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* NintendoHard: While ''VI'' largely streamlines some of more [[AntiFrustrationFeatures frustrating series-wide mechanics]] such as the debt system and adding replayability, the game significantly ups the difficulty of missions with challenging, dynamic boss fights. In Creator/FromSoftware tradition, the boss fights are easily the biggest threats in the entire game, and will leave you a pile of scrap in record time if you aren't on your A-game and/or packing an AC build that readily counters their patterns and output.
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** [[spoiler:In the ''Liberator of Rubicon'' ending, Walter is reduced to a traumatised, barely-conscious wreck of a human being who has been [[BeingTorturedMakesYouEvil tortured into]] being [[ReforgedIntoAMinion Arquebus' personal suicide bomber against you and Ayre after [[MindRape filled with whatever vile methods Snail inflicts on his "re-educated"]], and this is after his well-meaning plans of breaking the Corporations' stranglehold on the entire universe have been ruined and his close friend has been killed by you and Ayre. Ayre expresses sadness it had to come to this.]]

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** [[spoiler:In the ''Liberator of Rubicon'' ending, Walter is reduced to a traumatised, barely-conscious wreck of a human being who has been [[BeingTorturedMakesYouEvil tortured into]] being [[ReforgedIntoAMinion Arquebus' personal suicide bomber against you and Ayre Ayre]] after [[MindRape filled with whatever vile methods Snail inflicts on his "re-educated"]], and this is after his well-meaning plans of breaking the Corporations' stranglehold on the entire universe have been ruined and his close friend has been killed by you and Ayre. Ayre expresses sadness it had to come to this.]]
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** ALLMIND [[spoiler:turning out to be a hostile AI with murderous ideas for protecting and/or uplifting humanity recalls various villains, starting from Nineball in ''Armored Core 1'' trying to jumpstart

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** ALLMIND [[spoiler:turning out to be a hostile AI with murderous ideas for protecting and/or uplifting humanity recalls various villains, starting from Nineball in ''Armored Core 1'' trying to jumpstart tasked with "recreating" the world for the better.]]

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* CrapsackWorld: Rubicon has long been reduced to a barely-habitable wreck fifty years after a massive detonation of Coral destroyed every single city; the survivors are at the mercy of both the government agency that's supposed to protect them and the Corporations that constantly lay waste to each other and the survivors. One log you find says that the survivors under the Rubicon Liberation Force have

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* CrapsackWorld: CrapsackWorld:
**
Rubicon has long been reduced to a barely-habitable wreck fifty years after a massive detonation of Coral destroyed every single city; the survivors are at the mercy of both the government agency that's supposed to protect them and the Corporations that constantly lay waste to each other and the survivors. One log you find says that the survivors under the Rubicon Liberation Force have are getting less and less Coral to grow their mealworm farms, and bitterly asks how many more children they need to watch starving to death.
** It's further implied that the rest of the universe is plunged into a never-ending corporate war; nearly ''every'' Armored Core shows that this is a bad idea, because at best, corporations freely massacre civilians[[note]]In AC1, one mission is killing striking workers; here, the corporations pay you to kill and destroy a bunch of RLF in a city that none of the corporations really go through solely because their artillery might be a problem... the artillery that was installed for self-defence.[[/note]], and at worst, it plunges the affected planet into a war-torn hellhole of pollution and terrorism that leaves it open to insane idealogues.


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** The Ibis series being responsible for the near-destruction of Rubicon recall the suicide drones being unleashed in ''VideoGame/ArmoredCoreNexus'' during a three-way corporate war that nearly destroyed all civilisation on Earth, not unlike the one on Rubicon. [[spoiler:In the "Fires of Raven" ending, your own suicide bombing mission forces the corporations to unite, albeit to leave a now-ruined Rubicon.]]


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** ALLMIND [[spoiler:turning out to be a hostile AI with murderous ideas for protecting and/or uplifting humanity recalls various villains, starting from Nineball in ''Armored Core 1'' trying to jumpstart

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* CompanyCrossReferences: The prominence of fire and cinders as motifs recall the ''VideoGame/DarkSouls'' trilogy, as the player is given the choice of [[spoiler:whether or not to ignite a massive fire, a decision with huge ramifications for the setting. That said, the ending where that fire's ignited it is a massively nihilistic solution to the problem as opposed to perpetuating a dying world's cycle, which is instead reserved for the ending that prevents its ignition.]]

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* CompanyCrossReferences: The prominence of fire and cinders as motifs recall the ''VideoGame/DarkSouls'' trilogy, as the player is given the choice of [[spoiler:whether or not to ignite a massive fire, a decision with huge ramifications for the setting. That said, the ending where that fire's ignited it is a massively nihilistic solution to the problem as opposed to perpetuating a dying world's cycle, which is instead reserved for the ending that prevents its ignition.]]]] In addition, there is a greater emphasis on recognising and subsequently dodging enemy boss patterns, and a system to stun enemies that works like it does in other ''Soulsborne'' games.



* CrapsackWorld: Rubicon has long been reduced to a barely-habitable wreck fifty years after a massive detonation of Coral destroyed every single city; the survivors are at the mercy of both the government agency that's supposed to protect them and the Corporations that constantly lay waste to each other and the survivors. One log you find says that the survivors under the Rubicon Liberation Force have



* CyberneticsEatYourSoul: While unnecessary to become a great AC pilot, many undergo or are put through operations to augment their capacity to the point they pretty much live in their AC. The procedure has seen ten different "generation" of revision, from low survival rate to lacking even psychological ailments; not every backers will pay for the top surgery.
* DashAttack: The Boost Kick is an OS upgrade that allows your AC to kick after an Assault Boost.

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* CyberneticsEatYourSoul: While unnecessary to become a great AC pilot, many undergo or are put through operations to augment their capacity to the point they pretty much live in their AC. The procedure has seen ten different "generation" of revision, from low survival rate to lacking even with successive iterations usually posing less psychological ailments; not every backers and physical ailments, but many poor pilots will pay opt for the top surgery.
older generations that can ''straight up kill them''. Gen 4 augmentations are infamous for requiring Coral and for ''usually'' turning most candidates into [[EmptyShell emotionless, directionless]] husks who are essentially just [[SoullessShell corpses]] until they're given [[ExtremeDoormat a direction, which they'll follow]].
* DashAttack: The Boost Kick is an OS upgrade that allows your AC to kick after an Assault Boost. In addition, the PileBunker throws your mech forward like a boost kick.



* DeathOfAThousandCuts: Automatic ballistic guns tends to take hundreds of rounds to destroy anything more resilient than standard {{Mooks}}. An average AC can also survive about a hundred micro-missiles. But either can be fired in massive, continuous streams without being telegraphed or slowing the attacker down. This makes dodging less effective, generally exhaust the target's energy to avoid most if it, creating openings to use harder-hitting weapons.

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* DeathOfAThousandCuts: Automatic ballistic guns tends to take hundreds of rounds to destroy anything more resilient than standard {{Mooks}}. An average AC can also survive about a hundred micro-missiles. But either can be fired in massive, continuous streams without being telegraphed or slowing the attacker down. This makes dodging less effective, as they generally exhaust the target's energy to avoid most if it, creating openings to use harder-hitting weapons.weapons, and at ''least'' some projectiles will hit the enemy, doing chip damage that adds up.



** If you, for whatever reason, do not bring the weapon meant to take down [[spoiler:the Ice Worm]] to the appropriate mission, Michigan will call you out on it.
--->'''Michigan:''' G13! Let's see that fancy gizmo that Arquebus paid the big bucks for. What?! You didn't bring it?! G13, Your ability to ruin my field trips is uncanny!

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** If you, for whatever reason, do not bring the weapon meant to take down [[spoiler:the Ice Worm]] to the appropriate mission, Michigan and Ayre will call you out on it.
--->'''Michigan:''' G13! Let's see that fancy gizmo that Arquebus paid the big bucks for. What?! You didn't bring it?! G13, Your ability to ruin my field trips is uncanny!'''UNCANNY!!!'''
--->''[[YouHaveGotToBeKiddingMe Ayre sighs in exasperation]]''

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* AlasPoorVillain:
** Of all things. [[spoiler:the villain is you: in the ''Fires of Rubicon'' ending, if Ayre kills you during her fight, she either sadly bids a dying Raven goodbye, or greviously mourns that you were the only one who could have united Coral and humanity. Note that this is the ''ending where you're committing genocide on an entire alien species,'' albeit to break the Corporations' rampant control of the universe by destroying their superpower resource.]]
** [[spoiler:In the ''Liberator of Rubicon'' ending, Walter is reduced to a traumatised, barely-conscious wreck of a human being who has been [[BeingTorturedMakesYouEvil tortured into]] being [[ReforgedIntoAMinion Arquebus' personal suicide bomber against you and Ayre after [[MindRape filled with whatever vile methods Snail inflicts on his "re-educated"]], and this is after his well-meaning plans of breaking the Corporations' stranglehold on the entire universe have been ruined and his close friend has been killed by you and Ayre. Ayre expresses sadness it had to come to this.]]
* AllJustADream: ''Thankfully'' not the entire game, but [[spoiler:it is heavily implied both non-TrueEnding routes are simulations of ALLMIND: the first time you beat the game, ALLMIND will cryptically thank you for uploading data and you're kicked back to shortly after you landed on Rubicon, with Walter expressing confusion as to why ALLMIND would randomly greet a new merc and their Handler like they've worked in the past.]]



* AmbiguousSituation: Much of the game's story revolves around the Coral and the game's endings all focus on [[spoiler:the possiblity of Coral merging with humanity. But what this will actually entail is left rather vague. Walter and his allies see it as an AssimilationPlot (though the actual ''plot'' is exclusive to ALLMIND; the Coral simply naturally want to make contact, and Ayre for the majority of the story is more concerned with helping Raven than advancing an agenda of mass symbiosis) that will result in a FateWorseThanDeath for human beings, Ayre sees it as a positive transformation that will uplift humanity, and ALLMIND agrees with Ayre, but wants to 'uplift' humanity by eradicating their free will in the process. Precious little is known for sure about Coral symbiosis, beyond that only augmented humans can join with the Coral and even then it can be dangerous, as 621 was at risk of having their consciousness dissolved into the Coral when making Contact with Ayre and Iguazu is all but stated to be experiencing his own form of Contact that is driving him to madness. On the other hand, Ayre's Contact with 621 proves it is possible for a mutually beneficial relationship with the Coral, but she is also noted to be a Coral "mutation" and it's not clear how much her Contact with 621 can be taken as a normal human-Coral connection.]]

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* AmbiguousSituation: Much of the game's story revolves around the Coral and the game's endings all focus on [[spoiler:the possiblity possibility of Coral merging with humanity. But what this will actually entail is left rather vague. Walter and his allies see it as an AssimilationPlot (though the actual ''plot'' is exclusive to ALLMIND; the Coral simply naturally want to make contact, and Ayre for the majority of the story is more concerned with helping Raven than advancing an agenda of mass symbiosis) that will result in a FateWorseThanDeath for human beings, Ayre sees it as a positive transformation that will uplift humanity, and ALLMIND agrees with Ayre, but wants to 'uplift' humanity by eradicating their free will in the process. Precious little is known for sure about Coral symbiosis, beyond that only augmented humans can join with the Coral and even then it can be dangerous, as 621 was at risk of having their consciousness dissolved into the Coral when making Contact with Ayre and Iguazu is all but stated to be experiencing his own form of Contact that is driving him to madness. On the other hand, Ayre's Contact with 621 proves it is possible for a mutually beneficial relationship with the Coral, but she is also noted to be a Coral "mutation" and it's not clear how much her Contact with 621 can be taken as a normal human-Coral connection.]]



* TheExtremistWasRight: Twice in the ''Fires of Rubicon'' ending:
** [[spoiler:For much of the game, Ayre has been trying to convince you, and it's implied the rest of the Coral hivemind, that humanity can be brought to a peaceful understanding and co-existence with. It's all for naught, and everything Ayre did for you is thrown out the window when you go along with Walter's plan to destroy all Coral. Once you hit the second phase of her fight, she angrily tells the hivemind that humanity is trying to ''kill them'', with the implication that nearly every other Coral lifeform has been trying to kill humanity.]]
** [[spoiler:Walter's belief is that the complete destruction of Coral and a second Fire of Ibis will put a huge dent in the {{Mega Corp}}s, which are heavily implied to be plunging the rest of the universe into endless wars as they are on Rubicon, as well as destroy their military-industrial complex that's reliant on Coral. He's completely right, and the Corporations agree to cease fighting.]]



* HumansAreBastards: A reoccuring theme in ''Armored Core'', and it's no exception here.
** About the only people on Rubicon who aren't amoral backstabbing mercs and greedy psychopaths revelling in war and torture turn out to be the Rubicon Liberation Front (and even then they're lead by religious zealots and drug addicts), the Planetary Closure Administration (and even then, they open fire on ''everyone'', even the anti-corporate RLF who should be their allies) and [[spoiler:one alien out of many, if not the only one, who wants to make peace with humanity. Even ''she'' has to play by humanity's vicious rules, and winds up taking up arms like a human when the Pilot she's been trying to convince ignores her to commit a genocide, albeit out of desperation.]]
** It's heavily implied that using Coral as fuel [[spoiler:kills the Coral. Unfortunately for the Coral, thousands, if not millions, of C-Weapons are in active use.]]
** It's implied the various {{Mega Corp}}s are waging war on a grand scale outside of Rubicon, and as nearly every other game in the series shows, ''at best'' they're powerful enough to regularly order massacres of striking union workers (as shown in ''VideoGame/ArmoredCore1''), and at ''worst'', has caused several apocalypses besides Rubicon's (as shown in ''4, For Answer, V,'' and ''Verdict Day''.]]



* IdentityImpersonator: The tutorial mission is about finding an AC wreckage that still contains a valid merc license since you are not legally allowed to operate on Rubicon 3. At the end of the first mission, you assume the identity of a fallen mercenary with the callsign "Raven".

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* IdentityImpersonator: The tutorial mission is about finding an AC wreckage that still contains a valid merc license since you are not legally allowed to operate on Rubicon 3. At the end of the first mission, you assume the identity of a fallen mercenary with the callsign "Raven". [[spoiler:It's implied this isn't the first time the Raven callsign has been inhereited this way.]]
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*** Even earlier, in Chapter 1's Retrieve Combat Logs mission, you can find a semi-legible message intercepted from [[spoiler:Rusty's]] comms: "When [[spoiler:the ti]]me comes [[spoiler:F]]urlong will [[spoiler:share their]] technology [[spoiler:with]] Elcano. You must [[spoiler:stay]] hidden [[spoiler:until]] then." Elcano is the manufacturer of the [[spoiler:ALBA]] parts used for [[spoiler:STEEL HAZE ORTUS.]]

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*** Even earlier, in Chapter 1's Retrieve Combat Logs mission, you can find a semi-legible message intercepted from [[spoiler:Rusty's]] comms: "When [[spoiler:the ti]]me comes [[spoiler:F]]urlong will [[spoiler:share their]] technology [[spoiler:with]] Elcano. You must [[spoiler:stay]] hidden [[spoiler:until]] then." Elcano is the manufacturer of the [[spoiler:ALBA]] parts used for [[spoiler:STEEL HAZE ORTUS.ORTUS,]] and the parts' description explains that it was created using technology recieved from Furlong as well as stolen from [[spoiler:Schneider.]]
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*** Even earlier, in the Retrieve Combat Logs mission, you can find a semi-legible message intercepted from Rusty: "When [[spoiler:the ti]]me comes [[spoiler:F]]urlong will [[spoiler:share their]] technology [[spoiler:with]] Elcano. You must [[spoiler:stay]] hidden [[spoiler:until]] then."

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*** Even earlier, in the Chapter 1's Retrieve Combat Logs mission, you can find a semi-legible message intercepted from Rusty: [[spoiler:Rusty's]] comms: "When [[spoiler:the ti]]me comes [[spoiler:F]]urlong will [[spoiler:share their]] technology [[spoiler:with]] Elcano. You must [[spoiler:stay]] hidden [[spoiler:until]] then."" Elcano is the manufacturer of the [[spoiler:ALBA]] parts used for [[spoiler:STEEL HAZE ORTUS.]]
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*** Even earlier, in the Retrieve Combat Logs mission, you can find a semi-legible message intercepted from Rusty: "When [[spoiler:the ti]]me comes [[spoiler:(F)]]urlong will [[spoiler:(share their)]] technology [[spoiler:(with)]] Elcano. You must [[spoiler:(stay)]] hidden [[spoiler:(until)]] then."

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*** Even earlier, in the Retrieve Combat Logs mission, you can find a semi-legible message intercepted from Rusty: "When [[spoiler:the ti]]me comes [[spoiler:(F)]]urlong [[spoiler:F]]urlong will [[spoiler:(share their)]] [[spoiler:share their]] technology [[spoiler:(with)]] [[spoiler:with]] Elcano. You must [[spoiler:(stay)]] [[spoiler:stay]] hidden [[spoiler:(until)]] [[spoiler:until]] then."
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*** Even earlier, in the Retrieve Combat Logs mission, you can find a semi-legible message intercepted from Rusty: "When [[spoiler:the ti]]me comes [[spoiler:(F)]]urlong will [[spoiler:(share their)]] technology [[spoiler:(with)]] Elcano. You must [[spoiler:(stay)]] hidden [[spoiler:(until)]] then."
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Fixed typo.


** The PAC's Light Cavalry units are practically mini-Armored Cores, having the mobility and firepower of one but being much less resilient.

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** The PAC's PCA's Light Cavalry units are practically mini-Armored Cores, having the mobility and firepower of one but being much less resilient.
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do we need that for all A Cs?


Not to be confused with another game of the abbreviation [=AC6=], ''VideoGame/AceCombat6FiresOfLiberation''.
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Not to be confused with another game of the abbreviation [=AC6=], VideoGame/AceCombat6FiresOfLiberation.

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Not to be confused with another game of the abbreviation [=AC6=], VideoGame/AceCombat6FiresOfLiberation.''VideoGame/AceCombat6FiresOfLiberation''.
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Restoring item deleted by suspended user.

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* ArtisticLicenseEngineering: Simply put, almost nothing in this game makes sense from an engineering point of view. All of the Armored Cores would torque themselves apart instantly under the stresses they have to endure in combat (and kill their pilot with the generated G-forces while they're at it), the various megastructures would've crumbled under their own weight long before their construction finished, and [[spoiler:the Xylem]] would've shattered into a million fragments even while it was still floating on the ocean. The ''only'' thing that's even remotely plausible is the MT class of mechas, due to being much closer to the RealRobotGenre than the [=ACs'=] SuperRobotGenre. That said, anyone expecting realism in a game about awesome mechas beating each other to a pulp kinda misunderstood the assignment, [[TropesAreTools so that's completely okay]].
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* PrivateMilitaryContractors: The Vespers and the Redguns act as this for Arquebus and Balam Industries respectively, both being squads of elite AC pilots in command of the corporations' MT squads.
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* PunchClockHero: Like virtually every previous ''VideoGame/ArmoredCore'' protagonist, 621 is a [[HiredGuns mercenary]] whose only allegiance is to the highest bidder, and commits numerous atrocities on behalf of the ruthless {{MegaCorp}}s invading Rubicon-3. Apart from [[VideoGame/ArmoredCore4 Anatolia's Mercenary]] however, 621's reasons for participating in this system are among the most fleshed out and sympathetic.
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* RidiculouslyFastConstruction: [[DownplayedTrope Downplayed]]. Following the discovery of [[spoiler:Institute City and the Coral Convergence there]] in the game's final chapter, the surviving corporations somehow manage to construct a new, gargantuan megastructure that reaches into Rubicon 3's ''low orbit'' in what's implied to be ''days'' at most, if not mere hours. However, said structure, [[spoiler:the Vascular Plant]] is an existing one implied to have been operational at one point in the past, although its sheer size would probably mean it would take longer than a few days to be operational again.

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* RidiculouslyFastConstruction: [[DownplayedTrope Downplayed]]. Following the discovery of [[spoiler:Institute City and the Coral Convergence there]] in the game's final chapter, the surviving corporations somehow manage to construct a new, gargantuan megastructure that reaches into Rubicon 3's ''low orbit'' in what's implied to be ''days'' at most, if not mere hours. However, said structure, [[spoiler:the Vascular Plant]] Plant]], is an existing one implied to have been operational at one point in the past, although its sheer size would probably mean it would take longer than a few days to be operational again.
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* RidiculouslyFastConstruction: Following the discovery of [[spoiler:Institute City and the Coral Convergence there]] in the game's final chapter, the surviving corporations somehow manage to construct a new, gargantuan megastructure that reaches into Rubicon 3's ''low orbit'' in what's implied to be ''days'' at most, if not mere hours.

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* RidiculouslyFastConstruction: [[DownplayedTrope Downplayed]]. Following the discovery of [[spoiler:Institute City and the Coral Convergence there]] in the game's final chapter, the surviving corporations somehow manage to construct a new, gargantuan megastructure that reaches into Rubicon 3's ''low orbit'' in what's implied to be ''days'' at most, if not mere hours.hours. However, said structure, [[spoiler:the Vascular Plant]] is an existing one implied to have been operational at one point in the past, although its sheer size would probably mean it would take longer than a few days to be operational again.
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* ShoutOut: The PCA Code for requesting backup is Code 78, with 78E meaning that the target is a major threat. "78" is a reference to ''Franchise/{{Gundam}}'', specifically the [=RX-78=] Gundam series mechs, the icons of the franchise.

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* ShoutOut: The PCA Code for requesting backup is Code 78, with 78E meaning that the target is a major threat. "78" is a reference to ''Franchise/{{Gundam}}'', the definitive [[RealRobotGenre Real Robot]] franchise, ''Franchise/{{Gundam}}'' -- specifically the [=RX-78=] Gundam series mechs, the icons of the franchise.[[Anime/MobileSuitGundam original Gundam]], whose model number was [=RX=]-'''78'''.

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Added image, Image quality upgrade


[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/armored_core.jpg]]
[[caption-width-right:250:[[{{Tagline}} Feed the fire. Let the last cinders burn.]]]]


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[[quoteright:554:https://static.tvtropes.org/pmwiki/pub/images/images_384.jpeg]]
[[caption-width-right:554:Feed the fire. Let the last cinders burn.]]
%%
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* DifficultButAwesome: The PB-033M Ashmead "Pile Bunker" has the highest per-hit damage of any melee weapon in the game, but has almost no built-in "lunge" like the other melee weapons. Using it against bosses requires extremely precise timing, but doing so can take off up to 3/4 of their health.

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* BoringButPractical: The AC Tuneup to let you equip primary weapons in your shoulder slots. This allows you to have an extra left or right hand weapon that you can swap on the fly. It's not particularly flashy, but it gives you a lot of flexibility in what weapons you bring (you can have a standard assault rifle for dealing with mooks and then swap it with a strong but slow grenade launcher for heavier damage against meatier targets for example).

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* BoringButPractical: BoringButPractical:
**
The AC Tuneup to let you equip primary weapons in your shoulder slots. This allows you to have an extra left or right hand weapon that you can swap on the fly. It's not particularly flashy, but it gives you a lot of flexibility in what weapons you bring (you can have a standard assault rifle for dealing with mooks and then swap it with a strong but slow grenade launcher for heavier damage against meatier targets for example).example).
** The humble Laser Handgun makes for a very effective primary weapon. Though it comes with less range and damage than the numerous available Laser Rifles, the difference in the former is negligible, while the difference in the latter is made up for through the Handgun's fast fire rate, low heat build-up, a massive ammo pool of 380 shots and low energy use, which makes it exceedingly easy to slap on nearly any build. A single Laser Handgun is a very reliable gun against both regular enemies and bosses alike; dual Laser Handguns will grant your AC an unparalleled sustained damage output.
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* BaitAndSwitchComment: During his final fight on the "Liberator of Rubicon" path, V.II Snail admits treating 621 like a mutt was a mistake and takes it back... because they are clearly ''vermin'' that needs to be exterminated ''right here and now''.


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* HigherUnderstandingThroughDrugs: Achieving Contact requires direct exposure to massive amounts of Coral. Dolmayan, the founder of the Rubicon Liberation Front, did so through what can only be described as a Coral-snorting bonanza.
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Not to be confused with another game of the abbreviation [=AC6=], VideoGame/AceCombat6FiresOfLiberation.
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readding the visual pun under a fitting trope; each RLF leader is named after a finger, and he's the middle finger per his name

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* StealthPun: "Uncle" Middle Flatwell's emblem is a seagull. Each RLF is assigned a name after a finger. He's 'flipping the bird.'

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