The trick here is that [[spoiler:the move that deals damage is the one that is in their name]].

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Changed: 852

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* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. They have 50 HP, and have an attack pattern of using the 25-damage Self-Defense three times followed by Taunt (which doesn't hurt, but interrupts). Both moves are relatively fast-casting ''and'' interrupt the powerful but slow-casting Bomb, and Self-Defense outpaces Blast's cooldown meaning that you have to be careful of using and timing both Blast and Bang to deal minute damage while interrupting them properly. The best weapon against them, Detonate (which deals massive damage and has a faster cast time than Taunt), is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].

to:

* BossInMookClothing: BossInMookClothing:
**
The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. They have 50 HP, and have an attack pattern of using the 25-damage Self-Defense three times followed by Taunt (which doesn't hurt, but interrupts). Both moves are relatively fast-casting ''and'' interrupt the powerful but slow-casting Bomb, and Self-Defense outpaces Blast's cooldown meaning that you have to be careful of using and timing both Blast and Bang to deal minute damage while interrupting them properly. The best weapon against them, Detonate (which deals massive damage and has a faster cast time than Taunt), is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].[REDACTED].
** The [=Fused JrBots=] in [REDACTED], which are an optional choice encounter. They have a rather good amount of HP, have a 50-damage Energy Beam attack that will off you in two hits, and a very quick Panic attack that deals 25.
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None


* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. They have decent HP and relentlessly attack three times with Self-Defense, a fast-casting move that deals 25 damage to your 100 HP at that point, followed by Taunt, a short cooldown move that deals no damage but interrupts any casting moves. Self-Defense is fast enough to overrun the cooldown for Blast and both it and Taunt interrupt the powerful Bomb which will otherwise decimate them, which means that you will be taking 25 damage if you lack Bang, and the best weapon against them, Detonate (which deals massive damage and has a faster cast time than Taunt), is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].

to:

* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. They have decent HP 50 HP, and relentlessly have an attack pattern of using the 25-damage Self-Defense three times with Self-Defense, a followed by Taunt (which doesn't hurt, but interrupts). Both moves are relatively fast-casting move that deals 25 damage to your 100 HP at that point, followed by Taunt, a short cooldown move that deals no damage but interrupts any casting moves. Self-Defense is fast enough to overrun the cooldown for Blast and both it and Taunt ''and'' interrupt the powerful Bomb which will otherwise decimate them, which means but slow-casting Bomb, and Self-Defense outpaces Blast's cooldown meaning that you will have to be taking 25 careful of using and timing both Blast and Bang to deal minute damage if you lack Bang, and the while interrupting them properly. The best weapon against them, Detonate (which deals massive damage and has a faster cast time than Taunt), is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].
Is there an issue? Send a MessageReason:
None


* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. They have decent HP and relentlessly attack three times with Self-Defense, a fast-casting move that deals 25 damage to your 100 HP at that point, followed by Taunt, a short cooldown move that deals no damage but interrupts any casting moves. Self-Defense is fast enough to overrun the cooldown for Blast and both it and Taunt interrupt the powerful Bomb which will otherwise decimate them, which means that you will be taking 25 damage if you lack Bang, and the best weapon against them, Detonate, is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].

to:

* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. They have decent HP and relentlessly attack three times with Self-Defense, a fast-casting move that deals 25 damage to your 100 HP at that point, followed by Taunt, a short cooldown move that deals no damage but interrupts any casting moves. Self-Defense is fast enough to overrun the cooldown for Blast and both it and Taunt interrupt the powerful Bomb which will otherwise decimate them, which means that you will be taking 25 damage if you lack Bang, and the best weapon against them, Detonate, Detonate (which deals massive damage and has a faster cast time than Taunt), is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].
Is there an issue? Send a MessageReason:
None


* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. They have decent HP and relentlessly attack three times with Self-Defense, a fast-casting move that deals 25 damage to your 100 HP at that point, followed by Taunt, a short cooldown move that does nothing. Self-Defense is fast enough to overrun the cooldown for Blast and interrupt the powerful Bomb which will otherwise decimate them, which means that you will be taking 25 damage if you lack Bang, and the best weapon against them, Detonate, is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].

to:

* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. They have decent HP and relentlessly attack three times with Self-Defense, a fast-casting move that deals 25 damage to your 100 HP at that point, followed by Taunt, a short cooldown move that does nothing. deals no damage but interrupts any casting moves. Self-Defense is fast enough to overrun the cooldown for Blast and both it and Taunt interrupt the powerful Bomb which will otherwise decimate them, which means that you will be taking 25 damage if you lack Bang, and the best weapon against them, Detonate, is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].
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None


* GlassCannon: The Glitched JrBots in the third area take one hit from your weakest attack Blast to die. If they manage to hit you with Frenzy, however, they deal a whopping 50 damage.

to:

* GlassCannon: The Glitched JrBots [=JrBots=] in the third area take one hit from your weakest attack Blast to die. If they manage to hit you with Frenzy, however, they deal a whopping 50 damage.
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None

Added DiffLines:

* GlassCannon: The Glitched JrBots in the third area take one hit from your weakest attack Blast to die. If they manage to hit you with Frenzy, however, they deal a whopping 50 damage.
Is there an issue? Send a MessageReason:
None


* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. While these have low health, they relentlessly attack three times with Self-Defense, a fast-casting move that deals 25 damage to your 100 HP at that point, followed by Taunt, a short cooldown move that does nothing. Their attacks are fast enough to interrupt the powerful Bomb which will otherwise decimate them, forcing you to rely on the weak Blast and Bang, and the best weapon against them, Detonate, is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].

to:

* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. While these They have low health, they decent HP and relentlessly attack three times with Self-Defense, a fast-casting move that deals 25 damage to your 100 HP at that point, followed by Taunt, a short cooldown move that does nothing. Their attacks are Self-Defense is fast enough to overrun the cooldown for Blast and interrupt the powerful Bomb which will otherwise decimate them, forcing which means that you to rely on the weak Blast and will be taking 25 damage if you lack Bang, and the best weapon against them, Detonate, is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].
Is there an issue? Send a MessageReason:
None


* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. While these have low health, they relentlessly attack with Self-Defense, a fast-casting move that deals 25 damage to your 100 HP at that point. Their attacks are fast enough to interrupt the powerful Bomb which will otherwise decimate them, forcing you to rely on the weak Blast and Bang, and the best weapon against them, Detonate, is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].

to:

* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. While these have low health, they relentlessly attack three times with Self-Defense, a fast-casting move that deals 25 damage to your 100 HP at that point.point, followed by Taunt, a short cooldown move that does nothing. Their attacks are fast enough to interrupt the powerful Bomb which will otherwise decimate them, forcing you to rely on the weak Blast and Bang, and the best weapon against them, Detonate, is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].
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None


* HelpfulMook: The [[ExactlyWhatItSaysOnTheTin Helpful Timebomb]] in the first area of the game will explode after a countdown to heal you for a very nice 50 HP. It also gives a huge amount of Evos for enemies in its area upon exploding.

to:

* HelpfulMook: The [[ExactlyWhatItSaysOnTheTin Helpful Timebomb]] in the first area of the game that is rarely encountered will explode after a countdown to heal you for a very nice 50 HP. It also gives a huge amount of Evos for enemies in its area upon exploding. However, it will hurt you for a good bit of damage if you attack it.
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* DeathIsASlapOnTheWrist: Even moreso than in the first game. Upon dying, you're returned back to the Machine with everything you've collected on the run up to then, with no penalty or loss. Fuel is also ''far'' easier to come across in the game, allowing you to go for another run within a minute if you die.
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* PlantMooks: One of the enemy types in the forest is a sentient Giant Hogweed that tries to kill your fighters with venom. [[ShownTheirWork This]] is, in some ways, {{Truth in Television}}, as the real-life Giant Hogweed is [[https://en.wikipedia.org/wiki/Heracleum_mantegazzianum somewhat toxic.]]

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* PlantMooks: One of the enemy types in the forest is a sentient Giant Hogweed that tries to kill your fighters with venom. [[ShownTheirWork This]] is, in some ways, {{Truth in Television}}, as the real-life Giant Hogweed is [[https://en.wikipedia.org/wiki/Heracleum_mantegazzianum somewhat toxic.phototoxic.]]
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Sequel has a noncombat encounter with it and it's shown that it's actually a cat ghost.


* KillerRabbit: Some of the enemies in the game can qualify, such as all the rats in the Badlands, the Frantic Fox in the Forest, and [[spoiler:the game's BonusBoss Fifi's Ghost, who is a ghost dog]].

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* KillerRabbit: Some of the enemies in the game can qualify, such as all the rats in the Badlands, the Frantic Fox in the Forest, and [[spoiler:the game's BonusBoss Fifi's Ghost, who is a ghost dog]].cat]].
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* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. While these have low health, they relentlessly attack with Self-Defense, a fast-casting move that deals 25 damage to your 100 HP at that point. Their attacks are fast enough to interrupt the powerful Bomb which will otherwise decimate them, forcing you to rely on the weak Blast and Bang. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].

to:

* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to those areas. While these have low health, they relentlessly attack with Self-Defense, a fast-casting move that deals 25 damage to your 100 HP at that point. Their attacks are fast enough to interrupt the powerful Bomb which will otherwise decimate them, forcing you to rely on the weak Blast and Bang.Bang, and the best weapon against them, Detonate, is only very rarely dropped by enemies and not craftable when you first encounter them. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].
Is there an issue? Send a MessageReason:
None


* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to thm. While these have low health, they relentlessly attack with Self-Defense, a fast-casing move that deals 25 damage to your 100 HP at that point. Their attacks are fast enough to interrupt the powerful Bomb which will otherwise decimate them, forcing you to rely on the weak Blast and Bang. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].

to:

* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to thm. those areas. While these have low health, they relentlessly attack with Self-Defense, a fast-casing fast-casting move that deals 25 damage to your 100 HP at that point. Their attacks are fast enough to interrupt the powerful Bomb which will otherwise decimate them, forcing you to rely on the weak Blast and Bang. Thankfully, fighting them is optional in the Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].
Is there an issue? Send a MessageReason:
None


* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to thm. While these have low health, they relentlessly attack with Self-Defense, a fast-casing move that deals 25 damage to your 100 HP at that point. Their attacks are fast enough to interrupt the powerful Bomb which will otherwise decimate them, forcing you to rely on the weak Blast and Bang. Thankfully, fighting them is optional in the Outskirts.

to:

* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to thm. While these have low health, they relentlessly attack with Self-Defense, a fast-casing move that deals 25 damage to your 100 HP at that point. Their attacks are fast enough to interrupt the powerful Bomb which will otherwise decimate them, forcing you to rely on the weak Blast and Bang. Thankfully, fighting them is optional in the Outskirts.Outskirts where you're given a choice to avoid them, but they do appear as random enemies in [REDACTED].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossInMookClothing: The Nomads in the Outskirts and [REDACTED] areas when you first have access to thm. While these have low health, they relentlessly attack with Self-Defense, a fast-casing move that deals 25 damage to your 100 HP at that point. Their attacks are fast enough to interrupt the powerful Bomb which will otherwise decimate them, forcing you to rely on the weak Blast and Bang. Thankfully, fighting them is optional in the Outskirts.
Is there an issue? Send a MessageReason:
None


* DifficultySpike: The Outskirts, the second area of the game is ''far'' more difficult than the Wasteland, the first area. It's the first area that has enemies who take no damage from your basic Blast move (but still get interrupted), forcing you to time your Bomb skill when they use their most dangerous ability with a long cooldown, ''then'' interrupt with Blast before you get hit hard.

to:

* DifficultySpike: The Outskirts, the second area of the game is ''far'' more difficult than the Wasteland, the first area. It's the first area that has enemies who take no damage from your basic Blast move (but still get interrupted), forcing you to time your Bomb skill when they use their most dangerous ability with a long cooldown, ''then'' interrupt with Blast before you get hit hard. It also introduces ''far'' faster or annoyingly randomized versions of the Timebombs that require luck and split-second reaction rate if you want to avoid getting blown up.
Is there an issue? Send a MessageReason:
None


* DifficultySpike: The Outskirts, the second area of the game is ''far'' more difficult

to:

* DifficultySpike: The Outskirts, the second area of the game is ''far'' more difficultdifficult than the Wasteland, the first area. It's the first area that has enemies who take no damage from your basic Blast move (but still get interrupted), forcing you to time your Bomb skill when they use their most dangerous ability with a long cooldown, ''then'' interrupt with Blast before you get hit hard.
Is there an issue? Send a MessageReason:
None


* BlobMonster: Slimes are one of the enemy types encountered, and they have a simple pattern: They alternate between using an move that does nothing and an actual damaging attack, making them easy to beat by interrupting them on their attack turn. They also come in [[UndergroundMonkey different varieties]], usually with similar attack pattern but with the move names changed.

to:

* BlobMonster: Slimes are one of the enemy types encountered, encountered and they have a simple pattern: They alternate between using an a move that does nothing and an actual damaging attack, making them easy to beat by interrupting them on their attack turn. They also come in [[UndergroundMonkey different varieties]], usually with similar attack pattern but with the move names changed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlobMonster: Slimes are one of the enemy types encountered, and they have a simple pattern: They alternate between using an move that does nothing and an actual damaging attack, making them easy to beat by interrupting them on their attack turn. They also come in [[UndergroundMonkey different varieties]], usually with similar attack pattern but with the move names changed.

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